Margaret Peregrine is a high school sophomore. Most of the time, she's either at school, at the school robotics club, at the school chess club, or doing schoolwork. Today, she's cleaning out her late great-grandmother's attic.
Things in her late great-grandmother's attic:
- the good china
- an ancient banjo
- a birdcage, which was not thoroughly cleaned before it was stashed
- some paintings, several framed
- a box of vintage dresses
- quilting supplies
- National Geographics
- a bassinet
- a broken printer
- a jewelry box
- lamps
- 48 jigsaw puzzles
- books
- books of banjo music
- a broken rocking chair
- a music box with a spinning ballerina
Keep, donate, garbage, keep except for this hideous abstract one that gets donated unless her mother's really attached, keep unless the historical society wants them, donate, donate, donate, set aside to see if she can fix it, look through further, keep these two lamps and donate the rest, keep, prune for duplicates with existing library, donate alongside the banjo, garbage, donate.
Sorting the books should wait until there's a bit more clear floor space; she'll go through the jewelry box while she waits for her mother to get back from the previous donation run.
!!!!
?????
Yup she's a dragon alright! She's scaly and green and doesn't really fit in this teeny attic very well! This is kind of distressing but also kind of the coolest thing to happen in the history of forever. She has wings. She has scales. She has absolutely no room to turn around and really hopes this is a back-and-forth sort of deal rather than a permanent one-off because there are a lot of fragile things in here and she can't even look at the far end of herself.
Okay, that's one worry out of the way. She should really get back to trying to turn human again, though. Can she sort of squash herself down into humanness? Can she do it by focusing really hard on what being human-shaped felt like? Where did that thing that poked her right when it happened end up, maybe she needs to poke it again?
Occasionally she loses it and some chunk of her goes dragony again, but she manages to get herself fully human in time for her parents to get back. She doesn't say anything to them yet; she wants to have a bit more clue what's going on before she tries to explain it to anyone else. She ends up with the medallion under her shirt.
She'll have to try offline. Maybe the school library or the public library will have something suspiciously accurate under "fiction" or "occult".
When she goes to bed that night, she absent-mindedly pulls the medallion off along with her wristwatch and hair tie, and once she's grabbed it back it takes her another fifteen minutes to get human again so she can sleep.
This is not a one-off natural phenomenon. One-off natural phenomena don't come with clearly person-made artifacts and secret websites. That means there's a deliberate masquerade. She writes a decidedly mediocre YA short story about a kid with heavily altered demographic details who finds a medallion and turns into a dragon and learns who her real friends are. This gets uploaded to a couple of original fiction sites, from a computer at a public library that isn't the one she normally goes to but which also doesn't have anything suspiciously accurate, just in case. At the bottom is a line saying that if you liked this story, send feedback to this email address (created the previous day for the occasion).
She doesn't expect results quickly. If she doesn't make any progress in a month, she'll ask her mom if her grandmother might've had anything weird going on. In the meantime, she practices shapeshifting in her bedroom at night and checks out everyone she sees at school for similar medallions despite the fact that hers is still under her shirt.
Next step: befriend this person until she can tell her weird things without immediately being thought crazy. And also until knows whether she can be trusted not to report her to the secret dragon police or whatever. She sits with that classmate at lunch the next day.
"See you!"
If the rest of classes go by without incident, she'll head home and try the internet again, because she had a thought. With the medallion on, she can shapeshift; with it off, she's stuck as a dragon. So what if she looks for "medallion that turned me human"?
She arranges a meeting spot with Kevin after school. Gym is in fact running; she makes sure her medallion is thoroughly wedged down her gym shirt and wonders if exercising in one of her shapes makes the other one tired. They don't seem to need to eat separately, so there's clearly some sort of interaction.
And right back into the shirt it goes. "No way. It was my great-grandmother's, it's important to me. I'd actually like to learn more about it, though, none of us know where she got it. So if you know a guy who has more like it, I wouldn't mind talking to him."
She sighs. "Listen, we both know more than we're letting on. What if I told you this wasn't just a normal necklace? Because I also have medical reasons for keeping mine on all the time." If he doesn't know what she's talking about he'll conclude that she's nuts, but in that case she doesn't lose more than an already pretty fake acquaintanceship.
"See, there's all this stuff I don't know. Can you just tell me where to find more secret magic people and I won't tell anybody you're the one who told me and you won't tell anybody I'm a dragon? Maybe there are secret magic people websites I could lurk on and then nobody would be able to tell."
Figures that they'd have a culture of not making lots of information available. Can she at least see what species pages there are to put passwords into? And do any of the events have clues in them, like "flying race: pegasi and phoenixes welcome" or whatever?
Perytons? Bugganes? Maybe her taste running to lit fic over fantasy really is a problem. She pulls up a dictionary of mythological creatures in another tab and starts looking up the species she hasn't heard of. Is anything mentioned sufficiently reptilian that she can show a scaly claw and claim to be that? Because it looks like she's going to have to go to an Avalon in person to get any kind of science books.
She hides in her room and practices turning one foot into a dragon foot and back. She practices saying "I'm a wyvern" and "I like this form a lot better, it's what I'm used to." (The second is a bigger lie than the first; the only thing about her dragon form that isn't awesome is the need to keep it a secret. And the inability to hold a pencil.)
She deletes her mediocre young adult short story; it's more risk than use at this point.
And the following Saturday, she tells her parents she's going to spend the day in the park and goes to the alley next to the abandoned movie theater.
There is some legitimate-looking electrical equipment, and a long narrow stairway lit by flickering fluorescent lights that goes down at least three or four stories, and another door at the bottom.
Past that door, there is a whole little village in a vast open cavern lit with faux sunlight, bright enough to feel warm and real. To her left and right, little rowhouses, duplexes, and small apartment buildings with cramped gardens line narrow cobbled streets clearly intended for pedestrians first and foremost. The stairway lets out onto a main street leading straight ahead; it's a bit broader but not by much, and lined with shops and restaurants and such.
Some of the people walking around look human and wear necklaces. Some of the people walking around are entirely shaped like whatever they really are under that - deer with wings, griffins, multiple variants on "weird creepy horse", satyrs, centaurs. Some people are going around with partial transformations - wings, tails, faces, fur, all changed but leaving them the convenience of hands and bipedalism.
It's good that some of the people look human; means she doesn't look weird for doing the same. She gawks a little bit, then starts walking down the main street looking for the library. As she goes, she tries to observe everything at once. Do the restaurants serve the same kind of food as human restaurants, or are there other kinds of food too? Are there any shops you wouldn't see ones of outside? What does the age distribution look like, are there kids around?
The restaurants look pretty conventional - diner, pizza, tacos, burgers, buffet, fried chicken, barbecue, French bistro, pancakes place, sub shop, Chinese food, coffeehouse, pub, bakery, sushi, steakhouse, a little mom&pop that seems to serve only specials and have no regular menu. Conventional except the buffet serves bugs and the French one has a weird amount of tartare variations on its menu, and the specials at the place with the chalkboard include "Grass Salad" in between "Turkey Breast with Rice Pilaf" and "Lentil Soup". The proportion of restaurants to houses is weird; one could get the impression that most people who live here eat out for every meal.
The shops mostly look pretty normal, though she can spot some oddities - the hardware store advertises a farrier, the haircut place is having a sale on full fur coat grooming.
There are kids - almost all miniature creatures up until about sixth grade age; at that age some of them look human.
They don't seem to mind.
There's enough clearance in the Avalon for flying creatures, especially kids, to take off, but not to do much; there's enough space to get over the typical building, but the place is indoors, and there's not much wind, updraft, or headroom. Being a flying creature in here is a little like being a bird stuck in a grocery store.
That's sad, but try being a flying creature stuck in a human body because even the myths think you're a myth. Maybe she should tell her parents everything in the hopes of a road trip to the middle of nowhere next summer. But that can wait; right now she's looking for the library.
Okay, so she has to draw runes and then incant at them, and which runes and what incantation should probably be searched for in other books rather than derived empirically. Also she's already getting an A in French but it just got more important. Also, how long has she spent reading so far, she kinda lost track of time there.
That's pretty great! She had been all prepared for things to be more expensive here, because of the people who would pay more not to have to go outside. Maybe magic is sufficiently available that it makes things cheaper? Has she seen any other stuff that looked conspicuously magic aside from the people and their medallions?
This has lots of tips for making runes fit neatly into subsections of diagrams, keeping them all on the appropriate scale relative to each other, drawing accurately, and deciding what to proscribe and what to let go (it doesn't specify what that is, just recommends going one layer deeper into proscriptions for every eight inches longer the diagram is in its greatest dimension). It has some complete diagram examples, though it doesn't include their incantations and just briefly mentions what they're for (A space warping diagram or An invisibility spell.)
Hmm. Each of the runes has multiple words next to it, right? If she traces the diagram very carefully onto a notebook page, and writes in the list of meanings next to each rune, do any patterns jump out? Repeated meanings, more relevant meanings belonging to larger or conversely smaller runes, meanings that seem related for runes that are near each other . . . ?
That's nice and straightforward, unless it's dangerously misleading. She notetakes about this diagram until there's scarcely a square inch of white paper left on the sheet, then starts in on the next one.
She's still at it five hours in, when she realizes that one, she can barely make her eyes focus on the paper anymore, and two, it's dinnertime. Given her previous success with the lentil soup, she goes to the Avalon's Chinese place for dinner.
At home, her parents ask her how the park was. She says, "It was nice, I walked around and sat on a bench and read." She goes to bed pretty early for a Saturday, for the luxury of lying in bed in her dragon shape for a while before she has to turn human to sleep.
Sunday is sacrificed to all the homework she didn't do the day before. Monday morning she wakes up early, gets to school right when their doors open, and photocopies as much of the rune dictionary as she can get through before first period.
She's pretty sure you have to chant at them at some point to get anything to happen, and has been careful not to say anything while touching or looking at runes. Still, it's a relief. A few mornings like this should be sufficient to copy the whole dictionary, unless it's a brick.
Well, she has these books for a couple of weeks; she can do it with a combination of coming in early and staying after everyone else leaves.
She takes to doing her homework in her bedroom instead of at her kitchen table; that way nobody can tell that it's a mix of hurrying through actual homework and staring at rune diagrams. She knows it should be possible to get where she's going from where she is; from an information-theoretic standpoint all the bits are there. And it's a textbook, it's trying to convey information, it's not like she's trying to access something deliberately encrypted. But she's not a theoretical perfect information-extractor, or even Alan Turing, and she's impaired by her unwillingness to test any of her hypotheses in ways more concrete than "see if they're consistent with all of the diagrams in this book".
"Hello! I've got books to return." She hands over the rune dictionary (now redundant with the copy hidden in her desk) and the derivation guide (on which she took detailed notes but which she did not actually copy.) "And I'd like to renew Inscriptions, if nobody else wants it right now."
She'll take The Nemean Council because knowing about governments in her vicinity is important, and Griffins Through History and Avalon Timeline because those will probably go in chronological order and hit major events in critter history that she should know about. Like how dragons went allegedly extinct, plus the sort of general knowledge that will prevent her from having to let on that none of her living relatives know anything.
People of all shapes and sizes go by on zero or more legs while she reads about the founding of the first Avalon in Liverpool, UK hundreds of years ago, when "monsters" (this apparently means creatures who can't disguise themselves by medallion or with natural shapeshifting either) decided it was getting too crowded for them to live in the open and a wizard among their number made them a hidden place. The idea was popular and copied; most major cities now have an Avalon.
And did these griffins ever get involved in anything of broader importance? Did any famous griffin scientists invent or discover anything? Did any famous griffin generals lead the secret extra front of the Revolutionary War? Does a griffin lead Critter Wal-Mart?
The Nemean Council exists to keep Nemean lions, who are indestructible and super-strong, in check. They require all Nemeans to take certain serious vows about the use of violence before allowing them medallions (if they're born human shaped, which the Code also requires of would-be Nemean parents) and they're also responsible for restraining any Nemeans who do not take, or who violate, those vows.
She keeps on spending evenings staring at runes. The meanings of the runes have associated numbers; if she writes in the numbers for a single repeated meaning everywhere a rune with that meaning appears in a diagram, is there any pattern to it? Do uses of a single meaning tend to cluster within the diagram, or be evenly spread around it?
Looks like there's some idea of balance between successive sections, then: the secondary meanings in the first section are balanced out by the primary meanings in the second section, and drawing a rune bigger means "getting more of" all of its meanings. And the successive sections tend to get smaller because they're balancing their large-numbered primary meanings against the secondary meanings in the previous section. Does that same principle seem to hold for the other diagrams?
By the time she's done verifying this, she's torn the paper and her hair is a mess. But she's finally getting somewhere!
. . . Not quite far enough to actually try drawing a diagram of her own, mind you. But somewhere. Is that textbook back in at the library when she goes to return the history books?
"I had a theory about how some stuff worked that the last book didn't explain, and the book says I was right. This stuff is the most interesting puzzle I've ever seen! And I should probably be reading somewhere other than standing right at your desk, I guess."
"That's a good idea, thanks!" She puts a slip of notebook paper with "Hi fellow magic nerd! Let's meet up!" and then her phone number between two pages and goes back to reading. What else does the book have to say, besides that successive sections are cancellations?
You should never incant in your native language, but ideally you should be fluent and not stumble over the words in the language because stopping incanting, or incanting incorrectly, is a very, very bad idea and can kill you. Diagrams work once. Here's how to circumscribe layers of cancellation; here's how small an effect has to be before it doesn't matter (different between effects; you don't want any extra fire). If you wind up overshooting a cancellation and winding up with a negative amount of a thing, that can have effects that differ per kind of effect - some are fine like that, others you have to get neater.
This . . . this could be enough to actually try a spell. At least if there's anything in here about what the incantations should actually say. She can't actually hold a conversation in French in real time, but individually composed and rehearsed sentences with precise meaning and correct grammar should be doable with a dictionary and patience.
Excellent. Her first actual spell, which is going to be tomorrow at the earliest, is going to be the invisibility diagram from the textbook and an incantation of her own devising. Unless this textbook has exercises in it, or a recommendation for what to do first, anyway.
If this textbook does not understand concepts like "doing simple things for careful practice before attempting the thing you actually want to do" or "doing things for the sake of knowledge", that's, well, it's the sort of mistake you wouldn't expect from a good textbook. But it's what she's got, and she'll probably spend the whole day minus meal breaks taking careful notes on it.
See, that's excellent, that's the sort of exercise a textbook should have in it. There are other things she wants to try before that, like analyses of all the presumably professional-quality diagrams she has access to in this book and the other one, and getting incantations down, but that's definitely a good idea.
Boiling water is probably the safest of those, if she starts with a small quantity of water in a safe container and is careful to specify that only the water in the container should be affected. Invisibility is potentially safer, except potentially getting stuck invisible with no way to get visible again sounds worse than getting scalded and more likely than boiling her own eyeballs. What does the book have to say about spell sizes--duration, amount of material affected, area of effect, etc--and how to make them larger or more importantly smaller?
The ratios between the runes are the important thing if you want to resize a spell; a straight shrinkage or enlargement works fine as long as everything's the same relative size. For some applications you want the diagram actually on something that you're planning to affect, and then the size has to account for that, but for affecting a thing that is not your inscription's surface a standard two inch maximum rune line size is recommended.
Resizing diagrams introduces some complications relative to simply tracing, but eventually she'll be drawing her own and then she won't be able to trace anyway. She's going to get perfect at copying existing diagrams at various (small) sizes first, though, so she's not learning design and drafting skills at the same time. That said, she should also try photocopying a diagram and using it at some point; if it works, it can turn one perfect diagram into hundreds of equally perfect diagrams at different sizes with no room for error.
She'll get to everything in her queue eventually. Tomorrow was probably a bit ambitious for her first incantation, though; she wants to do a thorough analysis of the boiling water diagram to find out exactly how much of what meanings are present in the final result. And she may not even have time for that today, depending on how long this textbook is.
She writes down the numbers she gets and puts them away; tomorrow she'll do it again and compare results. In the meantime, she starts on a French translation for "heat the water in the cup in front of me, until it begins to boil", but doesn't get a first draft done before bed.
Nope! It does have one of those pullout text boxes that says, "Remember, never, ever incant in your native language! Choose a language you started to learn later in life. It's okay if you're fluent as long as you didn't start speaking it often before you were about school aged. Since this textbook is in English, I assume throughout that your native language is English."
She started French in seventh grade and still isn't fluent; she'll be fine at least on that front. Maybe they don't give examples because if they did most readers wouldn't know any of whatever language they put the examples in and it wouldn't help them.
By the following Saturday, she has a French incantation she's happy with. She has copied the boiling water diagram exactly, waited 48 hours, and checked it over to confirm that she really did copy it exactly.
Instead of going to the Avalon, she puts the diagram and a cooking pot with half an inch of water in it on her desk. She writes a letter to her parents explaining everything and apologizing, and leaves it where they'll see it if she dies. And she says her incantation, straight through without pausing or stumbling.
Margaret whispers, "Holy cow". Seeing magic is one thing, being herself a magical creature is another thing, but making magic happen with her own work and intellect is yet a third thing. She goes back to her notebook and looks at the list of applications she wants to try someday, an ambitious list with things like "healing" and "de-aging" and "sell artifacts" and "recreate medallions" and "combine with computers???". She hides the letter to her parents where they aren't going to stumble on it. And she promises herself not to do any more magic for the rest of the day, because she's much too excited to do it carefully enough.
Her next experiment, carried out between homework assignments, is to make another copy of the boiling water diagram, wait 48 hours, check it for perfection, then make photocopies of both the used and unused ones. This takes multiple tries, because the first go had stray marks on the paper from where the photocopier got confused. Then she sets up the same water-and-death-letter setup as previously and tries the photocopy of the unused diagram with the same incantation as last time.
Well, of all the ways for something in runecasting to fail to work, "nothing happens" is better than a lot of things that could have happened. How about the unused one she hand-drew and then made a photocopy of, can she get anything out of that or did putting it in the photocopier ruin it somehow? Same pot of water, same incantation.
Eeee magic!
The next step is to vary an incantation and see if that varies the effect. The diagram says nothing in particular about boiling, just water and heat. Over the course of a few days she assembles and practices a French version of "Heat the water in the cup in front of me; bring it to sixty Celsius" and repeats her diagram copy/wait/check procedure. Then she tries the new incantation, this time with a thermometer in the water.
How bothersome.
She's going through a lot of diagrams and diagramming time with all this science, and even with the "wait 48 hours and double-check your copying" rule she's going to mess one up eventually. It's worth investing some more time in finding a way to mass-produce them.
Photocopying didn't work, but something more manual might. What if she gets some air-dry modeling clay and an exacto knife and makes some really careful models of all the runes in reverse, arranged mirror-style on a sheet, then paints it with ink and stamps it onto a page? This might take a lot of tries to get first a stencil, and then a painting-and-stamping attempt, perfect enough that she deems it worthy of incanting at.
Woohoo! No more copying that one anymore, not that it isn't already burned into her brain. More to the point, any future diagrams only need to be done perfectly once.
Next step: swap out the number in the incantation from "sixty" to "eighty". Holding all else constant, does this produce consistently or intermittently hotter water?
Volume makes no difference alone, but if she actually whispers, unvoicing all the voiced sounds, then it doesn't work (whether this uses up the inscription depends on whether she started any properly pronounced words before switching to whispering: if she whispers it all, the inscription is still usable, and if she whispers only some, the inscription is used up but nothing happens).
She never tries whispering only some; too much risk that it counts as "stumbling over the incantation". Whispering the whole thing is kind of scary, even.
Too many nights in her room doing science is going to drive her crazy; she goes to the Avalon again for longer than it takes to renew her books and looks through the history section again. Is anyone else browsing today?
She definitely wants one on the sphinx/dragon war, but not more than one because she doesn't want to associate herself with the concept of dragons in anybody's mind. She'll get whichever of those looks most comprehensive, plus the most comprehensive one on angels and the one about the Loch Ness monster.
Angels are pretty mysterious but do have a lot of wings, "six" being a possible number. They do not generally appear with extra eyes. They don't talk about where they came from, but they are understood not to have "free will" and to instead be bound to carry out tasks, mostly keeping demons in check. They are supposedly incapable of hurting people who don't "deserve it" so a safe way to get un-possessed is to have an angel stab you: you'll be fine and the demon won't. They are genderless, they can glow, bugbears can't sense them, they live a very very long time though they might not be outright immortal, they're eccentric and rare and asocial and sexless and imperceptible by bugbear senses.
That's definitely at least as weird as extra eyes. Margaret has a lot of questions about what exactly decides whether a victim of angelic stabbing "deserved it", but answering those questions empirically sounds 1) infeasible and 2) distinctly not fun. She brings the book on the war back home and reads it there for easier notetaking.
The dragons and sphinxes, the most magically powerful creatures ever unless unicorns (who've been extinct longer) had something cool, had a war. They had allies of other species, but no fully overwhelming dominion over any - most griffins worked for sphinxes, most wyverns worked for dragons, but there were exceptions and the alliances were on the individual or family level, nothing that left the remaining combatants feuding after the sphinxes and dragons had driven each other to extinction. They carefully guarded the secrets of their magical prowess - dragons seemed to mostly use runecasting, but did insane things with it such that it's widely believed to have been a smokescreen for some natural magic in addition to whatever the details were of their incredible defensive prowess; sphinxes relied much less heavily on runes in the moment and tended to have amazingly well-enchanted artifacts in play instead. Some of these artifacts survive and are held by private owners or on display in museums in Europe, the Middle East, and North Africa (where the war spanned). Sphinxes are credited with the invention of medallions and some sort of dispute about dragon medallions is believed to have sparked the conflict, though the historian writing this book believes there must be more to it, as it was so all-encompassing.
So runecasting is kind of sort of part of her heritage, but it's a heritage that nearly wiped out dragons and may have wiped out sphinxes. That's . . . a sobering thought. She'll just have to do better than her ancestors, and not even think about having kids until she finds some way to live openly as a dragon.
Step 1 on that is making some critter friends. Kevin went badly, but that was because they had nothing in common and also she was using him for information. Does the Avalon library, or the Avalon in general, have any events where she can meet other critters her own age? Maybe a book club or something?
If she looks at fliers posted on Avalon lampposts, she can find:
- a book club planning to next read some book called "Nora Finn"
- a video game club inviting all challengers to defeat them at Madden
- a club called Barn Raisers planning on getting together to repair the nondenominational church's roof and clear out some old hippogriff's gutters and refit a house for a harpy family
- two poker nights, a bridge club, a Magic: the Gathering club, a D&D campaign looking for players, and a general board game night
- karaoke Thursdays
- a "Sunshine Day" holiday party for aquatic types and anyone who likes to swim in the Avalon pond
- an after-school club that seems to be aimed at kids who attend school within the Avalon, called "Extra Credit"
- anime club
- street hockey
- knitting circle
"DnD as played by actual magical creatures" is hilarious on a conceptual level even though it's probably very similar to the baseline human kind in practice, and she probably won't have to lie to her parents about anything except the location. She'll sign up for that, provided they don't require nontrivial prior gaming experience--she did a session or two with some robotics club people once, but their group was too large already and she didn't stick around.
"We've got a wizard, do you have a second choice or should I just try to make a real different wizard?" says the DM, who has lop rabbit ears and a rabbit tail on an otherwise human form at the moment but doesn't wear a medallion. Most of the people in this group are older than her, early twenties, but they don't make an issue of it.
"I'm Xavier," says the DM. "Your competitor wizard over there is Cole, Sanjay," he indicates the griffin, "is playing a monk, Brenda," a medallionless woman with a snake lower half and sharp teeth, "is playing a psion, Alec," he's in a midform with a horse tail and nothing else, "is our druid, and Joseph," no medallion, looks human, "is a rogue."
"Nice to meet you all!" And now she's ready to start gaming. She will work to remember the rules she's half-forgotten, help the rest of the party in their endeavors, and scout out who in the group seems nice and friendly and like they might be fun to spend time with.
The campaign is pretty standard fare, although they meet because they are all picked up by a band of mixed human and orc slavers rather than happening across each other in a tavern. Brenda is closest to Margaret's age and is helpful, if sometimes in a munchkiny way, with the game; Joseph cracks a lot of jokes; Sanjay keeps being tempted to metagame.
The next morning she realizes that all this history-books-and-gaming has been, while useful to her long-term goals, also working as a distraction from something she hadn't fully admitted: she has a pretty good understanding of how incantations work. The next thing she needs to do in her self-study of runecasting is try creating her own diagram.
She decides to start with a spell to cool water, since testing it will be similar to her tests of heating water and there shouldn't be any new risks on top of the existing ones. If the heating-water spell starts with "heat" and "water", this one should start with "cold" and "water". She spends well over ten hours over the course of several days on constructing a first draft of a diagram, cancelling the side effects of side effects of side effects, being careful not to do anything near it that might count as "incanting".
