lich planning
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As will he.

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Spells!

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Flys, and Bull's Strength, and Protection from Evil and Moment of Greatness. 


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And once that work is done they can get into the work of loading everyone into Bags of Holding, including two mounts, one of whom has claws and wings and the ability to express dissatisfaction with this proposal if not properly persuaded.

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Piercing a bag of holding from the inside ruins it, and the contents are all lost. Lisandro does not like the idea of putting a creature inside that’s dissatisfied and expresses dissatisfaction with claws. 

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No, no, he expresses dissatisfaction with annoyed screeches. He expresses desire to kill things with claws.

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How about the druid also goes into the bag of holding, and can also talk to the griffon, affirming the promises of bloodshed the archduke has already offered. Does that solve this problem to everyone else's satisfaction?

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Every noble insists that the magical creature is so well trained and would never strand itself irrecoverably in extraplanar space. At this point, he doesn’t transport any exotic animals without a druid consulting. Fortunately, there’s a druid here.

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Bloodshed implies their team taking the hits, but hopefully that's just metaphorical and violence is what the griffon is after.

His main contribution to the original buffs is a Mage Armor for Vidal, allowing him to shed his more cumbersome armor, and an Eagle's Splendor for Feliu. When Cansellarion casts Good Hope, Felip's magic resonates with the spell and amplifies it. Finally, a Mirror Image for himself, and then he readies himself to Haste, summon elementals as needed, and then extract the team that isn't going to teleport out.

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He's going in the bag Voshrelka isn't in.

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Please no one start being picky about who goes with who, this is complicated enough without cabbage-wolf-goat riddles.

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It's fine, they've got two bags. Once everyone's in, Alex can teleport over and start unloading.

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And there's nothing to be done back in the Mansion but fret so Carlota will go join the civilians for dinner.

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This is known as leading blue team.

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"They're off, then?"

Isidonia does her research on others, as much as is possible. Carlota came from a large family, all dead now, and all of her betrothals were related to the war effort and none of them came to fruition, and so there's really not very much in the record and most standard topics are unacceptably tragic. Still, Isidonia came prepared with a few stories that she hopes won't accidentally be offensive. She doesn't know how long the mission will take, but suspects they'll be back before she runs out of chatter.

"Have you ever had peaches from Paresh? This one time--"

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There was not much joy in Carlota's first experience on the Material but she got over all that decades ago, and is happy to talk about local delicacies. This is duty as much as fighting liches is, and can also be enjoyable as much as fighting liches can. She will ask Isidonia for all of the gossip of Fraga, and share all of the least damaging stories of her own.

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The cavern is spacious, long and thin because you risk fewer caveins that way, the walls packed tightly with dirt. The earth elemental is still there, diligently widening it, but as it was told the agreement would be considered complete when the adventurers arrived it nods to them and promptly vanishes, its task accomplished.

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And then the group can debag and he can start turning Green Team into earth elementals.

(Minus Voshrelka, of course.)

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Once the polymorphs are in place he leads green team into the ceiling to start "listening" for the contents of the lich's lair.

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Joan-Pau is alas not tremendously good at listening, but he does have the major advantage that he has tremorsense! Tremorsense is the best.

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There's- unusual things- in the earth above. Not mere sand and stones, intermixed into some long-ago postglacial runoff and raised to the surface, but larger things. Great walls of iron, in places reinforced with walls of force, have been built up into a massive underground chamber. And inside it, there are things- moving. 

Twenty-six things move- not very much, but enough to be sensible to tremorsense. Some of these things are small. Some of these things are about the size of a person. Some of those things have claws that rasp against iron, or flagstones.

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Inside the iron walls are a series of tunnels around the main chambers, and there's - huh. There's actual plantlife inside, too. That makes Voshrelka feel a little sad, because it's even if tactically it's better for her, at least the lich has a respect for nature, which makes her better than most people, probably. Still, Entangle is a useful spell that is now on the table instead of unavailable for lack of plant life. She'll note this to the others, along with what she... thinks is Eriape, and where she's located.

Her body's... strange, though, she adds over the telepathic link, perplexed about what is strange about it. She's the only bipedal moving, and I don't think she's anywhere else, but. ... I don't know, something's off about it. I couldn't say what, though.

Because of course, Voshrelka does have experience being an earth elemental. This is rather why she's the one reporting; the others might figure something out, especially the absurdly powerful paladin, but. Practice with tremorsense means a lot, actually.

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Being underground always puts him on edge, and Voshrelka speaking in his head isn't helping – but the Lord Marshal's grace lets him push it aside and focus. He's focusing his tremorsense around the edges of the lair - "There are small holes in the walls, we can fit in this form. Red team will have to go through the iron." 

Coordinating kickoff positions in three dimensions is a headache so he's very thankful for telepathy and competent allies. He can get set near the tunnel closest to Eriape's body. 

This will probably hurt quite badly, but it needs to be done and Vidal is called to do it. Whenever he gets back to Axis he'll tell his father about wrestling a lich, he misses their dinners. Not the moment to think about that. Right now he needs to focus.

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"Signal given," he says, pointing in the direction they need to go, already mounted up. "Round buffs."

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Green team on my mark in three, two, one, mark - 

And five invisible earth elementals fly out of the holes in the walls and into the lich's lair.

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