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can't have peace without a war
Margaret in Medallion
Permalink Mark Unread

Margaret Peregrine is a high school sophomore. Most of the time, she's either at school, at the school robotics club, at the school chess club, or doing schoolwork. Today, she's cleaning out her late great-grandmother's attic.

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Things in her late great-grandmother's attic:

- the good china
- an ancient banjo
- a birdcage, which was not thoroughly cleaned before it was stashed
- some paintings, several framed
- a box of vintage dresses
- quilting supplies
- National Geographics
- a bassinet
- a broken printer
- a jewelry box
- lamps
- 48 jigsaw puzzles
- books
- books of banjo music
- a broken rocking chair
- a music box with a spinning ballerina

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Keep, donate, garbage, keep except for this hideous abstract one that gets donated unless her mother's really attached, keep unless the historical society wants them, donate, donate, donate, set aside to see if she can fix it, look through further, keep these two lamps and donate the rest, keep, prune for duplicates with existing library, donate alongside the banjo, garbage, donate.

Sorting the books should wait until there's a bit more clear floor space; she'll go through the jewelry box while she waits for her mother to get back from the previous donation run.

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It's a jumble. Bracelets and rings and necklaces tangled with brooches and earrings and scarves.

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Untangling piles of tangled things is the best fidget. She starts picking items out of the morass one at a time and laying them out, matching up pairs of earrings and folding the scarves.

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This one must have a sticking-out wire; it stings briefly when she touches it.

Also now she's a dragon.

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!!!!

?????

Yup she's a dragon alright! She's scaly and green and doesn't really fit in this teeny attic very well! This is kind of distressing but also kind of the coolest thing to happen in the history of forever. She has wings. She has scales. She has absolutely no room to turn around and really hopes this is a back-and-forth sort of deal rather than a permanent one-off because there are a lot of fragile things in here and she can't even look at the far end of herself.

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If it's a back-and-forth sort of deal it's not instantly obvious.

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She is not looking forward to explaining this to her mother. Can she even talk with these mouthparts? She tries to say "what is going on" to the otherwise-unoccupied room.

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That works fine!

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Okay, that's one worry out of the way. She should really get back to trying to turn human again, though. Can she sort of squash herself down into humanness? Can she do it by focusing really hard on what being human-shaped felt like? Where did that thing that poked her right when it happened end up, maybe she needs to poke it again?

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There it is, tangled up with a string of pearls and a broken turquoise earring.

It doesn't zap her a second time, but on inspection she can see it's a bronze medallion with a dragon image stamped on one side.

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That's certainly suggestive. She gets it onto a clawed forelimb and holds onto it and concentrates again.

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With some effort she can get humaner, bit by bit.

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Occasionally she loses it and some chunk of her goes dragony again, but she manages to get herself fully human in time for her parents to get back. She doesn't say anything to them yet; she wants to have a bit more clue what's going on before she tries to explain it to anyone else. She ends up with the medallion under her shirt.

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If she can manage to stay human for the rest of the day, she tries to find any internet discussion of this sort of phenomenon that night.

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She can, if she pays attention.

Casually searching for "I turned into a dragon???" turns up light novels and transformation fetish porn.

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She knew she was going to have to dig deep to find any truth under all the fiction. She tries "dragon medallion turned me into a dragon" and "dragon medallion shapeshifting powers" and similar.

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This gets more of the same, and on the second page a site called "Medallion" which won't show anything without a password and only shows up because of hidden metadata SEOing for "medallion" among other phrases.

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She tries "dragon", "drake", and "wyrm" as the password and examines the medallion for hidden text, both without much hope.

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None of those work. If any of these marks are text it's not an alphabet she's seen.

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She'll have to try offline. Maybe the school library or the public library will have something suspiciously accurate under "fiction" or "occult". 

When she goes to bed that night, she absent-mindedly pulls the medallion off along with her wristwatch and hair tie, and once she's grabbed it back it takes her another fifteen minutes to get human again so she can sleep. 

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The school library does not have anything suspiciously accurate under "fiction" or "occult".

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Well, how about the public library? She even looks under "religion and spirituality".

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Nope and nope.

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This is not a one-off natural phenomenon. One-off natural phenomena don't come with clearly person-made artifacts and secret websites. That means there's a deliberate masquerade. She writes a decidedly mediocre YA short story about a kid with heavily altered demographic details who finds a medallion and turns into a dragon and learns who her real friends are. This gets uploaded to a couple of original fiction sites, from a computer at a public library that isn't the one she normally goes to but which also doesn't have anything suspiciously accurate, just in case. At the bottom is a line saying that if you liked this story, send feedback to this email address (created the previous day for the occasion).

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Decidedly mediocre short stories don't get passed around very quickly; no results are forthcoming in the first 24 hours.

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She doesn't expect results quickly. If she doesn't make any progress in a month, she'll ask her mom if her grandmother might've had anything weird going on. In the meantime, she practices shapeshifting in her bedroom at night and checks out everyone she sees at school for similar medallions despite the fact that hers is still under her shirt.

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Well, plenty of people wear necklaces they keep hidden under their shirts.

Only one of her classmates keeps it on during gym class, though.

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Next step: befriend this person until she can tell her weird things without immediately being thought crazy. And also until knows whether she can be trusted not to report her to the secret dragon police or whatever. She sits with that classmate at lunch the next day.

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"...hi?" he says. "You're... Margaret, right?"

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"Yep! That's me. And you're Kevin?"

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"That's me."

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"I like meeting new people. I know we're in the same gym class; do we have anything else together?"

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"Uh, maybe English?"

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"Yeah, that's right, second period with Mrs. Stevens. I'm really enjoying Pride and Prejudice."

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"It's better than Gatsby, I guess."

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"A lot of things are better than Gatsby."

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"Gatsby sucked."

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"None of the characters had any clue what they were doing. At least Elizabeth Bennet seems like a functional human most of the time."

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"It's still not as good as any book that came out after we were born though."

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"Well, I like the old stuff. But what's good and recent? I can always use recommendations."

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"I don't really read girl books," he says.

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"So recommend me boy books, I read whatever."

Thinking books have genders is weird. But hey, you look for weirdness, you get weirdness. He can have odd taste in books and still be a secret dragon.

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He lists a couple mass market thrillers.

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"I'll have to check those out. So what-all do you do when you're not stuck in school?"

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"I play video games mostly, and sometimes I go rollerblading and stuff."

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"Rollerblading sounds fun, but I admit I've never actually tried it and I'm not sure where to start."

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"It's not that hard. If you ice skate it's a little like that, I think."

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"I've been ice skating once, it was nice except for the cold. And I guess rollerblading doesn't have that problem."

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"Yeah, you do it outside. Or in like a rink, which doesn't have to be cold."

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"Are they like skateboarding rinks, with obstacles and stuff?"

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"No, it's more like ice rinks only not ice. You can rollerblade in a skate park if you want to though."

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"Huh. Neat."

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"It's hard on your ankles when you're starting out though, you have to get skates that fit to make that less bad."

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"Ooh, good to know. Huh, I bet there's all sorts of stuff I don't know like that, and what protective gear I would need and stuff."

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"Helmet at least, knee and elbow pads if you're scared," says Kevin.

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"I'd be kinda scared, yeah. Sometimes I think everything is like that, with loads of stuff you don't know you don't know going in. Are video games like that?"

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"Yeah, but nothing you have to wear knee pads for."

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"Yes, I imagine video games are pretty unlikely to get you injured in real life."

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"One time a guy I know yanked his controller too hard and hit himself in the face."

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Margaret sporfles a bit and puts her hands over her face. "Oh no! Is it bad that I think that must have looked really funny? Was he hurt much?"

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"Just a bruise," he says, "but it looked really dumb."

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"Well, hopefully he can laugh about it now. What game was he playing that inspired such a movement, anyway?"

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"Super Smash Brothers."

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"Ah, one I've heard of despite kind of living under a rock when it comes to games. My parents don't hate video games, exactly, but they won't pay for a console and I never saved up for one."

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"None of your friends have any?"

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"One or two do, but only getting to play when you're visiting someone else's house makes it hard to get into any of the ones with a plot. I've tried Smash Brothers and Dance Dance Revolution, though, those are fun."

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"I've only played DDR in arcades, my parents don't want to buy any peripherals that only work for one game."

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"Yeah, I can see that. They're pretty expemsive, and finding space for them could get hard even if they weren't."

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"Yeah. It's good fun at arcades though."

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"It really is. Especially if you get multiple people."

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"Yeah." Lunchtime is drawing to a close. He finishes his pudding cup and picks up his tray. "See you around, Margaret."

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"See you!"

If the rest of classes go by without incident, she'll head home and try the internet again, because she had a thought. With the medallion on, she can shapeshift; with it off, she's stuck as a dragon. So what if she looks for "medallion that turned me human"?

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That same website that wants the password turns up again under some fanfiction and webcomics.

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Grr. The next day she keeps an eye out for any more persistent necklace-wearers and sits with Kevin at lunch again.

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One of the teachers has a necklace. A girl in her math class. A boy in her art class.

"Hi," says Kevin.

"Who's that?" asks one of Kevin's friends.

"This is Margaret from gym."

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"Sure am. I don't think we've met; tell me about yourself?"

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"I'm Tom," says Kevin's friend. "I'm Kevin's friend." Tom is not wearing a necklace.

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"Good to meet you, Tom." She looks at both of them. "How're your days going?"

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"Going okay," says Kevin. Tom nods.

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"Cool, cool. I'm thinking of going to the arcade after school today, get some ice cream, play some games. Want to come?"

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"Are you asking me out?" says Kevin.

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"Nah, not like a date, just hanging out." 

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"I guess I could go for like a little while," says Kevin.

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"Cool. Got any guesses what we're doing in gym today?" She'll make small talk and eat her lunch for a while.

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"I heard it was gonna be running," says Kevin. He too makes small talk and doesn't say even one thing about dragons.

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She arranges a meeting spot with Kevin after school. Gym is in fact running; she makes sure her medallion is thoroughly wedged down her gym shirt and wonders if exercising in one of her shapes makes the other one tired. They don't seem to need to eat separately, so there's clearly some sort of interaction.

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At the arcade Kevin continues to be pretty dull company. They play DDR. He shows her some other games. He doesn't mention his necklace or anything about dragons.

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That's alright; the goal was to get him relatively alone. She lets her medallion fall out of her shirt during DDR.

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"Huh," he says when he spots it. "Where'd you get that?"

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"I found it in a relative's attic", she says, tucking it back away. "I really like it; I never take it off."

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"Can I see?"

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"Yeah, okay." She fishes the medallion out again and holds it out, keeping a tight grip on it in case he makes a grab for it for some reason.

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He doesn't grab it, but he squints at it, and then some visible but unclear change in his opinion comes over him. "You wanna sell me that? I know a place that'll pay weirdly lots of money for things like that."

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And right back into the shirt it goes. "No way. It was my great-grandmother's, it's important to me. I'd actually like to learn more about it, though, none of us know where she got it. So if you know a guy who has more like it, I wouldn't mind talking to him."

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"Nah, I don't think so."

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"Have you ever seen one like it anywhere? For that matter, can I see your necklace? I noticed it in gym class, I bet it looks pretty neat."

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"Mine's a medical alert necklace, it's not interesting."

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She sighs. "Listen, we both know more than we're letting on. What if I told you this wasn't just a normal necklace? Because I also have medical reasons for keeping mine on all the time." If he doesn't know what she's talking about he'll conclude that she's nuts, but in that case she doesn't lose more than an already pretty fake acquaintanceship.

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He squints at her.

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She looks right back at him, trying to project "I know you know". They've been standing motionless on this DDR pad for a couple minutes now.

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"Hey, get out of the way," says someone who wants to use the DDR pad. Kevin hops off.

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Margaret hops off too and heads for a dark corner near the skee-ball consoles, beckoning Kevin to follow.

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Kevin follows her. "Look," he says, "I'm not sure what you're - uh -"

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"Show me your necklace. If it's really a medical alert necklace, I'll drop the whole thing and we can forget we ever had this conversation."

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"If you really can't take yours off, prove it."

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"Watch." She faces the wall so nobody except Kevin can see her left hand, then turns it into a clawed foot and back for a moment, just long enough to know you didn't imagine it if you were already expecting it. Then she stares at his face again.

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He splutters for a bit.

Then he says, "Dragons are extinct."

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"Stop playing dumb and show me your necklace--wait, 'extinct'?"

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"Extinct!" he says, nodding rapidly.

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"Extinct but not fake, huh. What on Earth is your deal, then, I had you pegged as another one and you're clearly in on whatever's going on."

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"I'm a pegasus, we're not extinct."

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"Pegasi exist too? I guess that's not actually much weirder than dragons, but can you prove it the same way I did?"

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He looks around suspiciously, then produces a hoof for a second.

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"Wow, okay. So there are more than one of us. Do you know any others?"

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"Yeah. But not dragons, they're supposed to be extinct."

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"Alright. Can you introduce me to some of them? I want to learn more about how . . . all of this . . . works, and there's only so much I can figure out experimenting on myself."

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"...but you're supposed to be extinct, people'll freak out."

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"Can we tell them I'm a normal person who figured you out somehow, or will that freak them out too?"

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"I don't want to get in trouble for telling humans."

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"Can I pretend to be something that isn't extinct? And what kind of trouble would you get in, is there a secret Pegasus government or do you just mean your friends would be mad at you?"

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"I don't know what else would look enough like a dragon. - there's like a secret nonhuman government, it's not just pegasi. I think the lions or some of the lions have their own thing too."

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"Lions . . . are people wearing medallions? I thought they were normal animals? Or do you mean some people turn into dragons and pegasi and stuff and other people turn into animals there are real ones of?"

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"They're not like regular lions, there's... bohemian and nemean and.... heraldic? And I dunno if griffins count and there's a lot of kinds of those... and there might be lion totems but they probably would live in Africa..."

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"See, there's all this stuff I don't know. Can you just tell me where to find more secret magic people and I won't tell anybody you're the one who told me and you won't tell anybody I'm a dragon? Maybe there are secret magic people websites I could lurk on and then nobody would be able to tell."

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"There's websites, yeah. And Avalons."

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"Can you give me a website address? And what's an Avalon?"

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"An Avalon is like a critter neighborhood, for people who don't have medallions mostly. I forget what it's called exactly, like where the hyphens go, but I think it comes up if you search for it with enough close-enough words?"

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"I got one that looked like it might be it earlier but it needed a password to see anything, do you remember a password?"

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"Oh, yeah, it's Avalon but the O is a zero and then there's numbers... I think it's eight eight six two six."

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She runs over to where she left her backpack next to the DDR machine and grabs a notebook and pen to write this down. "Great, thank you. And where's the nearest Avalon to here?"

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"You know the abandoned movie theater? If you go through the alley next to it there's a door that says 'Danger, Electrical Equipment, Authorized Personnel Only', and you knock and prove you know what's actually behind there to the doorman and they let you in."

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"That'd be the abandoned movie theater on Washington? Got it." She writes this down too. "Thanks so much. I'll leave your name out of everything until you say it's okay."

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"Thanks. Uh, good luck with... not being extinct?"

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"I guess so, yeah. Good luck with everything."

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"Thanks."

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That was stressful enough that she wants that ice cream she'd been talking about, so she picks up her bag and wanders over that way.

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The ice cream place is happy to serve her ice cream.

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Then home and try to get on that secretive website again as soon as nobody else needs the computer. She really hopes Kevin remembered the password right.

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He didn't specify a case, but if she capitalizes "Aval0n" then it works!

This appears to be a hub site pointing to even better-hidden other websites for various species and specific local Avalons.

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Oh wow. Oh wow. Notebook time: what do they have for general overview stuff? Is there a page with a comprehensive list of species? Is there a page on what secret magic people scientists have figured out about how it all works?

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The website doesn't seem intended as, or have any obvious links to, comprehensive references. If she finds her nearest Avalon on the map, its individual site looks almost like a university website, with event listings and a map and some local news. The species pages mostly want more passwords.

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Figures that they'd have a culture of not making lots of information available. Can she at least see what species pages there are to put passwords into? And do any of the events have clues in them, like "flying race: pegasi and phoenixes welcome" or whatever?

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There is a long list of species ranging from pegasi and perytons to bugbears and bugganes! The events are not like "flying race", they're more like "council meeting" and "temporary library closure" and "concert" with a list of bands Margaret has never heard of.

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Perytons? Bugganes? Maybe her taste running to lit fic over fantasy really is a problem. She pulls up a dictionary of mythological creatures in another tab and starts looking up the species she hasn't heard of. Is anything mentioned sufficiently reptilian that she can show a scaly claw and claim to be that? Because it looks like she's going to have to go to an Avalon in person to get any kind of science books.

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There are wyverns. Other than that, pure reptiles are thin on the ground.

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And are wyverns the kind with front legs and wings, or the kind with back legs and wings; it wouldn't do to get called out on transforming the wrong appendage.

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Back legs, no arms, wings.

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She hides in her room and practices turning one foot into a dragon foot and back. She practices saying "I'm a wyvern" and "I like this form a lot better, it's what I'm used to." (The second is a bigger lie than the first; the only thing about her dragon form that isn't awesome is the need to keep it a secret. And the inability to hold a pencil.)

She deletes her mediocre young adult short story; it's more risk than use at this point.

And the following Saturday, she tells her parents she's going to spend the day in the park and goes to the alley next to the abandoned movie theater.

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There is indeed a sign that reads:

DANGER
ELECTRICAL EQUIPMENT
AUTHORIZED PERSONNEL ONLY

and is locked.

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Deep breath. Adjust backpack. Check that nobody's looking. Knock knock?

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There is a two minute delay.

Then a guy opens the door a crack and grunts, "Nearest bathroom's in the Walgreens."

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"I'm not looking for a bathroom, I'm looking for the Avalon."

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"The what?"

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"The Avalon. Where the people without medallions live and the people with them go to visit."

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"You don't look like an authorized personnel."

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"Neither do you, right this minute. Doesn't mean we aren't."

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He starts to shut the door again.

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She sticks a hand in it. "I know about pegasi and perytons and bugbears and stuff. What more do you want?"

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"You don't look like authorized personnel," he says again.

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"Ugh, I hate doing this. Look down." Once he's looking: Shoe. Claws. Shoe again.

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He opens the door a little farther and lets her in.

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She smiles at him as she goes by, but makes sure to get a ways past before she starts gawking like a normal person.

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There is some legitimate-looking electrical equipment, and a long narrow stairway lit by flickering fluorescent lights that goes down at least three or four stories, and another door at the bottom.

Past that door, there is a whole little village in a vast open cavern lit with faux sunlight, bright enough to feel warm and real. To her left and right, little rowhouses, duplexes, and small apartment buildings with cramped gardens line narrow cobbled streets clearly intended for pedestrians first and foremost. The stairway lets out onto a main street leading straight ahead; it's a bit broader but not by much, and lined with shops and restaurants and such.

Some of the people walking around look human and wear necklaces. Some of the people walking around are entirely shaped like whatever they really are under that - deer with wings, griffins, multiple variants on "weird creepy horse", satyrs, centaurs. Some people are going around with partial transformations - wings, tails, faces, fur, all changed but leaving them the convenience of hands and bipedalism.

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It's good that some of the people look human; means she doesn't look weird for doing the same. She gawks a little bit, then starts walking down the main street looking for the library. As she goes, she tries to observe everything at once. Do the restaurants serve the same kind of food as human restaurants, or are there other kinds of food too? Are there any shops you wouldn't see ones of outside? What does the age distribution look like, are there kids around? 

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The restaurants look pretty conventional - diner, pizza, tacos, burgers, buffet, fried chicken, barbecue, French bistro, pancakes place, sub shop, Chinese food, coffeehouse, pub, bakery, sushi, steakhouse, a little mom&pop that seems to serve only specials and have no regular menu. Conventional except the buffet serves bugs and the French one has a weird amount of tartare variations on its menu, and the specials at the place with the chalkboard include "Grass Salad" in between "Turkey Breast with Rice Pilaf" and "Lentil Soup". The proportion of restaurants to houses is weird; one could get the impression that most people who live here eat out for every meal.

The shops mostly look pretty normal, though she can spot some oddities - the hardware store advertises a farrier, the haircut place is having a sale on full fur coat grooming.

There are kids - almost all miniature creatures up until about sixth grade age; at that age some of them look human.

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The restaurants look tasty; she'll probably get lunch here today. The tiny critter kids are adorable, even though growing up without the ability to turn human has to kind of suck.

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They don't seem to mind.

There's enough clearance in the Avalon for flying creatures, especially kids, to take off, but not to do much; there's enough space to get over the typical building, but the place is indoors, and there's not much wind, updraft, or headroom. Being a flying creature in here is a little like being a bird stuck in a grocery store.

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That's sad, but try being a flying creature stuck in a human body because even the myths think you're a myth. Maybe she should tell her parents everything in the hopes of a road trip to the middle of nowhere next summer. But that can wait; right now she's looking for the library.

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There it is, between the buffet and the movie theater. It's not a very big library.

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If it's small then reading every single book in it before graduation is totally feasible. Or at least all the ones that mention magic at all. What sections have they got?

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They have pretty usual sections plus little ones on each of Nonhumans and Magic.

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Magic section first, it's more likely to have theory stuff and the possibility of magic other than critters and medallions is awesome. She will read every title and grab whatever looks introductory or theory-ish.

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The titles currently on the shelf the tiny little library under Magic are:

Natural Magic (an encyclopedia with five volumes)
On The Concealment of Avalons
Artifacts
Medallions: Nature and Uses
Rune Dictionary
Inscription
Cautionary Tales
Rune Derivation: Complete Guide

...and that's it.

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She can't decide if this is feast or famine. Checking all of them out at once would probably be rude, so she'll start by sitting in a corner and reading Artifacts. And taking copious notes.

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Artifacts is aimed at people who already make artifacts for a living and it has a lot of incomprehensible inside baseball about the best ways to make luck charms, nixie essence dispensers, ward bracelets, and surefooted shoes.

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Just the fact that these things are possible is important information! But what's in the two books on runes?

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Lots of symbols, numbered and carefully drawn out with ratios of their lines and descriptions of their curves. Each is accompanied by a chart of numbers and words, with the numbers in descending order and the words things like "protection" and "fire".

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Theory! This is theory! Score! She's definitely checking these out. But if there's no explanation of what to do with the symbols, she should also read Cautionary Tales before trying any of the several ideas that have appeared in her head.

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Apparently it's really REALLY easy to get yourself Killed In Real Life or permanently disfigured or disappeared or maimed or something doing magic! Here are LURID PICTURES.

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Yikes. And what are the things that people did to end up like that? And what should they have done instead?

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They made small drawing errors, forgot or swapped runes, incanted in their native languages, did not finish an incantation they had started, or made unknown errors!

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Okay, so she has to draw runes and then incant at them, and which runes and what incantation should probably be searched for in other books rather than derived empirically. Also she's already getting an A in French but it just got more important. Also, how long has she spent reading so far, she kinda lost track of time there.

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It's been about three hours. Might be lunchtime.

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She'll attempt to check out the two rune books, and also Inscriptions.

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She can do this. "You must be new," says the librarian. "Where you from?"

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She names her neighborhood.

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"That's still nearest this Avalon though, where are you from?" The librarian has big fuzzy deer ears and no other obvious nonhuman traits at this time.

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"I grew up around here, I just didn't go to Avalons until recently."

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"Oh, did you just turn?"

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"Mmhm."

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"Does whoever gave you their medallion live here now? Or did you buy it? - Oh, or they might have died, I'm sorry, that was insensitive of me." The library card is now issued and the books are technically checked out now; only social pressure keeps her there.

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She stares at the floor and says, "Yeah, I inherited it--I have to go--see you." and skedaddles.

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The librarian doesn't chase her.

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Of course not. That would be weird, and Margaret's the one being weird today. Next stop: that place with the lentil soup, that looked good.

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They happily serve her a bowl of lentil soup for cheaper than she could get a bowl of soup outside the Avalon.

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That's pretty great! She had been all prepared for things to be more expensive here, because of the people who would pay more not to have to go outside. Maybe magic is sufficiently available that it makes things cheaper? Has she seen any other stuff that looked conspicuously magic aside from the people and their medallions?

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Nope, unless the cavernous ceiling without any columns holding it up counts.

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It totally might count, but she can't really go take a closer look at it. Instead she's going to sit on a public bench somewhere and read Inscriptions.

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This has lots of tips for making runes fit neatly into subsections of diagrams, keeping them all on the appropriate scale relative to each other, drawing accurately, and deciding what to proscribe and what to let go (it doesn't specify what that is, just recommends going one layer deeper into proscriptions for every eight inches longer the diagram is in its greatest dimension). It has some complete diagram examples, though it doesn't include their incantations and just briefly mentions what they're for (A space warping diagram or An invisibility spell.)

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Progress! If she looks through the rune dictionary for each of the runes in the invisibility spell (potentially a very useful spell, incidentally), what do they mean? 

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They mean lots of random things. Actually, more of them mean random things ("fire") than relevant things ("sight").

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Hmm. Each of the runes has multiple words next to it, right? If she traces the diagram very carefully onto a notebook page, and writes in the list of meanings next to each rune, do any patterns jump out? Repeated meanings, more relevant meanings belonging to larger or conversely smaller runes, meanings that seem related for runes that are near each other . . . ?

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Lots of repetitions. Most of the irrelevant meanings in the largest batch of runes are repeated in the smaller batch.

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She marks up the diagram some more to indicate how the repetitions are arranged spatially. And where are the most relevant meanings found, in terms of rune size and placement?

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The single biggest runes are one with a top meaning of "sight" and another with a top meaning of "forbiddance".

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That's nice and straightforward, unless it's dangerously misleading. She notetakes about this diagram until there's scarcely a square inch of white paper left on the sheet, then starts in on the next one.

She's still at it five hours in, when she realizes that one, she can barely make her eyes focus on the paper anymore, and two, it's dinnertime. Given her previous success with the lentil soup, she goes to the Avalon's Chinese place for dinner.

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It, too, is cheap.

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At home, her parents ask her how the park was. She says, "It was nice, I walked around and sat on a bench and read." She goes to bed pretty early for a Saturday, for the luxury of lying in bed in her dragon shape for a while before she has to turn human to sleep.

Sunday is sacrificed to all the homework she didn't do the day before. Monday morning she wakes up early, gets to school right when their doors open, and photocopies as much of the rune dictionary as she can get through before first period.

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The runes do not react magically in any way to being photocopied, fortunately.

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She's pretty sure you have to chant at them at some point to get anything to happen, and has been careful not to say anything while touching or looking at runes. Still, it's a relief. A few mornings like this should be sufficient to copy the whole dictionary, unless it's a brick.

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It has brickish aspirations.

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Well, she has these books for a couple of weeks; she can do it with a combination of coming in early and staying after everyone else leaves.

She takes to doing her homework in her bedroom instead of at her kitchen table; that way nobody can tell that it's a mix of hurrying through actual homework and staring at rune diagrams. She knows it should be possible to get where she's going from where she is; from an information-theoretic standpoint all the bits are there. And it's a textbook, it's trying to convey information, it's not like she's trying to access something deliberately encrypted. But she's not a theoretical perfect information-extractor, or even Alan Turing, and she's impaired by her unwillingness to test any of her hypotheses in ways more concrete than "see if they're consistent with all of the diagrams in this book".

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The books have no comment on how much information it is theoretically possible to derive from them.

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Well, they don't call themselves "A Comprehensive Introduction" or have exercises they expect her to be able to do after reading a certain amount; that's sort of a comment, or at least a very pointed silence. After two weeks she goes back to the Avalon.

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It is much as she left it. Different door guard; she has to display her foot again.

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Behold: a foot. How's the library doing this fine morning?

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It's still there! The librarian recognizes her. "Hello again!"

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"Hello! I've got books to return." She hands over the rune dictionary (now redundant with the copy hidden in her desk) and the derivation guide (on which she took detailed notes but which she did not actually copy.) "And I'd like to renew Inscriptions, if nobody else wants it right now."

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"Nobody else has it on hold. You're not getting into magic, are you? Nasty dangerous stuff."

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"Yes, it does look very dangerous. I've just been reading about the theory; I'd like to learn but I'd rather not try anything until I've got a good solid understanding of what's safe to do and what isn't."

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"All right. Just you watch out, don't want to burn your pretty eyebrows off or worse."

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"Yes, I'm rather attached to having everything attached. Do you have any books with safety advice, maybe some sort of primer for people who are new to magic?"

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"There is one textbook but it's checked out right now, it has been for a while."

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"Can I put a hold on it for when it gets back, please?"

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"Sure thing." The librarian does this. "I'm sorry about your grandparent or whoever - who was it -"

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"My great-grandmother. And thanks."

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"You're welcome. Did she ever come around the Avalon?"

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"I don't think so. She didn't tell me much."

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"How about your parents or your cousins?"

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"I'm afraid it's kind of complicated. Sorry."

"On a lighter note, I think I'm going to check out some history books. Only so much staring at diagrams you can do before it starts to get tiresome, you know?"

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"Sounds good to me," says the librarian, winking.

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For what feels like the first time in way too long, Margaret's last statement contained zero subterfuge. She wants to know about critter history; what do these shelves have for her?

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The Nonhumans section has The Nemean Council and Notable Nixies 'n Nokks and Bugbears Then and Now and Griffins Through History and Perytons: The Myth, The Stereotype and Avalon Timeline and The "Boston" Avalon and Who In History Was A Winged Horse? and things in that vein.

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She'll take The Nemean Council because knowing about governments in her vicinity is important, and Griffins Through History and Avalon Timeline because those will probably go in chronological order and hit major events in critter history that she should know about. Like how dragons went allegedly extinct, plus the sort of general knowledge that will prevent her from having to let on that none of her living relatives know anything.

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The librarian is happy to check them out for her.

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Time to go read on a bench some more! She starts with Avalon Timeline, and people-watches while she's at it.

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People of all shapes and sizes go by on zero or more legs while she reads about the founding of the first Avalon in Liverpool, UK hundreds of years ago, when "monsters" (this apparently means creatures who can't disguise themselves by medallion or with natural shapeshifting either) decided it was getting too crowded for them to live in the open and a wizard among their number made them a hidden place. The idea was popular and copied; most major cities now have an Avalon.

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Natural Magic (look in library encyclopedia)

gets added to her notes. If Avalon Timeline is decently long, it will last her until lunch and she can pick up the griffins book afterward (she's not about to read library books while eating).

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It is long enough to last till lunch.

The griffins book spends a lot of attention on family trees and a thriving griffin-only city-state in ancient Persia. There are several kinds of griffins and the book thinks this is very important.

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And did these griffins ever get involved in anything of broader importance? Did any famous griffin scientists invent or discover anything? Did any famous griffin generals lead the secret extra front of the Revolutionary War? Does a griffin lead Critter Wal-Mart?

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Griffins are a number of minor historical figures, mostly Middle Eastern ones she wouldn't be likely to have heard of; is she impressed that they think ibn al-Ghazali was an opinicus?

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Seriously, does critterkind live in some sort of eternal stasis? Or are there just not enough critters to support an ecosystem of historical events? She'll look al-Ghazali up on the internet this evening. Now, what's the Nemean Council?

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The Nemean Council exists to keep Nemean lions, who are indestructible and super-strong, in check. They require all Nemeans to take certain serious vows about the use of violence before allowing them medallions (if they're born human shaped, which the Code also requires of would-be Nemean parents) and they're also responsible for restraining any Nemeans who do not take, or who violate, those vows.

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"Other species governments" goes in the to-research list. Then it's time to stare at rune diagrams until her eyes feel about to fall out or she needs dinner, one or the other.

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Dinner is available whenever she's ready.

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What's that little mom-and-pop place doing tonight?

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"Haystacks" and "Glorified Rice" and "Chicken Fried Steak".

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Glorified Rice sounds interesting! She'll order it without knowing what it is.

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It's a dessert made of rice and pineapple and whipped cream.

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Yeah, alright, dessert for dinner. She'll eat plenty of vegetables tomorrow or something. She makes a bit of small talk with the restaurant owners, then it's time to go home and stare at runes a while longer and go to sleep.

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Come Monday, she thinks to check if Kevin is still in the same place at lunchtime, i.e. hasn't been hauled off for questioning by the secret dragon double secret police.

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Kevin has not been hauled off; there he is hanging out with his friends.

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She waves at him but sits with a different random person. No nefarious scheme this time, she just wants innocent chitchat where she won't have to tell any lies.

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Random other people are pleased to have her company.

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She keeps on spending evenings staring at runes. The meanings of the runes have associated numbers; if she writes in the numbers for a single repeated meaning everywhere a rune with that meaning appears in a diagram, is there any pattern to it? Do uses of a single meaning tend to cluster within the diagram, or be evenly spread around it?

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Even spread - one in each section is common, usually a secondary or lesser meaning in the largest section and then a primary meaning in the next section. The numbers vary, but so do the sizes of the runes.

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Secondary meanings in section n repeated as primary meanings in section n+1 suggests a sort of cascading effect. Does a rune tend to be bigger when the meaning it's repeating from the previous section has a big number?

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Yep.

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Looks like there's some idea of balance between successive sections, then: the secondary meanings in the first section are balanced out by the primary meanings in the second section, and drawing a rune bigger means "getting more of" all of its meanings. And the successive sections tend to get smaller because they're balancing their large-numbered primary meanings against the secondary meanings in the previous section. Does that same principle seem to hold for the other diagrams? 

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Yes!

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By the time she's done verifying this, she's torn the paper and her hair is a mess. But she's finally getting somewhere! 

. . . Not quite far enough to actually try drawing a diagram of her own, mind you. But somewhere. Is that textbook back in at the library when she goes to return the history books?

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Yes, there it is.

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Excellent! What's it called? What's in it?

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It's called Runecasting and it's a really old book apparently published in the sixties. It confirms her guess that the successive sections are cancellations.

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She punches the air and hisses "yes!" right there at the library checkout desk, then laughs at herself.

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"Yes?" asks the librarian.

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"I had a theory about how some stuff worked that the last book didn't explain, and the book says I was right. This stuff is the most interesting puzzle I've ever seen! And I should probably be reading somewhere other than standing right at your desk, I guess."

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The librarian smiles. "As long as you don't try to cast anything, I don't mind if you read in the library, dear."

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Margaret giggles. "Okay then." She moves out of the way a bit in case someone else wants to check books in or out, but goes on leaning on the desk and reading.

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The librarian doesn't object and processes other checkouts every now and then.

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In between checkouts, Margaret remarks, "It would be cool to meet the last person who checked this book out. I don't really know a lot of other critters, and nobody who's into magic."

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"I can't give out patron information, but if you want to leave a slip of paper with your number in the book for the next person I won't mind a bit."

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"That's a good idea, thanks!" She puts a slip of notebook paper with "Hi fellow magic nerd! Let's meet up!" and then her phone number between two pages and goes back to reading. What else does the book have to say, besides that successive sections are cancellations?

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You should never incant in your native language, but ideally you should be fluent and not stumble over the words in the language because stopping incanting, or incanting incorrectly, is a very, very bad idea and can kill you. Diagrams work once. Here's how to circumscribe layers of cancellation; here's how small an effect has to be before it doesn't matter (different between effects; you don't want any extra fire). If you wind up overshooting a cancellation and winding up with a negative amount of a thing, that can have effects that differ per kind of effect - some are fine like that, others you have to get neater.

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This . . . this could be enough to actually try a spell. At least if there's anything in here about what the incantations should actually say. She can't actually hold a conversation in French in real time, but individually composed and rehearsed sentences with precise meaning and correct grammar should be doable with a dictionary and patience.

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The incantations need to be longish, a sentence or two, not just a word. They should fill in all the gaps about what your spell should do that aren't covered by the fairly simplistic rune meanings. If possible, poetic language seems to help a little where it doesn't sacrifice precision or fluency.

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Excellent. Her first actual spell, which is going to be tomorrow at the earliest, is going to be the invisibility diagram from the textbook and an incantation of her own devising. Unless this textbook has exercises in it, or a recommendation for what to do first, anyway.

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It does not recommend doing spells just to do spells, since spells are so dangerous.

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If this textbook does not understand concepts like "doing simple things for careful practice before attempting the thing you actually want to do" or "doing things for the sake of knowledge", that's, well, it's the sort of mistake you wouldn't expect from a good textbook. But it's what she's got, and she'll probably spend the whole day minus meal breaks taking careful notes on it.

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It does recommend drawing out diagrams, leaving them alone for a week, and then checking them over to find out how they would have killed you!

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See, that's excellent, that's the sort of exercise a textbook should have in it. There are other things she wants to try before that, like analyses of all the presumably professional-quality diagrams she has access to in this book and the other one, and getting incantations down, but that's definitely a good idea.

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She has a total of 7 complete diagrams. They are for:

- invisibility
- water control
- a shield spell
- a space warping spell
- healing
- sleep
- boiling water

and none of them have incantations.

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Boiling water is probably the safest of those, if she starts with a small quantity of water in a safe container and is careful to specify that only the water in the container should be affected. Invisibility is potentially safer, except potentially getting stuck invisible with no way to get visible again sounds worse than getting scalded and more likely than boiling her own eyeballs. What does the book have to say about spell sizes--duration, amount of material affected, area of effect, etc--and how to make them larger or more importantly smaller?

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The ratios between the runes are the important thing if you want to resize a spell; a straight shrinkage or enlargement works fine as long as everything's the same relative size. For some applications you want the diagram actually on something that you're planning to affect, and then the size has to account for that, but for affecting a thing that is not your inscription's surface a standard two inch maximum rune line size is recommended.

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Resizing diagrams introduces some complications relative to simply tracing, but eventually she'll be drawing her own and then she won't be able to trace anyway. She's going to get perfect at copying existing diagrams at various (small) sizes first, though, so she's not learning design and drafting skills at the same time. That said, she should also try photocopying a diagram and using it at some point; if it works, it can turn one perfect diagram into hundreds of equally perfect diagrams at different sizes with no room for error.

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If she doesn't incant one she'll never know.

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She'll get to everything in her queue eventually. Tomorrow was probably a bit ambitious for her first incantation, though; she wants to do a thorough analysis of the boiling water diagram to find out exactly how much of what meanings are present in the final result. And she may not even have time for that today, depending on how long this textbook is.

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It's not very long for a textbook.

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It's still rather a lot of intellectual effort; she'll go to dinner when it's done. At home, she does the calculations for the boiling water diagram. What intentional and unintentional meanings remain when all the cancellations are canceled?

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There's plenty of "heat" and "water" and little shreds of a dozen other things.

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She writes down the numbers she gets and puts them away; tomorrow she'll do it again and compare results. In the meantime, she starts on a French translation for "heat the water in the cup in front of me, until it begins to boil", but doesn't get a first draft done before bed.

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The next day she gets the same numbers again, which is heartening, and works a bit more on her incantation. Does the book have any example incantations, even ones for diagrams she doesn't have?

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Nope! It does have one of those pullout text boxes that says, "Remember, never, ever incant in your native language! Choose a language you started to learn later in life. It's okay if you're fluent as long as you didn't start speaking it often before you were about school aged. Since this textbook is in English, I assume throughout that your native language is English."

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She started French in seventh grade and still isn't fluent; she'll be fine at least on that front. Maybe they don't give examples because if they did most readers wouldn't know any of whatever language they put the examples in and it wouldn't help them.

By the following Saturday, she has a French incantation she's happy with. She has copied the boiling water diagram exactly, waited 48 hours, and checked it over to confirm that she really did copy it exactly.

Instead of going to the Avalon, she puts the diagram and a cooking pot with half an inch of water in it on her desk. She writes a letter to her parents explaining everything and apologizing, and leaves it where they'll see it if she dies. And she says her incantation, straight through without pausing or stumbling.

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The water boils abruptly!

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Margaret whispers, "Holy cow". Seeing magic is one thing, being herself a magical creature is another thing, but making magic happen with her own work and intellect is yet a third thing. She goes back to her notebook and looks at the list of applications she wants to try someday, an ambitious list with things like "healing" and "de-aging" and "sell artifacts" and "recreate medallions" and "combine with computers???". She hides the letter to her parents where they aren't going to stumble on it. And she promises herself not to do any more magic for the rest of the day, because she's much too excited to do it carefully enough. 

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Her next experiment, carried out between homework assignments, is to make another copy of the boiling water diagram, wait 48 hours, check it for perfection, then make photocopies of both the used and unused ones. This takes multiple tries, because the first go had stray marks on the paper from where the photocopier got confused.  Then she sets up the same water-and-death-letter setup as previously and tries the photocopy of the unused diagram with the same incantation as last time.

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This does not work.

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Bother. And the photocopy of the used-up one, just for completeness?

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Doesn't work either.

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Well, of all the ways for something in runecasting to fail to work, "nothing happens" is better than a lot of things that could have happened. How about the unused one she hand-drew and then made a photocopy of, can she get anything out of that or did putting it in the photocopier ruin it somehow? Same pot of water, same incantation. 

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The photocopier did not ruin it.

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Eeee magic!

The next step is to vary an incantation and see if that varies the effect. The diagram says nothing in particular about boiling, just water and heat. Over the course of a few days she assembles and practices a French version of "Heat the water in the cup in front of me; bring it to sixty Celsius" and repeats her diagram copy/wait/check procedure. Then she tries the new incantation, this time with a thermometer in the water.

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It reaches... eighty-five Celsius.

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Weird. Does that happen every time? She spends the entire next week's worth of free time just doing that experiment over and over, recording the temperature each time.

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It varies slightly depending on how much water there is.

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Yeah, she's not trying to draw her own diagrams until she understands what's going on here. Does more water produce a lower final temperature? Does water that starts out hotter produce a higher final temperature? 

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More water with an incantation specifying sixty degrees gets a lower final temperature. Water that starts out hotter produces a higher final temperature.

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And is the final temperature always higher than sixty C, or is it sometimes lower?

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Always higher.

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What if she starts with ice in the pot but the incantation still says "water"? (She debates with herself for a while before doing this one, and has the "if you're reading this I died doing magic" letter out on the table again.)

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Absolutely nothing happens.

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Phew. If she swaps out the ice for water and tries again, is the diagram still good or did the failure use it up?

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The failure used it up.

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How bothersome.

She's going through a lot of diagrams and diagramming time with all this science, and even with the "wait 48 hours and double-check your copying" rule she's going to mess one up eventually. It's worth investing some more time in finding a way to mass-produce them.

Photocopying didn't work, but something more manual might. What if she gets some air-dry modeling clay and an exacto knife and makes some really careful models of all the runes in reverse, arranged mirror-style on a sheet, then paints it with ink and stamps it onto a page? This might take a lot of tries to get first a stencil, and then a painting-and-stamping attempt, perfect enough that she deems it worthy of incanting at.

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Once she tries a stamped diagram, that works fine.

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Sure, but can she then paint and stamp again with the same stamp until she gets another good one and use that?

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Yes, subsequent stamps also work!

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Woohoo! No more copying that one anymore, not that it isn't already burned into her brain. More to the point, any future diagrams only need to be done perfectly once. 

Next step: swap out the number in the incantation from "sixty" to "eighty". Holding all else constant, does this produce consistently or intermittently hotter water?

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It never goes below eighty and the variance is less, but it varies a bit along the same dimensions.

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This magic system demands a lot of precision going in for a relatively noisy result coming out. Maybe controlling for environmental circumstances really carefully will be instructive. Does playing back a recording of an incantation work like reciting it?

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Nope. Does nothing and doesn't use up the inscription.

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How about reciting the incantation loudly vs quietly? (This was such a good pick for first spell; it has a really easily measurable effect size!)

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Volume makes no difference alone, but if she actually whispers, unvoicing all the voiced sounds, then it doesn't work (whether this uses up the inscription depends on whether she started any properly pronounced words before switching to whispering: if she whispers it all, the inscription is still usable, and if she whispers only some, the inscription is used up but nothing happens).

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She never tries whispering only some; too much risk that it counts as "stumbling over the incantation". Whispering the whole thing is kind of scary, even.

Too many nights in her room doing science is going to drive her crazy; she goes to the Avalon again for longer than it takes to renew her books and looks through the history section again. Is anyone else browsing today?

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There's an older centaur fellow looking at the art history selection and a fullformed nixie lady talking to the librarian about getting an interlibrary loan.

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Interlibrary loan, huh? That's an idea. But she hasn't gone through the whole nonhumans section here yet. What's in there today? She vaguely recalls a book on Perytons . . .

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The book on perytons is still there. There are books on totem animals, a book of speculation about unicorns, books about the sphinx/dragon war, a book about jackalopes, one book about the Loch Ness Monster, books about angels, books about centaurs...

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She definitely wants one on the sphinx/dragon war, but not more than one because she doesn't want to associate herself with the concept of dragons in anybody's mind. She'll get whichever of those looks most comprehensive, plus the most comprehensive one on angels and the one about the Loch Ness monster.

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Then she can check out The Extinction War and Angelarium; What We Know And What We Don't and Nessie.

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Time to go read Nessie on a bench somewhere and get some, if not fresh outside air, at least fresher air than she's been getting. What do actual secret nonhumans have to say about the possibility of one chilling in a lake in Scotland?

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There is a Nessie! She's not a species - one-off creatures just exist sometimes. She's an animal, not a person. One-off animals tend to be magical and to have ways of preventing casual observation by humans, but to turned critters Nessie is sometimes friendly. She likes popcorn.

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That makes more sense than a person doing it, except for how "one-off species" is almost a weirder concept than magic. What about angels, that sounds potentially pretty weird too. Do they in fact have six wings and enough eyes for the whole class?

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Angels are pretty mysterious but do have a lot of wings, "six" being a possible number. They do not generally appear with extra eyes. They don't talk about where they came from, but they are understood not to have "free will" and to instead be bound to carry out tasks, mostly keeping demons in check. They are supposedly incapable of hurting people who don't "deserve it" so a safe way to get un-possessed is to have an angel stab you: you'll be fine and the demon won't. They are genderless, they can glow, bugbears can't sense them, they live a very very long time though they might not be outright immortal, they're eccentric and rare and asocial and sexless and imperceptible by bugbear senses.

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That's definitely at least as weird as extra eyes. Margaret has a lot of questions about what exactly decides whether a victim of angelic stabbing "deserved it", but answering those questions empirically sounds 1) infeasible and 2) distinctly not fun. She brings the book on the war back home and reads it there for easier notetaking.

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The dragons and sphinxes, the most magically powerful creatures ever unless unicorns (who've been extinct longer) had something cool, had a war. They had allies of other species, but no fully overwhelming dominion over any - most griffins worked for sphinxes, most wyverns worked for dragons, but there were exceptions and the alliances were on the individual or family level, nothing that left the remaining combatants feuding after the sphinxes and dragons had driven each other to extinction. They carefully guarded the secrets of their magical prowess - dragons seemed to mostly use runecasting, but did insane things with it such that it's widely believed to have been a smokescreen for some natural magic in addition to whatever the details were of their incredible defensive prowess; sphinxes relied much less heavily on runes in the moment and tended to have amazingly well-enchanted artifacts in play instead. Some of these artifacts survive and are held by private owners or on display in museums in Europe, the Middle East, and North Africa (where the war spanned). Sphinxes are credited with the invention of medallions and some sort of dispute about dragon medallions is believed to have sparked the conflict, though the historian writing this book believes there must be more to it, as it was so all-encompassing.

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So runecasting is kind of sort of part of her heritage, but it's a heritage that nearly wiped out dragons and may have wiped out sphinxes. That's . . . a sobering thought. She'll just have to do better than her ancestors, and not even think about having kids until she finds some way to live openly as a dragon.

Step 1 on that is making some critter friends. Kevin went badly, but that was because they had nothing in common and also she was using him for information. Does the Avalon library, or the Avalon in general, have any events where she can meet other critters her own age? Maybe a book club or something?

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If she looks at fliers posted on Avalon lampposts, she can find:

- a book club planning to next read some book called "Nora Finn"
- a video game club inviting all challengers to defeat them at Madden
- a club called Barn Raisers planning on getting together to repair the nondenominational church's roof and clear out some old hippogriff's gutters and refit a house for a harpy family
- two poker nights, a bridge club, a Magic: the Gathering club, a D&D campaign looking for players, and a general board game night
- karaoke Thursdays
- a "Sunshine Day" holiday party for aquatic types and anyone who likes to swim in the Avalon pond
- an after-school club that seems to be aimed at kids who attend school within the Avalon, called "Extra Credit"
- anime club
- street hockey
- knitting circle

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"DnD as played by actual magical creatures" is hilarious on a conceptual level even though it's probably very similar to the baseline human kind in practice, and she probably won't have to lie to her parents about anything except the location. She'll sign up for that, provided they don't require nontrivial prior gaming experience--she did a session or two with some robotics club people once, but their group was too large already and she didn't stick around.

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It says they're playing 3.5 and the DM can make a character for you if you don't know how, which is probably promising!

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She will show up to the next session and meet everyone there and ask for help rolling up a wizard!

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"We've got a wizard, do you have a second choice or should I just try to make a real different wizard?" says the DM, who has lop rabbit ears and a rabbit tail on an otherwise human form at the moment but doesn't wear a medallion. Most of the people in this group are older than her, early twenties, but they don't make an issue of it.

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"I can be something else, what does the group not have one of?"

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"Could use a cleric," comments a person in human form.

"Or a paladin, we've got a monk but not a full on fighter," says a midformed griffin. "And we have a druid."

"Big party," remarks a lamia.

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"Paladin sounds like fun. They're the ones who use both weapons and magic and have a bunch of extra rules about being heroic to follow, right?"

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"That's right," says the DM. "Lemme whip up a first level paladin for you real quick. If anybody else shows up I can run this campaign for two groups but I think with six people it's not worth the schedule headache." He rolls up a first level paladin for her. "You got decent stats, lucky you."

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"Thank you! Can I maybe get a quick introduction to everybody?" She introduced herself when she showed up but hasn't gotten the rundown of everyone else's names yet.

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"I'm Xavier," says the DM. "Your competitor wizard over there is Cole, Sanjay," he indicates the griffin, "is playing a monk, Brenda," a medallionless woman with a snake lower half and sharp teeth, "is playing a psion, Alec," he's in a midform with a horse tail and nothing else, "is our druid, and Joseph," no medallion, looks human, "is a rogue."

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"Nice to meet you all!" And now she's ready to start gaming. She will work to remember the rules she's half-forgotten, help the rest of the party in their endeavors, and scout out who in the group seems nice and friendly and like they might be fun to spend time with.

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The campaign is pretty standard fare, although they meet because they are all picked up by a band of mixed human and orc slavers rather than happening across each other in a tavern. Brenda is closest to Margaret's age and is helpful, if sometimes in a munchkiny way, with the game; Joseph cracks a lot of jokes; Sanjay keeps being tempted to metagame.

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This is pretty fun! If it's like what she remembers it will probably eat the whole evening, but she made sure to have her homework done first.

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It does take three and a half hours before the DM calls a halt and says they can pick up same time next week.

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Margaret goes home and falls asleep immediately, without even spending some time in fullform first.

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The next morning she realizes that all this history-books-and-gaming has been, while useful to her long-term goals, also working as a distraction from something she hadn't fully admitted: she has a pretty good understanding of how incantations work. The next thing she needs to do in her self-study of runecasting is try creating her own diagram.

She decides to start with a spell to cool water, since testing it will be similar to her tests of heating water and there shouldn't be any new risks on top of the existing ones. If the heating-water spell starts with "heat" and "water", this one should start with "cold" and "water". She spends well over ten hours over the course of several days on constructing a first draft of a diagram, cancelling the side effects of side effects of side effects, being careful not to do anything near it that might count as "incanting".

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It completely fails to indicate in any way whether or not it is plotting her doom.

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If it did, that would be extremely worrying, given that it would be a departure from what she's used to. The next step, according to the textbook, is to leave it alone for a week, so she does that. During that time she goes to DnD again. She gets to the avalon early, though, to swing by the library and renew her textbook and see if there's anything new in the magic section.

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Nope!

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Then she'll grab the first volume of that Natural Magic encyclopedia, if it's in, and head to DnD.

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It's all hers. D&D starts on time! They have escaped the slavers and now must earn money to pay for their passage across the desert.

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Her character will help kill the oversized wolf that has been killing the villagers' sheep and collect the bounty on its head.

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Then they can negotiate with the caravan boss (Xavier shapeshifts to match different NPCs - he usually has at least one or two animal parts, but he can do different human faces, and different exact animal parts, though his voice stays the same) for passage, and are assigned caravan duties, and that's the end of the session.

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What fun! "I liked the different faces for different NPCs," she says to Xavier on the way out.

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"Thanks!" he says. "I'm not good at voices, I figure it balances out."

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"I never had trouble telling who was who, at any rate. See you next week!"

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"You know it!" Xavier grins.

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And when it has been a week since she last looked at her water-cooling spell, she pulls it out again. The textbook said to check how it would kill you; does it give any details on how to do that? The obvious first thing is to redo the calculations and see how much of what meanings remain after all the cancellations are done, but there might be some other way to find flaws in a diagram and she should do all of them before starting the second draft.

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It suggests checking for flaws in your lines, your rune placement, your math, whether you've placed the runes you meant to place and didn't absentmindedly put in a different one somewhere, your math again, and whether the size of the diagram is right for what you want to do.

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The runes are all the ones she wanted. These lines are imperfect and this rune should be a bit to the left. Her math comes out the same as the last time she did it but she's not satisfied with how much light and stone she has left over; she redoes the last three sections and gets it down to something closer to the size of the residuals from the boiling diagram. The size matches the water-boiling diagram, so that's fine--or is it? The effect size goes as the size of the largest rune, and similar effects like two different temperature changes should need similar sizes, right?

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The textbook doesn't say how to make your own cooling spell!

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Well of course not, but it could stand to say anything about sizing at all. She'll leave it sized like the heating one and leave it alone for a while and rework the cancellations again and again until her largest residual meaning is smaller than the largest residual meaning on the heating one or it's been six weeks, whichever comes first. 

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She can get it that way if she tries hard enough and does enough magical stoichiometery.

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Magical stoichiometry is fun! She does as much of it as necessary and then some. Checking the precision of her lines and the placement of her runes is less fun, but she does it just as diligently. On the days when she's not looking at it to let it fade from her head so she can catch any mistakes, she comes up with French for "Remove heat from this water; cool it to five degrees Celsius."

She revises her letter to her parents to include information about the war that they ought to know before either of them tries touching her medallion, though she doubts either of them would go for it even without that.

She gets a pot of warm water, and a thermometer, and the diagram, and the letter, all set up neatly on her desk.

She casts a spell of her own design.

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The water chills; condensation appears on the cup.

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Seeing condensation on a cup does not usually make her feel like the coolest person ever, but this time it does. She starts in on turning the new diagram into a clay stamp like the previous one.

She has the textbook practically memorized by now, and photocopies of all the diagrams in it; she returns it to the library, complete with the slip of paper bearing her name and phone number, before the next DnD night.

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D&D proceeds; they get to the edge of the desert, where some cultists decide they're at risk of fulfilling a prophecy they don't want fulfilled and start harrying them.

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That's a really interesting situation, because they get to investigate all of: how plausible the prophecy seems, how well they actually fit it, and whether it's the sort of prophecy they want fulfilled regardless of what the cultists think. Margaret gets into a lively debate/speculation session with Brenda about it.

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"I think if the cultists are trying to avert it, it can't be the kind of prophecy that's really worth much, and except for fighting cultists who started it anyway we can just ignore it, Xavier isn't railroading us," says Brenda.

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"Why would people trying to avert it make it less likely to be true? Or do you just mean that it's probably a prophecy that something bad will happen?"

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"I mean if they're trying to avert it they think they can."

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"Oh, I see. And if it was important enough to matter then it would happen whatever they or we did about it. I'm trying not to think about it in terms of whether Xavier finds this plot interesting or just wanted to give these guys an excuse to attack us . . ."

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"I've played with him before, if we're not out to troll him he'll roll with anything we do."

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"It's nice that he's willing to improvise like that. I think we should try to find out what the prophecy says instead of just chasing the cultists off."

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"I guess that makes sense, then we'll know what they might try besides just trying to kill us."

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"Yeah, definitely." They try to convince the rest of the party to track the cultists back to their hideout and investigate.

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Xavier ends the session before they get there.

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Then they'll have to wait a week to find out.

"I'm pretty excited to find out what it is," she says to Brenda on the way out. "I bet it has something to do with those emblems they were wearing."

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"You don't think those are just their culty holy symbols?"

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"Oh, I bet they are their culty holy symbols. But if you're founding a cult and you're picking your new holy symbol, why not base it on the prophecy you're building the cult around? I guess it depends how important this prophecy is to them whether that follows or not."

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"It might not be that important. Although I guess they did jump on us pretty quick..."

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"If it's not that important, they're probably up to something else nefarious too, so it's just as well we're investigating."

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"They might be secretly the good guys somehow, that's the kind of thing Xavier might pull. Last campaign, we were trying to get this treasure from this dragon, only it turned out the treasure was the dragon's tribute from its worshipers, and we'd been hired by somebody who wanted to, what was it, oh, wanted to frame one of the dragon's enemies for the theft and get them to take each other out."