If it did, that would be extremely worrying, given that it would be a departure from what she's used to. The next step, according to the textbook, is to leave it alone for a week, so she does that. During that time she goes to DnD again. She gets to the avalon early, though, to swing by the library and renew her textbook and see if there's anything new in the magic section.
Then they can negotiate with the caravan boss (Xavier shapeshifts to match different NPCs - he usually has at least one or two animal parts, but he can do different human faces, and different exact animal parts, though his voice stays the same) for passage, and are assigned caravan duties, and that's the end of the session.
And when it has been a week since she last looked at her water-cooling spell, she pulls it out again. The textbook said to check how it would kill you; does it give any details on how to do that? The obvious first thing is to redo the calculations and see how much of what meanings remain after all the cancellations are done, but there might be some other way to find flaws in a diagram and she should do all of them before starting the second draft.
The runes are all the ones she wanted. These lines are imperfect and this rune should be a bit to the left. Her math comes out the same as the last time she did it but she's not satisfied with how much light and stone she has left over; she redoes the last three sections and gets it down to something closer to the size of the residuals from the boiling diagram. The size matches the water-boiling diagram, so that's fine--or is it? The effect size goes as the size of the largest rune, and similar effects like two different temperature changes should need similar sizes, right?
Well of course not, but it could stand to say anything about sizing at all. She'll leave it sized like the heating one and leave it alone for a while and rework the cancellations again and again until her largest residual meaning is smaller than the largest residual meaning on the heating one or it's been six weeks, whichever comes first.
Magical stoichiometry is fun! She does as much of it as necessary and then some. Checking the precision of her lines and the placement of her runes is less fun, but she does it just as diligently. On the days when she's not looking at it to let it fade from her head so she can catch any mistakes, she comes up with French for "Remove heat from this water; cool it to five degrees Celsius."
She revises her letter to her parents to include information about the war that they ought to know before either of them tries touching her medallion, though she doubts either of them would go for it even without that.
She gets a pot of warm water, and a thermometer, and the diagram, and the letter, all set up neatly on her desk.
She casts a spell of her own design.
Seeing condensation on a cup does not usually make her feel like the coolest person ever, but this time it does. She starts in on turning the new diagram into a clay stamp like the previous one.
She has the textbook practically memorized by now, and photocopies of all the diagrams in it; she returns it to the library, complete with the slip of paper bearing her name and phone number, before the next DnD night.
That's a really interesting situation, because they get to investigate all of: how plausible the prophecy seems, how well they actually fit it, and whether it's the sort of prophecy they want fulfilled regardless of what the cultists think. Margaret gets into a lively debate/speculation session with Brenda about it.
"Oh, I see. And if it was important enough to matter then it would happen whatever they or we did about it. I'm trying not to think about it in terms of whether Xavier finds this plot interesting or just wanted to give these guys an excuse to attack us . . ."
"Oh, I bet they are their culty holy symbols. But if you're founding a cult and you're picking your new holy symbol, why not base it on the prophecy you're building the cult around? I guess it depends how important this prophecy is to them whether that follows or not."
"They might be secretly the good guys somehow, that's the kind of thing Xavier might pull. Last campaign, we were trying to get this treasure from this dragon, only it turned out the treasure was the dragon's tribute from its worshipers, and we'd been hired by somebody who wanted to, what was it, oh, wanted to frame one of the dragon's enemies for the theft and get them to take each other out."
"Good night!" And home to lounge in bed in fullform and then sleep.
Once she has her water-boiling stamp done and checked, she starts in on testing it. What are the largest residual meanings, and can she detect any side-effects related to them? Does it get water to a lower temperature if it starts out cooler? Does a larger quantity of water get cooled less?
Her largest residual meaning is "light" and if she looks really closely the water might sparkle a little for a bit. With an incantation aiming for a specific temperature, a larger amount of water or a colder amount does not get cooled less unless she starts with really cold water or many liters of it.
That's weirdly different from the heating spell! That one had more variable results even with a specific temperature in the incantation. Maybe it's because she has smaller residuals. Or it's somehow an effect of the other one being designed for boiling rather than heating, though how that could be it when they both use only two runes in the first layer she couldn't begin to say.
During one of her evenings of experimentation, the fire alarm goes off. Margaret stutters a word of her incantation.
She thought she was dead for sure for a moment there. Did she only imagine stuttering? But the diagram was used up . . . maybe there's some threshold of stuttering that makes the spell fail but not catastrophically? She wants to know but doesn't want to find out.
The shrieking noise cuts off; her mother's voice comes up from downstairs saying, "Sorry! Everything is fine, but tomorrow's dinner is going to be pizza."
"Okay!" Margaret yells back. "Just glad nobody's hurt or anything!"
She can't bring herself to try the spell again for a couple days after that. At her next trip to the library, she looks for history books again. Is there anything else on dragons or sphinxes or the extinction war?
She'll take Aftermath as the one most obviously relevant to her own problems, the book of primary sources on general principle, and something random on bugbears to avoid having nothing but war books. She heads to the checkout with the bugbear book on top.
Things were tense between griffins (largely partisans of the sphinxes) and other, less partisan species after the war was over. While some griffin families had remained neutral, and a few griffins had even turned spy for the dragons, the effects on the reputation of the griffin species lingered for many years. Dragons had fewer species-wide allies than sphinxes, but still drew on the support of many monsters and sometimes harnessed cryptids (things like Nessie, though not her specifically) in the war. Some cryptids were destroyed afterwards by vengeful remnants of the sphinx side.
A few families and individuals attempted to continue to prosecute the war even after its principals were all dead, to enrich themselves or salvage some glory; they were not appreciated for this in their own time. Most people wanted to leave the dragons and sphinxes both buried and out of everybody's way.
Well, that sort of suggests that if dragons return to society having successfully reverse-engineered medallions, it should help. But that's a sufficiently ambitious project that she should probably work on de-aging first. In the shorter term, what happens if she uses the informal "you" when ordering the magic to chill some water, instead of the formal?
This one's much more complicated. The main meanings of the first layer of runes are "intact", "reverse", "life", "control", and "protection"; the "life" rune chosen has a secondary of "intact" and the "protection" rune chosen has a tertiary of "reverse", which makes for mildly less disastrous cancellation layers. A footnote helpfully explains that reverse runes are dangerous because they leave a lot up to interpretation, so the incantation has to be very good.
Margaret is not going to try this on herself or anything she cares about the first several dozen times; she's going to catch a worm. With that in mind, she starts on a couple different incantation wordings, hates all of them, starts a couple more, then goes to the library on her way to the next DnD session to see if anything there has anything on incantation design.
Magical motorcycles are pretty cool, but they don't give you an excuse to say 'Avast!' or 'Hard a-starboard!' so they are indeed less cool than maritime combat. Back to investigating cultists, unless their thwarting of the privateers left any loose ends that need dealing with first.
"It's got to be possible, though, there are people who sell enchanted objects for a living. Hey, there's an idea, maybe it'd be possible to make a spell or an amulet or something that protected someone from magic side effects. Then if you got that right you could be safer going forward."
She mentally adds "basic enchanting" to her to-do list as the next project after "basic healing". Basic enchanting should be easier than more complicated healing stuff, and she might well need a biology degree before she can get anywhere on de-aging.
"Anyway, see you!" And Margaret goes home and sleeps. The next day she finally gets an incantation draft that seems worth iterating on; it translates to "Heal this worm's injury, restore it to perfect health as though it was never harmed." She works on wording for that a bit, then reads some of the book of primary sources from the war.
Frustratingly, almost none of them are from either dragons or sphinxes, though there is one from a dragon's lieutenant talking about the insane runecasting - apparently his boss could in extremis draw a single rune on anything handy and, covering it with a paw, chant at it, achieving as much as would be expected from a full blown spell. The lieutenant thinks probably he was doing something secret while the rune was hidden to make this work.
He must've been in an extremely desperate situation to discover that he could do something like that. If only there were other dragons around who remembered the war and how dragons did runecasting. Failing that, she could really use an experienced runecasting teacher. She checks the Avalon website for any mentions that anyone there does runecasting on the regular.
Margaret contemplates actually mail-ordering something, but decides against it. She doesn't actually have a set of experiments to do on an enchanted object designed yet; she'll hold off on the expense and the extra thing to hide for now. She does send a letter to their mail order address, saying she's aware of the dangers of runecasting but would like to study it anyway, and asking if the enchanter is interested in taking an apprentice or knows anyone else who might be.
Then, knowing a response is unlikely and a response in the next couple days is practically impossible, she puts it out of her mind. Over the next two days she finishes her incantation, and goes out and captures a worm.
Now she has a worm in a water glass! She crushed a bit of it with the edge of the glass in the process of getting it in there, but the next step was going to be to injure it so that's actually a bonus. She puts the water glass down on the carefully-copied diagram and recites her carefully-rehearsed French.
She takes back every unpleasant thing she ever said about this magic system; anything that can do that much information processing and cellular-level manipulation starting from five runes and a long sentence is awesome. (Her criticisms of runecasting as a field of study still stand.)
She already made a stamp for this diagram; she crushes the middle of the worm more thoroughly than before and tries it again.
Maybe it just dried out. She notes down how long it took to die, dumps it out the window, and puts the glass in the dishwasher. The next time her parents aren't home she catches another one and keeps it in the same conditions minus the injuries and healing.
So, some combination of incomplete healing and wearing itself out thrashing around. There's one more thing she wants to try before moving on from worms.
She knows if you cut a worm in half, the head end will occasionally heal and grow back, but the tail end will die. If she casts the healing spell on each half separately, can she regenerate either one into a complete worm?
She makes another diagram copy and puts it and a transcript of the incantation into her backpack, both rolled up small and stuffed to the bottom where nobody will see them. Then she looks on various critter websites for magical healers. She's not ready to announce herself as a runecaster yet, or confident enough to take seriously injured human patients, but she has a plan to get there.
They advertise differently, but not in a way that suggests they have very different underlying capabilities - one specifies that magic is not FDA approved, one is also a regular doctor and can take some kinds of insurance. The most comprehensively informative site says the healer can ameliorate non-brain injuries, clear minor infections and help a little with major ones, isn't any good for allergies or some obscure other conditions, and cost is per casting ($275), with multiple castings sometimes producing better results than singles.
That gives her a lot of ideas for things to try, and some of them are even feasible to try on worms. She still doesn't want her parents to notice her digging around in the yard, though, so more mad science will have to wait. She reads the last of her extinction war primary sources book so she can return it to the library before the next game night.
They reach Brenda's house, which she shares with an also-lamia mom and sister and a satyr little brother.
"Hey, who's that?" asks the little brother, looking Margaret up and down.
"Margaret from D&D," says Brenda. "Margaret, that's Dennis, and my sister over there with the headphones on is Cynthia."
Cynthia's head bobs to inaudible music; she doesn't respond. "Nice to meetcha," says Dennis.
Brenda leads Margaret through the hall and to her room - it's a ground floor flat, probably convenient if you're mostly snake. There are display racks of wire-wrapped jewelry and a couple of sculptures - a wire tree with gem chip fruits, a wall-hanging rectangle made of chunks of metal and smears of paint.
Timer: start. Mad science: commence.
These two get stuck in a cup but otherwise left alone. These two get repeatedly harassed with the eraser end of a pencil but not injured. This one gets stabbed and left to bleed out. These two get stabbed and healed, then stabbed again and healed again. These two get stabbed once and healed five times, then stabbed again and healed another five times. And this last one gets cut in half and then healed repeatedly until it either dies or appears to have stabilized (she keeps count of how many tries this ends up being either way).
Repeated healings: useful. All the living worms and worm-corpses go out the window. The rest of the evening is spent prepping dozens of copies of the diagram and checking the late-night bus schedules.
Three hours after her parents have gone to bed, Margaret sneaks downstairs, memorizes the location of her mother's keys, grabs them, and slips out of the house. There's a bus that goes close to her mom's vet clinic, and nobody works there overnight.
Has she considered that maybe Margaret oughta be ashamed for bad-mouthing her mother like that? Ugh.
Margaret gets off the bus, walks the last little way to the clinic, and lets herself in (her mother had, of course, locked up as always). She slips into the section where the overnight patients are kept, a room full of kennels with unhealthy cats and dogs sleeping on fluffy blankets, and starts checking charts for something old with a physical injury.
Her first enchantment spell should be to make something glow; that sounds pretty simple and safe. In the meantime she can work by the status lights on the equipment. Her backpack is filled with meticulously stamped papers; she has enough for two more casts on the schnauzer, and for three on every other cat or dog with a physical injury.
She goes one at a time through the injured ones before looking over the sick ones. She includes the ones with parts missing, though she'll stop at one casting on those if the first one either does the whole job or doesn't seem to do anything. Used-up diagrams go in a different backpack pocket.
She lets it sniff her hand a bit.
She still has a couple diagrams left; she'll give poor old hit-by-a-car one more dose, then make sure she hasn't left any papers lying anywhere and that everything is still where she found it and clears out, locking back up behind her.
The confused-but-happy look on her face at the dinner table that night is a joy to behold.
Margaret doesn't dare do any magic in this state and goes to bed shortly after dinner. The following Saturday she hits the Avalon library again, and checks whether the runecasting textbook is still there or if someone has checked it out again.
Odd that the person who kept renewing it until she put a hold on it hasn't snatched it up again. Is there anything in the magic section she hasn't read yet? Now might be a good time to circle back to that book on enchanting, see if it isn't more comprehensible with a grasp of the fundamentals under her belt.
The enchanting book says there are three basic ways to enchant: you can enchant an area, in which case your diagram should take up the whole of that area. You can enchant an object, in which case you may either (a) diagram on the object, or (b) lay the object on the diagram while you cast if you need more oomph than can physically fit on the object. You don't wanna enchant a person and this book will not discuss that.
The medallion book discusses the ways medallions hide and alter objects on one's person (especially clothes), ways to affect one's weight disproportionately to how many parts one adds if one's other form is denser or lighter, subtle midform adjustments, why using medallions to heal yourself doesn't really work and how close you can get by not having an injured part, and things like that.
Those are both very cool. She hasn't had much opportunity to mess around with clothes or anything, since she can basically only transform in her bedroom. Ooh, there's a question, does transforming while under an invisibility spell leave you still invisible? There might be something on that in her notes on the invisibility diagram if the medallion book doesn't have it.
Well, fortunately she has this medallion and this invisibility diagram. And the more she thinks about it, the more she wants to do invisibility before enchanting. Invisibility could let Brenda leave the Avalon. It could let Margaret fly. A cloak of invisibility would be even better, a worthwhile sellable enchanting project much easier than medallions but still socially useful, and less reliant on trust than starting with healing. Three days of French incantation design ensue; she also checks the invisibility diagram over for main and residual meanings.
Margaret takes a lot of notes on how to adapt this to an invisibility cloak, both as-is and one that does inaudibility, but before she actually starts on that she casts the original version on herself with a timer going. (She waits until her parents have gone to bed to try this, since she'd be in rather a pickle if they needed her for something while she was invisible.)
"Make me invisible; conceal me from sight so I may go undetected."
That's long enough that she can sneak out and fly. After making sure there are no sounds coming from her parents' room, she brings a new copy of the diagram downstairs and lets herself out into the backyard. If she stands between that tree and the fence, she can't see into any neighboring properties and that means the neighbors can't see her. Invisibility, emerge from behind tree, fullform, . . . attempt to take off very quietly?
And if anybody hears her, well, they can look out their windows and see a whole lot of nothing.
Flying is lovely. Her dragon body is long and strong and so much fun to move around in. She's back inside in well under twenty minutes, and sleeps the best sleep she's had in weeks.
Excellent! When she next goes to play Dungeons and Dragons, she has a sheaf of freshly stamped invisibility diagrams in her backpack (though not the stamp; it's a bit too fragile to want to bump it around in a bag like that). But that's not important right now: it's gaming time!
A great many diplomacy checks get made by various party members. The gist is that the townsfolk should be a bit less aggressive with their expansion and/or compensate the gnolls in some mutually acceptable manner, and that the gnolls should consider capturing and herding their preferred species to protect them from competing predators. The party druid may also be able to do something to make food more abundant for one or the other group, which should help a bit in the short term and build goodwill.
Well, their grievance is legitimate, but that doesn't give them license to hurt the party or the halflings. Can they manage to take them all out with various disabling spells and nonlethal damage? Maybe they'll be more amenable to compromise after they've been knocked out for a few hours.
Huddling pathetically is kind of what you do when you're a DnD character with no class levels. Fortunately Margaret's character has leveled, so she can contribute a few HP to the post-battle healing fest. Now, will the gnolls discuss compensation with the halflings in a civilized manner, with the halflings aware that the party's policy in response to violence hasn't changed in the past twenty minutes?
"Well, I figured out how to make myself invisible. And I was thinking, if you wanted, I could make you invisible sometime, and we could go look around outside the Avalon. It'd need to be both of us if we did it now because I have to recast the spell every 20 minutes, but at some point I might try making an invisibility cloak that would let you go out on your own."
Brenda is a sweetheart--and she is totally getting an invisibility cloak.
Margaret refines her design a bunch before starting to actually diagram anything. Inaudibility is an interesting concept, but it shouldn't be baked in, because someone invisible might still want to talk. The cloak should work without having to completely surround the wearer; instead of being invisible itself it should detect when someone is putting it on and make that person and anything else they're holding invisible until it's removed. Given that, there's actually no need for it to be a cloak; it could be a ring or a necklace or something instead and suit more different body shapes that way. Medallions are necklaces for a reason and that reason still applies. For that matter, there might already be invisibility items on the market; she should look those over both to make sure she includes all the features they do and to see how she can improve on them.
Good to know that invisibility rings are possible in principle, but wow, even apart from the magic that must be some ring. Does it list features like the ability to disappear things you pick up, or any other details on its behavior? If she was going to buy something for the price of a very nice house she would want maximal details on what she was getting. (For that matter, is it gold set with rubies, or traceable back to Charlemagne, or something? Because seriously, what.)
Seems kind of rude to ask for details when she's not planning to buy it and is in fact planning to compete with the seller. She'll do the design on her own. She comes up with the following feature list:
* Pendant (avoids sizing issues)
* Handle picked-up objects
* Visible when not being worn (too easy to lose otherwise)
* Can be worn over any body part
* Shareable when worn by multiple people (useful emergency feature)
* Unbreakable
> (separate enchantment) (test if enchantments stack with something cheap first)
>(charge extra?)
Before she can start implementing any of this, though, she needs to get a handle on the principles of enchanting. She makes a diagram that starts with one rune, "light", and cancels out everything else, and waits two days and checks it over, and puts a pebble on it, and incants the French for "Make this object glow green; make it emit light without heat."
The light probably also behaves normally in relation to mirrors, photographs, etc, but it's worth checking. Then it goes in a dark desk drawer while she makes a stamp of the light diagram and gets ready to test enchantment stacking. She spends most of the rest of the week making another one-starting-rune diagram, this one with "cold". Is her first rock still glowing when she checks on it every evening?
Excellent. That is now Endurance Test Rock; she continues leaving it alone. A different rock gets made glowy, this one blue so she can't mix them up. Then it gets put on the cold diagram and read her French for "Make this rock be cool to the touch, yet not as cool as ice."
(She does not want an absolute zero rock, no matter how awesome that would be. Honestly it may have been some combination of luck and "insane dragon runecasting" that she didn't burn her eyes out with the light spell, or end up with a light too dim to see. Note to self: redo the light spell incantation again.)
Yes! Layered enchantment is a go, unless it ruins the endurance or something. This one also goes in her desk, and it and the other one both get labeled with what incantation and diagram combo they got, on what date.
Rock number three is where things start getting weird. She gets it both cold and blue, in that order this time, then puts it on the invisibility diagram and tries to make it invisible (swapping "this rock" in for "me" in the previously tested incantation). She gets out the "I'm dead" letter for this one, and casts from the other side of the room.
Weird. And she's starting to suspect that all the totally harmless failures she's had might be a dragon thing, in which case she should never try to teach this and probably shouldn't get a teacher of her own either. Fortunately that runecaster in the other Avalon she wrote to never wrote her back.
Fortunately, none of what she has planned requires stacked enchantments as scary as glowing plus invisibility. The invisible non-glowing rock goes in the garbage wrapped in several tissues; trying to hang onto an invisible rock sounds like a recipe for annoyance.
Next step: user input. She modifies her invisibility chant to say "While I am carrying this rock, make it invisible and hide it from all eyes." Casting while the (new) rock is on the table shouldn't have any visible effect, this time.
"Control" is a rune meaning, and the enchanting book mentions that obviously medallions can respond to user will and are locked to particular species and then individual users during their lifetimes, but whatever art let medallions do that is lost; the less lost state of the art is passwords or non-thought circumstance response.
And that's enough for one day. She labels the motion-controlled rock, sticks it in her desk with the others, and goes to bed. Before she falls asleep she decides that passwords are probably the way to go anyway; then people can wear her enchanted jewelry as jewelry and have it to hand in case they need to be invisible or whatever in a hurry.
The next night is game night again; this time Margaret doesn't bring the invisibility diagrams.
Next day, it's back to the magic science. She enchants a pebble with "Make this pebble emit light without heat whenever someone says 'glow'". "Glow" is also in French; she figures if her items' passwords aren't in her customers' native language it'll be easier to avoid activating them accidentally.
Yes, if it had started strobing that would have indicated an impressive yet annoying range. She tries various distances and volumes of speaking, including "out in the backyard in a conversational tone" and "across the room in a whisper", and if the back yard is far enough away she binary searches until she has a general sense of how sensitive the rock's "hearing" is.
Distance mattering and volume not mattering is super convenient, but she still doesn't want an invisibility pendant that can be deactivated by a random passerby stringing the wrong phonemes together. She spends several consecutive evenings assembling the French for "Make this pebble emit light without heat whenever someone touching it says 'glow', until such time as someone touching it says 'cease'." How does that do?
She can't actually test if a person who didn't activate it can deactivate it, but it seems pretty likely that they can. Next on the agenda is getting a thing to affect something other than itself. Time for another multi-day round of incantation design! Then the puts the next rock on the invisibility diagram, and incants what translates to "Make this rock turn itself and its holder invisible, from when its holder says 'hide' to when its holder says 'reveal'." (French's lack of gender-neutral pronoun is annoying, but the magic doesn't seem to be grading her on how nice her sentences sound.)
That's seriously cool whether it has anything to do with the cultists plot or not. Also she should totally make a breathing-underwater artifact, someday when she's learned a lot more and also gotten an online reputation for reliable artifacts going.
This dungeon has some neat traps. The one that starts up a vortex in the water to trap people is especially tricky and interesting.
"That's the plan, yeah, getting rich. And I'm probably going to have to get cheap ones for the first few, because I don't have much starting capital, but I bet I'll be able to charge more if I have nicer pieces, so I'll want to buy some of your stuff once I can afford it."
"I don't really want to go into the high-end jewelry business though, if I buy some really fancy thing and nobody wants that specific thing as an invisibility item I'm out the money . . . I might want to offer custom orders, do you take commissions? Or know how to find someone who does?"
"And I bet you know her taste in jewelry, too. I still need to get a cheap crummy ring and a necklace to test that the spell works on things you wear instead of holding, but that shouldn't take long." Argh argh she has to figure out how much to charge and her first customer is a friend's grandmother.
"Um, space for pictures, and descriptions, and I'll probably want to put up a video of me demonstrating it? And a form where people can put in a description of what they want and a shipping address? But I don't know how to take online payments, I might need people to mail me checks until I can get a bank account . . ."
"Oh, yeah, that would do it. And it'd need to be password-protected like the Avalon events website so only people who know about magic can see it. Maybe with a contact email outside the password section so people can email me with proof that they know and get the password that way, or something."
"I had not heard that word, that is an adorable word." She's gotten her email written down by now and hands over the bit of paper. "I can probably use regular mail for shipping, nobody's going to unwrap my packages and say random words at them and they'll just look like jewelry. And presumably Avalons have mail pickups for residents?"
"There are a lot of different ways something could get damaged, and I'm not sure which ones would make the spell stop working . . . If you have a ring that has all the same parts as the rings you'll be making, but that you wouldn't mind if it got totally destroyed, I could use that. Otherwise I should make a mockup out of like, a paperclip and a bit of glass, something easy to break, and break that."
"Thanks! I'll be super careful and hopefully we'll both make good money."
She heads off, skipping occasionally, and goes home to relax in fullform for a while before she sleeps.
The following afternoon she races through her homework and sets to enchanting again, starting with a twist tie bent into a circle. If she changes "holder" to "wearer" in the incantation, does it then only work when it's on a finger?
Huh, she had not expected the clothes thing to work. Very convenient, though, means pretty much any body configuration should be able to use one. Next test: squashing it out of shape but not untwisting it. This is done gingerly and at arm's length, in case disenchanting a thing makes it catch fire or something.
She tries the following things in order until one of them changes the behavior of the spell.
