lich planning
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Clarabella opens her mouth as Eriape goes, without protest, into to the bag of holding, but doesn't say anything, and then looks up at Voshrelka.

"Hi?" She essays. 

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It seems everyone is slightly stunned by the druid immediately attempting to take custody of an undead abomination. Reasonable, she wouldn't have expected it of herself either, but circumstances change. Regardless, this is also an opening to exploit.

"Hello. Could you give us the Forbiddance password, on the basis that the alternative is dispelling it?"

Because technically speaking, this little lich nook is outside of the Forbiddance to allow for fleeing by teleportation. She and everyone else here will probably need to go back in there again, and tanking it twice in a day sounds stupid. This sort of 'immediately solving a problem' is the kind of thing that gets nobles to agree to demands they don't understand and think are bizarre, like acknowledging a badger as a person.

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"Yes! This Lair is Burned Anyway! The Secret Password is 'Boot'!"

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Feliu looks at Voshrelka "- What do you intend to do with it?" This is a sentient creature reanimated as a tortured horror and he doesn't really know anything about Voshrelka.

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"Get accurate numbers of how many like her have been similarly trapped, the details of her Awakening and life before her undeath, and attempt to determine if freeing her from - this -" she motions towards Clarabella, "would consign her eternally to a similar fate, complete oblivion, or if she will be put properly into a suitable afterlife. Awakened animals can sometimes be complicated in these matters, and I don't at present know how well she was ensouled, so I don't want to hastily consign her to another torturous existence in trying to spare her from this one. I absolutely do not intend to leave her like this, this is a horror. But it is a horror I need to understand in order to properly unmake."

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"I understand," he says, and half-bows. He will not interfere.

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Voshrelka relaxes a little. She doesn’t think anyone is going to gainsay a paladin in this party being run by another paladin. Good. Let the druid do druid things, please, this kind of bullshit is literally her job.

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Lisandro continues to be glad he invited a druid. He can’t stand wretched mid-dungeon moral dilemmas like ‘leave the sentient undead animal intact because the lich surrendered and that presumably applies to her minions, or destroy it because necromancy is slavery+torture so it is mercy to end an undead as quickly as possible’. It helps, having a specialist to take the problem away.  

While the main team gathers for the teleport, he gives the team that’s staying a look of respect. Depending on how much dungeon clearing they do before riding back to Westcrown, he expects one or two of them might earn a new circle.

Teleport.

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The druid doesn't take the teleport, even with her undead prisoner. Part of her investigations are going to be based in the lich lair, and, well. It's admittedly very useful, to have a former minion of the lich to assist in disarming the lair's traps.

Even with the help, it'll be a long night for everyone here.

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With the sudden and peaceful end to the encounter, their plans change a bit. The grapplers are all going back to Westcrown immediately, as they're in the bag with the lich; then there are three spots for a teleport back to Westcrown tonight. Ardiaca, as the other teleporter, will stay to cast it in the morning; there's a quick discussion of who else to take. This isn't Felip's first dungeon, and at this point in his life he has more experience roughing it than sleeping in fancy manors, and so he volunteers to stay, letting the archdukes and the other Menadorian teleport back with the wizard.

They put out the smoking poison censers, they set elementals to widening some tunnels (even with their Dimension Door, it might be convenient to be able to walk out, and the additional ventilation might help), and they start cataloging what they can find.

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The first thing they find is a whole pile of pamplets, Badgers and otherwise. 

There is a also a cyclopean skull- in both senses of the word. 

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