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"Wow, that's a cool twist! I'll try not to make too many assumptions about these guys, then."

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"I mean, don't metagame, if your character thinks they're bad news that's all part of the whole deal, yeah?"

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"Definitely. She's going to go in expecting at least one nefarious plot. Which she will then try to talk them out of before anyone attacks anyone else, because paladin."

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Kendra laughs. "You took it real well when Cole beat you to being the wizard."

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"He was here first. And paladins get to do magic too, at higher levels. So I've got a lot to look forward too, if the campaign goes on long enough."

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"It might not, sometimes Xavier packs his whole plot into four levels and then we're done. One time he did a sequel campaign though and we got all the way to twelve."

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"Well, I can start doing healing as early as level 2, so it's cool either way. Sequel campaigns are a neat concept; you get to wrap things up and then also keep going."

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"Yeah, exactly. He doesn't like to do anything in the really high levels though, he thinks people go too cheesy when they're expecting to have seventeen or eighteen levels to play with."

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"Honestly I just want to get to level 5 and be able to blast zombies and ride a magic horse."

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"Those are like signature paladin class features, it's kind of lame you have to wait that long."

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"Yeah. Maybe the designers were imagining longer campaigns, or more XP early on, or something."

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"Or just starting at level five, that's what I do when I'm DMing."

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"Makes sense. I like the simplicity of starting at level 1 for my first proper campaign, because there's less to keep track of, but when you're more experienced I can see the appeal of skipping a few levels."

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"Did you play a less proper campaign before?"

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"I did like two sessions a couple years ago, but the party was too big and the scheduling didn't work and I had to drop out."

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"Aw, that sucks."

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"Yeah. I'm glad it's working out better this time; I'm having lots of fun."

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"Good!"

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"I should get on home and go to sleep; see you next week!"

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"G'night, Margaret!"

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"Good night!" And home to lounge in bed in fullform and then sleep. 

Once she has her water-boiling stamp done and checked, she starts in on testing it. What are the largest residual meanings, and can she detect any side-effects related to them? Does it get water to a lower temperature if it starts out cooler? Does a larger quantity of water get cooled less?

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Her largest residual meaning is "light" and if she looks really closely the water might sparkle a little for a bit. With an incantation aiming for a specific temperature, a larger amount of water or a colder amount does not get cooled less unless she starts with really cold water or many liters of it.

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That's weirdly different from the heating spell! That one had more variable results even with a specific temperature in the incantation. Maybe it's because she has smaller residuals. Or it's somehow an effect of the other one being designed for boiling rather than heating, though how that could be it when they both use only two runes in the first layer she couldn't begin to say.

During one of her evenings of experimentation, the fire alarm goes off. Margaret stutters a word of her incantation.

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Nothing happens.

The diagram, if she checks, is used up.

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She thought she was dead for sure for a moment there. Did she only imagine stuttering? But the diagram was used up . . . maybe there's some threshold of stuttering that makes the spell fail but not catastrophically? She wants to know but doesn't want to find out.

The shrieking noise cuts off; her mother's voice comes up from downstairs saying, "Sorry! Everything is fine, but tomorrow's dinner is going to be pizza."

"Okay!" Margaret yells back. "Just glad nobody's hurt or anything!"

She can't bring herself to try the spell again for a couple days after that. At her next trip to the library, she looks for history books again. Is there anything else on dragons or sphinxes or the extinction war?

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Aftermath: Lingering Effects of the Extinction War in the Social Fabric of Nonhuman Civilization

Eastern Dragons, or, Stop Calling Us That

Septima and the Dragon: A Novel

Sphinxes in Popular Culture

Zinnia Ostler's Collected Primary Sources From The Extinction Era

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She'll take Aftermath as the one most obviously relevant to her own problems, the book of primary sources on general principle, and something random on bugbears to avoid having nothing but war books. She heads to the checkout with the bugbear book on top.

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The librarian checks her out and doesn't seem suspicious at all!

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Of course not. She hasn't done anything suspicious. She just feels constantly suspicious all the time. She'll read the bugbears book "outside" near the pond for a while.

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Bugbears have a unique cultural tradition of actively preferring single parenthood - usually, moms keep daughters and dads keep sons, and the parent who isn't keeping the kid wanders off to pick up a new relationship. Bugbear family trees are titanic, intricate things; there are some examples.

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Single parenthood sounds exhausting, but apparently it works for them. Do they help out with their friends' children a lot, or something?

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They're actually pretty solitary! Maybe bugbear babies are easier or something.

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Maybe! It's not really her business unless she falls in love with a bugbear, she supposes. What is her business is what that little mom-and-pop place is serving today.

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Quiche, fresh bread with a topping assortment, and lime bars!

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Oooh. She'll get the bread with tomatoes and mozzarella and balsamic on it, and a lime bar, and head on home to read . . . actually, she still has the first volume of Natural Magic, she should take a look at that before she has to give it back.

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Nixie and nokk "essence" (saliva) can temporarily give other beings gills! Nokks (but not nixies) go crazy at around age fifty. They can switch between legs and tails naturally (but still don't look human in leg form). They are sexually dimorphic, here are illustrations!

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Oh no, the poor Nokks! Does it have anything on natural dragon magic?

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Not in this volume, at least!

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Well, there are four more still in the library. She reads a few more articles and then switches to Aftermath.

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Things were tense between griffins (largely partisans of the sphinxes) and other, less partisan species after the war was over. While some griffin families had remained neutral, and a few griffins had even turned spy for the dragons, the effects on the reputation of the griffin species lingered for many years. Dragons had fewer species-wide allies than sphinxes, but still drew on the support of many monsters and sometimes harnessed cryptids (things like Nessie, though not her specifically) in the war. Some cryptids were destroyed afterwards by vengeful remnants of the sphinx side.

A few families and individuals attempted to continue to prosecute the war even after its principals were all dead, to enrich themselves or salvage some glory; they were not appreciated for this in their own time. Most people wanted to leave the dragons and sphinxes both buried and out of everybody's way.

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She sort of can't blame them. And nobody has any clue why the war started in the first place, do they?

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It is generally believed to be something to do with medallions, although it's unclear exactly what, since dragons possessed and used medallions throughout the war.

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Well, that sort of suggests that if dragons return to society having successfully reverse-engineered medallions, it should help. But that's a sufficiently ambitious project that she should probably work on de-aging first. In the shorter term, what happens if she uses the informal "you" when ordering the magic to chill some water, instead of the formal?

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It does not care.

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How about if she rephrases it to the French version of "I insist that this water be cooled immediately"?

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That makes it colder than the one that specifies five degrees.

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Not much colder, though, or it would freeze. Still, interesting.

She's running low on experiment ideas; she looks at the healing diagram. What are the main meanings, and what are their proportions?

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This one's much more complicated. The main meanings of the first layer of runes are "intact", "reverse", "life", "control", and "protection"; the "life" rune chosen has a secondary of "intact" and the "protection" rune chosen has a tertiary of "reverse", which makes for mildly less disastrous cancellation layers. A footnote helpfully explains that reverse runes are dangerous because they leave a lot up to interpretation, so the incantation has to be very good.

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And of course it doesn't say anything new about what makes an incantation good, does it. If she calculates out all the cancellations (and then waits a couple days and does it again), are there nontrivial amounts of anything other than those five present?

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Nope, everything else has been whittled down small.

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Margaret is not going to try this on herself or anything she cares about the first several dozen times; she's going to catch a worm. With that in mind, she starts on a couple different incantation wordings, hates all of them, starts a couple more, then goes to the library on her way to the next DnD session to see if anything there has anything on incantation design.

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Nope, not unless she wants Entre Amis from the foreign language section.

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If nothing else it will be good French practice. She returns Natural Magic and Aftermath, checks it out, and heads to game.

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They are distracted from cultists by landgoing privateers, intent on taking all their stuff for the benefit of a duchy that they've stumbled into.

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Landgoing privateers are not nearly as cool as seafaring privateers, and even if they were they're still not getting any of the party's stuff. Or anybody else in the caravan's stuff, for that matter.

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The landgoing privateers do have magical motorcycle equivalents but this may still not be as exciting as maritime combat. They are thwarted.

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Magical motorcycles are pretty cool, but they don't give you an excuse to say 'Avast!' or 'Hard a-starboard!' so they are indeed less cool than maritime combat. Back to investigating cultists, unless their thwarting of the privateers left any loose ends that need dealing with first.

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Well, the cultists' trail leads into that duchy and now they aren't allowed in! The caravan leader turns them in to secure passage for his trade goods.

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And right after they had defended his caravan, too. What a mercenary move. Maybe Cole has some spells that will help them escape undetected.

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It's mostly Brenda's psion who covers their getaway. Now they are in the woods.

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Psions: obscure but useful. The druid probably really enjoys being in the woods; Margaret's character is keeping an eye out for wandering monsters.

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Before they find any (or vice versa), the session draws to a close.

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"Well, that was a wild ride!" Margaret remarks to Brenda on their way out, grinning. "Your character really got to shine today, sneaking us past those guards."

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"Utility builds, gotta love 'em," says Brenda.

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"I don't think I've heard that term before. Is that a character build that's good at lots of non-combat stuff?"

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"Yeah, exactly."

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"Cool. And yeah, it's good we've got some of that in the party. If you were going to be a DnD adventurer in real life, what class would you be?"

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"In real life? Gosh, I don't know. Probably just anything that can cast Invisibility, you know?"

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"So you can go out of the Avalon? Yeah, amen to that."

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"You have a medallion, you don't know what I'm even talking about."

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"No, I don't. I just wish you could anyway."

". . . More people should be working on reinventing medallions."

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"Magic just gets people killed."

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"Human scientists deal with lots of dangerous stuff and hardly ever get killed. I bet if enough people worked on magic together in controlled conditions, and took careful notes and pooled everything they learned, they could make it a lot safer."

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"You can take more precautions with science stuff. You can't wear a hazmat suit for magic, or put it in a cage, not if you want it to do things."

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"It's got to be possible, though, there are people who sell enchanted objects for a living. Hey, there's an idea, maybe it'd be possible to make a spell or an amulet or something that protected someone from magic side effects. Then if you got that right you could be safer going forward."

She mentally adds "basic enchanting" to her to-do list as the next project after "basic healing". Basic enchanting should be easier than more complicated healing stuff, and she might well need a biology degree before she can get anywhere on de-aging.

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"I think if that were possible there'd be some left over. We still have medallions even though we can't make them anymore," says Brenda.

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"It could be that it's possible but nobody's done it yet, there aren't enough runecasters to have done everything it's possible to do."

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"Maybe."

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"I've been reading a couple of runecasting books. There's a lot of potential and a lot of risks."

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"Don't get yourself killed, okay?"

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"Of course not--then the party would be down a tank. . . . Seriously, though, I promise not to die."

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"Oh good." Brenda pats her shoulder.

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"Anyway, see you!" And Margaret goes home and sleeps. The next day she finally gets an incantation draft that seems worth iterating on; it translates to "Heal this worm's injury, restore it to perfect health as though it was never harmed." She works on wording for that a bit, then reads some of the book of primary sources from the war.

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Frustratingly, almost none of them are from either dragons or sphinxes, though there is one from a dragon's lieutenant talking about the insane runecasting - apparently his boss could in extremis draw a single rune on anything handy and, covering it with a paw, chant at it, achieving as much as would be expected from a full blown spell. The lieutenant thinks probably he was doing something secret while the rune was hidden to make this work.

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He must've been in an extremely desperate situation to discover that he could do something like that. If only there were other dragons around who remembered the war and how dragons did runecasting. Failing that, she could really use an experienced runecasting teacher. She checks the Avalon website for any mentions that anyone there does runecasting on the regular.

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Nope!

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Do any other Avalons have any runecasters in them?

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Some of them have people who run little curio shops that include magical merchandise.

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Thank goodness it isn't a completely dead art. She can't actually *get* to any of those Avalons without explaining everything to her parents, but do any of them have email addresses?

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Nope! This one takes mail orders though.

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Margaret contemplates actually mail-ordering something, but decides against it. She doesn't actually have a set of experiments to do on an enchanted object designed yet; she'll hold off on the expense and the extra thing to hide for now. She does send a letter to their mail order address, saying she's aware of the dangers of runecasting but would like to study it anyway, and asking if the enchanter is interested in taking an apprentice or knows anyone else who might be.

Then, knowing a response is unlikely and a response in the next couple days is practically impossible, she puts it out of her mind. Over the next two days she finishes her incantation, and goes out and captures a worm.

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The worm objects! Squirmily!

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Now she has a worm in a water glass! She crushed a bit of it with the edge of the glass in the process of getting it in there, but the next step was going to be to injure it so that's actually a bonus. She puts the water glass down on the carefully-copied diagram and recites her carefully-rehearsed French.

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And lo, the worm was healed.

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She takes back every unpleasant thing she ever said about this magic system; anything that can do that much information processing and cellular-level manipulation starting from five runes and a long sentence is awesome. (Her criticisms of runecasting as a field of study still stand.)

She already made a stamp for this diagram; she crushes the middle of the worm more thoroughly than before and tries it again.

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The worm is improved, but still doesn't seem as lively as before.

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Could be a limitation of the spell; could be she just has a traumatized worm now. She peers into the glass. Is there still a visible wound, or is it just not thrashing around like it used to?

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The visible surface is intact.

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She might need to capture a cricket or something; they're probably easier to diagnose than worms. Does the crushed-and-healed section feel any different if she pokes at it? 

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No. The worm flails.

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She kind of feels sorry for the worm. But not so sorry that she won't injure and heal it several more times to check for accumulating lingering damage. (She's pretty sure this counts as mad science.)

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Eventually the worm dies, and her spell does not bring it back.

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Maybe it just dried out. She notes down how long it took to die, dumps it out the window, and puts the glass in the dishwasher. The next time her parents aren't home she catches another one and keeps it in the same conditions minus the injuries and healing.

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It dies, but takes longer about it.

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So, some combination of incomplete healing and wearing itself out thrashing around. There's one more thing she wants to try before moving on from worms.

She knows if you cut a worm in half, the head end will occasionally heal and grow back, but the tail end will die. If she casts the healing spell on each half separately, can she regenerate either one into a complete worm? 

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Nope. Apparently it's not good enough for that.

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Not even the still-living head end? Do both casts just do nothing, or can she see partial healing taking place?

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The head end has some partial healing but still dies.

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Alright. She's killed enough worms, at least for now. She pulls off a bit of skin next to her fingernail until she has a slightly bloody patch, then tries healing herself, swapping "person" in for "worm" in the incantation.

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And her finger is repaired!

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Notetaking time again. Did it feel like anything? Was it instant, or more like watching a time lapse of it how it would have healed naturally?

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A very fast timelapse, but the latter.

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She makes another diagram copy and puts it and a transcript of the incantation into her backpack, both rolled up small and stuffed to the bottom where nobody will see them. Then she looks on various critter websites for magical healers. She's not ready to announce herself as a runecaster yet, or confident enough to take seriously injured human patients, but she has a plan to get there.

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There are a handful of people who do magical healing in a handful of Avalons.

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What sort of problems do they treat? What rates do they charge? Do they have any disclaimers about things they can't do, or that they can try but which might fail to work?

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They advertise differently, but not in a way that suggests they have very different underlying capabilities - one specifies that magic is not FDA approved, one is also a regular doctor and can take some kinds of insurance. The most comprehensively informative site says the healer can ameliorate non-brain injuries, clear minor infections and help a little with major ones, isn't any good for allergies or some obscure other conditions, and cost is per casting ($275), with multiple castings sometimes producing better results than singles.

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That gives her a lot of ideas for things to try, and some of them are even feasible to try on worms. She still doesn't want her parents to notice her digging around in the yard, though, so more mad science will have to wait. She reads the last of her extinction war primary sources book so she can return it to the library before the next game night.

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One of the sources is by a human whose husband and children are griffins, lamenting their ever getting involved in all this madness.

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That's the right attitude to take about most wars, yeah. Anything on why they joined in, or why they chose one side over the other?

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Seems to be vaguely feudal family obligations on the griffins' parts.

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Sigh. Critters: basically the same as any other humans. Enough depressing historical violence, time for some imaginary game violence. Or more likely, imaginary trekking through the woods, since that was where they left off last time.

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Yes. Wandering monster!

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Detect Evil? (Monsters that are smart enough to be evil are vulnerable to Smite Evil, which does extra damage.)

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Nope, this is a dumb monster.

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Then it will only get mundanely stabbed, rather than magical holy stabbed. 

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Presently it is dead! Now they can investigate the dungeon it came out of if they want.

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Well, they can't really go back to investigating the cultists until the heat's off them a bit in that one city, so Margaret votes for exploring the dungeon.

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Into the dungeon they go. It has a traditional density of traps and creatures. Deeper in the dungeon they find that same symbol the cultists wear here and there accompanied by writing none of them read.

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The plot thickens! Margaret's character makes parchment copies of the writing so they can maybe eventually show it to someone who knows the language.

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They all agree that's a good idea. Eventually they have cleared the dungeon and the session is over.

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"Well, that was my first ever Dungeons and Dragons session featuring a dungeon. Now I just need to encounter a dragon at some point and I'll be an expert."

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"Xavier usually puts a dragon in somewhere," says Brenda.

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"Something to look forward to. I'd ask what his dragons are usually like, but knowing Xavier I bet they're different every time."

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"I mean, he gets them out of the books, he doesn't usually homebrew entire dragons."

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"Fair enough. I thought I remembered hearing that the books have loads of different kinds of dragon, but I haven't actually read the monster manual ever."

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"There's like ten colors of them."

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"That's more kinds than there are of most monster, but I guess it isn't really loads." She suppresses the sudden mad impulse to ask if one of the kinds is "green runecasting nerd".

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"The chromatic ones are evil and the metallic ones are good and beyond that it's mostly like, what climates they like and what breath weapon they have."

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"Huh. Neat. Anyway, I wonder where we can find someone who can read that writing we found."

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"Good question, I bet a university or a church."

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"Do any of our characters even know what's on the other side of these woods? Mine sure doesn't. I guess we'll find out next week either way."

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"Joseph's guy might? I don't know."

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"Maybe I'll ask him next week if we don't get out of the woods early in the session."

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"Yeah. Or we can just all roll Knowledge on it."

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"That works too. Speaking of outside these woods, how's the rest of your life been lately?"

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"Pretty okay. My cousin's been selling some of my art at art fairs, so that's good."

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"Ooh, I didn't know you did art! I'd love to see some pictures."

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"Oh, sure - I don't have any photos on me but you could swing by my house if you want?"

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"That would be awesome, I'd love to come see your art."

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"This way." Brenda slithers through the roads of the Avalon. "It's mostly jewelry, little things that sell faster, but sometimes I do a bigger wall sculpture."

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"Those both sound pretty neat! I've never really gotten into art; my thing is robotics club."

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"I don't think we have one of those here. What do you do?"

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"We're making a robot that can swing around on a network of ropes. I'm working on the control system that takes in joystick input and turns it into moving the arms."

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"That sounds so complicated!"

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"Yeah, there's a lot of fiddling around with wires. A trait it shares with my mental image of jewelry-making, though I might be totally wrong there."

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"I do a lot of wire-wrapping, yeah!"

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"Nifty!"

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They reach Brenda's house, which she shares with an also-lamia mom and sister and a satyr little brother.

"Hey, who's that?" asks the little brother, looking Margaret up and down.

"Margaret from D&D," says Brenda. "Margaret, that's Dennis, and my sister over there with the headphones on is Cynthia."

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"Hi Dennis! Hi Cynthia! Brenda's going to show me her art."

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Cynthia's head bobs to inaudible music; she doesn't respond. "Nice to meetcha," says Dennis.

Brenda leads Margaret through the hall and to her room - it's a ground floor flat, probably convenient if you're mostly snake. There are display racks of wire-wrapped jewelry and a couple of sculptures - a wire tree with gem chip fruits, a wall-hanging rectangle made of chunks of metal and smears of paint.

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"Oooooh!" says Margaret, gazing at the jewelry. "I especially like this tree, it's really well done."

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"Thanks! But it's a hundred forty dollars so Joel hasn't been able to move it yet."

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"I'm afraid I can't afford to buy anything; I've been spending most of my allowance on restaurant lunches the days I'm at the library all day. I bet you'll find someone to buy it, though, it's great."

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"I hope so. In the meantime it sits here between art fairs and I make most of my money off my waitress job and these things." She flicks an earring.

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"Where do you get your materials; is there an art store here in the Avalon?"

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"Yeah. I mean it's not as full featured as a regular art store but they can do special orders."

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"That's pretty cool. What stuff do you usually end up having to order in?"

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"They stock my kinds of wire regularly now, I go through them enough, but I have to order all my shiny rocks."

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"I guess that makes sense. It's good that they've adapted to you a bit."

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"Do outside stores not do that? If they have a regular who goes through a lot of stuff?"

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"I don't actually know, I get most of my robotics club and hobby stuff from the junkyard and they just have whatever people throw out. I guess restaurants will get used to cooking something the way you like it if you order the same thing every time."

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"I guess it'd happen less outside since a lot more people might go there and all those people have a lot more options."

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"Yeah, I expect so. Less consistency of customers from week to week."

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"It must be really different."

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"It's pretty different, yeah. Lots more people."

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Brenda sighs. "Well." She picks up a pair of pliers and a work in progress.

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"I should get home; my parents will start worrying if I'm out much later. Thanks for showing me your art and your house!"

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"You're welcome!"

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Home and zzzzzz. The next day she accumulates as many worms as she can find before her parents get home.

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Now she has a lot of unhappy worms.

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Timer: start. Mad science: commence.

These two get stuck in a cup but otherwise left alone. These two get repeatedly harassed with the eraser end of a pencil but not injured. This one gets stabbed and left to bleed out. These two get stabbed and healed, then stabbed again and healed again. These two get stabbed once and healed five times, then stabbed again and healed another five times. And this last one gets cut in half and then healed repeatedly until it either dies or appears to have stabilized (she keeps count of how many tries this ends up being either way). 

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Control group are doing OK. Harassed worms are also doing OK. Stabbed worm dies. One stabbed-and-healed-twice worm lives, the other expires. Stabbed-and-healed-x5 worms both live. Cut in half worm dies between healing two and three.

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Repeated healings: useful. All the living worms and worm-corpses go out the window. The rest of the evening is spent prepping dozens of copies of the diagram and checking the late-night bus schedules.

Three hours after her parents have gone to bed, Margaret sneaks downstairs, memorizes the location of her mother's keys, grabs them, and slips out of the house. There's a bus that goes close to her mom's vet clinic, and nobody works there overnight.

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There is an old lady who is curious about what a young girl is doing on the late bus. "You oughta be in bed," she tells her.

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"Being in bed sounds pretty nice right now." she says truthfully. She got a bit of a nap earlier, and she's too keyed-up to sleep on the bus anyway, but it's still later than she's used to being awake.

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"Why ain't'cha?"

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"I have to stop by my mom's vet clinic and make sure everything got locked up properly; she's worried. Better me than her, though, she works crazy hours already. How about you, what's keeping you up?"

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"Oh honey child you shouldn't be doing your mama's job. How often this happen to you? I work swing shift."

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"Oh, hardly ever. And I'm happy to do it, really, she's a great mom. Swing shift sounds rough."

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"Not as rough as being up at the witchin' hour doing your mama's job for her! She oughta learn to lock up after her own self!"

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Shrug. Check her notes again for which stop she needs to get off at.

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"She oughta be ashamed," mutters the lady.

The bus reaches her stop before Margaret's.

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Has she considered that maybe Margaret oughta be ashamed for bad-mouthing her mother like that? Ugh.

Margaret gets off the bus, walks the last little way to the clinic, and lets herself in (her mother had, of course, locked up as always). She slips into the section where the overnight patients are kept, a room full of kennels with unhealthy cats and dogs sleeping on fluffy blankets, and starts checking charts for something old with a physical injury.

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Here's a ten year old Schnauzer who got hit by a car.

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She slips a diagram copy into the kennel, mentally runs over her incantation a few times with "chien" as the species, and recites it.

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The dog doesn't wake up and it's kind of dark but he looks improved.

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Her first enchantment spell should be to make something glow; that sounds pretty simple and safe. In the meantime she can work by the status lights on the equipment. Her backpack is filled with meticulously stamped papers; she has enough for two more casts on the schnauzer, and for three on every other cat or dog with a physical injury.

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Most of them are sick but this one's recovering from a complicated spay, this one has been declawed, this one tore an ear in a fight, and this one had an eye removed.

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She goes one at a time through the injured ones before looking over the sick ones. She includes the ones with parts missing, though she'll stop at one casting on those if the first one either does the whole job or doesn't seem to do anything. Used-up diagrams go in a different backpack pocket.

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The one without an eye still doesn't have an eye after one casting. Hopefully the spayed one still doesn't have ovaries, but that's harder to check.

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Suddenly regrowing ovaries would probably have woken it up. The various healers' websites said they could help a bit with infections; she swaps out "malady" for "injury" in the incantation and goes over the sick ones with a couple casts each. 

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One of the dogs has woken up, more likely on account of all the French chanting than anything else, and is nosing through the bars at her. It is not actively coughing, which might mean it has been healed!

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She lets it sniff her hand a bit.

She still has a couple diagrams left; she'll give poor old hit-by-a-car one more dose, then make sure she hasn't left any papers lying anywhere and that everything is still where she found it and clears out, locking back up behind her.

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No one bothers her on the bus ride home.

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The next day she's an exhausted mess at school and retains barely anything from classes. She keeps herself quasi-functional by imagining her mother discovering how much better some of her patients are doing.

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Well, the healing doesn't spontaneously undo itself or anything, so her mother will find the results of the work the next day, quite inexplicable rates of recovery in all the patients.

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The confused-but-happy look on her face at the dinner table that night is a joy to behold.

Margaret doesn't dare do any magic in this state and goes to bed shortly after dinner. The following Saturday she hits the Avalon library again, and checks whether the runecasting textbook is still there or if someone has checked it out again.

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It's still there.

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Is her note still in it?

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Yup.

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Odd that the person who kept renewing it until she put a hold on it hasn't snatched it up again. Is there anything in the magic section she hasn't read yet? Now might be a good time to circle back to that book on enchanting, see if it isn't more comprehensible with a grasp of the fundamentals under her belt.

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The enchanting book is still there. There's also a book about advanced medallion use.

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Ooh, neat! She hadn't realized there was more to medallion use than taking fullform and various midforms. She checks out both of those.

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The enchanting book says there are three basic ways to enchant: you can enchant an area, in which case your diagram should take up the whole of that area. You can enchant an object, in which case you may either (a) diagram on the object, or (b) lay the object on the diagram while you cast if you need more oomph than can physically fit on the object. You don't wanna enchant a person and this book will not discuss that.

The medallion book discusses the ways medallions hide and alter objects on one's person (especially clothes), ways to affect one's weight disproportionately to how many parts one adds if one's other form is denser or lighter, subtle midform adjustments, why using medallions to heal yourself doesn't really work and how close you can get by not having an injured part, and things like that.

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Those are both very cool. She hasn't had much opportunity to mess around with clothes or anything, since she can basically only transform in her bedroom. Ooh, there's a question, does transforming while under an invisibility spell leave you still invisible? There might be something on that in her notes on the invisibility diagram if the medallion book doesn't have it.

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Neither source specifies!

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Well, fortunately she has this medallion and this invisibility diagram. And the more she thinks about it, the more she wants to do invisibility before enchanting. Invisibility could let Brenda leave the Avalon. It could let Margaret fly. A cloak of invisibility would be even better, a worthwhile sellable enchanting project much easier than medallions but still socially useful, and less reliant on trust than starting with healing. Three days of French incantation design ensue; she also checks the invisibility diagram over for main and residual meanings.

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Perhaps unsurprisingly, the main meaning is 'sight', and 'reverse' and 'control' are in there too. Residual meanings are all pretty small.

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Margaret takes a lot of notes on how to adapt this to an invisibility cloak, both as-is and one that does inaudibility, but before she actually starts on that she casts the original version on herself with a timer going. (She waits until her parents have gone to bed to try this, since she'd be in rather a pickle if they needed her for something while she was invisible.)

"Make me invisible; conceal me from sight so I may go undetected."

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And lo, she is invisible.

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And does switching between human form, fullform, and various midforms affect this state at all?

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Nope! It could be affecting her duration, but she doesn't have a baseline there.

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She'll spend the rest of this duration rapid-fire swapping and moving around her room a lot, then do a baseline where she just sits there in human form afterward. 

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It turns out not to affect her duration; in either case she has twenty-seven minutes.

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That's long enough that she can sneak out and fly. After making sure there are no sounds coming from her parents' room, she brings a new copy of the diagram downstairs and lets herself out into the backyard. If she stands between that tree and the fence, she can't see into any neighboring properties and that means the neighbors can't see her. Invisibility, emerge from behind tree, fullform, . . . attempt to take off very quietly?

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She's not an owl, but she's not that loud.

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And if anybody hears her, well, they can look out their windows and see a whole lot of nothing.

Flying is lovely. Her dragon body is long and strong and so much fun to move around in. She's back inside in well under twenty minutes, and sleeps the best sleep she's had in weeks.

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The next day she's back to science. If she sets up the water-boiling spell and casts it while invisible, does it mess with the invisibility at all?

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Nope!

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Excellent. Do things she picks up become invisible too, or only things she's holding when she casts the spell?

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Things she picks up stay visible.

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What if she takes off her invisible shoes, do they stay invisible or reappear?

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They reappear, and don't turn invisible again when she picks them up.

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 . . . if she eats a piece of candy, that disappears, right?

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Yes, once it's inside her mouth.

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Oh good, that could have been troublesome.

She's getting pretty close to conversant in French with all the extra time she's been spending on it. She reworks the incantation to conceal "me and everything on my person" and tries the shoes thing again.

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Now they turn invisible with her.

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Hooray for French. Does this mean she can take an invisible diagram out of an invisible pocket, mutter the incantation, and stay invisible for twice as long without interruption?

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Looks like... yes!

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Excellent! When she next goes to play Dungeons and Dragons, she has a sheaf of freshly stamped invisibility diagrams in her backpack (though not the stamp; it's a bit too fragile to want to bump it around in a bag like that). But that's not important right now: it's gaming time!

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They have a clue about the cultists! They go follow it but have a sidequest on the way about a village troubled by gnolls. It turns out the gnolls are running out of game as the village has started farming more of the area.

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A great many diplomacy checks get made by various party members. The gist is that the townsfolk should be a bit less aggressive with their expansion and/or compensate the gnolls in some mutually acceptable manner, and that the gnolls should consider capturing and herding their preferred species to protect them from competing predators. The party druid may also be able to do something to make food more abundant for one or the other group, which should help a bit in the short term and build goodwill.

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The gnolls think these demands that they alter their lifestyle to suit halflings (it's a halfling village) are unreasonable, and attack.

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Well, their grievance is legitimate, but that doesn't give them license to hurt the party or the halflings. Can they manage to take them all out with various disabling spells and nonlethal damage? Maybe they'll be more amenable to compromise after they've been knocked out for a few hours.

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Handicapping themselves like this means they take more hits than they otherwise might but they manage to capture the entire gnoll party with class levels (the noncombatants huddle pathetically in their encampment).

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Huddling pathetically is kind of what you do when you're a DnD character with no class levels. Fortunately Margaret's character has leveled, so she can contribute a few HP to the post-battle healing fest. Now, will the gnolls discuss compensation with the halflings in a civilized manner, with the halflings aware that the party's policy in response to violence hasn't changed in the past twenty minutes? 

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Xavier's playing the gnolls as very hard to convince, but they can be talked down if enough people roll high on their Diplomacy checks. The halflings kinda want revenge.

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Nope. No revenge. If you take revenge they'll take revenge for your revenge and the next thing you know your grandchildren are embroiled in endless war. Don't do it. (So many diplomacy checks.)

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They settle in to arguing about compensation. Xavier finds this way more fun than anyone else does so he will continue arguing with himself for some time unless any party members want to draw up a treaty.

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Margaret is content to enjoy the spectacle of Xavier arguing with himself for a while, but if anybody else starts drafting a treaty she'll switch to observing that and chiming in with a suggestion or two.

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Eventually they can sell both sides on an agreement, especially when it occurs to Sanjay to ask if gnolls can eat predators that might attack the halfling's livestock, and they can get on the road again and fight one wandering monster before the session's over.

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"Well that was awesome! Very talky, but we got some combat in too." Margaret remarks to Brenda.

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"Xavier gets like that sometimes. One time he just about performed a one-man play as some kobolds and some lizardfolk who were fighting over water rights," says Brenda.

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"Well, it's cheaper than Broadway."

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Brenda giggles.

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Margaret follows Brenda out of Xavier's house and checks that nobody is right next to them. "So, uh, you remember how you said you wish you could make yourself invisible?"

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"Did I? I guess that sounds like something I'd say."

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"Well, I figured out how to make myself invisible. And I was thinking, if you wanted, I could make you invisible sometime, and we could go look around outside the Avalon. It'd need to be both of us if we did it now because I have to recast the spell every 20 minutes, but at some point I might try making an invisibility cloak that would let you go out on your own."

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"- Margaret that was so dangerous -"

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"I did a lot of research first. And simpler spells. And I didn't make the diagram myself, I copied it out of a book that promised it was good and I checked it over myself too."

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"But the incantations, any time you hiccup you could die. I couldn't possibly."

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"Well, if you don't want to I don't want to pressure you or anything. But I'm thinking of selling enchanted objects--there are some people who do it in Avalons or over the internet--so if I do end up making invisibility cloaks, do you want a freebie?"

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"If you'd already made one, then - then yeah, I'd take one, but I just couldn't imagine - if you were showing me around outside and you tripped or a car honked while you were reincanting -"

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"That's totally reasonable. Items are a lot safer than casting a bunch of times, and you wouldn't have to worry about us getting separated or losing track of time or something either."

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"That too. I'd still want someone showing me around at least the first time."

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"I can see that. I'd be happy to show you around town and non-invisibly open doors and stuff, if I get an invisibility cloak working."

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"That'd be nice. But please, please be careful - cast sitting down and make sure you have enough air and everything -"

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"I will, I promise. I never incant anything without lots of practice, too. It's nice that you're worried, but I am looking out for myself."

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"If you say so."

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"I do say so. And that was really all I had to talk about, so, see you next week I guess."

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"See you," Brenda says with a weak smile.

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Brenda is a sweetheart--and she is totally getting an invisibility cloak.

Margaret refines her design a bunch before starting to actually diagram anything. Inaudibility is an interesting concept, but it shouldn't be baked in, because someone invisible might still want to talk. The cloak should work without having to completely surround the wearer; instead of being invisible itself it should detect when someone is putting it on and make that person and anything else they're holding invisible until it's removed. Given that, there's actually no need for it to be a cloak; it could be a ring or a necklace or something instead and suit more different body shapes that way. Medallions are necklaces for a reason and that reason still applies. For that matter, there might already be invisibility items on the market; she should look those over both to make sure she includes all the features they do and to see how she can improve on them. 

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One person is offering an invisibility ring labeled "vintage" and costing nine hundred and sixty thousand dollars.

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Good to know that invisibility rings are possible in principle, but wow, even apart from the magic that must be some ring. Does it list features like the ability to disappear things you pick up, or any other details on its behavior? If she was going to buy something for the price of a very nice house she would want maximal details on what she was getting. (For that matter, is it gold set with rubies, or traceable back to Charlemagne, or something? Because seriously, what.)

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It says to inquire for details. It's gold and looks like a snake with emeralds for eyes.

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Seems kind of rude to ask for details when she's not planning to buy it and is in fact planning to compete with the seller. She'll do the design on her own. She comes up with the following feature list:

* Pendant (avoids sizing issues)

* Handle picked-up objects

* Visible when not being worn (too easy to lose otherwise)

* Can be worn over any body part

* Shareable when worn by multiple people (useful emergency feature)

* Unbreakable

        > (separate enchantment) (test if enchantments stack with something cheap first)

       >(charge extra?)

Before she can start implementing any of this, though, she needs to get a handle on the principles of enchanting. She makes a diagram that starts with one rune, "light", and cancels out everything else, and waits two days and checks it over, and puts a pebble on it, and incants the French for "Make this object glow green; make it emit light without heat."

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Now she has a glowing pebble.

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Is it heating up at all? Is it the shade of green she was imagining, or a different one? If she picks it up and tosses it in the air a couple times, does that mess with it? How about if she taps it on the table?

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It's maybe a little bit warm but it's not getting warmer and it's not something you'd think twice about if you picked it up out of a sunny place on the ground. It is a different shade of green. Tossing it does not affect it, nor does tapping.

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The light probably also behaves normally in relation to mirrors, photographs, etc, but it's worth checking. Then it goes in a dark desk drawer while she makes a stamp of the light diagram and gets ready to test enchantment stacking. She spends most of the rest of the week making another one-starting-rune diagram, this one with "cold". Is her first rock still glowing when she checks on it every evening?

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The light does behave normally with respect to those things.

The rock is still glowing!

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Excellent. That is now Endurance Test Rock; she continues leaving it alone. A different rock gets made glowy, this one blue so she can't mix them up. Then it gets put on the cold diagram and read her French for "Make this rock be cool to the touch, yet not as cool as ice." 

(She does not want an absolute zero rock, no matter how awesome that would be. Honestly it may have been some combination of luck and "insane dragon runecasting" that she didn't burn her eyes out with the light spell, or end up with a light too dim to see. Note to self: redo the light spell incantation again.)

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Now she has a cold blue rock.

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Yes! Layered enchantment is a go, unless it ruins the endurance or something. This one also goes in her desk, and it and the other one both get labeled with what incantation and diagram combo they got, on what date. 

Rock number three is where things start getting weird. She gets it both cold and blue, in that order this time, then puts it on the invisibility diagram and tries to make it invisible (swapping "this rock" in for "me" in the previously tested incantation). She gets out the "I'm dead" letter for this one, and casts from the other side of the room.

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Now the rock is invisible, but the light appears to emanate from its location.

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That is, to break out the technical runecaster terminology, totally awesome. Is it still cold?

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It is still cold!

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What if she invisibles a rock and then englowifies it?

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The glow spell fails, expending the diagram.

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Weird. And she's starting to suspect that all the totally harmless failures she's had might be a dragon thing, in which case she should never try to teach this and probably shouldn't get a teacher of her own either. Fortunately that runecaster in the other Avalon she wrote to never wrote her back.

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Fortunately, none of what she has planned requires stacked enchantments as scary as glowing plus invisibility. The invisible non-glowing rock goes in the garbage wrapped in several tissues; trying to hang onto an invisible rock sounds like a recipe for annoyance.

Next step: user input. She modifies her invisibility chant to say "While I am carrying this rock, make it invisible and hide it from all eyes." Casting while the (new) rock is on the table shouldn't have any visible effect, this time.

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It doesn't work when she picks it up either, though.

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This is really weird, and she rechecks her French a few times. Oh, maybe that's it: how about "Whenever I am carrying this rock" etc?

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Still doesn't work. Uses up the diagrams, but doesn't work.

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She really thought she had it there. She looks back through the dictionary of rune meanings for ones that look relevant to ongoing control during a spell, and goes over the enchanting book for any mentions of user input.

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"Control" is a rune meaning, and the enchanting book mentions that obviously medallions can respond to user will and are locked to particular species and then individual users during their lifetimes, but whatever art let medallions do that is lost; the less lost state of the art is passwords or non-thought circumstance response.

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Maybe "Whenever I am carrying it" is too much information processing to load into an incantation, then. "Whenever this rock is moving"?

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That one works fine!

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And that's enough for one day. She labels the motion-controlled rock, sticks it in her desk with the others, and goes to bed. Before she falls asleep she decides that passwords are probably the way to go anyway; then people can wear her enchanted jewelry as jewelry and have it to hand in case they need to be invisible or whatever in a hurry. 

The next night is game night again; this time Margaret doesn't bring the invisibility diagrams.

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Brenda doesn't bring it up even after the session.

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Next day, it's back to the magic science. She enchants a pebble with "Make this pebble emit light without heat whenever someone says 'glow'". "Glow" is also in French; she figures if her items' passwords aren't in her customers' native language it'll be easier to avoid activating them accidentally.

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That one works. It is unclear how wide a range it has on detecting the word, but presumably not infinite, as Francophones the world over may have cause to talk about glowing things sometimes.

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Yes, if it had started strobing that would have indicated an impressive yet annoying range. She tries various distances and volumes of speaking, including "out in the backyard in a conversational tone" and "across the room in a whisper", and if the back yard is far enough away she binary searches until she has a general sense of how sensitive the rock's "hearing" is.

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Volume doesn't seem to matter at all, but distance does; it works at a range of about ten feet. It has made up its own mind on how long to stay lit when she speaks and has by some mechanism settled one on minute and twelve seconds.

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Distance mattering and volume not mattering is super convenient, but she still doesn't want an invisibility pendant that can be deactivated by a random passerby stringing the wrong phonemes together. She spends several consecutive evenings assembling the French for "Make this pebble emit light without heat whenever someone touching it says 'glow', until such time as someone touching it says 'cease'." How does that do?

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That also works! (The default light color seems to be pure white.)

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She can't actually test if a person who didn't activate it can deactivate it, but it seems pretty likely that they can. Next on the agenda is getting a thing to affect something other than itself. Time for another multi-day round of incantation design! Then the puts the next rock on the invisibility diagram, and incants what translates to "Make this rock turn itself and its holder invisible, from when its holder says 'hide' to when its holder says 'reveal'." (French's lack of gender-neutral pronoun is annoying, but the magic doesn't seem to be grading her on how nice her sentences sound.)

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This works but leaves clothes visible. A straightforward incantation adjustment fixes it.

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And now she has a proper invisibility item, except for the durability and the not being jewelry. Have any of her earlier enchantments worn off or degraded at all?

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Not so far!

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Sweet. She puts the invisibility rock in her backpack when she next goes to Dungeons and Dragons. What bizzare challenges will Xavier throw at them next?

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It's apparently the underwater section of the adventure; they are given temporary use of magic items that let them maneuver and are sent to an underwater dungeon to retrieve an object.

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That's seriously cool whether it has anything to do with the cultists plot or not. Also she should totally make a breathing-underwater artifact, someday when she's learned a lot more and also gotten an online reputation for reliable artifacts going. 

This dungeon has some neat traps. The one that starts up a vortex in the water to trap people is especially tricky and interesting.

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The people who want the object turn out to have been infiltrated by cultists! They wind up fighting to hang on to the object and can now haul it to its probable rightful owner.

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Well hang on, what is this thing? Because a lot of people seem to be after it, and if it's a bomb or the key to release a sealed horror or something then maybe even its probable rightful owner needs to end up disappointed.

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It's a sealed box with who knows what inside. They can't get the box open even when Joseph insists on spending fifteen minutes trying different things and taking 20.

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On the one hand, that's ominous. On the other hand, that's metagaming. And maaaaybe it's just really pretty jewels in a really secure jewelry box. What sort of person is this probable rightful owner presenting themself as?

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They aren't, they're far away; they've determined her identity by reading the cult's correspondence.

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Well, if she isn't actively pursuing it, then she probably isn't planning to use it to unseal any horrors right this minute. Margaret's character votes to bring it to her.

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The party agrees, by and large, and they set out, and the session ends.

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And Margaret catches up with Brenda on the way out again. "Can I show you something?"

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"- sure? What is it?"

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Margaret fishes the rock out of her backpack. "I have an invisibility rock! When I say the activation word I'll turn invisible without having to incant anything."

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"- really?"

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"Really really!" She murmurs. "Let me make sure I won't startle anyone--" is anybody else on this sidewalk if she looks around?

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Yup, there's a family of lions going one way and a lone pegasus trotting the other way.

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They all know magic is a thing, of course, but she doesn't want awkward questions from strangers. She steps into an alley between two houses to be marginally less obvious.

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"Why are we hiding?" asks Brenda, slithering after her.

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"I feel weird disappearing in front of people," she says, followed by "cacher".

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Brenda gasps.

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"Cesser." She's grinning when she appears again.

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"Why is it in French?"

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"If it was in English, I'd have to be careful not to say the word "hide" or "stop" in conversation while I was touching it or I'd go visible or invisible by accident. One less thing to worry about if it's in French."

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"I guess that makes sense. Do you have to touch it with your bare skin or will it work in a pocket?"

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"I don't think I've checked that yet, actually." She drops the rock in her pocket and tries it.

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It does not work that way.

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"Okay, pocket is no good, it might actually have to be in my hand in particular . . ." She tries with it stuffed down her sock, touching her ankle.

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Doesn't work!

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"Looks like I specifically have to be holding it, which makes sense given the way I designed it. So having the keywords in French was probably an excess of caution." She shrugs, fishes the rock back out of her sock and holds it out. "Want to try it?"

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"Yeah," breathes Brenda, holding out her hand.

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Margaret hands over the rock and watches excitedly.

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"Cash?" says Brenda, who doesn't speak a lick of French - and she's gone.

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Margaret bounces excitedly!

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"And what's the other one -" says Brenda's disembodied voice.

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"Cesser."

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"Seh-say," repeats Brenda, and she's back. "I might say the first one by accident but I wouldn't say the second, that's probably the right way around for it to be."

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"Cool. And that one's just a proof of concept, I can make you a custom one with whatever keywords you want to use. I'm planning to do it on rings or necklaces and sell them over the internet."

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"You're going to be so rich. Are you just going to buy cheap ones or what - the jewelry I mean -""

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"That's the plan, yeah, getting rich. And I'm probably going to have to get cheap ones for the first few, because I don't have much starting capital, but I bet I'll be able to charge more if I have nicer pieces, so I'll want to buy some of your stuff once I can afford it."

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"I mean, my stuff isn't that expensive as jewelry goes."

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"I don't really want to go into the high-end jewelry business though, if I buy some really fancy thing and nobody wants that specific thing as an invisibility item I'm out the money . . . I might want to offer custom orders, do you take commissions? Or know how to find someone who does?"

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"I take commisssions!"

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"Cool! I need to, like, make a webpage now, I guess. I have no clue how to run a business."

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"Oh, I run my own website for the jewelry, I can do one for you. It's not hard if you'd rather just do your own though."

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"Maybe you can do it and show me how? And then I'll know if I ever want to redo it or something."

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"Sure. The domain name and hosting will cost money."

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"How much money? I should make sure I have a month or two of hosting saved up in advance."

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"It's more expensive if you buy it by the month. Do you maybe want to like, sell one to somebody in this Avalon, and then use the money for it?"

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Hmm. Her runecasting isn't really a secret by itself, even if her being a dragon is helping somehow. "Yeah, I could do that. Know anyone who might be interested, or should I put up flyers or something?"

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"I bet my grandma would buy one?"

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"And I bet you know her taste in jewelry, too. I still need to get a cheap crummy ring and a necklace to test that the spell works on things you wear instead of holding, but that shouldn't take long." Argh argh she has to figure out how much to charge and her first customer is a friend's grandmother. 

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"I can get started on a ring for Grandma."

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"And I'll get ready to enchant it. Anything else to think about before I head home? Oh, I should give you my email address."

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"What do you want your site to be like? I can start the design even if there's not a host yet."

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"Um, space for pictures, and descriptions, and I'll probably want to put up a video of me demonstrating it? And a form where people can put in a description of what they want and a shipping address? But I don't know how to take online payments, I might need people to mail me checks until I can get a bank account . . ."

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"You could get a PayPal."

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"Oh, yeah, that would do it. And it'd need to be password-protected like the Avalon events website so only people who know about magic can see it. Maybe with a contact email outside the password section so people can email me with proof that they know and get the password that way, or something."

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"Yeah, I can critterlock it."

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"I had not heard that word, that is an adorable word." She's gotten her email written down by now and hands over the bit of paper. "I can probably use regular mail for shipping, nobody's going to unwrap my packages and say random words at them and they'll just look like jewelry. And presumably Avalons have mail pickups for residents?"

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"Yeah, of course."

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"Then I think that's everything, or at least everything that doesn't depend on decisions I haven't made yet."

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"Thank you," Brenda says. "I can make a ring for myself too - you want this back?"

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"Yeah, thanks, I might think of more tests I should do on it. Will you or your grandmother want them magically durable? Because I'm planning to offer that as an option but I haven't finished designing it yet."

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"I don't think that's necessary? Unless it'll turn us visible again if any of the coating on the wire scratches off."

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"That's one of the things I need to test; I'll let you know."

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"Okay. I guess wire can bend, too. Do you want a ring to try? Is it something that would be different depending on the kind?"

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"There are a lot of different ways something could get damaged, and I'm not sure which ones would make the spell stop working . . . If you have a ring that has all the same parts as the rings you'll be making, but that you wouldn't mind if it got totally destroyed, I could use that. Otherwise I should make a mockup out of like, a paperclip and a bit of glass, something easy to break, and break that."

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"I mean, anything I have might sell, but I could give you an old one that I keep lowering the price on."

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"If you're alright with me potentially completely smashing it, sure."

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"It's listed for twenty bucks now. It's fine. Should we go get it?"

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"Yes, let's." Follow follow.

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Brenda finds the ring; it is a substandard but structurally comparable example of what she turns out, with a bit of amethyst trapped in copper wire. "I don't know what I was thinking," she confides, "copper and amethyst."

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"Well, it's got all the parts it needs to have for me to test what will make the spell stop working. Thanks. Anything else to figure out before I go home?"

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"I think that's it! This is really amazing - be careful, but I really hope it works out for you."

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"Thanks! I'll be super careful and hopefully we'll both make good money." 

She heads off, skipping occasionally, and goes home to relax in fullform for a while before she sleeps.

The following afternoon she races through her homework and sets to enchanting again, starting with a twist tie bent into a circle. If she changes "holder" to "wearer" in the incantation, does it then only work when it's on a finger?

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It will also work on a toe or with some of her hair threaded through it or if attached to her clothes, but not in a pocket or held in her hand.

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Huh, she had not expected the clothes thing to work. Very convenient, though, means pretty much any body configuration should be able to use one. Next test: squashing it out of shape but not untwisting it. This is done gingerly and at arm's length, in case disenchanting a thing makes it catch fire or something.

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It doesn't catch fire. It is harder to wear in this form but when she manages it, it still works.

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She straightens it out, untwists the ring, and retwists it again.

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It continues to work through these perturbations.

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And if she cuts through the wire at the opposite side from where the ends twine together, and retwists the cut ends into a slightly smaller but still serviceable ring?

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That doesn't work anymore.

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But it didn't explode in her face, either. She should probably still offer extra durability for cheap, in case not exploding is a dragon thing. Does it start working again if she re-enchants it?

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Yes, it reenchants just fine.

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Excellent. She enchants the copper-and-amethyst ring, checks for completeness that it works like the twist tie did.

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It works just the same.

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She tries the following things in order until one of them changes the behavior of the spell.

* bending one of the little sticking-out wire ends

* clipping off a little bit of one of the sticking-out wire ends

* unwinding the wire from around the rock partway

* unwinding the wire from around the rock the rest of the way

* putting the rock back in (though less elegantly then Brenda did it)

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Clipping off a bit breaks the enchantment.

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Current working hypothesis: anything that makes it cease to be one object breaks the enchantment. She re-enchants it and continues down the list.

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Unwinding doesn't disenchant the object till the rock comes off. Putting it back on doesn't reenchant it.

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Re-enchant again and

* scratch the rock a bit

* crush a bit of the wire between pliers so it has little marks on it

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Scratching has the first really interesting result - the enchantment glitches, turning her invisible and then failing, then turning just the arm on which she's wearing the ring invisible but fading back in at the shoulder; then it turns her invisible and seems to hold, but only a few minutes, before it flickers off again.

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Seeing one arm go invisible but not the rest of her draws an "Ack!". Once it seems to have settled on "off" she takes the rock out again to break the enchantment. Does it still disenchant and re-enchant normally?

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This works as expected.

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Her notes now include "consider rings with small/no stones" and "re-enchantment warranty??". She moves on to crunching up the wire a little.

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That works about like scratching the rock, though this time more of her is invisible when it flickers through a partial.

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Disenchant, reenchant, all those invisibility diagrams she made a few weeks ago are really coming in handy now. Next test: normal wear and tear. She wears the ring while she does her homework the next evening, not being particularly careful with it but not deliberately whacking it on anything either. Assuming this doesn't break it, she idly fidgets with it on the table for a while, spinning it and flicking it back and forth and suchlike.

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It doesn't break while worn or fidgeted with.

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The next day is a Saturday; she wears the ring to the Avalon and is again only an ordinary amount of careless with it while she sits on a park bench working on a durability diagram and eats lunch at the Chinese place and so forth.

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It persists in behaving itself when she checks.

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She escalates to dropping it on the sidewalk, at some point when nobody's looking.

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It bounces. It still works when she picks it up.

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Brenda buys good materials. She goes back to working on the durability spell, with occasional breaks from stoichiometry to work on the incantation. When French ceases to be sufficient as a brain break, she walks around a bit. She has a general sense of the layout of the Avalon by now, but hasn't really seen most of the places in it aside from the library, the park, some restaurants, and Brenda's and Xavier's houses.

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The Avalon has an arcade, a bookstore, a playground that looks like a poster for universal design, a community center currently in use for a lecture on Zen philosophy, a library, a professional-sized kitchen people can buy or subscribe for access to, a post office right near the entrance, stores which mostly have pretty limited selections plus ways to make special orders, a co-working space, a little park including a generic sports field in which some mad magical variant of polo is ongoing, a barber/groomer, a council building, a small black box theater advertising a run of "Cats" showing in the evenings and a few movies at various times during the day, a fortune-teller, and a one room schoolhouse.

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. . . Margaret plays on the playground for a bit. Call it more wear-and-tear testing. She goes home before it's dinnertime, though, and by Sunday afternoon she has a draft of a durability spell ready. She's still following the "wait two days and check everything over" procedure, of course, and the incantation isn't quite done yet, but she'll be able to test it before game night rolls around. The incantation translates to "Make all components of this ring durable and strong against damage; let nothing break or alter them." 

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Casting this spell does not kill her at all!

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But does it make the wire of the ring harder to scratch up?

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Yup, she can't get anywhere on that with the tools available.

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She tries scratching the stone with her pliers, too.

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Nope!

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Excellent! Just for completeness, when her parents are in bed she'll take it down to the unfinished basement and whack it with a hammer, trying to break the stone. (Any warrantee she offers is not going to cover hammer-smashing, but she wants to know anyway.)

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Her hammer bounces off and the ring goes flying into a pile of basement junk!

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Whoops! Time to go fish it out. Maybe it's under the spare garden hose.

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Yeah, there it is, totally unharmed.

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Wow. She continues to love this magic system.

(Sadly, she is too ignorant of popular culture to make the obvious Lord of the Rings reference, so the narration is just going to have to allude to it.)

Does it still turn her invisible properly, after all that?

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Yup!

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Great! Except now there's nothing to distract her from the fact that she still has to figure out how much to charge. She goes back to the critter corners of the internet, and looks at all the enchanted object prices she can find.

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Luck charms go for anywhere from seventy-five to seven thousand dollars. Vintage stuff and less popular oddball items are more expensive.

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Hmm. Maybe eight hundred per, with durability and a warranty costing an extra two hundred? She can raise or drop prices later, if she can't get buyers or gets so many buyers she and Brenda can't keep up. She brings the (banged-up, scratched, amateurishly rewired, but doubly magical) ring and a few copies each of the invisibility and durability spells to Dungeons and Dragons. Onward, to get that box back to its rightful owner and maybe find out what's in it!

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They get the box back to its owner! It turns out to contain a copy of the text of a prophecy which sure sounds like it could be what the cultists are reacting to!

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Well, the description of the people who are supposedly destined to bring peace to two feuding cities could be said to match their party, but only if you interpret that one bit in a rather implausible way. It's probably not about them. What were they even doing before this whole mess started?

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Escaping the desert. That's handled now. Joseph's character is spooked about the prophecy and attempts to suggest that the party hare off to his home country to do some things mentioned in his backstory.

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On the one hand, bringing peace to two feuding cities is hardly the worst way they could be spending their time. On the other hand, if the prophecy is about them, it'll come true regardless, so why not hare off to Joseph's character's home country? Margaret is fine with whatever everyone else wants to do.

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Xavier isn't dropping any hints one way or another, so off they go to Joseph's character's country to let him pay the orphanage that raised him a bunch of his share of loot.

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Margaret's paladin approves of this sort of thing, and chips in some of her own loot too. Also if any of the orphans are down a few HP, she can heal now. Of course, they have to get there first.

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Wandering monster! And end session.

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And thank Xavier for another fun session and follow Brenda outside. "I have durability figured out, now."

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"That's... really fast, I'd been assuming it took months to do anything."

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"It gets easier with practice." 

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"It does?"

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"Yeah, spell design is a lot like a math puzzle."

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"I don't find math puzzles that much easier after practicing them. Maybe you don't mean Sudoku?"

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"Maybe a bit like sudoku? More like those chemistry problems where you figure out what ratio of reagents will produce some product."

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"I never took chemistry."