* bending one of the little sticking-out wire ends
* clipping off a little bit of one of the sticking-out wire ends
* unwinding the wire from around the rock partway
* unwinding the wire from around the rock the rest of the way
* putting the rock back in (though less elegantly then Brenda did it)
Scratching has the first really interesting result - the enchantment glitches, turning her invisible and then failing, then turning just the arm on which she's wearing the ring invisible but fading back in at the shoulder; then it turns her invisible and seems to hold, but only a few minutes, before it flickers off again.
Disenchant, reenchant, all those invisibility diagrams she made a few weeks ago are really coming in handy now. Next test: normal wear and tear. She wears the ring while she does her homework the next evening, not being particularly careful with it but not deliberately whacking it on anything either. Assuming this doesn't break it, she idly fidgets with it on the table for a while, spinning it and flicking it back and forth and suchlike.
Brenda buys good materials. She goes back to working on the durability spell, with occasional breaks from stoichiometry to work on the incantation. When French ceases to be sufficient as a brain break, she walks around a bit. She has a general sense of the layout of the Avalon by now, but hasn't really seen most of the places in it aside from the library, the park, some restaurants, and Brenda's and Xavier's houses.
The Avalon has an arcade, a bookstore, a playground that looks like a poster for universal design, a community center currently in use for a lecture on Zen philosophy, a library, a professional-sized kitchen people can buy or subscribe for access to, a post office right near the entrance, stores which mostly have pretty limited selections plus ways to make special orders, a co-working space, a little park including a generic sports field in which some mad magical variant of polo is ongoing, a barber/groomer, a council building, a small black box theater advertising a run of "Cats" showing in the evenings and a few movies at various times during the day, a fortune-teller, and a one room schoolhouse.
. . . Margaret plays on the playground for a bit. Call it more wear-and-tear testing. She goes home before it's dinnertime, though, and by Sunday afternoon she has a draft of a durability spell ready. She's still following the "wait two days and check everything over" procedure, of course, and the incantation isn't quite done yet, but she'll be able to test it before game night rolls around. The incantation translates to "Make all components of this ring durable and strong against damage; let nothing break or alter them."
Excellent! Just for completeness, when her parents are in bed she'll take it down to the unfinished basement and whack it with a hammer, trying to break the stone. (Any warrantee she offers is not going to cover hammer-smashing, but she wants to know anyway.)
Wow. She continues to love this magic system.
(Sadly, she is too ignorant of popular culture to make the obvious Lord of the Rings reference, so the narration is just going to have to allude to it.)
Does it still turn her invisible properly, after all that?
Hmm. Maybe eight hundred per, with durability and a warranty costing an extra two hundred? She can raise or drop prices later, if she can't get buyers or gets so many buyers she and Brenda can't keep up. She brings the (banged-up, scratched, amateurishly rewired, but doubly magical) ring and a few copies each of the invisibility and durability spells to Dungeons and Dragons. Onward, to get that box back to its rightful owner and maybe find out what's in it!
Well, the description of the people who are supposedly destined to bring peace to two feuding cities could be said to match their party, but only if you interpret that one bit in a rather implausible way. It's probably not about them. What were they even doing before this whole mess started?
On the one hand, bringing peace to two feuding cities is hardly the worst way they could be spending their time. On the other hand, if the prophecy is about them, it'll come true regardless, so why not hare off to Joseph's character's home country? Margaret is fine with whatever everyone else wants to do.
"I did some tests on the one you gave me and it should work fine. If the stone gets scratched or the wire gets scraped up it stops working, so if you don't want them enchanted for durability you might want to use sturdier materials. Speaking of which, do you want that copper and amethyst one back? It's pretty beat up but still in one piece."
"Probably not, most things if I want them to be durable I'll want them to be durable for a long time, but there are lots of ways I could end up with something enchanted that I would rather not have enchanted forever and don't want to damage to get it disenchanted. So a counterspell would be a good thing to have."
Margaret writes back that the screenshot looks awesome, and works on writing copy for the site in between working on the incantation during the two-day breaks between safety checks. She doesn't get all the lines and rune positionings of the counterspell to a place she's satisfied with within the next week, but she does get the incantation done and the site copy written. The incantation goes something like "Remove all magic from this item, leave it ordinary and without power." The site copy says that she is selling custom rings of invisibility for $800, with durability and a warranty for another $200, and that anyone interested should put their preferred semiprecious stone and wire types in the form and PayPal the money to enchanted_jewelry@hotmail.
That would be totally awesome!
She adjusts the copy to take this into account.
She also finishes the disenchantment diagram, and tests it on a generic glowing pebble. Speaking of which, is her first ever glowing pebble still doing its kryptonite impression in her desk drawer?
If her enchantments wear off in a matter of months, that's a problem. Maybe it'll help that the rings won't be on all the time. Or maybe it's like light bulbs, where turning them on and off makes them wear out faster. She enchants one rock to glow, and two more rocks to start and stop glowing on keywords, and spends dozens of hours over several days turning rock number two on and off several thousand times while reading a book. Rock number three sits around being turned off.
She tweaks the website to say that if the enchantment stops working any time in the first two years you can send it back and get it re-enchanted for free. Probably nobody is going to want to be invisible 24/7, but if they do she will endeavor to let them. Did the rock that was getting turned on and off a lot fare better or worse than the one that was on all the time?
She takes a bit to respond, but eventually says,
Yeah, you can. Keeping it a secret is kind of silly; it's not like runecasting is a crime. I just sort of got into the habit of hiding my interest because I didn't want people telling me I shouldn't try to learn it. But if I'm going to be selling things I should relax about it.
Wow! I whacked that thing with a hammer and the hammer got the worst of it. Note to self, don't mess with Nemeans ever. I kind of want to see the mashed wire if you didn't throw it out. And the new ring design, when it's done; I bet it'll be clever :).
How are the rings for you and your grandmother coming? And does your grandmother in fact want one?
She writes
Bracelet should be no problem.
but doesn't actually send it, because now that she thinks about it that might not be true. She makes a hasty chain-link bracelet out of a dozen twist-ties (if her parents notice the sudden shortage of twist-ties in the "random useful things" drawer, they'll believe her extremely plausible claim of "sudden need to fidget") and hits it with the durability spell. Do the rings still move relative to one another the way a bracelet ought to, or is it now a single rigid mass?
And at D&D Brenda brings a few things with clasps - a lobster clasp and magnets and a spring ring and a barrel clasp and an S clasp and a slide lock. "I didn't make this one," she says of the slide lock, "it was a present. The others I was experimenting, I mostly use spring rings because they're cheap and homemade S clasp sort of things when I want a more uniform look."
She turns toward Sanjay but mostly looks at the floor.
"Yeah, I'm, uh, enchanting some jewelry for a little online store; I can do durability and turning people invisible. Uh, the jewelry is durable, I mean, it doesn't make the wearer any harder to injure or anything."
"We'll just have to see how far I can get. Even if invisibility is all I ever dare to do I think it will have been worth it so far." (She's not going to bring up the healing until she has a reputation from the invisibility rings--who in their right mind would trust a self-taught sixteen-year-old to do medicine?)
And now she has all these bracelets to experiment on: a lobster clasp and magnets and a spring ring and a barrel clasp and an S clasp and a slide lock. Each one gets opened, enchanted for durability and continuous glowing, and then clasped and unclasped, one at a time. Do any fail to clasp or unclasp easily, or stop glowing when they do so?
She writes Brenda:
Lobster clasps, spring rings, and S clasps all don't work right with the durability spell on them. If we want to have those as options I might need to do the enchantments on just the rest of the bracelet before you put the clasps on. Or we can just do bangles and magnets and barrel clasps, keep it simple.
That makes sense; I guess we'll see how elaborate people want their invisibility jewelry. Feel free to charge me extra for having weird clasp requirements. And I figure I owe you a hundred or two for website help, if you're okay with waiting until your grandmother pays me.
"My mom's a vet, I snuck into her office and healed a couple of broken bones and stuff. I tried on bugs and a little cut on myself first. All the cats and dogs ended up better off than they started or I wouldn't even be thinking of doing more healing, promise."
"One of my textbooks has something described as a 'space warping spell', but I haven't analyzed it yet, so, maybe? It's more of a research direction than a defined project, it might be I can only make people's closets bigger on the inside and not do something portable, or whatever."
"Ohhhhh, yeah, that'd do it. Better try putting a small bag of holding in a bigger bag of holding--or better yet, throwing one into the other from a nice long distance--before bringing anything to the Avalon. And looking in the library for anything on space-expanding magic before any of that, so if anybody bothered to write it down I can find out that way."
She does the same precautionary analysis she does on her own diagrams, and when satisfied she goes ahead and makes a stamp and checks that. She goes through various recycling bins and corners of the house for various sizes of unwanted cardboard box. She reads a couple books on relativistic physics, and finds them interesting but utterly unhelpful. She checks the library for anything on the civil engineering of Avalons--the space-warping itself and why it isn't used more widely, but also things like how Avalons handle plumbing and ventilation and any accounts of an Avalon being hit by an earthquake.
Apparently no one knows how to do space-warping any more and it's getting harder to hide massive construction projects such as building houses in an expanded Avalon anyway. There have been earthquakes affecting the San Francisco Avalon that she can find out about easily but the Avalon doesn't appear to have been more affected than anything else. It's understood to be lost magic. With a lot of digging she can find someone claiming that it took a full minute to incant the space-warping for the Mexico City Avalon space in somebody's diary.
Nobody knows how to do it anymore, and yet there's supposedly a diagram for it in this textbook? Runecasting as field of study continues to be a mess. If this diagram doesn't turn out to be somehow useless, Margaret thinks, she might need to talk to someone in the Avalon government and ask how much need the broader critter community has for more Avalon space.
The claim that an incantation once took a full minute is actually heartening; the descriptions she had previously seen said "one or two sentences" and she had worried that there was a length limit. If there isn't, then a lot more detail work can get stuffed into an incantation than she previously thought. To test this, she spends a day composing some extremely flowery French, then gets out the making-things-glow diagram again, and yet another rock. The incantation she says over them is technically one sentence, but one it took her well over thirty minutes of pronunciation practice to be confident in. It goes on for a solid forty seconds about the fact that this rock should be made to glow, and adds with the last word that the color of the glowing should be purple.
She knows from her early water temperature experiments that you can't trivially get an unlimited amount of fine control just by incanting about it, but for something like space-warping she wants all the control she can get. She enchants a bunch of different rocks to glow purple with the simple non-rambling incantation, and without specifying an exact shade. Do they end up all the same color, or is there visible variation?
(At this rate, Margaret think it's pretty likely that Brenda will finish the ring and bracelet she's working on before Margaret gets around to actually warping any space. That's fine by her; the slower she goes the more opportunities she has to think of ways things could go horribly wrong and try to head them off.)
Excellent! Want to bring it to game? Or I can come over tomorrow if you'd rather.
Fine control trial 1: plain-language description. If she calls in the incantation for the rock to glow pale lilac rather than purple, does this restrict the range of variation or just shift it?
This fine-control thing is a lot easier than she thought it was going to be! Hopefully folding space will be more like lighting up rocks than like heating and cooling water in whatever way matters.
Trial 4 is matching "the shade of purple I'm thinking of". This requires a detour to get good at really consistently visualizing a specific shade of purple.
On the one hand, that means she can't skip lots of work with "do what I mean" style instructions. On the other hand, it might mean magic can't be used for hostile mindreading either. Probably for the best.
(Also, it's really good that she has a disenchantment spell now, or she'd be drowning in glowing rocks.)
That's all the science she has time to do before game night rolls around.
It's hard to be a tour guide when neither you nor the "tourist" can talk or make obvious gestures, but she'll do her best to lead Brenda past places she might find interesting and subtly point them out. There's the art store with its harshly painted facade and window display of coral beads and chalk; there's the fish market with piles of fish and a tank of live lobster; there's the garden store with lots of potted plants on display.
Probably not much novelty value in the bakery, the hair salon, or the dentist's office, though it's quiet enough that Margaret could probably score Brenda a cupcake if they were a little more audacious. Maybe she'll like the pretty church with the stained glass window, or this street with lots of big trees on it. Unfortunately the woman who feeds the pigeons has gone home already, so she can't show off the legendary pigeon cloud.
Margaret grins and hugs her right back! "You're super welcome! Bye!"
She wonders the whole way home how Brenda would react to hearing that she was a dragon. She kind of expects to lie awake in bed pondering the question, but it's late enough that she passes out immediately.
The next day she gets her seventh period homework done by the end of third period, and sets up web hosting in the evening. She's still wondering about Brenda, but at least now she can also wonder how long until someone finds her page and buys a Something of Gyges.
"Uh, I think it was mentioned but wasn't even a whole history class, it's not like we know a whole lot about it from the historical record, and the participants are, y'know, extinct. I did read what the library had on it one time. Sometimes people mutter about it if something looks like it might turn into a whole feud thing?"
"...huh, I never thought of that, but I actually think that would be really cool? There could be aliens, and fairies, and time travelers, and sliders, and wizards. Non-runecaster wizards, I mean. All not knowing about each other. Except there's a lot of critters who seem human and don't find out till later - so if any of the others ever met a human someone would know two things -"
"Somebody knowing two things doesn't mean they'd tell them about each other, though. Like . . . maybe the other group is really tiny and they're worried telling critters about them would be just as bad as telling humans. Or the other group is sketchy and there's a risk they'd tell humans about critters or something. And then there'd be a person stuck with multiple layers of secrets."
"I don't know anything about fiction writing, but it does sound like a fun idea. Especially if you go full 'everything but the kitchen sink' with it--aliens, fairies, surviving colonies of dragons and sphinxes hiding from each other, wizards, psychics, all at the same time."
"Yeah, they could be like bug sized and anybody who caught a glimpse of one would think they saw a butterfly. And then the aliens could be any of a dozen different ways, they could shapeshift or turn invisible or be hanging out in orbit and occasionally abducting people but not actually have a way to hide on the surface."
"Well, by sheer numbers, most people in the world who would be good at runecasting aren't critters and don't know about it. Then there are the ones who were scared off by the danger, the ones who were already into something else and decided not to switch, the ones who couldn't find any books on it . . ."
She makes a wobbly "sort of" gesture with her hand. "Ehhh. I found some books, but there was a lot of stuff that should be in them and wasn't. I'd try to write a proper textbook myself, but I don't want to take responsibility for teaching anybody--what if I say something wrong and a student gets hurt, you know? Which might be why there are so few books today."
She leaves early for school in the morning and stops at the post office on the way. All the jewelry gets sent off with plenty of tracking, insurance, and probably-unnecessary bubble wrap.
Yesterday was a nice break, but after classes it's back to space-folding research. She thinks about incantation design while making a stamp of the space-folding diagram. It seems somewhat unlikely that this diagram is adequate to hide Avalons or Avalon-hiding wouldn't be called a lost art, but it's possible that what's been lost is instead the incantation or people's nerve. Regardless, it should work for smaller things.
Have any more jewelry orders come in at the higher price?
Angry emails are probably part and parcel of running a business, or doing anything else on the internet. Unless it's from someone who already put in an order and doesn't realize that the price hike wasn't retroactive, she can just ignore it.
She forwards the two new orders to Brenda, hunts up an empty cardboard box, and measures its dimensions to be six inches every direction, then goes back to incantation design.
She gets her incantation done and translated; it's French for "Make the inside of this box twelve inches deep without affecting the outside." She casts it on the box from across the room, with the box taped shut and the "in case of death" letter on the table.
Well, that was rather nauseating. And also annoying. And hopefully due to a weakness in her incantation rather than a fundamental limit of space-warped volumes. She draws a line down the inside of the box from the top of one side face to the bottom, and goes back to French vocabulary. Dungeons and Dragons night rolls around before she has it done.
The campaign ends with a tremendous party-splitting showdown; Xavier squirrels away Brenda, Cole, and Joseph in one room and Sanjay, Alec, and Margaret stay behind, with Xavier darting between rooms to adjudicate things and move enemies and try to reply before the other half has finished arguing about their next moves. He's pretty good at it. Finally they converge and defeat the bad guys.
There's only one evening between game night and trivia night, but that's long enough to do a bit of magic research. She has a taped-shut box with a marker line on one inside face and a new incantation, translated from "Make the inside of this box twice as large in the dimension I marked along with ink, so that the inside of the box still approximates a rectangular prism but no longer approximates a cube and the line is twice as long, leaving the other dimensions and the outside unaffected."
(That incantation needed a lot of pronunciation practice, but by the time she first uses it for real she can recite it like it's her address. Her French teacher commented last week on how much her accent has improved from last year's mediocre baseline.)
Excellent! Obviously that isn't going to work for anything other than a pre-sharpied-on cubical box, but the point is to build up a sense of exactly what she needs to specify in exactly what terms. Next step is putting things in there: can she fill this box with a quantity of non-enchanted socks, pencils, paperback books, and other random bedroom items it could not have previously encompassed?
Except for how it's still glowing with magical heatless light, yeah?
Hmm, where to go from here. Honestly she could probably get some nice wooden boxes and sell what she has, but there are a few directions worth expanding in. She writes up some notes:
* Directions other than depth (too trippy?)
* Expanding a magically durable box: either the safer order or distinctly not that
* Bags
> various directions
> transparent plastic bag, just to see what it looks like???
* Nesting
* Ask authorities about population density
She spends the rest of the night reading what she can of a French geometry textbook she found online.
Or it does until she disenchants it, anyway. She's taken to keeping the number of magic objects in her room to a minimum consisting mainly of Endurance Test Rock.
The next night is trivia night, so the ideas she adds to her notes while her classmates aren't looking have to wait.
"See you later!"
Trivia felt like it took longer than it did; she's surprised to see when she gets home that she still has some time to spare. She re-enchants the box again the same as last time, except this time she takes careful measurements of the interior heights of all four sides first. What happens to the inevitable millimeter-scale differences when the box is expanded and then reverted?
She had half expected, when she set up the experiment, to see some of the pieces of paper disappear into nothing, but this is way worse. She's done with magic for tonight, but not with science. If she tugs gently on either side of the paper, does it come out of the cardboard?
Once Margaret is over the mental image of what if that piece of paper had been somebody's hand, it occurs to her that fusing things into other things could, in theory, have some kind of practical use. She probably won't be pursuing that, since 1) it's more likely to have applications for heavy industry than for consumer goods and 2) yikes, but maybe at some point somebody else will. She gets a knife and carefully cuts into the place where paper meets cardboard, trying to determine what the interior structure is like. Did some cardboard get deleted to make room for paper, or vice versa, or a bit of each?
If she'd thought to weigh the box perhaps she could determine if anything was deleted at all. As it is it looks like it was made that way, like during the pulping process when all the cellulose was being formed into shapes this bit and that bit were arranged like so and then somehow the paper was bleached separately.
Sadly she did not think to weigh the box. She spends the rest of the night on incantation design, reworking the space-folding spell to start with "Make the inside of this box twice as large in the dimension currently parallel to the direction of gravity". It's a mouthful, but it doesn't require marking the box first and it should work unless she has to enchant while in a centrifuge or outer space.
When she gets around to trying the new version, it's a different evening and she has a different non-cut-up box. The box is still taped shut for casting, to make the distinction between inside and outside as clear as possible.
Then that's alright, because if and when she starts selling Boxes of Holding she'll get nice ones that sit flat. She disenchants the one she's got now.
It's time for something completely different and potentially vertigo-inducing. She tapes and enchants the box again, replacing the specification of which dimension with a simple "all three dimensions".
She had kind of expected that. Doesn't make it less unsettling to watch, but at least she wasn't taken by surprise this time. Her next attempt is done on an open box, with the initial "the inside of this box" replaced with "the portion of the inside of this box more than an inch away from the taped-shut side" (all the other sides are either folds in the cardboard, or glue).
She'll want to refine that ugly angle before she starts selling these things for top dollar, but other than that this is just what she expected! Nice. She spends the next while flipping the box over, feeling around the inside and outside with both hands, putting things in and taking them out again, examining the ridges in the cardboard to see if they're twice as far apart now, and so forth.
She makes sure there's nothing in there and takes off both enchantments. How best to avoid this problem depends on the details of the boxes she's designing a workaround for, which in turn requires a trip to the internet. Can she find a source for nice-looking wooden boxes of various sizes with flat sides, hinged lids and somewhere to attach a lock?
She's already made more than fifteen grand on invisibility jewelry sales. She could buy one of their cheaper ones and call it an investment. One or two more tests first, though. What happens if she fills the box with wads of paper and then enchants it for capaciousness? Does it end up partially-full with the same amount of paper?
Excellent! That means she can tell whether an expansion enchantment took even when she can't open the box. She disenchants it, makes it durable, then space-folds it (just for depth, rather than bothering with the whole three-dimensional mouthful). Does this work, or just bust the durability?
Great! One more disenchantment, and this time she cuts off one of the top flaps of the box and puts it back on with a strip of tape positioned like a hinge. Then (after some puzzling over grammar) she hits it with a modified durability incantation: "Make all components of this box durable and strong against damage; let nothing break or alter them except that the tape should still be able to bend." Can she still open and close that flap?
Ugh, really? It's not that she can't afford 144 of them, they're just hinges, but her parents might want to know what she wants with them. (Not that they'd open her mail on purpose, but 99% of the mail to this house is for them.) And she'd have to either find something to do with them or throw them away. Forget this, she's going to Lowe's.
"No, it's my grandma--she's getting older and she wants my dad nearby instead of across the country. They've been thinking about it for a while and they just got a good deal on a house, and they wanted to jump on it this summer so I don't have to change schools mid-year. I get it, it just kind of stinks."
"You got it." And he drops them into the campaign. They are on a boat for assorted reasons - two characters are crew members, including hers, wizardry being useful on a ship, and one is a merchant traveling with his goods and one is a prisoner being transported in the hold and one is an itinerant traveling to point B, and they spring the prisoner to help them fight a sea monster when one suddenly attacks!
Y- no! There is a storm in the middle of the night and they are blown off course and shipwrecked; the party are the only survivors. Here they are in this jungle they were not intending to visit! The merchant character starts trying to collect washed-up cargo while his player giggles at the fidelity of his own roleplaying.
Ooh, charades! This is one of those amusing cases where the skills of the characters are completely irrelevant and the skills of the players are all that matter. In Margaret's case those skills amount to "pretty decent for someone who has never tried to do this before, which she hasn't". If they stay here overnight she can prepare Comprehend Languages in the morning but for now she's having fun being a mime.
Hugs continue to be pretty great.
Her project of figuring out how to durable-ize a jewelry box continues. She glues a bit of cardboard to each side of a hinge, and enchants it with "Make every part of this object strong against damage; let nothing break or separate the parts." (French has too many words for "break", but she's pretty sure she got the right one.)
And if she can't get scratch the hinge or pull the pin out with a pair of pliers either, then this version is sufficient. . . . And is really what she should have been doing from day 1, wow. Specify what you want, not something approximately related, Margaret.
If she buys that jewelry box now, is it likely to arrive before she leaves for Seattle? It might be better to wait and not risk it ending up sitting on a porch in one or the other location.
Ugh, best to wait. She can work on bags in the meantime. Not plastic bags, because that sounds like a great way to make oneself very dizzy, but she digs around in her closet and finds a little felt jewelry bag that should work. It takes few false starts and a bunch of French work to come up with "Make the inside of this bag twice as capacious without affecting the outside or the drawstring or the part that opens and closes." She casts it with the drawstring pulled shut.
That's nauseating, and then cool in a way she kind of wants to show to a theoretical physicist, and then too nauseating to mess with anymore. Disenchant, back to drawing board (but she notes down that wording as potentially interesting for later science).
At the metaphorical drawing board: What's nice about boxes? The inside is a consistent and regular shape, so you can stack things neatly in them and know they won't get smushed around much. What's nice about bags? They can be scrunched up when empty or partially full so as not to take up much space, and can distort to fit lots of different shapes of similar volumes. Maybe she can have her cake and eat it too. She considers a bunch of wordings and ends up with another big monologue: "Replace the space inside this bag with a cubical space six inches on a side, connected at the center of one side to the inside of the part of the bag that opens and closes, without affecting the outside of the bag, the drawstring, or the part that opens and closes except for connecting the latter to the new space."
Probably because the connection between the inside and the outside was too "inflexible" and opening the bag pulled on it. Maybe if she doesn't specify quite as hard? "Replace the space inside this bag with a cubical space six inches on a side, without affecting the outside of the bag, the drawstring, or the part that opens and closes except that it will open onto the new space."
This is, she thinks, potentially going to have problems with where on the new space the opening appears any given time she opens the bag even if it otherwise works. But step one is getting the bag to stay bigger on the inside at all.
Poke poke how did she even get that result out of a spell with "without affecting the outside of the bag" in the incantation? She tries changing "cubical space six inches on a side" to "a space with twice the total volume", in case the problem is that she can't actually have her cake and eat it too.
Honestly that might be okay if you only ever took things out of the bag by feel and didn't look in there, but she'd still rather not sell them like this. At least she's getting a better sense of what incantation features cause what problems. Maybe rigidifying the outside of the bag didn't count as affecting it in the way the spell cared about.
