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"I am Definitely a Badger! An Undead Badger, make no Mistake, but in No Way does my current State make me any less a Badger! I should Note that I was Amplified from being Merely a Common Forest Badger, but I am the Same Being, and I retain memories from when I was Purely an Animal. Do you not Retain memories of being a Human? You are Amplified as Well, I think?" 

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“Yes, Lichdom provides a substantial boost in clarity of purpose, like several types of headbands together.  I had developed my core principles as a mere human, but my human foibles and weaknesses distracted me from my principles and weakened my resolve in following them.  My human origins are now a mere footnote in my development as an economic agent and innovator.”

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“Interesting. Dying certainly didn’t help my focus or energy.” She frowns. “I can’t drink tea anymore, so really it’s far worse. I quite miss tea. You seem to have flesh - can you still eat and drink, then?”

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"I also Find that Moles are also Less Compelling to Eat, although I still Can. I like Innovations! What have you Innovated?"

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"A variety of things..."

"Among them economical mechanisms and financial vehicles: A licensing scheme for the management of how corpses are to be used... Geb's legal structure wasn't supportive enough of the idea and too many other countries outright ban the usage of reanimation.  An insurance service aimed at protecting your corpse from undeath and returning it to the grave should it be reanimated... I couldn't quite develop a good customer base, but the Abadarans I sold the business to have done well with it and they still contract out some of their.. procurement.. to me.  And most recently, and very promising... I've been experimenting with importing some of the production setup used in Alkenstar into Geb, the work Alkenstar has put into dividing labor and production into small repeatable jobs seems quite suitable for adapting to undead labor!"

"As for the magical... I've tried my hand at spell invention.  I have some necromantic variants of standard spells... but the tradeoffs generally make them not worth it in terms of practical applications.  I'm an item crafter as well... my innovation there has mostly been minor: for instance adding small extra enchantments to standard items, like headbands.  Headbands are one of the most common and earliest major purchases of spellcasters as they grow in wealth, and when the client has saved up thousands of pieces of gold I find I can often upsell them to to a headband with a few extra perks.  For instance... a constant cool breeze is quite cheap to add, and to a living adventurer it saves a daily casting of endure elements.  Or for my undead clients, I've actually found minor mind-affecting curses can be added for almost negative cost, you just have to let the item-crafting process go awry in very controlled amounts.  A mind-affecting curse has no effect on undead and provides potential retaliation against any living looters aiming to steal the rightfully earned value of my client!"

By the end, Eliezeu has almost defaulted into his standard sales pitch to Haria but manages to catch himself.  His priority is making interesting acquaintances, he already has plenty of customers.

"What innovations have caught your eye lately?  I too like innovations, even when I'm not the innovator."

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