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"Oh, hmm. I could show you a diagram, if you're curious. I'm curious about what Avalon schools are like, actually, other than "small"."

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"Small and pretty limited. They could get us books, but they weren't spoiled for choice on teachers. They try, but they don't always know what they're doing or what they're talking about very well."

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"I've heard there are colleges that do internet classes. Maybe someday there'll be internet high schools."

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"There are, but I think they ask too many questions."

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"Figures. School bureaucracies are like that."

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"Yeah, my grandma says it used to be different but they didn't have the internet so it was still worse."

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"I wonder if you could have some sort of setup where kids with medallions pretend to be kids without medallions during the sign-ups or something. But if there was a way to make that work people would probably already be doing it."

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"Yeah, probably there's some reason it'd backfire. Maybe people'd get arrested for fraud."

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"Ugh, probably. The horrible crime of getting a high school education."

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"No, I mean the people posing as us."

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"The horrible crime of getting someone else a high school education, then." She sighs. "It would be so nice if critters could just exist openly, but it's just too dangerous to try."

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"Yeah." Sigh. "I mean, it'll probably happen eventually. The security's hardly perfect. But we're all kind of scared about it."

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"Yeah. Maybe telling trusted humans one at a time, trying to control it . . . but you trust the wrong person one time and you're in trouble." She's not at all talking about the problems with hiding being a dragon, nope, not at all.

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"Yeah. And like, to a point you can be like, ha, nobody would believe you, but if they know where to find you and they have even one friend who'll follow them somewhere..."

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"Yeah. And cameras are getting cheaper all the time, and you can say a photo is fake but some people will say it isn't."

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"Yeah. And you can say they altered the picture but there's just all these chances for things to line up, you know?"

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"Yeah. It's scary, thinking the secret will get out eventually. And I can't think of any way runecasting could help, except maybe reinventing medallions."

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"I guess how much that would help would depend on whether there's a reason they can never work for some species."

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"There's so much that isn't written down, or isn't written down where I've been able to find it. Stuff that someone must've known at some point but now nobody does."

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"I wonder how it all got lost."

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"Maybe some of it got lost in the war, wars are pretty chaotic. Or just critters not telling their human-looking kids anything, not giving them medallions, and then dying with a head full of knowledge they never wrote down."

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"Maybe."

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"Did you learn about critter history in school at all? All I know is from random library books."

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"They do a little, but not a lot. Most of the critter history is small scale stuff you can't justify putting all of into a class, and if you only do some of it some people yell about speciesism."

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"Makes sense, I guess. Now that you mention it, world history has kind of a similar problem. Too much history to teach it all, just teaching some of it leaves people out."

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"Yeah. So they teach American history, and even Massachusetts history, but if you try to teach the history of this Avalon - well, it's just so small..."

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"Right. And you can't talk about what critters in general were doing during some part of American history because it's so disconnected, and different critters were doing different stuff."

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"Exactly. It's not even like, uh, black history or whatever, where there were movements, and public figures everybody knew were black."

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"Right, there are historical figures who nobody is even sure if they're part of critter history or not."

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"Yeah."

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"I should go home soon. Is there anything you need from me for the website yet?"

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"I don't think so."

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"Okay. You've got my email; let me know if there's anything you need or you get the rings ready."

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"Do you want any special kind?"

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"I did some tests on the one you gave me and it should work fine. If the stone gets scratched or the wire gets scraped up it stops working, so if you don't want them enchanted for durability you might want to use sturdier materials. Speaking of which, do you want that copper and amethyst one back? It's pretty beat up but still in one piece."

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"I guess I could put the amethyst in a new setting, how bad is it?"

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Margaret fishes the ring out of her backpack. The amethyst has a couple of scratch marks on it, but they're both on the same side such that they could potentially be hidden by a setting.

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"Yeah, I can turn it around and put it in something new."

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"Oh, um, now that I think about it you might have a hard time with that, I enchanted it for durability after I scratched it and I don't know if you'll be able to get the wires off the stone. Try it and tell me how it goes, I guess?"

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"...okay."

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"Yeah, sorry, I didn't really think about how to take the durability enchantment off. I should start on a disenchantment spell."

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"I mean, it probably won't matter most of the time."

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"Probably not, most things if I want them to be durable I'll want them to be durable for a long time, but there are lots of ways I could end up with something enchanted that I would rather not have enchanted forever and don't want to damage to get it disenchanted. So a counterspell would be a good thing to have."

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"That makes sense."

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"Yeah. I'm going to go home and get some sleep; I'll start on the counterspell tomorrow."

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"See you later," says Brenda, and, impulsively, she tips forward to hug her.

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Hug! How nice.

"See you!" She scampers off home.

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The next day she gets enough homework that she hardly has time to think about the counterspell diagram, but the day after she starts with "control" and "reverse" and starts cancelling.

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Brenda writes to say that she has a site design outlined, here's a screenshot, it can go up when there's any stuff to list for sale and they can pay for hosting.

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Margaret writes back that the screenshot looks awesome, and works on writing copy for the site in between working on the incantation during the two-day breaks between safety checks. She doesn't get all the lines and rune positionings of the counterspell to a place she's satisfied with within the next week, but she does get the incantation done and the site copy written. The incantation goes something like "Remove all magic from this item, leave it ordinary and without power." The site copy says that she is selling custom rings of invisibility for $800, with durability and a warranty for another $200, and that anyone interested should put their preferred semiprecious stone and wire types in the form and PayPal the money to enchanted_jewelry@hotmail.

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Brenda writes:

I can also do custom styles, I can put up pictures of some I've done before so people can be like "that one but with malachite" or whatever, and tell me if they want jewelry to go on a different body part?
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That would be totally awesome!

She adjusts the copy to take this into account.

She also finishes the disenchantment diagram, and tests it on a generic glowing pebble. Speaking of which, is her first ever glowing pebble still doing its kryptonite impression in her desk drawer?

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Yes it is.

Maybe a little dimmer.

Her disenchantment works.

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If her enchantments wear off in a matter of months, that's a problem. Maybe it'll help that the rings won't be on all the time. Or maybe it's like light bulbs, where turning them on and off makes them wear out faster. She enchants one rock to glow, and two more rocks to start and stop glowing on keywords, and spends dozens of hours over several days turning rock number two on and off several thousand times while reading a book. Rock number three sits around being turned off.

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It appears to help when something is on less, at least in terms of rock luminosity.

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She tweaks the website to say that if the enchantment stops working any time in the first two years you can send it back and get it re-enchanted for free. Probably nobody is going to want to be invisible 24/7, but if they do she will endeavor to let them. Did the rock that was getting turned on and off a lot fare better or worse than the one that was on all the time?

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On all the time is dimmer than off-and-on.

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That's good. She eventually remembers to email Brenda:

I have disenchantment working; if you want me to disenchant that ring so you can recycle the stone you can bring it to game this week. Or did you get anywhere on disassembling it as-is?

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It won't budge. Can I ask a Nemean I know for help?
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Go ahead; I'd love to learn more about how it holds up to various stresses.

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I mean can I explain to her where it's from?
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She takes a bit to respond, but eventually says,

Yeah, you can. Keeping it a secret is kind of silly; it's not like runecasting is a crime. I just sort of got into the habit of hiding my interest because I didn't want people telling me I shouldn't try to learn it. But if I'm going to be selling things I should relax about it.

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Later:

She bent the wire enough to get the rock out and once it popped the wire was geeshed into something like a souvenir penny. Nemeans! I'm coming up with a design that'll hide the scratches now.
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Wow! I whacked that thing with a hammer and the hammer got the worst of it. Note to self, don't mess with Nemeans ever. I kind of want to see the mashed wire if you didn't throw it out. And the new ring design, when it's done; I bet it'll be clever :).

How are the rings for you and your grandmother coming? And does your grandmother in fact want one?

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I still have it, it's all yours.

Grandma does want one and she'll pay full price for it. I'm making her a bracelet, but for mine I want to use one I had already, I've delisted it. It's my favorite and happens to be my size.
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She writes

Bracelet should be no problem. 

but doesn't actually send it, because now that she thinks about it that might not be true. She makes a hasty chain-link bracelet out of a dozen twist-ties (if her parents notice the sudden shortage of twist-ties in the "random useful things" drawer, they'll believe her extremely plausible claim of "sudden need to fidget") and hits it with the durability spell. Do the rings still move relative to one another the way a bracelet ought to, or is it now a single rigid mass?

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They aren't stuck together; it can be a chain.

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She disenchants it, opens one of the rings, re-enchants it for both durability and being an invisibility item, and tries to re-link the opened ring into a complete bracelet.

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Once durable, it won't bend into a link.

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She deletes her previous draft and writes 

What kind of bracelet is this? I'm not sure how the durability spell will interact with clasps.

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It's a bangle, it's supposed to slip on and off. But that's good to know!
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Bangle should be easy. If you make bracelets with clasps, can you bring one to game so I can test it? Or I can try to find something at the dime store. 

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I've done clasps, I can bring in a few different kinds.
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Thanks! Wouldn't want to offer something I couldn't deliver on.

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And at D&D Brenda brings a few things with clasps - a lobster clasp and magnets and a spring ring and a barrel clasp and an S clasp and a slide lock. "I didn't make this one," she says of the slide lock, "it was a present. The others I was experimenting, I mostly use spring rings because they're cheap and homemade S clasp sort of things when I want a more uniform look."

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"Awesome! I don't want to try to split my attention between magic and game, so I'm just going to put these aside for now." She sets them on top of her backpack and grabs her dice.

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They reach Joseph's home country and find that it has undergone some political turmoil since his departure; they mostly fact-find about that at Joseph's character's direction, with a detour to kill a pack of monsters that are besieging a small walled town en route.

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Margaret enjoys the monster-killing some and the fact-finding even more. Xavier does a good job of subtly revealing which contending entities are regarded as legitimate by which other interests.

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He'll appreciate that if she mentions it! Ultimately they resolve Joseph's subplot.

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She does mention it, once the setting is over. Then she asks Brenda, "Do you want these back tonight, or can I bring them home and test them tomorrow? I only have enough papers on me for a couple of them."

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"You can take them home, it's fine."

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"Great, thanks. I shouldn't need to do anything that might damage these ones, just make sure I can still clasp and unclasp them with the durability on. See you next week!"

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"See you!"

"Durability?" asks Sanjay.

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She turns toward Sanjay but mostly looks at the floor.

"Yeah, I'm, uh, enchanting some jewelry for a little online store; I can do durability and turning people invisible. Uh, the jewelry is durable, I mean, it doesn't make the wearer any harder to injure or anything."

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"- you can do turning people invisible?" asks Sanjay.

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Shy smile. "Mm-hm. Either as a one-off that lasts about twenty minutes, or with a ring or whatever you can use to turn it on and off."

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"I didn't think anybody knew how to do that anymore," said Sanjay. "You hear about people dying mysteriously surrounded by runes."

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"There are a lot of required safety precautions and stuff. But I promise not to die, mysteriously or otherwise."

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"That's not really something you can promise," Sanjay says.

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Sigh. "Yeah. If you could make yourself unkillable just by promising to live, everybody would do it."

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"She's being careful," Brenda tells him.

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"I am."

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"It's your life," says Sanjay, but he looks uneasy.

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"I didn't mean to worry you. Sorry."

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"I'm not going to lose any sleep but it's honestly more dangerous than getting a motorcycle, you know that?"

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"Yes, but a motorcycle won't help people as much as I think I can with magic. There are things worth doing that magic is the best way to do."

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"I get that turning invisible could be a big deal -" begins Sanjay.

"Not really, you don't," says Brenda.

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"We'll just have to see how far I can get. Even if invisibility is all I ever dare to do I think it will have been worth it so far." (She's not going to bring up the healing until she has a reputation from the invisibility rings--who in their right mind would trust a self-taught sixteen-year-old to do medicine?)

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"Okay. I have to go, bye," says Sanjay.

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"Bye! See you!" If nobody else has questions for her, Margaret will leave as well.

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She is free to go.

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And now she has all these bracelets to experiment on: a lobster clasp and magnets and a spring ring and a barrel clasp and an S clasp and a slide lock. Each one gets opened, enchanted for durability and continuous glowing, and then clasped and unclasped, one at a time. Do any fail to clasp or unclasp easily, or stop glowing when they do so?

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The barrel clasp, slide lock, and magnets work fine. The others won't move correctly when they're enchanted for durability.

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She writes Brenda: 

Lobster clasps, spring rings, and S clasps all don't work right with the durability spell on them. If we want to have those as options I might need to do the enchantments on just the rest of the bracelet before you put the clasps on. Or we can just do bangles and magnets and barrel clasps, keep it simple.

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I vote simple. What about slide locks?
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The slide lock works too, if you want to start making or buying those.

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I don't know how much of a cut I get for materials.
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What sort of range would you charge anybody else for custom bracelets? I was figuring I'd pay your normal rates plus like a consulting fee or something, if that seems fair to you.

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It depends. A simple design without any expensive stuff in it would be like thirty to forty bucks, but I sold one for a hundred and twenty once.
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That makes sense; I guess we'll see how elaborate people want their invisibility jewelry. Feel free to charge me extra for having weird clasp requirements. And I figure I owe you a hundred or two for website help, if you're okay with waiting until your grandmother pays me.

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I can wait. Do you want me to teach you to update it yourself or do you want me to keep doing that?
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I'd like to learn to update it.

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Come over whenever and I can show you how I made it and email you the files, then, and when there's hosting money I'll show you how to make changes.
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How does 11 AM on Saturday sound?

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Works for me!
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Great, I'll be there.

She is there at 11 AM on Saturday, with the various bracelets (all disenchanted).

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Brenda takes them back and walks her through the simple HTML on the site.

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She's a quick study.

"I wonder what I should work on next. Maybe healing, but that's potentially harder to turn into an item."

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"Is it? How come?"

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"More of the flexibility is in the incantation, is the sense I get. And casting the same spell a bunch of times does more than casting it once, but I don't know if activating an artifact a bunch of times would do the same thing. I could try it."

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"Huh. I don't know what to make of that."

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"Yeah. Also I'd be worried about unexpected behavior, I've never healed anything except bugs and a couple of cats and dogs and there are just so many weird things that can happen with biology."

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"Where did you get cats and dogs that needed to be healed?" asks Brenda dubiously.

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"My mom's a vet, I snuck into her office and healed a couple of broken bones and stuff. I tried on bugs and a little cut on myself first. All the cats and dogs ended up better off than they started or I wouldn't even be thinking of doing more healing, promise."

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"I dunno, they might - get cancer in two years or something."

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"Yeah. So you can see why I don't really want to do healing items. Lots of places on the internet sell luck charms but I don't know if any of them work. I could try making a Bag of Holding, that would be cool."

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"That would be really cool - is that really something you could do? Some Avalons are bigger on the inside, but that's different from a bag."

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"One of my textbooks has something described as a 'space warping spell', but I haven't analyzed it yet, so, maybe? It's more of a research direction than a defined project, it might be I can only make people's closets bigger on the inside and not do something portable, or whatever."

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"There might be a reason why Avalons are bigger inside but the houses aren't."

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"Yeah, maybe you need a certain minimum volume to start with. Or it does something to the walls so if you did it to a house it would make it harder to have plumbing and ventilation and things."

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"What I meant was maybe you can't put them inside each other."

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"Ohhhhh, yeah, that'd do it. Better try putting a small bag of holding in a bigger bag of holding--or better yet, throwing one into the other from a nice long distance--before bringing anything to the Avalon. And looking in the library for anything on space-expanding magic before any of that, so if anybody bothered to write it down I can find out that way."

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"Yeah, you need to be really careful with anything that might wreck the Avalon," nods Brenda.

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"Yeah, I'm definitely going to be starting with, like, grocery bags. Something that I don't care if it catches on fire or gets sucked into another dimension or both. I really want a bag of holding but space-warping sounds weird."

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"Sucked into another dimension? Could that happen?"

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"Probably not, since it's just warping the space in this dimension, but part of doing magic--or anything else--safely is thinking about weird things that could go wrong and then making sure they don't."

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"How do you prevent things from being sucked into other dimensions?"

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"Checking the spell over carefully to make sure it doesn't have any unexpected bits, and making the incantation very clear about how I want it to work."

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"I guess that's all you can do."

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"Yeah. Plus the more normal kind of precautions like not doing unfamiliar spells on anything you care about."

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"But you can't really help doing them near things you care about."

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"Yeah. I've never had a spell affect anything other than the specific thing I was casting it on, though, that's what being really careful with the diagram is for."

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Brenda nods.

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"Anyway, thanks for showing me how to update the website."

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"You're welcome!"

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Her next magic research session features the space-warping diagram. What are the main meanings in it?

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Space, control, size, and border.

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She does the same precautionary analysis she does on her own diagrams, and when satisfied she goes ahead and makes a stamp and checks that. She goes through various recycling bins and corners of the house for various sizes of unwanted cardboard box. She reads a couple books on relativistic physics, and finds them interesting but utterly unhelpful. She checks the library for anything on the civil engineering of Avalons--the space-warping itself and why it isn't used more widely, but also things like how Avalons handle plumbing and ventilation and any accounts of an Avalon being hit by an earthquake.

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Apparently no one knows how to do space-warping any more and it's getting harder to hide massive construction projects such as building houses in an expanded Avalon anyway. There have been earthquakes affecting the San Francisco Avalon that she can find out about easily but the Avalon doesn't appear to have been more affected than anything else. It's understood to be lost magic. With a lot of digging she can find someone claiming that it took a full minute to incant the space-warping for the Mexico City Avalon space in somebody's diary.

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Nobody knows how to do it anymore, and yet there's supposedly a diagram for it in this textbook? Runecasting as field of study continues to be a mess. If this diagram doesn't turn out to be somehow useless, Margaret thinks, she might need to talk to someone in the Avalon government and ask how much need the broader critter community has for more Avalon space.

The claim that an incantation once took a full minute is actually heartening; the descriptions she had previously seen said "one or two sentences" and she had worried that there was a length limit. If there isn't, then a lot more detail work can get stuffed into an incantation than she previously thought. To test this, she spends a day composing some extremely flowery French, then gets out the making-things-glow diagram again, and yet another rock. The incantation she says over them is technically one sentence, but one it took her well over thirty minutes of pronunciation practice to be confident in. It goes on for a solid forty seconds about the fact that this rock should be made to glow, and adds with the last word that the color of the glowing should be purple.

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And lo, a purple-glowing rock.

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The purple rock is grinned at and disenchanted. And if the same monologue is rephrased into four more reasonable sentences?

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That also works.

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She knows from her early water temperature experiments that you can't trivially get an unlimited amount of fine control just by incanting about it, but for something like space-warping she wants all the control she can get. She enchants a bunch of different rocks to glow purple with the simple non-rambling incantation, and without specifying an exact shade. Do they end up all the same color, or is there visible variation?

(At this rate, Margaret think it's pretty likely that Brenda will finish the ring and bracelet she's working on before Margaret gets around to actually warping any space. That's fine by her; the slower she goes the more opportunities she has to think of ways things could go horribly wrong and try to head them off.)

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Brenda notifies her by email a few days later that the bangle is done.

There is lots of variation in shades of purple.

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Excellent! Want to bring it to game? Or I can come over tomorrow if you'd rather.

Fine control trial 1: plain-language description. If she calls in the incantation for the rock to glow pale lilac rather than purple, does this restrict the range of variation or just shift it?

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I can bring it. The ring might be done by then too.


If she says pale lilac it'll do pale lilac; some of the pale lilacs are slightly bluer or brighter than others but it narrows the variance a lot.
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See you then!

Fine control trial 2: reading out a hexadecimal color code letter by letter.

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She can get a match for her chosen color like that!

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Every time? Awesome! It's weird that that's more repeatable than degrees Celsius though.

Trial 3: put an already-enchanted rock next to but not on the diagram paper and specify that the new one should match it in color.

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That works!

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This fine-control thing is a lot easier than she thought it was going to be! Hopefully folding space will be more like lighting up rocks than like heating and cooling water in whatever way matters.

Trial 4 is matching "the shade of purple I'm thinking of". This requires a detour to get good at really consistently visualizing a specific shade of purple.

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That one doesn't work. There's just as much variance in the purple than if she didn't specify at all.

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On the one hand, that means she can't skip lots of work with "do what I mean" style instructions. On the other hand, it might mean magic can't be used for hostile mindreading either. Probably for the best. 

(Also, it's really good that she has a disenchantment spell now, or she'd be drowning in glowing rocks.)

That's all the science she has time to do before game night rolls around.

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Brenda presents her with the bangle and the ring in little faux-velvet bags.

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"Excellent, thank you!" Everyone else is here already--a consequence of most of them living in easy walking distance while she takes the bus--so she adds, "I'll deal with those once we wrap up."

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"You can just take them home if you want."

No one else finds this exchange particularly notable.

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"That works too." Time for gaming!

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They game! The campaign looks like it's tying up its loose ends and might end next session, but this session it wraps without concluding. They level up.

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Looks like she won't get far enough to get a magical angel horse. Alas. She updates her character sheet and heads home.

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The next day she enchants the jewelry.

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Her spells go off just fine.

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She takes some pictures, and a video of herself turning invisible and re-visible, for the website.  Then it's time to email Brenda.

I got the jewelry enchanted! Want me to bring it over?

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Yeah! Is this a good time for you to show me around outside?
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Sure! I've got a couple hours.

She'll have to do her seventh period homework during first period, which she hardly ever has to do even with all the magic research, but that's alright. She heads over to Brenda's place.

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Brenda's tail is fidgeting around with excitement! "Hi!"

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"Hi! Here's your ring, and I've got the bracelet too." She hands over the former. "Is your grandmother home, should I drop this off now before we head out?"

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"She has her own place, I can give it to her. She wrote a check, what's your full name -"

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"Margaret Peregrine." She spells it, gives Brenda the bracelet. "So is there anything you want to see in town in particular, or should I suggest stuff?"

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Brenda fills out the check from her grandma and hands it over. "You should suggest stuff probably, I don't know what's nearby or that an invisible person can get into."

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"The park is pretty quiet in the evenings, and shouldn't be any less nice if you're invisible. There are restaurants that do takeout, but honestly the ones in the Avalon are better. We could go see a movie, we could wander around and window-shop . . . ."

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"Window shopping sounds great, if it's not so crowded that people will step on me. The park sounds great too."

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"It's not the weekend, we can probably window-shop just fine. If we leave now we can watch a bit of the sunset from the park first."

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"Oh," says Brenda softly, "oh, yeah, I think that would be nice."

She puts on her ring.

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"Maybe you should be invisible from here to the exit, too, so I can get some practice not stepping on you."

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"Okay. It's - I know it's cesser to go visible, remind me how to start being invisible?"

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"Cacher." (It's pronounced KA-shay.)

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"Cacher," repeats Brenda, and she's invisible.

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Eeee she's invisible

"Alright, off we go!" She heads out, focusing on her hearing and trying to proceed through the door in a way that makes it look totally normal that she's holding it open for a few seconds behind her.

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Brenda slithers after her!

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Walk walk walk toward the exit from the Avalon. They really should have looked up whether this was against Avalon laws. The next time nobody is paying her any attention, she asks softly, "Is this illegal?"

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"...only if I get caught?"

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"By, like, a human, right, not by the grumpy guy who hangs out at the door. Though ideally not by him either."

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"Right, only if I get caught by a human."

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In that case, full speed ahead. Maybe a little less than full speed if not being able to see herself slows Brenda down a bit.

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It doesn't seem to!

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Then they reach the exit pretty soon. Margaret behaves exactly as she always does.

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They meet no suspicion from the door guard!

"Eeeeeee," says Brenda in a small voice once they're out of his earshot.

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Discreet thumbs-up in the direction of the "eeeeeee" and turn towards the park. The sun is just starting to go below the horizon.

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Brenda slithers along otherwise very quietly; you could mistake the noise for a windbreaker swishing against itself.

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Whereas Margaret is making her footsteps slightly louder than usual. They get to the park without doing anything that would make someone blink.

The park has some trees, and a lawn, and a small basketball court, and a pond with benches next to it.

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"It's so pretty here," Brenda murmurs, when they're away from prying ears.

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"It really is, especially in the evenings," she answers, just as softly. The sky is a dozen different shades of pink and gold, and the pond is too. 

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Brenda watches the sun set in silence till it's dark.

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Between magic and school, it's been a while since Margaret has spent such a long time watching the world around her. It's nice.

Once the sunset is finished, they can walk towards the more densely streetlit areas of town and look at some stores.

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Well, "walk".

It's hard to tell that much about how Brenda's feeling since she's keeping quiet and invisible.

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It's hard to be a tour guide when neither you nor the "tourist" can talk or make obvious gestures, but she'll do her best to lead Brenda past places she might find interesting and subtly point them out. There's the art store with its harshly painted facade and window display of coral beads and chalk; there's the fish market with piles of fish and a tank of live lobster; there's the garden store with lots of potted plants on display.

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Occasionally Brenda touches her arm to indicate that she wants to linger somewhere a bit longer - the art store in particular she stares into for a while.

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Margaret kind of suspected Brenda would want to stare at the art store! She will let herself be guided and avoid flinching when touched unexpectedly and stand so that people moving to avoid her will be directed away from Brenda.

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Brenda manages not to trip anyone in her coils. Eventually she taps Margaret again to signal she's ready to move on.

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Then on they shall move. There's the elementary school Margaret went to, and a bus station, and someone walking a large fluffy dog, and a bunch of posters about the joys of not littering.

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"I wish I could pet the dog," whispers Brenda.

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Solemn nodding. Possibly also some scheming, in the form of wondering if the animal shelter will let her borrow a dog for a day without asking too many questions. 

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Brenda does not make any ill-advised dog-petting attempts.

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Brenda is a sensible person. Margaret doesn't pet the dog either, to avoid rubbing it in. More window shopping?

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Yup!

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Street with nice sidewalk mosaics! High-end clothing store with mannequins wearing utterly ridiculous outfits! Toy store with a Lego Rube Goldberg machine and posters advertising glittery slime!

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When there's no one by: "Sometimes in school we'd have nearly that many Legos all in one place and make huge things with them."

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Massive grin. Very quiet "Nice."

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"It was good, yeah."

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Probably not much novelty value in the bakery, the hair salon, or the dentist's office, though it's quiet enough that Margaret could probably score Brenda a cupcake if they were a little more audacious. Maybe she'll like the pretty church with the stained glass window, or this street with lots of big trees on it. Unfortunately the woman who feeds the pigeons has gone home already, so she can't show off the legendary pigeon cloud.

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Brenda enjoys everything they see, though it's quite dark and hard to make out some of the sights as well as she'd be able to in the daytime.

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Yeah, it's getting on time to head back to the Avalon. Maybe they can do this again sometime when they have the light for longer.

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Brenda doesn't complain when they circle back to her home.

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If the guard asks why she's coming back again, she forgot her notebook. But he probably won't ask.

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It's a different guard now anyway. She doesn't ask.

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Then once they're back down into the Avalon proper she can turn towards the sound of Brenda's slithering and say "That was fun!"

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"Cesser," says Brenda. "It was! It was kind of overwhelming but it was so great!"

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"I'm so glad you enjoyed it! Did you have a favorite thing?"

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"Art shop, definitely. But the toy store was pretty neat too - like, we have a toy store, but it's tiny and mostly does individual orders."

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"The art shop is pretty nice, yeah. I should go home, it's really late. Maybe we should do this again on a weekend when the sun is up."

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"I'd like that. Maybe after a few more times I'll be up for going alone, or just with someone to open the door the once, depending on guard policy."

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"That would be good. I'll get the website hosting set up, and I guess I'll see you at game!"

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"See you! Thank you so much!" And Brenda hugs her, grinning ear to ear.

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Margaret grins and hugs her right back! "You're super welcome! Bye!"

She wonders the whole way home how Brenda would react to hearing that she was a dragon. She kind of expects to lie awake in bed pondering the question, but it's late enough that she passes out immediately.

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Brenda, having heard no such fact, cannot help her with this curiosity should it reassert itself in the morning.

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The next day she gets her seventh period homework done by the end of third period, and sets up web hosting in the evening. She's still wondering about Brenda, but at least now she can also wonder how long until someone finds her page and buys a Something of Gyges.

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She has nine orders by the end of the day. Maybe Brenda's advertising.

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Oh yikes. Maybe Brenda had better stop advertising if she ever wants to do anything other than make jewelry. She sends her the order information, plus "if you're swamped I can raise prices going forward, I don't know how much time you have."

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I have some backlog inventory for people who aren't picky and I can put in more time! You might need another jeweler if it gets to be a huge waitlist.
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When do you think you'll have this batch done by?

She raises the price for invisibility to $2800 (durability can stay at $200) with a note that it doesn't apply retroactively, and stamps off enough papers to cover all the orders she has so far.

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Looks like only two custom, I can have those by tomorrow. I can quit my day job!
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Nice! I went ahead and hiked prices, but it's possible word of mouth will cancel that out. Capitalism is great but it's pretty complicated.

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I'm sure eventually you'll find a good price point for how quick I can churn stuff out. Are you going to be swamped or is it fast now you have the spell worked out?
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Doing the spell is pretty fast; I won't be the bottleneck unless you buy a factory.

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Are you going to come by any time before D&D or should I just have stuff for you then?
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I can come by on Sunday and grab whatever you've got by then, get them in the mail a bit sooner. I didn't promise a specific shipping time on the site, but I'd like to be fast.

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Sounds good to me! You won't be able to ship till Monday though.
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Yup. Enchant them Sunday evening, bring them to the post office Monday after school.

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I'll have the generics for the non-picky people and the custom ones done by then :)
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Awesome!

She drops by on Sunday around noon.

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Brenda has some inventory pieces and the two custom pieces bagged and labeled for her!

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"Excellent! Say, it'll only take me about twenty minutes to enchant these and I have all day; do want to go walk around town again with better lighting?"

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"Ooh, yes please!"

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"Anything in particular you want to see? We can go anywhere we went last time, we can go to the library, we can probably see a movie if there's anything you think sounds good playing."

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"A movie seems like a waste of going outside, honestly - I'd like to check out the library though!"

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"Yeah, it's bigger than the one here and there are plenty of areas of just shelves where you can probably browse without anybody seeing a floating book. And I'll be able to check stuff out for you if you find anything you want to read all of." 

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"That would be really great! We have interlibrary loan working, but browsing is different, you know?"

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"Definitely, sometimes I have no idea what I want until I see it."

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"Maybe when enough people have Gyges jewelry we can do a bus tour and pretend the bus is mostly empty."

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"That sounds awesome. We can find someone with a medallion who knows how to drive busses, and I can sit there pretending to be one of like three tourists but actually the bus is full."

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"Exactly!"

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"You have excellent ideas. Let's go to the library!"

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They go to the library. Brenda browses and writes down titles and picks out some things she feels like she has to take home today.

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The stacks are mostly empty at any given time; Margaret can whisper occasional recommendations and carry the books Brenda picks out and eventually check them all out, plus one or two for herself.

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Brenda can carry the books, since they will turn invisible when she picks them up.

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"I specifically put that feature in for this exact sort of reason and then forgot I had done it, wow am I silly." she mutters.

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Brenda giggles as quietly as she can.

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If anybody hears the giggle they assume it was Margaret.

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And eventually they go back inside. Brenda hugs her again.

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Margaret hugs her back. "I'm going to grab some lunch at the Chinese place before I go home; want to come along or shall I leave you to your books?"

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"I'm down for Chinese!"

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"Cool! I like the idea of hanging out while actually able to have a conversation."

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"It does have some advantages," says Brenda.

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They start off for the restaurant. "So what did you end up getting books on? I saw the covers while I was checking them out but I didn't read the jackets."

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"Sequel to some stuff I like and didn't realize it had a sequel out, one on jewelrymaking, one on French history, one on golf - I've seen golf on TV but I'm curious what someone trying to fill a whole book about it has to say."

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"Yeah, I know everything is interesting if you get deep enough into the details, but I'm not sure how anyone brings themselves to look that deeply at golf when there are so many other things. History is cool, though."

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"Well, if there's anything neat in the golf book I'll tell you."

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"Thanks. Is the history book on any particular subset of French history?"

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"One of the revolutions. The Pimpernel one not the Les Mis one."

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"That one was a mess. Such good intentions, and it ended up as awful as any other war."

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"Yeah. ...I mostly know about it from the Scarlet Pimpernel."

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"We had it in World History but only for a couple days, and I haven't taken European history yet. Did your history classes cover the Extinction War at all? I've seen references to it in library books but of course I never learned about it in school."

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"Uh, I think it was mentioned but wasn't even a whole history class, it's not like we know a whole lot about it from the historical record, and the participants are, y'know, extinct. I did read what the library had on it one time. Sometimes people mutter about it if something looks like it might turn into a whole feud thing?"

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"I wonder why the historical record is so terrible. Most wars have way better records, and not *everyone* involved died."

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"Most wars aren't between, like, people whose existence is secret."

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"Yeah. As far as we know, anyway, there could be aliens living on Earth having secret wars and we could be as ignorant of them as humans are of us. Once you know there's one global conspiracy it starts seeming less implausible that there are two."

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"...huh, I never thought of that, but I actually think that would be really cool? There could be aliens, and fairies, and time travelers, and sliders, and wizards. Non-runecaster wizards, I mean. All not knowing about each other. Except there's a lot of critters who seem human and don't find out till later - so if any of the others ever met a human someone would know two things -"

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"Somebody knowing two things doesn't mean they'd tell them about each other, though. Like . . . maybe the other group is really tiny and they're worried telling critters about them would be just as bad as telling humans. Or the other group is sketchy and there's a risk they'd tell humans about critters or something. And then there'd be a person stuck with multiple layers of secrets."

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"Oh, huh. I guess. This is starting to sound like a book premise. The problem is most people who can write don't write about how critters really are, 'cause, you know, can't publish very far, but maybe somebody'd do it as a writing exercise?"

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"I don't know anything about fiction writing, but it does sound like a fun idea. Especially if you go full 'everything but the kitchen sink' with it--aliens, fairies, surviving colonies of dragons and sphinxes hiding from each other, wizards, psychics, all at the same time."

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"Ooh, psychics."

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"The psychics and the wizards would probably have the easiest time noticing any of the others. The fairies would have either the hardest time hiding or the easiest depending on whether they had a fairyland to hide in."

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"I was assuming either that or they're just really really small."

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"Yeah, they could be like bug sized and anybody who caught a glimpse of one would think they saw a butterfly. And then the aliens could be any of a dozen different ways, they could shapeshift or turn invisible or be hanging out in orbit and occasionally abducting people but not actually have a way to hide on the surface."

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"Yeah, like that. Lots of options."

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"Yeah. I have too much else going on to try writing a story, but maybe at some point. Or you could write it." They arrive at the restaurant and get seated, Margaret orders the peanut noodles.

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Brenda gets eggdrop soup and sesame chicken.

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"Now that I've got some money, I was thinking of getting a ring of my own. Can I put in a request for something with a green stone in it?"

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"Sure, is that as specific as you wanna be?"

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"Maybe malachite, if you have it? And silver wire? Your artistic judgement is better than mine, I'll probably like what I get better if I leave it to you."

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"Malachite and silver, you got it!"

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"Awesome." She digs into her peanut noodles.

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"You look kinda - lost in thought?"

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"I don't have any reason to think there actually are any aliens or wizards or fairies out there, but it occurs to me that in theory a dragon or a sphinx could have survived the war and had descendants who don't even know they're critters."

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"I guess, but it's been a long time, lots of chances for them to turn up. There's blank medallions that work for anyone whose species ever had medallions, that people try if nothing in the shop works."

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"Blank medallions? Now that's some impressive magic."

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"They're more expensive but I don't know if they were actually harder to make - it sounds that way to you?"

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"It could potentially go either way, depending on how exactly medallions work, but if it wasn't harder than I'd expect all medallions to be blank."

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"They might have been invented later."

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"Could be. Maybe I'll start looking into medallions after I've got space-folding sorted. Though that'll be a while, of course."

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"You're doing so much cool stuff, you must be a genius."

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"I think it's more that it's a really neglected field. All the actual geniuses are off doing other things, so there's all this stuff someone ought to be doing and nobody else is."

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"Why are they doing other things?"

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"Well, by sheer numbers, most people in the world who would be good at runecasting aren't critters and don't know about it. Then there are the ones who were scared off by the danger, the ones who were already into something else and decided not to switch, the ones who couldn't find any books on it . . ."

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"You found books okay, right?"

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She makes a wobbly "sort of" gesture with her hand. "Ehhh. I found some books, but there was a lot of stuff that should be in them and wasn't. I'd try to write a proper textbook myself, but I don't want to take responsibility for teaching anybody--what if I say something wrong and a student gets hurt, you know? Which might be why there are so few books today."

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"That sounds like a good reason, yeah."

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She can't add that her dragon magic might make anything she put in a textbook suspect, so she says "Yeah" and eats more peanut noodles and tries to come up with a change of subject.

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"Hey, do you like trivia nights? I sometimes go to them here."

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"I've never done a trivia night but it sounds fun!"

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"It's Wednesdays at Sid's."

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"Cool. Is it individual, or are there teams?"

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"Teams."

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"Nifty. I'll be there. What's the start and end times?"

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"Eight to ten!"

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"Great. I'm about done eating, I think I'll head home and get this stuff enchanted. Your paypal email is the same as the one we've been using, right?"

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"Yup!"

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"Awesome." She pays for her food and heads home to enchant and pay for the jewelry.

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Now the jewelry is magic!

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Once her parents are asleep, she puts on one of the rings and goes out to the backyard to fly again. Taking her real form in her bedroom at night is nice, but getting to move in it is a delight.

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Nobody notices her! She is not dissected by FBI agents.

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She leaves early for school in the morning and stops at the post office on the way. All the jewelry gets sent off with plenty of tracking, insurance, and probably-unnecessary bubble wrap.

Yesterday was a nice break, but after classes it's back to space-folding research. She thinks about incantation design while making a stamp of the space-folding diagram. It seems somewhat unlikely that this diagram is adequate to hide Avalons or Avalon-hiding wouldn't be called a lost art, but it's possible that what's been lost is instead the incantation or people's nerve. Regardless, it should work for smaller things.

Have any more jewelry orders come in at the higher price?

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Just two. Also there is an angry email about the price hike.

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Angry emails are probably part and parcel of running a business, or doing anything else on the internet. Unless it's from someone who already put in an order and doesn't realize that the price hike wasn't retroactive, she can just ignore it.

She forwards the two new orders to Brenda, hunts up an empty cardboard box, and measures its dimensions to be six inches every direction, then goes back to incantation design. 

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Brenda confirms receipt and says maybe they should get a joint email for order details to go to.

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The business email is already separate from her personal one; she can just give Brenda the password.

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She gets her incantation done and translated; it's French for "Make the inside of this box twelve inches deep without affecting the outside." She casts it on the box from across the room, with the box taped shut and the "in case of death" letter on the table.

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Nothing explodes!

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And if she goes over and peels the tape back and looks in there?

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The box is oddly deep! Twice as deep, in fact.

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She drops a pencil in it. If nothing unexpected happens, she picks up the box and dumps the pencil out.

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Nothing unexpected happens when she drops the pencil in.

As soon as she tilts the box, though, its visible interior twists dizzyingly and the spell breaks; it's six inches by six by six again.

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Well, that was rather nauseating. And also annoying. And hopefully due to a weakness in her incantation rather than a fundamental limit of space-warped volumes. She draws a line down the inside of the box from the top of one side face to the bottom, and goes back to French vocabulary. Dungeons and Dragons night rolls around before she has it done.

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The campaign ends with a tremendous party-splitting showdown; Xavier squirrels away Brenda, Cole, and Joseph in one room and Sanjay, Alec, and Margaret stay behind, with Xavier darting between rooms to adjudicate things and move enemies and try to reply before the other half has finished arguing about their next moves. He's pretty good at it. Finally they converge and defeat the bad guys.

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It's extremely theatrical and terribly exciting and the long time they get to argue about their moves lets them be more tactically sophisticated than they can usually get. Margaret is immensely pleased and says so.

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"Glad you liked it!" says Xavier. "Can I count on you for the next one? Starts next month, I need a bit to prep it."

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"Yeah, totally! Same system, different premise?"

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"Yup! And you can have right of first refusal on being the wizard this time if you want, Cole's going for a weird cleric prestige class this time - gonna start at level six."

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"Sure, I'll be a wizard! Hey Cole, tell me more about this weird prestige class!"

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Cole opens up the nearest copy of Complete Divine and shows her!

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"Nifty! How about you, Brenda, got a concept yet or still thinking?"

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"I'm gonna be a fighter," she says. "Level six is enough to come out of the gate with a few feats, I'm not sure about exact build though."

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"Yeah, I'm going to need to figure out specializations too." She packs up her bag and gets ready to set off.

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"See you around!"

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There's only one evening between game night and trivia night, but that's long enough to do a bit of magic research. She has a taped-shut box with a marker line on one inside face and a new incantation, translated from "Make the inside of this box twice as large in the dimension I marked along with ink, so that the inside of the box still approximates a rectangular prism but no longer approximates a cube and the line is twice as long, leaving the other dimensions and the outside unaffected."

(That incantation needed a lot of pronunciation practice, but by the time she first uses it for real she can recite it like it's her address. Her French teacher commented last week on how much her accent has improved from last year's mediocre baseline.)

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This spell works and doesn't disrupt if she turns the box over!

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Excellent! Obviously that isn't going to work for anything other than a pre-sharpied-on cubical box, but the point is to build up a sense of exactly what she needs to specify in exactly what terms. Next step is putting things in there: can she fill this box with a quantity of non-enchanted socks, pencils, paperback books, and other random bedroom items it could not have previously encompassed?

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She sure can. There is twice as much box in this box as there should be.

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Aaaand if she dumps it all out and stands well back and pitches a glowing pebble at it? (And goes and gets it when she misses, and pitches it again?)

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When she gets it in it lands like a normal object would.

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Except for how it's still glowing with magical heatless light, yeah? 

Hmm, where to go from here. Honestly she could probably get some nice wooden boxes and sell what she has, but there are a few directions worth expanding in. She writes up some notes:

* Directions other than depth (too trippy?)

* Expanding a magically durable box: either the safer order or distinctly not that

* Bags

     > various directions

     > transparent plastic bag, just to see what it looks like???

* Nesting 

* Ask authorities about population density

She spends the rest of the night reading what she can of a French geometry textbook she found online.

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It continues to glow, yes.

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Or it does until she disenchants it, anyway. She's taken to keeping the number of magic objects in her room to a minimum consisting mainly of Endurance Test Rock.

The next night is trivia night, so the ideas she adds to her notes while her classmates aren't looking have to wait.

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Brenda meets her there! They are not the best team present.

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Margaret tries her best but doesn't mind when they lose; she picked her team on the basis of it having Brenda on it and it fulfilled that criterion successfully.

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"They have these every week but I don't go every week."

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"I've got too much on my plate to go more than once in a while; this wasn't quite back-to-back with robotics club but it was pretty close."

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"I don't know how anybody comes to these every time they have them, honestly, they're fun but they'd get samey - like, the questions are all different, but everything else -"

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"Competitiveness? Excuse to hang out with friends?" Shrug.

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"Maybe some people are just really attached to having a routine."

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"I like the routine I've got but that's more that I like all the individual things I do a lot of."

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"Yeah, it's different. I'm gonna go get some fries, I didn't have enough dinner. See you later?"

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"See you later!"

Trivia felt like it took longer than it did; she's surprised to see when she gets home that she still has some time to spare. She re-enchants the box again the same as last time, except this time she takes careful measurements of the interior heights of all four sides first. What happens to the inevitable millimeter-scale differences when the box is expanded and then reverted?

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The discrepancies in lengths of box sides are twice as big, indicating that the whole thing has scaled.

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That's pretty neat. She fills the expanded box with wads of crumpled paper (exactly fourteen of them, as it happens), leaving the top open. Then she disenchants the box.

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Wads of paper fountain into the air. When she checks, one has clipped partly through the bottom of the box, embedding itself in the cardboard.

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Well that's extremely scary. Are the other thirteen all present and accounted for, at least? Does the outside of the bottom of the box have paper sticking out of it?

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The outside has a little corner of paper sticking through it. All the others either popped out of the box or managed to stay or land inside it.

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She had half expected, when she set up the experiment, to see some of the pieces of paper disappear into nothing, but this is way worse. She's done with magic for tonight, but not with science. If she tugs gently on either side of the paper, does it come out of the cardboard?

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Nope.

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Once Margaret is over the mental image of what if that piece of paper had been somebody's hand, it occurs to her that fusing things into other things could, in theory, have some kind of practical use. She probably won't be pursuing that, since 1) it's more likely to have applications for heavy industry than for consumer goods and 2) yikes, but maybe at some point somebody else will. She gets a knife and carefully cuts into the place where paper meets cardboard, trying to determine what the interior structure is like. Did some cardboard get deleted to make room for paper, or vice versa, or a bit of each?

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If she'd thought to weigh the box perhaps she could determine if anything was deleted at all. As it is it looks like it was made that way, like during the pulping process when all the cellulose was being formed into shapes this bit and that bit were arranged like so and then somehow the paper was bleached separately.

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Sadly she did not think to weigh the box. She spends the rest of the night on incantation design, reworking the space-folding spell to start with "Make the inside of this box twice as large in the dimension currently parallel to the direction of gravity". It's a mouthful, but it doesn't require marking the box first and it should work unless she has to enchant while in a centrifuge or outer space. 

When she gets around to trying the new version, it's a different evening and she has a different non-cut-up box. The box is still taped shut for casting, to make the distinction between inside and outside as clear as possible.

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The box doesn't sit perfectly level and its expansion in the dimension currently parallel to the direction of gravity is angled a little oddly relative to its sides, but the spell works.

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Does having "currently" in there let her pick the box up and tip it and so forth?

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Yes, that still behaves.

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Then that's alright, because if and when she starts selling Boxes of Holding she'll get nice ones that sit flat. She disenchants the one she's got now.

It's time for something completely different and potentially vertigo-inducing. She tapes and enchants the box again, replacing the specification of which dimension with a simple "all three dimensions".

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Once she opens the box it gets very confused and there is a hard-to-parse squidge of spatial anomaly before the spell breaks (on all three dimension, not just the two which are complicated by having an end opened to an aperture of fixed size).

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She had kind of expected that. Doesn't make it less unsettling to watch, but at least she wasn't taken by surprise this time. Her next attempt is done on an open box, with the initial "the inside of this box" replaced with "the portion of the inside of this box more than an inch away from the taped-shut side" (all the other sides are either folds in the cardboard, or glue).

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This one breaks in the same vision-bewildering way once one side is no longer taped shut.

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Palm, meet face. That should be "more than an inch away from the currently taped-shut side". 

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That works! Now she has a box that gets to be weirdly cavernous an inch down. The part of it where it swoops out does so neither at a curve nor a right angle but a kind of unappealing compromise between the two.

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She'll want to refine that ugly angle before she starts selling these things for top dollar, but other than that this is just what she expected! Nice. She spends the next while flipping the box over, feeling around the inside and outside with both hands, putting things in and taking them out again, examining the ridges in the cardboard to see if they're twice as far apart now, and so forth.

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There is some extremely bizarre proprioceptive feedback when she feels around it in certain ways. Things inside behave as though it is cavernous. Cardboard ridges on the inside are twice as far apart; on the outside they are not. The box still weighs as much as all its contents.

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Weight reduction is an obvious complement to space expansion, but that will be its own entire series of experiments. She enchants the box for durability without disenchanting it first, and checks that it will still open and shut.

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Nope! It is rigid and unmovable and cannot bend the way a cardboard box must.

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She makes sure there's nothing in there and takes off both enchantments. How best to avoid this problem depends on the details of the boxes she's designing a workaround for, which in turn requires a trip to the internet. Can she find a source for nice-looking wooden boxes of various sizes with flat sides, hinged lids and somewhere to attach a lock?

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She can find a place that sells lacquered jewelry boxes of assorted sizes for really kind of a lot but they're very pretty and they'll ship for no extra charge anywhere in the United States and Canada.

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She's already made more than fifteen grand on invisibility jewelry sales. She could buy one of their cheaper ones and call it an investment. One or two more tests first, though. What happens if she fills the box with wads of paper and then enchants it for capaciousness? Does it end up partially-full with the same amount of paper?

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Yes. They don't clip through the sides either!

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Excellent! That means she can tell whether an expansion enchantment took even when she can't open the box. She disenchants it, makes it durable, then space-folds it (just for depth, rather than bothering with the whole three-dimensional mouthful). Does this work, or just bust the durability?

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It doesn't bust the durability and it does work!

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Great! One more disenchantment, and this time she cuts off one of the top flaps of the box and puts it back on with a strip of tape positioned like a hinge. Then (after some puzzling over grammar) she hits it with a modified durability incantation: "Make all components of this box durable and strong against damage; let nothing break or alter them except that the tape should still be able to bend." Can she still open and close that flap?

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The spell fails completely.

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Bothersome! At least she hadn't bought that jewelry box yet. She looks through her French notes again and checks the internet for purchaseable loose hinges.

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She can buy them in lots of 144!

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Ugh, really? It's not that she can't afford 144 of them, they're just hinges, but her parents might want to know what she wants with them. (Not that they'd open her mail on purpose, but 99% of the mail to this house is for them.) And she'd have to either find something to do with them or throw them away. Forget this, she's going to Lowe's.

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Lowe's will sell her hinges in much more reasonable quantities!

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Good for Lowe's. However, before she finishes reworking her durability spell into a hopefully-hinge-friendly version, game night comes around again. She shows up looking unhappy.

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"What's eating you?" Sanjay asks. (Brenda's late.)

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"Well, if anybody else wants to be the wizard this campaign they can have it--I'm moving to Seattle in a month or two."

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"- oh, no," says Xavier. "That's super rough. Parent's job moved?"

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"No, it's my grandma--she's getting older and she wants my dad nearby instead of across the country. They've been thinking about it for a while and they just got a good deal on a house, and they wanted to jump on it this summer so I don't have to change schools mid-year. I get it, it just kind of stinks."

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Brenda slithers in. "Hi guys! - why the long faces?"

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"I have to quit the game sometime this summer." She explains the situation with her grandmother again.

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"- oh, that sucks -" Brenda hugs her.

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Hug! Hugs are nice. "I'd like to keep buying jewelry off you but I guess we'll have to see how the shipping time works out. I'm going to miss you either way."

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"You can probably just pass the shipping cost to the customer - it'd delay things though -" Squeeze.

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"Yeah. I'll look at what shipping speeds cost how much." Squeeze, eventual unhugging. "I have at least the few weeks until school lets out, then it depends on how long moving ends up taking."

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"I can do some overtime and load you up on some basics to tide you over even if it turns out we can't do commissions any more."

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"That would be pretty awesome, thanks. I don't know how long it might take to find a new supplier; ideally I want one who's in the know so I can give them access to the site and stuff."

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"Yeah, makes sense. I guess if nothing else if someone likes my style better they can wait for the extra shipping step."

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"Sounds good to me. In the meantime, we should game!"

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"You sure you want to be in for just a few sessions? I mean I can just kill you off," says Xavier, "no problem, but I'd understand if you'd rather just not start a campaign now."

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"I think I'd rather go for it, and then once we know when my last week will be my character can get killed off and I'll at least have gotten to try them out? We can make sure to avoid starting any plot threads depending on my backstory."

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"You got it." And he drops them into the campaign. They are on a boat for assorted reasons - two characters are crew members, including hers, wizardry being useful on a ship, and one is a merchant traveling with his goods and one is a prisoner being transported in the hold and one is an itinerant traveling to point B, and they spring the prisoner to help them fight a sea monster when one suddenly attacks!

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Starting at level 6 means her character is actually useful vs. a sea monster! Sea monster: get wrecked! Ship: do not get wrecked! Combat is fun.

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Now they have to recapture Brenda's character! She explains that she's innocent!

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They probably should not all just believe her immediately because she's a PC. Does anybody in this party have a decent Sense Motive? Because Margaret's character's Wisdom is, shall we say, not her best stat.

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Alec's character does. He thinks she's telling the truth but agrees it would be responsible to keep her restrained until they can check the exonerating evidence she expects to exist in port when they arrive.

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This is a reasonable policy! Onward towards port?

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Y- no! There is a storm in the middle of the night and they are blown off course and shipwrecked; the party are the only survivors. Here they are in this jungle they were not intending to visit! The merchant character starts trying to collect washed-up cargo while his player giggles at the fidelity of his own roleplaying.

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That is in fact pretty funny, good for that player. She suggests that they follow the coastline in the hopes of finding civilization.

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This is a pretty good plan. They aren't sure whether to keep Brenda's character tied up or not and arguing that out takes most of the rest of their time and eventually they agree to let her walk but keep her hands tied.

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"Your backstory choices are making for an interesting story for the rest of us," Margaret remarks to Brenda. "I hope they aren't making things boring for you."

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"Nah, it's cool," says Brenda. "Eventually I'll prove my innocence, you'll all see."

They find a tribe of lizardfolk, fishing, and don't share a language with them, and get to communicate in charades, which Xavier is clearly having a lot of fun with.

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Ooh, charades! This is one of those amusing cases where the skills of the characters are completely irrelevant and the skills of the players are all that matter. In Margaret's case those skills amount to "pretty decent for someone who has never tried to do this before, which she hasn't". If they stay here overnight she can prepare Comprehend Languages in the morning but for now she's having fun being a mime.

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They manage to secure shelter for the night in exchange for some of the merchant's rescued trade goods, via charades, and the session concludes.

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She can tell that walking the line between not phoning it in and not getting too invested is going to be a bit of a pain, but she had fun anyway. She packs up to go home.

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Brenda hugs her again.

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Hugs continue to be pretty great.

Her project of figuring out how to durable-ize a jewelry box continues. She glues a bit of cardboard to each side of a hinge, and enchants it with "Make every part of this object strong against damage; let nothing break or separate the parts." (French has too many words for "break", but she's pretty sure she got the right one.)

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Rigid, will not hinge.

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Disenchant, ponder, rewrite, ponder, "Let nothing damage this object enough to break an enchantment upon it."

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Now it hinges.

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And is the cardboard rippable, either "in two" or "off the metal part"?

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Nope!

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And if she can't get scratch the hinge or pull the pin out with a pair of pliers either, then this version is sufficient. . . . And is really what she should have been doing from day 1, wow. Specify what you want, not something approximately related, Margaret.

If she buys that jewelry box now, is it likely to arrive before she leaves for Seattle? It might be better to wait and not risk it ending up sitting on a porch in one or the other location.

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It will take four to six weeks.

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Ugh, best to wait. She can work on bags in the meantime. Not plastic bags, because that sounds like a great way to make oneself very dizzy, but she digs around in her closet and finds a little felt jewelry bag that should work. It takes few false starts and a bunch of French work to come up with "Make the inside of this bag twice as capacious without affecting the outside or the drawstring or the part that opens and closes." She casts it with the drawstring pulled shut.

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This works, but whenever the shape of the bag is perturbed from the outside the inside reshapes itself sickeningly.

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That's nauseating, and then cool in a way she kind of wants to show to a theoretical physicist, and then too nauseating to mess with anymore. Disenchant, back to drawing board (but she notes down that wording as potentially interesting for later science).

At the metaphorical drawing board: What's nice about boxes? The inside is a consistent and regular shape, so you can stack things neatly in them and know they won't get smushed around much. What's nice about bags? They can be scrunched up when empty or partially full so as not to take up much space, and can distort to fit lots of different shapes of similar volumes. Maybe she can have her cake and eat it too. She considers a bunch of wordings and ends up with another big monologue: "Replace the space inside this bag with a cubical space six inches on a side, connected at the center of one side to the inside of the part of the bag that opens and closes, without affecting the outside of the bag, the drawstring, or the part that opens and closes except for connecting the latter to the new space."

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This spell breaks when she opens the bag.

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Probably because the connection between the inside and the outside was too "inflexible" and opening the bag pulled on it. Maybe if she doesn't specify quite as hard? "Replace the space inside this bag with a cubical space six inches on a side, without affecting the outside of the bag, the drawstring, or the part that opens and closes except that it will open onto the new space."

This is, she thinks, potentially going to have problems with where on the new space the opening appears any given time she opens the bag even if it otherwise works. But step one is getting the bag to stay bigger on the inside at all.

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This bag stays bigger on the inside but the bag is rigid and inflexible when handled, stuck in exactly the same position apart from being able to open as far as that configuration of the rest of the bag allows.

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Poke poke how did she even get that result out of a spell with "without affecting the outside of the bag" in the incantation? She tries changing "cubical space six inches on a side" to "a space with twice the total volume", in case the problem is that she can't actually have her cake and eat it too.

 

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This still has the dizzy warping problem from a couple experiments ago but doesn't rigidify the bag.

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Honestly that might be okay if you only ever took things out of the bag by feel and didn't look in there, but she'd still rather not sell them like this. At least she's getting a better sense of what incantation features cause what problems. Maybe rigidifying the outside of the bag didn't count as affecting it in the way the spell cared about.