"Replace the space inside this bag with a cubical space six inches on a side, without affecting the outside of the bag, the fabric of the bag, the drawstring, or the part that opens and closes except that it will open onto the new space."
"Replace the space inside this bag with a cubical space six inches on a side, without affecting the size or flexibility of the bag, and also without affecting the drawstring, or the part that opens and closes except that it will open onto the new space."
Most of her time is going to school, incantation work, and gaming in that order, but she still checks every day for new orders of invisibility jewelry and enchants the items as Brenda finishes them.
Those, at least, she can enchant reliably; she can also make sure Brenda knows her new address and (when she has it) her moving date. Bags are proving a lot harder. By the time she shows up to the gaming session everybody knows is going to be her last one, she still hasn't gotten a bag she's happy with.
She resists the temptation to spend the flight thinking about bag designs, since she couldn't write her thoughts down; she reads a book about industrial robots instead.
Eventually they get there, and she unpacks her sadly Euclidean boxes. The only thing she didn't disenchant for the trip was Endurance Test Rock, which traveled inside several nested socks inside a box inside another box. She takes it out of the socks and checks on its luminosity.
What an excellent rock. Back to the normal desk-drawer hiding place with it.
The next thing she tries on the bag is "Replace the space inside this bag with a cubical space six inches on a side, leaving the external size, substance, and other properties of the bag unchanged."
Margaret is running out of ideas at this point. She might need to rework the diagram. But first, she can check out the Seattle Avalon and see if their library has anything on runecasting she hasn't already read several times. She knows where the entrance is from one of those critterlocked websites, and it's conveniently accessible by bus.
There could be practical value in reading about other runecasters' accomplishments, since they'll at least help map out what's possible. She reads the biographies in little chunks in between cross-referencing the rune dictionary against the one she's already got to see if it has any new ones.
Turning invisible is cool but it's cooler as an item than as a one-off spell. Controlling water is also cool but she sees no reason to prioritize it. Are any of the people who worked on Avalons recent enough that someone who knew one of them might be findable?
New runes, nice. She will do lots of patient notetaking!
Might be worth trying to track then down and pick their brains about space-folding, though any shop talk with an experienced runecaster carries some risk of revealing her as a dragon. She writes down the names of the potentially-living ones.
If there's much of the day left when she's done integrating the rune dictionaries, she'll give the library their copy back and take a walk around the Avalon.
It's a pretty depressing question, but the answers people have come up with seem to be good. Maybe with enough invisibility rings in the world, "monsters" will at least be able to move from one Avalon to another with the right helpful moving company.
She's in the mood for a snack; she'll check out that frozen yogurt place.
It has a lot of flavors! French vanilla, Belgian chocolate, triple berry, passionfruit mango, taro, sweet cream, mint chip, raspberry stracciatella, coconut, almond praline, bananas & cream, cake batter, Oreo, cookie brownie cone blast, oatmeal raisin, cherry ripple, honey lemon, strawberry kiwi, and mudslide. They also have sorbet in pineapple, raspberry, pina colada, orange, peach, lemon, strawberry basil, and papaya lime.
People-watching is super fun! She should look for a new gaming group or a book club or something, get some critter friends in the new town and start in on having a social life before school starts. When she's done with her ice cream she'll wander around some more, keeping an eye out for interesting flyers and/or jewelry shops but mostly just exploring.
There's a bulletin board, near the entrance. It advertises:
- GURPS superhero campaign needs one more player
- auditions for a bassist for a band ("monsters OK if you can hide with a wheelchair or something for outside gigs")
- delivery driver and loading/unloading jobs; price of driving lessons included if necesary
- coffee tasting event
- a faun author will swing by the Avalon bookstore to sign things and read a chapter aloud
- Critter Babies Playtime Meet
- Thai cooking class
- knitting circle ("NO CROCHET PLEASE")
- ships in bottles / model trains / miniature painting / dollhouses / kitbashing / etc. meetup calling itself "Small World"
- Seattle Avalon Film Festival deadline upcoming!
- Cardboard box maze construction in the park ($2 or help with breakdown afterwards)
- High tea
- Community choir ("ESPECIALLY TENORS!! but all voice parts are welcome")
There's also a shop with accessories - not just jewelry but also phone charms, cute socks, hats, watches, water bottle holders, fanny packs and more dignified belt pouches, tiny backpacks, clutch purses, fans, umbrellas, novelty glasses, sunglasses, scarves, fake flowers, and belts. The little shop is very densely packed, but some of the displays are on wheels and larger customers are pushing them aside to get by one way and then pushing them back to go down the next aisle. The store is called "Hornaments" and is operated by a glaistig.
GURPS, huh? Well, she shouldn't knock it until she's tried it. She notes down the time and location for that, plus contact information unless it's drop-in. After some thought she also writes down the info for the cooking class and the cardboard box maze.
She wanders through Hornaments for a bit, not really looking for anything in particular--say, are any of those belt pouches made of stiff enough leather to be basically rigid on the outside?
That's pretty clever! Margaret heads home and examines the leather belt pouch more closely. It has a flap with a clasp instead of a drawstring, of course, and it's made of stiff leather instead of flexible fabric. There aren't any gaps in the stitching large enough to be likely to count as extra openings.
Yes, this should do nicely. "Replace the space inside this bag with a cubical space six inches on a side, without affecting the outside of the bag or the part that opens and closes except that it will open onto the new space." Last time she used this variant it made the outside of the bag rigid but the inside did what she wanted.
Excellent! She puts a few pieces of paper in it, closes it up, and sets it aside, then turns to the variously-sized cardboard boxes conveniently scattered throughout her room. She already has a pretty decent spell text for expanding boxes, but she doesn't actually know if she can sell them to Avalon residents yet. She grabs two boxes that already easily fit one inside the other and expands the space inside both of them by a factor of two. Then, again standing well back, she tosses the smaller box into the larger. At this point she's pretty sure she isn't going to create a black hole in her bedroom, but it's the principle of the thing.
Yesss she can make bags of holding critters will be able to use! Assuming they interact with Avalons like they do with each other, and that that happens every time and not just when a dragon is doing it. Verifying either of those assumptions is going to be a pain in the neck; for the moment she amuses herself turning the small box right side up in the bigger box and sticking her arm way below the level of the floor.
The next thing she can definitely make progress on is figuring out how much space she can fit in a given space. She disenchants the big box and enchants the small one to have an interior four feet on a side.
Eight is more than enough for something with the function of a purse, since one should ideally be able to reach an arm in and grab anything in there. It's even enough for a suitcase, at least if one is going on vacation rather than moving. If she wants to sell portable houses she might need to draw bigger runes, but that should wait until she's gotten established with smaller boxes and talked to some town planner-type people.
But as an answer to "how far can I stretch space", "far enough" is more practically than scientifically satisfying. She starts narrowing it down to the nearest six inches, starting with twelve feet and adjusting up or down from there as warranted.
That's so nice and logical; good for you, magic physics. The next thing to do is clearly to find out if space-folding objects can be brought into Avalons, but she doesn't want to just try it. After all, for all she knows any special dragon spell-disaster-prevention powers she has only work on spells she cast herself. She goes online and starts researching the government of the Seattle Avalon.
She types and erases several drafts of a letter asking to meet and discuss potential space expansion before giving up. She just isn't sure how to explain her level of confidence in her own abilities without either mentioning potential dragon powers or stretching the truth in ways she would object to someone else doing to her. She needs to find another runecaster and pick their brain about what's possible and what isn't, and with that aim in mind she heads to the Avalon again a few days after her previous trip.
"Oh?" She says, in the vague hope that if she gets him talking again more information about any of this stuff will fall out. Seriously, you would think the profit motive would be able to make runecasting information happen, at least to the extent of labels.
That guy seemed really stressed out about industrial espionage. Poor guy. Margaret isn't worried about someone stealing her spells, but then she lives with her parents and doesn't depend on magic for her livelihood. And probably never will, unless she hits on something really big--there's a lot to be said for jobs you can tell random people that you do.
She keeps wandering the Avalon, now looking for either more magic-related stuff or a good place to eat lunch. That mention of the winged lion also has her thinking about the possibility of putting out flyers, "new runecaster looking for a study group" or something.
They have an array of lunch places. Delicatessen, soup place (soups of the day: potato leek, chicken noodle, Italian wedding), Caribbean food, burger place with prominently advertised shakes and interesting varieties of fries from garlic sweet potato to yucca, Japanese hole-in-the-wall, place that does brunch three meals a day and has a special on chicken and waffles, pasta place, shellfish specialty shop, Ethiopian, Vietnamese, Indian, Mexican.
Sitting at the burger and shakes place, working on a burger and shake and some seasoned fries, is a girl about Margaret's age in jeans and wings and a lion tail.
Ethiopian looks good, but jeans and wings and a lion tail tips the balance in favor of burger joint. She gets a burger and a peanut butter banana shake and the garlic and herb fries and sits at a neighboring table, glancing at the other girl and debating what to say.
Well, why would she? Eventually Margaret screws up her courage and turns toward her. "Excuse me, but I have an odd question--did you ask the guy who runs the magic shop about his work earlier? He gave your description as someone who might want to talk about runecasting."
"Maybe I'll try a few your way once I find out which of the libraries I can get to has a copier."
She starts looking over Bella's invisibility diagram. Are the top runes the same "sight" and "forbiddance" as hers? Even if they are, it would be a surprise if they didn't start diverging immediately after that, there are so many ways to cancel a given meaning.
"I get 27 minutes, but I don't know how that affects the artifact version, those definitely work longer than that. On the teaching . . . tentative yes? Like, I've managed not to get hurt so far, and I can go through my notes and tell you that certain things worked, but I can't say I'm not only alive by luck, you know?"
"I can make voice-activated rings of invisibility and make objects hard to damage, at least if they don't have many moving parts. And make things glow, which is mostly just good for testing, and take enchantments off things without damaging them." She's not ready to mention the space-warping yet; it's too dangerous and also a messy work in progress.
"I have some stuff on what kinds of user input are possible, too . . . I don't seem to have brought my notes on that but a spell for making things emit colored light can match the color of an object or take a hex code but can't do 'the color I'm thinking of'. What I don't get is how it gets the meaning of the hex code if not from my brain."
"Maybe one of us can invent a new way to describe some subset of colors and see if the spell starts picking up on it somewhere on the spectrum from 'just in one person's head' to 'written down somewhere' to 'publicly posted'. It'll take specific words like 'purple' versus 'lilac', too, so it doesn't have to be something as complete as RGB." She writes down "new color descriptors" as a reminder for later.
"It would make sense if it did but I don't have any predictions beyond 'some type of interaction'. Relatedly, if one of us makes up words for colors we should call those the English words and then make up French or Spanish translations of them, to be on the safe side."
"Yeah. And there's so little systematic knowledge-sharing, between the tiny number of people and some of them wanting to hang onto spells as trade secrets, so there are probably experiments getting repeated. Maybe we should publish our notes, if there isn't some secret good reason nobody else does."
And now it's time to move far far away from the subject of Margaret's critterhood. "So if the school is a thing for a few years from now, maybe in the meantime we could publish a journal. Like Nature, but for runecasting. Publish our own research and try to get other people to do the same."
"Well, for instance, when I did a bunch of trials of heating water to a specific temperature I got a lot of variation in the temperature even when I gave a number in Celsius. But enchanting pebbles to glow, I can do pretty precise colors of light just with French color words. Also, having an enchantment means you only need to get the diagram and incantation perfect once, so it's a good bet generally."
As long as the orders keep rolling in, she'll keep filling them. Next stop: healing artifact.
The incantation for the direct healing spell was [a bunch of French], translating to "Heal this [entity's] injury, restore it to perfect health as though it was never harmed." The artifact version can be restricted to humans, but should drop the word "injury" in the hope that it will also work on illnesses, allergy attacks, etc. She emails Bella the publisher's info and what she has on healing so far, including a tweaked incantation and some notes on where the translation into English is inexact, then sits and takes some notes on types of medical issue someone could have.
Yeah. I've got some money saved up from selling rings you can use to turn invisible, but I'd rather not run this journal at a loss if it's going to be sustainable.
Got any suggestions/cautions for the healing artifact before I try making one? I was thinking use the same diagram to start out and just replace the incantation with the new one.
Three grand apiece. They're popular with monsters for sneaking out of Avalons.
She gets a pebble and an earthworm from outside, and sets the pebble on a fresh healing diagram over which she says the worm version of her new incantation. It translates to "Make this rock heal any earthworm it touches, restoring that earthworm to full health as though it was never unwell." (The human version will be voice-activated, but this is a proof of concept that doesn't require specifying multiple targets.)
Now for the human version, on another rock. "Make this rock heal its holder when its holder says 'heal', restoring that person to full health as though that person was never unwell." If the spell appears to go off, she'll test it with a minor self-injury again.
Margaret reports these results to Bella, along with some commentary.
Eventually I'll want a version that can be used to heal someone other than the person saying the keyword, in case the person in need of healing is unconscious or something. Also it should probably be something other than a rock. But this is most of the way there.
When I set a rock to glow continuously, the light faded noticeably over time; a rock that could be turned on and off and was usually kept turned off didn't show that effect on the timescales I checked. Also, with a continuous healing item I'd be worried about someone who didn't know about magic getting a hold of it.
Well now Margaret's in a bit of a bind, because she doesn't want to mention the failed attempts to key the invisibility artifact to a specific person.
I know that's possible in principle, because medallions do it, but it would probably be better to have something anybody can use on anybody in a pinch.
Oh huh, maybe.
She tries again with her hand on the rock and the incantation "Make this rock heal the person currently touching it whenever she touches it, restoring her to full health as though she was never unwell." (Referring to herself in the third person is weird.)
Good to know. I'm filing rough edges off my spreadsheet and then I can send you a copy, but I want to have the master version in definitely exactly one place, so please don't add a bunch of runes to it, just tell me the runes and I'll add them and send you the updates as they're made.
I have a couple others--durability, making things glow, and a disenchantment one so I can experiment without accumulating random magic garbage--but this will definitely be the most complicated one I've done yet. I would love a second pair of eyes on the draft, thanks.
She starts looking through her recently-expanded dictionary. Are there any runes whose meanings include "runes" or "magic" or "the past"?
She starts a diagram with the main meanings of "control", "sight", and "shape", and lets it eat her work time for the next several days. During the breaks between rounds of checking, she works on translating "Make the diagram used to enchant this rock appear on this piece of paper." She'll probably get the email with the spreadsheet before she feels comfortable with the diagram.
She very carefully draws it up (leaving the last layer in), waits 24 hours, checks her line work, and emails Bella:
Your spreadsheet is a major time-saver! Here's a scan of what it gave me for a first attempt at a reverse-engineering spell, and its cancellation math looks good. Do you see any problems with the line work?
P.S. Whether or not this works to reveal the runes that went into an object, it might also be able to copy runes off a diagram. Which is either a photocopier I don't have to go to a library for, or an end to inking stamps and tracing printouts.
Knowledge is a good one to add, since I guess it's more of an information transfer spell than a straightforward illusion. I'll do another draft with it in there.
Incantation is going to be based on "Make the diagram used to enchant this [object] appear in ink on this piece of paper." I might end up needing to work in illusory light or something instead, but I figure if magic can materialize flesh into a wound it can probably materialize ink onto a paper.
No to all of the above, and in fact missing chunks explicitly don't grow back. Maybe what looked like growth was actually running the animal's natural healing process really fast. Color changes might be a better bet; question is whether it's worth making separate diagrams to test color changes and matter creation on their own first.
Healing a cat with a missing leg didn't have any negative effects even though I didn't specifically exempt the leg. Maybe I should come up with a test that will be like that, where it can still do something even if matter creation is impossible. Or I can skip it and do color changes, that seems exceedingly unlikely not to work when I can do arbitrary colored light.
If magic can create matter, that's really important, but reverse-engineering medallions is also important, and easier to deploy than most of the applications for matter creation. I'll stick to color changes.
She generates a new set of runes off the spreadsheet, this time including the "knowledge" meaning, and "color" if that's available.
It's important to know whether or not magic actually breaks the laws of thermodynamics or just looks like it, but even if matter creation definitely worked that wouldn't prove it wasn't just pulling the matter from outer space somewhere.
Back to carefully copying and arranging runes. The spreadsheet really helps, but there's still plenty that needs doing by hand. Maybe with a nice CAD program she could write a script that does all the rune positioning and line-drawing automatically; then it would just be double-check, print, and trace.
It probably won't matter from a practical standpoint for millions of years, but "does the universe have an expiration date" is the sort of thing I'd like to know for sure. And transmutation vs. creation could turn out to be relevant sooner, e.g. for space travel stuff. Probably not the most important thing to be working on now, though, you have a point there.
Yeah. For that matter, maybe there are loads of rune meanings neither of us know about, and some way to specify more of what we're doing in the diagrams. As-is it kind of seems like someone set out to invent a rune-based magic system, then gave up and switched to an incantation-based one halfway through.
Yeah, it's pretty unlikely that there'd be a meaning that none of the runes in our dictionaries had any of. Somebody would've stumbled on it. It's probably just the blunt instrument it looks like.
She has her French incantation (the version that just asks for runes to appear on the paper without specifying ink) done by this point. She enchants a glowing rock, puts it and a fresh sheet of paper on the new diagram, and incants.
. . . that is, somehow, hilarious. It's so complicated from a human standpoint and so simple from a physics standpoint!
I tried the reverse-engineering draft; it got all the runes but didn't output their size or positioning, just a list. I need to lengthen my incantation; it must be a day ending in Y.
Also, when I don't specify how it should put the runes on the paper it appears to go with "faint burning" as opposed to either conjuration or more complicated transmutation. Which sort of makes sense from a chemical efficiency perspective, but it's still funny.
There is a tiny bit of leftover fire, yes. I'm going to work on revising my incantation to get the whole diagram instead of just a rune list, but if you want to try redoing this one without any fire I'd be interested in whether you get a different result.
Yeah. Inconvenient that we picked different languages to study. I guess in theory you could incant in French without knowing what all the words meant, but getting confident enough in the pronunciation to be safe would probably be harder than retranslating it.
I don't want to try Spanish for the same reason. I guess you could send me the diagram and I could do the actual experiment, if you think it's worth the time.
I don't really have a good sense of your short-term research priorities, actually. Mine are reverse-engineering and healing items.
Fair enough. Just wanted to make sure we weren't about to duplicate work.
She tries the reverse-engineering spell again, this time with "the diagram" instead of "the runes". She's pretty amused that she's been working with runes and diagrams and French all this time and only today learned the French word for "diagram".
Awesome! Now, she doesn't think magic is going to make the same sort of mistakes a person might, but it still pays to he careful in this business. She goes over the singed diagram like it's one of her own, double-checking positioning and sizes with a ruler. She also puts the original and the singed one on top of each other and holds them up to the light, wondering if they're even more identical than two of the same diagram usually are.
Then it's only a free photocopier that fits in a desk drawer and never adds phantom lines, rather than the secret to mass-producing diagrams, but that's still very cool.
I've got the spell copying diagrams now! As a bonus, I can trace the copies instead of needing to go find a photocopier.
I really want to put my medallion on it, but I'm scared it will mess up the medallion somehow even though the rock I tested it on is fine.
Yeah, it could easily be two unrelated things.
She sends, and goes to bed before the reply arrives. In the morning, she sets off for the Avalon magic shop, her backpack containing several copies of the reverse-engineering spell and a few of the glowing spell for demonstration purposes.
"I have," she takes a deep breath, "a spell that can determine what runes went into enchanting an object. I was thinking I could help identify some of the things you aren't sure about. And I'd also like to take a look at a medallion." She twists a strand of hair between her fingers and awaits his response.
"Forget about the medallions for now, then. Does any of your unidentified stuff discernably do anything now? Or is it all non-magical as far as you know? If you can't get it to do anything now, and you still can't get it to do anything after I've looked at it, you're no worse off. If you have anything that does anything, I can look at that and you'll be able to tell if I broke it."
"You've got a funny idea of being worse off. If I tell somebody, oh, I got this from so and so, they say it does a thing, caveat emptor," he says, "and it doesn't, then they don't have a leg to stand on. If they come in and tell me it doesn't work and I say, oh, right, I let that kid experiment on it, then they do."
"You too!"
She gets some lunch to go, eats it on the way home, and starts doing some tests. First test: can she get the same diagram out of the same glowing rock a bunch of times, or does it only work once per rock? She can't think of a reason it wouldn't work repeatedly, but it's good to have a baseline before doing more uncertain things.
Great. Now, it seems at least plausible that medallions are actually enchanted with a whole bunch of spells, so the next thing to do is test stacked enchantments. She does it again, this time with the phrase "diagram or diagrams" in the incantation, then adds a durability spell to the rock and tries once more.
This is not hilarious at all! Now she needs to scrape up that bit of her desk so it looks like carelessness. It looks lame, but her parents won't think she's started deliberately burning weird symbols into her desk like, uh, some kind of mad cultist who thinks she's a shapeshifting magic user.
Okay, new tactic. Blah blah "the first diagram used to enchant this rock" blah blah blah "unless this rock has fewer than one enchantments on it".
Ohhhhh. It's getting the actual first spell used on the rock; disenchanting it apparently doesn't make what came before it opaque to exploratory magic. She wonders if the second numerically-based clause is getting interpreted the same way and asks for the third spell. If having two active and several past enchantments means the rock counts as having "fewer than three enchantments on it" this should do nothing; if the full history of enchantments still count as being on it then she'll probably get another glow diagram.
That's good, but she has no clue how many spells she's done on this particular rock and doesn't want to go through a pile of paper finding out until she gets to the stacked ones at the end. She disenchants this one, gets a fresh one from the yard, and makes it first glowy and then durable. Can she get the two diagrams in order one at a time?
Yeah, I'm prepared to go through a lot of paper getting diagrams until it comes up empty, and then go through and ignore anything before the last thing that looks like a disenchant. Does your spreadsheet have a mode where you put in the runes and it tells you how much of what meanings you end up with, as well as the one where you put in meanings and it gives you runes?
While she waits the few days, she can get caught up on jewelry orders and work on healing items a bit more. She enchants a rock with an incantation almost identical to what worked for worms: "Make this rock heal any human it touches, restoring that human to full health as though he or she was never unwell." Then she nicks a finger and pokes it.
Kind of hard to do much more science without getting herself ill or injured. She emails Bella again:
I have a healing rock that should heal any person who touches it; it works as far as I've been able and willing to test it, which isn't much. Do you know anyone who knows about magic and is currently sick or has a minor allergy or anything?
Yeah. Getting the tone right on a one-page lamppost ad might be the hardest part of this.
She attaches a draft of a flyer like the ones she's seen around the Avalon, nicely formatted and reading:
Magic Healing
Illnesses and Injuries
Price: $200 if it cures you, free if it doesn't
Email [this address] to make an appointment.
Oh dear, poor both of them.
So first of all, I want to make clear that I don't know if the magic I've got will work on a stroke. It's possible that there won't be anything I can do. It sounds like you can't easily bring her somewhere else; if you go visit and bring me in with you I can try it there.
It's not right on a line, but it's only five blocks away at the far end.
(Meanwhile, she gets more emails - injured manticore, diabetic bohemian lion, pregnant human-but-in-the-know who wants to know if she can fix various pregnancy-related complaints, nokk asking if his dad could stop going crazy in the manner of nokks.)
Everyone who can be in the Avalon on Saturday gets an appointment in the Avalon on Saturday, with the options being the park or, if they live there, their house. The Nokk gets the same pessimistic warning the grandkid got, and the pregnant human gets told that she doesn't have any experience with pregnancy and that this is at her own risk.
Now that she thinks about it, this is the kind of situation where people make each other sign release of liability waivers. She goes online and prints off some copies of a boilerplate one like the ones she's seen on field trips and summer camps, then takes a look at the critter internet for anything on critters suing each other.
She takes a rock and a glow diagram and goes downstairs to where they're working at the dining room table. "Mom, Dad, magic is real. Watch this."
They're shocked at first, then kind of excited, then annoyed about the wall and the carpet, then mollified when she promises to pay for the repairs out of the money she's earned doing magic. Neither of them seems interested in doing any runecasting themselves, so she doesn't go into too much detail about the dangers beyond mentioning that she takes a lot of safety precautions but didn't take enough this time and will definitely be more responsible in the future. She doesn't mention secretly having been a dragon the whole time either; it just doesn't seem on-topic. Bringing up her use for a brain-damaged cat can also wait until they're in a somewhat calmer mood.
She tries again, with the incantation now including "resized so that the proportions are unchanged and the diagram fits entirely on the paper". The paper in question is a three foot square sheet from the craft store, spread out on the floor of the garage to which she has migrated now that minimizing mess is more of a concern than secrecy. (The car has been safely evacuated to the driveway.)
