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Sparkles in Tileworld
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What if she wants something smaller than Terel's apartment? She really just wants to store a few things.

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She's probably better off with the coin lockers?

The sketchy storage spaces have options between 'massive' and 'locker' though.

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Enh. Coin lockers it is. For now, anyway.

She goes to the 24/7 place that probably sells clothes and also can give her coins.

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It's basically a WalMart. Warehouse chic and all.

There's clothes racks over there but nothing particularly fancy and not a huge variety.

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She doesn't need fancy just something she hasn't basically removed twice due to sex, for now.

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She can definitely get fresh cheap clothes. The coin exchange is run by a bored employee reading something, since the Kava crystals can only be transferred by awake sentients.

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She gets fresh cheap clothes—both female and male—enough for about five days, and goes to the coin storage place. She changes fast enough no human would be able to see much of anything, and then takes off to survey the town from above.

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Is she looking for anything in particular? There's a train station, and an airship yard that's much less impressive than Windvale's. There's roads leading in eight directions. There's the college dominating a good third of the area, there's a merfolk reserve in one solitary lake-and-beach quarter. There's a Fair Folk glade, forests glittering with eerie light and covered in wards off to the northeast. And a bunch of businesses and houses besides.

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Well, first she wants to see what's open of the businesses.

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Nightclubs and bars. 24 hour convenience stores and laundromats and coffee stops and such, two of the Not Walmarts, a few campus stores, one florist with apparently very neurotic and schedule-dependent flowers, a hospital.

...Apparently prostitution is legal here. There's some of that, in buildings openly advertising it.

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Oh, cool, good for this city.

She thinks she wants to visit the glade, though.

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She'll find herself stopped by an invisible wall if she tries to fly over it.

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Ooh, cool. She'll land.

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A deer with truly magnificent huge antlers too big to lift with its normal sized neck comes bounding through the forest towards her.

"What stranger approaches these lands?!"

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"Hi, I'm Sadde. I'm new."

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He comes to a halt, well on the other side of the (invisible) tile-line wall. "Indeed you are not familiar to me, either individually or as a kind. How fare thee?"

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"Well, and yourself—thyself? Is it rude to use less formal language with your kind?"

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"I simply find it tedious to imitate the current fashion of speaking. If it pleases thee to do so I care not."

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"I'd have to learn otherwise and this would be very quick but if it's unnecessary I'd just as soon skip it. What is this place? It's beautiful."

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"It is my ancient grove. Fair folk who wish to learn from this proud institution but do not easily mingle with humans can live here so long as they do not disturb the balance, and as Knight of this grove I will ensure their safety while they are here."

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"Oh, that's nice. What's the balance?"

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"The long and short of it is to live and let live. Do not make large changes to the land, or hunt overmuch in one area, or attempt to harm one another, or disturb residents' practices and rituals."

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"That's really nice of you. To give fair folk this shelter."

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He... Bows? Yes, that probably counts as a bow, not a nod. "It is my humble duty. I am glad to have such a useful Knightly position and proud to have kept it for so long."

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"Does 'knight' have a special meaning here?"

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