"Replace the space inside this bag with a cubical space six inches on a side, without affecting the outside of the bag, the fabric of the bag, the drawstring, or the part that opens and closes except that it will open onto the new space."

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This gets the same rigidity result.

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"Replace the space inside this bag with a cubical space six inches on a side, without affecting the size or flexibility of the bag, and also without affecting the drawstring, or the part that opens and closes except that it will open onto the new space."

Most of her time is going to school, incantation work, and gaming in that order, but she still checks every day for new orders of invisibility jewelry and enchants the items as Brenda finishes them.

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That incantation just doesn't work at all.

Brenda produces assorted jewelry at an impressive clip. She continues to get orders.

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Those, at least, she can enchant reliably; she can also make sure Brenda knows her new address and (when she has it) her moving date. Bags are proving a lot harder. By the time she shows up to the gaming session everybody knows is going to be her last one, she still hasn't gotten a bag she's happy with.

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Her character dies in a confrontation with a necromancer and his army of undead. The group went in together on getting a going-away box of cupcakes.

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When the zombies get her she flops on the floor dramatically, clutching her throat and giggling.

"Awwwwww, you guys got cupcakes, you are all the best!" Cupcakes for everyone! Sugar makes everything better.

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There is apparently a this-Avalon tradition/injoke of clinking cupcakes like champagne glasses.

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That is an adorable tradition and she will clink her cupcake as non-messily as possible. 

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"No, you're supposed to do it hard enough that somebody loses some frosting, and then the person who gains frosting wins," explains Alec.

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"Frosting jousting! Now that's a sport." She'll go at Alec's cupcake a bit more aggressively, then.

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She loses. He licks her frosting off his cupcake triumphantly.

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Having given tradition its due, the rest of her cupcake and its frosting is all hers.

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And then most of them hug her goodbye, especially Brenda, who also wraps up Margaret's legs in snake section for some of the hug.

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So much hug. She manages not to fall over while wrapped in snake section. "Goodbye everybody! If I'm ever back in town I'll make sure to stop by." She exchanges emails with everybody who wants to, and then she's out of excuses to stick around.

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She can take the last cupcake with her; they were sold in a box of eight.

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That's nice. She eats it in her room that night before flopping in bed as a dragon.

And three days later she gets on a plane to Seattle.

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The flight is long and cramped and at least she and her parents are three people and can get a row together.

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She resists the temptation to spend the flight thinking about bag designs, since she couldn't write her thoughts down; she reads a book about industrial robots instead.

Eventually they get there, and she unpacks her sadly Euclidean boxes. The only thing she didn't disenchant for the trip was Endurance Test Rock, which traveled inside several nested socks inside a box inside another box. She takes it out of the socks and checks on its luminosity.

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It still glows.

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What an excellent rock. Back to the normal desk-drawer hiding place with it.

The next thing she tries on the bag is "Replace the space inside this bag with a cubical space six inches on a side, leaving the external size, substance, and other properties of the bag unchanged."

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She still gets a rigid bag.

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 "Replace the space inside this bag with a cubical space six inches on a side, leaving the external size, substance, and other properties of the bag unchanged including leaving the fabric of the bag flexible."

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Doesn't work.

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Margaret is running out of ideas at this point. She might need to rework the diagram. But first, she can check out the Seattle Avalon and see if their library has anything on runecasting she hasn't already read several times. She knows where the entrance is from one of those critterlocked websites, and it's conveniently accessible by bus.

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The Seattle Avalon has a rune dictionary, a book on historical runecasters (mini-biographies and accomplishments, no practical value), and a book of short stories in which the magic system is ostensibly runecasting.

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There could be practical value in reading about other runecasters' accomplishments, since they'll at least help map out what's possible. She reads the biographies in little chunks in between cross-referencing the rune dictionary against the one she's already got to see if it has any new ones.

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Accomplishments tend to be things like hiding and expanding Avalons, but some people are reputed to have other spells in their repertoire, including turning invisible or manipulating water.

The rune dictionary has some runes that don't overlap!

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Turning invisible is cool but it's cooler as an item than as a one-off spell. Controlling water is also cool but she sees no reason to prioritize it. Are any of the people who worked on Avalons recent enough that someone who knew one of them might be findable?

New runes, nice. She will do lots of patient notetaking! 

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Some of them might still be alive, given how old they were when they worked and the lifespans of their species and the lack of a death date present in this 1977 book.

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Might be worth trying to track then down and pick their brains about space-folding, though any shop talk with an experienced runecaster carries some risk of revealing her as a dragon. She writes down the names of the potentially-living ones. 

If there's much of the day left when she's done integrating the rune dictionaries, she'll give the library their copy back and take a walk around the Avalon.

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It's laid out differently from the one she's used to, but has many of the same elements - similar answers to the same question of how to be a small town full of people only some of whom can ever leave.

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It's a pretty depressing question, but the answers people have come up with seem to be good. Maybe with enough invisibility rings in the world, "monsters" will at least be able to move from one Avalon to another with the right helpful moving company. 

She's in the mood for a snack; she'll check out that frozen yogurt place.

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It has a lot of flavors! French vanilla, Belgian chocolate, triple berry, passionfruit mango, taro, sweet cream, mint chip, raspberry stracciatella, coconut, almond praline, bananas & cream, cake batter, Oreo, cookie brownie cone blast, oatmeal raisin, cherry ripple, honey lemon, strawberry kiwi, and mudslide. They also have sorbet in pineapple, raspberry, pina colada, orange, peach, lemon, strawberry basil, and papaya lime.

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Excellent! She'll get half Belgian chocolate, half raspberry stracciatella. Then she'll eat it on a bench outside, in the crummy excuse for sunlight that won't melt it as fast as the real thing would.

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This Avalon is a little more crowded than the Boston one; it does serve a wider area, and Seattle's a bigger city, and it might be a bit physically smaller too. There go some kind of lion that way and some kind of equine that way! Here come wings and there go tails!

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People-watching is super fun! She should look for a new gaming group or a book club or something, get some critter friends in the new town and start in on having a social life before school starts. When she's done with her ice cream she'll wander around some more, keeping an eye out for interesting flyers and/or jewelry shops but mostly just exploring.

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There's a bulletin board, near the entrance. It advertises:

- GURPS superhero campaign needs one more player
- auditions for a bassist for a band ("monsters OK if you can hide with a wheelchair or something for outside gigs")
- delivery driver and loading/unloading jobs; price of driving lessons included if necesary
- coffee tasting event
- a faun author will swing by the Avalon bookstore to sign things and read a chapter aloud
- Critter Babies Playtime Meet
- Thai cooking class
- knitting circle ("NO CROCHET PLEASE")
- ships in bottles / model trains / miniature painting / dollhouses / kitbashing / etc. meetup calling itself "Small World"
- Seattle Avalon Film Festival deadline upcoming!
- Cardboard box maze construction in the park ($2 or help with breakdown afterwards)
- High tea
- Community choir ("ESPECIALLY TENORS!! but all voice parts are welcome")

There's also a shop with accessories - not just jewelry but also phone charms, cute socks, hats, watches, water bottle holders, fanny packs and more dignified belt pouches, tiny backpacks, clutch purses, fans, umbrellas, novelty glasses, sunglasses, scarves, fake flowers, and belts. The little shop is very densely packed, but some of the displays are on wheels and larger customers are pushing them aside to get by one way and then pushing them back to go down the next aisle. The store is called "Hornaments" and is operated by a glaistig.

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GURPS, huh? Well, she shouldn't knock it until she's tried it. She notes down the time and location for that, plus contact information unless it's drop-in. After some thought she also writes down the info for the cooking class and the cardboard box maze.

She wanders through Hornaments for a bit, not really looking for anything in particular--say, are any of those belt pouches made of stiff enough leather to be basically rigid on the outside?

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Yes, this one is! It appears to be present in Hornaments on consignment.

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She checks the price and asks the glaistig if she knows where to get more of these.

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"I think someone got it at a renfaire and then decided to minimalist her closet, but I couldn't tell you which faire or what leatherworker, sorry," says the proprietor.

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"That's alright, it's nice even if it isn't part of a set." She'll buy it unless the price is ridiculous.

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It's $55.

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More than she'd spend on it for herself, but she expects to be able to sell it for a hefty profit, and if she somehow can't it's still a nice pouch. She buys it and wears it out rather than bother with a bag.

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"Come again!" calls the glaistig cheerily.

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"I might well! Have a nice day!"

Now that she has something to do at home other than be frustrated at that jewelry bag some more, she wants to get on with doing it more than she wants to wander the Avalon. She steers for the exit.

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It lets out into a warehouse section of Seattle, with a critter-operated private athletic club nearby to explain all the traffic and provide parking (also treadmills).

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That's pretty clever! Margaret heads home and examines the leather belt pouch more closely. It has a flap with a clasp instead of a drawstring, of course, and it's made of stiff leather instead of flexible fabric. There aren't any gaps in the stitching large enough to be likely to count as extra openings.

Yes, this should do nicely.  "Replace the space inside this bag with a cubical space six inches on a side, without affecting the outside of the bag or the part that opens and closes except that it will open onto the new space." Last time she used this variant it made the outside of the bag rigid but the inside did what she wanted.

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Indeed, the pouch is now rigid - it already was, but moreso - but the inside does what she wants.

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Excellent. How's the shape of the interior? If she turns the pouch over, does the space on the inside rotate with it?

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It is a six inch cube, and does rotate with it.

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Excellent! She puts a few pieces of paper in it, closes it up, and sets it aside, then turns to the variously-sized cardboard boxes conveniently scattered throughout her room. She already has a pretty decent spell text for expanding boxes, but she doesn't actually know if she can sell them to Avalon residents yet. She grabs two boxes that already easily fit one inside the other and expands the space inside both of them by a factor of two. Then, again standing well back, she tosses the smaller box into the larger. At this point she's pretty sure she isn't going to create a black hole in her bedroom, but it's the principle of the thing.

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She does not create a black hole. It appears to work just fine, though her aim is such that the little box clonks the edge of the big box on its way in.

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She walks over to the pair of boxes. Are they both still bigger on the inside?

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They are!

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Yesss she can make bags of holding critters will be able to use! Assuming they interact with Avalons like they do with each other, and that that happens every time and not just when a dragon is doing it. Verifying either of those assumptions is going to be a pain in the neck; for the moment she amuses herself turning the small box right side up in the bigger box and sticking her arm way below the level of the floor.

The next thing she can definitely make progress on is figuring out how much space she can fit in a given space. She disenchants the big box and enchants the small one to have an interior four feet on a side.

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This also works.

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She gets a tape measure and tries eight feet, sixteen feet, and thirty-two feet unless one of those fails. 

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Eight works; sixteen fails.

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Eight is more than enough for something with the function of a purse, since one should ideally be able to reach an arm in and grab anything in there. It's even enough for a suitcase, at least if one is going on vacation rather than moving. If she wants to sell portable houses she might need to draw bigger runes, but that should wait until she's gotten established with smaller boxes and talked to some town planner-type people. 

But as an answer to "how far can I stretch space", "far enough" is more practically than scientifically satisfying. She starts narrowing it down to the nearest six inches, starting with twelve feet and adjusting up or down from there as warranted.

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Her size of diagram will do ten feet ten inches.

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Nice. Does that number change when she starts with a larger starting box?

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Yup. It seems to be a multiplier on the total volume of the space.

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That's so nice and logical; good for you, magic physics. The next thing to do is clearly to find out if space-folding objects can be brought into Avalons, but she doesn't want to just try it. After all, for all she knows any special dragon spell-disaster-prevention powers she has only work on spells she cast herself. She goes online and starts researching the government of the Seattle Avalon.

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It has an Avalon Council, with a representative from the local Nemean council of elders and otherwise elected by the general Avalon residential population; nonresident critters may purchase the right to vote without moving in if they so desire.

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Does there appear to be a channel for contacting a council member, whether open to non-voters or otherwise? How would someone go about opening a storefront or similar?

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They haven't got an email form, but they have a mailbox. To get a storefront you'd need to buy or rent property on frontage zoned for that.

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She types and erases several drafts of a letter asking to meet and discuss potential space expansion before giving up. She just isn't sure how to explain her level of confidence in her own abilities without either mentioning potential dragon powers or stretching the truth in ways she would object to someone else doing to her. She needs to find another runecaster and pick their brain about what's possible and what isn't, and with that aim in mind she heads to the Avalon again a few days after her previous trip.

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There's a magic shop! Medallions, curiosities, luck charms and such.

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Ooh, luck charms in person! "How do these work?" She asks the proprietor.

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"You wear 'em and they make you luckier," he says.

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"Can you control the luck at all? Like, if I wore one and rolled a die a hundred times while wanting twos, would I get lots of twos? Or would it just be things that are generally thought of as good luck for anybody?" 

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"Buy one and check," he suggests, sounding bored.

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That's reasonable, but so is wanting to know how they work before she buys one. "How much are they? And did you make them?"

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"The cheap ones are two hundred bucks and they run up as high as two K," he says. "I make some of 'em."

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"I'm a bit surprised you haven't investigated in more detail, if you made them. Do you wear one?"

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"Sure do."

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"What sort of things have you noticed it doing?"

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"Don't have as many close calls in traffic. You gonna buy something or what?"

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"I'm actually studying runecasting myself and mostly wanted to talk shop; if you're busy I can leave you alone." She starts examining the other things they have other than medallions and luck charms.

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He doesn't look busy but he doesn't seem to want to chat. He watches her look over the merchandise, most of which is behind glass cases and much of which is not clearly labeled. "At least nobody's as obnoxious as that winged lion," he mutters.

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"Oh?" She says, in the vague hope that if she gets him talking again more information about any of this stuff will fall out. Seriously, you would think the profit motive would be able to make runecasting information happen, at least to the extent of labels.

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"She was in here wanting to look at my spells and shit," he snorts.

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"At your diagrams? Yeah, I'm curious about them too, but I can see why you'd want those to be proprietary."

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"Pfft."

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"Maybe if I run into her I'll see if she wants to swap notes. Odds are any given runecaster knows plenty of things I don't, I wouldn't mind trading."

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"If it keeps the both of you off my back. Winged lion, goes around in midform, never seen her not wearing jeans."

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She takes note of this description, then gets another idea. "Say, these unlabeled ones, do you have a list of what they're all for or is it as mysterious to you as to me?"

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"Some of 'em I have a guess but I'm not sure of any of 'em or they'd be labeled."

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"Fair enough." She thinks it's time to start work on reverse-engineering enchanted objects. She adds "I'll get out of your hair now; have a good day!" and moves to leave.

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He scans the shelves to be sure nothing's missing, then says, "Bye now."

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That guy seemed really stressed out about industrial espionage. Poor guy. Margaret isn't worried about someone stealing her spells, but then she lives with her parents and doesn't depend on magic for her livelihood. And probably never will, unless she hits on something really big--there's a lot to be said for jobs you can tell random people that you do.

She keeps wandering the Avalon, now looking for either more magic-related stuff or a good place to eat lunch. That mention of the winged lion also has her thinking about the possibility of putting out flyers, "new runecaster looking for a study group" or something.

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They have an array of lunch places. Delicatessen, soup place (soups of the day: potato leek, chicken noodle, Italian wedding), Caribbean food, burger place with prominently advertised shakes and interesting varieties of fries from garlic sweet potato to yucca, Japanese hole-in-the-wall, place that does brunch three meals a day and has a special on chicken and waffles, pasta place, shellfish specialty shop, Ethiopian, Vietnamese, Indian, Mexican.

Sitting at the burger and shakes place, working on a burger and shake and some seasoned fries, is a girl about Margaret's age in jeans and wings and a lion tail.

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Ethiopian looks good, but jeans and wings and a lion tail tips the balance in favor of burger joint. She gets a burger and a peanut butter banana shake and the garlic and herb fries and sits at a neighboring table, glancing at the other girl and debating what to say.

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Nom nom nom. Tailswish. She doesn't seem to find Margaret very interesting.

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Well, why would she? Eventually Margaret screws up her courage and turns toward her. "Excuse me, but I have an odd question--did you ask the guy who runs the magic shop about his work earlier? He gave your description as someone who might want to talk about runecasting."

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"- uh, you could summarize it that way. You're getting into runecasting?"

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"Yes. I've read a few books and done some spells, mostly enchanting objects, but it's all self-taught. Oh, and my name's Margaret."

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"Bella. Nice to meet you. Congratulations on not having self-immolated."

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"Thanks. Uh, likewise? I'm curious what you've found out so far, all the books I've found have been annoyingly incomplete."

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"Yeah, it's not great. You check the library already?"

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"Yeah, but just the once, there might be stuff that's checked out and I didn't see it--I just moved to Seattle a few days ago."

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"Welcome."

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"Thanks. There was a book in my old town that had some usable diagrams, that was nice. I have copies if you'd like a look."

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"Huh. Sure, why not. Diagrams for what?"

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"Let's see, there's invisibility, healing, space-warping, one that boils water, one that's described as a "shield" but I haven't tried it, and a couple others."

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"Why haven't you tried the shield?"

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"Too much else going on--I'm getting some commercial applications out of invisibility and doing a bunch of research on the space-warping--plus I don't know as much as I'd like about what's meant by shield. What things have you tried?"

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"I've got an invisibility diagram but I made it myself, I'll be interested to compare against yours."

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"Ooh, definitely! Do you have yours on you? I've got a copy of mine in my bag." (She left the house this morning with a lot of paper and a heart full of hope.)

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"I can give you a used one if you like." Rummage rummage.

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Rummage rummage here's a used one of her own.

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Swap. Bella's is a three hole punched paper - looks like a photocopy with blue pen over it.

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"Oh, you've been tracing photocopies? That's clever. I've been doing clay stamps and paint."

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"Your way's probably faster but I'd be worried about missing an inkblot or something."

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Nod. "Yeah. It gets easier to do them cleanly with practice, but checking for inkblots is definitely the slowest step in the process. I guess if the photocopier gives you stray marks you can just not trace them."

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"Yeah. And it usually doesn't, I always copy from the original."

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"Maybe I'll try a few your way once I find out which of the libraries I can get to has a copier."

She starts looking over Bella's invisibility diagram. Are the top runes the same "sight" and "forbiddance" as hers? Even if they are, it would be a surprise if they didn't start diverging immediately after that, there are so many ways to cancel a given meaning.

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She's using a different forbiddance rune but the same sight rune.

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Huh. "What duration do you get out of this one? I use mine for invisibility artifacts, and I'm worried they'll wear out after some number of months or years of use."

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"It'll do 23 minutes on a straight cast but I haven't gotten into enchanting objects, can you teach me to do that?"

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"I get 27 minutes, but I don't know how that affects the artifact version, those definitely work longer than that. On the teaching . . . tentative yes? Like, I've managed not to get hurt so far, and I can go through my notes and tell you that certain things worked, but I can't say I'm not only alive by luck, you know?"

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"And I'll want to retranslate it into Spanish and everything, yeah, but, dignity of risk."

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"Yeah. Working together is unlikely to be worse than working separately. If nothing else, having a healing spell and a second person around to cast it is better than not that."

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"And we can double check each other, fresh eyes."

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"Yeah, definitely. We should swap emails and pick a time to meet up somewhere if we're going to try anything, but in the meantime we can compare notes some more." Margaret's burger and fries are getting cold.

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Bella writes her email address down and passes it over.

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Margaret does likewise. "What have you been working on besides invisibility?"

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"I've been frontloading a lot of time into a spreadsheet that can pick runes and rune sizes for me."

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"That sounds useful! I've made a couple diagrams myself, but I've mostly been working with the same few and focusing on incantation design."

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"How far has that gotten you?"

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"I can make voice-activated rings of invisibility and make objects hard to damage, at least if they don't have many moving parts. And make things glow, which is mostly just good for testing, and take enchantments off things without damaging them." She's not ready to mention the space-warping yet; it's too dangerous and also a messy work in progress.

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"What happens with things that have moving parts?"

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"I have to specify that they should still be able to move or else it's like I dunked the whole thing in glue and left it overnight. Hinges that won't bend, clasps that won't open, etcetera."

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"I guess it might accumulate materials stress if it bent?"

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"Potentially that, and also I think some phrasings result in the spell treating any change in arrangement of the parts as damage even if they're all still connected."

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"Oh, yeah, that makes sense."

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"I have some stuff on what kinds of user input are possible, too . . . I don't seem to have brought my notes on that but a spell for making things emit colored light can match the color of an object or take a hex code but can't do 'the color I'm thinking of'. What I don't get is how it gets the meaning of the hex code if not from my brain."

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"Huh! Good question. I'll mull over ways to poke that."

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"Maybe one of us can invent a new way to describe some subset of colors and see if the spell starts picking up on it somewhere on the spectrum from 'just in one person's head' to 'written down somewhere' to 'publicly posted'. It'll take specific words like 'purple' versus 'lilac', too, so it doesn't have to be something as complete as RGB." She writes down "new color descriptors" as a reminder for later.

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"I wonder if this has any interaction with the native language effect."

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"It would make sense if it did but I don't have any predictions beyond 'some type of interaction'. Relatedly, if one of us makes up words for colors we should call those the English words and then make up French or Spanish translations of them, to be on the safe side."

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"What makes you think that would help? They're made up either way."

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"My intuition is that words made up by an English speaker would count as English, but maybe if I used French spelling and pronunciation rules and etymology and deliberately intended them to be made-up French that would do it?"

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"I mean, maybe, but it's not much smaller of a gamble."

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"Yeah. Might be better to see if we can figure it out without making up words."

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"It makes it so much harder to do science when every experiment could straight up kill you."

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"Yeah. And there's so little systematic knowledge-sharing, between the tiny number of people and some of them wanting to hang onto spells as trade secrets, so there are probably experiments getting repeated. Maybe we should publish our notes, if there isn't some secret good reason nobody else does."

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"I was thinking of founding a school."

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"Someplace where people could work with supervision and actually talk to each other would be pretty great, and I'd want to help, but it sounds like a major time commitment. How are you thinking of handling the logistics?"

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"What do you mean?"

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"Well, you look like you're in high school, right? Would this be a one day a week thing, or something you'd do as a full-time job eventually?"

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"I was thinking the latter. Charge tuition."

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"I haven't given up on eventually having a job I can tell people about, but I guess things could change between now and college."

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"I don't particularly see the advantage of having a job I can tell people about. I mean, if it comes up I can say I'm a teacher."

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She sighs. "My parents don't know about magic."

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"Oh. Are you not a critter?"

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"I am, it's just that they'd worry too much."

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"Huh. Okay."

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And now it's time to move far far away from the subject of Margaret's critterhood. "So if the school is a thing for a few years from now, maybe in the meantime we could publish a journal. Like Nature, but for runecasting. Publish our own research and try to get other people to do the same."

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"Ooh, huh. That's an interesting idea. I wrote to the publisher of the runecasting books I found to see if they had anything else, and they didn't, but they still exist as a publisher of secret materials."

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"That's convenient. What's their name, I can look up how much they charge. Might also want an internet version."

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"Whisker Press."

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She writes that down, remembers her burger and takes a bite of it. "I don't know if it would be better to try to charge for it, or do it as a public service and let it build a reputation to help the school."

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"Charging for it means dumb ten year olds without credit cards can't trivially get at it?"

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"Ugh, that's true, any given thing we could publish would make some people safer and some people less safe. Charging for it isn't the best filter but it might be the best one we could do en masse."

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"There might be better but it does seem like it improves on open access outright."

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"Just so. On a similar note, there's the current shortage of anything introductory--better to have more comprehensive explanations for people just starting out, or leave it and eventually direct newbies to the school?"

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"I think the school. For double-checking, and using Xeroxed or stamped materials first."

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"Yeah. Slower, but better in the long run."

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"You gotten anywhere with healing?"

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"I've healed a couple injured cats and dogs, and little cuts on myself, but I've been too nervous to try anything serious."

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"- so no healing artifacts?"

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"Not yet, but that would actually be a good way to do more testing--artifact results seem to be a bit more reliable across repeats than straight spells." Notetake notetake.

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"How do you mean?"

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"Well, for instance, when I did a bunch of trials of heating water to a specific temperature I got a lot of variation in the temperature even when I gave a number in Celsius. But enchanting pebbles to glow, I can do pretty precise colors of light just with French color words. Also, having an enchantment means you only need to get the diagram and incantation perfect once, so it's a good bet generally."

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"That doesn't sound like you've been comparing like with like, the water versus the glow."

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"Yeah, it could be something about heating, or about water. I could reuse the glowing-object diagram for floating lights and might be able to turn the water-boiling diagram into a hot plate, get a cross-comparison."

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"A diagram designed only to boil water might work more like a microwave than a hot plate and I'd be nervous about having it just - pointed up into the air."

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"Floating lights is probably safer, I've never gotten anything even close to dangerously bright. But it might also be worth going straight to a healing artifact and doing a lot of testing on bugs."

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"They work on bugs? Huh, how about that."

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"Yeah, several earthworms were harmed in the making of this science."

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"I have nothing against harming earthworms, I eat burgers," she gestures at the plate hers came on, "but it surprises me the same spell would work for earthworms and vertebrates."

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"Yeah, no, I eat burgers too," she eats a bit more of her own, "but it doesn't seem weirder than the magic being able to handle complicated biology at all. I certainly wasn't doing the detail work, it had to come from somewhere."

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"Yeah, I guess. Just interesting. Maybe a more specialized diagram would work even better."

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"Maybe. Here, I've got a copy of it. It might be too crumpled to use safely, I should get a fresh one, but we can read it over." She pulls out the somewhat creased copy of the healing diagram she's been keeping in her bag.

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Bella peers at it. "I don't have my computer handy."

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"Is it a laptop or a desktop? If it's a desktop that's a good reason to do future research from your house, if you don't mind having someone over."

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"Laptop, but I wasn't expecting to need it today."

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"Makes sense. In that case, we should meet up somewhere but it doesn't matter as much where, as long as it has privacy."

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"I don't actually live that close to Seattle. I live in Forks, it's on the west coast of the state."

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"Wow, that is a hike. Maybe we can get some research done over email."

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"Yeah, that seems likely to work best. I come here now and then but usually only when I can carpool with a friend."

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"I live within bus distance, it's very convenient. Can you think of anything else best discussed here and now?"

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"No, I don't think so, email works fine."

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"In that case I think I'll finish my lunch now and email you experimental plans later. It's been awesome meeting you!"

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"You too!"

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Om nom slightly cold burger and fries.

When she gets home, she looks over her list of irons in the fire and checks whether Whisker Press has a website.

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It has a critterlocked website, yep.

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Does their site have anything on publishing and distributing periodicals?

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It has a phone number if you want to submit something for publication!

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Okay, she'll call the number and ask how submitting things for publication works and what they do with the thing once they've printed it (i.e. do they sell it directly to bookstores or just send you a bunch of copies?).

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(The phone is critterlocked too; they pretend to be a dentist's office till she indicates she knows better.)

"We have a self-publication option where we just send you the books, but we also have deals with a number of bookstores and libraries and can sell to them directly."

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"Thanks. And what's your pricing scheme?"

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He lists figures. The minimum print run is perhaps surprisingly pricey but she can afford it, selling invisibility doodads.

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She writes that down, thanks them, hangs up, and checks on her invisibility doodad business. Getting finished pieces mailed to Seattle has added a couple days to her shipping time, but she hadn't been offering any speedy shipping guarantees.

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Nobody's complained yet!

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As long as the orders keep rolling in, she'll keep filling them. Next stop: healing artifact.

The incantation for the direct healing spell was [a bunch of French], translating to "Heal this [entity's] injury, restore it to perfect health as though it was never harmed." The artifact version can be restricted to humans, but should drop the word "injury" in the hope that it will also work on illnesses, allergy attacks, etc. She emails Bella the publisher's info and what she has on healing so far, including a tweaked incantation and  some notes on where the translation into English is inexact, then sits and takes some notes on types of medical issue someone could have.

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That's pretty expensive for the publishing, but maybe we could sell enough subscriptions in advance to break even if we advertised hard enough.
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Yeah. I've got some money saved up from selling rings you can use to turn invisible, but I'd rather not run this journal at a loss if it's going to be sustainable.

Got any suggestions/cautions for the healing artifact before I try making one? I was thinking use the same diagram to start out and just replace the incantation with the new one.

 

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You know more about artifacts than I do. If that worked before I wouldn't know what to advise you to change.

What are you charging for rings?
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Three grand apiece. They're popular with monsters for sneaking out of Avalons.

She gets a pebble and an earthworm from outside, and sets the pebble on a fresh healing diagram over which she says the worm version of her new incantation. It translates to "Make this rock heal any earthworm it touches, restoring that earthworm to full health as though it was never unwell." (The human version will be voice-activated, but this is a proof of concept that doesn't require specifying multiple targets.)

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This works about as well as the healing spell alone on worms.

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Now for the human version, on another rock. "Make this rock heal its holder when its holder says 'heal', restoring that person to full health as though that person was never unwell." If the spell appears to go off, she'll test it with a minor self-injury again.

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This works as well as the spell alone.

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Margaret reports these results to Bella, along with some commentary.

Eventually I'll want a version that can be used to heal someone other than the person saying the keyword, in case the person in need of healing is unconscious or something. Also it should probably be something other than a rock. But this is most of the way there.

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Why a command word? It makes sense for invisibility, but for healing why not make it work continuously when touched or something?
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When I set a rock to glow continuously, the light faded noticeably over time; a rock that could be turned on and off and was usually kept turned off didn't show that effect on the timescales I checked. Also, with a continuous healing item I'd be worried about someone who didn't know about magic getting a hold of it.

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I suppose. Could you key it to an owner?
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Well now Margaret's in a bit of a bind, because she doesn't want to mention the failed attempts to key the invisibility artifact to a specific person. 

I know that's possible in principle, because medallions do it, but it would probably be better to have something anybody can use on anybody in a pinch.

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I was wondering if it wouldn't count as being always-on if you did that, was my thinking, if waiting for an owner to touch it as needed would serve as well as waiting for a word.
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Oh huh, maybe.

She tries again with her hand on the rock and the incantation "Make this rock heal the person currently touching it whenever she touches it, restoring her to full health as though she was never unwell." (Referring to herself in the third person is weird.)

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This works just fine.

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She sends along the incantation she used and the fact that it worked.

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Good to know. I'm filing rough edges off my spreadsheet and then I can send you a copy, but I want to have the master version in definitely exactly one place, so please don't add a bunch of runes to it, just tell me the runes and I'll add them and send you the updates as they're made.
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That's both very reasonable and less work for me. Here's the first bunch, let me know if any of the photos are too grainy:

There follows a half-dozen photos taken on her laptop camera, with associated rune names and meaning values.

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Thanks! What's the angle between the little thing in the upper left and the main shaft in the third one, is it forty five degrees?
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Where in the world did she put her protractor while she was unpacking . . . oh, there it is under her calculator.

Forty five, yeah.

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In the sheet. Let me know when you're done sending batches.
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She sends several more batches, the last one with the note

That's all the ones I didn't note as being in the Seattle library dictionary. There might be a couple more I've missed; I'll double-check when I get the spreadsheet.

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I should have the spreadsheet ready for you Thursday, maybe Friday if it takes longer than I expect to write up instructions on how to use it.
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Awesome. What are you thinking of working on once the spreadsheet is done? Healing?

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I might spend a while generating more runes first but yeah probably.
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Sounds good. I'm going to start working on a diagram to see what runes went into enchanting an object; if it works it will be useful for reverse engineering medallions.

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That does sound really useful. Is this your first independently drawn diagram? I can go over it for you when you have a draft if you want.
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I have a couple others--durability, making things glow, and a disenchantment one so I can experiment without accumulating random magic garbage--but this will definitely be the most complicated one I've done yet. I would love a second pair of eyes on the draft, thanks.

She starts looking through her recently-expanded dictionary. Are there any runes whose meanings include "runes" or "magic" or "the past"?

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Nope!!!

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Annoying but not surprising. How about "writing" or "shape" or "line" or "paper" or "ink" or anything in that general area?

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"Shape" exists.

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She starts a diagram with the main meanings of "control", "sight", and "shape", and lets it eat her work time for the next several days. During the breaks between rounds of checking, she works on translating "Make the diagram used to enchant this rock appear on this piece of paper." She'll probably get the email with the spreadsheet before she feels comfortable with the diagram.

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Here's the spreadsheet! It has all the runes named and all their meanings and amounts listed and there's a place where you can plug in the meanings you want at what ratios and get suggested runes and sizes for every layer.

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Nifty! She tries it with "control", "sight", and "shape", and compares what it spits out to what she has so far.

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Its advice is different from what she made up, but it does pick the same control rune for the top level.

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When she does all the math for all the layers, how small does it get the extra meanings and how complicated is the resulting diagram?

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It gets them down well under tolerances and she'd still be pretty safe if she left off the last layer. It has more runes than hers on the second layer but fewer on the third.

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She very carefully draws it up (leaving the last layer in), waits 24 hours, checks her line work, and emails Bella:

Your spreadsheet is a major time-saver! Here's a scan of what it gave me for a first attempt at a reverse-engineering spell, and its cancellation math looks good. Do you see any problems with the line work?

P.S. Whether or not this works to reveal the runes that went into an object, it might also be able to copy runes off a diagram. Which is either a photocopier I don't have to go to a library for, or an end to inking stamps and tracing printouts.

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Your line work looks fine, but I would have expected the knowledge meaning in there? What's your plan for an incantation?
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Knowledge is a good one to add, since I guess it's more of an information transfer spell than a straightforward illusion. I'll do another draft with it in there.

Incantation is going to be based on "Make the diagram used to enchant this [object] appear in ink on this piece of paper." I might end up needing to work in illusory light or something instead, but I figure if magic can materialize flesh into a wound it can probably materialize ink onto a paper.

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Ink might be above this diagram's pay grade; I don't know if I've heard of a spell doing outright matter creation, actually, have you? Like, did you ever get a healing spell to regenerate an entire arm? Were you testing them with your subjects on a scale?
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No to all of the above, and in fact missing chunks explicitly don't grow back. Maybe what looked like growth was actually running the animal's natural healing process really fast. Color changes might be a better bet; question is whether it's worth making separate diagrams to test color changes and matter creation on their own first.

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Isn't testing something we have reason to believe the system actually can't do really dangerous??
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Healing a cat with a missing leg didn't have any negative effects even though I didn't specifically exempt the leg. Maybe I should come up with a test that will be like that, where it can still do something even if matter creation is impossible. Or I can skip it and do color changes, that seems exceedingly unlikely not to work when I can do arbitrary colored light.

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Yeah, I'd leave the fallback if matter creation is a bust. Color changes would also do fine for your original project here if you decide not to get sidetracked.
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If magic can create matter, that's really important, but reverse-engineering medallions is also important, and easier to deploy than most of the applications for matter creation. I'll stick to color changes.

She generates a new set of runes off the spreadsheet, this time including the "knowledge" meaning, and "color" if that's available.

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As long as we can transmute matter I'm not sure it's that important to generate it. There's lots of matter no one cares about.


Color is not a meaning.
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It's important to know whether or not magic actually breaks the laws of thermodynamics or just looks like it, but even if matter creation definitely worked that wouldn't prove it wasn't just pulling the matter from outer space somewhere.

Back to carefully copying and arranging runes. The spreadsheet really helps, but there's still plenty that needs doing by hand. Maybe with a nice CAD program she could write a script that does all the rune positioning and line-drawing automatically; then it would just be double-check, print, and trace.

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I can see why that would be interesting, but why is it practically important beyond knowing what specific things it can and can't do? Are you worried we're siphoning energy from the sun or something?
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It probably won't matter from a practical standpoint for millions of years, but "does the universe have an expiration date" is the sort of thing I'd like to know for sure. And transmutation vs. creation could turn out to be relevant sooner, e.g. for space travel stuff. Probably not the most important thing to be working on now, though, you have a point there.

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Oh, I guess it would be relevant for fueling spaceships, yeah. Unless you can just bypass fuel by applying motive force directly.
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It wouldn't surprise me if you could! Magic is pretty awesome. 

Eventually she has finished and waited on and scrutinized another diagram draft, this time including the "knowledge" meaning, and she sends it over.

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This one checks out. The runes are such a blunt instrument, it's kind of frustrating.
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Very. The clumsiness of runes and the sophistication of natural language incanting is such a weird contrast.

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I wonder if there are other ways magic could work and this one is just the one people stumbled on? Critter natural magic isn't like this.
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Yeah. For that matter, maybe there are loads of rune meanings neither of us know about, and some way to specify more of what we're doing in the diagrams. As-is it kind of seems like someone set out to invent a rune-based magic system, then gave up and switched to an incantation-based one halfway through.

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I don't think there can be more rune meanings in this system, because when you derive new runes you only select one meaning and the others are independent.
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Yeah, it's pretty unlikely that there'd be a meaning that none of the runes in our dictionaries had any of. Somebody would've stumbled on it. It's probably just the blunt instrument it looks like.

She has her French incantation (the version that just asks for runes to appear on the paper without specifying ink) done by this point. She enchants a glowing rock, puts it and a fresh sheet of paper on the new diagram, and incants.

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A column of runes appears.

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She pulls up the glowing rock diagram and starts comparing.

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They are the correct runes! Only once per, even though two appear twice, and all at the same size (so that they exactly fit into one column on her paper), but the same ones.

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Well, she did ask for "the runes", not "the diagram". She'll work on it. In the meantime, did the spell in fact put ink on the paper or did it change the color of the paper directly? She might need to go find a magnifying glass to be sure.

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It looks like it may have gently singed the words into the paper.

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. . . that is, somehow, hilarious. It's so complicated from a human standpoint and so simple from a physics standpoint!

I tried the reverse-engineering draft; it got all the runes but didn't output their size or positioning, just a list. I need to lengthen my incantation; it must be a day ending in Y.

Also, when I don't specify how it should put the runes on the paper it appears to go with "faint burning" as opposed to either conjuration or more complicated transmutation. Which sort of makes sense from a chemical efficiency perspective, but it's still funny.

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Huh. Did you have leftover fire?
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She finds her notes from when she was checking the spreadsheet's math and rereads the leftover meanings.

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Fire's one of the leftover things but there really isn't much.

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There is a tiny bit of leftover fire, yes. I'm going to work on revising my incantation to get the whole diagram instead of just a rune list, but if you want to try redoing this one without any fire I'd be interested in whether you get a different result.

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I can put it on the list but I'd have to retranslate the incantation, since I work in Spanish...
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Yeah. Inconvenient that we picked different languages to study. I guess in theory you could incant in French without knowing what all the words meant, but getting confident enough in the pronunciation to be safe would probably be harder than retranslating it.

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Yeah, I wouldn't have good pronunciation.
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I don't want to try Spanish for the same reason. I guess you could send me the diagram and I could do the actual experiment, if you think it's worth the time.

I don't really have a good sense of your short-term research priorities, actually. Mine are reverse-engineering and healing items.

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I still consider myself to be in an exploratory phase.
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Fair enough. Just wanted to make sure we weren't about to duplicate work.

She tries the reverse-engineering spell again, this time with "the diagram" instead of "the runes". She's pretty amused that she's been working with runes and diagrams and French all this time and only today learned the French word for "diagram".

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This spell singes the diagram into the paper she's working on, actual size.

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Awesome! Now, she doesn't think magic is going to make the same sort of mistakes a person might, but it still pays to he careful in this business. She goes over the singed diagram like it's one of her own, double-checking positioning and sizes with a ruler. She also puts the original and the singed one on top of each other and holds them up to the light, wondering if they're even more identical than two of the same diagram usually are.

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They are!

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Then it's time to find out if what she has is a fresh diagram, or the equivalent of a photocopy. Can she enchant a new rock with it?

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Nope.

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Then it's only a free photocopier that fits in a desk drawer and never adds phantom lines, rather than the secret to mass-producing diagrams, but that's still very cool. 

I've got the spell copying diagrams now! As a bonus, I can trace the copies instead of needing to go find a photocopier. 

I really want to put my medallion on it, but I'm scared it will mess up the medallion somehow even though the rock I tested it on is fine.

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If you have a few grand you can buy one and then you can sell it back if you want.
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I'll see if the magic shop guy takes PayPal. Also he might still be too annoyed at me to sell me something and then buy it back, but the possibility of a step towards reinventing medallions is worth risking a few grand. 

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He's probably not enough of a jerk not to buy back a medallion at all but he might not give you full price for it.
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That would be pretty fair, I think, since he can't prove what I did with it. I suppose I could bring the diagram, offer to do it there and sell it back without it ever leaving his sight.

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He won't be able to tell if it still works without getting it to attune to someone.
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Yeah, thus the not expecting full price. I'll pick one of the kinds there are relatively many of, of course. And maybe test it on something more complicated than a glowing rock first.

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There aren't many myrmidon medallions but I think there are even fewer myrmidons, check if he has one of those.
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Thanks for the tip. What's a Myrmidon? I haven't heard of those.

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That's because there aren't many of them. They're ant people and they lost most of their queens to disease a couple hundred years back.
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I'm sorry to hear it. There are so many kinds of people, though, wow. I wonder how critters evolved. Or even if we did, maybe we started out as shapeshifted humans and it ended up hereditary somehow.

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A guess I've heard is that turning into a critter is one of the more survivable kinds of magical accidents you can have.
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That sounds like an overly complex thing to have happen on accident, especially if you were trying for something unrelated.

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I don't know that I buy it, but you could have some things happen if you were trying to curse other people with animal transformation?
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Yeah, I guess that would be a plausible way for it to go. But if it is, the sheer number of critter species means people used to incompetently curse each other with animal transformation a lot. Maybe they did, for all I know.

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Some of the changes since then could have other causes, like all the varieties of griffins and stuff.
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True. All the varieties of griffins almost seem like they could have evolved normally, except it would have had to be weirdly fast.

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And some things could have been deliberate. Like a lion critter going "I want to be Superlion".
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Yeah. I can definitely see why people would want to become a critter, or a different kind of critter, on purpose.

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Maybe it's easy to be a different critter and impossible to be a not-critter at all. Then it only has to have happened once, critterizing.
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That would sort of match with how the children of a critter and a noncritter are always critters.

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I'm not sure if that'd be the same mechanism but it's at least not in obvious tension.
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Yeah, it could easily be two unrelated things.

She sends, and goes to bed before the reply arrives. In the morning, she sets off for the Avalon magic shop, her backpack containing several copies of the reverse-engineering spell and a few of the glowing spell for demonstration purposes.

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The shop is there as ever, nestled between a bar and a bookshop.

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"Hello!" She says to the shopkeeper. "I'm interested in renting some of your items for a short time rather than buying them outright; is that something you're willing to discuss?"

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"...Not something I usually do," he remarks.

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"I have," she takes a deep breath, "a spell that can determine what runes went into enchanting an object. I was thinking I could help identify some of the things you aren't sure about. And I'd also like to take a look at a medallion." She twists a strand of hair between her fingers and awaits his response.

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He frowns. "I can't really come after you with a lawyer in a court of law about it if you go all copyright violations on me."

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"Of course. I wouldn't dream of messing with your intellectual property. I'll only do it to things that you didn't make and don't know how to make--the unidentified stuff and the medallions."

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"If you bust a medallion I'm out full price for it even if you didn't mean to."

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"I'll pay full price for anything my examination detectably alters."

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"You're trying to rip me off, there's not gonna be a way to check if you break half the stuff."

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"Forget about the medallions for now, then. Does any of your unidentified stuff discernably do anything now? Or is it all non-magical as far as you know? If you can't get it to do anything now, and you still can't get it to do anything after I've looked at it, you're no worse off. If you have anything that does anything, I can look at that and you'll be able to tell if I broke it."

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"You've got a funny idea of being worse off. If I tell somebody, oh, I got this from so and so, they say it does a thing, caveat emptor," he says, "and it doesn't, then they don't have a leg to stand on. If they come in and tell me it doesn't work and I say, oh, right, I let that kid experiment on it, then they do."

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"So how much do you want to charge for that risk, versus the gain of ending up with a working thing that you understand? Or if you don't care about finding out what your things do, what's the cheapest kind of medallion you have?"

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"My reputation's worth more than whatever some kid tinkering with runes can tell me," he snorts. "You pay full price for anything you want. Cheapest medallion is this tikbalang one, hasn't been a tikbalang in town for thirty years and I dunno how to sell it to somebody in the Philippines."

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"How much is it?" She makes a mental note to check how geographically distributed her invisibility jewelry customers are. Presumably they're all from places that speak English, but still.

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"You can have it for two and a half grand."

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"When you can't sell it and I can't use it? One thousand."

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"I'll get eight for it if I ever find somebody to translate the sale post into Tagalog," he snorts. "I'm not a fruit vendor, take it or leave it."

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She buys it, because further haggling would require interacting with this guy even more. 

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She gets it in a nice little bag and he tells her to have a nice day.

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"You too!"

She gets some lunch to go, eats it on the way home, and starts doing some tests. First test: can she get the same diagram out of the same glowing rock a bunch of times, or does it only work once per rock? She can't think of a reason it wouldn't work repeatedly, but it's good to have a baseline before doing more uncertain things.

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She can get the same diagram more than once!

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Great. Now, it seems at least plausible that medallions are actually enchanted with a whole bunch of spells, so the next thing to do is test stacked enchantments. She does it again, this time with the phrase "diagram or diagrams" in the incantation, then adds a durability spell to the rock and tries once more.

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Her paper gets both diagrams on top of each other.

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That is absolutely hilarious. She adds in "next to each other".

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They escape her paper to print full size onto her desk, still in the medium of light burnination.

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This is not hilarious at all! Now she needs to scrape up that bit of her desk so it looks like carelessness. It looks lame, but her parents won't think she's started deliberately burning weird symbols into her desk like, uh, some kind of mad cultist who thinks she's a shapeshifting magic user.

Okay, new tactic. Blah blah "the first diagram used to enchant this rock" blah blah blah "unless this rock has fewer than one enchantments on it".

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Glow diagram. ...not stroke for stroke identical with the others she's gotten this way.

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Interesting. She puts a protective layer of old newspapers on her desk under all the apparatus and similarly extracts the second diagram.

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Disenchantment diagram.

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Ohhhhh. It's getting the actual first spell used on the rock; disenchanting it apparently doesn't make what came before it opaque to exploratory magic. She wonders if the second numerically-based clause is getting interpreted the same way and asks for the third spell. If having two active and several past enchantments means the rock counts as having "fewer than three enchantments on it" this should do nothing; if the full history of enchantments still count as being on it then she'll probably get another glow diagram.

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Nothing.

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She spends a while looking up the nuances of French tenses, then changes "has fewer than" to "has had fewer than" and tries for the third enchantment again.

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Glow diagram.

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That's good, but she has no clue how many spells she's done on this particular rock and doesn't want to go through a pile of paper finding out until she gets to the stacked ones at the end. She disenchants this one, gets a fresh one from the yard, and makes it first glowy and then durable. Can she get the two diagrams in order one at a time?

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Yes she can.

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Great. In that case, she's ready to . . . email Bella with her results so far. She wants a night and a day and a second person to think of anything she might have missed before trying anything on the Tikbalang medallion.

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I wonder if there's a way to more thoroughly disenchant something?

If there's not, or usually no reason to bother, you might get draft diagrams that were applied to the medallion before you get whatever's on it now.
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Yeah, I'm prepared to go through a lot of paper getting diagrams until it comes up empty, and then go through and ignore anything before the last thing that looks like a disenchant. Does your spreadsheet have a mode where you put in the runes and it tells you how much of what meanings you end up with, as well as the one where you put in meanings and it gives you runes?

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No, but I can make one, gimme a bit. And some test diagrams where you've got it worked out what all's in there so I can test it.
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Awesome, thanks!

She attaches the invisibility, durability, glowing, and disenchantment diagrams, plus a table with the amounts of each meaning they end up with.

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Someday I'm going to be able to do this in a real programming language, it's a pain in spreadsheet. Give me a few days to make super sure it's all right.
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While she waits the few days, she can get caught up on jewelry orders and work on healing items a bit more. She enchants a rock with an incantation almost identical to what worked for worms: "Make this rock heal any human it touches, restoring that human to full health as though he or she was never unwell." Then she nicks a finger and pokes it.

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It doesn't work at all.

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She's very confused for a minute, and is about to go replicate the earlier trial on earthworms when she remembers she's not actually human. Facepalm, disenchant, try again with "personne" instead of "humain".

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That one works fine.

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Time for--she sighs--more experiments with self-injury. When she bites hard on her lip, hard enough to hurt a lot but not hard enough to draw blood, and then touches the rock, does it make the pain fade faster than it would otherwise?

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If she does a control bite to check, yes, it's faster, but it's not dramatic.

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And if she starts biting herself while touching the rock, does that have any perceptible effects?

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Nothing obvious while she's biting, but the bite heals when she lets go.

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Kind of hard to do much more science without getting herself ill or injured. She emails Bella again:

I have a healing rock that should heal any person who touches it; it works as far as I've been able and willing to test it, which isn't much. Do you know anyone who knows about magic and is currently sick or has a minor allergy or anything?

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Not personally, and you'd have an easier time than me advertising in the Avalon.
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True enough. I'll put out a flyer.

I wonder if I'll get more takers if I offer it free like a clinical study, or charge enough to look confident. Maybe I'll go with "you only pay if it works".

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It's probably the most independently enticing scheme but try not to sound too... infomercialy.
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Yeah. Getting the tone right on a one-page lamppost ad might be the hardest part of this.

She attaches a draft of a flyer like the ones she's seen around the Avalon, nicely formatted and reading:

Magic Healing

Illnesses and Injuries

Price: $200 if it cures you, free if it doesn't

Email [this address] to make an appointment.

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It only takes five hours for the first email to come in. do you only do critters

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I can do anyone who knows about magic. I can theoretically make appointments outside the Avalon but it would be better to do it inside if the patient can get there.

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what if they're like unconscious so they won't see anything
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It's important that nobody else see anything either, but I have hope we can work something out if you tell me the details.

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my grandma had a stroke and she's in hospice
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Oh dear, poor both of them.

So first of all, I want to make clear that I don't know if the magic I've got will work on a stroke. It's possible that there won't be anything I can do. It sounds like you can't easily bring her somewhere else; if you go visit and bring me in with you I can try it there.

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I can do that
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Then from there it's just a matter of scheduling and location, assuming her hospice is accessible via the bus network.

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It's not right on a line, but it's only five blocks away at the far end.

(Meanwhile, she gets more emails - injured manticore, diabetic bohemian lion, pregnant human-but-in-the-know who wants to know if she can fix various pregnancy-related complaints, nokk asking if his dad could stop going crazy in the manner of nokks.)

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Everyone who can be in the Avalon on Saturday gets an appointment in the Avalon on Saturday, with the options being the park or, if they live there, their house. The Nokk gets the same pessimistic warning the grandkid got, and the pregnant human gets told that she doesn't have any experience with pregnancy and that this is at her own risk. 

Now that she thinks about it, this is the kind of situation where people make each other sign release of liability waivers. She goes online and prints off some copies of a boilerplate one like the ones she's seen on field trips and summer camps, then takes a look at the critter internet for anything on critters suing each other.

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Critters can sue each other through the normal court system via a law firm that will cooperate with obfuscating any crittery details, including excusing the absences of monsters.

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That's better than a whole second court system. She sends Bella a list of the ailments she's going to get to try to fix, leaving out any patient details and mentioning her doubts regarding the age-related diseases and the pregnancy.

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The nokk thing almost has to be a magical problem, nixies are females of the same species and don't get it. Age-related disease doesn't seem like it should be unaddressable with magic, since some critters live much longer than humans. No idea on the pregnancy.
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Yeah, aging really seems like it should be doable in principle. I just don't know if what I've got now will work on it. I'll see how things go with the stroke patient, I guess.

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Stroke is mostly brain damage, do you have any data on how your spell handles that?
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Not a clue. I haven't had access to anybody with brain damage, and it's a hard thing to test on animals.

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For lack of subjects? Or you don't think the results would be clear?
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It's a combination of both. I wouldn't know how to give an insect brain damage, or how to tell if I'd succeeded.

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There are probably animals missing a sense due to brain damage, if you could get ahold of one and check if they could see afterward.
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My mom's a vet, she might be able to find one. I could tell my parents about magic and deal with their freaking out, I guess. The question is whether it's worth delaying my appointment with this person for.

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Probably not, if the grandma dies it doesn't matter any more and you can go back if she's hanging on when you have another draft.
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Yeah. Better to try and fail and know it doesn't work than for her to die before I can try it.

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Agreed. Good luck.
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Thanks.

At the time they agreed on, Margaret is waiting outside the hospice facility. She's exchanged pictures with the grandchild, so they should recognize each other alright.

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Grandchild shows her to his grandma, who is unconscious as all get out.

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If nobody is in the room but the kid and his grandma, she pulls the healing rock out of her pocket and presses it to the back of the grandma's hand where it rests on the bedsheet.

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Grandma looks maybe slightly improved. An IV mark on her arm disappears. She doesn't wake up.

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Margaret remembers that multiple attempts sometimes help, and picks the rock up and puts it down a couple times. Then she looks sadly at the kid, and murmurs, "I don't know how much that helped. I hope it helped some. I can leave now if you want."

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"If you can't just - keep doing it or whatever, I guess I'd rather not explain you to the nurses," he sighs.

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"I think I've done all I can for now. If I find a way to do more I'll let you know?"

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"Yeah. Thanks."

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She heads home and emails Bella.

Whatever it did didn't wake her up, so if it helped with the brain damage any I didn't see it. How's the spreadsheet update coming? If it's almost done I should start pulling diagrams off the Tikbalang medallion.

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It's almost done, yeah.
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Awesome.

She reviews the version of the wording that ended up working, and pulls the first spell ever cast on the Tikbalang medallion.

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There it is!

It's fucking huge! Her desk, part of the adjacent wall, and some floor are covered as the diagram burns life-sized onto the paper and every contiguous surface.

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. . . 

. . . 

. . .

"Damn!"

Alright, fine, she's telling her parents, she's not going to secretly recarpet her bedroom, this is just stupid.

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She takes a rock and a glow diagram and goes downstairs to where they're working at the dining room table. "Mom, Dad, magic is real. Watch this."

They're shocked at first, then kind of excited, then annoyed about the wall and the carpet, then mollified when she promises to pay for the repairs out of the money she's earned doing magic. Neither of them seems interested in doing any runecasting themselves, so she doesn't go into too much detail about the dangers beyond mentioning that she takes a lot of safety precautions but didn't take enough this time and will definitely be more responsible in the future. She doesn't mention secretly having been a dragon the whole time either; it just doesn't seem on-topic. Bringing up her use for a brain-damaged cat can also wait until they're in a somewhat calmer mood. 

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Spreadsheet's in her inbox the next day, but the giant diagram is kind of weirdly unfolded onto the topology of desk, wall, and floor, and it's hard to read like that.

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She tries again, with the incantation now including "resized so that the proportions are unchanged and the diagram fits entirely on the paper". The paper in question is a three foot square sheet from the craft store, spread out on the floor of the garage to which she has migrated now that minimizing mess is more of a concern than secrecy. (The car has been safely evacuated to the driveway.)

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The diagram fits entirely on the paper now and is much more legible. The main meanings are shape, change, and metal.

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Metal is the big surprise there. Is there a second diagram? She has three more of these sheets before she has to go to the art store again.

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There is a second diagram. This one's main runes have control, reverse, shape, size, and change as their biggest meanings, once deciphered, but some of the runes are ones she doesn't know and she has to do some tedious backformations with the rune derivation procedure (similar to what one would do to find out secondary meanings of a newly derived rune only one meaning from which is known) to figure that out. Some of the layers of cancellation on this diagram are so tiny they can't be made out at all at this scale. The original diagram must have been room-sized.

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If she was going to guess, and she is going to guess but she's not going to bet anything on it, the first diagram activates tikbalangs touching the medallion for the first time, and the second one lets them shift between various forms. Eventually she'll want either a bigger paper or a microscope rather than redoing those last several layers of cancellation by hand, but that can wait. Is there a number three?

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Yup. It looks like a durability enchantment, on inspection.

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She figured there would be one in there somewhere. It will be interesting to do a thorough comparison against hers later. She might start using this one for the invisibility jewelry, depending on how the comparison comes out; it's got to be public domain by now.

She sets the durability aside and pulls the next diagram, if there is one. Does faint burnination as a writing medium leave the backs of these sheets separately usable? Because if not, this is the last one she has enough big paper for.

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If she burns onto the back of a sheet it might be readable but it'd take a bit more work to sort it out from what's visible from the other side. It at least doesn't burn clear through.

The next diagram uses forbiddance, control, and border.

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She'll refrain from using the backs, then. A transcription mistake is just about the last thing she wants.

Forbiddance, control, and border, huh? Could be the part that restricts it to a single user, could be something else.

She'll start her analysis with the durability spell, as the most familiar and easiest to read. When she works out the math, how does it compare to the one she has, and how many more or fewer layers does it use?

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She doesn't have it actual size, but it looks like it has one more layer than hers.

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How much smaller did they manage to get the extra meanings with that extra layer?

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She has no way to determine this because she does not have the diagram actual size.

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Not even as a ratio, main meanings to residuals? 