There is a second diagram. This one's main runes have control, reverse, shape, size, and change as their biggest meanings, once deciphered, but some of the runes are ones she doesn't know and she has to do some tedious backformations with the rune derivation procedure (similar to what one would do to find out secondary meanings of a newly derived rune only one meaning from which is known) to figure that out. Some of the layers of cancellation on this diagram are so tiny they can't be made out at all at this scale. The original diagram must have been room-sized.
If she was going to guess, and she is going to guess but she's not going to bet anything on it, the first diagram activates tikbalangs touching the medallion for the first time, and the second one lets them shift between various forms. Eventually she'll want either a bigger paper or a microscope rather than redoing those last several layers of cancellation by hand, but that can wait. Is there a number three?
She figured there would be one in there somewhere. It will be interesting to do a thorough comparison against hers later. She might start using this one for the invisibility jewelry, depending on how the comparison comes out; it's got to be public domain by now.
She sets the durability aside and pulls the next diagram, if there is one. Does faint burnination as a writing medium leave the backs of these sheets separately usable? Because if not, this is the last one she has enough big paper for.
She'll refrain from using the backs, then. A transcription mistake is just about the last thing she wants.
Forbiddance, control, and border, huh? Could be the part that restricts it to a single user, could be something else.
She'll start her analysis with the durability spell, as the most familiar and easiest to read. When she works out the math, how does it compare to the one she has, and how many more or fewer layers does it use?
Interesting, and a reminder that she should try making and investigating luck charms if she gets blocked on everything else. That's about all the analysis she can get done before Saturday and her string of appointments with critters potentially in need of healing. She packs up her magic rock and her waivers and heads to the Avalon.
She asks the manticore to pay her if he seems happy but doesn't push it if he objects. Given the couple of partial successes and the apparent go-to on the nokk, she thinks she needs 1) a higher-power version of this same rock and 2) something aimed specifically at mental ailments, except developing that sounds scary. Maybe also something that cures diabetes in particular, and similar specialized things.
Cool. On the way home she buys a bunch more giant pieces of paper from the art store.
When she gets home she sends Bella the results of the healing attempts.
Also, my parents know about magic now, because when I got the first diagram off the Tikbalang medallion it overflowed the paper and singed both my carpet and my wall. They were way better about it than I have them credit for, once I offered to pay for new carpet. Anyway, watch out for that if you go to reverse-engineer anything.
Yeah, if I do manage to reverse-engineer medallions it will probably involve renting an empty warehouse. In the meantime I think I'm going to do a larger version of the healing spell, it looked like it might have been running out of oomph. Maybe double the size and add another layer or two of cancelling.
Some of the diagrams won't fit in my garage at the scale they need to be, and I still haven't seen all of them yet. Also, if I get to the point of mass production I'll want space to parallelize. But I'm just speculating; there might be rentable spaces bigger than a garage and smaller than a warehouse that would work better. It's all academic until I figure out what these diagrams did and how to reproduce it.
Oh good. She doesn't quite have a formal description of what sort of things are easier or harder to heal, but she's starting to get an intuition for it. Infections are easier, brain stuff is hard, anything where the problem is tightly coupled to some non-problem thing like pregnancy is hard too. She heads home and shares these observations in an email.
Good question! I bet my mom can borrow bacterial culturing supplies and if not then the bio lab at my high school this fall probably will. I can try healing a Petri dish or something--maybe not that exactly, since a Petri dish isn't alive, but something where I can see easily whether a lot of bacteria died at once. Or maybe I can find an insect being parasitized by a smaller but still visible insect.
Does she know anybody who does wild animal rescue or animal research or anything?
The Avalon has a clinic with two doctors for adults and a separately practicing pediatrician, plus a retired veterinarian who will work on wings and paws and stuff if the regular doctors aren't up for it.
Excellent, thank you, those match mine.
For the new version she uses the same incantation as the previous one, but a somewhat prettier rock; it's actually a chunk of quartz she bought at a curio shop and enchanted already for durability. Does it heal little cuts and scrapes any differently from the other one, is the question.
The only other magic-related things she does that evening are heal her dad's hand where he scraped it at work, and let Bella know she'll have more news on Monday. On Friday, she gets out her giant paper again and checks whether the Tikbalang medallion has a fifth spell on it.
Good. The four she has are enough to be going on with. Unless she has any more medical appointments between now and getting lunch with Mexican food boy Colin on Sunday, she spends a bunch of time staring at them and contemplating how to try to get the corresponding incantations.
None of that proves that you're really his friend, and even if it did, if you tell him about magic and he tells someone else and they tell a journalist, I'm still going to be in a pile of trouble with the authorities if I'm the one who provided the proof.
True. Then there's the thing where nobody knows how much of the population is critters. Some people would hear that and think "wow, they're just like everyone else" and other people would think "be afraid, they could be anyone". And some of both of those groups are critters.
Definitely. Critters going public would massively increase demand if it went well at all; if medallions are plentiful instead of even more scarce than they are now, that's one less source of friction.
Speaking of which, the four diagrams I showed you from the Tikbalang medallion are all the spells that are on it, as far as my diagram-grabbing spell can determine anyway. I'm going to do some experiments with illusion sound, and then try to get the incantations that went with them.
I'm kind of amazed at not having hit a brick wall of impossibility yet, yeah.
I hadn't heard that, about sphinxes having made them originally. I really hope there isn't a step that needs sphinx natural magic to work or something. Did sphinxes have natural magic, do you know?
If it was runecasting secrets rather than powers, that makes it even more annoying that they didn't get written down anywhere. Though I guess lost but in principle recoverable is better than gone altogether.
I just had a thought: a good first step toward detecting natural magic might be a spell that detects whether someone is a critter and if so what kind, without them having to get a matching medallion.
"Yeah. The bus system here is pretty convenient."
(Now she's wondering if Colin's dad actually does something obscure or if that's cover for it being something magic-related and awesome. Possibly she has been keeping too many sets of secrets for too long.)
"Yeah, basically, but there are rules so it's not like with elementary schoolers where one of them yells 'I shot you' and the other one yells 'well I'm immune to bullets' and the first one yells 'well I have laser bullets' or whatever. You're all operating under the same assumptions and building a story that makes sense."
She heads home, pursued only by her own sense of awkwardness and the worry that possibly all boys are that boring.
When she gets there, she has a spell to test! Her incantation is "Reproduce at the original volume the last six seconds of sound in this room before now." She only has two copies of the diagram in the room; on the off chance that magically played-back incantations work when mechanically recorded ones don't, she wants to find that out and doesn't want to chain-reaction her way through a pile of wasted copying effort.
"People touching objects" is a conditional the magic seems to reliably get; she puts a rock (not enchanted) on top of the next diagram, leaves a hand on it, and says "banana pancakes". Then she tries the incantation "Reproduce at the same volume the last words spoken by a person touching this rock." If this doesn't work because the magic doesn't know what speech is, there's still a chance it will know what an incantation is, but she has a reasonable amount of hope this way will work too.
That's annoying. Also, she's going to have to find a way to present her eventual results to Bella in a way that will make her uninterested in trying other things with illusion sound, without explaining that she knows what things are dangerous.
"Produce an illusory voice saying "banana pancakes", at sixty decibels."
She's not at all surprised by the fact that it copies her voice, but is a little bit surprised by how her voice sounds from outside her head.
Possibly the limitations of this spell in making any indirectly specified sound is because she didn't put "knowledge" in there. But since she's been getting such polite failures, before she goes and does a whole second diagram, she's going to do one more test. She puts a glowing rock (a blue one, as it happens) on the diagram, reviews her wording notes a few more times, and says "Produce an illusory voice saying the most recent incantation used to enchant this rock, at sixty decibels."
Yessss, payoff! Possibly payoff that a non-dragon researcher would have died without getting, but instead the researcher is her and she's fine.
Margaret's going to need an audio recording setup before it'll be worth it to start in on the Tikbalang medallion, since the odds they were speaking anything she can memorize on one playback are very slim. Furthermore, all that translating, plus the occasional hours she spends doing things that aren't magic, have taken her all the way to pretty late Sunday evening. Margaret sets some music-mixing software to downloading on her laptop and watches the progress bar from her bed in her dragon fullform for a while, then turns into a human and goes to sleep.
The next morning is her meeting at the doctor's office! She brings her healing rock, her notes on it and its predecessor, and a couple copies of the latest version of the diagram, on the off chance the doctor wants to look at it.
"Competition applies to doctors as much as anyone else. My practice is the only practice treating adults in this Avalon right now, so we can collude without outright forming a cartel, but if the pediatrician or that vet broadens their practice or someone who isn't even a doctor could make two dollars a pop charging someone to touch a rock - I don't know how much you're going to charge for the rocks -"
Nod. "That's why the main thing I want is the information. What it's good for, what it isn't, what things it helps with the symptoms of but doesn't fix, any effects that somebody might not want every time like if it 'fixes' the effects of exercise and makes you build muscle slowly or something. I want to learn enough to advise people better, and enough to make better versions that don't have any flaws this one might."
At home, Margaret updates Bella on her meeting with the doctor.
I talked to Dr. James in the Avalon; she needs to get Council permission to try anything experimental, but if they say yes she seemed open to treating patients and sending me data. I'll probably end up giving her a de facto monopoly for a while in exchange for handling the bureaucracy, but I haven't promised anything and won't.
I'm hoping I can get at least one incantation recording off the Tikbalang medallion today or tomorrow.
Before she gets any response to that, she tests her audio recording setup, and assembles a bunch of copies of the sound control diagram and a test rock that's been lit up and disenchanted a few times.
That suggests that the sound is potentially only in her mind instead of also being vibrations in the air, which, yikes. She writes down "test illusion sound vs resonator--glass of water? tuning fork?" and then turns back to her main experiment.
What happens if she drops the word "illusory" and just requests "a voice", leaving everything else the same?
Weird weird weird. Unfortunately both of her parents are at work and there's nobody in the house, so she can't check if other people hear the same thing she does. If she goes back to the old incantation version that calls for a ringing bell, does that record?
She has sometimes had success in the past with just asking really directly for what she wants. She looks up a bunch of French words and eventually settles on "Produce sound vibrations in the air in the form of the sound of a ringing bell, at a volume of 60 decibels", which is long enough that she practices it a bunch of times before casting it for real.
So the light is real and the sound is fake. Is that a limitation of the magic, or is it to do with the fact that she's using the control meaning in the sound diagram and not the light diagram? Or maybe it's that she's attaching the light to an object but trying to get the sound without a vibrating object.
That last one is the easiest to test; she puts an unenchanted rock on the sound diagram and works up an incantation that translates to "Cause this rock to produce the sound of a ringing bell at sixty decibels when a person touches it."
Getting it to record is no longer the goal. She disenchants it after three rings, wonders for a second why her disenchant didn't work, then realizes it's a different noise from a different room and goes to answer the phone.
"Perry household, Margaret speaking."
Okay, back to research! She can make a rock make a sound she describes, and she can make a sound out of nowhere that she refers to, like prior incantations. Can she do both at once?
Her next experiment involves two rocks on the diagram, and the incantation "Cause the rock that isn't glowing to produce the sound of the first incantation used to enchant the glowing rock, at sixty decibels, when a person touches it."
She goes over her diagram, her incantation, and her setup again several times before concluding that she definitely wasn't doing anything new. The only change was that she was combining effects. Possibly anything that counts as multiple effects is impossible, but given that she can make one spell do all of "detect if someone is touching an object", "detect if the person touching the object says a specific word", and "make the object and the person touching it and everything they pick up turn invisible", that doesn't seem too likely.
Eventually, she concludes that it seems worth the risk of throwing more power at it. She starts producing, carefully and laboriously, a double-sized version of the diagram with an additional layer of cancellations; it's an open question whether she gets it done and safety-checked by Wednesday.
Well, now she's curious about what happened to the paper product supply chain. She heads on into the council building, looking around for either Dr. James or the room the meeting is going to be in. She's never actually been in here before and has been looking forward to checking it out.
She can catch the tail end of the paper product supply chain failure analysis ("- in the future you may allow mundane drivers expressing suspicion to examine the shipment to verify that it is not drugs, Mr. Pratt, dismissed") and then she and Dr. James, who has been sitting on a bench with a book by the water fountain, are called in.
"Nobody has reported any side effects, either at the time or afterward. I suppose someone might have had a side effect they didn't notice, or didn't want to tell me about. That's one of the reasons I want Dr. James to continue the research, she might be able to detect things that I and a patient would both miss."
"The most likely risk, and I haven't ever seen it happen, is that the spell might interpret something as a health problem that the person testing it would prefer not to have healed. For example, someone with recent ear piercings who wasn't wearing earrings at the time might have their piercing holes heal closed."
Pretty interesting, despite her lack of skin in the game. She takes down her lamppost ads on the way out of the Avalon; by Thursday afternoon she has the council's questions converted to survey form. She sends them out to all the critters she treated and relatives thereof, depending on whose email she has, with a preface explaining that she's looking to scale up trials in the Avalon and the Council wants to know how it's been going so far, and that their results will only be reported in the aggregate if she has any say in the matter.
Yeah. It's a bit annoying how slowly institutions move, but the Council is being faster than they could be, and I think this will result in more people being willing to use the magic eventually.
In between emails: giant sound control diagram. The last layer of cancellations is done; she just needs to get a clean copy and check it over for typos and stray pencil marks.
Yes, it's less personal guilt and more worry about doing the reveal.
On a more near-term note, I'm almost done with my scaled-up sound control diagram; I'm hoping it will be able to record magically produced sound. Then I can get the incantations that went into that medallion.
It's not technically recording the sound--it's enchanting an object to produce a specific sound when tapped. I can already do that with simple sounds, and I can also make it produce an incantation from an enchanted object, so if I can combine them the result should be almost as good as a recording in terms of ability to replay it over and over. Less flexibility than a computer would offer, unfortunately.
I don't know. I think if the sound is only in my head then it might not be possible, but I could potentially find a way to make it make real sound waves. I've checked that the light I make shows up on cameras and illuminates things in the dark, so I'm pretty sure that's real, but sound might be fundamentally different. I could try enchanting a speaker in case the problem is that other objects won't vibrate the right way to make real sound, but right now that feels like too much of a tangent from medallion work.
I wonder if it's linguistic. I don't know about French, but English doesn't distinguish 'sound' as in 'thing heard' from 'sound' as in 'waves in that wavelength through an appropriate medium'. Of course, the runes also contain a light meaning and a sound meaning and I have no idea what those labels are translated from.
That could be the case. If whoever or whatever created the runes decided that sound is a perception and light is a physical phenomenon, it might just be a dead end.
This email is accompanied by a set of close-up photos that add up to her double-sized sound control diagram.
Well remember, the point is to record the incantations used to make medallions. After which, I admit, there's going to be a lot of boring finicky translation work and you probably won't hear from me for weeks unless something moves on the healing rocks.
Speaking of the healing rocks, it's about time she let her parents in on the rest of the secret. They haven't run their mouths about runecasting; they aren't going to run their mouths about critters in general and dragons in particular.
When she tells them, they display an appropriate amount of nervousness about the possibility of getting discovered. They ask if it might be better for her not to go to the Avalon at all, but eventually agree that her disappearance would itself attract attention and that the medical research she's doing is important enough to keep doing something that's worked so far.
It really would. I guess the alternative is trying to develop my own incantations to do the same things directly, which is also hugely complicated but which I at least know somebody accomplished at some point.
When it's been a few days since her first survey, she emails everyone who hasn't responded yet, asking them to please fill out the survey to help science and future sick people, and reminding them that of course they can skip any particular questions they'd rather not answer.
Ugh, if the rest had just replied with "I don't want to", she could have gone to the Council and said she couldn't compel anyone to talk. But no, they had to ignore her completely. Do all the non-responders live in the Avalon, and does it publish a phone book?
"Hmmm, and I don't want to go asking around for people by name, because of patient confidentiality. If you had someone's name and email and needed to find them, would you have any better ideas than 'walking around the Avalon until you ran into them'? Are there events lots of people go to?"
"Because you've been helpful before. Thanks, I won't take up any more of your time."
She also remembers some of the Avalon-dwelling patients had wanted house calls. She goes through her email archives to see if any of the non-responders already gave her their addresses.
One could argue that the responsible thing to do would be to immediately swap the glowing rock for the Tikbalang medallion and not do anything weird. One could also argue that the responsible thing to do would be to find out the limitations of her recording. She taps the rock, then taps it again before it's done reciting.
She only does it for three total before disenchanting all of them; even duplicating and tracing gets exhausting pretty fast. Once she's established that one enchanted artifact can have its incantations read repeatedly, she swaps in the Tikbalang medallion and gets the first incantation used on it instead. Time for the moment of truth: how utterly alien and unrecognizable is it?
Okay, that's definitely a human language with sounds her mouth is capable of making, which was not guaranteed and deserves appreciation. She also appreciates the precise pronunciation, though that's entirely expected--if she can't get this translated, one possible (terrifying) last resort is to memorize the recording and reproduce it sound-for-sound without knowing what it means. But that's a worry for later. For now, she puts that rock away in a carefully labeled bag and attempts to put the second incantation ever used on the medallion onto a different rock by the same process. There were four diagrams used on it, but she's prepared to find three, or five, or twenty-seven incantations.
Her email to Bella reads:
I got the incantations from the Tikbalang medallion. I can't send you sound files because I still haven't figured out how to get magic sound to cooperate with computers, but I'm going to try to make phonetic transcriptions next and you'll be welcome to look if you're curious. The weird thing is that it had seven incantations and only four diagrams, so either there's some ambiguity in the definition of a spell diagram such that I didn't get all of them, or there's some way to do runecasting other than "one diagram and one incantation at a time". Or something else weird is going on.
Do you think it'd transmit over the phone? I don't have any particular talent at identifying languages but it might be useful.
Somebody could have just wanted the same meanings for more than one incantation. Maybe the incantations were long enough it was safer to split them into chunks.
If they used the same diagram twice, my diagram-printing spell should have gotten it twice; that's how it worked when I tested it on a rock I had enchanted and disenchanted repeatedly with the same diagrams, anyway. Maybe if it was the same one consecutively it would only show up once. I'll make a note to test that.
I definitely want to see if it works over the phone. My number is [a number]. Call me whenever works for you; my parents are fully informed now so pretty much all afternoons and evenings are fine.
"Sure, but my previous hypothesis was that the sound was purely illusory with no actual vibrations in the air. Oh, wait, if that was the case it wouldn't be affected by plugging my ears, one second--" she sticks her fingers in her ears and hits the rock again with an elbow.
"Being waves of something other than sound is a possibility I guess, but it doesn't explain why they interact one way with my eardrums and another way with the part of a microphone that responds to sound waves. Maybe I should get one of those speaker horns sports announcers use, and a plastic cone, and see if they amplify like normal sound waves in either case."
"It could in theory have been something that dissipates with distance without being muffled, or be a totally mental phenomenon, but yes. Hmm, what other experiments could I do besides amplification? Maybe start with a sound that makes something resonate, and see if a magic recording does the same . . ." (She's taking notes on all of this.)
"Yeah, exactly. I might even add pausing and restarting and stuff like that, depending how long it takes to get a meeting with a linguist and how much stuff I end up doing with the healing spell in the meantime. Make it act as much like a real tape as possible."
"I figure it's got to be easier than talking to, like, a physicist, since linguists probably get fewer crackpots. I might need to go through a bunch to find someone who recognizes the language, and then some more to find someone who can actually understand it, though."
She can get some matching cassette tapes from a flea market in the meantime; it might end up taking her that long to get them enchanted to her satisfaction. She also goes through the websites of universities in the area, looking for professors who put their papers or their course syllabi on the internet and who mention ancient languages, or anything about deriving pronunciations from writing.
She doesn't want to risk getting an offer of an appointment before she has the tape deck and the enchanted tapes, so she'll start in on that first. She starts with the first incantation and the same spell she used to put iron the rock, except with "casette" for "rock" and "whenever the tape wheels start turning" instead of "when a person touches it". She turns the wheels with her fingers to test it.
So far so good; that's what she was going for. She disenchants it and tries again, expanding the incantation to "Cause the cassette to produce the sound of the first incantation used to enchant the medallion, at sixty decibels, whenever the tape starts turning, and to fall silent whenever the tape stops turning."
Hmm. She has a different idea whether it's a better idea remains to be seen. Disenchant and back to the French dictionary for a bit.
Before that's done, Wednesday rolls around and she has her meeting to go over her report on the lack of side effects of the healing spell.
"They were happy to participate in the experiment. They just didn't want to answer the unexpected extra questions afterward. If someone wants treatment and I give it to them, and then a month later they refuse to take the survey, I haven't done anything to them they weren't okay with."
"I'm not. I've never done any kind of research before; I was just helping anybody who wanted it and only turned it into a research study when people expressed interest in that. Any future studies I do are going to be designed as research from the start, and I'd be happy to take advice on protocols from anyone interested in addition to what I can find in the library."
"Can you recommend someone who is competent, either to run the research or to review my study designs? Maybe I should get an internship in a human scientist's lab, I could learn how to run a study and it would probably generalize to magic research pretty well."
She now has two completely unrelated problems being exacerbated by the shortage of critter academics. Stupid tiny critter population. On the other hand . . . "Are there any particular qualifications you'd want the other person to have, besides knowing about critters and knowing how to run a study?"
Okay, so she probably can't just do a lot of reading and then ask Bella to do it. Maybe Dr. James can do it or knows someone who can, or the library has critter medical journals.
"Okay," she says. "Anything else you're likely to need before I come back with a detailed proposal?"
That is extremely cool and might even mention what languages early runecasters might have cast in. It also reminds her to check the history and languages sections for books on ancient languages, especially anything that looks like it might talk about phonetics.
The French textbook she got for school is already quite good, and she doesn't feel like picking up a third language with so many balls in the air. She heads home and calls Dr. James on the phone the next day, rather than bother her in person in an office full of sick people.
"Great. I talked to the Avalon Council, and they want me to do a big formal study with someone who's studied experiment design helping design it and someone who can evaluate people's medical condition doing the actual trials. So I was thinking you could keep the rock in your office, and people would come in and try it, and you'd write down what if anything about their condition changed. Would that be alright with you?"
"No, I mean I would get someone else to help design the experiment, but you'd be the person actually watching people touch the rock and writing down what happens. Since I might find someone who knows experiment design but not how to evaluate a person's medical condition."
She looks back over her notes of the conversation for a minute. "They didn't specifically say I could get help from multiple people, but they also didn't say I could only get help from one person. I'm going to show them a detailed proposal before doing anything, so if they veto it you won't have done any extra work."
Most likely, yes. I'm going to do some more healing work once I'm either done with medallions or stuck waiting for something. I wonder if I should do a really massive version of the healing diagram I've got and use *that* for the study, or if the Council would freak out about it not being the exact same as last time in spite of basically saying last time didn't count.
She's not sure she wants to deal with the Council again so soon, and they might not want to deal with her again so soon either. She'll call them tomorrow. In the meantime, the incantation for her next tape recorder experiment is done.
This one is a little different. Instead of magically attaching the sound to the cassette, she's going to try to put it it on the tape as though it was recorded normally. The first incantation she tries for this is "Record on the cassette tape the sound of the first incantation used to enchant the medallion, at sixty decibels."
She writes down some hypotheses (magnetization=too much data handling? Fine matter manipulation? Magnetization itself? (Try making superconductors?)) then winds the cassette tape all the way back to the beginning and tries a different tactic. A nontrivial amount of time and French dictionary usage later: "Cause the cassette to produce the sound of the first incantation used to enchant the medallion, at sixty decibels, repeating from the beginning when it finishes, whenever the tape is moving from the reel that is currently full to the reel that is currently empty, and to pause whenever the tape stops moving and resume when it starts again."
Of all the things magic might turn out to require, "lung capacity" was not one she would have guessed, but here she is.
Awesome! That should do pretty well unless someone tries fast-forwarding, and they're more likely to think "weird technical glitch" than "magic". She puts the other three incantations on three more cassettes and emails that Latin professor with the story Bella helped her come up with: she found some tapes in her great-grandmother's attic, she can't identify the language being spoken on them, can she buy the professor lunch and show the recordings so she can learn something about her family history.
The items all have Vietnamese names and English descriptions.
"It's no trouble," the professor replies. "Now, a lot of ancient languages we're only guessing what they sounded like, and presumably whoever recorded these tapes was guessing, too, and maybe differently. Was there any writing at all with the tape recorder?"
Margaret sends the Arabic professors emails very similar to the one she sent the Latin professor, and also emails Bella:
Good news! The Latin professor thinks the incantations are an old form of Arabic, and the university has Arabic classes I can bother the professors of. And the cassette tape disguise worked perfectly.
I will, thanks!
While she's waiting on an answer from the Arabic-speakers, Margaret starts researching places a high school student can learn to design a research study. Her parents are going to be so happy that magic is inducing her to accelerate her education.
"That's odd." (She's not actually surprised.) "Can you tell me what the words you did recognize mean?" She might be able to infer the rest from context and her background knowledge, and if not she can potentially fill in the gaps with her own incantation design skills.
