Margaret Peregrine is a high school sophomore. Most of the time, she's either at school, at the school robotics club, at the school chess club, or doing schoolwork. Today, she's cleaning out her late great-grandmother's attic.
And right after they had defended his caravan, too. What a mercenary move. Maybe Cole has some spells that will help them escape undetected.
Psions: obscure but useful. The druid probably really enjoys being in the woods; Margaret's character is keeping an eye out for wandering monsters.
"Well, that was a wild ride!" Margaret remarks to Brenda on their way out, grinning. "Your character really got to shine today, sneaking us past those guards."
"I don't think I've heard that term before. Is that a character build that's good at lots of non-combat stuff?"
"Cool. And yeah, it's good we've got some of that in the party. If you were going to be a DnD adventurer in real life, what class would you be?"
"No, I don't. I just wish you could anyway."
". . . More people should be working on reinventing medallions."
"Human scientists deal with lots of dangerous stuff and hardly ever get killed. I bet if enough people worked on magic together in controlled conditions, and took careful notes and pooled everything they learned, they could make it a lot safer."
"It's got to be possible, though, there are people who sell enchanted objects for a living. Hey, there's an idea, maybe it'd be possible to make a spell or an amulet or something that protected someone from magic side effects. Then if you got that right you could be safer going forward."
She mentally adds "basic enchanting" to her to-do list as the next project after "basic healing". Basic enchanting should be easier than more complicated healing stuff, and she might well need a biology degree before she can get anywhere on de-aging.
"It could be that it's possible but nobody's done it yet, there aren't enough runecasters to have done everything it's possible to do."
"I've been reading a couple of runecasting books. There's a lot of potential and a lot of risks."
"Of course not--then the party would be down a tank. . . . Seriously, though, I promise not to die."
"Anyway, see you!" And Margaret goes home and sleeps. The next day she finally gets an incantation draft that seems worth iterating on; it translates to "Heal this worm's injury, restore it to perfect health as though it was never harmed." She works on wording for that a bit, then reads some of the book of primary sources from the war.