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There is one meaning (luck) which is a secondary meaning of one of the main runes, and appears to be cancelled only incidentally over the layers of the diagram; there's plenty of it left. The others are much smaller in ratio to the main meanings than hers.

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Interesting, and a reminder that she should try making and investigating luck charms if she gets blocked on everything else. That's about all the analysis she can get done before Saturday and her string of appointments with critters potentially in need of healing. She packs up her magic rock and her waivers and heads to the Avalon.

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Critters appear, mostly more or less on time, to be healed!

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Everyone who's willing to sign the waiver gets to touch the magic rock.

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Most of them barely look at it; one reads it all the way through.

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That's pretty reasonable; they've probably all seen this kind of boilerplate before and there aren't any hidden catches in it. She's more interested in seeing how well they get healed!

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The manticore's injury is improved. The diabetic's feet feel better but otherwise nothing is changed. The pregnant human is not improved. The nokk arrives very drugged and led by his son and the rock doesn't help at all.

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She asks the manticore to pay her if he seems happy but doesn't push it if he objects. Given the couple of partial successes and the apparent go-to on the nokk, she thinks she needs 1) a higher-power version of this same rock and 2) something aimed specifically at mental ailments, except developing that sounds scary. Maybe also something that cures diabetes in particular, and similar specialized things.

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The manticore pays up.

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Cool. On the way home she buys a bunch more giant pieces of paper from the art store.

When she gets home she sends Bella the results of the healing attempts.

Also, my parents know about magic now, because when I got the first diagram off the Tikbalang medallion it overflowed the paper and singed both my carpet and my wall. They were way better about it than I have them credit for, once I offered to pay for new carpet. Anyway, watch out for that if you go to reverse-engineer anything.

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That seems likely important, a huge amount of magic has to go into these things.
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Yeah, if I do manage to reverse-engineer medallions it will probably involve renting an empty warehouse. In the meantime I think I'm going to do a larger version of the healing spell, it looked like it might have been running out of oomph. Maybe double the size and add another layer or two of cancelling.

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You think you'd need a whole warehouse?
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Some of the diagrams won't fit in my garage at the scale they need to be, and I still haven't seen all of them yet. Also, if I get to the point of mass production I'll want space to parallelize. But I'm just speculating; there might be rentable spaces bigger than a garage and smaller than a warehouse that would work better. It's all academic until I figure out what these diagrams did and how to reproduce it.

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Space could be vertical if you got big shelves. Big airy studio apartment?
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That could work. 

She puts the meanings from the healing diagram into the spreadsheet, then starts adding another layer of cancellation to the result.

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The spreadsheet is, within its limited capacities, helpful.

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Eventually she gets something she's comfortable copying out onto one of the giant papers. In the time that takes, do any more prospective patients show up in her inbox?

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Just a couple. Twisted ankle, the flu.

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She double-checks the new diagram and sends it to Bella for triple-checking, in the form of one photo of the whole thing and a bunch of close-up photos to capture details that the camera didn't pick up in the main one.

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It's gonna take me a while to go over this thoroughly.
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Yeah, I'll be going over it again too. I have a couple more potential patients, but I can hold off on scheduling meetings for a couple days.

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Okay. I can probably get my assessment to you by Thursday if not sooner.
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Great, thanks!

She emails the person with the sprained ankle and the one with the flu, explains that they can try what she's got, and if that doesn't work or they'd rather wait they can try the more powerful version in a few days. 

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Both of them would rather try what she's got now than wait a few days.

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That's pretty unsurprising; she wouldn't want to have the flu or a sprained ankle any longer than necessary either. She makes arrangements to meet up with both of them; if they're in the Avalon she expects they'll both want house calls, considering.

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They are and they do!

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Then she'll take a break from analyzing diagrams to head over there with two more waivers and the healing rock she's already got.

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They sign the waivers and are healed! Both seem substantially improved by the rock.

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Oh good. She doesn't quite have a formal description of what sort of things are easier or harder to heal, but she's starting to get an intuition for it. Infections are easier, brain stuff is hard, anything where the problem is tightly coupled to some non-problem thing like pregnancy is hard too. She heads home and shares these observations in an email.

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It's kind of weird that infection and injury can be handled by the same spell. I wonder if the infection is just healing the damage done by the infection and giving the immune system kind of a head start on what's still there.
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Good question! I bet my mom can borrow bacterial culturing supplies and if not then the bio lab at my high school this fall probably will. I can try healing a Petri dish or something--maybe not that exactly, since a Petri dish isn't alive, but something where I can see easily whether a lot of bacteria died at once. Or maybe I can find an insect being parasitized by a smaller but still visible insect.

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I feel like healing a petri dish is a fundamentally bizarre concept.
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Definitely. It's bizzare enough that I'd want to do it just for that reason, except I'm worried it's so bizzare it'd be dangerous somehow.

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Also, like, if the spell manages to interpret the petri dish's health as involving supporting lots of bacteria, it could get ugly that way.
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Yeah, That's one potential form of "bizzare enough to be dangerous". I could try making an incantation that specifically says "kill these bacteria" to see if the magic is good at that, but if it is that doesn't prove it's what's actually going on.

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Yeah, spells are also capable of water control but that doesn't mean that if you cast a spell and swelling goes down it's working by moving the fluid away. You might need to consult with a doctor about it to get better info.
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Yeah. My mom can speculate, but she doesn't want me treating any of the animals she sees because she can't ask their owners' permission.

She looks up doctors/hospitals/etc in the Seattle Avalon.

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Does she know anybody who does wild animal rescue or animal research or anything?


The Avalon has a clinic with two doctors for adults and a separately practicing pediatrician, plus a retired veterinarian who will work on wings and paws and stuff if the regular doctors aren't up for it.
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I asked, and she knows someone who treats injured wild birds. The other thing I could do would be to go to one of the Avalon doctors and see if they're open to some kind of arrangement where they use the rock and tell me what they find out.

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They might or might not be depending on whether they're worried about you competing them out of a job...
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Yeah, I'll want to spin it as less "doctor and competing doctor" and more "doctor and inventor of useful medical equipment". Hopefully it will help that I don't actually want to do medicine for a living and do want to invent things for a living.

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Competition would probably drive the price of care down anyway if you sell the rocks to anybody.
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Yeah. I guess I'll see what they're willing to try. The worst they're likely to do is say no, though I suppose they could also decide to tell every critter in Seattle that I'm a quack.

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It's not hard to check!
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Do you mean "it's not hard to check what they'll do" or "it's not hard to check whether I'm a quack"? But you're right either way.

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Your diagram looks good to me; here's the numbers I got.
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Excellent, thank you, those match mine.

For the new version she uses the same incantation as the previous one, but a somewhat prettier rock; it's actually a chunk of quartz she bought at a curio shop and enchanted already for durability. Does it heal little cuts and scrapes any differently from the other one, is the question.

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Little cuts and scrapes - not much, maybe faster.

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She tries for fifteen minutes to work up the courage to cut herself with one of the kitchen knives, then gives up and checks her email for any more sick people.

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This one has strep throat!

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Great, she can probably do something about that! Appointment: is scheduled. She hopes she can wrap up this phase of the project before school starts and eats her weekdays.

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The strep throat person (a teenage boy) appears in a timely manner and, once he can talk again, hits on her a little.

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Huh. She's never been hit on before; it's a bit startling. Does he seem to be angling for a date, or just want to flirt for the sake of flirting?

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He's talking about a good Mexican restaurant and asking if she likes Mexican food!

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She does like Mexican food, and says so! She's down to hang out with anybody at least once.

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"You wanna go with me? Maybe Sunday for - uh, lunch?"

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"Sure! Meet you outside the place at noon?"

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"Yeah! At, uh, noon? Or... a quarter after might be better actually -"

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"Sure, quarter after works for me."

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"See you then!" he grins at her. And he stands there for a minute and then runs away.

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She heads home and catches up on her jewelry-enchanting, then calls one of the two non-pediatrician doctors.

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Dr. Tess James (judging by the fact that it's a woman's voice) answers the phone. "Hello?"

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"Hello! My name's Margaret Peregrine, I have a magic healing artifact and I'd like to set up an appointment to talk about whether you might want to use it."

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"...all right, I have an open slot Monday at ten thirty?"

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"That works for me!" 

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"Margaret - Peregrine like the falcon?"

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"That's right."

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"I'll see you then. You know where we are?"

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"Vine street next to the fish place, right?"

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"Right."

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"Great! I'll see you Monday, then."

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"Mm-hm!" And she hangs up.

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The only other magic-related things she does that evening are heal her dad's hand where he scraped it at work, and let Bella know she'll have more news on Monday. On Friday, she gets out her giant paper again and checks whether the Tikbalang medallion has a fifth spell on it.

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It does not.

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Good. The four she has are enough to be going on with. Unless she has any more medical appointments between now and getting lunch with Mexican food boy Colin on Sunday, she spends a bunch of time staring at them and contemplating how to try to get the corresponding incantations.

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Somebody asks if she can help a human friend of theirs (not in the know) who was in a car crash?

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Only if the circumstances are such that it would be feasible to heal them without them learning anything. Surprisingly fast recovery, fine; miraculous recovery where they see my face or the artifact, no.

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If it's an artifact I could borrow it?
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I hope you can understand why I can't let someone I've never met borrow it. I'm sorry.

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My friend was really in a crash, it's on the front page of the Times.
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She looks at the front page of the Times, as a courtesy.

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There is a car crash on it, though it doesn't give the names of the victims, just says one dead three injured.

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None of that proves that you're really his friend, and even if it did, if you tell him about magic and he tells someone else and they tell a journalist, I'm still going to be in a pile of trouble with the authorities if I'm the one who provided the proof.

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You suck.
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She doesn't reply; she's inclined to agree. She emails Bella:

Critters having to be secret is awful. I just had to turn down someone who wanted their human friend healed because I couldn't be sure the friend wouldn't turn around and blow the masquerade. 

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Yeah, that sort of thing sucks really bad. I'm brainstorming on it.
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Yeah. I'm not even sure what to target. There are a bunch of ways ending it could go--gradual, all at once, more or less involvement from critter governments, etc--and I don't know which ways to expect to have better outcomes.

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There's not much historical precedent to draw on.
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Next to none, and the closest things are more in the vein of "what not to do".

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What are you thinking of in terms of similar events?
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Contact between Europeans and Native Americans, mainly. Though now that I think about it maybe gay acceptance is a better comparison, since the minority group was there all along but not public about it.

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Doesn't run in families, though, which I think is working out to being convenient for the acceptance movement.
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True. Then there's the thing where nobody knows how much of the population is critters. Some people would hear that and think "wow, they're just like everyone else" and other people would think "be afraid, they could be anyone". And some of both of those groups are critters.

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I think reinventing medallions so anyone who wants to check can would be an important component of some versions of the reveal.
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Definitely. Critters going public would massively increase demand if it went well at all; if medallions are plentiful instead of even more scarce than they are now, that's one less source of friction.

Speaking of which, the four diagrams I showed you from the Tikbalang medallion are all the spells that are on it, as far as my diagram-grabbing spell can determine anyway. I'm going to do some experiments with illusion sound, and then try to get the incantations that went with them.

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Oooh, illusion sound, that's a really good idea. You might want to try something to detect natural magic too. It's just too weird that no one's capitalized on it if it's this easy, you know?
People say sphinxes made them originally.
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I'm kind of amazed at not having hit a brick wall of impossibility yet, yeah.

I hadn't heard that, about sphinxes having made them originally. I really hope there isn't a step that needs sphinx natural magic to work or something. Did sphinxes have natural magic, do you know?

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It's consistent with the rumors, but they're pretty wildly inconsistent rumors.
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Yeah. I read a couple books on the extinction war, and for a relatively recent event it was really poorly documented. There wasn't much in the way of clear facts anywhere.

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Same. They probably couldn't have wiped each other out with no powers, though I guess lost runecasting secrets could stand in for powers.
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I've seen some sources claiming dragons had either lost runecasting secrets or powers that resembled same.

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I've seen that about both.
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If it was runecasting secrets rather than powers, that makes it even more annoying that they didn't get written down anywhere. Though I guess lost but in principle recoverable is better than gone altogether.

I just had a thought: a good first step toward detecting natural magic might be a spell that detects whether someone is a critter and if so what kind, without them having to get a matching medallion.

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Good proof of concept.
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Illusion sound first, I think, though even if I can get medallions working some people might want to know without having to get one.

She opens the spreadsheet and requests a diagram with the meanings "sound" and "control".

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Especially if they only want to turn if they get to fly or something.
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Yeah, exactly. Or if someone's parents aren't interested but they want to know which set of cousins are critters, or something.

Diagramming diagramming, the spreadsheet is her friend but she still needs to get everything arranged on the paper perfectly.

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I think my mom was probably the critter parent, if it's only one, but I don't actually know and she's dead now.
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I'm sorry to hear that. I'm not sure which of my parents it is, but it's probably my mom too--I found my medallion in her grandmother's attic.

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Yeah, that sounds suggestive. My mom has more scattered ancestry and winged lions are Mediterranean.
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That makes sense.

By Saturday afternoon she has a draft of a basic illusion sound diagram; she sends it to Bella, then sets it aside and starts thinking about incantations.

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Looks well-cancelled. Incantation will make or break, though.
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Yup, as always. Thanks.

She has an incantation basically done by Sunday morning, but doesn't have time to recheck her diagram and test it before her date with Colin, so she leaves it for afterward. She's at the Mexican place about five minutes early.

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Colin, who she met in midform with electric yellow feathers in strategic location, is present in human form another two minutes later. "Hi Margaret!"

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"Hi Colin! How's your weekend going?"

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"Getting better! What have you been up to?"

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"More research, looking into selling the results, that sort of thing. What have you got going on?"

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"Summer reading and lacrosse and movies and stuff." In the restaurant, it isn't crowded; they're seated right away.

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She checks out the decor on the way to their table. "Cool. Read anything particularly good lately?"

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There are sombreros on the walls and colorful doily-flag-things in strings across the ceiling.

"No, it's all assigned stuff, not anything good."

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"Your school has bad taste, huh? I actually just moved here last month, so I don't know much of anything about my new school yet, just that it's Grover Cleveland and it's STEM focused."

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"Is that a private school?"

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"No, just a public school with a slightly pretentious name."

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"Where'd you move from?"

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"Framingham, Massachusetts! It's a tiny place near Boston."

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"Did your dad's job move?"

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"Nah, we moved to be closer to my grandma. I'm liking it here so far. How about you, did you grow up here?"

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"Nah, we used to live in Ohio, just, my dad's job."

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"What's he do?"

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"He's told me but I don't really understand it. At least we're closer to - the place we met, here."

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"Yeah. The bus system here is pretty convenient." 

(Now she's wondering if Colin's dad actually does something obscure or if that's cover for it being something magic-related and awesome. Possibly she has been keeping too many sets of secrets for too long.)

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"I miss my friends in Ohio though. We don't really keep in touch, it's harder from farther away."

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Nod. "I miss some people from Massachusetts too. Sounds like you've probably met a bunch of new ones, though, doing lacrosse and whatnot."

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"Yeah, sports help. Not the same as knowing somebody since you were five though."

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"No, it isn't, is it. Do you play other sports, or just lacrosse?"

The waiter comes to take their order; Margaret gets loaded nachos.

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"Just lacrosse - fajitas, please."

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"Darn, here I was hoping you played something I knew the rules to so I could say something vaguely intelligent about it. Want to explain lacrosse to me instead?"

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"Sure, if you really want - do you really or -"

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"I like learning things and hearing people talk about what they're interested in! And we can't really talk about my main hobby, can we."

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He laughs. "I guess not!" And he explains lacrosse.

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She asks intelligent questions, but is clearly coming from the perspective of a potential spectator, if that.

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He is happy to answer them. Their food arrives while he is telling her about what makes a good lacrosse stick.

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Yay for nachos and learning! (But mostly for nachos.)

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"Can I have a nacho?" he asks.

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"Sure. Can I have a forkful of fajitas?"

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"I don't know if really comes in forkfuls but you can have a tortilla's worth." He gives her a tortilla and takes a nacho.

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"Fair enough!" Om nom fajita. Her decision to get nachos is validated, but the variety is good in itself.

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He likes the stolen nacho. "Do you have any, uh, other hobbies?"

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"I read a bunch, I played Dungeons and Dragons in Massachusetts but haven't gotten around to joining a group yet."

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"I didn't know girls played Dungeons and Dragons."

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"We do! I wasn't even the only girl in my group in Framingham. More girls should play it, it's fun. Like video games, but with friends and you don't need good reaction time."

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"I never tried it. It's basically playing pretend except not for elementary schoolers, yeah?"

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"Yeah, basically, but there are rules so it's not like with elementary schoolers where one of them yells 'I shot you' and the other one yells 'well I'm immune to bullets' and the first one yells 'well I have laser bullets' or whatever. You're all operating under the same assumptions and building a story that makes sense."

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"I guess that could be cool."

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"There's at least one group in the neighborhood where we met, they're doing a superhero-themed one."

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"I thought you needed, like, dragons."

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"Nah, there's lots of different rule systems designed for different settings, people just lump them all together under 'Dungeons and Dragons' because that's the oldest and most famous one."

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"Oh, huh."

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"Not that I've actually played any of the other ones, mind you, just regular DnD, but I hear lots of them are good and it's a matter of taste which ones someone will like best."

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"Why'd you start with D&D then?"

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"It was what the group I joined was playing, and also I like the fantasy setting. Lots of cool magic and weird creatures and stuff."

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He laughs.

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She giggles a bit too, and finishes off her nachos.

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The waiter brings the check. Her date tries not to let her see he's looking at his wallet and counting bills.

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"Oh, sorry, I forgot to say, can we get separate checks please?" Clearly she doesn't go to restaurants with other people nearly often enough, if she's forgetting basic stuff like explaining how you want the check before they print it.

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"Certainly." He goes away and comes back a minute later with separate checks. Apparently there are enough bills in the wallet to cover the fajitas.

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Now that her parents can know she has money she has managed to acquire a debit card, and pays with that.

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"This was nice," he says cheerfully. "I'll - see you around?"

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"If you get sick again, you've got my email." And head towards the door before the awkwardness she just created can catch up with her.

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He does not pursue her. She is free.

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She heads home, pursued only by her own sense of awkwardness and the worry that possibly all boys are that boring.

When she gets there, she has a spell to test! Her incantation is "Reproduce at the original volume the last six seconds of sound in this room before now." She only has two copies of the diagram in the room; on the off chance that magically played-back incantations work when mechanically recorded ones don't, she wants to find that out and doesn't want to chain-reaction her way through a pile of wasted copying effort.

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This spell does not work and expends the diagram.

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Argh. Is the problem with "this room" or with the timing? She falls back to "Produce the sound of a ringing bell, at a volume of 60 decibels".

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This works flawlessly.

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"People touching objects" is a conditional the magic seems to reliably get; she puts a rock (not enchanted) on top of the next diagram, leaves a hand on it, and says "banana pancakes". Then she tries the incantation "Reproduce at the same volume the last words spoken by a person touching this rock." If this doesn't work because the magic doesn't know what speech is, there's still a chance it will know what an incantation is, but she has a reasonable amount of hope this way will work too.

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Doesn't work, does expend the diagram.

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That's annoying. Also, she's going to have to find a way to present her eventual results to Bella in a way that will make her uninterested in trying other things with illusion sound, without explaining that she knows what things are dangerous.

"Produce an illusory voice saying "banana pancakes", at sixty decibels."

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This works. It copies her voice.

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She's not at all surprised by the fact that it copies her voice, but is a little bit surprised by how her voice sounds from outside her head.

Possibly the limitations of this spell in making any indirectly specified sound is because she didn't put "knowledge" in there. But since she's been getting such polite failures, before she goes and does a whole second diagram, she's going to do one more test. She puts a glowing rock (a blue one, as it happens) on the diagram, reviews her wording notes a few more times, and says "Produce an illusory voice saying the most recent incantation used to enchant this rock, at sixty decibels."

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It recites the incantation in her voice.

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Yessss, payoff! Possibly payoff that a non-dragon researcher would have died without getting, but instead the researcher is her and she's fine.

Margaret's going to need an audio recording setup before it'll be worth it to start in on the Tikbalang medallion, since the odds they were speaking anything she can memorize on one playback are very slim. Furthermore, all that translating, plus the occasional hours she spends doing things that aren't magic, have taken her all the way to pretty late Sunday evening. Margaret sets some music-mixing software to downloading on her laptop and watches the progress bar from her bed in her dragon fullform for a while, then turns into a human and goes to sleep.

The next morning is her meeting at the doctor's office! She brings her healing rock, her notes on it and its predecessor, and a couple copies of the latest version of the diagram, on the off chance the doctor wants to look at it.

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The doctor glances at it but clearly doesn't understand any of it. "What's the procedure for using this?"

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"Just have the person touch it and it does its thing. It should work on all types of critters and also regular humans, and touching it and letting go a few times might do more than just touching it once but I haven't done enough tests to be sure."

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"Anything it's contraindicated for?"

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"I've never seen it make anything worse and I'd be very surprised if it did, but it's unlikely to help much if at all with mental problems and it can't regrow missing parts, like if someone's lost a leg it just won't affect that."

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"Mm-hm. But it doesn't care about viral versus bacterial, anything like that?"

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"Nope. Viral, bacterial, cuts and sprains, haven't tried allergies but it should at least do some symptom relief even if it can't fix the underlying problem."

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"What's the exact nature of the deal you're offering with this rock?"

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"I'm thinking a monthly fee and also you tell me whatever you find out about what it does and doesn't work on, so I can make ones that work more broadly or handle things this one can't."

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"Are you offering this to anyone else?"

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"Eventually I want every critter doctor and hospital to have one, if I can make them good enough." She also wants every human doctor and hospital to have one, but that's a separate problem. 

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The doctor whistles. "I guess we'd make up for it in volume, if people came in for the sniffles."

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Nod nod. "How much do you think it'll make you per month, if the other doctors here decide to get one too?"

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"I'm not sure. It might break even in dollars or worse, but I guess it'd cut way down on all the insurance headaches."

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"And if it replaces a prescription you can charge whatever the prescription would have cost, maybe?" 

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"Competition applies to doctors as much as anyone else. My practice is the only practice treating adults in this Avalon right now, so we can collude without outright forming a cartel, but if the pediatrician or that vet broadens their practice or someone who isn't even a doctor could make two dollars a pop charging someone to touch a rock - I don't know how much you're going to charge for the rocks -"

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"I don't know either. I want to do whatever gets the most people healed and doesn't get anybody in legal trouble."

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"You could insist on only selling them to doctors, so we know to keep an eye out if someone comes in with something we don't know to be on the list of things the rock handles alone. That'd make it easier to navigate the business end."

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"I could do that for now, and probably should, the rock isn't nearly as comprehensive as proper medical treatment. I wouldn't want to commit to doing that forever, though."

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"I suppose not. I'll make sure to save for my retirement. It's one thing if people use these for colds, though - it's another if they heal superficially but leave you contagious, or mask the symptoms we use to catch things like cancer early so we don't find it till it's late."

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Nod. "That's why the main thing I want is the information. What it's good for, what it isn't, what things it helps with the symptoms of but doesn't fix, any effects that somebody might not want every time like if it 'fixes' the effects of exercise and makes you build muscle slowly or something. I want to learn enough to advise people better, and enough to make better versions that don't have any flaws this one might."

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"I'll actually need Avalon council permission to experiment on people."

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"That makes sense. Do you need anything from me for that?"

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"You might need to testify to them what testing you've done so far."

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"I can do that. . . . Was I supposed to have gotten council permission first? I don't actually live here."

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"I don't think they have general rules about practicing magic outside of the Avalon, it's just that experimenting on people is very fraught, you'd have the same problem if you wanted to test a new drug or other treatment that wasn't magical at all."

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"That makes sense. Do you want my email address, so you can get in touch with me if and when I need to testify? And how long is getting permission likely to take?"

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"This isn't a real IRB, it'll probably be less than a week. Your phone number would be good."

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"I don't have my own phone and my parents know some stuff but not everything, I'll give you my home phone but please make sure it's me on the line before you start talking about the Avalon."

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"Will it work if I say I'm Dr. James and imply it's about a medical condition or should I use a different excuse?"

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"That should be fine." Note to self, tell parents you're collaborating on magical medical research with Dr. James and if she calls they should give you the phone.

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Dr. James writes this down.

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"It sounds like that's all we can do for now. Do you think it's okay for me to keep treating people, or should I put that on hold until the council gets back to you?"

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"If you're taking down data on it that might qualify as experimenting on people."

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"I guess I can wait a week, then."

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"You probably won't get in trouble," Dr. James says.

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"You mean for what I already did, or if I keep doing it?"

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"For what you already did. Nobody's going to prosecute you for not going through a review board before you tried your healing spell you were excited about on people who signed up for that just because you wrote down what happened, but you do need to bear it in mind going forward."

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"Okay, that makes sense. I'm glad I probably won't get in trouble. Anything else we should figure out before you talk to the council?"

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"Don't think so. Do you want to hang on to this until then?"

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"I might as well, yeah." Rock and diagrams go back in her bag. "See you next week, I hope!"

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"See you! Thanks for getting in touch."

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At home, Margaret updates Bella on her meeting with the doctor.

I talked to Dr. James in the Avalon; she needs to get Council permission to try anything experimental, but if they say yes she seemed open to treating patients and sending me data. I'll probably end up giving her a de facto monopoly for a while in exchange for handling the bureaucracy, but I haven't promised anything and won't.

I'm hoping I can get at least one incantation recording off the Tikbalang medallion today or tomorrow.

Before she gets any response to that, she tests her audio recording setup, and assembles a bunch of copies of the sound control diagram and a test rock that's been lit up and disenchanted a few times.

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Bella hasn't replied in that time.

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Then she sets out the rock, starts the recorder going, and says, "Produce an illusory voice saying the first incantation used to enchant this rock, at sixty decibels."

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And it repeats back the first incantation.

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Nice! Did the recorder catch it alright?

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Nope, illusion sound apparently doesn't record naively.

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That suggests that the sound is potentially only in her mind instead of also being vibrations in the air, which, yikes. She writes down "test illusion sound vs resonator--glass of water? tuning fork?" and then turns back to her main experiment.

What happens if she drops the word "illusory" and just requests "a voice", leaving everything else the same?

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That works but still doesn't record.

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Weird weird weird. Unfortunately both of her parents are at work and there's nobody in the house, so she can't check if other people hear the same thing she does. If she goes back to the old incantation version that calls for a ringing bell, does that record?

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Nope!

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She has sometimes had success in the past with just asking really directly for what she wants. She looks up a bunch of French words and eventually settles on "Produce sound vibrations in the air in the form of the sound of a ringing bell, at a volume of 60 decibels", which is long enough that she practices it a bunch of times before casting it for real.

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Doesn't work. Doesn't expend the diagram.

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That sort of suggests that runecasting just can't produce actual sound. Which is odd, because it can produce actual . . . Wait a minute. Do the glowing rocks show up in pictures taken with her laptop's camera?

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Yes.

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And if she turns off the lights, she can use one to read, including words that she didn't previously know what they were? 

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Yes.

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So the light is real and the sound is fake. Is that a limitation of the magic, or is it to do with the fact that she's using the control meaning in the sound diagram and not the light diagram? Or maybe it's that she's attaching the light to an object but trying to get the sound without a vibrating object.

That last one is the easiest to test; she puts an unenchanted rock on the sound diagram and works up an incantation that translates to "Cause this rock to produce the sound of a ringing bell at sixty decibels when a person touches it."

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This works but the sound doesn't record.

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What if she replaces "when a person touches it" with "every fifteen seconds"? (It's a good thing her parents aren't home right now, the unpredictable ringing noises would be so annoying.)

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That also works but does not record.

The phone rings, which might be hard to hear with all the ringing.

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Getting it to record is no longer the goal. She disenchants it after three rings, wonders for a second why her disenchant didn't work, then realizes it's a different noise from a different room and goes to answer the phone.

"Perry household, Margaret speaking."

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"Hello, Margaret, it's Dr. James, is this a good time?"

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"Sure, now is fine."

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"The Council would like to meet with you on Wednesday evening at seven about research protocols."

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"Okay, I'll be there. Are you going to be there too? Do I need to bring the rock or my notes or my driver's license or anything like that?"

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"I'll be there, yes. Your notes might be useful and I suppose they could ask to see the rock, but your driver's license won't be necessary if you normally don't carry it."

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"Okay. I'll see you then, I guess." She confirms the address of the council building.

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And Dr. James hangs up.

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Okay, back to research! She can make a rock make a sound she describes, and she can make a sound out of nowhere that she refers to, like prior incantations. Can she do both at once?

Her next experiment involves two rocks on the diagram, and the incantation "Cause the rock that isn't glowing to produce the sound of the first incantation used to enchant the glowing rock, at sixty decibels, when a person touches it."

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Doesn't work, does expend the diagram.

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She goes over her diagram, her incantation, and her setup again several times before concluding that she definitely wasn't doing anything new. The only change was that she was combining effects. Possibly anything that counts as multiple effects is impossible, but given that she can make one spell do all of "detect if someone is touching an object", "detect if the person touching the object says a specific word", and "make the object and the person touching it and everything they pick up turn invisible", that doesn't seem too likely.

Eventually, she concludes that it seems worth the risk of throwing more power at it. She starts producing, carefully and laboriously, a double-sized version of the diagram with an additional layer of cancellations; it's an open question whether she gets it done and safety-checked by Wednesday.

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Wednesday arrives first. The council building's doors stand open; her case ("Research on Healing Magic, Ethics Committee") appears on a letterboard posted outside under "Paper Product Supply Chain Failure Analysis" and above "Open Session: Comments on Repaving Myrtle St".

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Well, now she's curious about what happened to the paper product supply chain. She heads on into the council building, looking around for either Dr. James or the room the meeting is going to be in. She's never actually been in here before and has been looking forward to checking it out.

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She can catch the tail end of the paper product supply chain failure analysis ("- in the future you may allow mundane drivers expressing suspicion to examine the shipment to verify that it is not drugs, Mr. Pratt, dismissed") and then she and Dr. James, who has been sitting on a bench with a book by the water fountain, are called in.

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In she goes. She's wearing a slightly nicer outfit and a slightly more nervous expression than usual, and carrying the notebook with her medical notes.

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The council are a Nemean lion, an elderly harpy, a griffin, a squirrel totem, and a centaur. "You're Margaret Peregrine?" asks the centaur, flipping through the papers on the table before her.

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"Yes, I am." She clutches her notebook as an alternative to fidgeting with it.

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"And you're seeking permission to, under Dr. James's supervision, conduct experiments on sapient subjects of a healing spell attached to a... rock."

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"That's right." Would it have been better, somehow, to use something other than a rock? She could make a magic wand, probably, if anybody cared that much.

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"Can you summarize for us what if any tests you've already done with the rock?"

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She reads off her notes on the couple patients she treated with this rock, quick descriptions of what they had and how well the rock fixed it. "I also have some notes from an earlier, less powerful version, if you'd like to hear those too."

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"What did you do to make this rock more powerful?"

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"I increased the size and therefore the power of the rune diagram used to enchant it, with a corresponding increase in the precautions I took to prevent side effects."

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"Have you seen any side effects?"

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"No."

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"How have you been checking?"

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"Nobody has reported any side effects, either at the time or afterward. I suppose someone might have had a side effect they didn't notice, or didn't want to tell me about. That's one of the reasons I want Dr. James to continue the research, she might be able to detect things that I and a patient would both miss."

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"What's your understanding of liability as applied to magic effects?"

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"I'm not familiar with any major differences between liability for magic effects and for anything else. I had people sign waivers saying that they understood it was experimental and they were trying it at their own risk."

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"It's different mostly in enforcement. How did you draw up the waivers?"

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"I got generic ones off the internet and changed them to be about experimental magic. I have one in my notes if you want to see it."

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"For our records," agrees a different councilmember.

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She passes them a blank one.

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They pass it down the line, each skimming it, and then it gets tucked into a folder. "Can you think of any risks that might apply to people testing your rock?"

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"The most likely risk, and I haven't ever seen it happen, is that the spell might interpret something as a health problem that the person testing it would prefer not to have healed. For example, someone with recent ear piercings who wasn't wearing earrings at the time might have their piercing holes heal closed."

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"Have you tried healing anyone with a piercing?"

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"I didn't write down whether anybody had piercings,  that's just an example I came up with just now, but I have their email addresses, I can ask them if you like."

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"If you don't get through to them via e-mail do you have another followup method?"

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"I didn't collect phone numbers, but many of them live in the Avalon, I could probably look them up if I really needed to talk to them and they weren't answering email."

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"Let's revisit this question after you've followed up with all your previous subjects. Send us a note when you've gotten the information."

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She pulls out a pencil. "Can you repeat exactly what information you want me to collect, so I make sure I get it all?"

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They come up with a bunch of things they want to know, including an open-ended "have you noticed anything that might be a side effect of the spell".

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She dutifully writes down all their questions; she can compile them into a proper survey later.

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"You can make another appointment when that's handled," says the centaur.

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"I will." And she'll stick around to listen to the rest of the meeting before heading home.

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A bunch of people trickle in for the open session about repaving Myrtle St and bicker about whether it should be repaved, when, how, by whom, at what price point, and with what lane markings.

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Pretty interesting, despite her lack of skin in the game. She takes down her lamppost ads on the way out of the Avalon; by Thursday afternoon she has the council's questions converted to survey form. She sends them out to all the critters she treated and relatives thereof, depending on whose email she has, with a preface explaining that she's looking to scale up trials in the Avalon and the Council wants to know how it's been going so far, and that their results will only be reported in the aggregate if she has any say in the matter.

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Some but not all of these people reply to her promptly.

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She'll pester the non-responders again in a few days. What do the people who did respond have to say?

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Nobody's noticed anything. One girl is pierced but had her navel ring and earrings in at the time and didn't notice a change.

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She gets the responses she has collated and anonymized nicely, then emails Bella with the news of how the Council meeting went. 

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I guess I shouldn't be surprised, I think it's kind of like that for drug trials too.
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Yeah. It's a bit annoying how slowly institutions move, but the Council is being faster than they could be, and I think this will result in more people being willing to use the magic eventually.

In between emails: giant sound control diagram. The last layer of cancellations is done; she just needs to get a clean copy and check it over for typos and stray pencil marks.

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The healing's a good way to test the waters for eventually dropping the secrecy, since people will want to heal their human friends.
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Yes. And getting healed is a good way to get a good first impression of critters and magic.

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Unless you get someone who goes 'wait, you can do THIS but you don't do it for EVERYONE, you selfish bastards'.
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Yeah. It's easy to say "Well, we were scared" or "Well, nobody uses their resources 100% selflessly" or whatever, but that doesn't help someone who's lost a relative.

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You as an individual have a great excuse, you started working on it right away and then you were tied up in IRB.
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Yes, it's less personal guilt and more worry about doing the reveal.

On a more near-term note, I'm almost done with my scaled-up sound control diagram; I'm hoping it will be able to record magically produced sound. Then I can get the incantations that went into that medallion.

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Illusion sound being unrecordable seems to me like it might be a more fundamental limit unless you build recording into the spell somehow.
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It's not technically recording the sound--it's enchanting an object to produce a specific sound when tapped. I can already do that with simple sounds, and I can also make it produce an incantation from an enchanted object, so if I can combine them the result should be almost as good as a recording in terms of ability to replay it over and over. Less flexibility than a computer would offer, unfortunately.

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Do you think you'll be able to get around the problem enough to get it onto a computer eventually?
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I don't know. I think if the sound is only in my head then it might not be possible, but I could potentially find a way to make it make real sound waves. I've checked that the light I make shows up on cameras and illuminates things in the dark, so I'm pretty sure that's real, but sound might be fundamentally different. I could try enchanting a speaker in case the problem is that other objects won't vibrate the right way to make real sound, but right now that feels like too much of a tangent from medallion work.

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I wonder if it's linguistic. I don't know about French, but English doesn't distinguish 'sound' as in 'thing heard' from 'sound' as in 'waves in that wavelength through an appropriate medium'. Of course, the runes also contain a light meaning and a sound meaning and I have no idea what those labels are translated from.
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That could be the case. If whoever or whatever created the runes decided that sound is a perception and light is a physical phenomenon, it might just be a dead end.

This email is accompanied by a set of close-up photos that add up to her double-sized sound control diagram.

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You want this spellchecked?
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If you have time in the next couple days, yeah, I don't know what else you're busy with.

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Nothing I can't shuffle around to advance the cause of science, though I admit sound recording is less exciting than healing rocks.
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Well remember, the point is to record the incantations used to make medallions. After which, I admit, there's going to be a lot of boring finicky translation work and you probably won't hear from me for weeks unless something moves on the healing rocks.

Speaking of the healing rocks, it's about time she let her parents in on the rest of the secret. They haven't run their mouths about runecasting; they aren't going to run their mouths about critters in general and dragons in particular.

When she tells them, they display an appropriate amount of nervousness about the possibility of getting discovered. They ask if it might be better for her not to go to the Avalon at all, but eventually agree that her disappearance would itself attract attention and that the medical research she's doing is important enough to keep doing something that's worked so far.

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How are you even going to figure out what language it's in? A lot of ancient ones we don't know very much for sure about what they sounded like.
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I'm hoping I can find a critter linguist. If I can't, or if whoever I find says it's a non-starter, I can try magic transcription or even translation, but that's a pretty intimidating prospect.

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My bet would be that the original makers spoke Greek or a Middle Eastern language, but that's as a first language, and I don't know what they'd have picked up for their incantation language.
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Yeah. Here's hoping it's not something totally lost to history.

I should check some more libraries and see if there's any prior art on magic translation. It's useful enough for other purposes that someone might have already invented it.

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You've been running into issues with information handling, right? It'd be the mother of all information handling problems.
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It really would. I guess the alternative is trying to develop my own incantations to do the same things directly, which is also hugely complicated but which I at least know somebody accomplished at some point.

When it's been a few days since her first survey, she emails everyone who hasn't responded yet, asking them to please fill out the survey to help science and future sick people, and reminding them that of course they can skip any particular questions they'd rather not answer.

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This prodding gets one more not very thorough reply.

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Ugh, if the rest had just replied with "I don't want to", she could have gone to the Council and said she couldn't compel anyone to talk. But no, they had to ignore her completely. Do all the non-responders live in the Avalon, and does it publish a phone book?

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Not all of them and it does not.

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The ones who don't, are they perhaps in the regular phone book? Not that this is going to help if somebody gave her a fake name, but who would do that?

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Some of them have duplicate names and some are not listed, but she can get a couple numbers that way.

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She calls the first one on the list, fully expecting "go away" but wanting to put in a level of effort the Council will accept. If anybody picks up: "Hello, this is Margaret Peregrine, can I speak to [name]?"

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"I don't think he's home. What's this about?"

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"Followup questionnaire for a research study he participated in, I need everyone to either answer a few questions or tell me they refuse. Can you ask him to call me back?" She gives her number.

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"Yeah sure."

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"Thank you! Remember, even if he doesn't want to answer the questions he needs to let me know so I can take him off the list."

She starts working her way through the rest of the names.

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She can get a couple people to answer her questions and one to say "I didn't give you my number! Don't call me!"

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The former get "Thank you very much!" and the latter gets "My apologies, I won't contact you again." Now, what response percentage is she looking at, if you count partial responses and clear expressions of non-consent as responding?

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She's gotten 85%.

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Hmm. That might be enough for the Council, but she has one more tactic to try first. She calls Dr. James the next time her office is open.

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"Dr. James, hello?"

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"Hello, it's Margaret Peregrine again, with the research? I hope this is an okay time. I'm looking for help finding people's addresses so I can ask them the Council's follow-up questions. How do people in the Avalon find each other?"

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"Generally by already being acquainted, or mutual friends. It's not very systematic, it's a small town."

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"Hmmm, and I don't want to go asking around for people by name, because of patient confidentiality. If you had someone's name and email and needed to find them, would you have any better ideas than 'walking around the Avalon until you ran into them'? Are there events lots of people go to?"

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"There's church? Why are you asking me?"

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"Because you've been helpful before. Thanks, I won't take up any more of your time."

She also remembers some of the Avalon-dwelling patients had wanted house calls. She goes through her email archives to see if any of the non-responders already gave her their addresses.

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Some of them did!

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A-ha! The next evening she will go to the Avalon and knock on doors like an annoying proselytizer. But for science! And healing! And jumping through bureaucratic hoops, but whatever, finding out if anybody had side effects really is important.

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This gets her one of her remaining holdouts, and one no-answer, and one grandpa who can't quite hear her.

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The no-answer gets their address written down to be pestered again later; the grandpa gets asked with careful enunciation if she can speak with his descendant so-and-so. 

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"What's all this about? Who are you?" says the grandpa.

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She repeats the descendant's name a couple more times, and reminds herself that she should start designing a de-aging spell.

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"He's not home."

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"Okay. Goodbye!" That's two for the pester-again-later pile, but for now she can go home and collate results. Has anyone reported anything resembling a negative side effect? Or, for that matter, an unexpected positive or neutral one?

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One person is not sure whether needing to have a filling redone had anything to do with it or not.

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That's pretty reasonable, since she isn't sure either. This is probably enough to bring to the Council; do they have a phone number or a website where one can make appointments?

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They have a phone number. The person who answers gives her a time slot eight days out.

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Cool, that gives her enough time to send all the remaining holdouts another round or two of email and also knock on those two house calls' doors again.

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The one whose grandpa was there is home this time! "- what?"

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"Hi! Remember when you tried that healing magic a few weeks ago? The Council wants some information on how well it worked. Can I ask you a few questions?"

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"...you didn't tell me there was gonna be a followup survey thing."

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"I didn't realize the Council was going to want one. It isn't mandatory, you can skip any questions you don't want to answer, I just have to ask."

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"I don't want to take a survey or get any ads or anything."

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Ah, the magic words. "I definitely don't send you any ads, and if you don't want to answer any questions you don't have to do that either. I'm just trying to find out if the healing had any side effects."

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"It didn't. Go away."

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"Alright, goodbye!" Off she goes. Has Bella gotten around to looking over her diagram yet?

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Yup, she thinks it looks fine.

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Great. Now, can she use it to enchant a rock to, when poked, recite the first incantation used on a different rock?

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Depends on the incantation.

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Fortunately she can afford to experiment, but the first version she tries is "Cause the rock that isn't glowing to produce the sound of the first incantation used to enchant the glowing rock, at sixty decibels, whenever a person touches it."

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This gets her the recitation she expects!

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One could argue that the responsible thing to do would be to immediately swap the glowing rock for the Tikbalang medallion and not do anything weird. One could also argue that the responsible thing to do would be to find out the limitations of her recording. She taps the rock, then taps it again before it's done reciting.

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It completes its recitation straight through once as though she hadn't tapped it while it spoke.

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Huh, she had kind of expected it to interrupt itself computer-style, but that's actually nicer. She gets a new glow diagram and checks that the rock isn't any more capable than her mundanely recorded voice of actually enchanting anything itself.

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It is not.

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Next test: repeatability. Can she get the same incantation from the same rock recorded identically on multiple other rocks?

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If she draws out the whole huge diagram for each one, sure, she can make several different rocks say the incantation used on the glowrock.

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She only does it for three total before disenchanting all of them; even duplicating and tracing gets exhausting pretty fast. Once she's established that one enchanted artifact can have its incantations read repeatedly, she swaps in the Tikbalang medallion and gets the first incantation used on it instead. Time for the moment of truth: how utterly alien and unrecognizable is it?

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Well, it's definitely not a language she recognizes. It's a woman's voice, creaky and precise and bored-sounding.

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Okay, that's definitely a human language with sounds her mouth is capable of making, which was not guaranteed and deserves appreciation. She also appreciates the precise pronunciation, though that's entirely expected--if she can't get this translated, one possible (terrifying) last resort is to memorize the recording and reproduce it sound-for-sound without knowing what it means. But that's a worry for later. For now, she puts that rock away in a carefully labeled bag and attempts to put the second incantation ever used on the medallion onto a different rock by the same process. There were four diagrams used on it, but she's prepared to find three, or five, or twenty-seven incantations. 

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More incantations, all by the same lady. Seven in all.

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Her email to Bella reads:

I got the incantations from the Tikbalang medallion. I can't send you sound files because I still haven't figured out how to get magic sound to cooperate with computers, but I'm going to try to make phonetic transcriptions next and you'll be welcome to look if you're curious. The weird thing is that it had seven incantations and only four diagrams, so either there's some ambiguity in the definition of a spell diagram such that I didn't get all of them, or there's some way to do runecasting other than "one diagram and one incantation at a time". Or something else weird is going on.

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Do you think it'd transmit over the phone? I don't have any particular talent at identifying languages but it might be useful.

Somebody could have just wanted the same meanings for more than one incantation. Maybe the incantations were long enough it was safer to split them into chunks.
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If they used the same diagram twice, my diagram-printing spell should have gotten it twice; that's how it worked when I tested it on a rock I had enchanted and disenchanted repeatedly with the same diagrams, anyway. Maybe if it was the same one consecutively it would only show up once. I'll make a note to test that. 

I definitely want to see if it works over the phone. My number is [a number]. Call me whenever works for you; my parents are fully informed now so pretty much all afternoons and evenings are fine.

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Bella calls after school the next day.

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Margaret is expecting a call and therefore is the one to answer the phone. Once the initial hellos are out of the way, she says, "Okay, here goes", holds the phone up to the rock labeled "Tikbalang Medallion 1: Do Not Overwrite" and gives it a tap.

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"Yeah, I don't recognize that. But I do hear it."

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"So phones work but computer recordings don't. That's so weird."

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"Yeah. I mean, phones don't work by recording the sound and playing it back, the delay would be noticeable if they did."

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"Sure, but my previous hypothesis was that the sound was purely illusory with no actual vibrations in the air. Oh, wait, if that was the case it wouldn't be affected by plugging my ears, one second--" she sticks her fingers in her ears and hits the rock again with an elbow.

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This affects how she hears the rock as though the rock were making normal sound.

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"Okay, not illusory unless the illusion can tell when I stick my fingers in my ears, it's some kind of sound waves that hate microphones or something. I'm so confused."

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"It could be non-sound-waves that just imitate the behavior of normal sound with respect to most objects, like whatever you stuck in your ears."

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"Being waves of something other than sound is a possibility I guess, but it doesn't explain why they interact one way with my eardrums and another way with the part of a microphone that responds to sound waves. Maybe I should get one of those speaker horns sports announcers use, and a plastic cone, and see if they amplify like normal sound waves in either case."

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"I don't know if it's waves in particular, just that it's something that muffles normally. I mean, if it didn't, you'd be able to hear it all around the world, yeah?"

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"It could in theory have been something that dissipates with distance without being muffled, or be a totally mental phenomenon, but yes. Hmm, what other experiments could I do besides amplification? Maybe start with a sound that makes something resonate, and see if a magic recording does the same . . ." (She's taking notes on all of this.)

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"Resonate? Like... breaks glass, or d'you mean something else? I don't know a lot about sound."

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"Breaking glass with sound is the phenomenon I mean, yeah, but there are other things that do it without breaking. I think tuning forks are optimized for that? Not that any of this is as important as finding a linguist."

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"I'm not sure how you find a critter linguist."

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"Neither am I, beyond 'the internet' and 'put out a classified ad on the Avalon lampposts.' Do critters even have any of their own research programs or do academically-minded critters just get jobs at the human universities?"

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"Seems to be the latter."

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"Which is very logical but very inconvenient. I'd consider talking to a non-critter linguist if I had a normal recording and a reliable set of lies."

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"You could hide your abnormal recording in something."

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"Until they ask me to play it again more slowly, or they want to take it home and compare it to something, or they want me to email them a copy . . . I'm not saying I'm not going to do it, just that I'd want to do a lot of prep work."

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"There are some pretty low-feature-density tape recorders that wouldn't work well with email."

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"Yeah, that could work. And it would go well with a story like 'I found this tape in my great-grandmother's attic and have no idea what it's about', which would have me mostly off the hook for explaining the content."

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"Ooh, I like it. You'll have to get the recorder at a garage sale or something to make it look authentically vintage if you want to go that route though."

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"I'm sure I can find something suitably old and beat up. I can probably also enchant the incantations onto tapes in a way that looks a lot like a normal recording at first glance."

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"Ooh, that would be cute, just use a tape instead of a rock and tell it to work when it's turned."

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"Yeah, exactly. I might even add pausing and restarting and stuff like that, depending how long it takes to get a meeting with a linguist and how much stuff I end up doing with the healing spell in the meantime. Make it act as much like a real tape as possible."

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"Yeah, makes sense. I don't know how hard it is to talk to linguists."

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"I figure it's got to be easier than talking to, like, a physicist, since linguists probably get fewer crackpots. I might need to go through a bunch to find someone who recognizes the language, and then some more to find someone who can actually understand it, though."

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"It may never have been heard spoken, depending on how good their reconstruction of the sounds is."

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"Yeah. I'm hoping it will at least be consistent with some existing hypotheses and someone will be able to come up with a translation. Possibly via making a phonetic transcription and analyzing that."

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"Good luck. Let me know if you need anything else."

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"Thanks, likewise."

And that would seem to be it for their call. What does the Internet have in the realm of old tape recorders?

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She can get variously ridiculously priced ones on eBay.

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She gets the cheapest one available. She doesn't need it to actually function, as long as the bit that turns the tape works.

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She will have to allow two to four weeks for shipping.

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She can get some matching cassette tapes from a flea market in the meantime; it might end up taking her that long to get them enchanted to her satisfaction. She also goes through the websites of universities in the area, looking for professors who put their papers or their course syllabi on the internet and who mention ancient languages, or anything about deriving pronunciations from writing.

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There's syllabi for one Latin professor at the University of Washington!

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Well, the worst they're likely to do is ignore her and if she's lucky they might recommend a colleague. Does the syllabus include an email address, or alternately a set of office hours?

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Both, in fact.

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She doesn't want to risk getting an offer of an appointment before she has the tape deck and the enchanted tapes, so she'll start in on that first. She starts with the first incantation and the same spell she used to put iron the rock, except with "casette" for "rock" and "whenever the tape wheels start turning" instead of "when a person touches it". She turns the wheels with her fingers to test it.

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The incantation begins and continues even when she stops turning it.

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So far so good; that's what she was going for. She disenchants it and tries again, expanding the incantation to "Cause the cassette to produce the sound of the first incantation used to enchant the medallion, at sixty decibels, whenever the tape starts turning, and to fall silent whenever the tape stops turning."

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Now it stops when she stops, but it starts over again at the beginning when she resumes.

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Hmm. She has a different idea whether it's a better idea remains to be seen. Disenchant and back to the French dictionary for a bit.

Before that's done, Wednesday rolls around and she has her meeting to go over her report on the lack of side effects of the healing spell.

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The council isn't impressed with her statement that some of the subjects declined to provide information. "If," says one of them, "the subjects didn't want to participate in an experiment, it was staggeringly irresponsible to experiment on them anyway."

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"They were happy to participate in the experiment. They just didn't want to answer the unexpected extra questions afterward. If someone wants treatment and I give it to them, and then a month later they refuse to take the survey, I haven't done anything to them they weren't okay with."

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"You don't seem familiar with what are conventionally termed human research protocols."

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"I'm not. I've never done any kind of research before; I was just helping anybody who wanted it and only turned it into a research study when people expressed interest in that. Any future studies I do are going to be designed as research from the start, and I'd be happy to take advice on protocols from anyone interested in addition to what I can find in the library."

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"But it was a new, untried procedure," says the councilmember. "It was by nature experimental."

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"I guess that's a reasonable way to think about it. I certainly agree I'd have gotten better data if I had set it up as a formal study from the start and made people promise to fill out the whole survey before letting them try the spell."

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"It's not solely a question of the quality of data, it's a question of whether there was informed consent to a high enough standard."

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"They knew it was a new procedure and that I didn't know everything about how it would work, and they consented to trying it at the time. My taking a survey weeks later doesn't change that retroactively."

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"No one can verify that, since some of them don't have responses recorded in your data."

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"I have the waivers they all signed. Also, just to clarify--what are you asking for, going forward?"

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"We're not sure if you're competent to handle your own research arm."

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"Can you recommend someone who is competent, either to run the research or to review my study designs? Maybe I should get an internship in a human scientist's lab, I could learn how to run a study and it would probably generalize to magic research pretty well."

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"That might be prudent. You'll need to find someone interested in helping with your work in this capacity yourself."

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She now has two completely unrelated problems being exacerbated by the shortage of critter academics. Stupid tiny critter population. On the other hand . . . "Are there any particular qualifications you'd want the other person to have, besides knowing about critters and knowing how to run a study?"

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"Any other qualifications necessary to administer the treatment."

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"Um, administering the treatment is literally just letting the patient touch the enchanted rock. Anybody who can do the consent forms beforehand can do that part. Is there any particular qualification you had in mind?"

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"If there are any reasons not to touch the rock the person will need to handle it carefully themselves and store it carefully between uses," says a councilmember.

"They'll need to be qualified to assess before and after states," says another.

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Okay, so she probably can't just do a lot of reading and then ask Bella to do it. Maybe Dr. James can do it or knows someone who can, or the library has critter medical journals.

"Okay," she says. "Anything else you're likely to need before I come back with a detailed proposal?"

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"A detailed proposal seems like the next step."

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"Alright then, if that's all I guess I'll head out. Have a nice day!"

Assuming nobody thinks of anything else, she heads to the Avalon library.

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It is cozy and quiet. The holds shelf takes up an entire (small) wall.

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She looks in periodicals first; is there anything that looks like a scientific or medical journal run by critters?

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Nope. It's mostly magazines and the Journal of Cryptozoology.

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The Journal of Cryptozoology sounds like an interesting read even if it doesn't help with her problem, what's in it?

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She can see why an Avalon library would want to carry that sort of thing, but yeah, that really doesn't help. Time to do what people with problems have been doing since time immemorial and Ask The Librarian. She makes her way to the information desk.

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The librarian is explaining to someone that they're having a problem with the bookmobile but they expect more holds in on Wednesday. When he's done with that: "Can I help you?"

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"Hello. I'm doing a research project, and I was wondering if there's anything like a scientific community for critters. You know, research journals, controlled studies, that sort of thing."

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"Specifically for critters? I think most people who want to go into science use human universities - there's even distance learning now for monsters."

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"That makes sense. I'm looking for someone I can ask questions about experimental design, but it's a magic-related experiment. I don't suppose you know any critters in academia?"

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"Doctor Morris teaches at South Seattle College, but I think he works in European history."

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"He might know some critters in other departments, at least. Do you have his phone or his email?"

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"I can't give out patron information, but I can let him know you want to talk next time he's in."

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"Right, of course. Can you give him my phone and email if I write them down for you?"

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"Yes, I can."

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"Great, thanks. Here you go!" She hands over a slip of paper. "Have a nice day!"

While she's here, might as well check for anything on runecasting that she hasn't already read.

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If she looks in other sections she can find an archaeological text with partial ancient rune diagrams.

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That is extremely cool and might even mention what languages early runecasters might have cast in. It also reminds her to check the history and languages sections for books on ancient languages, especially anything that looks like it might talk about phonetics. 

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She can find textbooks and courses and dictionaries for Spanish, French, Latin, Vietnamese, Mandarin, German, and Korean.

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The French textbook she got for school is already quite good, and she doesn't feel like picking up a third language with so many balls in the air. She heads home and calls Dr. James on the phone the next day, rather than bother her in person in an office full of sick people.

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"Dr. James's office."

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"Hi, is now a good time to talk about the healing spell?"

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"My next appointment will be here in ten minutes, but I have till then."

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"Great. I talked to the Avalon Council, and they want me to do a big formal study with someone who's studied experiment design helping design it and someone who can evaluate people's medical condition doing the actual trials. So I was thinking you could keep the rock in your office, and people would come in and try it, and you'd write down what if anything about their condition changed. Would that be alright with you?"

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"I haven't actually studied experiment design; I'm a clinical practitioner."

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"No, I mean I would get someone else to help design the experiment, but you'd be the person actually watching people touch the rock and writing down what happens. Since I might find someone who knows experiment design but not how to evaluate a person's medical condition."

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"Did the council say that would work?"

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She looks back over her notes of the conversation for a minute. "They didn't specifically say I could get help from multiple people, but they also didn't say I could only get help from one person. I'm going to show them a detailed proposal before doing anything, so if they veto it you won't have done any extra work."

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"Well, I don't mind taking notes according to a study design if you get the council to clear it."

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"Awesome, thanks! I'll let you know if and when I get a study approved."

Her next step is to email Bella with an update on the situation, and a request for introductions in the unlikely event she knows a magic-savvy scientist.

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They're not being very reasonable. It's like they don't care about upside potential at all.

I don't know anybody, though, sorry.
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They're really not. Though to be fair, what I have right now is basically a cheaper way of fixing minor ailments. I'm sort of thinking of this as a trial run for de-aging, so that if and when I get it I'll be able to scale it as fast as possible.