"Yeah, I can do that, either by mail or just dropping them off at your office. Do you want the player too?"
It's a risk, but probably not a big one. He would have to do something weird with the playback, notice the odd behavior, and not write it off as old technology misbehaving.
"Sure thing. It's not the most reliable machine, but it can get sound out of the tapes." And now he has a convenient wrong hypothesis on hand if he tries to fast-forward or something. "Can I bring it all to an office somewhere? I'm worried something would get damaged in the mail."
That's what she had expected, but looking at it it's even more obviously wrong than she had imagined. She paints the inside of the clear window black to make it slightly less obvious and adds a post-it note saying "Don't use the fast-forward, it's broken!" And while she's at it, she verifies that rewinding the tape is silent as she intended.
Good. Satisfied that the tapes are less implausible than magic, she boxes them and the player up, labels the whole thing with her name and phone number, and drops it off at the professor's office the next time it's a weekend. Then it's back to researching experiment design and thinking about the preliminaries of a spell for identifying what kind of critter someone is.
As long as he's just busy and not, say, investigating the Case of the Impossible Tapes, that's fine by her. She has plenty of research-about-research to do, and a diagram to draw, specifically one for visual illusions using the "light" and "control" runes. The best way to implement the critter-detecting spell is probably to show people holograms of their true forms, both in terms of what the magic will understand and in terms of what potential critters will find useful, and the first step towards that is complex visual illusions.
This one is big from the start; she's going to be leaning on the magic for a lot of the data handling. Once it's done and checked, she puts a paperweight on it and recites her translation of, "A foot above this diagram, create a visual illusion of the object touching the diagram, to scale."
Maybe she should attach the image to an object, like the glowing rocks. She lays out a hand mirror next to the paperweight and tries "Cause the mirror to show an image of the paperweight instead of what it would normally reflect." She expects that if this fails in any way other than silently, it will be optically bizzare.
Mirror-scrying would be pretty cool, but might not be the easiest thing. What if she uses the same incantation she was using to burn diagrams into paper, but asks for an image of the paperweight instead of a diagram? It'll probably end up being the burnination version of black and white, but she can refine it from there.
Margaret refuses to believe a magic system that can do as much as runecasting can't take dictation. She gets more and more pedantic with her incantations until she discovers that it needs to be told to write in lowercase. That gets her "cupcakes" but not a species name.
And if she asks for "the name of the person touching the diagram" instead of "cupcakes"?
Yup, sure looks like a data-gathering or data-handling type of problem. Can it do "the word 'cupcakes', if and only if the person touching the diagram is a dragon"? She had that failure a while ago when she accidentally referred to herself as a human in a different incantation, so it ought to at least be able to tell she's a critter and might be able to tell what kind.
So far so good, but it might be working off her own knowledge, or only work for critters with medallions or something. She explains her latest project to her parents and asks to attempt the same test with them. While neither of them has any interest in getting a medallion of their own, they're both willing to have their potential checked in the name of science.
That's as she'd suspected. It's nice to be sure, and even better to know the spell works on its intended demographic. But right now it's only good for checking critter or noncritter unless someone already has a guess or wants to start going down a long list of types.
While she thinks about ways to get the magic to come up with species names on its own, she tries the test again on herself with "critter" (well, with the word French critters use for themselves on the internet) instead of "dragon". It never hurts to be sure, unless you count the hand cramps from tracing all these photocopies.
Hmmm, how to get it to come up with species names on its own. She tries writing "dragon", "sphinx", "pegasus", and "human", and "other" on bits of paper, writes some French, checks her email to see if the Arabic professor has anything to say to her, writes some more French, then lines up all the paper scraps on the diagram and tries:
"If the name of the species of the person touching the diagram is written on one of the pieces of paper in the diagram, make it glow; if not, make the piece of paper on which 'other' is written glow."
Okay, so as a worst-case scenario she can have a setup with little plaques with the names of all the known critter species plus "human" and "other". She'd eventually want to make the whole thing an artifact that works whenever anybody touches a certain spot on it, both to save on diagrams and so she can add in a special case to make herself show up as a wyvern. But she's still holding out hope that she can find a way to get it to come up with species names itself, because any apparatus with the name of every species on it would be pretty large. Actually, how many known critter species are there, anyway? If she's ever looked it up she doesn't remember the answer.
Margaret stares at her incantation script in frustrated confusion for a while, then realizes she was ambiguous about which bit of paper she wanted the writing on. How about "Write, in lowercase twelve-point font, on the small piece of paper on top of the diagram, the English name of the species of the person touching the diagram."
She promises herself that when she's ready to show this to potential critters, she's going to have a nicer user interface. Maybe one that can write in a medium other than singed paper.
Awesome! Margaret writes down a bunch of notes:
Critter detection next steps:
* special cases
* arguably non-English species names (e.g. Tikbalang), may need a live example
* reusable writing surface?
* convert to reusable artifact form, probably a plate with a place to put your hand and say a keyword
She debates emailing Bella for a while, then decides she wants to have a version that reports her as a wyvern first, just in case. Then she refreshes her email repeatedly while trying to think of anything she left out.
Margaret pounces on the translations like they're the next Harry Potter book and a college acceptance letter combined. Even with the gaps, to someone who knows about runecasting it's clear what the main point of each incantation is. This is so great!
Margaret tells him thank you very much, she appreciates all the effort he put in, and arranges a time to pick up the tapes, and emails Bella.
Hi Bella,
Guess what? I got the incantation translations!!
There were a bunch of bits the professor couldn't figure out, but since I know what the subject is and that it's Arabic I should be able to figure some stuff out from context and research and listening to them several hundred times. If you want to help, I can send you what I've got to start with, and the recordings in a slightly more convenient format than cassette tapes.
That done, she hits every bookstore in town until she finds one with an Arabic-English dictionary, and gets to work. With her blinds firmly shut and a dragon head and wings and tail, because she feels like celebrating.
Fair enough; I'll definitely take you up on that. I also know zero Arabic, so I'm going to be working off a dictionary and maybe a couple books on tape to get the hang of the pronunciation. Unfortunately I suspect this dialect wouldn't prove useful for talking to existing Arabic-speakers even if I end up with a vocabulary that isn't mostly magic jargon.
If we do manage to get as far as trying to convince critters to drop the masquerade, we might end up needing to interact with ones from other countries. I hope English is as internationally useful as it is among humans, if it comes to that.
Translate translate homework translate. For the first time in many years Margaret is starting to resent school; the ability to make medallions is so close she can taste it. She keeps on top of her schoolwork anyway. Her parents see her learning a third language and pouring every free hour into a research project, and drop their plan of suggesting she get a part-time job.
I'm not going to learn Arabic in any meaningful sense; the eventual incantation will be in French. I just need to look up a bunch of word roots and so forth to fill in some of the gaps in what I've got first. I'll just probably end up with some understanding of the grammar along the way.
Translate translate translate. She starts hearing the tapes in her dreams.
Wow, seriously? They must've remembered something else they wanted her to include in her research proposal and decided it was extremely important. Or the kid with the comatose human grandmother blabbed and now she's going to go to Critter Prison, but why would he have done that, and why now? So it's either red tape, or doom. Great.
She's going to show up, of course. If It's red tape she wants to hear it, if it's doom she wants a lawyer. But first she emails Bella the medallion incantation notes, and the diagrams in lots-of-photos form, with a note saying where she's been summoned, and that it's probably nothing, but that if she disappears would Bella please take over the medallion project?
"The eighteenth . . . of this month?" She sounds as bewildered as she feels. At least this can't be about the grandma, that was months ago. But then, what on Earth . . . ? "That would have been, um, a Thursday? Thursdays I go to robotics club after school, and then I go home and eat dinner and do my homework and go to bed."
(She does still go to robotics club once a week, though her heart's not really in it. She can't put "advancing the state of magical knowledge with my awesome dragon powers" on a college application, after all.)
"Yes."
She really hopes they don't question her parents about whatever this is. They'll confirm what time she came home, sure, but if one of them slips up and says "dragon" instead of "wyvern" the results could end up being way worse than whatever the punishment for healing a human is.
"I didn't think anybody was paying attention, since this is not the first time, but I guess they might have watchdogs on Virginia Mason in particular and not the other hospitals? Yeah, it was me, and she didn't help me or know about it."
"You are -?" says the councilmember who's been doing the talking, blinking rapidly.
"If you don't already know I'm not clear on my motivation to make your life more convenient, since you seem to think curing cancer is a criminal offense."
Wait. Cancer? Her diagram can't fix cancer. Bella must have made a bigger version and not told her because she was worried about the emails getting read. Or (gulp) because she was afraid Margaret would sell her out.
She says, barely audible, "Thanks." She means: Thanks for getting some use out of my spell, thanks for daring to heal without any draconic safeguards, thanks for putting yourself at risk to clear my name--thanks, in short, for being incredibly brave.
"Okay." She will stand in a corner and try to look uninteresting and wish she had one of her invisibility rings except not actually, because turning invisible would be very attention-grabbing. And she promises herself that they are not getting anything about Bella out of her.
She has a fair bit of time to think while everyone is running around, and the question she thinks about is: lie, and risk getting caught, or refuse to answer, and make it clear she knows something?
Fact: unless the Council has hacked her email, they don't know she even had a collaborator.
Fact: all they know about Bella is her appearance, which isn't tied to anything in the emails.
Fact: it is a matter of public record that Margaret has tried and failed to cure ailments milder than cancer.
Fact: the longer she goes without them being able to infer anything, the more time Bella has to get somewhere safe, and she owes her that.
So when they ask, she answers, "I don't know her. I don't think she even stole my spell, mine isn't powerful enough for things like cancer. I don't even know what happened, did somebody get hurt or find out about critters or something?"
The last two sentences aren't even lies.
"Well, thank goodness for that. I don't think I'm going to be any use here; can I go home and make extra sure that none of my notes have been stolen? This whole thing has me pretty rattled."
That might actually have been 100% true; Margaret is much too unsettled to be sure. Not that it really matters; deceit is deceit.
"Okay," she says, not bothering to figure out if that's a lie or not, and then she is extremely gone.
Once she's home, she turns all her email exchanges with Bella into shorthand paper notes and deletes them, then writes down Bella's emsil address and deletes it from her contacts. Then she puts those, and all of her runecasting notebooks, in a lockable box with the correspondence near the bottom, and locks it. It won't stop a magical or governmental or especially determined thief, but she wants to look concerned about security to anybody who comes by.
Her immediate real and fake paranoia somewhat appeased, she looks through the dining room table's accumulation of old newspapers, checking the human interest sections for stories of medical miracles. It won't be a complete survey, since not every cancer remission makes the news and some of them might have been mundane good luck.
Woah. She's friends (acquaintances? research collaborators?) with an actual superhero. One who should probably range over a wider area, since they aren't actually ready to try bringing down the masquerade yet. Maybe Margaret could come up with something to help with that, but it's not clear how she'd deliver it or even discuss it. Even if Bella is still living where she was living last week, most ways of making contact would risk leading the Council right to her.
For that matter, there are a number of questions Margaret wants to ask in person. Questions like, did making the healing diagram bigger work on its own, or did you make some other advance, and if so can I copy it? How does your spell to walk through walls work, that sounds insanely difficult?
(Unspoken even to herself are questions like, are you okay? And, do you believe that I wasn't going to name you to the Council?)
It seems like a lot of their problems can be solved by teleportation. Margaret looks in her rune dictionary. Space and control, that seems good, she can take that bag of holding diagram she was worried would act up inside Avalons and make it huge.
It's going to need to end up in artifact form eventually, so Bella can make easy use of it, but the interface for that will be tricky. Maybe something that stores locations under keywords and can also take a latitude and longitude? She'll want two versions, probably, one where the incantation does most of the work that she can use to find Bella at all, and one artifact version optimized for general getting around. But as always, she's going to start simple and get a handle on the principles. Or as simple as a teleport can be, anyway.
Once the diagram is done (and the rune spreadsheet is moved to a new file in an out-of-the-way corner of her filesystem), she starts in on the incantation. It ends up shorter than the medallion incantations, but longer than any other she's worked with. It has clauses to prevent her from overlapping with any other substance, for moving the air out of her way silently, for bringing her clothes and anything she's holding, and for putting her on a sufficiently large flat surface with the same velocity as that surface. If all of the conditions cannot be satisfied simultaneously, the spell is explicitly to do nothing.
If the Council doesn't reach out to her again, she'll have the whole thing done and ready to test in two weeks. Her first test is done with her healing rock in her hand. Her first destination is the latitude and longitude of the far side of the garage, to the nearest hundredth of an arc-second.
She tries it outside on her lawn (invisibly, at night, and speaking just above a whisper) and determines that grass does not count as a sufficiently flat surface and that putting her on the ground under the grass would violate the no-overlap rule. She switches to trying to put herself a few inches above the flat surface.
Fortunately, she can adjust the height with a single number, and make it as high as she's willing to drop. Testing determines that this is about two feet; beyond that she can't reliably time her reaction so as to land in a way that doesn't hurt her ankles.
Ow. Yeah, no, landing correctly after teleporting into the air is hard. If she does the next round of incantation design (making an artifact that teleports when she speaks a keyword followed by coordinates) with dragon legs, does that get around her sore ankles?
That's scientifically interesting! And really annoying! Ah, well, it will have healed by the time she gets a keyword-based artifact working.
(She still works on the medallion translation occasionally, in school and on the bus, when all her homework is done and the next step on teleportation is a live test. If anybody asks, she's trying to write a fantasy story in French.)
The only thing she's really settled on is that it's a fantasy world where people do magic by chanting in exhaustive detail about what they want to happen while making magic gestures. She keeps changing everything else. The goal is really more to write lots of French than to write a story anybody would want to read.
She tries adding memory to her artifact, making it store the user's current latitude and longitude under a keyword without needing a new spell to store each one. This may require upsizing her diagram some more.
This step fails a bunch, but eventually she adds a bunch of nested clauses about how to handle attempts to reuse a keyword and gets it to work, albeit with a lot of very short pauses between sections so she can inhale. She eventually does end up upsizing the diagram, to the point where it takes up half the garage. Since she's already doing the work, she changes it to end up with some of the "sound" meaning and tries changing the graceful failure mode for an unsafe teleport from "nothing" to "quiet ringing noise".
Huzzah! Now she can tell the difference between "I messed up my incantation" and "I did the incantation fine but tried to teleport somewhere I shouldn't have." The teleport artifact she's making for Bella has no such feature, since she won't have to worry about spell failures and can interpret "nothing" as "unsafe port".
As the days turn into weeks and Bella hasn't been caught, she gets a bit less nervous, but only a bit. She keeps checking the human and critter news for anything that sounds like it might be related.
No news is good news. The op-eds are not school, her parents, news about Bella, or runecasting; like everything else not in one of those four categories, they are summarily ignored. It's enough of a struggle not ignoring her homework or the latest orders for rings of invisibility.
(Her parents ask how her projects are going and whether that other girl she was collaborating with, what was her name, has good ideas. Margaret answers, "Who? Oh, she stopped answering my emails ages ago. Probably busy with her own stuff.")
Eventually she has two small pendants of teleportation, with the ability to store, rename, and delete locations. They are also both magically durable, because why not. She adds the ability to store "where I am now" without needing to read off one's own coordinates, and fills up hers with slightly different locations in her garage to make sure it can hold the twenty she was aiming for.
Now she just needs to deliver the thing. She doesn't know Bella's mailing address or much confidence that she's even staying in one place, but she also knows better than to teleport in on someone who could be in the middle of something. That means she needs two things: latitude and longitude, and the ability to scry a destination in advance.
For coordinates, she can use the same diagram she used to get the diagrams from enchanted items, and the first-draft incantation is, "Write on this paper in twelve-point font the latitude and longitude and height above sea level in feet of Anne Peregrine, to the nearest tenth of an arc-second, in the format degrees latitude comma minutes latitude comma seconds latitude direction new line degrees longitude comma minutes longitude comma seconds longitude direction new line height".
Potential points of failure: the magic doesn't know who Anne Peregrine is, it doesn't know what she means by comma and new line, height above sea level is too complicated and weird as a concept, and of course the ever-present "other". She tries the incantation that successfully got her "cupcakes" earlier, but this time she asks for "cupcakes comma piano".
You know what? Fair. Also, clearly not the main problem.
Her next incantation is optimized, for the moment, for not taking so long to say. "Write on this paper in twelve-point font, the latitude of the person touching the diagram, to the nearest tenth of an arc-second, in the format 'degrees, minutes, seconds, direction,' in numerals except for the direction, with the direction written as a single capital letter."
Maybe it's confused that she isn't a point mass, even though that didn't get in the way of the teleporting. "Write on this paper in twelve-point font, the latitude of the person touching the diagram, to the degree, in numerals except for the direction, with the direction written as a single capital letter."
Wow, apparently the magic was really opinionated about the degree symbol. Which admittedly isn't a numeral. Now how to extend it to greater precision? Revise, revise, "Write on this paper in twelve-point font the latitude in degrees, minutes, and seconds of the person touching the diagram, to the nearest tenth of a second."
Great! Now how about "Write on this paper in twelve-point font the latitude and longitude in degrees, minutes, and seconds of Jonathan Peregrine, to the nearest tenth of a second." She should probably not use her mom for this, since her mom is also a dragon and for all she knows doing magic about dragons is as weird as doing magic while being a dragon.
There are lots of ways to identify a person, but she needs to find one she can use with only the information she has about Bella. Just on the off chance that there are fewer Swans out there than Peregrines, she tries "Bella Swan" and "Isabella Swan", not really expecting either to work.
Unless linguistic talent is among the many things she was hiding, Bella's probably in Arizona. Neat. Now to get scrying working, so she can look ahead instead of just teleporting blindly. She uses the big [light, control, knowledge] diagram from her early drafts of the species detector and tries for an exhaustive description.
"Cause to appear on this paper an image of [Margaret's current latitude and longitude] as viewed from six feet above ground level, looking down, covering the area of a human visual field and scaled such that the entire image fits on this paper." If it needs a more sophisticated description of how to tune the "camera" she's going to want a book on optics.
"Cause to appear on this paper an image of [Margaret's current latitude and longitude] as viewed from the lowest point with at least three feet of uninterrupted air below it, looking down, covering the area of a human visual field and scaled such that the entire image fits on this paper."
Maybe she can test everything except the camera settings and see if she can get an image at all. She sticks a paperweight and her right hand on the diagram and her left hand in the air.
"Cause to appear on this paper an image of the paperweight touching the diagram, as viewed from one inch below the left index fingertip of the person touching the diagram, to scale."
Maybe she needs to buy that optics textbook after all. Or maybe it's a problem with translating from a full-color image to singed paper. She cuts a square a few inches on a side out of a tourist map she had lying around, puts it on the diagram, and tries, "Replicate the image on the map on the other piece of paper, in the same orientation and at one-to-one scale."
Not important anyway. She goes to the library and reads about optics, and the human visual system, and cameras, and eventually develops a theory.
The magic can borrow her handwriting and understand where her hands are, but vision is a lot more complicated. The images formed on her retina and in her brain aren't the same sort of image you get on paper. So maybe it can't copy her vision, but would be able to copy a camera.
This theory expresses itself in a bunch of French notes (actually, all her notes are in French lately; it's good practice and deters shoulder-surfers). On the way home she buys a camera--a Polaroid instant one, just to be safe. She puts it on a new diagram, sticks out a hand, and tries, "replicate at one to one scale on the paper the fully-developed form of the image this camera would take from the location of my left hand, pointing down".
Finally! It's a wonder anyone who isn't a dragon ever does this stuff. Which raises questions about the other runecasting enthusiast she knows, who clearly isn't a dragon but also clearly has stuff going on she isn't talking about publicly.
Speaking of Bella, time to try scrying her. "Replicate at one to one scale on the paper the fully-developed form of the image this camera would take from three feet above the head of the nearest person with the first name Isabella and the last name Swan, pointing down".
This is the weirdest way to instantly take pictures with a polaroid camera ever. Margaret glances at the paper, ready to immediately look away again if she had the bad luck to catch Bella changing clothes or something . . . Wait, what? Who's paranoid enough to get a tattoo for what would only be a one-time emergency spell instead of, she doesn't even know, making a reusable artifact version and doing it to all your socks?
Well, in for a penny of creepy spying, in for a pound. Margaret peers at the picture trying to make out the largest runes. It's going to be some sort of escape spell, right? She's got to have made a healing artifact by now.
That . . . is not what Margaret would have picked for a last-ditch one-time bailout spell to have available when someone has stolen all her artifacts, especially given that Bella can fly and has a diagram for going through walls. This is either a dumb mistake or some kind of genius plan Margaret totally isn't getting. Well, whatever, Bella's going to be getting this necklace of teleport as soon as a scry shows her being alone. Time to trace a massive load of scrying diagrams, then try every three hours until she finds a good time.
WHOOPS flip that paper over and then crumple it up and shove it in the bottom of the recycling bin with the entire forest worth of expired diagrams. This is why you scry before you 'port, kids!
She keeps going, though "every three hours" is actually "every three hours when it's not reasonable sleeping hours" because neither getting up in the middle of the night to scry nor watching someone else sleep seems like a fun time.
That seems reasonably interruptible. Now to find a good teleport point. Surely if magic can identify people it can also identify bits of architecture, right? Margaret grabs a location diagram and gets the latitude and longitude of "the point in the center of the hallway outside the door to the room containing the nearest person with the first name Isabella and the last name Swan, which is closest to that door".
Okay, then. With the safeties Margaret put on the teleport, there's no harm in a few wrong guesses; she'll start with twenty feet up and increase it until she gets a value that won't have her intersecting a ceiling. She's already wearing her own rings of invisibility and teleport; now she grabs Bella's necklace, a simple glass pendant spelled for teleporting, invisibility, and durability. She double-checks her coordinates for the hallway, turns invisible--and teleports.
"Hi." She looks about like Bella would remember, but slightly frazzled and with her right arm thicker and more muscular than her left.
She looks around to see if anyone is listening, then holds out the necklace and adds quietly, "Want a necklace of invisibility and teleportation?"
And now there's a door between them and any humans. "Okay, so the invisibility is the simple part. You say "cacher" to turn yourself and anything you're holding invisible, and "cesser" to stop. They're French so you won't accidentally say them in conversation."
"I've been selling that same design over the internet and never had anyone complain about it, but I don't actually know if it's going by sound or intention. Let me check. . ." Hers has the same design; she says "cacher" while firmly believing herself to be horrendously mispronouncing "kosher".
"No; I don't know if they're still looking or if they've given up. I really doubt anybody else is going to find you the way I did. It was, um, a really hard runecasting job, if there were any ambitious runecasters working for the Council there'd have been some sign of it."
Oh no, what if she's already said too much, quick, change the subject. "I had to do a bunch of research, both to find you and for the teleport. I ended up going with latitude and longitude, but you can also save locations so you can get to them in a hurry without having to memorize coordinates."
"I don't have anybody else, no. I put diagrams in a drawer for 24 hours and then check them over again with fresh eyes before using them. I switched to your method of tracing photocopies, by the way; I'm pretty sure I'd have carpal tunnel if not for the healing rock but I don't have to throw out nearly as many for having stray inkblots as I did with the stamp."
"Thanks. Speaking of work, how big did you have to make the diagram to manage to cure cancer? The Council doesn't want me to do any more research and I'm still too scared to go the superhero route with it, but if either of those changes it would be good to know."
"I've made a lot of progress, but it's, hm, it's a bit like a jigsaw puzzle. I get stuck for a while, then I notice that if this prefix means that then it makes sense in three different places. If I skip the one that's apparently just durability and use my own durability spell instead, I should have a full French version by the end of next month, plus an English version if you're willing to look for ambiguities."
"I mean, it's public - not advertised, but public - that the prize has been claimed, but I did ask for personal privacy. If he wants to go on TV and announce that magic is real that's his prerogative though. Long term I am planning to lightly extort rich people with cancer."
"Sure, but without you around he'd have a hard time getting anybody to believe him. Lightly extorting rich people with cancer is an excellent pastime. I still haven't decided how much to charge for medallions; possibly it should be enough that I could do it as a full-time job and/or hire other people."
If she does hire other people, she'll have them tracing diagrams and keep the otherwise-dangerous part for herself, but no need to mention that.
"Yeah. Oh man, once the masquerade is down I bet someone will invent software that makes it feasible to design diagrams in an editor and print them off. And that might actually count as a new one like a stamp does rather than needing tracing like a photocopy."
"True. But hey, now you can teleport. Which reminds me, I didn't explain the safety features. It brings your clothes and things you're holding, and if your destination is occupied by something other than air it just doesn't go. It doesn't stop you from appearing in midair, since we both have wings and appearing well off the ground is a good way to avoid obstacles."
"Thanks. I'll text you my cell number when I have one." And with a muttered "teleport home", off she goes.
The promised text arrives a couple days later.
I am now living in the 21st century, if you ignore the ancient Arabic. How's the necklace working out?
