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Xeyr and co in Cloudbank
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Flame is put out. 

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And the ship gets a little closer. It's a bit smaller than the first one and seems to be built a lot sturdier - metal skin covers most of the gas envelope, the gondola looks reinforced. There's something that might be a weapon sticking out of the bottom.

"You three got anything I'd think is worth giving you a lift off this rock?"

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How exactly are they supposed to know what would be thought worth it?

They have clothing with properties like 'fireproof' and a tent with the same and nonperishable exotic food and flares. And some mining tools.

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The clothes and tent and mining tools are tech. Maybe dangerous, definitely valuable. It's enough for them to be willing to tie down to the island and negotiate further. A little help from the ground to tie off ropes would be appreciated.

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Have some help.

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And then three people descend a ladder. They look much more rough-and-tumble than the first ship. Leather clothes, scars. The second man is carrying a blade.

"G'day. Name's Renfield. This is Alice and Richie. I'm sure we can work something out for a lift off of this rock, depending on what kind of place you want to go next."

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She's tucked the higher-tech gun out of sight and turned her general weapon into a shiny pistol, which she has not tucked out of sight at all. Sometimes weapons can solve some problems without even needing to be used on anyone.

"Good day. Mia. My friends went back out of the rain for now. I'm sure we can make that a mutually positive outcome. We'd like to go to a town if possible, and a settlement if otherwise."

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The armed man frowns at the pistol and rests his hand nearer his sheathed short sword, but doesn't tense up very much or pull it.

Renfield says, "Town, can do. We were looking for something like that anyhow. Tech-hunters like you are a bit risky, as passengers, of course. I'd like to hear in more detail about what the things you have can do."

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She keeps around the 'I could take you but wouldn't it be nicer for everyone if there wasn't a fight' nonverbal communication as called for.

They're not hunters, but that's probably not an important distinction to him. The clothes and tent have various sorts of fabric properties - durable and fireproof and impervious to various sorts of dangerous chemicals. The food is nonperishable and nutritionally complete (usefully the last world they were on had a lot of humans, though obviously she doesn't volunteer that part). The flares make bright and very visible light without fire. They're emergency supplies, though, not lighting. The mining tools were used for mining.

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Nonperishable food isn't particularly appealing, also how do they know it's actually nutritionally complete? They don't. Flares sound dangerous and, uh, maybe you should toss them over the side. Or stick them in a secure box. Fire bad. The fabric items are promising. What exactly do the mining tools do?

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She decides not to argue with them over that part; they don't have that much of the food anyway.

Flares are not fire and cannot set anything on fire. 

She's not sure, she wasn't the one using them, she'll call over her friend who knows.

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The woman snarks that flares make heat, which makes fire, which even children know.

"Let's all be polite, here," Renfield reminds her. "And I'd be happy to hear what she says about them."

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(Is the language messing up somehow or what?)

...Human bodies make heat. 'Make heat' doesn't mean 'sets things on fire'. Flares do not make enough heat to set something on fire. If they did, they would be able to set something on fire, which they're not.

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Xeyr shows up. 

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Mia watches for reactions.

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"So they're lost technology flares, that only make light? Not hunks of phosphorous you light up? That's much more promising, if true. Hello, there. I'm Renfield. It sounds like you can explain the mining tools?"

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Yes, they only make light. 

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"Hello."

She can. They - were - used to mine such-and-such material which she's not sure what to call. This one helps you locate where there are deposits, and this one helps you get to it, and this one helps you extract it. They can be modified for other materials instead. 

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Ooh.

What's the range on the 'scanning for deposits' bit? How does it recharge? What other materials can it detect, like, oh, say, metals commonly used in other lost technology?

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Handheld it goes from about a large room to close-range. There's a way to get it to cover somewhat more ground. It trades off fidelity; the procedure usually used amounts to narrowing down and 'zooming' repeatedly. At the moment they run on a long term battery; it'll last centuries from here, but could be retrofitted with a different energy source. 

Yes, it could do metals. 

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They mutter to each other. Getting a bearing on some titanium or silver or gold and sailing for it and narrowing until they find it sounds like a way to make tech-hunting... Not reliable, but less likely to turn up nothing.

"The scanner sounds promising - if you're willing I'd like to test it out a bit, see if it can detect the location of something we have on our ship that you have no way of knowing about. If it can, I'll offer you all passage and room and board until we find a big town, as well as sixty gold draws. Those're coins, of course. The other two aren't as important for the purpose I'm thinking of, but I'm sure they'll do alright at auction in some town."

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"If the test involves taking it to your ship, I'd need to accompany you. Otherwise that sounds like a deal we'd accept."

Passage should give enough time to get an idea of them, and if they're the sort who shouldn't have something like that then take measure.

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The ship-people are meanwhile wondering whether these strangers can be trusted not to hold the ship hostage or misrepresent their tech for a better deal. 

"If it can give me a convincing bearing from out here I won't need to take it aboard without you."

He has her search for gold, iridium, tungsten, and palladium in the ship overhead, in that order. There's no iridium or palladium nearby - he's checking for false positives. There's a little tungsten in the engines at the back and a couple of pounds of gold in a safe in the captain's cabin.

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Those are not the kinds of things they generally do, not that this is something the ship-people have access to.

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She fiddles with setting (it is not difficult, for plain elements). Scanner can't pinpoint 'in the engines' and 'in the safe' from here, she'd need to be closer, but it can accurately report 'not around' and 'in the ship'. She proceeds carefully and lets them see what she's doing if they want. If she can walk and make herself closer to the ship (carefully), she can narrow down a little, enough to say 'in the back' for tungsten.

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