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I mean, there could be intermediate steps. A bigger healing diagram would probably make a heavier-duty healing object.
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Most likely, yes. I'm going to do some more healing work once I'm either done with medallions or stuck waiting for something. I wonder if I should do a really massive version of the healing diagram I've got and use *that* for the study, or if the Council would freak out about it not being the exact same as last time in spite of basically saying last time didn't count.

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Couldn't tell you. Is there harm in asking?
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No, probably better to ask permission than forgiveness here. The worst they're likely to do is insist I use the medium-sized one.

 

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Best of luck!
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She's not sure she wants to deal with the Council again so soon, and they might not want to deal with her again so soon either. She'll call them tomorrow. In the meantime, the incantation for her next tape recorder experiment is done.

This one is a little different. Instead of magically attaching the sound to the cassette, she's going to try to put it it on the tape as though it was recorded normally. The first incantation she tries for this is "Record on the cassette tape the sound of the first incantation used to enchant the medallion, at sixty decibels."

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Doesn't work, doesn't expend the diagram.

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Huh. That's the first time in a while she's gotten a failure that didn't use up the diagram. She tries again, this time attempting to record only the sound of a ringing bell, in case it's a problem of too much complexity for the available power.

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Same result.

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Maybe the magic doesn't know what she means by recording. How about "Record in the magnetization of the cassette tape the sound of a ringing bell, as though it had been recorded with a microphone and so that it can be played back, at sixty decibels."

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Same result again.

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She writes down some hypotheses (magnetization=too much data handling? Fine matter manipulation? Magnetization itself? (Try making superconductors?)) then winds the cassette tape all the way back to the beginning and tries a different tactic. A nontrivial amount of time and French dictionary usage later: "Cause the cassette to produce the sound of the first incantation used to enchant the medallion, at sixty decibels, repeating from the beginning when it finishes, whenever the tape is moving from the reel that is currently full to the reel that is currently empty, and to pause whenever the tape stops moving and resume when it starts again."

Of all the things magic might turn out to require, "lung capacity" was not one she would have guessed, but here she is.

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That works fine.

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Awesome! That should do pretty well unless someone tries fast-forwarding, and they're more likely to think "weird technical glitch" than "magic". She puts the other three incantations on three more cassettes and emails that Latin professor with the story Bella helped her come up with: she found some tapes in her great-grandmother's attic, she can't identify the language being spoken on them, can she buy the professor lunch and show the recordings so she can learn something about her family history.

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The professor is flattered, isn't sure she'll be able to help, suggests a Vietnamese restaurant near campus, but of course Margaret doesn't need to pay for it.

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Margaret is appreciative and understands that of course there are no guarantees. She shows up at the restaurant with the recorder and tapes at the time they agree on.

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The professor is dressed as she said she would be in the email and has already started on some pho. "Margaret?"

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"Yes, that's me. Thanks for meeting me." she says, setting the recorder down on a corner of the table and glancing over the menu.

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The items all have Vietnamese names and English descriptions.

"It's no trouble," the professor replies. "Now, a lot of ancient languages we're only guessing what they sounded like, and presumably whoever recorded these tapes was guessing, too, and maybe differently. Was there any writing at all with the tape recorder?"

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"No, nothing. I don't even recognize the voice. That makes sense, that there'd be guesswork involved in figuring out how to pronounce things." She orders one of the variants on veggies-in-sauce.

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Her food comes pretty fast. The professor starts the tape recorder, listening intently to the recording.

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Margaret eats her food and fidgets with the loose plastic on the corner of her menu, hoping the professor knows something about whatever family this language is from and doesn't know too much about the workings of old tape recorders.

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"Do they all sound similar?"

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"They do, yes. I'm pretty sure it's the same voice on all four tapes, and if it's not the same language it's at least similar enough that I can't tell."

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"All right..." She switches through the tapes, listening to each of them, one twice.

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Margaret listens too, though she's not expecting any insight.

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"I want to say Arabic. Old, old Arabic. I don't know Arabic, though, all I can be really certain of is that it isn't Latin."

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"Arabic, huh? That's cool. Do you know anyone who speaks Arabic? Or I guess studies how it used to be, if it's old."

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"Well, there are Arabic classes at the university but I'm not personally acquainted with the professors. I have a friend in the econ department who's from Jordan but no reason to believe she knows ancient versions."

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"Getting in touch with the Arabic professors sounds like a good next step. And maybe your friend if this is old like Chaucer rather than old like Beowulf."

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"I'm not even certain of my guess let alone the age."

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"Fair enough. I'll still take your friend's email if you think she wouldn't mind my asking."

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"Sure." The professor scribbles it out.

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"Thanks! I don't suppose you have the emails for the other professors? The class websites don't always say."

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"Most of them will be first initial last name at the same domain as mine and this one."

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"That's convenient! Thanks again." She finishes off her veggies and asks for her check.

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They get the bill split and part ways.

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Margaret sends the Arabic professors emails very similar to the one she sent the Latin professor, and also emails Bella:

Good news! The Latin professor thinks the incantations are an old form of Arabic, and the university has Arabic classes I can bother the professors of. And the cassette tape disguise worked perfectly.

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It might be more complicated with anyone who doesn't feel like meeting in person but I guess you can always claim computer problems. Or talk on the phone.
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Yeah, I don't think it will be too suspicious not to want to put the tapes in the mail or anything. Good thing we've already determined they're audible over the phone just fine.

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Let me know if you need any other checks like that.
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I will, thanks!

While she's waiting on an answer from the Arabic-speakers, Margaret starts researching places a high school student can learn to design a research study. Her parents are going to be so happy that magic is inducing her to accelerate her education.

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An Arabic speaker writes that he has time for a phone call between seven and seven thirty this evening, will that work?

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That will work fine! She sends him her phone number, eats an early dinner, and has the tapes ready to go when he calls.

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He phones a few minutes late. "Hello, Margaret, sorry for the delay, a student overstayed my office hours."

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"Not a problem! I appreciate you taking the time for this. Ready to hear the first tape?" Provided he says yes, she sets the first of the seven recordings going, pencil and paper at the ready to note down anything he can figure out.

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"Yeah, that sounds like ancient Arabic, under the accent - what was the speaker's native language?"

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"I'm afraid I don't know--it's not my great-grandmother's voice, or anybody's I recognize."

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"Huh. Well, it's Arabic, but I don't recognize all of the words - they sound phonetically like more Arabic but might be constructed vocabulary or just a dialect I don't know."

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"That's odd." (She's not actually surprised.) "Can you tell me what the words you did recognize mean?" She might be able to infer the rest from context and her background knowledge, and if not she can potentially fill in the gaps with her own incantation design skills.

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"Sounded almost like somebody trying to cast a magic spell!" the professor chuckles.

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"Maybe Great-grandma was a secret Wiccan. Or a secret Dungeons and Dragons player."

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"I didn't know either of them used old Arabic! Anyway, I'd place it between the ninth and twelfth centuries somewhere, but that's just a guess."

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"I don't know anything about Wicca, but in Dungeons and Dragons you can cast your pretend spells in whatever language you want. Can you translate as much of it as you understand? You've gotten me really curious."

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"That might take a while, you'd probably have to send me the tapes."

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"Yeah, I can do that, either by mail or just dropping them off at your office. Do you want the player too?"

It's a risk, but probably not a big one. He would have to do something weird with the playback, notice the odd behavior, and not write it off as old technology misbehaving.

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"What kind of tapes are they?"

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"Cassette tapes, pretty old ones." She reads the brand off the side of one of them.

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"Not sure I have something that plays those, I'll borrow the machine."

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"Sure thing. It's not the most reliable machine, but it can get sound out of the tapes." And now he has a convenient wrong hypothesis on hand if he tries to fast-forward or something. "Can I bring it all to an office somewhere? I'm worried something would get damaged in the mail."

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"Sure, I'm in the Acker building room 505. Put it in my mail tray if I'm not in."

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"Great, thanks!"

Once she's off the phone, Margaret does a quick test of the fast-forward function. She fully expects it to do something incorrect, but isn't sure what.

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The tape spins faster. The recording continues at its normal pace. No one who knew how tapes work would be able to figure out what that could possibly be.

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That's what she had expected, but looking at it it's even more obviously wrong than she had imagined. She paints the inside of the clear window black to make it slightly less obvious and adds a post-it note saying "Don't use the fast-forward, it's broken!" And while she's at it, she verifies that rewinding the tape is silent as she intended.

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It is!

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Good. Satisfied that the tapes are less implausible than magic, she boxes them and the player up, labels the whole thing with her name and phone number, and drops it off at the professor's office the next time it's a weekend. Then it's back to researching experiment design and thinking about the preliminaries of a spell for identifying what kind of critter someone is.

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The professor doesn't get back to her particularly soon.

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As long as he's just busy and not, say, investigating the Case of the Impossible Tapes, that's fine by her. She has plenty of research-about-research to do, and a diagram to draw, specifically one for visual illusions using the "light" and "control" runes. The best way to implement the critter-detecting spell is probably to show people holograms of their true forms, both in terms of what the magic will understand and in terms of what potential critters will find useful, and the first step towards that is complex visual illusions.

This one is big from the start; she's going to be leaning on the magic for a lot of the data handling. Once it's done and checked, she puts a paperweight on it and recites her translation of, "A foot above this diagram, create a visual illusion of the object touching the diagram, to scale."

 

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Doesn't do anything, doesn't expend the diagram.

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Maybe she should attach the image to an object, like the glowing rocks. She lays out a hand mirror next to the paperweight and tries "Cause the mirror to show an image of the paperweight instead of what it would normally reflect." She expects that if this fails in any way other than silently, it will be optically bizzare.

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It fails silently.

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Mirror-scrying would be pretty cool, but might not be the easiest thing. What if she uses the same incantation she was using to burn diagrams into paper, but asks for an image of the paperweight instead of a diagram? It'll probably end up being the burnination version of black and white, but she can refine it from there.

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Doesn't work!

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Uninformative errors continue to be better than fatal ones, but they're still annoying. She makes another of the diagram she had been using to copy diagrams off artifacts, and tries to get the word "cupcakes" in twelve-point font.

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That one fails.

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Margaret refuses to believe a magic system that can do as much as runecasting can't take dictation. She gets more and more pedantic with her incantations until she discovers that it needs to be told to write in lowercase. That gets her "cupcakes" but not a species name.

And if she asks for "the name of the person touching the diagram" instead of "cupcakes"?

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That it can't do.

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Yup, sure looks like a data-gathering or data-handling type of problem. Can it do "the word 'cupcakes', if and only if the person touching the diagram is a dragon"? She had that failure a while ago when she accidentally referred to herself as a human in a different incantation, so it ought to at least be able to tell she's a critter and might be able to tell what kind.

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Yes, it can do "cupcakes" under this constraint.

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So far so good, but it might be working off her own knowledge, or only work for critters with medallions or something. She explains her latest project to her parents and asks to attempt the same test with them. While neither of them has any interest in getting a medallion of their own, they're both willing to have their potential checked in the name of science. 

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This works too. Her mom is a dragon and her dad is a nondragon.

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That's as she'd suspected. It's nice to be sure, and even better to know the spell works on its intended demographic. But right now it's only good for checking critter or noncritter unless someone already has a guess or wants to start going down a long list of types.

While she thinks about ways to get the magic to come up with species names on its own, she tries the test again on herself with "critter" (well, with the word French critters use for themselves on the internet) instead of "dragon". It never hurts to be sure, unless you count the hand cramps from tracing all these photocopies.

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This works fine.

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Hmmm, how to get it to come up with species names on its own. She tries writing "dragon", "sphinx", "pegasus", and "human", and "other" on bits of paper, writes some French, checks her email to see if the Arabic professor has anything to say to her, writes some more French, then lines up all the paper scraps on the diagram and tries:

"If the name of the species of the person touching the diagram is written on one of the pieces of paper in the diagram, make it glow; if not, make the piece of paper on which 'other' is written glow."

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"Dragon" lights up.

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Okay, so as a worst-case scenario she can have a setup with little plaques with the names of all the known critter species plus "human" and "other". She'd eventually want to make the whole thing an artifact that works whenever anybody touches a certain spot on it, both to save on diagrams and so she can add in a special case to make herself show up as a wyvern. But she's still holding out hope that she can find a way to get it to come up with species names itself, because any apparatus with the name of every species on it would be pretty large. Actually, how many known critter species are there, anyway? If she's ever looked it up she doesn't remember the answer.

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There are several hundred, it transpires.

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Could be worse, but still a huge pain to assemble. She clears away all but one of the paper scraps and tries "Write on this paper in twelve-point font the English name of the species of the person touching the diagram."

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Nope!

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Margaret stares at her incantation script in frustrated confusion for a while, then realizes she was ambiguous about which bit of paper she wanted the writing on. How about "Write, in lowercase twelve-point font, on the small piece of paper on top of the diagram, the English name of the species of the person touching the diagram."

She promises herself that when she's ready to show this to potential critters, she's going to have a nicer user interface. Maybe one that can write in a medium other than singed paper.

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"dragon", says the paper.

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Awesome! Margaret writes down a bunch of notes:

Critter detection next steps:

* special cases

* arguably non-English species names (e.g. Tikbalang), may need a live example

* reusable writing surface? 

* convert to reusable artifact form, probably a plate with a place to put your hand and say a keyword


She debates emailing Bella for a while, then decides she wants to have a version that reports her as a wyvern first, just in case. Then she refreshes her email repeatedly while trying to think of anything she left out.

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The Arabic professor gets back to her with tentative, gappy translations of the medallion incantations. There's plenty of "[missing vocabulary word - maybe related to the stem for horse?]" and "(this entire clause is a guess, the accent here is pretty thick)".

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Margaret pounces on the translations like they're the next Harry Potter book and a college acceptance letter combined. Even with the gaps, to someone who knows about runecasting it's clear what the main point of each incantation is. This is so great!

Margaret tells him thank you very much, she appreciates all the effort he put in, and arranges a time to pick up the tapes, and emails Bella.

Hi Bella,

Guess what? I got the incantation translations!!

There were a bunch of bits the professor couldn't figure out, but since I know what the subject is and that it's Arabic I should be able to figure some stuff out from context and research and listening to them several hundred times. If you want to help, I can send you what I've got to start with, and the recordings in a slightly more convenient format than cassette tapes.

That done, she hits every bookstore in town until she finds one with an Arabic-English dictionary, and gets to work. With her blinds firmly shut and a dragon head and wings and tail, because she feels like celebrating. 

 

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I know zero Arabic and don't expect it to come up again very often, but I'm happy to go over whatever you wind up with in terms of what you think the incantation should mean to look for ambiguities before you render it in French.
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Fair enough; I'll definitely take you up on that. I also know zero Arabic, so I'm going to be working off a dictionary and maybe a couple books on tape to get the hang of the pronunciation. Unfortunately I suspect this dialect wouldn't prove useful for talking to existing Arabic-speakers even if I end up with a vocabulary that isn't mostly magic jargon.

If we do manage to get as far as trying to convince critters to drop the masquerade, we might end up needing to interact with ones from other countries. I hope English is as internationally useful as it is among humans, if it comes to that.

Translate translate homework translate. For the first time in many years Margaret is starting to resent school; the ability to make medallions is so close she can taste it. She keeps on top of her schoolwork anyway. Her parents see her learning a third language and pouring every free hour into a research project, and drop their plan of suggesting she get a part-time job.

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I think English is internationally useful among critters but there are more critter speaking populations of ultra obscure languages than there are of humans.

Why are you going to learn Arabic rather than use the incantations to scaffold a new incantation in French?
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I'm not going to learn Arabic in any meaningful sense; the eventual incantation will be in French. I just need to look up a bunch of word roots and so forth to fill in some of the gaps in what I've got first. I'll just probably end up with some understanding of the grammar along the way. 

Translate translate translate. She starts hearing the tapes in her dreams.

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She receives an urgent summons from the Avalon council to appear at noon on Saturday "pursuant to concerns about unsupervised healing experiments on human patients".

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Wow, seriously? They must've remembered something else they wanted her to include in her research proposal and decided it was extremely important. Or the kid with the comatose human grandmother blabbed and now she's going to go to Critter Prison, but why would he have done that, and why now? So it's either red tape, or doom. Great. 

She's going to show up, of course. If It's red tape she wants to hear it, if it's doom she wants a lawyer. But first she emails Bella the medallion incantation notes, and the diagrams in lots-of-photos form, with a note saying where she's been summoned, and that it's probably nothing, but that if she disappears would Bella please take over the medallion project?

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No reply before she has to show up at the Avalon.

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She's there at noon on Saturday, scared stiff but trying not to show it. She's convinced that even if this is about the grandma, the only thing she did wrong was get caught.

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"Thank you for coming, Miss Peregrine," says the more talkative of the councilmembers. "We need to know where you were on the eighteenth."

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"The eighteenth . . . of this month?" She sounds as bewildered as she feels. At least this can't be about the grandma, that was months ago. But then, what on Earth . . . "That would have been, um, a Thursday? Thursdays I go to robotics club after school, and then I go home and eat dinner and do my homework and go to bed."

(She does still go to robotics club once a week, though her heart's not really in it. She can't put "advancing the state of magical knowledge with my awesome dragon powers" on a college application, after all.)

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"What time does your club meet?"

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"Three-thirty--that's when school lets out--to four-thirty." 

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"And in the afternoon you claim you were at home, doing homework and eating dinner?"

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"Yes."

She really hopes they don't question her parents about whatever this is. They'll confirm what time she came home, sure, but if one of them slips up and says "dragon" instead of "wyvern" the results could end up being way worse than whatever the punishment for healing a human is.

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"Will your parents be able to confirm this for the eighteenth in particular?"

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"Yes." It'll be fine. They'll say she was home and nobody will quiz them about their species and the Council will realize this was all some sort of mistake and go away. Definitely.

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"Do they have a way to guarantee that you didn't sneak out after claiming to go to bed?"

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Given that they haven't asked her about her invisible nighttime flying habit, she's going to guess not. "No, I guess they couldn't prove that, but why would I, what is going on?"

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"It said in your summons. You stand accused of, having not completed your review, surreptitiously performing spells on unwitting human subjects at Virginia Mason Hospital."

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"I did not do that."

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"Do you have any collaborators with access to your artifacts or spells? Has anything been stolen?"

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"You're looking for me," says Bella's voice, as she turns visible just behind and to the left of Margaret. "Let her go."

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Margaret had just realized that Bella had seen her diagrams and was trying to come up with a technical truth that wouldn't suggest as much when she hears the voice behind her. She jumps about six inches anyway. "You--?"

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"I didn't think anybody was paying attention, since this is not the first time, but I guess they might have watchdogs on Virginia Mason in particular and not the other hospitals? Yeah, it was me, and she didn't help me or know about it."

"You are -?" says the councilmember who's been doing the talking, blinking rapidly.

"If you don't already know I'm not clear on my motivation to make your life more convenient, since you seem to think curing cancer is a criminal offense."

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Wait. Cancer? Her diagram can't fix cancer. Bella must have made a bigger version and not told her because she was worried about the emails getting read. Or (gulp) because she was afraid Margaret would sell her out. 

She says, barely audible, "Thanks." She means: Thanks for getting some use out of my spell, thanks for daring to heal without any draconic safeguards, thanks for putting yourself at risk to clear my name--thanks, in short, for being incredibly brave.

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"- Bailiff," says a different councilmember, after a brief silence.

Bella takes a deep breath and vanishes from sight again.

"- is there a bugbear in the room -"

"She went that way," says a bugbear, "- through the wall -"

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Margaret starts casually walking towards the exit while everyone is hopefully distracted. She has a bunch of emails to delete. 

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"- Miss Peregrine!" shouts someone.

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"Did you still need me for something? Because I have no idea where she went."

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"Please stay behind until this is all sorted out."

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"Okay." She will stand in a corner and try to look uninteresting and wish she had one of her invisibility rings except not actually, because turning invisible would be very attention-grabbing. And she promises herself that they are not getting anything about Bella out of her.

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Eventually someone calms down and asks her her friend's name.

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She has a fair bit of time to think while everyone is running around, and the question she thinks about is: lie, and risk getting caught, or refuse to answer, and make it clear she knows something?

Fact: unless the Council has hacked her email, they don't know she even had a collaborator.

Fact: all they know about Bella is her appearance, which isn't tied to anything in the emails.

Fact: it is a matter of public record that Margaret has tried and failed to cure ailments milder than cancer.

Fact: the longer she goes without them being able to infer anything, the more time Bella has to get somewhere safe, and she owes her that.

So when they ask, she answers, "I don't know her. I don't think she even stole my spell, mine isn't powerful enough for things like cancer. I don't even know what happened, did somebody get hurt or find out about critters or something?"

The last two sentences aren't even lies.

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"No adverse effects have been reported yet except for a suspicious number of miraculous recoveries," someone else says distractedly.

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"Well, thank goodness for that. I don't think I'm going to be any use here; can I go home and make extra sure that none of my notes have been stolen? This whole thing has me pretty rattled."

That might actually have been 100% true; Margaret is much too unsettled to be sure. Not that it really matters; deceit is deceit.

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"You said your spell can't do cancer?"

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What gives them the least information, what gives them the least information, "I haven't tried on a cancer patient specifically but if I did I'd be very surprised if it worked."

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"But you don't know."

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"I don't know." Maybe they'll tell her to try to heal a cancer patient and find out, har har.

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"Just - put all your experiment stuff on hold till further notice. You can go."

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"Okay," she says, not bothering to figure out if that's a lie or not, and then she is extremely gone. 

Once she's home, she turns all her email exchanges with Bella into shorthand paper notes and deletes them, then writes down Bella's emsil address and deletes it from her contacts. Then she puts those, and all of her runecasting notebooks, in a lockable box with the correspondence near the bottom, and locks it. It won't stop a magical or governmental or especially determined thief, but she wants to look concerned about security to anybody who comes by. 

Her immediate real and fake paranoia somewhat appeased, she looks through the dining room table's accumulation of old newspapers, checking the human interest sections for stories of medical miracles. It won't be a complete survey, since not every cancer remission makes the news and some of them might have been mundane good luck.

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There's two that have made it into the news. There's a one-liner in one of the stories about how there's been a lot of spontaneous remission lately and they're considering the possibility that there's a helpful bacterium in the area.

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Woah. She's friends (acquaintances? research collaborators?) with an actual superhero. One who should probably range over a wider area, since they aren't actually ready to try bringing down the masquerade yet. Maybe Margaret could come up with something to help with that, but it's not clear how she'd deliver it or even discuss it. Even if Bella is still living where she was living last week, most ways of making contact would risk leading the Council right to her.

For that matter, there are a number of questions Margaret wants to ask in person. Questions like, did making the healing diagram bigger work on its own, or did you make some other advance, and if so can I copy it? How does your spell to walk through walls work, that sounds insanely difficult?

(Unspoken even to herself are questions like, are you okay? And, do you believe that I wasn't going to name you to the Council?)

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It seems like a lot of their problems can be solved by teleportation. Margaret looks in her rune dictionary. Space and control, that seems good, she can take that bag of holding diagram she was worried would act up inside Avalons and make it huge.

It's going to need to end up in artifact form eventually, so Bella can make easy use of it, but the interface for that will be tricky. Maybe something that stores locations under keywords and can also take a latitude and longitude? She'll want two versions, probably, one where the incantation does most of the work that she can use to find Bella at all, and one artifact version optimized for general getting around. But as always, she's going to start simple and get a handle on the principles. Or as simple as a teleport can be, anyway. 

Once the diagram is done (and the rune spreadsheet is moved to a new file in an out-of-the-way corner of her filesystem), she starts in on the incantation. It ends up shorter than the medallion incantations, but longer than any other she's worked with. It has clauses to prevent her from overlapping with any other substance, for moving the air out of her way silently, for bringing her clothes and anything she's holding, and for putting her on a sufficiently large flat surface with the same velocity as that surface. If all of the conditions cannot be satisfied simultaneously, the spell is explicitly to do nothing.

If the Council doesn't reach out to her again, she'll have the whole thing done and ready to test in two weeks. Her first test is done with her healing rock in her hand. Her first destination is the latitude and longitude of the far side of the garage, to the nearest hundredth of an arc-second. 

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The council doesn't bother her again.

The teleportation spell works.

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She tries it outside on her lawn (invisibly, at night, and speaking just above a whisper) and determines that grass does not count as a sufficiently flat surface and that putting her on the ground under the grass would violate the no-overlap rule. She switches to trying to put herself a few inches above the flat surface.

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This works in sufficiently mown and undivoted lawn sections.

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Fortunately, she can adjust the height with a single number, and make it as high as she's willing to drop. Testing determines that this is about two feet; beyond that she can't reliably time her reaction so as to land in a way that doesn't hurt her ankles.

Ow. Yeah, no, landing correctly after teleporting into the air is hard. If she does the next round of incantation design (making an artifact that teleports when she speaks a keyword followed by coordinates) with dragon legs, does that get around her sore ankles?

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Her ankle is still sore if it is a dragon ankle, alas.

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That's scientifically interesting! And really annoying! Ah, well, it will have healed by the time she gets a keyword-based artifact working.

(She still works on the medallion translation occasionally, in school and on the bus, when all her homework is done and the next step on teleportation is a live test. If anybody asks, she's trying to write a fantasy story in French.)

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(That sounds really hard! What is her story about? people wonder.)

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The only thing she's really settled on is that it's a fantasy world where people do magic by chanting in exhaustive detail about what they want to happen while making magic gestures. She keeps changing everything else. The goal is really more to write lots of French than to write a story anybody would want to read.

She tries adding memory to her artifact, making it store the user's current latitude and longitude under a keyword without needing a new spell to store each one. This may require upsizing her diagram some more.

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This step fails a bunch, but eventually she adds a bunch of nested clauses about how to handle attempts to reuse a keyword and gets it to work, albeit with a lot of very short pauses between sections so she can inhale. She eventually does end up upsizing the diagram, to the point where it takes up half the garage. Since she's already doing the work, she changes it to end up with some of the "sound" meaning and tries changing the graceful failure mode for an unsafe teleport from "nothing" to "quiet ringing noise".

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That works fine.

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Huzzah! Now she can tell the difference between "I messed up my incantation" and "I did the incantation fine but tried to teleport somewhere I shouldn't have." The teleport artifact she's making for Bella has no such feature, since she won't have to worry about spell failures and can interpret "nothing" as "unsafe port".

As the days turn into weeks and Bella hasn't been caught, she gets a bit less nervous, but only a bit. She keeps checking the human and critter news for anything that sounds like it might be related.

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There are op-eds in the Avalon's paper about experimenting on people but no updates on the facts of the case.

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No news is good news. The op-eds are not school, her parents, news about Bella, or runecasting; like everything else not in one of those four categories, they are summarily ignored. It's enough of a struggle not ignoring her homework or the latest orders for rings of invisibility.

(Her parents ask how her projects are going and whether that other girl she was collaborating with, what was her name, has good ideas. Margaret answers, "Who? Oh, she stopped answering my emails ages ago. Probably busy with her own stuff.")

Eventually she has two small pendants of teleportation, with the ability to store, rename, and delete locations. They are also both magically durable, because why not. She adds the ability to store "where I am now" without needing to read off one's own coordinates, and fills up hers with slightly different locations in her garage to make sure it can hold the twenty she was aiming for.

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Now she just needs to deliver the thing. She doesn't know Bella's mailing address or much confidence that she's even staying in one place, but she also knows better than to teleport in on someone who could be in the middle of something. That means she needs two things: latitude and longitude, and the ability to scry a destination in advance.

For coordinates, she can use the same diagram she used to get the diagrams from enchanted items, and the first-draft incantation is, "Write on this paper in twelve-point font the latitude and longitude and height above sea level in feet of Anne Peregrine, to the nearest tenth of an arc-second, in the format degrees latitude comma minutes latitude comma seconds latitude direction new line degrees longitude comma minutes longitude comma seconds longitude direction new line height".

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This does not work.

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Potential points of failure: the magic doesn't know who Anne Peregrine is, it doesn't know what she means by comma and new line, height above sea level is too complicated and weird as a concept, and of course the ever-present "other". She tries the incantation that successfully got her "cupcakes" earlier, but this time she asks for "cupcakes comma piano".

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It writes "cupcakes comma piano".

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You know what? Fair. Also, clearly not the main problem.

Her next incantation is optimized, for the moment, for not taking so long to say. "Write on this paper in twelve-point font, the latitude of the person touching the diagram, to the nearest tenth of an arc-second, in the format 'degrees, minutes, seconds, direction,' in numerals except for the direction, with the direction written as a single capital letter."

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That doesn't work either.

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Maybe it's confused that she isn't a point mass, even though that didn't get in the way of the teleporting. "Write on this paper in twelve-point font, the latitude of the person touching the diagram, to the degree, in numerals except for the direction, with the direction written as a single capital letter."

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Nope.

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Grr. She fidgets with the paper she's been trying to write on,  then puts it back on the diagram. "Write on this paper in twelve-point font the latitude in degrees of the person touching the diagram, to the nearest degree."

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47º

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Wow, apparently the magic was really opinionated about the degree symbol. Which admittedly isn't a numeral. Now how to extend it to greater precision? Revise, revise, "Write on this paper in twelve-point font the latitude in degrees, minutes, and seconds of the person touching the diagram, to the nearest tenth of a second."

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47° 36' 28.8''

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Pretty cool how it's getting the formatting so nice without her having to specify every little thing. Does it do "latitude and longitude" as well as it does just latitude?

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It can do that too!

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Great! Now how about "Write on this paper in twelve-point font the latitude and longitude in degrees, minutes, and seconds of Jonathan Peregrine, to the nearest tenth of a second." She should probably not use her mom for this, since her mom is also a dragon and for all she knows doing magic about dragons is as weird as doing magic while being a dragon.

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Doesn't work.

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Maybe there's another Jonathan Peregrine out there somewhere. "Jonathan Peregrine, son of Timothy and Gladys Peregrine"?

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Doesn't work either.

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There are lots of ways to identify a person, but she needs to find one she can use with only the information she has about Bella. Just on the off chance that there are fewer Swans out there than Peregrines, she tries "Bella Swan" and "Isabella Swan", not really expecting either to work.

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They don't!

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Can she perhaps find a picture of Bella somewhere? High school newsletter on Google Images, Avalon journalist with fast reflexes?

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It does not seem that she can!

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Just as well that she checked before drawing another diagram to use trying a photo of her dad, then. How about "The nearest person with the first name Jonathan and the last name Peregrine"?

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That works!

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Alright! Now for the creepy stalker version: nearest person with the first name Isabella and the last name Swan?

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Here's a latitude and longitude sans cardinal directions.

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She isn't about to drop in on any of the four potential locations without some way to scry first and make sure it's a good time to say hello, but she's curious. Where's the northern and western hemisphere instance of those coordinates, roughly?

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Phoenix, Arizona; middle of the ocean; middle of the ocean; Nanzhao, Nanyang, Henan, China.

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Unless linguistic talent is among the many things she was hiding, Bella's probably in Arizona. Neat. Now to get scrying working, so she can look ahead instead of just teleporting blindly. She uses the big [light, control, knowledge] diagram from her early drafts of the species detector and tries for an exhaustive description.

"Cause to appear on this paper an image of [Margaret's current latitude and longitude] as viewed from six feet above ground level, looking down, covering the area of a human visual field and scaled such that the entire image fits on this paper." If it needs a more sophisticated description of how to tune the "camera" she's going to want a book on optics.

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It does not work.

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"Cause to appear on this paper an image of [Margaret's current latitude and longitude] as viewed from the lowest point with at least three feet of uninterrupted air below it, looking down, covering the area of a human visual field and scaled such that the entire image fits on this paper." 

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Nope!

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Maybe she can test everything except the camera settings and see if she can get an image at all. She sticks a paperweight and her right hand on the diagram and her left hand in the air.

"Cause to appear on this paper an image of the paperweight touching the diagram, as viewed from one inch below the left index fingertip of the person touching the diagram, to scale."

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Nope!

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"Cause to appear on this paper an image of the paperweight touching the diagram, as viewed from one inch below the left index fingertip of the person touching the diagram, such that the whole image is four inches across."

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No can do!

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Maybe she needs to buy that optics textbook after all. Or maybe it's a problem with translating from a full-color image to singed paper. She cuts a square a few inches on a side out of a tourist map she had lying around, puts it on the diagram, and tries, "Replicate the image on the map on the other piece of paper, in the same orientation and at one-to-one scale."

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It can do that. In full color, even.

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Oh, nice! Does it appear to have conjured ink or changed the color of the paper itself or what?

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Hard to tell precisely, but the image doesn't bleed through.

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Not important anyway. She goes to the library and reads about optics, and the human visual system, and cameras, and eventually develops a theory.

The magic can borrow her handwriting and understand where her hands are, but vision is a lot more complicated. The images formed on her retina and in her brain aren't the same sort of image you get on paper. So maybe it can't copy her vision, but would be able to copy a camera.

This theory expresses itself in a bunch of French notes (actually, all her notes are in French lately; it's good practice and deters shoulder-surfers). On the way home she buys a camera--a Polaroid instant one, just to be safe. She puts it on a new diagram, sticks out a hand, and tries, "replicate at one to one scale on the paper the fully-developed form of the image this camera would take from the location of my left hand, pointing down".

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That works.

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Finally! It's a wonder anyone who isn't a dragon ever does this stuff. Which raises questions about the other runecasting enthusiast she knows, who clearly isn't a dragon but also clearly has stuff going on she isn't talking about publicly.

Speaking of Bella, time to try scrying her. "Replicate at one to one scale on the paper the fully-developed form of the image this camera would take from three feet above the head of the nearest person with the first name Isabella and the last name Swan, pointing down".

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There's Isabella, lying on a tattoo chair, getting what looks like a runecasting diagram inked on her back.

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This is the weirdest way to instantly take pictures with a polaroid camera ever. Margaret glances at the paper, ready to immediately look away again if she had the bad luck to catch Bella changing clothes or something . . . Wait, what? Who's paranoid enough to get a tattoo for what would only be a one-time emergency spell instead of, she doesn't even know, making a reusable artifact version and doing it to all your socks?

Well, in for a penny of creepy spying, in for a pound. Margaret peers at the picture trying to make out the largest runes. It's going to be some sort of escape spell, right? She's got to have made a healing artifact by now.

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It's the invisibility diagram, actually.

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That . . . is not what Margaret would have picked for a last-ditch one-time bailout spell to have available when someone has stolen all her artifacts, especially given that Bella can fly and has a diagram for going through walls. This is either a dumb mistake or some kind of genius plan Margaret totally isn't getting. Well, whatever, Bella's going to be getting this necklace of teleport as soon as a scry shows her being alone. Time to trace a massive load of scrying diagrams, then try every three hours until she finds a good time.

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Three hours later Bella's in the shower!

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WHOOPS flip that paper over and then crumple it up and shove it in the bottom of the recycling bin with the entire forest worth of expired diagrams. This is why you scry before you 'port, kids!

She keeps going, though "every three hours" is actually "every three hours when it's not reasonable sleeping hours" because neither getting up in the middle of the night to scry nor watching someone else sleep seems like a fun time.

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In the morning she can catch Bella having room service in what looks like a hotel bed.

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That seems reasonably interruptible. Now to find a good teleport point. Surely if magic can identify people it can also identify bits of architecture, right? Margaret grabs a location diagram and gets the latitude and longitude of "the point in the center of the hallway outside the door to the room containing the nearest person with the first name Isabella and the last name Swan, which is closest to that door".

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Here's a latitude and longitude.

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Now she just needs the vertical dimension. She scries that same location description, specifying that the camera is to be pointed at the door, and reads off the room number.

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306.

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Okay, then. With the safeties Margaret put on the teleport, there's no harm in a few wrong guesses; she'll start with twenty feet up and increase it until she gets a value that won't have her intersecting a ceiling. She's already wearing her own rings of invisibility and teleport; now she grabs Bella's necklace, a simple glass pendant spelled for teleporting, invisibility, and durability. She double-checks her coordinates for the hallway, turns invisible--and teleports.

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She lands with a thump in front of room 206. There's a maid cart down the hallway; the maid looks over her shoulder but sees nothing.

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Huh, tall ceilings in here. Now, where's the stairwell? If it's on the other side of the maid, or inconveniently card-access, she'll just whisper "teleport home" and try again at thirty feet.

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The stairwell's in the opposite direction from the maid and doesn't require a card.

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Then she will reach the third floor by an entirely mundane route, and assuming the stairwell is empty she'll be visible when she comes out.

Room 306: knock knock?

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"Who is it?"

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"Margaret. From Seattle." Please don't assume it's a trap and run away, please don't assume it's a trap and run away . . . 

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A silence ensues.

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"I promise it's just me. And I brought you useful stuff."

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The door opens. "Uh. Hi."

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"Hi." She looks about like Bella would remember, but slightly frazzled and with her right arm thicker and more muscular than her left.

She looks around to see if anyone is listening, then holds out the necklace and adds quietly, "Want a necklace of invisibility and teleportation?"

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"- I mean, how easy is it to use if somebody swipes it?"

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"They'd have to know what it was and the keywords--can we talk about this not in the hallway?"

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"Sure." Bella steps back inside.

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And now there's a door between them and any humans. "Okay, so the invisibility is the simple part. You say "cacher" to turn yourself and anything you're holding invisible, and "cesser" to stop. They're French so you won't accidentally say them in conversation."

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"It won't catch homonyms if I stumble over some similar word?"

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"I've been selling that same design over the internet and never had anyone complain about it, but I don't actually know if it's going by sound or intention. Let me check. . ." Hers has the same design; she says "cacher" while firmly believing herself to be horrendously mispronouncing "kosher".

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She doesn't turn invisible. "Cool," says Bella. "Uh, how'd you find me, are they sending bugbears after me and you came along or -"

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"No; I don't know if they're still looking or if they've given up. I really doubt anybody else is going to find you the way I did. It was, um, a really hard runecasting job, if there were any ambitious runecasters working for the Council there'd have been some sign of it."

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"A really hard runecasting job."

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Oh no, what if she's already said too much, quick, change the subject. "I had to do a bunch of research, both to find you and for the teleport. I ended up going with latitude and longitude, but you can also save locations so you can get to them in a hurry without having to memorize coordinates." 

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"That's really cool. Do you have anybody else checking diagrams for you or did you just fly blind?"

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"I don't have anybody else, no. I put diagrams in a drawer for 24 hours and then check them over again with fresh eyes before using them. I switched to your method of tracing photocopies, by the way; I'm pretty sure I'd have carpal tunnel if not for the healing rock but I don't have to throw out nearly as many for having stray inkblots as I did with the stamp."

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"I'm glad it was useful. So why did you hunt me down to give me a present?"

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"I owed you one, and you can heal more people this way. And. I wanted you to know I'm on your side."

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"Well, I appreciate it. Must have taken a ton of work."

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"Thanks. Speaking of work, how big did you have to make the diagram to manage to cure cancer? The Council doesn't want me to do any more research and I'm still too scared to go the superhero route with it, but if either of those changes it would be good to know."

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"It'd be real hard for you to carry around, honestly."

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"Yeah, I was figuring you'd give me a diameter and I'd redo the scaling up work back home. I just don't want to do ten feet and then discover it needs to be redone at twenty, you know? Probably a lower priority than the medallion project anyway."

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"You getting anywhere on that? I was doing my vigilante white mage gig because you seemed like you'd be on top of it."

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"I've made a lot of progress, but it's, hm, it's a bit like a jigsaw puzzle. I get stuck for a while, then I notice that if this prefix means that then it makes sense in three different places. If I skip the one that's apparently just durability and use my own durability spell instead, I should have a full French version by the end of next month, plus an English version if you're willing to look for ambiguities."

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"I'd be happy to, I like fussing with incantations."

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"Awesome. What's a good way to contact you, I have no reason to believe anybody is reading my or your email but I also have no strong reason to believe they aren't."

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"I've got a cellphone. I'm not sure I think the Council has actual intelligence resources of any kind besides being able to ask bugbears for favors, they're just like, magic small town admins."

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"Cellphone works. And yeah, I doubt they have anything either, especially if you haven't seen it." They can swap numbers using the little pad of paper and pen that hotels always have for, presumably, this sort of thing.

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Yup. Here is Bella's number. "Texting's better than calling, I have the ringer off, you never want the phone to ring mid-incantation."

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"Yeah, definitely not. This is actually my landline, though, hmm. Maybe I should just get a cell phone. My parents have been having me put most of my invisibility-rings money in my college savings, but I can in fact afford one."

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"I'd say they're not that expensive but I went and won the Randi prize."

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Blink blink. "Hah! Of course you did, that is brilliant. Oh man, poor James Randi, I can't imagine he took knowing about magic and not being able to tell anybody very well."

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"I mean, it's public - not advertised, but public - that the prize has been claimed, but I did ask for personal privacy. If he wants to go on TV and announce that magic is real that's his prerogative though. Long term I am planning to lightly extort rich people with cancer."

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"Sure, but without you around he'd have a hard time getting anybody to believe him. Lightly extorting rich people with cancer is an excellent pastime. I still haven't decided how much to charge for medallions; possibly it should be enough that I could do it as a full-time job and/or hire other people."

If she does hire other people, she'll have them tracing diagrams and keep the otherwise-dangerous part for herself, but no need to mention that.

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"I mean, there's an existing market for them, you'll have to slot in to that."

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"True. Blanks go for a lot, and I might be able to reverse-engineer those, but if I want a lot of money I should find other things to sell too."

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"And you can basically print money if you sell to species that don't work with the existing kind of medallion but you'll look kind of like a jerk if you gouge them too much compared to regular critters."

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"If I can do them for arbitrary species I can probably do blanks, and just charge one price for everybody. If I can't do blanks, I'll still charge one price for everybody and focus on the species there aren't a lot of medallions for."

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"Any guess why they made species specific ones in olden times?"

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"I suspect blanks need larger diagrams, and a few more weird nested clauses in the section on midforms."

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"Yeah, I guess that makes sense."

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"Fortunately we live in the age of the photocopy. Or, lately, the large collection of photocopies taped together."

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"They probably did inventive things with stamps back in the day."

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"Yeah. Oh man, once the masquerade is down I bet someone will invent software that makes it feasible to design diagrams in an editor and print them off. And that might actually count as a new one like a stamp does rather than needing tracing like a photocopy."

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"Why would that count?"

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"Because it's going from a digital image to a physical one with no pre-existing physical one. If that doesn't work, maybe an equivalent of movable type would, but that would be harder to design."

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"Huh, that might matter, that's a good point. Of course, you could test that with a scanner and like... erasing a rune in an image editor, then printing it out again."

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"Oooh, yeah, scan one with an extra rune and take it out to make the diagram I want. I'll give it a shot next time I'm stuck on medallions." She writes down "scan+print" on the paper with the phone number.

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"Anytime."

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"Having someone to talk to and get ideas from is nice. Speaking of ideas, how did you manage walking through walls without falling through the floor? I can think of ideas but none it sounds safe to test." 

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"Naive use of the word 'wall' worked."

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"Oh, nice! Does that mean you can't go through trees or doors unless you special-case them?" (And how have you not died yet, doing stuff like that without dragonish cheating?)

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"I included doors but yeah I'd have to change the incantation to do trees."

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"That makes sense. I can't think of a reason you'd need to walk through a tree."

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"Being chased through a forest?"

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"True. But hey, now you can teleport. Which reminds me, I didn't explain the safety features. It brings your clothes and things you're holding, and if your destination is occupied by something other than air it just doesn't go. It doesn't stop you from appearing in midair, since we both have wings and appearing well off the ground is a good way to avoid obstacles."

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"How does it define things I'm holding?"

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"If you're fully supporting it instead of part of it touching the ground or a table or something. Shoes work fine though, they count as clothes."

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"Okay, so no hooking my arm through a backpack and not fully lifting it."

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"Basically, yeah. If you expect to need to move a lot of cargo I can work on a version two that will bring any container your hand is touching and its contents, or something."

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"It's not a need I specifically anticipate but it's good to know the parameters."

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Nod. "I don't think I'm leaving anything out . . . Oh, do you want the latitude and longitude of the empty side of my garage, as a convenient out-of-the-way location in Seattle? You can overwrite it if you end up needing twenty non-Seattle locations."

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"Couldn't hurt."

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So Margaret walks Bella through adding the coordinates as one of the keywords on her necklace. "Alright, I think that's everything before I head home and get back to work on the medallions?"

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"Yeah, guess so. Text me if you need anything."

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"Thanks. I'll text you my cell number when I have one." And with a muttered "teleport home", off she goes.

The promised text arrives a couple days later. 

I am now living in the 21st century, if you ignore the ancient Arabic. How's the necklace working out?

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I haven't yet structured my life to require much teleportation but it does save on commute time.
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That's good. Now, what happens if she tries that scan-alter-print thing? She draws a glow diagram with an extra rune in the bottom layer, scans it, shreds the original since it's improperly cancelled, and prints a new one with the extra rune cropped out. Is it usable?

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Nope.

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What if she painstakingly assembles the runes one line at a time in MS Paint, and prints that?

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That doesn't work either.

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Her next text to Bella reads:

Hi. Turns out printing diagrams, edited or drawn in MS Paint, doesn't work. Also there are weird things going on in the medallion incants.

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Rats.

Weird things?
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First one I've known about for a while: I got four diagrams off the medallion and seven incantations. I think I know which diagrams go with more than one, but things enchanted with photocopies of the same one show up as two.

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Maybe there's a way to recharge a diagram or something.
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If a smaller or simpler diagram can be used to recharge a bigger or more complicated one, it would save me so much effort. Maybe I'll try that next.

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It would also be cool if a big complicated diagram could recharge itself at the same time as another diagram though.
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Yeah. Anything that can help mass-produce medallions is worth a try. 

The other weird thing is in the last incantation. It refers to "the healing magic currently being done to the medallion", says that magic should be redone in various circumstances.

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And that doesn't show up as another diagram?
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Nope! And the previous one isn't a heal either. I'm confused.

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Some species have non-runecasting magic.
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Yeah, maybe this will need to be a team effort. I'll look up which species can do healing.

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Good luck!
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Margaret doesn't go to the library immediately. Nor does she start in on diagram recharging. Before she does any more runecasting, she's going to get a better understanding of her dragon powers. She makes a largeish light+control diagram, puts a rock on it, and incants, "Cause this rock to glow red for three seconds, and then to glow red for three seconds every time the person touching it does any magic other than by saying an incantation and using a diagram."

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The rock glows red for three seconds, flickers, and then resumes glowing red. It continues to do this with the every three second flicker as long as Margaret's touching it.

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Maybe using her medallion to pass for human counts as using magic, rather than the medallion doing magic to her. Maybe touching the detection rock counts as using magic. She can test the first one by going fullform in her bedroom and taking her medallion off for a minute.

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The rock quits glowing when she does this.

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At least it isn't recursive. Still, dragon fullform is not the most convenient for doing science. She disenchants the rock and tries again: "Cause this rock to glow red for three seconds, and then to glow red for three seconds every time the person touching it does any magic other than by saying an incantation and using a diagram or by using a medallion."

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The rock glows red for three seconds and then stops.

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And if she enchants a different rock to glow and then disenchants it, that doesn't set the detector off either, right?

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It does not.

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Okay. Now for the important test: what if she repeats one of the failed incantations from her experiments with light colors, one that did nothing but used up the diagram?

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Three seconds of red.

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Yup, she's definitely been using dragon magic to avoid dying of science. But now at least she can tell when something will be safe for her to teach other people. If medallions ends up blocked on her needing to recruit a member of some obscure species, maybe she can pick up the bags of holding project again. 

Just for completeness, she repeats an experiment that did nothing and didn't expend the diagram.

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She is not doing any hidden magic then.

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Okay, so that's probably just the thing she says not counting as an incantation, or something.

Now she can try recharging diagrams! The diagram she uses for disenchanting already has a reasonable set of rune meanings, conveniently. Her first incantation attempt is "Recharge the diagram on top of this one, make it usable again." 

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Nope.

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How about a new digram, with meanings light, control, and reverse, and the incantation for making a rock glow with "and also recharge this diagram so it can be used again" tacked on the end?

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Nope!

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She's not sure how much clearer she can make these incantations. And those red pulses of light from her magic-detecting rock are a bit unnerving in their implications. Hmm, what if she does a normal ordinary "make a rock glow" spell while trying to do unspecified dragon magic at it?

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The new rock does not glow.

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Wow, she was not expecting that to work without a more precisely specified intention. So dragon magic does or at least defaults to a fairly narrow thing, and that thing is magic suppression, and it can suppress the effects of messing up a spell without her deliberately trying to, which is extremely fortunate. 

Hmmm, what if she it again and consciously only tries to suppress the fact of the diagram being expended, while permitting the actual effect?

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That doesn't work; depending on exactly how she concentrates on it she can get the spell to go off, or the diagram to be unexpended, but not both.

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Yeah, that was a long shot. At least it's cool that she can fail both of the plausible ways rather than getting the same result every time.

She visits the Avalon library again, looking for anything on species-specific natural magic, especially healing.

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Some people say angels can do that. It's also a reputed ability of sphinxes.

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Figures that it would be a probably-extinct species and a very hard to find one. Not to mention that a member of either species might turn out to be hostile to her for inscrutable reasons. She texts Bella:

I looked up creatures with natural healing. Bad news: it's sphinxes and angels. I don't suppose you've made any sphinx or angel friends on your travels?

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I can't say that I have. You're going to have to redesign the spell anyway to compensate for not knowing all the Arabic, right?
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Yeah, but I probably still need someone who can heal. Maybe I should try a sphinx- or angel-finding spell, I know magic understands critter types from when I was checking which of my parents is a wyvern.

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I mean is there an obvious reason you can't rework it so it can suck the magic out of a healing rock or something?
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I guess I could try that? I expect if that would work they would have done it that way to begin with, so they didn't need to have specific people on hand. Also, of all the places to experiment with something new, the healing part of a medallion is one of the scarier ones.

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I'm not sure we should assume they had a goal of scaling up production so they wouldn't need specific people on hand, it could have been a sort of IP thing.
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Maybe, yeah. And populations were smaller back then.

It's still weird that Bella would suggest changing something in an unfamiliar spell without trying to do it the original way first. Which reminds her of a different weird thing about Bella.

I have another question, but it's kind of nosy.

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Yeah?
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So, when I went to give you the teleport, I scried ahead to make sure you were alone and interruptible. But the first time I tried you weren't, and I accidentally saw you getting a tattoo of an invisibility diagram. And my question is, why invisibility? 

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It's not my only one. I'm getting a few different emergency ones.
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Okay. I would have gone for healing and your phasing-through-walls thing first. It's smart of you to be prepared.

And with that she exits the library and returns to translating.

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Bella doesn't seem to have anything to text her about for a while.

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Then eventually:

I have a translation! Except for the two weird bits I mentioned it all makes sense. Want me to email it?

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Sure, I'd be happy to look it over.
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Okay, emailed.

Margaret gets out her dragon magic detector and her coordinates-finding diagram. She's just not willing to try changing things in the medallion process without at least trying to avoid it. Sure, she can apparently suppress unwanted magic, but there's no guarantee that applies to effects that wouldn't kick in until someone started using a thing she made. 

Also, much as she hates the fact, if her winged lion friend doesn't want her looking for sphinxes, that's kind of a reason to look.

First, as a proof of concept, she asks for the latitude and longitude of the nearest dragon.

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This has the expected result of finding Margaret.

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The second nearest dragon is presumably at her mom's office. The third nearest is . . .?

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Spell fail.

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That has any implications for her possibly eventually having children. If she finds someone to have children with, and if the double-layered masquerade comes down enough that it's safe, she's going to feel kind of obligated. But that's a long way off.

Now, where is the nearest sphinx?

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Phoenix, Arizona.

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She wasn't not expecting that but she wasn't fully expecting it either. She pulls Bella's location by name, checks that they match, and then sits down. 

Bella's a sphinx. Which is fine, great even, except Margaret's a dragon. And for all Margaret knows, Bella grew up hearing stories of every dastardly deed a dragon ever did. And since she knows that sphinxes survived the war, she's probably at least thought about whether dragons did too, which means Margaret is way less safe than she thought. She needs to hide better, she needs to find out Bella can be trusted . . . 

She needs to not weave herself into a web of deceit. If she wants to convince Bella that there's no need to start the war again, cloak and dagger and trying to manipulate her is the wrong way to go. After all, this is Bella she's thinking about. Is someone who wants to unite critters and humans, someone who breaks into hospitals to cure cancer patients and then confesses rather than let someone else take the fall, really going to start a race war? Not if Margaret doesn't give her a reason to. And she owes Bella the truth.

Bella--can you call me when you're somewhere private and have time to talk? I have something important but not urgent I need to tell you over the phone.

And then she sits and waits and fidgets with her hair until it looks like she's incompetently tried to curl it. She doesn't want to have this conversation over text.

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Guess on how long the conversation will run?
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It might go for a while; maybe budget an hour for it?

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After dinner works for me.
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Okay.

In the time between now and then, she debates looking for other sphinxes for a while, and eventually decides against it.

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Bella calls her at seven fifteen.

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"Hi. I have something kind of scary to say, so I want to start out by saying I mean well and I don't think you have anything to be scared of."

"I'm. Actually a dragon."

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"Well, that's a relief to actually know instead of vaguely suspect."

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"And I don't want the war to start again and I don't mean you or anybody any harm, and I found out you're a sphinx. And I promise not to tell anybody without your permission."

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"Well, good, I don't want to start a war either. - I think I'm the only one."

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This is exactly what she was hoping for when she decided to go with truth and the assumption of good faith over secrets and lies. "It's just me and my mom, for dragons. I don't know if there are any other sphinxes, I could check but it would have felt like stalking, doing it before I told you."

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"I didn't actually check but I think it was my mom."

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"Well, if you want I can find the location of the nearest sphinx who isn't you. Oh, that reminds me, feel free to ask me for any potentially unsafe runecasting you want done, dragons can suppress the side effects of botched spells."

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"Well, if it was my dad, I think he's nearer to you than I am."

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"Probably not him, then. Do you think there might be any others, ones you've never met?"

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"I can't rule it out but that side of the family isn't branchy as far back as I'm aware."

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"Okay. So, can you in fact do healing magic without using a diagram or an artifact or anything?"

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"Yes but if it's big or complicated - like more than a papercut - I pass out doing it."

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"Oh, yikes. So which do you mostly use for your superheroics, then?"

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"I have a spell that wakes me on a time delay."

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"Clever. Did you put it in artifact form or . . . Wait a minute, can you recharge diagrams, is that why the tattoos?"

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"Yes. I apologize for all the tracing you've had to do for lack of this information."

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Giggle. "Apology accepted. My healing rock has held off repetitive stress injury, at least. Though it sounds like if I start producing medallions your help would be awesome in several different ways; some of the diagrams involved are room-sized."

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"Wow, yeah, I can do you some recharges when those start coming off the assembly line."

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"Great. I can get a batch of them up to the point where it needs some healing magic added, then you can come by and do them all in fifteen minutes or so. I'm thinking a couple Tikbalang ones plus a couple from more common species. I'm still thinking through the logistics of making sure the first ones are safe, though."

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"Tikbalang because that's the example you're working from? Also you should do the incantations, I think I experience normal side effects if I fuck up an incantation and on a diagram that huge it'd probably choke me to death, plus you translated it into non-Spanish."

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"Yes, that's why. And I'm definitely doing all the incantations, it'd make no sense for anybody else to do it when it's so much safer for me. . . . Have you ever messed up an incantation? There's no reason I know of why you wouldn't get the normal effects, I'm just wondering."

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"Yeah, I flubbed a little one once. Hiccupped. I was coughing for a while, though I think if it'd been worse than that but not fatal my healing would've kicked in."

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"Ouch. It's good that our species stuff is automatic. I had a fire alarm go off on me mid-incantation once; if not for the spell not happening I would have thought I'd only imagined stuttering."

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"That sounds pretty scary, yikes."

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"Yeah. . ." She's reluctant to bring up the "if you're reading this I'm dead" letter she used to have on hand. "I have a way to tell, now, if I'm suppressing something. But I don't know how to turn that into figuring out if a medallion is safe for someone else to use without them trying it. It might need to be its own spell." 

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"Yeah, you can't exactly test a medallion, not even one for your own species. Unless you wanna come up with a way to nuke somebody's link to their medallion, which would get the amateur IRB over there all up in your business."

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"Maybe I should start with a species that doesn't have any. I'll be more likely to find someone willing to take the risk, that way. I could even recruit someone in advance."

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"Yeah. Up to you if you wanna let the council vet your experimental process."

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"Yeah. I've lost any faith I had in their ability to actually help; the question is what keeps them from getting in the way. If I ask for permission they might just say 'no, never' and then I'm worse off than if I'd ignored them--hey, wait, I can teleport! If they say no I can just try another Avalon and either fly under the radar or ask until I get a yes." Maybe Brenda would be willing to try a medallion she made.

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"There's that! Though they could talk to each other."

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"They could, yeah. Also they'll probably hear about it if I start recruiting volunteers without asking them, so unless I want to commit to getting approval for everything I should probably start outside Seattle." Yeah, this seems to be adding up to "ask Brenda".

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"Do you need me for anything there?"