That's good. Now, what happens if she tries that scan-alter-print thing? She draws a glow diagram with an extra rune in the bottom layer, scans it, shreds the original since it's improperly cancelled, and prints a new one with the extra rune cropped out. Is it usable?
Margaret doesn't go to the library immediately. Nor does she start in on diagram recharging. Before she does any more runecasting, she's going to get a better understanding of her dragon powers. She makes a largeish light+control diagram, puts a rock on it, and incants, "Cause this rock to glow red for three seconds, and then to glow red for three seconds every time the person touching it does any magic other than by saying an incantation and using a diagram."
Maybe using her medallion to pass for human counts as using magic, rather than the medallion doing magic to her. Maybe touching the detection rock counts as using magic. She can test the first one by going fullform in her bedroom and taking her medallion off for a minute.
At least it isn't recursive. Still, dragon fullform is not the most convenient for doing science. She disenchants the rock and tries again: "Cause this rock to glow red for three seconds, and then to glow red for three seconds every time the person touching it does any magic other than by saying an incantation and using a diagram or by using a medallion."
Yup, she's definitely been using dragon magic to avoid dying of science. But now at least she can tell when something will be safe for her to teach other people. If medallions ends up blocked on her needing to recruit a member of some obscure species, maybe she can pick up the bags of holding project again.
Just for completeness, she repeats an experiment that did nothing and didn't expend the diagram.
Okay, so that's probably just the thing she says not counting as an incantation, or something.
Now she can try recharging diagrams! The diagram she uses for disenchanting already has a reasonable set of rune meanings, conveniently. Her first incantation attempt is "Recharge the diagram on top of this one, make it usable again."
She's not sure how much clearer she can make these incantations. And those red pulses of light from her magic-detecting rock are a bit unnerving in their implications. Hmm, what if she does a normal ordinary "make a rock glow" spell while trying to do unspecified dragon magic at it?
Wow, she was not expecting that to work without a more precisely specified intention. So dragon magic does or at least defaults to a fairly narrow thing, and that thing is magic suppression, and it can suppress the effects of messing up a spell without her deliberately trying to, which is extremely fortunate.
Hmmm, what if she it again and consciously only tries to suppress the fact of the diagram being expended, while permitting the actual effect?
Figures that it would be a probably-extinct species and a very hard to find one. Not to mention that a member of either species might turn out to be hostile to her for inscrutable reasons. She texts Bella:
I looked up creatures with natural healing. Bad news: it's sphinxes and angels. I don't suppose you've made any sphinx or angel friends on your travels?
I guess I could try that? I expect if that would work they would have done it that way to begin with, so they didn't need to have specific people on hand. Also, of all the places to experiment with something new, the healing part of a medallion is one of the scarier ones.
Maybe, yeah. And populations were smaller back then.
It's still weird that Bella would suggest changing something in an unfamiliar spell without trying to do it the original way first. Which reminds her of a different weird thing about Bella.
I have another question, but it's kind of nosy.
Okay, emailed.
Margaret gets out her dragon magic detector and her coordinates-finding diagram. She's just not willing to try changing things in the medallion process without at least trying to avoid it. Sure, she can apparently suppress unwanted magic, but there's no guarantee that applies to effects that wouldn't kick in until someone started using a thing she made.
Also, much as she hates the fact, if her winged lion friend doesn't want her looking for sphinxes, that's kind of a reason to look.
First, as a proof of concept, she asks for the latitude and longitude of the nearest dragon.
That has any implications for her possibly eventually having children. If she finds someone to have children with, and if the double-layered masquerade comes down enough that it's safe, she's going to feel kind of obligated. But that's a long way off.
Now, where is the nearest sphinx?
She wasn't not expecting that but she wasn't fully expecting it either. She pulls Bella's location by name, checks that they match, and then sits down.
Bella's a sphinx. Which is fine, great even, except Margaret's a dragon. And for all Margaret knows, Bella grew up hearing stories of every dastardly deed a dragon ever did. And since she knows that sphinxes survived the war, she's probably at least thought about whether dragons did too, which means Margaret is way less safe than she thought. She needs to hide better, she needs to find out Bella can be trusted . . .
She needs to not weave herself into a web of deceit. If she wants to convince Bella that there's no need to start the war again, cloak and dagger and trying to manipulate her is the wrong way to go. After all, this is Bella she's thinking about. Is someone who wants to unite critters and humans, someone who breaks into hospitals to cure cancer patients and then confesses rather than let someone else take the fall, really going to start a race war? Not if Margaret doesn't give her a reason to. And she owes Bella the truth.
Bella--can you call me when you're somewhere private and have time to talk? I have something important but not urgent I need to tell you over the phone.
And then she sits and waits and fidgets with her hair until it looks like she's incompetently tried to curl it. She doesn't want to have this conversation over text.
This is exactly what she was hoping for when she decided to go with truth and the assumption of good faith over secrets and lies. "It's just me and my mom, for dragons. I don't know if there are any other sphinxes, I could check but it would have felt like stalking, doing it before I told you."
"Great. I can get a batch of them up to the point where it needs some healing magic added, then you can come by and do them all in fifteen minutes or so. I'm thinking a couple Tikbalang ones plus a couple from more common species. I'm still thinking through the logistics of making sure the first ones are safe, though."
"Yes, that's why. And I'm definitely doing all the incantations, it'd make no sense for anybody else to do it when it's so much safer for me. . . . Have you ever messed up an incantation? There's no reason I know of why you wouldn't get the normal effects, I'm just wondering."
"Yeah. . ." She's reluctant to bring up the "if you're reading this I'm dead" letter she used to have on hand. "I have a way to tell, now, if I'm suppressing something. But I don't know how to turn that into figuring out if a medallion is safe for someone else to use without them trying it. It might need to be its own spell."
"Yeah. I've lost any faith I had in their ability to actually help; the question is what keeps them from getting in the way. If I ask for permission they might just say 'no, never' and then I'm worse off than if I'd ignored them--hey, wait, I can teleport! If they say no I can just try another Avalon and either fly under the radar or ask until I get a yes." Maybe Brenda would be willing to try a medallion she made.
"They could, yeah. Also they'll probably hear about it if I start recruiting volunteers without asking them, so unless I want to commit to getting approval for everything I should probably start outside Seattle." Yeah, this seems to be adding up to "ask Brenda".
"Thanks for the same thing."
She hangs up and emails Brenda. Their correspondence over the past months has been mostly jewelry logistics and occasional chit-chat. Now Margaret wants to know: she's been working on reverse-engineering medallions, and she's close to a working version. Does Brenda want to be the first person to try one? It would be super reasonable if the answer is no! Margaret will not mind in the least if Brenda would rather not risk it! She would test it on herself if she could, rather than expose anyone else to an untried magic thing, but she cannot. No pressure, take all the time you need to decide, etc.
Well, I've reverse-engineered all the spells on an existing medallion and I'm going to be replicating them exactly, but translated into French and with the species swapped out. I've had my incantations double-checked, but something could still go wrong if I've lost a subtlety in translation or if something about nagas is different in a way that interacts badly. The most likely case of something going wrong is that it doesn't let you shapeshift but counts as your medallion, so you wouldn't be able to try again unless I found a way to disconnect it.
Also I can give you a healing artifact (that one's been tested) to use while you try it, if you want.
And of course Margaret's going to be right there with her dragon-magic-detector, reducing all unwanted effects to nothing. If she finds herself suppressing anything, she'll find a reason to get Brenda to take the medallion off; it seems pretty unlikely that anything will happen while she isn't wearing it.
Let's say yes for now? I don't want too much attention or to get people's hopes up before I know it works.
Also she wants to check if it's technically illegal. She's doing it anyway, but if it's illegal it'll need to stay secret as long as possible. Her message continues:
Also, would you mind signing a thing that says you understand exactly what I am and am not promising? If and when it stops being secret I don't want anyone claiming that I lied to you about it.
Thanks. I'll let you know when I have the thing enchanted.
And she starts in on enchanting it. Bella's already looked over her diagrams and the English version of her incantations; she examines the French a bunch more times and starts drawing out the diagrams at full scale. Now that she knows they're potentially reusable, durability of the paper for the big ones is a priority. She tests some logistics questions at smaller scale: does paper that's been enchanted for durability still take pencil acceptably? And if she puts clear tape over the runes to prevent smudging, does that cause any problems?
Then she uses thick but unenchanted paper, and covers her marks in tape so nothing can smear them. She works in socks without shoes, crawling all over giant rolls of art paper taped into massive squares.
Eventually, she enchants. The medallion itself is a blank metal disk with a hole for a necklace chain and "Naga 1" sharpied on one side. Margaret converts her dragon magic detector from a rock to a bracelet, and checks it after each incantation. Since she isn't expecting any visible effects from the spells, that's the only way to know whether a step worked, or if she needs to disenchant her disk and start over.
When she reaches the part that requires sphinx magic without incident, it's time to ask for help.
Hi Bella. I found a volunteer to try the first medallion, and got it up to the point where I need healing magic. Can you stop by my house sometime and help with that and fix the diagrams I've used so far? Pretty much any evening after school works.
"Hi!" Bella's landing area is clear, but much of the floor is taken up by the diagram Margaret needs to use while Bella is healing. "Next step is all set to go, used-up ones are over there," she says, pointing to one corner. "Also there's an experiment I'd like to try but only if you don't mind risking a coughing fit--I want to see if I can suppress side effects for other people."
"I'd rather know before I put a medallion on someone else whether I can protect them at all or not, but if you don't want to flub even a tiny spell on purpose that's super reasonable. Though if you're just worried the results will be unclear, I have a bracelet that detects if I'm doing dragon magic."
"Let me run through the incantation in my head . . . " she silently watches her wristwatch's second hand for a bit. "Okay, it takes about fifteen seconds to say, and I'm pretty sure you need to be doing the healing when I say the final word. I can give you a hand gesture when I'm a few words from the end, if you want."
"Sure." Margaret steps over and holds out an arm for mutual grabbing. "By the way, if this bracelet lights up red, that means I did dragon magic. Want to try healing a different inanimate object on its own first before we add in the incantation, or would you rather only fall unconscious once? Also do you want, like, a cushion or something, it's a concrete floor in here."
Bella's eyes glowing takes Margaret by surprise when she sees it out the corner of her eye, but not enough to mess up her recitation. She knows these incantations like some people know the Lord's Prayer.
Margaret breathes a sigh of relief at her unlit bracelet and waits for Bella to wake up.
"Honestly I was just coming up with a bunch of things it would be cool if I could do and seeing if I could do them. I figured sphinxes probably had anything making them a superpower of the known world going on besides falling unconscious in enemy territory all the time."
No, obviously not, but there could have been a law against selling magic items without a license, or an overbroad law against fake medallions whose wording also covered functional ones, or something.
She finishes the one she's got, complete with re-using the diagram Bella recharged.
She ought to make second ones of the ones that get used twice, so she can go through the whole process and only get them recharged at one point when Bella's already around.
She can't quite bring herself to email Brenda just yet; she wants more assurances. She tries recording the diagrams and incantations off her own medallion, making it very clear in her mind that she does not want anything to happen that alters her medallion in any way.
That's pretty cool, that it's the same person. Sort of suggests it wasn't a widespread thing, though, just a couple specialists. She didn't print the diagrams big enough to tell if they're actually identical, but they and the incantations are close enough to be reassuring. She emails Brenda, says she has the finished product and can come by Framingham and watch her try it on if she's still interested. Her schedule is pretty open, because she can teleport now, so any time not during west coast school hours is fine.
If it works it doesn't matter who's around, but if her bracelet lights up and she has to talk Brenda into giving the medallion back it's better not to have extra people.
Better to wait for 8, I think; I can get my homework out of the way beforehand and not interrupt your dinner.
Brenda slithers into the kitchen and gets her water. "Sanjay's doing this kind of annoying thing where he didn't take the common language so he mostly speaks in gibberish unless his translation software is working and Xavier's having way more fun with that than the rest of us are - he gets notes about what Sanjay means, see - so I'm hoping he has some payoff planned because in the meantime it's a waste of time." Water.
"Heh. Yeah, that's the sort of thing that sounds on paper like an interesting way to handicap your character, and then you go to actually do it and realize it's kind of terrible."
She takes a sip of her water, and pulls the medallion and its chain out of her pocket. "Thanks. So, where do you want to do this?"
"Nope, here's fine. One quick warning: if my bracelet lights up, that means there's something magic going on that doesn't match what my medallion is doing, so if that happens you should probably take it off in case it turns out to be something bad. With that said, go ahead and put it on." She's twisting one of her rings around and around, but her face is calm.
Margaret smiles when her bracelet doesn't light up. "Okay, now try to think yourself human-shaped. Sort of visualize what you want to look like and try to--mentally squash your shape into a human shape? It took me a bit to figure out, it might take you longer since you don't have a point of reference."
"I think so? I haven't actually researched what this is like for people born in critter shape, maybe we should get on your computer and look for tips if it isn't obvious." Margaret is fidgeting with her teleport ring even more now, worrying that maybe her first test should have been on a species that already had medallions.
There are eight slightly redundant numbered items, when Brenda finds the page. She reads through them all, then lies down on the floor - there's an item about making sure you won't lose your balance the first time - and closes her eyes and concentrates.
And gradually she acquires legs, but this completely fails to materialize pants.
Margaret leans down and offers a hand, careful not to step on the blanket. "I guess it depends on skirt length." Then her brain stops waiting for the other shoe to drop and it finally hits her: "But whatever, it worked you have legs! I feel like nothing can possibly be too difficult right now."
It didn't feel particularly weird when Margaret got her medallion; hopefully that's just about their particular shapes and which direction she was going and the fact that she was too busy going "OMG magic" and not a sign that she fucked up the spell and Brenda is never going to be able to walk or something. She is going to stuff her worries in a hole and not talk about them unless something goes more obviously wrong.
"Yeah, I bet. Are you feeling okay apart from that? Are you still the same height? You look about the same height."
"I feel okay apart from that, but, like, toes. I didn't really have a height, just an altitude? This is one of my taller heights, actually, it was usually comfortable to hold myself lower than this but I guess that'd mean having really short legs. It's fine." She stretches out to her full human-height.
"Maybe if a critter going to a human college majors in biology. I'd do it but I'm going to major in engineering." Unless she drops out to sell medallions full-time or something. She should look up critter population growth rates and see how fast she'd have to go to keep up.
"The more people who know a thing, the more likely someone is to write it down or tell someone else, and the less likely it is for all of them to die without passing it on. Though I suppose it might not have helped if Avalon-hiding was always a deliberate secret."
"I haven't tried, but even the best case scenario is probably hard on the contents. Everything I sell is magically durable, since I don't want anyone else finding out either. Maybe I should add some more disclaimers to the website, 'no warranty and if there was one it would be void if you ran this over with a truck' etcetera."
She can't just call them up and ask to poach one of their employees. She has no idea what the acceptable way to go about trying to make a business connection with a total stranger is, either as a human or as a critter. Actually, it occurs to her that they might be interested in both her teleportation spell and, if they're safe enough, her expanded boxes. Do they have a contact phone or email for would-be vendors, or failing that one for would-be customers?
Before Margaret makes a general inquiry, she should have a complete list of things to inquire about.
According to her old notes, the best incantation she had gotten for expanded boxes was "Make the portion of the inside of this box more than an inch away from the currently taped-shut side [expansion factor] larger in all three dimensions." Now that she can detect her suppressed mistakes, she can find out if the result is safe to bring into an Avalon. She attempts to expand a shoebox by a factor of two, referring to the lid rather than to tape.
And so is her box and she didn't have to do dragon magic to keep it that way! Nice. She calls the general inquiries line for the shipping company, and puts them on speaker so she can keep tracing a medallion diagram if they put her on hold. She wants to get twenty full sets so that Bella is the bottleneck, and it's going to take all her free time for many days.
This is the number from the critterlocked website, so she says, "I'm a runecaster looking for a partnership. I can make containers bigger on the inside, and also" oh wow she's actually saying this it's actually happening "I've reverse-engineered the process of creating medallions and I'm looking to scale production and distribution. Mythic stood out as having relevant expertise."
Huh, she had been semi-consciously expecting skepticism. Nice. "Eventually, something on the order of a few dozen a week if all goes well. I'm expecting a lot of demand, since I can do at least one and likely several species that aren't covered by pre-existing medallions."
"I'm afraid there are some bottlenecks in the process that I haven't found a way around that make it harder to scale past a certain point." Even if and when Bella's species can be common knowledge, she isn't going to want to make medallions twenty-four/seven. And any conceivable way of getting more sphinxes is a can of worms big enough to count as a barrel.
"I'd also be interested in consulting with someone about the business side--this is my first venture on this scale, and I'm not an expert on things like forming a corporation and how critters handle taxes and so forth. I realize that isn't a thing you sell, but I bet you have people who know what they're doing and it would be really nice to talk to one." She is a high school student and she feels so incredibly fake right now despite this being the most honest she's been with a stranger in months.
Margaret writes all of this down. Some of the notes end up on the back of yesterday's junk mail and some end up on her arm, but none end up on the diagram paper and that's really the important part.
"Okay, thanks. And are you also interested in having any containers made larger on the inside than the outside, or are you mostly constrained on weight?"
If she does an embarrassingly large fraction of her homework on the bus the day it's due, she can have a respectable number of medallions ready (and their diagrams stacked up for recharging) by the next time Bella can visit. It's about 2/3 species that have no medallions and 1/3 species whose medallions are rare and expensive.
"And I bet they're very happy you found them! I found a company that knows stuff about shipping things to Avalons and I mentioned that I was looking for help with the business side; hopefully one of them will smell money and if not at least I have shipping sorted out. And I have an update to the web store all ready to go with the new listings once we're done here."
"Thanks! I miiiight have not gotten enough sleep some of the past few nights. Don't worry, though, I'm not tired enough today to risk messing up my timing." She has the diagrams for the sphinx-magic step all rolled up together, and unrolls them into a stack on the floor.
"I got a normal amount of sleep last night, and when I stay up late it's to do my schoolwork; I do the diagrams first when I'm the most awake. But I can definitely start checking if it will make you more comfortable." She resolves to start checking regardless; harming or inconveniencing Bella in any way is just about the last thing she wants.
"No, it's a good thought. On a different subject, I'm thinking of selling some medallions to magic stores if we turn out to be able to keep ahead of website demand, since not all critters shop on the internet. Possibly skipping the Seattle one in case the owner is still mad."
"When I was working on reverse-engineering stuff I asked if I could buy things and sell them back to him later and he acted like I was looking for an excuse to sabotage everything, and just generally like he wasn't interested in having positive-sum interactions he hadn't already thought of. I'll probably circle back to him after I've sold to a couple other stores and have more of a sense of how those things normally go; I'm really not out to harm him, just nervous."
"True. And I ended up not needing to use it and neither of us is any worse off. I thought about buying a bunch of luck charms and whatnot and reverse-engineering them, but then medallions turned out to be more doable than I was afraid of and I never got back around to it. Also the luck charms might be the intellectual property of someone who was still alive."
"It really shouldn't! Like, all the different things people call 'luck'--getting a winning lottery ticket, not being stuck in traffic, having the test be on exactly what you studied--they're all different things, and they're all--spread out in time and space, right? I don't even know what you'd do to the atoms in the universe that would systematically produce luck. If the charms aren't just fake they're amazing."
"Yes, and it's also possible expensive ones work and cheap ones are fake. The question is how much time and money I want to invest in finding out before I move on to something else, at least temporarily. If you think there's likely to be something to them that's an argument for investing more."
"I'm just thinking that if we give them slightly more credit than astrology, it's plausible that the belief that they work is sustained by a few that do - which could just as well be expensive ones as old ones, I guess, though I feel like a two thousand year old luck charm might be making a case for itself on that basis alone - and propping up knockoffs that don't."
It goes a little more smoothly as they get a routine going. This batch are anodized aluminum, etched with a species name and a per-species serial number.
When they're done, Margaret asks, "So I'm curious about your extortable rich person, but I don't know what you can tell me given patient confidentiality."
And Margaret pushes the new website version with its new listings and its big banner saying "NEW: medallions!" with a link to an explanation, and then goes and coils on her bed in dragon shape and thinks. About Bella and forming a company and Bella and running a magic school (with Bella) and how to go about revealing various species to various other species, and Bella. She comes to a few conclusions, one of them being that she's much too nervous to do anything about the others right now, so instead she goes back online and starts looking at human advice for starting a company in the hope some of it transfers.
That's really annoying. Clearly she shouldn't have dropped out of Girl Scouts at age seven. Maybe either the public library or the Avalon library will have something; she'll look into that tomorrow. For now, she can do her homework and trace another set of medallion diagrams and then check her email and see if anyone has noticed her announcement. She's hoping for an order, but braced for either nothing or accusations of fraudulent-ness.
Definitely medallion medallions! The listing for a pegasus medallion is a medallion a pegasus can use to turn human. The listing for a naga medallion is a medallion a naga could use to turn human. They look different from the existing ones because she doesn't want to confuse people into thinking she found them instead of making them, but they are otherwise identical as far as she can tell (except for including some previously-neglected species).
She can laser your favorite image on one of the blanks she's already got for a small surcharge, or you can wait until she sets up a PO box and then mail in a small object with no moveable parts and get it back medallionified. Centaur ones will very likely be available in the next week or two! Her medallions work the same as the old kind, and in particular if your natural form already has human parts those parts keep looking the same.
She was able to duplicate the process by which earlier medallions were made (don't try this at home). Chains are fine, but only the thing on the chain will be the actual medallion. Medallions will be shipped very thoroughly packaged with tracking and insurance against loss, but she doesn't have a way of detecting fraud, so she can't insure against the wrong person opening it.
She adds "lie detector" to her long-term project list, draws a couple more diagrams, and checks her inbox again.
They shouldn't try it at home because runecasting is very dangerous, she's not going into detail on her process because it's a trade secret and also if she explains someone might try it at home, she's not giving out information on her test subjects. She compiles a FAQ with the questions she's had so far, in case anyone else has the same ones.
That is generally the point of FAQs, so, good. And it frees her up to do some more tracing and eventually also her homework. She makes sure to take a break from tracing every thirty minutes to walk around a bit and make sure her brain isn't getting foggy.
This is both a relief, because it means anybody actually believed her enough to spend money, and scary, because what if something goes wrong and they end up being worse off because of it. She double-checks that the payments went through, puts the medallions in very heavily padded envelopes, triple-checks the shipping addresses, and entrusts them to the critter shipping company with heavy loads of tracking and insurance.
She tells Bella,
Got my first medallion orders! A naga and a griffin, and somebody asked about centaurs so I'm putting a couple of those in the next batch.
Yeah, somebody asked about that. I should go through my incantation notes and see if I can assemble a sensible account of how the magic generates human appearances. And look up whether relatives who get medallions as adults look related; it might be going by genes somehow.
I can and probably should, yeah. But even if they succeed I should still be getting ready to have my own as soon as I'm out of college.
Is Margaret going to mention her sudden mental image of herself and Bella raising their kids as cousins and teaching them magic together, with a suspicious lack of other parents in the picture? Ha ha no she is not.
I can make a space bigger by a factor of about ten in all three dimensions, so that's a hundred times the square footage even if we can't take advantage of the vertical. That should be enough to fit a decent amount of school into a space small enough to rent, especially if we're the only two teachers at first.
Also one way to hide it would be to put it somewhere only accessible by teleportation and give the students something that could teleport them in.
Yes, definitely. I fly around invisible sometimes, but it would be a lot safer in the middle of nowhere.
Speaking of which, I at least should probably use the school as a testing ground for telling people my species. Doing a lot of runecasting in front of people and expecting them not to notice something eventually sounds like a bad plan.
Even if I was careful not to do anything untested in front of students, eventually someone would see me stumble over a word or get suspicious of how I invented anything complicated.
Which raises the question, do we want to do a gradual reveal to a few people and risk one going public, or do we want to just make a big announcement about one or both of us so it looks less like we were trying to deceive everyone?
Getting them to promise up front will definitely help, as will making it clear we'll expel anyone who talks. But we should take steps to make it not be a disaster if someone lets something slip. I guess I could always go off the grid like you did, in the worst case.
Yeah. One or two long classes per week works better for the material than a bunch of short ones, so I'm imagining weekend afternoons.
Do we want to ask people to already be bilingual in French or Spanish? I have no special advantage at teaching languages.
We should make sure not to do anything illegal since we want to come clean to the humans eventually, but I'm pretty sure you don't need a license to teach people things if you aren't tied into an official diploma program. Maybe if people refuse to learn from us without them?
It can't be illegal to teach your friends to knit, right, and magic is presumably less regulated than that, but maybe it's illegal to take money for it or something.
While she's waiting for Bella to text back, Margaret flips through her rune dictionary, looking idly for meanings that might be relevant to aging and death beyond what she used in the healing spell.
That's the coolest end to a text conversation she's ever experienced, and anyway, she has magic science to do. She starts in on a tiny version of the glowing diagram, realizes it got really late while she was texting, and puts her pencil and magnifying glass aside until the next day.
When she finishes it, she takes an unenchanted rock and a deep breath, holds her dragon magic detector where she can see it, and says in plain English, "Make this rock glow blue; make it emit light without heat."
Well, if she's ever in an emergency with a shortage of both paper and vocabulary words she can still do magic without either harming herself or suppressing it completely, but yikes all the same.
Now it's time to start in on de-aging for real. She orders a batch of tadpoles from a science class supply catalog and checks her web store for any more orders or questions.
Medallions and other things go in the mail, with little cards asking people to leave reviews about anything they liked or didn't like. More medallions get prepped, replacements for the sold ones and a couple more monster species she's had requested.
She sends Bella:
Medallion orders have been picking up a bit. When would be a good time for you to come over and make the next batch?
Also, I tried an English incantation with a tiny diagram; it worked like a full-sized diagram and a French incantation but required dragon magic to come out that way.
Now that you mention it I am tempted to crazily overcast a heal on myself but I think it would be a better idea not to do that. Saturday morning works great!
And then it's just a matter of making healing diagrams and waiting to see which of the tadpoles or Saturday morning arrives first.
Yeah, hence the not doing it. And even if I did I would try it on a bug or something first.
Once the tadpoles arrive (twenty of them, and a little plastic setup with fake rocks) the first thing she needs to do is make it possible to tell them apart. Each one gets separately enchanted to glow a different color when poked, and she assembles a file with the hex color codes, a picture of each one glowing, and a space to write each incantation she tries and whether she ended up suppressing it.
Tadpole number one gets put in a little cup of water on a healing diagram, and chanted at in French. "Stop this organism from aging, physically and mentally, without interfering with learning or memory." It's going to be tricky to test the functionality of that last clause, tadpoles not being very bright at the best of times, but once she has something that goes through at all and prevents turning into a frog she can escalate to a mouse or something.
Awesome. The other nineteen get different versions of the incantation. Some of them get phrasing about preventing age-related degeneration specifically, rather than aging in general; some get phrasings about it being impossible for them to die of old age; some of them get more or less detailed specifications of how it shouldn't interfere with their minds. Two are left alone (except for the glowing) as a control group. Each one gets a line in her notebook with the phrasing and whether she suppressed anything. She starts a protocol of shining a bright light on whatever part of their enclosure she's about to put their food in a couple seconds before she does it; if the controls learn to anticipate the food and go there she'll have preliminary evidence of which if any incantations mess up the ability for the brain to change over time in non-aging ways.
Come on, little guys, wherever the light is there's about to be food there, it's not hard. She takes pictures of each tadpole each day to track which ones are growing and how fast. Since she uses the camera she already has, she ends up with a big grid of tadpole Polaroids.
Then neither does Margaret, at least on that subject.
When Saturday morning rolls around, Margaret spends way too long in front of her closet, contemplating her array of identical cargo pants and nearly identical shirts. She settles on the least worn-out pants and a green t-shirt that matches her wings, then spends another ten minutes going back and forth on having her wings out. When Bella arrives, she's wearing the wings and a nervous expression, and everything is set up for the next set of medallions.
She takes a moment to make sure she parsed that and then grins. Bella! Wants to go out! With her!!
And now she needs to come up with a date idea, which she did not already do because she did not think she was going to get this far. Movies are traditional but you can't really interact at a movie . . . "Um, a museum maybe?"
"Yeah, it takes some practice. Let me poke around on Google Earth and find somewhere without too much traffic."
After a minute or two she reads off coordinates for a side street near the Louvre where nobody is likely to bump into them before they turn visible.
"I never really looked into it much either. I can tell when I think something is pretty and that's about it." She alternates between looking at the paintings and looking somewhat more admiringly at Bella, the latter mostly when Bella is looking the other way.
"Yeah. I wonder if not having so much time pressure will make people take up more hobbies at once, or focus more deeply on one thing."
The move into a sculpture gallery. It has lots of Greek and Roman statues, most of them lacking clothes and some of them lacking limbs or heads.
Margaret heads back to Seattle, still beaming, does her daily tadpole maintenance, and hangs out in her room as a dragon for a while, just enjoying how awesome everything is. She had a daaaate! With a girl, which is pretty weird and messed up, but she's a dragon who runs a web store and is trying to create immortal frogs, so "not weird and messed up" wasn't really on the table. Besides, it's Bella, anyone in their right mind would want to date her if they knew how cool she was (which they don't, because she has lots of secrets and trusts Margaret with a bunch of them!). And Bella enjoyed the date and they have another one in a week!
Eventually post-date warm fuzzies turn into post-date "remembering every single thing she said or didn't say and worrying about how it was understood", so she goes to distract herself with her website. Even if there hasn't been any activity, she still has this morning's new medallions to post.
Nice! She gets the orders boxed up and ready to go in the mail first thing on Monday, and updates her spreadsheet of which species are most popular. Then she spends the rest of the weekend alternating between homework, enchanting next week's batch (this world be so, so much more annoying if Bella couldn't recharge spell diagrams), and adding the option to leave reviews/comments on her website.
She gets reviews! This person doesn't like the clasp on their medallion and is now stuck with it for the rest of their life. This person thinks you should examine a human foot for a solid hour before you take the plunge to determine if you're okay with having toes. Most people leave comments more like "I finally got to go down to the beach" and "churros are way better fresh".
Awww, it's pretty great that people can get churros and go to the beach and things now.
Clasp person gets a reply saying that most of the magic is actually only on the medallion part, and they can swap out the chain if they're okay with it not being magically durable and not resizing itself when they change shape. Also she makes a note to herself to get a couple more kinds of clasp because some people ever take their medallions off, and to offer "make nearly arbitrary objects durable" at the same time she sets up "get your potentially enchanted objects inspected."
Human foot person is very sensible: toes are frankly ridiculous and even perfectly normal ones look malformed. She has nothing to say to them or any of the other commenters; mostly she's relieved that nobody is seeing glitches or got a human form with medical problems or anything like that.
She starts writing up a new page about the option to send in artifacts and have them examined for magic, turned into invisibility items, and/or made durable. She doesn't expect to get it done today, or even this week, but writing up what she has lets her notice unanswered questions like, "should she ask people to send in their own return packaging or are her own packaging standards going to be higher" and "what's a clear way to explain the problem with making things with moving parts durable" and "should she offer to disenchant things people want disenchanted or will mentioning that she can do that just scare people off".
How are the tadpoles doing? They should be noticeably bigger by now, with all the old polaroids to compare to.
Possibly that version did nothing; possibly it made it worse. This is why she has each clause repeated across multiple tadpoles in various combinations; it should be clearer eventually. She makes a note next to the failed incantation and flushes the dead one. Maybe she should get a big magnifying glass and a bunch of fruit flies; they'll be a lot harder to handle but faster to get results from.
On Wednesday she gets all her homework done by working on it during lectures; in the evening she looks for real estate postings in Wyoming and Montana.
Margaret makes a file of the ones that look most isolated and least in need of repairs while still being cheap and having a suitable floor plan. This one is in a valley all to itself but the plumbing needs work. This one has air conditioning but the common area is split into lots of annoyingly small rooms. This one is on a lake and really cheap per square foot but mentions a backup generator in a way that suggests unreliable electricity.
It's kind of nuts that she's thinking about buying real estate at seventeen, even if she is planning to go halves on it with Bella. They'll want to pay cash rather than figure out how to convince a bank they have income.
It occurs to Margaret that she doesn't know as much as she should about what infrastructure type things runecasting can do. Can she repair things, vanish things, generate electricity, filter water? She spends the rest of the evening drawing up a diagram centered on the lightning, control, and border runes. On Friday she tapes the ends of a wire to a light bulb and tries replacing the battery with French: "Make electric current flow through this circuit, sufficient to turn on this light bulb".
Yes, proof of concept! What if she adds "until the circuit is broken"? Probably what will actually happen is it will work until it runs out of . . . whatever spells run out of when they wear off . . . and she'll need a bigger diagram to make it last longer, but this is potentially a simple way to test how much diagram gets how much lightbulb time.
It's not as good as a glowing rock for lighting qua lighting, but she could totally recharge batteries with this. Or have a portable electrical outlet. She makes a note to stop by the hardware store on Friday, and also to add the lighting spell to her website, and in the meantime she grabs a jumper cable. "Whenever both clips of this cable are attached to something such that a complete circuit is formed and a person touching the cable says "voltage on", make electric current flow through it so as to produce a difference of one point five volts between the clips, until either clip is detached or a person touching the cable says "voltage off". And now she should have a cable that works like a AA battery.
That is so cool. And she's out of diagrams. She checks the voltage with her multimeter, then leaves the battery-cable powering the light bulb overnight to get a sense of how long it lasts. On Friday she makes a bunch more photocopies, buys a rechargable battery and a power strip suitable for plugging things into, adds the voice-controlled glowing spell to the list of enchantments she can put on things, and still has what feels like lots and lots of time to be excited about her date with Bella tomorrow. But before that, maybe she has time to get the outlets on the power strip enchanted to maintain the proper voltage differences between the ports, including a clause about turning on and off with the switch and a clause about turning off if the temperature of any part of the system goes over 50 degrees Celsius.
Ugh, no, of course it wouldn't. At least she got alternating current to work. She disenchants what she has and starts in on a temperature-and-control diagram to add that part. She had really hoped to have a finished product to show Bella tomorrow, but if it didn't involve a lot of do-overs they wouldn't call it re-search. And now it's time to go to sleep so she can be well-rested for her ~second date~!
"Hmm. I specifically did the invisibility spell to work on anything we picked up, so we can't carry visible things . . . We could try divvying up the airspace? Or we might just be able to hear each other's wingbeats if we get too close; I'm hard to hear from the ground but I can definitely hear myself."
"Then maybe we had better pick a pyramid and have one of us stay on the north side and the other on the south side." It occurs to her that her fullform is potentially big enough for Bella's human form to ride, but she would rather fail a math test on purpose than mention this thought.
"I have some used invisibility diagrams and somewhere in my notes is the version that didn't make things go invisible when I picked them up, so, five or ten minutes and you recharge a diagram a couple times?" She starts flipping through the notebook she worked on invisibility phrasings in.
Margaret snickers and checks the coordinates again. "Alright, I think we're good to go!"
The pyramids look pretty awesome at sunset.
Whooooosh! The heat coming off the sand lets her glide in lazy spirals over the monuments, talons angled so her beacon is only visible from the air. None of the pictures she looked at, even the ones with humans in them, really conveyed the full scale of the things.
Subway! It's a lot like every other subway, except the cards are called Charlie cards instead of any of the other whimsical things people call transit cards.
Their train goes over a river full of little boats. "I used to think it would be really neat to know how to sail."
Nod. "The next stop is ours."
It's not far from the train station to the museum, which is built on a bridge over the river.
"If I don't need to actually show anyone solar panels in the process of setting it up, maybe. And sell to critters and/or Avalons, and get out of paying electric bills on our school. Some of the cheap and isolated real estate out there doesn't have the most reliable-looking utilities."
"Yeah, that's what I mean by not knowing how to get students. Though now that I think about it we might want to get the facility and curriculum and everything else up first, since once any potential students know we exist they're going to have a bunch of questions."
"Wyoming, Montana, a couple in Colorado. A mix of internet postings and going there to buy newspapers, though I haven't actually toured any properties yet." At some point she's going to need to get over house-shopping at seventeen and actually talk to someone with a building to sell.
One of the many nice things about Boston: it has a lot of little alleys suitable for teleporting out of. They can get their medallion batch out of the way real quick. "Oh, that reminds me--starting a business turned out to be kind of complicated because of all the secrecy. Do you want me to just PayPal you your share of the medallion money?"
"Here, I've got checks somewhere, let me do it before I forget again . . ." She rummages for a moment, finds the checks in the desk drawer under the rune dictionary and her learner's permit, and writes Bella a check for her half of the money. It's a decent chunk of change, at least if you're not someone who extorts billionaires as a hobby.
"Okay, so, real estate. Here's the sort of thing I've found so far."
In addition to the first handful of postings, she's found several more, including one with a weirdly large fraction of its square footage taken up by a movie theater, one with a tall fence all the way around the property, one with an inconvenient floor plan but an outside that looks way more like Hogwarts than a house in Wyoming has a right to (labeled with a Post-It note saying "bad house, good turret"), and two that have been on the market oddly long for their very inviting price to square footage ratio. One of those has hints between the lines that there's a legal dispute going on; the other is attached to a newspaper article claiming it's haunted.
"I kind of like the theater one, we're not using it for a house, it's a school, does it have lecture amounts of seating? The castley one is aesthetic but we can, like, make renovations if we care that much. I guess renovations would also get us a lecture hall. Is haunting seriously the only thing wrong with that one? I guess it could really be haunted. Kinda want to go check it out but I haven't frozen eggs yet."
"I like the theater one too, we'd want to replace the furniture but then it would make a great lecture hall. And yeah, I figure the haunted one is either loud pipes and carbon monoxide and we can get it at a bargain even after repairs, orrrr it's weird critter stuff and we're the last people who should go there, it's very annoying."
"Yeah, we can't un-tell people or really stop them from telling anyone else." Theoretically magic could be able to prevent people from doing things, but that's not what she wants to spend research time on when there are so many other avenues of research that aren't awful at all.
"I was about to say 'we'll see if you still think that after we've been examining real estate together' but actually that's only a good response to a slightly different assertion you didn't make, hanging out with me will probably actually be the best part of examining real estate."
"No, thankfully. I recheck which one I've got before doing anything, and anyway my problems are less 'invisibility diagram in the teleport pile' and more 'I put the whole stack of invisibility diagrams on top of my voltimeter and now I can't find the voltimeter even though it was right there a minute ago'."
"Close but not done, I want to add a couple more safeties that will shut it off and let someone reset it if it overheats or gets forced to a different voltage or similar. Basically the equivalent of circuit breakers and surge protectors and so on, so people will have a hard time injuring themselves with it even if they do something silly."
"Let's see, there's the not opening doors thing, the thing where it doesn't make you inaudible--though to be fair some people do ask that--the reminder that it will stop working if you pry the stone out and replace it, which I don't think I've had anyone actually succeed at but one of these days someone might, . . . one about how it will work for anyone who tries to use it, which would probably be more of a problem if it didn't, and that's most of the important ones that aren't repeats of stuff on the product page."
"Did I forget to tell you about this?" she asks, grabbing the Polaroid camera and the canister of tadpole food and getting to work. "I'm trying a bunch of spell variants to see if I can get one that still lets them turn into frogs but then prevents them from dying of old age, but it's slow going because they're only just starting to show signs of metamorphosis now. I might do the next round of experiments on fruit flies and just deal with the risk of them escaping."
"A couple of them died last week; I think that spell variant interfered with metamorphosis and they got sick from it. And then there's a variant that I'm kind of expecting will make them grow up more slowly, and then the rest of them have some variation in how much leg they have but so do the controls so I'm not too worried."
"I'm just speculating really; I don't know enough about frog biology to say anything for sure. I do think the tadpoles aren't getting the full benefit of me being a dragon; I didn't catch myself suppressing anything when I was doing the casting and I think it's because I wanted to know what happens more than I wanted to avoid specific results."
It does not! It does have mediocre insulation and some questionable lighting fixture placement decisions but overall it's pretty good. The real estate agent seems to have decided they're doing this as research for a school project rather than as an attempt to buy real estate, and is unusually detailed and candid in his explanations as a result.
The real estate agent doesn't know a ton about zoning, but she knows what words people who are looking to change the purpose of a building tend to use and can point them in the right direction. Lawn maintenance is one of those things where any three people will have at least two opinions, but this place doesn't have a neighborhood association so there wouldn't be three people whose opinions actually matter.
This particular house is kind of in the middle of nowhere, so the edges of the property aren't obvious, but the agent can point out the boundary lines. It's a pretty big piece of land by suburbia standards, but much of it is woods that don't need any maintenance and the nearest neighbor who could theoretically complain about the smaller grassy part is a long way off.
House-hunting is oddly fun. Somehow the idea of running a school seems a lot more real when she can imagine herself giving a lecture in this room, or looking over students' diagrams at that table.
There are a lot of prospective houses out there, and it probably makes sense to look at at least a few different ones before making an offer.
"That would be so awesome. I guess if I ever get bags of holding figured out, that'll be the logical choice, but aesthetically . . . cloth shoulder-bag embroidered to match your wizard robes? Heh, you could embroider actual runes on them and have magic robes."
"I think the normal way for medallions, including the wake-up spell, but also I'm concentrating on suppressing anything harmful to you? Actually, we should check first whether I can work on people other than myself at all. Do you want to try turning invisible while I try to stop you?"
This is true.
Time keeps passing; there's a bunch of back and forth with the real estate people but eventually they're convinced by a combination of phone calls from Margaret's mother and a very large cashier's check. Now they have a school, but no students.
She finds a nemean lion who's a lawyer. Critter lawyers don't specialize as much as human ones, because there are so few of them, so this one does a little bit of real estate and a little bit of contract law and a little bit of a couple less-relevant things. Her name is Genevieve and she thinks they're unlikely to face any consequences from being known to sell runecasting lessons as long as they cross all their Ts and make sure their students are informed of the risks. She can provide templates for a lot of documents she thinks they're going to need: safety waivers and NDAs and intellectual property agreements about who can do what with whose spells. Most of it is straightforward but Bella should probably look over it too, because another pair of eyes can only help.
Legalese: the worst parts of software combined with the worst parts of natural language. But eventually it's clear enough that all their bases are covered (that the lawyer knows about, anyway; she's assuming that the secrets they want their students to keep are proprietary spell diagrams). Also, the resulting stack of documents is intimidating enough to scare off most high school age people who didn't already think of runecasting as serious business, which is arguably a bonus.
"Well, the NDA is supposed to cover stuff beyond just intellectual property. Companies use them for things like 'you can't tell anyone we're planning to launch a new product soon,' and that's not copyrightable either. It's supposed to be anything declared confidential that someone learns as part of having the job or being a student or whatever. I guess if you're worried we could explain my species but not yours, since mine is more obviously relevant, but that might worry people more than knowing we're one of each."
"Yeah. If I had distant relatives who hated you or vice versa, us working together wouldn't necessarily make it worse, but I'm glad we don't have to find out." Even if it would take off some of the pressure to have children she still doesn't feel remotely ready for. "Is there anything else in the paperwork you aren't alright with?"
Emails trickle in: does she mean apprentices, this querent thinks that's a classier word if you're magic. Does she teach jewelrymaking or just magic? Is magic dangerous? Students of what age? In what region? They've heard magic is dangerous. What's she charging? Does her school have a website? What are her disability accommodations like? Isn't magic dangerous? What's the time commitment? Can she post a syllabus? What's the admissions process? Also, about the supposed dangers of magic...
Anyone who asks about the danger is likely to be a better student than the people who didn't, honestly. She makes all the banner ads link to a new FAQ page.
She's taking students, only a few for now because magic is very dangerous. Doing the exact same thing someone else has done before is only moderately dangerous if you're very careful; she doesn't want any students who don't think they can be very careful or don't think they can stick to doing things she says are safe or who aren't comfortable with a certain level of risk even then.
Students should be at least eighteen (it's very hypocritical, she admits to herself, but the lawyer was very insistent) and native speakers of English; they can be from anywhere and assistance getting to lessons will be provided but they'll be during North American daytime hours. Time commitment and syllabus can be adjusted somewhat to student interest, but she actually gets all her jewelry from this awesome artist (link) and can't teach that. The curriculum will focus on learning specific spells she knows how to cast, starting with simpler and safer ones; developing new spells is much more dangerous. Disability accomodations can be worked out on an individual basis; it might not be possible to accommodate everything but she'll do her best.
Tuition is . . . ugh, figuring out what to charge for things doesn't get easier. She asks Bella if she thinks they should charge per hour or per spell and how much, and also does she want to see any of the more promising emails or nah.
(The native speaking of English requirement is RACIST. Will she take monsters? The blind/the deaf/the aquatic?)
Bella thinks it is customary to charge by the session or semester or other large chunk like that. "I'll look at them if you want but if they're just preliminary probes to see what we're about that's different from, like, an admissions essay."
"Yeah, I don't know that anyone's at the point of definitely wanting to come yet. There are people asking if we can accommodate blindness or deafness, and if I knew they were serious I'd ask if you can heal those but if they're just curious I'm not sure what to tell them."
She looks up a bunch of private tutors for things other than magic and picks a per-session price point in the middle of that range, on the theory that they're teaching a rarer skill but haven't as much teaching experience as most tutors.
People who speak English as a second language are also fine as long as their first language isn't both French and Spanish, because magic requires saying things in not-your-first-language and this school can only work in French and Spanish right now. Monsters are welcome; aquatic should be doable if the aquatic person in question has figured out a way to write and can speak with their mouth out of water. (She considers mentioning that if this is too inconvenient she can make arbitrary medallions but can't come up with a way to say that that doesn't sound like extortion so she doesn't.)
Margaret's tadpoles experience the passage of time in various ways. A couple more die; the control group and several others turn into frogs, but one pair seems to be stuck as perma-tadpoles. To the extent that she can demonstrate them capable of remembering anything, she doesn't seem to have messed with any of their ability to learn. This is both promising enough and slow enough that she orders a bunch of fruit flies, keeps a breeding population of unmagicked ones and tries to immortalize the rest.
"I wouldn't have expected that, but I guess it makes sense."
Hispanophones can work in French and vice versa, as long as they also speak English so they can have conversations with the teachers. They just have to have either French or Spanish as a non-native language to cast in.
Margaret takes a plastic bucket full of water to the garage and tests with her dragon-magic-detecting ring whether letting someone else incant underwater is a bad idea.
Presumably aquatic people already know how to enunciate properly underwater, but Margaret would need more practice than she's willing to draw diagrams to figure out how to do it herself without gills. Has the aquatic person in question, or anyone else for that matter, unambiguously expressed interest?
"This library is supposed to have private study rooms somewhere, we're looking for room three--I would say something reassuring but I'm as nervous as you are." She triple-checks the time and time zone in her email and tries to remind herself that most people are not going to immediately do something awful.
"The risk is largely to do with you losing control of a spell by misspeaking. Then the spell will do something you don't want it to. Margaret's got a way to prevent that but she has to be with you, I can't even do it myself, though I'd be able to patch you up after a non-lethal mistake."
"We do have a healing spell, and also a way to make healing artifacts. Neither of us is a doctor and that limits what we can legally do with them, but we have them. For anything else about the safety precautions, we would need you to sign this contract promising not to tell anyone our secrets, whether you end up deciding to go to the school or not."
"In that case I think I want to be sure I'm in before I learn anything I'll have to sign a contract about. And I'll want to read it really carefully." He has some other questions about scheduling, whether they're going to have homework, whether they offer any kind of grades or credentials, and whether they're willing to teach medallion-making and if so can he go into business competing with them.
"If you find a way to go into business competing with us I think we'd both be delighted, there are a lot of critters in the world," says Bella. "I don't currently expect it to be possible - you could help, but probably not substitute - for secret reasons. Grades and credentials are works in progress, we don't really have an accreditation board to impress but we'll probably have some means of expressing our satisfaction with students' results by the time you have any results. Homework probably, I'm kind of down on it from a philosophical perspective but there's only the two of us and we have other stuff to do than sit there while you do tedious things and homework is the logical response."
"It really seems like I need to know the secret stuff before I can decide. You're not asking for me to commit to a certain number of classes, right? Theoretically I could read your contracts, sign the one where I promise not to tell anyone anything, learn what it is I'm not supposed to tell, then decide I actually don't want to go to your school after all and leave and keep your secrets and not pay you?"
"Thank you for sitting here while I stared at it! Too many horror stories about people who didn't read a contract properly and got into horrible messes. This one looks good, though." He signs the NDA. "So, can you tell me the thing now, or does it have to be explained at midnight in a secret underground cavern during the new moon?"
"So, dragons basically do magic suppression, which doesn't sound like an advantage except that I can suppress only the bad effects of a failed spell. So everything is a lot safer if I'm the one casting it. That's why I can invent spells but can't teach inventing spells--I'm working by trial and error nobody else could get away with."
"Yeah! Runecasting accidents, supposedly, but still. Actually, given that, I wonder which would be easier: giving a critter the powers of a different species, or turning a human into a specific critter species entirely. Might depend on whether the connection between species and powers fundamentally means anything."
Over the next few weeks, Bella and Margaret interview more students. A few of them sign on; others decline for various reasons (scared of runecasting, schedule incompatibility, wary of getting drawn into critter politics), but soon they have what feels like a reasonable class size.
They have dates that turn into curriculum planning meetings and curriculum planning meetings that turn into dates. They fix up the house and get it furnished with everything they expect to need.
Margaret makes a bunch of fruit flies unaging; by the end of the summer she'll know if it worked. She starts selling power strips that don't need a wall outlet and cell phone battery packs that look perfectly ordinary but last forever.
And then they start classes, because magic is awesome and everyone should get to enjoy it.