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"If you happen to have met anyone who really wants a medallion, you can vouch for me and give them my contact info, otherwise I don't think so."

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"I'll keep an ear out."

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"Thanks. See you later, then."

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"See you. - Thanks for telling me and not wanting to start a war."

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"Thanks for the same thing." 

She hangs up and emails Brenda. Their correspondence over the past months has been mostly jewelry logistics and occasional chit-chat. Now Margaret wants to know: she's been working on reverse-engineering medallions, and she's close to a working version. Does Brenda want to be the first person to try one? It would be super reasonable if the answer is no! Margaret will not mind in the least if Brenda would rather not risk it! She would test it on herself if she could, rather than expose anyone else to an untried magic thing, but she cannot. No pressure, take all the time you need to decide, etc.

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I mean, how risky are we talking here?
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Well, I've reverse-engineered all the spells on an existing medallion and I'm going to be replicating them exactly, but translated into French and with the species swapped out. I've had my incantations double-checked, but something could still go wrong if I've lost a subtlety in translation or if something about nagas is different in a way that interacts badly. The most likely case of something going wrong is that it doesn't let you shapeshift but counts as your medallion, so you wouldn't be able to try again unless I found a way to disconnect it.

Also I can give you a healing artifact (that one's been tested) to use while you try it, if you want.

And of course Margaret's going to be right there with her dragon-magic-detector, reducing all unwanted effects to nothing. If she finds herself suppressing anything, she'll find a reason to get Brenda to take the medallion off; it seems pretty unlikely that anything will happen while she isn't wearing it.

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Why a healing artifact in particular? Is there something about medallions that would mean I could get hurt?
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Well, they interact with your body, so theoretically you could end up with an unhealthy human form or something? I don't think it's at all likely; it's just a precaution it doesn't cost anything to take so I figured I'd mention it.

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Yeah, that makes sense. Is this a secret?
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Let's say yes for now? I don't want too much attention or to get people's hopes up before I know it works.

Also she wants to check if it's technically illegal. She's doing it anyway, but if it's illegal it'll need to stay secret as long as possible. Her message continues:

Also, would you mind signing a thing that says you understand exactly what I am and am not promising? If and when it stops being secret I don't want anyone claiming that I lied to you about it.

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Does that even work if you don't have a lawyer write it?
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I got one a lawyer wrote off the internet and changed some words. I don't know if it would actually work in a court or anything, though, so like, please don't sue me?

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I'm not going to, I just don't know what extra use this is. I can sign the thing though.
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Thanks. I'll let you know when I have the thing enchanted.

And she starts in on enchanting it. Bella's already looked over her diagrams and the English version of her incantations; she examines the French a bunch more times and starts drawing out the diagrams at full scale. Now that she knows they're potentially reusable, durability of the paper for the big ones is a priority. She tests some logistics questions at smaller scale: does paper that's been enchanted for durability still take pencil acceptably? And if she puts clear tape over the runes to prevent smudging, does that cause any problems?

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Pencil smears off durable paper pretty easily; it will barely take ink at all. Tape doesn't hurt anything.

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Then she uses thick but unenchanted paper, and covers her marks in tape so nothing can smear them. She works in socks without shoes, crawling all over giant rolls of art paper taped into massive squares.

Eventually, she enchants. The medallion itself is a blank metal disk with a hole for a necklace chain and "Naga 1" sharpied on one side. Margaret converts her dragon magic detector from a rock to a bracelet, and checks it after each incantation. Since she isn't expecting any visible effects from the spells, that's the only way to know whether a step worked, or if she needs to disenchant her disk and start over.

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She doesn't have a patch for the section calling for sphinx magic. Everything else works all right.

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When she reaches the part that requires sphinx magic without incident, it's time to ask for help.

Hi Bella. I found a volunteer to try the first medallion, and got it up to the point where I need healing magic. Can you stop by my house sometime and help with that and fix the diagrams I've used so far? Pretty much any evening after school works.

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Sure, where do you live and can I just pop in or might you have houseguests?
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You've got my garage in your teleport list unless you overwrote it; if you did it's at [coordinates]. No houseguests are planned except on Tuesday, so feel free to pop in.

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Didn't overwrite it, just double-checking. Your garage is usually empty enough to land in?
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Yeah, I've basically permanently exiled my parents' cars and I know exactly where the landing spot is. I'll make sure it's clear.

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I'll come by Monday.


And she does.
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"Hi!" Bella's landing area is clear, but much of the floor is taken up by the diagram Margaret needs to use while Bella is healing. "Next step is all set to go, used-up ones are over there," she says, pointing to one corner. "Also there's an experiment I'd like to try but only if you don't mind risking a coughing fit--I want to see if I can suppress side effects for other people."

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"I'm not certain the side effects of flubbing the same spell in the same way to within experimental tolerance of 'same way' always has the same result."

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"I'd rather know before I put a medallion on someone else whether I can protect them at all or not, but if you don't want to flub even a tiny spell on purpose that's super reasonable. Though if you're just worried the results will be unclear, I have a bracelet that detects if I'm doing dragon magic."

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"No, I'm worried it'd hit me harder. My healing magic would probably kick in but I'm not sure of that. Even apart from my will to live I'm also the only sphinx you've got."

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"Yeah, that's true. I'll try to talk my mom into it again, maybe. Anyway, can you stand on the diagram somewhere and try to heal this?" She holds out the now multiply enchanted but still very ordinary looking disc.

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"I'd recommend making it someone who's actually fluent in a second language and can make sure they only make a very small mistake." She takes the disk and stands on the diagram. "How sensitive is your timing? I want to cast my wake-me-up spell first."

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"Let me run through the incantation in my head . . . " she silently watches her wristwatch's second hand for a bit. "Okay, it takes about fifteen seconds to say, and I'm pretty sure you need to be doing the healing when I say the final word. I can give you a hand gesture when I'm a few words from the end, if you want."

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"I'm not totally sure how to go about trying to do healing magic to a medallion. Can we do this while you're grabbing my arm or something for good measure?"

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"Sure." Margaret steps over and holds out an arm for mutual grabbing. "By the way, if this bracelet lights up red, that means I did dragon magic. Want to try healing a different inanimate object on its own first before we add in the incantation, or would you rather only fall unconscious once? Also do you want, like, a cushion or something, it's a concrete floor in here."

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"I think it's reasonably likely that your spell will like - catch - the magic in some way that will make it effectual to try while you're casting the spell but not effectual during dry runs. I'd take a chair if you've got a chair."

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"That seems like a reasonable guess. I'll grab one of the kitchen chairs." She goes and gets it and sets it down carefully on the diagram.

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Bella sits, feet on diagram, hand on Margaret, disk in other hand. She incants briefly in Spanish, then says, "Go."

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Margaret launches into French, steady and memorized. She says something very long and complicated and looks at her bracelet the whole time.

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Bella's eyes glow when she does the thing; Margaret's bracelet doesn't. Bella slumps over in the chair for a minute.

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Bella's eyes glowing takes Margaret by surprise when she sees it out the corner of her eye, but not enough to mess up her recitation. She knows these incantations like some people know the Lord's Prayer.

Margaret breathes a sigh of relief at her unlit bracelet and waits for Bella to wake up.

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Bella's up a minute later. "I usually cut it closer than that but I'm usually not coordinating with someone else and better to be unconscious for sixty seconds than miss my window and be out for hours. We good?"

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"Yup, that seems to have gone fine. I just need to do two more spells on this thing and then it'll be ready to try. And I still need to look up whether anything about this is illegal."

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"The hardest part, probably."

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"Heh. At least the legal code probably won't be in ancient Arabic. Speaking of which, can you recharge those diagrams, please? Unless you already did and I missed it because it didn't come with nifty glowing eyes."

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"Yeah, I can. I have to touch them." She goes over and leafs through.

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"How'd you find out you could do that, anyway?" 

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"Honestly I was just coming up with a bunch of things it would be cool if I could do and seeing if I could do them. I figured sphinxes probably had anything making them a superpower of the known world going on besides falling unconscious in enemy territory all the time."

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"That still beats my method of 'keep doing bigger and bigger runecasting experiments, get suspicious about the complete lack of negative consequences'."

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"That was what you did? Well, I'm glad you turned out to be a dragon, then!"

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"I would have stopped escalating if I'd ever had a coughing fit instead of just nothing happening; I got suspicious that it was a dragon thing pretty early. But yeah, there was a reason I never asked why you weren't doing more direct runecasting work." 

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"I would have been if I hadn't had this other, safer magic to play with."

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"Makes sense. It's good that we found each other, and really awful how sphinxes and dragons ended up fighting when they have such great synergy. . . . Do you know how the war started? None of the books I found had anything."

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"No, I don't know what kicked it off, but it seems like dragons and sphinxes both had a sort of client race thing going on with a lot of other critter species, so it got really big instead of a little spat when they started."

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"Like World War I but with species instead of tiny countries in the Balkans."

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"Kind of, maybe? I don't know a lot about the Balkans. Or World War I for that matter."

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Margaret shrugs. "Anyway, thanks for coming over. I'll let you know how the test goes."

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"Bye."

Bella teleports out.

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Time for some more research! Is there anything in the laws of the Seattle or Framingham Avalons that would forbid giving or selling people homemade medallions?

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The legal code is not nearly that comprehensive.

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No, obviously not, but there could have been a law against selling magic items without a license, or an overbroad law against fake medallions whose wording also covered functional ones, or something.

She finishes the one she's got, complete with re-using the diagram Bella recharged.

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The recharged diagram works fine.

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She ought to make second ones of the ones that get used twice, so she can go through the whole process and only get them recharged at one point when Bella's already around.

She can't quite bring herself to email Brenda just yet; she wants more assurances. She tries recording the diagrams and incantations off her own medallion, making it very clear in her mind that she does not want anything to happen that alters her medallion in any way.

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Her medallion actually has the same person's voice!

The words are almost the same. The diagrams are the same too, maybe identical.

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That's pretty cool, that it's the same person. Sort of suggests it wasn't a widespread thing, though, just a couple specialists. She didn't print the diagrams big enough to tell if they're actually identical, but they and the incantations are close enough to be reassuring. She emails Brenda, says she has the finished product and can come by Framingham and watch her try it on if she's still interested. Her schedule is pretty open, because she can teleport now, so any time not during west coast school hours is fine.

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You can teleport? That's insanely cool.

Is Tuesday at 4 my time good?
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I'll have to sneak out of school on my lunch break, but yeah, I can make it work.

It's not skipping school if you don't actually miss any classes.

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I can come up with another time if you don't want to sneak.
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I'd rather not, yeah. How about 7 your time, 4 mine?

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That works if dinner isn't running late but if it is there'll be a bunch of people around, is that okay? 8 they'll all be gone.
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If it works it doesn't matter who's around, but if her bracelet lights up and she has to talk Brenda into giving the medallion back it's better not to have extra people.

Better to wait for 8, I think; I can get my homework out of the way beforehand and not interrupt your dinner.

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OK, see you then!
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See you!

And on Tuesday at 7:30 she teleports, invisible and winged, to the air above Framingham, lands in an alley near the Avalon entrace, and walks out human. By 8 she should be knocking on Brenda's door.

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Brenda answers. "Hi! Wow, I forgot you're so much younger than me that you look noticeably older after being gone for months. How are you?"

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"I've been good! Really busy with research and school, but totally worth it. How about you, how have you been? And how's the rest of the group doing?"

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"We're on a sci-fi campaign now, picked up a new system. I'm a robot made from parts from a bunch of different civilizations and it makes me glitchy, it's fun. Can I get you something to drink or anything?"

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"Ooh, that does sound fun. Water would be nice, thank you."

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Brenda slithers into the kitchen and gets her water. "Sanjay's doing this kind of annoying thing where he didn't take the common language so he mostly speaks in gibberish unless his translation software is working and Xavier's having way more fun with that than the rest of us are - he gets notes about what Sanjay means, see - so I'm hoping he has some payoff planned because in the meantime it's a waste of time." Water.

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"Heh. Yeah, that's the sort of thing that sounds on paper like an interesting way to handicap your character, and then you go to actually do it and realize it's kind of terrible."

She takes a sip of her water, and pulls the medallion and its chain out of her pocket. "Thanks. So, where do you want to do this?"

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"Is there a reason here's not good?"

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"Nope, here's fine. One quick warning: if my bracelet lights up, that means there's something magic going on that doesn't match what my medallion is doing, so if that happens you should probably take it off in case it turns out to be something bad. With that said, go ahead and put it on." She's twisting one of her rings around and around, but her face is calm.

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"...Okay." She puts it on.

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Margaret smiles when her bracelet doesn't light up. "Okay, now try to think yourself human-shaped. Sort of visualize what you want to look like and try to--mentally squash your shape into a human shape? It took me a bit to figure out, it might take you longer since you don't have a point of reference."

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"It goes off what I want?"

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"I think so? I haven't actually researched what this is like for people born in critter shape, maybe we should get on your computer and look for tips if it isn't obvious." Margaret is fidgeting with her teleport ring even more now, worrying that maybe her first test should have been on a species that already had medallions.

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"That's a good idea, I think there's a site about that somewhere." Brenda slithers to her computer.

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Margaret finds somewhere to perch and reads over Brenda's shoulder.

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There are eight slightly redundant numbered items, when Brenda finds the page. She reads through them all, then lies down on the floor - there's an item about making sure you won't lose your balance the first time - and closes her eyes and concentrates.

And gradually she acquires legs, but this completely fails to materialize pants.

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Margaret realizes what's happening as the transformation starts and hastily switches from fascinated staring to averting her eyes.

"Did you get it? . . . Do you want like a towel or something?" 

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"- oh, that didn't occur to me. Yeah, that'd be good probably," says Brenda, craning her neck. "I'm going to have to learn to put on clothes! I'm too old to have to do that!" she laughs.

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"It had never occurred to me that you were wearing less clothes than most people!" Margaret giggles, grabbing a blanket off the couch and holding it up between them.

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"I sometimes put on a skirt? I guess I can do that if pants are hard?" Brenda manages to drape herself with the blanket. "Only I think maybe people normally also wear underwear with those."

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"Normally, but I guess it's up to you. Underwear is more important with pants than a skirt, I think, but I hardly ever wear skirts."

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"More important with pants? But there's no way to see up the pants." Brenda is now working on standing; it is hard to do this while maintaining blanket drapery since she needs to grab her sofa to try to pull herself up.

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Margaret leans down and offers a hand, careful not to step on the blanket. "I guess it depends on skirt length." Then her brain stops waiting for the other shoe to drop and it finally hits her: "But whatever, it worked you have legs! I feel like nothing can possibly be too difficult right now."

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Brenda hauls herself up and balances tentatively, not trying yet to take a step. "They feel so weird!"

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It didn't feel particularly weird when Margaret got her medallion; hopefully that's just about their particular shapes and which direction she was going and the fact that she was too busy going "OMG magic" and not a sign that she fucked up the spell and Brenda is never going to be able to walk or something. She is going to stuff her worries in a hole and not talk about them unless something goes more obviously wrong.

"Yeah, I bet. Are you feeling okay apart from that? Are you still the same height? You look about the same height."

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"I feel okay apart from that, but, like, toes. I didn't really have a height, just an altitude? This is one of my taller heights, actually, it was usually comfortable to hold myself lower than this but I guess that'd mean having really short legs. It's fine." She stretches out to her full human-height.

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"Yeah, toes are kind of objectively stupid. And better weirdly tall than weirdly short, I guess? At least you'll be able to reach more shelves."

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"Oh, I could get taller than this, I just wouldn't, like, hang out taller than this, it'd get tiring to hold up that much of myself."

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"Oh, that makes sense. Do you want to try walking? You can hold onto my arm if you want."

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"The part where you swing your arms around isn't important?"

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"Not really? It helps you go faster, I think, but I've never noticed it helping with balance much."

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"Huh. I guess you can carry things and still walk." Brenda attempts a few steps, touching the wall.

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"Yeah. I think the arm-swinging is more important the faster you go."

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"That explains why running looks so weird!"

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"It does, doesn't it? I wonder what's easier, learning to walk when you're used to slithering or vice versa."

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"Gosh, I don't know. Slithering feels really intuitive to me but it might technically be more muscles to keep track of even though there's not separate limbs."

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"Hmm, yeah. And of course nobody can do it both ways and compare. It's too bad critters don't have the resources for fMRI machines; we could see what happens in people's brains when they change forms."

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"Maybe somebody could sneak someone in after hours."

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"Maybe if a critter going to a human college majors in biology. I'd do it but I'm going to major in engineering." Unless she drops out to sell medallions full-time or something. She should look up critter population growth rates and see how fast she'd have to go to keep up.

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"It's a pity you can't major in magic, you'd be so good at it."

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She cheats and would get spotted as a dragon immediately. "That would be so cool. I wish there were more critters, or that critters could live openly, so we could have all the things bigger communities have."

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"Well, if there were more critters then the Avalons would get really full."

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"Maybe if there were more critters we would have better record-keeping and would still know how to hide more Avalons."

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"Why would more critters make for better record-keeping?"

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"The more people who know a thing, the more likely someone is to write it down or tell someone else, and the less likely it is for all of them to die without passing it on. Though I suppose it might not have helped if Avalon-hiding was always a deliberate secret."

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"I don't think anyone's just happened to all die in an entire Avalon."

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"Probably not, but if only three people in the whole Avalon knew how to hide them, and none of them took students, they could all die without anyone else learning how."

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"I guess, yeah. Do you have students?"

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"No, but I might take some later." Now that she can tell when a spell is safe for non-dragons, it actually wouldn't be that bad of an idea. "I guess I should, even though it feels weird now when I'm still in school myself."

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"Not for magic you aren't!" Brenda points out. She attempts jumping. She manages to land on her feet.

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"True enough! You seem to have gotten the hang of this whole being human thing."

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"I'll be ready to try ice skating any minute now." Hop hop.

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"Heh. I've never been but it sounds fun."

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"It looks it! Slidy but with feet."

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"I wonder if you'd be really good at snowboarding, since with that your feet are sort of attached to each other."

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"Either that or I'd be bad at it since I wouldn't have all the degrees of freedom I'm used to, just knees and ankles."

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"That and a smaller contact patch with the ground. Again, this is all guessing; I've never done a sport I didn't have to do for school."

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"They don't really do sports in Avalon school, can't standardize it..."

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"I'd say 'lucky you' but I'm told some people actually like sports."

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"They kept recess longer, I think? So that was nice."

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"That does seem like the logical thing to do. What stuff do you think you'll want to try, now that you can go places outside the Avalon? Have you been going out invisible a lot?"

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"I do really want to try ice skating, but maybe after I have more practice walking. I go sometimes, mostly at night because I'm worried about people bumping into me during the day when it's more crowded, I'm looking forward to being able to go places that are popular enough to have crowds."

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"I definitely want to hear how it goes!"

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"I'll write you all about it! Or tell you in person, I guess? Since you can teleport now?"

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"I can! I can totally come visit whenever we feel like it, though I hope medallion sales will be keeping me busy soon. Which reminds me, I should tell my research partner it worked!"

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"Who's your research partner?"

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"Girl I met in a magic store in Seattle. I text her when I'm stuck for ideas or want to ramble about magic at someone or want a diagram checked for errors, she looks stuff over and gives me sensible advice."

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"Cool! I'm glad you have a magic buddy. Does she have magic projects too?"

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"Yeah, she made this really cool spreadsheet that helps with spell design and I think she's working on healing. My next project is probably going to be Boxes of Holding."

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"How does a spreadsheet help? - and why not Bags?"

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"Constructing diagrams involves a lot of algebra and the spreadsheet does a lot of it for you, and boxes are easier because they have conveniently regular and unchanging interior dimensions to specify."

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"...does something bad happen if you squash the box?"

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"I haven't tried, but even the best case scenario is probably hard on the contents. Everything I sell is magically durable, since I don't want anyone else finding out either. Maybe I should add some more disclaimers to the website, 'no warranty and if there was one it would be void if you ran this over with a truck' etcetera."

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"What would happen if you ran over a magically durable box with a truck, like, would it puncture a tire?"

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"Maybe? Or maybe it would squash the box and the spell would come off, like when your Nemean friend managed to smash a durable ring that one time. It would probably depend on the truck tire and how big the durability spell was."

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"Do you make the boxes, like, really shallow on the outside, so they have plenty of space to put stuff through but you can put them in a bag easy?"

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"Well, I don't actually have any boxes optimized for this yet, but yeah. The opening needs to be big so stuff can get in and out, but the other dimension can be really small. So the ideal proportions would be sort of laptop-shaped."

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"Then they'd fit in a backpack pretty well."

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"Yup, that's the goal! This conversation is making me want to go home and do research and go box shopping, but we should definitely meet up again soon."

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"If it's not a secret you can teleport you could come to our next D&D game."

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"I'm not sure I want to go around being blatant about it, since I'm a bit worried about mayhem if I sell them." Also she doesn't want to draw the attention of any other Avalon governments. "But it would be cool to play DnD again. I'll think about it."

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"What kind of mayhem?"

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"I'm just worried that if I sell invisibility and teleports somebody's going to rob a bank and I'll get blamed for it. Though I haven't heard of any mayhem from just the invisibility, so maybe I'm being paranoid."

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"Well, you're not pricing those at need-to-rob-a-bank, are you."

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"I'm confused, you think people are more likely to use stuff for mayhem if I charge more for it?"

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"No, I mean, people who would want to rob a bank couldn't afford an invisibility thing."

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"I . . . guess? I don't know a lot about bank robbers. And I should really be going home and making a bunch more medallions now that I know they work!"

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"Yeah, that makes sense!" laughs Brenda.

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"I'll see you later, then--maybe at DnD, maybe another time. Goodnight!"

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"Goodnight! Thanks again!"

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She leaves the Avalon on foot just in case someone teleporting out of it would damage the space-warping once she was no longer there to suppress side effects, then pops home and texts Bella.

It worked! There is now one Naga with a functional medallion!

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That is so cool, congratulations!!!!
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Thanks--couldn't've done it without you! I want to start selling a few different species' ones online, so it might be good if you dropped by on a regular schedule and did batches. Do you know how many you're likely to want to do at once and how often?

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I can get you a couple hours every couple days probably? We might get faster over time.
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Awesome, that's about as fast as I can get them ready. The first few batches will be smaller because I'll need to make more diagrams.

Do you think there'd be any problems if critters in general knew I can teleport? I can't think of any.

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I guess any who were annoyed with you might work harder to tell other Avalons to also be annoyed with you. And anyone who was actually scared might escalate faster.
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True. But if I hide it and it eventually comes out, people might be annoyed or scared about that.

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Yeah, I don't think I have special abilities to predict public opinion.
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Yeah, me neither. I expect I'll be too busy with medallions to teleport much of anywhere anytime soon.

Speaking of medallions, I'm planning to sell at roughly middle of the road prices. Do you have thoughts on what your cut should be?

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I don't suppose you're doing anything organizationally fancy enough that I can take my cut in equity.
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Not unless your money has caused you to find/become someone who knows how to do that. I wouldn't know where to start even with a totally human business. I'm just planning to put them on my web store and maybe look into bulk sales to Avalon magic shops.

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Should you maybe have a business partner? Not me, someone who knows anything. You're going to be a major supplier, you're going to have to operate internationally...
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Yeah. This all seemed so much less real before the test worked. If you don't have a better idea, I'll start looking into places that do business in multiple Avalons.

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Fresh out of business contacts, alas.
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Well, it'll be something to do between copying giant diagrams. I just hope this goes better than the last time I tried to scale up a magic invention by consulting experienced adults.

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Find someone motivated by cold hard cash? They'll want you to raise prices but they won't jeopardize the supply of medallions.
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It's worth a shot. Thanks for the advice!

Margaret returns to the sparse land of the critter internet circa 2005. What sorts of commerce are going on that involve multiple Avalons and operations slightly larger than one person?

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There is apparently a shipping company that specializes in getting items discreetly into Avalons; they operate throughout North America.

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She can't just call them up and ask to poach one of their employees. She has no idea what the acceptable way to go about trying to make a business connection with a total stranger is, either as a human or as a critter. Actually, it occurs to her that they might be interested in both her teleportation spell and, if they're safe enough, her expanded boxes. Do they have a contact phone or email for would-be vendors, or failing that one for would-be customers?

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They have a phone number for general inquiries!

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Before Margaret makes a general inquiry, she should have a complete list of things to inquire about.

According to her old notes, the best incantation she had gotten for expanded boxes was "Make the portion of the inside of this box more than an inch away from the currently taped-shut side [expansion factor] larger in all three dimensions." Now that she can detect her suppressed mistakes, she can find out if the result is safe to bring into an Avalon. She attempts to expand a shoebox by a factor of two, referring to the lid rather than to tape.

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This does not light up her detector.

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And if she gets on the late bus and visits the Avalon, shoebox under her arm?

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The Avalon is intact! (So's the bus but that was less in question.)

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And so is her box and she didn't have to do dragon magic to keep it that way! Nice. She calls the general inquiries line for the shipping company, and puts them on speaker so she can keep tracing a medallion diagram if they put her on hold. She wants to get twenty full sets so that Bella is the bottleneck, and it's going to take all her free time for many days.

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They pick up right away! "Mythic Shipping, how can I help you?"

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This is the number from the critterlocked website, so she says, "I'm a runecaster looking for a partnership. I can make containers bigger on the inside, and also" oh wow she's actually saying this it's actually happening "I've reverse-engineered the process of creating medallions and I'm looking to scale production and distribution. Mythic stood out as having relevant expertise."

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"- we'd be absolutely delighted to work out distribution of medallions with you! What kind of volume should we expect?"

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Huh, she had been semi-consciously expecting skepticism. Nice. "Eventually, something on the order of a few dozen a week if all goes well. I'm expecting a lot of demand, since I can do at least one and likely several species that aren't covered by pre-existing medallions."

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"Do you have plans to scale up in the longer term?"

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"I'm afraid there are some bottlenecks in the process that I haven't found a way around that make it harder to scale past a certain point." Even if and when Bella's species can be common knowledge, she isn't going to want to make medallions twenty-four/seven. And any conceivable way of getting more sphinxes is a can of worms big enough to count as a barrel.

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"Okay. We have some standard option combinations that might suit you well - obviously you'll need the highest level of insurance and security on these parcels -"

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"I'd also be interested in consulting with someone about the business side--this is my first venture on this scale, and I'm not an expert on things like forming a corporation and how critters handle taxes and so forth. I realize that isn't a thing you sell, but I bet you have people who know what they're doing and it would be really nice to talk to one." She is a high school student and she feels so incredibly fake right now despite this being the most honest she's been with a stranger in months.

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"Hm, I can send around a memo about that in case anyone's informally interested or wants to provide consulting as a followon to the shipping service."

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"I'd appreciate it. So, you said you had delivery options?" She can take notes on delivery options; depending on how time-crunched she ends up being, even expensive shipping could be more efficient than popping around sticking them in people's mailboxes.

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"We do! The package I'd recommend to you includes the aforementioned security and insurance -" She goes on with the other features of the package she recommends.

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Margaret writes all of this down. Some of the notes end up on the back of yesterday's junk mail and some end up on her arm, but none end up on the diagram paper and that's really the important part.

"Okay, thanks. And are you also interested in having any containers made larger on the inside than the outside, or are you mostly constrained on weight?"

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"I'll need to talk with some of our logistics people about that! Weight is the standard thing to charge by but there may be situations where we're volume limited."

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"Okay. I think that's everything, then."

 

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"Thanks so much for calling! Can I get your number and name?"

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She provides them. If that's all, she can go back to tracing diagrams until her eyes won't focus.

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Yup, that's all.

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If she does an embarrassingly large fraction of her homework on the bus the day it's due, she can have a respectable number of medallions ready (and their diagrams stacked up for recharging) by the next time Bella can visit. It's about 2/3 species that have no medallions and 1/3 species whose medallions are rare and expensive.

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Bella comes by. "Hi! How've you been doing? I found a very extortable rich person."

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"And I bet they're very happy you found them! I found a company that knows stuff about shipping things to Avalons and I mentioned that I was looking for help with the business side; hopefully one of them will smell money and if not at least I have shipping sorted out. And I have an update to the web store all ready to go with the new listings once we're done here."

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"You're really on top of things, aren't you." She sets about recharging diagrams.

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"Thanks! I miiiight have not gotten enough sleep some of the past few nights. Don't worry, though, I'm not tired enough today to risk messing up my timing." She has the diagrams for the sphinx-magic step all rolled up together, and unrolls them into a stack on the floor.

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Recharge recharge recharge. "Are you sure? Should you be taking little cognitive tests to screen for being tireder than you feel?"

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"I got a normal amount of sleep last night, and when I stay up late it's to do my schoolwork; I do the diagrams first when I'm the most awake. But I can definitely start checking if it will make you more comfortable." She resolves to start checking regardless; harming or inconveniencing Bella in any way is just about the last thing she wants.

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"I don't know how much of a hassle you'd find it and maybe it really isn't called for," Bella shrugs.

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"No, it's a good thought. On a different subject, I'm thinking of selling some medallions to magic stores if we turn out to be able to keep ahead of website demand, since not all critters shop on the internet. Possibly skipping the Seattle one in case the owner is still mad."

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"Wouldn't that be a fuck-you to him," snorts Bella.

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"I wouldn't be skipping him as revenge, I just worry that he'd find some way to make it not a mutually beneficial deal. Which is basically the consequences of his actions, so I guess it is sort of revenge."

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"I just imagine he'd find it disproportionate or something. What'd he do?"

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"When I was working on reverse-engineering stuff I asked if I could buy things and sell them back to him later and he acted like I was looking for an excuse to sabotage everything, and just generally like he wasn't interested in having positive-sum interactions he hadn't already thought of. I'll probably circle back to him after I've sold to a couple other stores and have more of a sense of how those things normally go; I'm really not out to harm him, just nervous."

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"In fairness it is very suspicious, in most retail interactions, to be quite that interested in the return policy."

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"True. And I ended up not needing to use it and neither of us is any worse off. I thought about buying a bunch of luck charms and whatnot and reverse-engineering them, but then medallions turned out to be more doable than I was afraid of and I never got back around to it. Also the luck charms might be the intellectual property of someone who was still alive."

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"Luck charms are weird. Luck should not be a thing like that, you know?"

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"It really shouldn't! Like, all the different things people call 'luck'--getting a winning lottery ticket, not being stuck in traffic, having the test be on exactly what you studied--they're all different things, and they're all--spread out in time and space, right? I don't even know what you'd do to the atoms in the universe that would systematically produce luck. If the charms aren't just fake they're amazing."

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"I'd almost say they're too popular to be fake but like, astrology, so."

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"Yeah. It's not hard to see how someone could convince themselves they had one that worked. I might take a look at one once I'm a bit less busy with medallions, if I don't jump straight into de-aging."

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"Take a look at it like how?"

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"Buy one and look at the diagrams and incantations that went into it, see if I can get a coin to come up heads more often while wearing it, that sort of thing. The exact tests would depend on what the incantations were."

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"I guess some of them were probably enchanted in English, which should help."

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"Yeah. If I do this at all I'm definitely getting a recent one; I don't need another ancient languages project."

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"It's possible old ones work and new ones are fake."

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"Yes, and it's also possible expensive ones work and cheap ones are fake. The question is how much time and money I want to invest in finding out before I move on to something else, at least temporarily. If you think there's likely to be something to them that's an argument for investing more."

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"I'm just thinking that if we give them slightly more credit than astrology, it's plausible that the belief that they work is sustained by a few that do - which could just as well be expensive ones as old ones, I guess, though I feel like a two thousand year old luck charm might be making a case for itself on that basis alone - and propping up knockoffs that don't."

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"That's a good point, about a two thousand year old luck charm already being pretty lucky. And yeah, even if most of them are fake they might not all be. The trouble is that the ones most likely to be real are also the least convenient to check."

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"Maybe you should sell your charm testing services - you can at minimum tell if they've been enchanted at all."

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"Then we get into the problem of why would someone believe me--oh, wait, if medallions take off I'll be thought of as the reinventor of medallions, I bet at least some people will be interested in charm testing then. You have the best ideas."

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"You'll have so much credibility on the subject as the reinventor of medallions!"

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"I hope things eventually get to a state where you can publicly have your share of the credit!"

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"That'd be neat. D'you wanna eventually found a magic school, I kind of wanna do that."

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"I do, yeah. Now that I can tell when I'm doing dragon magic I'm a lot less worried that I'll teach something unsafe."

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"Cool, I'll start thinking slightly more seriously about the prospect."

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"I'll let you know if I think of anything useful. In the meantime, want to do this batch of medallions?" 

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"Sure."

They do medallions.

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It goes a little more smoothly as they get a routine going. This batch are anodized aluminum, etched with a species name and a per-species serial number.

When they're done, Margaret asks, "So I'm curious about your extortable rich person, but I don't know what you can tell me given patient confidentiality."

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"I have not at any time gotten HIPAA certified so I don't know what I can tell you given patient confidentiality either."

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"I just meant with respect to your conscience, not the law, but if the answer is 'nothing because I don't know what the law is' that's totally reasonable."

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"Eh, more 'nothing because I don't know what my rich person's reasonable expectations might be shaped like'."

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"That's fair. Let me know if you or they need any spells tested."

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"Will do."

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"And I think I'm about out of excuses to keep talking. Do you want to pick a date for our next meeting or should I just tell you when I have another dozen or two medallions prepped?"

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"Just let me know, I don't have a day planner on me."

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"Sounds good. I'll see you in probably a week or two, then!"

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"Seeya! Have a good one!"

And she waves and goes.

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And Margaret pushes the new website version with its new listings and its big banner saying "NEW: medallions!" with a link to an explanation, and then goes and coils on her bed in dragon shape and thinks. About Bella and forming a company and Bella and running a magic school (with Bella) and how to go about revealing various species to various other species, and Bella. She comes to a few conclusions, one of them being that she's much too nervous to do anything about the others right now, so instead she goes back online and starts looking at human advice for starting a company in the hope some of it transfers.

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It's surprisingly difficult to find really actionable advice for starting a company online beyond that there might be reasons to incorporate in Delaware.

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That's really annoying. Clearly she shouldn't have dropped out of Girl Scouts at age seven. Maybe either the public library or the Avalon library will have something; she'll look into that tomorrow. For now, she can do her homework and trace another set of medallion diagrams and then check her email and see if anyone has noticed her announcement. She's hoping for an order, but braced for either nothing or accusations of fraudulent-ness.

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She gets an email about whether she means like, medallion medallions, or... something else?

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Definitely medallion medallions! The listing for a pegasus medallion is a medallion a pegasus can use to turn human. The listing for a naga medallion is a medallion a naga could use to turn human. They look different from the existing ones because she doesn't want to confuse people into thinking she found them instead of making them, but they are otherwise identical as far as she can tell (except for including some previously-neglected species).

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Questions keep coming in: can she do custom designs? Can she do one for centaurs? How do her medallions determine what people will look like in human form?

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She can laser your favorite image on one of the blanks she's already got for a small surcharge, or you can wait until she sets up a PO box and then mail in a small object with no moveable parts and get it back medallionified. Centaur ones will very likely be available in the next week or two! Her medallions work the same as the old kind, and in particular if your natural form already has human parts those parts keep looking the same. 

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How did she do this? Have they been tested? How strict is 'no moving parts', normal medallions have chains. Can she insure against the wrong person touching a medallion in transit?

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She was able to duplicate the process by which earlier medallions were made (don't try this at home). Chains are fine, but only the thing on the chain will be the actual medallion. Medallions will be shipped very thoroughly packaged with tracking and insurance against loss, but she doesn't have a way of detecting fraud, so she can't insure against the wrong person opening it. 

She adds "lie detector" to her long-term project list, draws a couple more diagrams, and checks her inbox again.

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Why shouldn't they try this at home? How did she duplicate it? Who were they tested on?

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They shouldn't try it at home because runecasting is very dangerous, she's not going into detail on her process because it's a trade secret and also if she explains someone might try it at home, she's not giving out information on her test subjects. She compiles a FAQ with the questions she's had so far, in case anyone else has the same ones.

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They slow down when the FAQ goes up.

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That is generally the point of FAQs, so, good. And it frees her up to do some more tracing and eventually also her homework. She makes sure to take a break from tracing every thirty minutes to walk around a bit and make sure her brain isn't getting foggy.

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Some people order medallions.

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This is both a relief, because it means anybody actually believed her enough to spend money, and scary, because what if something goes wrong and they end up being worse off because of it. She double-checks that the payments went through, puts the medallions in very heavily padded envelopes, triple-checks the shipping addresses, and entrusts them to the critter shipping company with heavy loads of tracking and insurance.

She tells Bella,

Got my first medallion orders! A naga and a griffin, and somebody asked about centaurs so I'm putting a couple of those in the next batch.

 

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Centaurs are a good use case, they know what they'll look like and stuff.
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Yeah, somebody asked about that. I should go through my incantation notes and see if I can assemble a sensible account of how the magic generates human appearances. And look up whether relatives who get medallions as adults look related; it might be going by genes somehow.

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That'd be interesting, though it can't be doing that explicitly.
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Yeah, this magic does a lot of detail work where we can't see it. Which is better than having to do it all ourselves or incantations would be book-sized, but still. Also now I really want to someone to do the Human Genome Project for critters.

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Maybe wait for the human project to get the price down, you'd need a lot of samples done.
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It sounds like the sort of thing that will happen eventually once critters are common knowledge. I've been thinking more about what needs to happen for that, now that medallions are rolling out. We'll want to reveal that neither of us are extinct first.

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I keep thinking about how close we are to it, though. We maybe need to have kids earlier than would normally be advisable. You at least could ask your parents for a belated baby sibling, I guess?
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I can and probably should, yeah. But even if they succeed I should still be getting ready to have my own as soon as I'm out of college.

Is Margaret going to mention her sudden mental image of herself and Bella raising their kids as cousins and teaching them magic together, with a suspicious lack of other parents in the picture? Ha ha no she is not.

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Unfortunately I'm pretty sure my mom was the sphinx, so.
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Type type type

Backspace backspace backspace

Type type type

Backspace backspace backspace

Type type type

Yeah.

I'm sorry about your mom.

I don't know of any reason I couldn't, in theory, raise the dead.

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I tried once but sphinx magic doesn't seem to naively do that.
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Maybe runecasting can do it, or both in combination. Now that the medallion situation is basically stable, I'm going to start on a spell to stop aging.

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That sounds kickass.
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Thanks! I'm going to go through a lot of mail-order fruit flies.

What are you working on, if it isn't all confidential?

 

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Extorting my rich people's rich people friends, thinking about a curriculum, thinking about where to physically stash the school - you have anything on hiding stuff like avalons?
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I can expand the space inside a box, but only up to a smallish factor--I can't fit Hogwarts in a closet yet. But it's clearly doable somehow. Maybe a larger starting space would let me get a bigger multiplier.

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Do you need a bigger multiplier per se if you can get a big enough starting space? I'm not sure you want to fit Hogwarts in a closet anyway, that'd ruin a lot of people's days at once if the closet needed to have its molding repaired.
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I can make a space bigger by a factor of about ten in all three dimensions, so that's a hundred times the square footage even if we can't take advantage of the vertical. That should be enough to fit a decent amount of school into a space small enough to rent, especially if we're the only two teachers at first.

Also one way to hide it would be to put it somewhere only accessible by teleportation and give the students something that could teleport them in.

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Where do you have in mind?
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I don't have a particular spot picked out. In a cave or at the bottom of a lake would be cool, but probably too impractical to be better than just getting a building somewhere rent is low.

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Yeah, I feel like most places you can only get by teleportation have some sort of ventilation related drawback.
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Yeah. At least we'll have an easy commute to wherever we pick. What sort of space do you think we should get? I don't think we'll need any facilities you wouldn't find in an expanded studio apartment.

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Probably we want to own the place, though. I'm thinking a cabin in the woods, the kind for people who don't want to go camping and do want internet and stuff.
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Owning the place and not having neighbors both sound appealing. I can look at listings and see if that makes me think of any other considerations.

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Bonus points if it's super in the middle of nowhere for people to fly around.
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Yes, definitely. I fly around invisible sometimes, but it would be a lot safer in the middle of nowhere.

Speaking of which, I at least should probably use the school as a testing ground for telling people my species. Doing a lot of runecasting in front of people and expecting them not to notice something eventually sounds like a bad plan.

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Yeah, someone could imitate you.
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Even if I was careful not to do anything untested in front of students, eventually someone would see me stumble over a word or get suspicious of how I invented anything complicated.

Which raises the question, do we want to do a gradual reveal to a few people and risk one going public, or do we want to just make a big announcement about one or both of us so it looks less like we were trying to deceive everyone?

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I'm inclined to the first, I think? But not that strongly.
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I don't know how to filter for students who can keep a secret. Or any of the other things we would need to filter for, really.

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I'm not sure either but if we find sufficiently interested students and make it a condition of enrollment that might get us a ways?
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Getting them to promise up front will definitely help, as will making it clear we'll expel anyone who talks. But we should take steps to make it not be a disaster if someone lets something slip. I guess I could always go off the grid like you did, in the worst case.

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We don't strictly have to let students know where the place is if we teleport them there.
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Yeah, then we'll be able to keep using it as a base. And it shouldn't be hard to make teleport artifacts that only work for a specific person; it can understand references to people by name. Or I can be a school bus.

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For that to work as a security bottleneck somebody has to be a school bus, yes?
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If I made a limited number of artifacts that can only go between two places, that would still be some amount of bottleneck, but being a school bus is safer and I should easily be able to ferry as many people as I can reasonably teach.

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What age range are you imagining here?

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I'd feel pretty hypocritical if we didn't allow high schoolers, but I wouldn't want to go younger and there are probably some adults who'd want to learn.

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That implies some limits on the operating hours, then.
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Yeah. One or two long classes per week works better for the material than a bunch of short ones, so I'm imagining weekend afternoons.

Do we want to ask people to already be bilingual in French or Spanish? I have no special advantage at teaching languages.

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Not sure we're competent to assess fluency. Maybe we should hire actual natively bilingual language teachers.
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I was thinking more of asking for standardized test results, but if there aren't a bunch of bilingual people who meet our other criteria then hiring language teachers is sensible.

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I want to say maybe we shouldn't fixate on French or Spanish just because they're what we know but they're also what people found in the US will have exposure to.
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You don't think you'd have trouble teaching runecasting to someone who was using a language you didn't know? I guess I don't know how hard it would be without trying it.

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I mean, if we thought Latin was objectively ideal we could learn that.
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It might be good to have one language we both speak, and a wider selection in general, and given what we already know Latin would probably be one of the easiest for us to learn. 

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Unless the grammar's as bad as advertised yeah. Plus it's very wizardy.

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Yes, that will probably appeal to people. And having more languages between us might help with spell design; sometimes there's a concept that's easier to phrase in French than in English or vice versa.

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You could probably get away with English, considering.
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I probably could, but I'd rather not push the envelope when I'm already pretty good at French. I suppose I should try it the once in controlled conditions just so I know what my options are in an emergency.

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If it was me and it worked I'd do it all the time. I guess you want to be able to share, but you can already only share incantations with folks who work in French.
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And it's not like I've open-sourced the incantations I have already. I'll give it a try tonight and see what happens.

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With an itty bitty rune.
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I'll make a tiny version of my spell for making things glow; it's had the least variation in effects so far. And I'll check it over with a magnifying glass.

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An adorable mental image.
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Bella thinks she's adorable!! She dithers over her response for a bit.

Thanks! I'll let you know how it goes. Anything else we should be figuring out?

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Suppose we should worry about teaching licenses and all that jazz?
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We should make sure not to do anything illegal since we want to come clean to the humans eventually, but I'm pretty sure you don't need a license to teach people things if you aren't tied into an official diploma program. Maybe if people refuse to learn from us without them?

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I think that might depend on how old the people you teach are.

I wish I could ask my mom, she was a kindergarten teacher.

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It can't be illegal to teach your friends to knit, right, and magic is presumably less regulated than that, but maybe it's illegal to take money for it or something.

While she's waiting for Bella to text back, Margaret flips through her rune dictionary, looking idly for meanings that might be relevant to aging and death beyond what she used in the healing spell.

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There isn't a whole lot; rune meanings are sparse.

It might be illegal to teach a bunch of kids to knit in a formal setting. We could almost certainly avoid this if we just took college students but it's probably not worth as much thought as I'm giving it anyway.
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She'll probably just use the healing diagram with a different incantation, then. 

I suppose it depends on how likely anyone is to respond to "magic exists" with "I want to find some way to seriously inconvenience you".

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rich person on the phone ttyl
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That's the coolest end to a text conversation she's ever experienced, and anyway, she has magic science to do. She starts in on a tiny version of the glowing diagram, realizes it got really late while she was texting, and puts her pencil and magnifying glass aside until the next day.

When she finishes it, she takes an unenchanted rock and a deep breath, holds her dragon magic detector where she can see it, and says in plain English, "Make this rock glow blue; make it emit light without heat."

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Pleasantly blue glowing rock. Dragon magic detector goes YIKES.

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Well, if she's ever in an emergency with a shortage of both paper and vocabulary words she can still do magic without either harming herself or suppressing it completely, but yikes all the same.

Now it's time to start in on de-aging for real. She orders a batch of tadpoles from a science class supply catalog and checks her web store for any more orders or questions.

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She has plenty of orders for medallions and her other offerings accumulated.

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Medallions and other things go in the mail, with little cards asking people to leave reviews about anything they liked or didn't like. More medallions get prepped, replacements for the sold ones and a couple more monster species she's had requested.

She sends Bella:

Medallion orders have been picking up a bit. When would be a good time for you to come over and make the next batch?

Also, I tried an English incantation with a tiny diagram; it worked like a full-sized diagram and a French incantation but required dragon magic to come out that way.

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Wow. Is there anything we need to just crazily overcast?

I can come over Saturday morning.
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Now that you mention it I am tempted to crazily overcast a heal on myself but I think it would be a better idea not to do that. Saturday morning works great!

And then it's just a matter of making healing diagrams and waiting to see which of the tadpoles or Saturday morning arrives first.

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A crazily overcast heal seems like the kind of thing that leaves you with six kinds of cancer or a tail or two heads or something.


The tadpoles arrive first.
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Yeah, hence the not doing it. And even if I did I would try it on a bug or something first.

Once the tadpoles arrive (twenty of them, and a little plastic setup with fake rocks) the first thing she needs to do is make it possible to tell them apart. Each one gets separately enchanted to glow a different color when poked, and she assembles a file with the hex color codes, a picture of each one glowing, and a space to write each incantation she tries and whether she ended up suppressing it.

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Now she has lots of tadpoles who start glowing when she taps them.

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Tadpole number one gets put in a little cup of water on a healing diagram, and chanted at in French. "Stop this organism from aging, physically and mentally, without interfering with learning or memory." It's going to be tricky to test the functionality of that last clause, tadpoles not being very bright at the best of times, but once she has something that goes through at all and prevents turning into a frog she can escalate to a mouse or something.

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The tadpole does not react to this.

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Well that's good, but what about her ring? Generally speaking her magic suppression is usually all-or-nothing when she doesn't have a specific thing for it to do in mind.

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It doesn't suppress anything!

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Awesome. The other nineteen get different versions of the incantation. Some of them get phrasing about preventing age-related degeneration specifically, rather than aging in general; some get phrasings about it being impossible for them to die of old age; some of them get more or less detailed specifications of how it shouldn't interfere with their minds. Two are left alone (except for the glowing) as a control group. Each one gets a line in her notebook with the phrasing and whether she suppressed anything. She starts a protocol of shining a bright light on whatever part of their enclosure she's about to put their food in a couple seconds before she does it; if the controls learn to anticipate the food and go there she'll have preliminary evidence of which if any incantations mess up the ability for the brain to change over time in non-aging ways.

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They do not learn this very quickly, at any rate.

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Come on, little guys, wherever the light is there's about to be food there, it's not hard. She takes pictures of each tadpole each day to track which ones are growing and how fast. Since she uses the camera she already has, she ends up with a big grid of tadpole Polaroids.

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The tadpoles do not learn anything in the next week.

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Then neither does Margaret, at least on that subject.

When Saturday morning rolls around, Margaret spends way too long in front of her closet, contemplating her array of identical cargo pants and nearly identical shirts. She settles on the least worn-out pants and a green t-shirt that matches her wings, then spends another ten minutes going back and forth on having her wings out. When Bella arrives, she's wearing the wings and a nervous expression, and everything is set up for the next set of medallions.

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Bella has her wings on too! And her tail. "- wow, I would never have my wings on indoors if they didn't help me balance. I guess yours're more compact?" she remarks, heading over to where she needs to do her sphinxy thing.

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"They're alright if I keep them pulled in. I just really like them. It's cool that yours help you balance." She flips one of the engraved medallion disks over and over between three fingers.

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"It's useful! I don't think I could actually run but I do fall over less. Right, here goes."

She sets about enchanting.

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Enchant enchant enchant this is going very quickly or possibly way too slowly.

"I have something to say before you leave," she says when they're done.

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"...okay?"

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"I think you're really amazing and I would like to go on a date with you," she tells Bella's shoes.

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Bella's shoes do not respond, but Bella says, "- oh. Well that's, uh, certainly a way to address an ancestral ethnic conflict, isn't it. I don't think I have actually claimed to be bisexual in your hearing -"

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"It's totally fine if you're straight. Or just don't like me that way. I will be chill and professional and not mess up our research collaboration."

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"I appreciate that but the reason I specified bisexual and not gay is that you could conceivably have accurately heard the first one. I'd like to go out sometime, do you have a variety of out in mind?"

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She takes a moment to make sure she parsed that and then grins. Bella! Wants to go out! With her!!

And now she needs to come up with a date idea, which she did not already do because she did not think she was going to get this far. Movies are traditional but you can't really interact at a movie . . . "Um, a museum maybe?" 

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"I like museums. Also we can teleport, so that's going to kind of delimit the selection. Let's go... to... the Louvre."

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"Ooh, yes! I can get some nonmagical use out of my French. I'm free for the rest of the day, or we can pick a different day if you had plans after this."

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"Today works but we will need euros first."

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"I can go to the bank and get Euros and meet you back here in an hour?"

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"Sure." She digs around in her pocket for American dollars to contribute to this venture.

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Margaret looks up prices and accepts some American dollars. Then she can go grab enough Euros for two tickets to the Louvre, plus some extra in case they want food or something while they're there.

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Bella is there when she returns!

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"Hello again! I have Euros. Do you want to teleport to a ways up and catch ourselves, or would you rather I look around for somewhere we can teleport in at ground level?"

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"I was imagining going invisible and finding a place to become visible and walk out."

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"Oh, yeah, we'd be invisible either way, I just mean that at ground level it can take a bunch of tries to find coordinates where you aren't overlapping anything. We can see how clear the nearby sidewalks are."

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"I haven't actually tried catching myself in the air. It's probably a useful exercise but maybe not for the first time in Paris."

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"Yeah, it takes some practice. Let me poke around on Google Earth and find somewhere without too much traffic."

After a minute or two she reads off coordinates for a side street near the Louvre where nobody is likely to bump into them before they turn visible.

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And they can turn invisible and go there!

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And it turns out nobody is hanging out in this boring alley, so they can just re-visible and head to the Louvre! It is the fanciest museum Margaret has ever been in.

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It has art in it! "I don't technically know very much about art," remarks Bella, "mostly because it seems sort of silly for it to be the kind of thing you have to know much about."

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"I never really looked into it much either. I can tell when I think something is pretty and that's about it." She alternates between looking at the paintings and looking somewhat more admiringly at Bella, the latter mostly when Bella is looking the other way.

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"That having been said we should make sure we check out the Mona Lisa as long as we're here."

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"Yeah, definitely. It'd just be too silly to visit the Louvre and not see it."

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"Are you sure? It could be performance art."

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Sporfle! "It would be extremely silly performance art. Which I admit would not make it that different from some things art people acknowledge as artistically interesting."

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"And we forgot to sell tickets."

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"No, no, that's part of the art piece, the audience is whoever happens to be nearby. It's found art except the found component is people."

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"Ah, right, capitalism got to me when I really needed to be thinking about the integrity of the message."

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Heeee. "We should see the Mona Lisa, though, I want to know if it looks different in person than in photographs."

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"I'm low key expecting to be underwhelmed, it's hyped up pretty good."

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"Yeah, I have a hard time imagining how something could live up to that much hype." At least it's easy to find; even if there weren't any signage they could just follow the herd of other tourists.

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"Welp. It's a painting."

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"It has paint. And brushstrokes, I'll admit you can't see the individual brushstrokes in photos most of the time."

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"That's true. If only I'd studied art I'd know what I was supposed to get out of brushstrokes."

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"I guess you'll just have to be content with all the other stuff you're good at."

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"Yup. Woe is me." She catches hold of Margaret's hand to tug her away from the Mona Lisa crowd.

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Eeee handholding! Margaret is very tuggable.

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There is lots of art in the Louvre. Bella likes the decorative art exhibit.

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Decorative art is pretty great. Margaret's especially a fan of the stained glass.

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"Maybe if we crack immortality I will pick up some kind of arts 'n crafts one day."

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"Yeah. I'm not sure what I'll do when, but I guess I'd get around to art eventually unless people keep inventing interesting things faster than I can do them. What do you think you'll do first, if we run out of problems to solve?"

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"Well, I said that because I was admiring the stained glass, but I probably won't wind up making that decision having recently looked at stained glass, so I don't know."

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"Fair. I often think it would be really cool to read every good book ever written, but I expect if I ever do that I'll end up interspersing it with a lot of other things."

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"Yeah, reading is fun but you have to ever take breaks."

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"Yeah. I wonder if not having so much time pressure will make people take up more hobbies at once, or focus more deeply on one thing."

The move into a sculpture gallery. It has lots of Greek and Roman statues, most of them lacking clothes and some of them lacking limbs or heads.

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"Bet it depends on the person. Man, it is so hard to imagine making one of these and then deciding what it needs is ultra bright high contrast psint."

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"Yeah. Maybe it's just because we're used to unpainted, but they really do look better this way. Except the eyes. Unpainted blank eyes look kind of creepy up close."

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"I'll give you that but I don't think a coat of cobalt blue fixes it."

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"Hmm, yeah, probably just differently creepy. I wonder what the original artists would think of the modern insistence that unpainted is better."

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"Good question, let's invent resurrection and find out."

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"Definitely."

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Art art art art.

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Art art smiling at Bella art. Given the time zones, it's not much longer before the museum kicks everyone out.

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"Ambiguous classification of meal?"

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"Sure! I'd suggest going to yet another time zone to make it even more ambiguous, but actually I want to try French food. Want to walk around until we see something that looks good?"

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"Sure. You pick, you can read signs and I assume no restaurants serve exclusively escargot."

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"Okay!"

They stroll down the street for a bit, and soon enough Margaret points at a storefront and asks, "How do you feel about crepes? It looks like they have some savory ones if you want it to be dinner and some sweet ones if you want it to be brunch."

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"I like crepes!"

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Then they can go in and order some crepes! Margaret is available to translate menu items if wanted; for herself she orders one of the fruity cheesy breakfast kind.

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"What's 'fraises'? There's a picture but I'm not sure which thing in it is the fraise. I want this one, at any rate -" She points, for the waiter.

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"Fraises is the strawberries." The waiter is quite used to tourists and has already gone off to put in their orders. "Being able to go wherever we want is great; I haven't been abusing it nearly enough."

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"Well, you have a startup to manage."

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"I do! Though my latest experiment has a lot less paperwork and a lot more waiting, so I should have more free time than I did previously."

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"Where d'you want to go?"

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"New York is fun. I've never seen the Grand Canyon, I should do that. And there are tiny islands in the Pacific that nobody goes to because the flight would be awful but they're supposed to be amazingly beautiful."

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"I want to see the salt flats in Bolivia."

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"I haven't heard about those; what are they like? Besides salty, I guess."

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"They look like a mirror when they're wet. The pictures are gorgeous."

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"That does sound pretty." Possibly it sounds pretty because her mental image has Bella in it but it's probably pretty on its own too.

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"I don't know of anything else to do in Bolivia so without teleportation it would never have made sense to go."

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"There's probably something else to do there, but yeah, cool tourist locations are definitely not well distributed for people who have to travel to get places."

Their crepes arrive! Mmm crepes.

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Mmmm crepe. Mmmm fraises.

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She probably should not attempt to hang out with Bella all day, that would be irresponsible.

"I have things I need to do today and you probably have more important ones," she says with only a small amount of regret.

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"Uh? Okay. ...this has been nice."

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"It has been! I'd like to go out again sometime when you're free? Like next weekend or something?"

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"That sounds good! Your turn to pick where."

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"Hmmmm . . . pyramids of Giza?"

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"Ooh, good one! I bet those are good to fly over. Invisibly."

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"Yeah! I think they don't usually let tourists go up close to them, but we can get as good a view as we like without disturbing anything."

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"Is the Sphinx right there or is that a separate trip, I don't recall."

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"Huh, I don't remember either. I can look it up. I hope it is, that would be amusing."

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"Regrettably I don't know of a giant dragon monument."

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Giggle! "Statues of magical critters are pretty rare in general for how common they are in stories. --Guess you're just special."

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"Or my ancestors had dumb priorities."

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"Maybe at some point we can figure out how all the legends ended up how they are."

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"Sounds hard."

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"Yeah, I don't really see a better route than interviewing people who were there. And it's not really a priority."

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"If we wind up able to raise the dead we need to be sure they won't just start trying to feud again."

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"Yeah. We'll want to put a lot of thought into the ordering. See if we can find records of anyone agitating for peace and get them before anyone doing the opposite."

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"Yeah. I guess going by personal vouch won't do because somebody at some point was probably like 'now that it seems my enemies are dead, I'll settle down and have kids' and the kids remember them as a nice person not in a feud."

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"Yeah. It is any amount of evidence, but it's not a guarantee. Maybe knowing that anyone who gets killed is likely to get resurrected again will discourage feuding."

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"Or at least limit it to nonlethal methods but those could still be bad."

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"Yeah. Well, we have a whole lot of spell development time before we need to have this figured out." How did a pair of teenagers end up in charge of the future of their civilization anyway? At least one of them is Bella.

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"Should be prepared for them to know stuff we don't. Even if we wait a while."

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"That could be a good thing, if we play our cards right. We could recover all sorts of lost inventions. But yeah, it's another thing to be careful about."

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At this point a waiter brings them their bills and regrets to inform them that they need to close up the restaurant.

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"Whoops. Okay. You're the one with the euros, Margaret -"

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"Right, yes--" she hands over the appropriate Euros, puts the remaining few back in her wallet.

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"Merci," Isabella tells the waiter. And out they go.

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"I guess the one problem with teleporting is that neither of us can offer to walk the other home. . . . Which means I'm tempted to suggest we just wander around Paris for a while instead."

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"Sure, that sounds lovely."

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Paris! It's gorgeous!

Margaret is quietly beaming at everything, but especially at Bella.

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"That is a beautiful sunset that I hope doesn't ruin our circadian rhythms."

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"Yeah. I don't think it's making me tired yet." Though possibly she wouldn't notice if she was, what with the ongoing stomach butterflies. Now that they aren't talking shop she doesn't have anything to distract her from them.

"Alsoyou'reprettier."

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"Aww, thank you. You're pretty too."

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Eeeeeeeeee 

"Thank you!" Big silly grin.

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Giggle.

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It's getting a bit too dark to see much sightseeing.

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"Probably time to go, uh, west."

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"Yeah. I'll see you next Saturday?" That was not supposed to sound like a question.

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"See you then."

Margaret may have a little cheek-kiss.

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Oh gosh!!! Bella may have a little return cheek-kiss and also Margaret's face is as pink as her true form is green.

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"Bye." And Bella teleports away.

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Margaret heads back to Seattle, still beaming, does her daily tadpole maintenance, and hangs out in her room as a dragon for a while, just enjoying how awesome everything is. She had a daaaate! With a girl, which is pretty weird and messed up, but she's a dragon who runs a web store and is trying to create immortal frogs, so "not weird and messed up" wasn't really on the table. Besides, it's Bella, anyone in their right mind would want to date her if they knew how cool she was (which they don't, because she has lots of secrets and trusts Margaret with a bunch of them!). And Bella enjoyed the date and they have another one in a week!

Eventually post-date warm fuzzies turn into post-date "remembering every single thing she said or didn't say and worrying about how it was understood", so she goes to distract herself with her website. Even if there hasn't been any activity, she still has this morning's new medallions to post.

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She has more orders! The news has reached a couple more Avalons.

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Nice! She gets the orders boxed up and ready to go in the mail first thing on Monday, and updates her spreadsheet of which species are most popular. Then she spends the rest of the weekend alternating between homework, enchanting next week's batch (this world be so, so much more annoying if Bella couldn't recharge spell diagrams), and adding the option to leave reviews/comments on her website.

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She gets reviews! This person doesn't like the clasp on their medallion and is now stuck with it for the rest of their life. This person thinks you should examine a human foot for a solid hour before you take the plunge to determine if you're okay with having toes. Most people leave comments more like "I finally got to go down to the beach" and "churros are way better fresh".

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Awww, it's pretty great that people can get churros and go to the beach and things now.

Clasp person gets a reply saying that most of the magic is actually only on the medallion part, and they can swap out the chain if they're okay with it not being magically durable and not resizing itself when they change shape. Also she makes a note to herself to get a couple more kinds of clasp because some people ever take their medallions off, and to offer "make nearly arbitrary objects durable" at the same time she sets up "get your potentially enchanted objects inspected."

Human foot person is very sensible: toes are frankly ridiculous and even perfectly normal ones look malformed. She has nothing to say to them or any of the other commenters; mostly she's relieved that nobody is seeing glitches or got a human form with medical problems or anything like that.

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So far none of those!

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She starts writing up a new page about the option to send in artifacts and have them examined for magic, turned into invisibility items, and/or made durable. She doesn't expect to get it done today, or even this week, but writing up what she has lets her notice unanswered questions like, "should she ask people to send in their own return packaging or are her own packaging standards going to be higher" and "what's a clear way to explain the problem with making things with moving parts durable" and "should she offer to disenchant things people want disenchanted or will mentioning that she can do that just scare people off".

How are the tadpoles doing? They should be noticeably bigger by now, with all the old polaroids to compare to.

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One of the enchanted tadpoles is dead.

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Possibly that version did nothing; possibly it made it worse. This is why she has each clause repeated across multiple tadpoles in various combinations; it should be clearer eventually. She makes a note next to the failed incantation and flushes the dead one. Maybe she should get a big magnifying glass and a bunch of fruit flies; they'll be a lot harder to handle but faster to get results from.

On Wednesday she gets all her homework done by working on it during lectures; in the evening she looks for real estate postings in Wyoming and Montana.

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Lots of houses for sale. Cheap, compared to her area.

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Margaret makes a file of the ones that look most isolated and least in need of repairs while still being cheap and having a suitable floor plan. This one is in a valley all to itself but the plumbing needs work. This one has air conditioning but the common area is split into lots of annoyingly small rooms. This one is on a lake and really cheap per square foot but mentions a backup generator in a way that suggests unreliable electricity.

It's kind of nuts that she's thinking about buying real estate at seventeen, even if she is planning to go halves on it with Bella. They'll want to pay cash rather than figure out how to convince a bank they have income. 

It occurs to Margaret that she doesn't know as much as she should about what infrastructure type things runecasting can do. Can she repair things, vanish things, generate electricity, filter water? She spends the rest of the evening drawing up a diagram centered on the lightning, control, and border runes. On Friday she tapes the ends of a wire to a light bulb and tries replacing the battery with French: "Make electric current flow through this circuit, sufficient to turn on this light bulb".

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The lightbulb turns on, briefly, then off.

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Yes, proof of concept! What if she adds "until the circuit is broken"? Probably what will actually happen is it will work until it runs out of . . . whatever spells run out of when they wear off . . . and she'll need a bigger diagram to make it last longer, but this is potentially a simple way to test how much diagram gets how much lightbulb time.

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This diagram is apparently good for five minutes and sixteen seconds of dim light.

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It's not as good as a glowing rock for lighting qua lighting, but she could totally recharge batteries with this. Or have a portable electrical outlet. She makes a note to stop by the hardware store on Friday, and also to add the lighting spell to her website, and in the meantime she grabs a jumper cable. "Whenever both clips of this cable are attached to something such that a complete circuit is formed and a person touching the cable says "voltage on", make electric current flow through it so as to produce a difference of one point five volts between the clips, until either clip is detached or a person touching the cable says "voltage off". And now she should have a cable that works like a AA battery.

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On goes the light.

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That is so cool. And she's out of diagrams. She checks the voltage with her multimeter, then leaves the battery-cable powering the light bulb overnight to get a sense of how long it lasts. On Friday she makes a bunch more photocopies, buys a rechargable battery and a power strip suitable for plugging things into, adds the voice-controlled glowing spell to the list of enchantments she can put on things, and still has what feels like lots and lots of time to be excited about her date with Bella tomorrow. But before that, maybe she has time to get the outlets on the power strip enchanted to maintain the proper voltage differences between the ports, including a clause about turning on and off with the switch and a clause about turning off if the temperature of any part of the system goes over  50 degrees Celsius.

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The current diagram doesn't cover the temperature shutoff.

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Ugh, no, of course it wouldn't. At least she got alternating current to work. She disenchants what she has and starts in on a temperature-and-control diagram to add that part. She had really hoped to have a finished product to show Bella tomorrow, but if it didn't involve a lot of do-overs they wouldn't call it re-search. And now it's time to go to sleep so she can be well-rested for her ~second date~!

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"Hey."

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"Hi! So, medallions first to get it out of the way, or pyramids first because it's already evening there?"

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"Ooh, good question, let's go check out sunset over the pyramids."

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This time Margaret is prepared! She has the latitude and longitude of a nice bit of boring desert near the pyramids picked out for invisi-porting to.

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Then invisible they go!

"I'm not sure how we'll keep track of each other invisibly while we fly."

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"Hmm. I specifically did the invisibility spell to work on anything we picked up, so we can't carry visible things . . . We could try divvying up the airspace? Or we might just be able to hear each other's wingbeats if we get too close; I'm hard to hear from the ground but I can definitely hear myself."

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"I'm pretty quiet. Not like an owl but I wouldn't bet on you hearing me over yourself."

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"Then maybe we had better pick a pyramid and have one of us stay on the north side and the other on the south side." It occurs to her that her fullform is potentially big enough for Bella's human form to ride, but she would rather fail a math test on purpose than mention this thought.

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"Seems like it wrecks the aesthetic of swooping around them... I wonder how quick outrageously cheating with dragon magic gets you invisibility with exceptions."

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"I have some used invisibility diagrams and somewhere in my notes is the version that didn't make things go invisible when I picked them up, so, five or ten minutes and you recharge a diagram a couple times?" She starts flipping through the notebook she worked on invisibility phrasings in.

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"I'm happy to help."

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"Awesome, thanks. Ah, here it is . . ." She passes Bella a couple of invisibility diagrams and reads over the incantation version without the picking-things-up clause. 

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Bella recharges as necessary.

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And now they can be invisible while carrying glowing rocks. "I doubt anyone will be able to see these from the ground, and anyway someone probably reports mysterious glowing lights over the pyramids every week."

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"Oh man, I bet they do. It's the aliens checking up on their work."

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Margaret snickers and checks the coordinates again. "Alright, I think we're good to go!" 

 

The pyramids look pretty awesome at sunset.

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Wheeeee!

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Whooooosh! The heat coming off the sand lets her glide in lazy spirals over the monuments, talons angled so her beacon is only visible from the air. None of the pictures she looked at, even the ones with humans in them, really conveyed the full scale of the things.

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"I wanna land on one but I don't wanna damage it!"

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"I think they don't let people touch them because they're kind of fragile."

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"Oh well. I'll content myself with strafing maneuvers."

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The mental image of Bella flying a fighter plane is weirdly excellent. Margaret laughs, gets some altitude and does a barrel roll.

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Swoop!

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It's kind of hard to carry on a conversation while flying and invisible, but the view is still awesome. The Sphinx statue is in fact pretty nearby, and it's very impressive (though not nearly as impressive as Bella).

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"I want to get a picture with it but I'm invisible! Tragic."

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"Alas! You could take a picture of the top. If invisible cameras can even take pictures."

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"You haven't checked? For shame!"

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"Oh no, I'm delinquent in my travel planning duties! I shall have to retake the class over the summer."

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"Are there classes in travel planning?"

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"Not that I've heard of. But wouldn't it be cool if there were?"

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"I guess there must at least once have been whatever travel agents did to train?"

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"I guess. Wow, I have no idea what you do in school for the vast majority of jobs."

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"Yeah, me either. And the other way around too... Like, what is a Communications major."

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"Journalists and public relations, maybe? And then all the other random jobs are Business majors?"

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"Journalism is a major of its own though, I think..."

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"Oh, yeah. Maybe different schools call it different things? I'm glad our school is only going to have one subject and a clear idea of what you can do with it."

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"A trade school of sorts. We're demonstrating there's lots of money in it, anyway."

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"Yeah. Though the more we increase supply, the less money there'll be, after some point. That's probably a long way off, though, especially once the market expands to six billion people."

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"I think only some things work like that but I've never actually taken an econ class."

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"Me neither. I've read some books, but they didn't all agree on everything and I don't know what magic is most closely analogous to anyway."

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"Maybe I should audit a 101."

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"That sounds like a lot of fun if you have the time."

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"I could manage, my hours are flexible."

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"Nice. Runecasting tends to expand to fill all the time I let it have."

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"It's convenient you're into it, imagine being the second to last dragon in the world and wishing you were, uh, bowling."

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"Oh, wow, yeah, that would be awful. And the same goes for you, now that I think about it."

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"This is true! I don't wish I was bowling."

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That's because she's extremely cool. "I'm really lucky I met you. I should do something nice for that magic store guy."

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"Really? I'm not confident I could have an interaction with him he'd enjoy even if I tried."

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"I said I should, not that I know how. I suppose I could walk into his store and buy something in the most boring way possible, but that seems so . . . contrived."

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"Contrived?"

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"It's like . . . people don't generally think of buying something from a store as doing the store owner a favor, right? So it's like I'm making up an embarrassingly low bar for myself."

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"I guess."

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"I'm overthinking it and I don't need to come up with an answer this minute anyway. Also it's getting pretty dark, want to head somewhere it's daytime?"

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"Sure. Where to?"

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"I haven't been back to Massachusetts in a while; we could get lunch in Boston?"

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"Sure. I've never had clam chowder."

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"That shouldn't be hard to find!"

Nor, thanks to the magic of the internet, are the coordinates of an alley in Boston. In which Margaret should appear as an invisible human, so she doesn't fill the entire thing.

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Bella lands human and invisible too; doesn't want to brush a dumpster with a wing and smudge her feathers.

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Yeah, that would be gross. Out of this less than pleasant alley and off in search of restaurants! 

"Have you been to Boston before?"

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"Nope, not even on a layover. I've been westerly all my life. What are must-sees?"

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"I've always been a fan of the science museum, and going to the harbor to watch the boats, and there's a bunch of American history stuff--here's the spot where such and such Revolutionary War thing happened, stuff like that."

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"Ooh, science museum."

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"I was hoping you'd say that! We can get there on the subway. There's some good restaurants around there too."

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"Lead on."

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Subway! It's a lot like every other subway, except the cards are called Charlie cards instead of any of the other whimsical things people call transit cards.

Their train goes over a river full of little boats. "I used to think it would be really neat to know how to sail."

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"You no longer think this?"

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"It would still be cool the way any obscure skill is cool, but I've gotten a lot better at crossing bodies of water under my own power, you know?"

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"You wanted to sail for the practical benefits of being able to sail? I didn't think anybody still did that unless they were trying a stunt like going around the world without a motor."

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"No, no, I wanted it for the cool factor. Just, there are cooler things in heaven and Earth than I had dreamt of in my philosophy."

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"Legit."

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Nod. "The next stop is ours."

It's not far from the train station to the museum, which is built on a bridge over the river.

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Follow follow.

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Museum! There are dinosaur skeletons! There's a giant Van de Graff generator! There's an exhibit on things invented in Boston! There's an exhibit full of translucent anatomy models that Margaret would prefer not to spend a lot of time in!

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"Not into the squishy sciences?"

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"Not into being reminded of what my innards look like. Biology is a very important subject and I'm glad there are people who aren't me studying it."

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"Your innards look like who knows what, considering."

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Chuckle. "They probably look pretty normal right now, but I guess I've never had any kind of scan that would notice."

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"People talk about it like it's an illusion. I dunno if that has any basis."

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"I really do not see how an illusion can fit into a space smaller than my ribcage, let alone give birth to a healthy human baby."

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"Yeah, it's kind of weird, I think it's based on rhetoric about critters 'really' not being humans."

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"Well, I did phrase a spell to work whenever a human touched the thing, one time, and it didn't recognize me as one, so whatever does the natural language parsing behind runecasting agrees. Though possibly that thing is just my subconscious."

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"Huh. How would you test that? Lie to you about what words mean and assume the fallout won't explode you?"

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"Yeah, maybe. Or we could find someone with a different opinion from me on, I don't know, whether a hot dog is a sandwich or something, and have us use the exact same wording and see if we get different results."

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"- ha! I guess that probably wouldn't hurt them. Imagine if it turns out magic has an opinion on whether hot dogs are sandwiches."

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"That would be bizzare and amazing and I suddenly need to do this experiment. What's your opinion on hog dogs as sandwiches? I've figured out mine."

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"I have the perhaps awkwardly untestable opinion that they are bad examples of sandwiches."

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"Hmmm, I'm not sure if that's sufficiently different from my opinion that they're actually wraps. Because there's only one piece of bread."

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"Wraps too. Bad examples, like a mattress on the floor is a bad example of furniture."

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"That feels unfair to the really good wraps I've had. Though I guess they can be bad examples but also good food. We should find out if the fundamental forces of magic have an opinion."

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"We can also check ice cream sandwiches."

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"Yeah, I'm thinking of making a plate that glows whenever a sandwich is put on it, and then putting a lot of things on it."

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"Elegant."

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"Thanks. Want to come over next weekend and test it?" The plasticized digestive systems have given way to a gift shop.

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"Sure. I'll bring the sandwiches."

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"Sounds good. But today I believe you mentioned wanting chowder. And if you tell me you think chowder is a sandwich I won't believe you."

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"It is if you put oyster crackers in."

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Sporfle! "Yeah, right, and a pile of stuffing with a piece of fabric in it is a chair." (The gift shop reluctantly releases them to the outside of the museum.)

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"I admit the mental image amuses."

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"I suppose a chowder sandwich isn't any more inherently ridiculous than sloppy joes, and some people eat those unironically."

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"I like sloppy joes!"

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"So do I! But the idea that they should be eaten as sandwiches is a collective delusion. Just put the filling in a bowl and save yourself the trouble."

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"They're pleasant to bite into. Feels authentically declassé if you stake your shirt on each bite."

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Giggle don't think about shirtless Bella "The lingering hunter's instinct to want food that's trying to escape?"

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"I'm part cat, I guess."

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"Oh, I just meant how humans used to be hunter-gatherers. But I guess different kinds of critters could have personality differences? I haven't met enough of any one species to notice."

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"Me either. I've heard stereotypes but I'd expect that even if there was nothing."

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"Yeah. Normal psychology is complicated and uncertain enough already." She gestures at a seafood restaurant they're approaching. "Speaking of uncertainty, I've never heard of this place, but it looks like it could be good."

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"I'm sold."

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"Cool." Between the time zones and the museum it's a mildly odd hour to be eating; they get a table pretty quickly. Margaret orders crab cakes.

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Cup of chowder, rainbow trout.

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"These are pretty good! Is the chowder living up to expectations?"

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"It's a little weird but I'll finish my helping."

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"I guess a lot of shellfish stuff is kind of an acquired taste, yeah. I saw an ice cream place across the street if you want something more guaranteed for dessert."

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"I'm sold."

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Then they can settle up with the seafood joint and go get some ice cream! Margaret gets a scoop of strawberry cheesecake and a scoop of "chocolate armageddon" (chocolate with chocolate chips and fudge and hunks of brownie).

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Chocolate armageddon looks great. One of that and one of butter pecan.

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They can eat them at the cute little tables outside. 

"Mmmm. This was a good decision."

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"Agreed."

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"At some point we'll want to go back to my house and do this week's batch of medallions. And if you have time I can show you my infinite free electricity device, but it isn't done yet."

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"Gonna sell to the grid?"

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"If I don't need to actually show anyone solar panels in the process of setting it up, maybe. And sell to critters and/or Avalons, and get out of paying electric bills on our school. Some of the cheap and isolated real estate out there doesn't have the most reliable-looking utilities."

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"Yeah, though I'd worry more about plumbing than power. I guess it might be as easy for a line to go down as it is for a septic tank to fail unpleasantly but you can have a generator for the first case."

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"Yeah. Unfortunately I have no idea how to magic a backup septic tank."

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"Yet!"

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"I think it depends on whether magic can delete or transfigure matter. It sort of feels like it should be able to; it can apparently make electricity from nothing."

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"Huh. Well, my magic can, I put somebody's missing finger back."

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"That's really cool. And opens a lot of possibilities. I wonder how many people will have to learn magic before we can do things as fast as we can think of things to do."

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"Depends how fast the other people think of things to do."

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"Yeah. It might actually be longer if they think of things I wouldn't, or if they think of things they don't want to try but I do."

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"Plus there'll be a slowdown as you do less trying things and more teaching."

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"Yeah, that too. We should pick out a building and figure out how to get students; I want to be able to start teaching as soon as school lets out."

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"We don't have an application process."

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"Yeah, that's what I mean by not knowing how to get students. Though now that I think about it we might want to get the facility and curriculum and everything else up first, since once any potential students know we exist they're going to have a bunch of questions."

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"I could see the first class having useful input though."

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"Hmm, yeah, and I expect we'll want to change things as we go along anyway; the odds we get everything right the first time just going from first principles aren't that high."

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"So no really baked in commitments up front."

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"Yeah. I think buying a building is the only thing it would be really hard to change later. Well, that and who we take as students."

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"We will be so picky about our building."

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"I have some prospects picked out; you can take a look when we go back to my place."

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"Sure. Where've you been looking?"

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"Wyoming, Montana, a couple in Colorado. A mix of internet postings and going there to buy newspapers, though I haven't actually toured any properties yet." At some point she's going to need to get over house-shopping at seventeen and actually talk to someone with a building to sell.

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"I wonder if we should bother noting local and state politics at all."

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"Oh, yeah, good point. We wouldn't want to reveal magic to the world and and then get in trouble for teaching without a license. Or were you thinking of something else?"

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"Liberal private schooling regulations are one thing but there's probably anywhere with laws on witchcraft still on the books, or inconvenient zoning, or something."

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"Oh, yeah. I think witchcraft laws are mostly a European thing, but I'll look up that and also the rules on running a business out of your house."

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"Thanks."

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"No problem. I'm about done with my ice cream; want to head back now?"

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Om nom the last of Bella's ice cream vanishes. "Yeah, sure."

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One of the many nice things about Boston: it has a lot of little alleys suitable for teleporting out of. They can get their medallion batch out of the way real quick. "Oh, that reminds me--starting a business turned out to be kind of complicated because of all the secrecy. Do you want me to just PayPal you your share of the medallion money?"

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"It's not actually obvious to me how to get money out of Paypal again."

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"Would cash or a check work better?"

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"Either, yeah."

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"Here, I've got checks somewhere, let me do it before I forget again . . ." She rummages for a moment, finds the checks in the desk drawer under the rune dictionary and her learner's permit, and writes Bella a check for her half of the money. It's a decent chunk of change, at least if you're not someone who extorts billionaires as a hobby.

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She pockets it. "Thanks."

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"Okay, so, real estate. Here's the sort of thing I've found so far."

In addition to the first handful of postings, she's found several more, including one with a weirdly large fraction of its square footage taken up by a movie theater, one with a tall fence all the way around the property, one with an inconvenient floor plan but an outside that looks way more like Hogwarts than a house in Wyoming has a right to (labeled with a Post-It note saying "bad house, good turret"), and two that have been on the market oddly long for their very inviting price to square footage ratio. One of those has hints between the lines that there's a legal dispute going on; the other is attached to a newspaper article claiming it's haunted.

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"I kind of like the theater one, we're not using it for a house, it's a school, does it have lecture amounts of seating? The castley one is aesthetic but we can, like, make renovations if we care that much. I guess renovations would also get us a lecture hall. Is haunting seriously the only thing wrong with that one? I guess it could really be haunted. Kinda want to go check it out but I haven't frozen eggs yet."

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"I like the theater one too, we'd want to replace the furniture but then it would make a great lecture hall. And yeah, I figure the haunted one is either loud pipes and carbon monoxide and we can get it at a bargain even after repairs, orrrr it's weird critter stuff and we're the last people who should go there, it's very annoying."

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"Yeah. It's hard to freeze eggs at our age, did you know, they get weird about it."

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"I haven't gotten around to trying yet. But it's weird that they think it's their business. What nefarious thing do they imagine you could be up to?"

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"Oh, they don't think I'm nefarious, they just, like, ask me if I have a health problem of some kind, wouldn't this interfere with school, can't I wait till I'm twenty, where are my parents."

Permalink Mark Unread

"Gosh that's annoying. What is your school situation, actually? Did you ever officially drop out or get a GED or anything?"

Permalink Mark Unread

"I have my dad's permission but have not bothered with the administration. I should probably get a GED at some point but haven't bothered yet."

Permalink Mark Unread

"Yeah. Man, there are just so many ways neither society is set up to make sense of what we're doing."

Permalink Mark Unread

"It's true. Might improve once we're 18."

Permalink Mark Unread

"Yeah. I kind of hope we can at least tell the rest of the critters our species by then, but maybe that's optimistic. Did we ever decide whether we're telling our students or not?"

Permalink Mark Unread

"I think we should play that really close to the chest till our eggs are in more baskets."

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"Yeah, we can't un-tell people or really stop them from telling anyone else." Theoretically magic could be able to prevent people from doing things, but that's not what she wants to spend research time on when there are so many other avenues of research that aren't awful at all.

Permalink Mark Unread

"Exactly."

Permalink Mark Unread

"Do you want to make an appointment to look at the place with the lecture hall? Even if we don't end up wanting to go for it we'll probably learn stuff about what to look for and how real estate agents will react to us."

Permalink Mark Unread

"Yeah, that's a good idea."

Permalink Mark Unread

"Admittedly not as romantic as the pyramids at sunset, but more practical." Blush. "And hanging out with you is the best part of anything we do together anyway." 

Permalink Mark Unread

"I was about to say 'we'll see if you still think that after we've been examining real estate together' but actually that's only a good response to a slightly different assertion you didn't make, hanging out with me will probably actually be the best part of examining real estate."

Permalink Mark Unread

"Yeah, I think for real estate to beat hanging out with you it would have to be literal actual Hogwarts. Complete with both of us turning out to be that kind of witches."

Permalink Mark Unread

"I would worry all the time about losing my wand."

Permalink Mark Unread

"Yeah, it'd be like a phone except you'd need someone else to summon it instead of calling it."

Permalink Mark Unread

"I don't actually lose my phone much so maybe my worries would be unfounded."

Permalink Mark Unread

"Yeah, you're sufficiently competent that if it was a problem you would have then wizards would be losing their wands left and right and come up with some sort of solution for it. Specially shaped pockets, at a minimum."

Permalink Mark Unread

"I'm not sure my generalized competence is why I don't lose things."

Permalink Mark Unread

"As in you think you're better at not-losing-things than you are at other stuff, or vice versa, or just that not losing things isn't correlated with other skills in general?'

Permalink Mark Unread

"The last one. But also the second one I guess. I don't lose my phone in particular but I've left my jacket somewhere in recent memory."

Permalink Mark Unread

"I don't often leave things places, but I do misplace things in here pretty often. It was less bad before I took up a magic system that goes through a lot of paper but I've always been kind of a messy desk person."

Permalink Mark Unread

"Oh no! At least you haven't had any major magical mishaps about it. Grabbing the wrong diagram or whatever. I guess you wouldn't, have you had things that would've been bad if you were somebody else?"

Permalink Mark Unread

"No, thankfully. I recheck which one I've got before doing anything, and anyway my problems are less 'invisibility diagram in the teleport pile' and more 'I put the whole stack of invisibility diagrams on top of my voltimeter and now I can't find the voltimeter even though it was right there a minute ago'."

Permalink Mark Unread

"Ooh, a voltimeter."

Permalink Mark Unread

"Yeah, I was using it for my free electricity project."

Permalink Mark Unread

"How's that coming?"

Permalink Mark Unread

"Close but not done, I want to add a couple more safeties that will shut it off and let someone reset it if it overheats or gets forced to a different voltage or similar. Basically the equivalent of circuit breakers and surge protectors and so on, so people will have a hard time injuring themselves with it even if they do something silly."

Permalink Mark Unread

"But Margaret, people never do silly things."

Permalink Mark Unread

Margaret cracks up. "Oh, I wish. Last week I got a website comment from someone complaining that their invisibility ring didn't let them open doors without anyone noticing."

Permalink Mark Unread

"I'm not sure I want them to have an insubstantiality ring!"

Permalink Mark Unread

"Neither am I! At least from the sound of it they seemed to have figured it out before doing something suspicious in front of a human. I just keep putting more stuff in the FAQ."

Permalink Mark Unread

"How long is it now?"

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She reaches over to her laptop and switches tabs. "Twenty-seven things. About half actual questions I've been frequently asked and half things nobody asks because they don't realize they really need to know."

Permalink Mark Unread

"What's in the second category, and are you sure everyone reads the FAQ?"

Permalink Mark Unread

"Let's see, there's the not opening doors thing, the thing where it doesn't make you inaudible--though to be fair some people do ask that--the reminder that it will stop working if you pry the stone out and replace it, which I don't think I've had anyone actually succeed at but one of these days someone might, . . . one about how it will work for anyone who tries to use it, which would probably be more of a problem if it didn't, and that's most of the important ones that aren't repeats of stuff on the product page."

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"Wonder what-all people are getting up to. I guess nothing so high profile we've heard about it."

Permalink Mark Unread

"Yeah, I think it's mostly medallionless people who want to see outside their Avalons. Which means we're probably my biggest competitor, ironically."

Permalink Mark Unread

"Hm?"

Permalink Mark Unread

"I expect a bunch of people who would have bought invisibility are going to buy medallions instead, that's all."

Permalink Mark Unread

"Well, that's probably better. Maybe you should up the price of invisibility, encourage it."

Permalink Mark Unread

"Yeah, that's an excellent point. Medallions were a lot harder to invent but I think they're actually easier to use without getting into trouble."

Permalink Mark Unread

"And harder to make trouble with."

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"Yeah. I haven't heard anything about anyone misusing invisibility, but there could be people, I don't know, spying on their neighbors and shoplifting and it might not have gotten back to me. Medallions are a better deal all around."

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"I worry a little that some people are deterred only by expense from getting them for small children and if they're ever twenty bucks discretion will crumble like a wet paper bag."

Permalink Mark Unread

"Probably not the best way for the masquerade to come down, yeah."

An alarm clock beeps; she reaches over and turns it off. "Sorry, hang on a minute, I need to photograph my questionably immortal tadpoles." 

Permalink Mark Unread

"Gosh, okay."

Permalink Mark Unread

"Did I forget to tell you about this?" she asks, grabbing the Polaroid camera and the canister of tadpole food and getting to work. "I'm trying a bunch of spell variants to see if I can get one that still lets them turn into frogs but then prevents them from dying of old age, but it's slow going because they're only just starting to show signs of metamorphosis now. I might do the next round of experiments on fruit flies and just deal with the risk of them escaping."

Permalink Mark Unread

"Oh no, immortal fruit flies. Would swatting them still work?"

Permalink Mark Unread

"It ought to, the incantation I was doing just talks about aging. It shouldn't even affect the second generation. Though if I did accidentally find a way to make people unkillable that would probably be worth a few unkillable fruit flies."

Permalink Mark Unread

"Yeah, fruit flies are no big deal, just stay away from mosquitoes I guess."

Permalink Mark Unread

"Yeah, I don't even want regular unenchanted mosquitoes in my house. Fruit flies are relatively harmless and you can buy them from science teacher supply catalogs."

Permalink Mark Unread

"I guess it makes sense that science teacher supply catalogs exist. What else is in there?"

Permalink Mark Unread

"Glassware, chemicals, molecular models, blood typing supplies, stuff like that. I've been resisting the urge to buy a miniature steam engine kit."

Permalink Mark Unread

"That sounds adorable! Our science teachers have been holding out on us."

Permalink Mark Unread

"They are adorable! And it looks like some of these tadpoles are keeping up with the control group, so that's good," she adds as she puts the camera away.

Permalink Mark Unread

"Only some of them?"

Permalink Mark Unread

"A couple of them died last week; I think that spell variant interfered with metamorphosis and they got sick from it. And then there's a variant that I'm kind of expecting will make them grow up more slowly, and then the rest of them have some variation in how much leg they have but so do the controls so I'm not too worried."

Permalink Mark Unread

"Huh, I wouldn't have expected not metamorphosing would make them sick. Axolotls are fine."

Permalink Mark Unread

"I'm just speculating really; I don't know enough about frog biology to say anything for sure. I do think the tadpoles aren't getting the full benefit of me being a dragon; I didn't catch myself suppressing anything when I was doing the casting and I think it's because I wanted to know what happens more than I wanted to avoid specific results."

Permalink Mark Unread

"Huh, that hadn't occurred to me. It's good you have a way to check if you're suppressing anything or not."

Permalink Mark Unread

"Yeah, it's been really good for my peace of mind, especially with planning to teach. As far as I can tell it goes off what I want unless I'm not thinking about it and then it lines up pretty well with what I would or wouldn't be happy with."

Permalink Mark Unread

"Somewhat more user friendly than mine."

Permalink Mark Unread

"Yeah, I'm glad mine doesn't knock me unconscious."

Permalink Mark Unread

"And I don't even know why! I don't know if I'm damaging anything delicate by magically waking myself up after a second."

Permalink Mark Unread

"Yikes. . . . Do you want to try doing something that would knock you out while I deliberately try to suppress just the unconsciousness part? Or just try to suppress anything that would be harmful to you?"

Permalink Mark Unread

"That's a good idea! Of course, if it turns out sphinx magic is harmful no matter what or something then I don't have an obvious thing to do in response but I guess I could raise my prices."

Permalink Mark Unread

"Yeah." If it turns out sphinx magic is dangerous Margaret is going to invest a lot more work in healing spells. "Maybe we can do that with next week's batch of medallions so you don't do any extra magic just for the test."

Permalink Mark Unread

"Good plan."

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Speaking of next week, they can go ahead and book that house tour.

Permalink Mark Unread

How exciting. They can make sure it doesn't have black mold or anything.

Permalink Mark Unread

It does not! It does have mediocre insulation and some questionable lighting fixture placement decisions but overall it's pretty good. The real estate agent seems to have decided they're doing this as research for a school project rather than as an attempt to buy real estate, and is unusually detailed and candid in his explanations as a result.

Permalink Mark Unread

Gosh, that's the most helpful result that has ever eventuated from somebody not taking a teenager seriously! And means they will not stand out as very odd if they ask weird things about its zoning and how much maintenance the yard wants and stuff.

Permalink Mark Unread

The real estate agent doesn't know a ton about zoning, but she knows what words people who are looking to change the purpose of a building tend to use and can point them in the right direction. Lawn maintenance is one of those things where any three people will have at least two opinions, but this place doesn't have a neighborhood association so there wouldn't be three people whose opinions actually matter.

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"Really? My dad is a cop and he gets calls about people not maintaining their yards - not like 'it's six inches tall' but like 'it's getting weed seeds everywhere'."

Permalink Mark Unread

The real estate agent makes a face like that level of lawn non-maintenance was so outside her overton window that it hadn't occurred to her to think about it and makes some vague noises about well yes, some level of maintenance is just necessary.

Permalink Mark Unread

And how big is this yard.

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This particular house is kind of in the middle of nowhere, so the edges of the property aren't obvious, but the agent can point out the boundary lines. It's a pretty big piece of land by suburbia standards, but much of it is woods that don't need any maintenance and the nearest neighbor who could theoretically complain about the smaller grassy part is a long way off.

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Hmm, all right. (Househunting is kind of fun.)

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House-hunting is oddly fun. Somehow the idea of running a school seems a lot more real when she can imagine herself giving a lecture in this room, or looking over students' diagrams at that table.

There are a lot of prospective houses out there, and it probably makes sense to look at at least a few different ones before making an offer.

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Bella agrees.

Permalink Mark Unread

The housing market of the rural western United States is happy to provide more prospective houses than even a pair of teleporters can reasonably do tours of.

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Then they only need deign to view the very loveliest ones.

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Margaret makes a spreadsheet with the price, size, state of repair, floor plan quality, zoning law situation, neighbor situation, et cetera of each one, and sends it to Bella with her top few choices highlighted.

Permalink Mark Unread

"Oh good, we both like this one."

Permalink Mark Unread

"I guess now we make an offer and see if they believe we mean it or if we need to show up with the cash in a briefcase or something."

Permalink Mark Unread

"It'd be kind of funny if we did! I've never carried a briefcase, perhaps I'd take to it."

Permalink Mark Unread

"I think you're supposed to use a check, but it is a funny mental image. I wouldn't want to use a briefcase for most things when backpacks are a more symmetrical weight and leave both your hands free, but maybe briefcase people know something I don't."

Permalink Mark Unread

"It's aesthetic. With a backpack your options are student and hiker. Briefcases open 'businessperson'."

Permalink Mark Unread

"I think I would look ridiculous trying to dress like a businessperson. You'd look excellent, though."

Permalink Mark Unread

"I don't care much about what I wear, honestly, but I can imagine caring. I'd probably go full on fantasy paperback wizard lady if I did though. Not sure what that implies for choice of bags."

Permalink Mark Unread

"That would be so awesome. I guess if I ever get bags of holding figured out, that'll be the logical choice, but aesthetically . . . cloth shoulder-bag embroidered to match your wizard robes? Heh, you could embroider actual runes on them and have magic robes."

Permalink Mark Unread

"That sounds dangerous."

Permalink Mark Unread

"Yeah, probably more likely to get damaged than a tattoo even if you could enchant them to be durable without making them stiff."

Permalink Mark Unread

"Yeah, you could get away with it but I'll probably just do the stars and moons thing."

Permalink Mark Unread

"Honestly I'll probably just stick to boring clothes rather than try to find wizard robes with pockets and then get used to them."

Permalink Mark Unread

"Also legit, also something I might do, they'd be a pain to replace."

Permalink Mark Unread

"I guess when we go public we're going to need to optimize a bunch of things for being taken seriously, but I don't actually know what the proper outfit is for revealing the existence of new species."

Permalink Mark Unread

"If it were aliens I'd say a labcoat, but..."

Permalink Mark Unread

"Yeah, that feels off. I think the closest thing to actual precedent is Victorian explorers announcing the discovery of the platypus or dinosaur fossils or whatever, but dressing like that would also be ridiculous."

Permalink Mark Unread

"Maybe I'll get a wizard hat for special occasions and wear it over jeans and a t-shirt and call it good."

Permalink Mark Unread

Giggle. "And if anyone objects you'll just be awesome at them until they give up. Oh, speaking of which, did you want to do that magic interaction test this week? To find out if your sphinx stuff has any side effects we don't want?"

Permalink Mark Unread

"Yeah, that's a good idea. How do you want to set up -"

Permalink Mark Unread

"I think the normal way for medallions, including the wake-up spell, but also I'm concentrating on suppressing anything harmful to you? Actually, we should check first whether I can work on people other than myself at all. Do you want to try turning invisible while I try to stop you?"

Permalink Mark Unread

"Sure." She produces a scroll to this effect and offers Margeret her hand.

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Margaret takes her hand and concentrates on not letting any invisibility happen.

Permalink Mark Unread

Bella recites her Spanish incantation for it and does not turn invisiible!

Permalink Mark Unread

"Okay, so it looks like I can interfere with magic I'm not personally doing. Want to try with a medallion now?"

Permalink Mark Unread

"What are you going to do, sphinxify me?"

Permalink Mark Unread

"Huh? No, I meant we try making a medallion like we normally do and I try to suppress anything harmful about your magic. I guess I could try suppressing your medallion but I'm worried it wouldn't start working again afterward."

Permalink Mark Unread

"Does that ever happen with things you suppress?"

Permalink Mark Unread

"No, but I've never tried it on anything that complicated before, or anything that needed sphinx magic."

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Bella nods. She goes and gets ready to attempt a medallion.

Permalink Mark Unread

And when they get to the part where Bella does her thing, Margaret keeps an eye on her suppression-detector and concentrates on not wanting any harm to come to Bella ever for any reason. It's not a difficult thing to concentrate on.

Permalink Mark Unread

Bella's thing goes off completely normally and she passes out.

Permalink Mark Unread

Huh. So either the passing out is normal and healthy, or she can't affect sphinx magic. Margaret shares these hypotheses when Bella wakes up.

Permalink Mark Unread

"It doesn't seem likely you can't affect sphinx magic at all. There was an entire war, it lasted a while."

Permalink Mark Unread

"Well, I'm not sure it would have been much use in combat, the range is really short. I guess I don't know how much of the war involved melee fighting."

Permalink Mark Unread

"I mean, if I did ranged sphinx magic it wouldn't touch you if you didn't want it to, presumably."

Permalink Mark Unread

"Oh, yeah, maybe. Or ranged magic with a diagram, for that matter. Now I'm wondering how it handles stuff like scrying, where I'm involved but there's no perceptible effect on me."

Permalink Mark Unread

"Huh, I don't know. Maybe if you touch the diagram it still counts?"

Permalink Mark Unread

"Maybe. I was also thinking about someone else trying to scry me from a ways off while I'm thinking about not wanting to be scried."

Permalink Mark Unread

"Oh, that's a good idea, I don't know how to expect that to turn out."

Permalink Mark Unread

"Would you like to help test it? I should still have a copy of the diagram."

Permalink Mark Unread

"Is your incantation in Spanish?"

Permalink Mark Unread

"Oh, that's right, you've never used it. I can write down the English version and you can translate it later if you're interested?"

Permalink Mark Unread

"Sounds good."

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She writes it down. And then they can do the rest of the medallion batch, now with scientifically unnecessary handholding.

Permalink Mark Unread

Handholding is nice. Though a little hard to maintain when she collapses.

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This is true.

Time keeps passing; there's a bunch of back and forth with the real estate people but eventually they're convinced by a combination of phone calls from Margaret's mother and a very large cashier's check. Now they have a school, but no students.

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Bella amuses herself shopping for furniture and school supplies while they mull over how to acquire students.

Permalink Mark Unread

"I think the first question is, are we okay with a lot of critters knowing we're running a runecasting school but not anything else about it. Because if we are we can recruit publicly and get a bigger set of people to choose from."

Permalink Mark Unread

"Hm - knowing that somebody is running a runecasting school, or that it's us?"

Permalink Mark Unread

"Or possibly that it's me and we leave your name out of it; you might still be in a weird legal situation. Which is very unfair and you should get your share of the credit eventually."

Permalink Mark Unread

"Thank you. I'm fine with any of the options but it's possible we need a lawyer."

Permalink Mark Unread

"That's a good idea. I think I've been thinking that if we try to bring an adult into this they'll decide they're in charge, but the nice thing about lawyers is that they work for money and if you stop paying them they stop being interested."

Permalink Mark Unread

"I hear this about them, yes. You want to hire one or should I?"

Permalink Mark Unread

"You're probably busier than me, so unless you already know any critter lawyers I can do it."

Permalink Mark Unread

"Enjoy and let me know if you need backup on that then."

Permalink Mark Unread

She finds a nemean lion who's a lawyer. Critter lawyers don't specialize as much as human ones, because there are so few of them, so this one does a little bit of real estate and a little bit of contract law and a little bit of a couple less-relevant things. Her name is Genevieve and she thinks they're unlikely to face any consequences from being known to sell runecasting lessons as long as they cross all their Ts and make sure their students are informed of the risks. She can provide templates for a lot of documents she thinks they're going to need: safety waivers and NDAs and intellectual property agreements about who can do what with whose spells. Most of it is straightforward but Bella should probably look over it too, because another pair of eyes can only help.

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Bella is happy to look it over. Well, as happy as a non-lawyer inspecting legalese can be.

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Legalese: the worst parts of software combined with the worst parts of natural language. But eventually it's clear enough that all their bases are covered (that the lawyer knows about, anyway; she's assuming that the secrets they want their students to keep are proprietary spell diagrams). Also, the resulting stack of documents is intimidating enough to scare off most high school age people who didn't already think of runecasting as serious business, which is arguably a bonus.

Permalink Mark Unread

"I don't think we can copyright our species. ...can we? Anyway, probably not without elaborate measures that aren't identical to keeping rune diagrams a trade secret."

Permalink Mark Unread

"Well, the NDA is supposed to cover stuff beyond just intellectual property. Companies use them for things like 'you can't tell anyone we're planning to launch a new product soon,' and that's not copyrightable either. It's supposed to be anything declared confidential that someone learns as part of having the job or being a student or whatever. I guess if you're worried we could explain my species but not yours, since mine is more obviously relevant, but that might worry people more than knowing we're one of each."

Permalink Mark Unread

"Yeah, I think learning about just one of us would concern people, because what if the other kind pops up and there's a problem."

Permalink Mark Unread

"Yeah. If you occasionally recharge diagrams we use in class, then the fact that you can do that and why should still count as confidential school information."

Permalink Mark Unread

"It's a good thing you checked there aren't more."

Permalink Mark Unread

"How so?"

Permalink Mark Unread

"Well, then I'd be worried a little about some distant branch of one or the other family turning up from, I don't know, Singapore, and being irritated at us peacefully coexisting and bent on changing that."

Permalink Mark Unread

"Yeah. If I had distant relatives who hated you or vice versa, us working together wouldn't necessarily make it worse, but I'm glad we don't have to find out."  Even if it would take off some of the pressure to have children she still doesn't feel remotely ready for. "Is there anything else in the paperwork you aren't alright with?"

Permalink Mark Unread

"I think the rest of it looks all right."

Permalink Mark Unread

"I wonder if I should put out an ad for students on my website. It gets a fair number of hits, and it's the best evidence I have that I'm qualified to teach runecasting."

Permalink Mark Unread

"Makes sense to me. All I've got is I guess I could ask my various rich people if they have smart grandkids and who's objective about their grandkids."

Permalink Mark Unread

"I'll set that up then. What are super rich people like, as people? Or is all they have in common being rich?"

Permalink Mark Unread

"They have, like, class markers, nice cars and maid service and stuff, but it doesn't seem to be a personality trait."

Permalink Mark Unread

"That makes sense. And I guess if they did have something in common it wouldn't be obvious whether it was a cause of being rich or an effect. Or something about the specific type of rich person who goes looking for magic healing, for that matter."

Permalink Mark Unread

"Yeah, or a network effect from my services mostly being advertised by word of mouth."

Permalink Mark Unread

"Or that."

 

Once Margaret goes back home (with a parting cheek-kiss for Bella that she's still shyly delighted about) she can add an announcement to the bottom of each page on her website saying she's looking for students and to email for more details.

Permalink Mark Unread

Emails trickle in: does she mean apprentices, this querent thinks that's a classier word if you're magic. Does she teach jewelrymaking or just magic? Is magic dangerous? Students of what age? In what region? They've heard magic is dangerous. What's she charging? Does her school have a website? What are her disability accommodations like? Isn't magic dangerous? What's the time commitment? Can she post a syllabus? What's the admissions process? Also, about the supposed dangers of magic...

Permalink Mark Unread

Anyone who asks about the danger is likely to be a better student than the people who didn't, honestly. She makes all the banner ads link to a new FAQ page.

She's taking students, only a few for now because magic is very dangerous. Doing the exact same thing someone else has done before is only moderately dangerous if you're very careful; she doesn't want any students who don't think they can be very careful or don't think they can stick to doing things she says are safe or who aren't comfortable with a certain level of risk even then. 

Students should be at least eighteen (it's very hypocritical, she admits to herself, but the lawyer was very insistent) and native speakers of English; they can be from anywhere and assistance getting to lessons will be provided but they'll be during North American daytime hours. Time commitment and syllabus can be adjusted somewhat to student interest, but she actually gets all her jewelry from this awesome artist (link) and can't teach that. The curriculum will focus on learning specific spells she knows how to cast, starting with simpler and safer ones; developing new spells is much more dangerous. Disability accomodations can be worked out on an individual basis; it might not be possible to accommodate everything but she'll do her best.

Tuition is . . . ugh, figuring out what to charge for things doesn't get easier. She asks Bella if she thinks they should charge per hour or per spell and how much, and also does she want to see any of the more promising emails or nah.

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(The native speaking of English requirement is RACIST. Will she take monsters? The blind/the deaf/the aquatic?)

Bella thinks it is customary to charge by the session or semester or other large chunk like that. "I'll look at them if you want but if they're just preliminary probes to see what we're about that's different from, like, an admissions essay."

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"Yeah, I don't know that anyone's at the point of definitely wanting to come yet. There are people asking if we can accommodate blindness or deafness, and if I knew they were serious I'd ask if you can heal those but if they're just curious I'm not sure what to tell them."

She looks up a bunch of private tutors for things other than magic and picks a per-session price point in the middle of that range, on the theory that they're teaching a rarer skill but haven't as much teaching experience as most tutors. 

People who speak English as a second language are also fine as long as their first language isn't both French and Spanish, because magic requires saying things in not-your-first-language and this school can only work in French and Spanish right now. Monsters are welcome; aquatic should be doable if the aquatic person in question has figured out a way to write and can speak with their mouth out of water. (She considers mentioning that if this is too inconvenient she can make arbitrary medallions but can't come up with a way to say that that doesn't sound like extortion so she doesn't.)

Margaret's tadpoles experience the passage of time in various ways. A couple more die; the control group and several others turn into frogs, but one pair seems to be stuck as perma-tadpoles. To the extent that she can demonstrate them capable of remembering anything, she doesn't seem to have messed with any of their ability to learn. This is both promising enough and slow enough that she orders a bunch of fruit flies, keeps a breeding population of unmagicked ones and tries to immortalize the rest.

Permalink Mark Unread

"Someone who until recently was blind or deaf is probably still at a marked disadvantage."

Why can't Hispanophones work in French and vice versa? Raaaaacist. Why do they have to be able to speak out of water, what's wrong with speaking underwater.

Permalink Mark Unread

"I wouldn't have expected that, but I guess it makes sense."

Hispanophones can work in French and vice versa, as long as they also speak English so they can have conversations with the teachers. They just have to have either French or Spanish as a non-native language to cast in.

Margaret takes a plastic bucket full of water to the garage and tests with her dragon-magic-detecting ring whether letting someone else incant underwater is a bad idea.

Permalink Mark Unread

Apparently letting someone splutter and fail to get their whole incantation out is a bad idea. Applicability to aquatic species unclear.

Permalink Mark Unread

Presumably aquatic people already know how to enunciate properly underwater, but Margaret would need more practice than she's willing to draw diagrams to figure out how to do it herself without gills. Has the aquatic person in question, or anyone else for that matter, unambiguously expressed interest?

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The aquatic hasn't but some others have gone beyond probing preliminary inquiries.

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Then possibly those people should have face-to-face conversations with her and Bella. 

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"This is nervewracking," complains Bella, as their first such meeting approaches. "Where'd you say we were meeting -"

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"This library is supposed to have private study rooms somewhere, we're looking for room three--I would say something reassuring but I'm as nervous as you are." She triple-checks the time and time zone in her email and tries to remind herself that most people are not going to immediately do something awful.

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"Room three," says Bella, pointing.

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"Great." She gives Bella's hand a quick squeeze. "Let's do this."

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Squeeze. They go in. Bella arranges various noteforms around her in what she hopes is a professional looking manner.

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There's a college-aged guy in a polo shirt waiting for them. "Um, hello. I'm Michael. You guys are the, uh, teachers?"

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"We're the school founders, I'm not sure we're teachers till we start teaching. Nice to meet you, Michael."

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"Nice to meet you too. So, I'm just going to get right into it. How dangerous is this?"

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"It's pretty dangerous. We have . . . precautions we can take, that make it safer, and if you follow them and don't try to experiment on your own, it should be, not completely safe, but safe enough."

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"What sort of precautions?"

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"The risk is largely to do with you losing control of a spell by misspeaking. Then the spell will do something you don't want it to. Margaret's got a way to prevent that but she has to be with you, I can't even do it myself, though I'd be able to patch you up after a non-lethal mistake."

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"Patch me up like first aid, or like healing magic? I really want to learn healing spells. And why can only Margaret make it safer?"

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"We do have a healing spell, and also a way to make healing artifacts. Neither of us is a doctor and that limits what we can legally do with them, but we have them. For anything else about the safety precautions, we would need you to sign this contract promising not to tell anyone our secrets, whether you end up deciding to go to the school or not."

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"In that case I think I want to be sure I'm in before I learn anything I'll have to sign a contract about. And I'll want to read it really carefully." He has some other questions about scheduling, whether they're going to have homework, whether they offer any kind of grades or credentials, and whether they're willing to teach medallion-making and if so can he go into business competing with them.

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"If you find a way to go into business competing with us I think we'd both be delighted, there are a lot of critters in the world," says Bella. "I don't currently expect it to be possible - you could help, but probably not substitute - for secret reasons. Grades and credentials are works in progress, we don't really have an accreditation board to impress but we'll probably have some means of expressing our satisfaction with students' results by the time you have any results. Homework probably, I'm kind of down on it from a philosophical perspective but there's only the two of us and we have other stuff to do than sit there while you do tedious things and homework is the logical response."

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"Okay. And then, you guys invent spells, right? You didn't just find the instructions for medallions in a book somewhere? I want to learn how to do that, too."

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"I would too, in your place, but I don't know how to make it safe. Possibly we can set something up where you and I work on inventing spells together, but--secret stuff again." Apologetic shrug.

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"It really seems like I need to know the secret stuff before I can decide. You're not asking for me to commit to a certain number of classes, right? Theoretically I could read your contracts, sign the one where I promise not to tell anyone anything, learn what it is I'm not supposed to tell, then decide I actually don't want to go to your school after all and leave and keep your secrets and not pay you?"

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"Yes, that would be fine. Or you could buy a lesson or two and then decide to quit and that would be fine too. The only thing you'd need to commit to long-term is the nondisclosure agreement."

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"In that case I guess the next thing to do is read the agreement, then." He scoops up the forms and goes over them carefully, with one or two questions about the exact meaning of a phrase.

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"Thank you for troubleshooting the clarity of our documentation," says Bella, taking notes on where he's uncertain.

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"Thank you for sitting here while I stared at it! Too many horror stories about people who didn't read a contract properly and got into horrible messes. This one looks good, though." He signs the NDA. "So, can you tell me the thing now, or does it have to be explained at midnight in a secret underground cavern during the new moon?"

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"That isn't necessary, no. Uh, I'm the last living sphinx and she's the second-to-last living dragon and we have extra species-specific powers we are using to cheat."

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"Okay, what, no way. This is definitely some sort of scam. Prove it."

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"Okay." Margaret checks that the door is definitely still shut and puts on her scaly green wings and head.

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Michael rocks back so hard his chair almost falls over and he has to grab the edge of the table to pull himself back upright. "Woah. Okay, not fake, need a minute to deal."

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"Sorry, I should have warned you better." Margaret returns to human shape, looking slightly embarrassed.

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"Okay, so you're using some kind species bonuses to be better at runecasting--what does that do? Do you know how to do it as a normal gryphon? I guess if you have different ones . . .?"

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"So, dragons basically do magic suppression, which doesn't sound like an advantage except that I can suppress only the bad effects of a failed spell. So everything is a lot safer if I'm the one casting it. That's why I can invent spells but can't teach inventing spells--I'm working by trial and error nobody else could get away with."

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"Man, that's cool, I'm super jealous. I don't suppose you could invent a spell to let other people do that?" he says, tone very 'ha ha only serious'.

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"Oooh. Hmm." Margaret gets a nerd-sniped look in her eyes.

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"Well, one of the theories about where critter species came from in the first place is runecasting..."

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"Yeah! Runecasting accidents, supposedly, but still. Actually, given that, I wonder which would be easier: giving a critter the powers of a different species, or turning a human into a specific critter species entirely. Might depend on whether the connection between species and powers fundamentally means anything."

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"Wouldn't that require telling a human about critters, though? Or surprising them with it, which would be even worse."

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"Some humans know. If they have a critter kid or something."

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"Yeah, and I bet anyone who's married to a critter with critter kids would think being a critter was neat."

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"I honestly don't know why anyone wouldn't think it was awesome. Even without the bonus magic, the shapeshifting is just super cool."

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"My dad doesn't want to be a critter," Bella says. "He's probably not the only one in all the world."

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"True. But it will be cool if we can figure out how to give people the option. Anyway, Michael, anything else you want to know before you make a decision?"

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"Will I have the option of doing just summers? I don't know if I'll be able to keep up once my classes start again in the fall."

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"I think that should be okay. We're already expecting different people to study different things, so it won't be like a normal class where you end up stuck if you fall behind."

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"And the field's so new it's not like we have years of curriculum already prepped right now."

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"That makes sense. In that case, yeah, I think I'll go for it."

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"Good to have you aboard."

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Over the next few weeks, Bella and Margaret interview more students. A few of them sign on; others decline for various reasons (scared of runecasting, schedule incompatibility, wary of getting drawn into critter politics), but soon they have what feels like a reasonable class size.

They have dates that turn into curriculum planning meetings and curriculum planning meetings that turn into dates. They fix up the house and get it furnished with everything they expect to need.

Margaret makes a bunch of fruit flies unaging; by the end of the summer she'll know if it worked. She starts selling power strips that don't need a wall outlet and cell phone battery packs that look perfectly ordinary but last forever.

And then they start classes, because magic is awesome and everyone should get to enjoy it.