Her team's traipsing through the jungles of Chult, chasing down their latest lead for the Shield Guardian's amulet (since the more they can bring to bear against Acererak, the better). Liliane is paying close attention to the geography, to help with returning to where they left the rowboats, when a giant snake with a mirror for a face appears in front of her. Her hand goes to her flail, but before she can otherwise react, it's on her. She flinches, and is elsewhere.
Rune turns out to be good at looking through the keys; the six in the shrine proper do indeed overlap into a specific pattern, and while there's a lot of keys in the key-room only one has that entire pattern and nothing else.
Ooh, that's convenient. Always good to have a subject matter expert on hand.
Nothing explodes nor attacks them when they retrieve the stone.
"Let's get moving," she says. "Probably towards the main entrance to Omu. More people're likely to be there, and we can work our way back to the Palace from there."
"It wasn't perfect last time, but nothing is." She shrugs. "Seems reasonable to me."
Off they go!
While trying not to be shot. Trying not to be shot is important.
Very.
Luckily, they don't get shot!
...Carillia does hear the sounds of a lot of people fighting in the distance, though.
"Do we want to interfere? We might be able to pick up a few more cubes that way."
"I'd like to," Liliane says, and while there's some split in the group's opinions the consensus seems to lean towards 'yes.'
Well, interfering seems like a reasonable enough plan. They need to get more puzzle cubes anyway, and if most of them are in the hands of other people--
Exactly.
They proceed, and the sounds of battle grow louder - and as they crest a hill it becomes obvious that it's one laughing woman, possibly an elf, against a swarm of plant-like creatures.
Seems to be the woman identified as Decima.
She takes down another two plant-people.
Okay, so attacking her could be... helpful. Mean, but helpful.
"Do we wanna go help the plants?"
"Those guys aren't really friendly, don't know that we won't then have two sets of enemies..."
"She'll know it's in her best interest to help, though, and we shouldn't pick unneeded fights."
"She's winning," Shalsuve points out, "By a lot, and she's only taking so long because she's playing." A pause, and: "Also she's Summer Elladrin. A teleporter."
"We could take her, almost certainly without any fatalities; we're a big enough group and have multiple healers. But - do you guys feel that? Pretty damn sure she's got the same divine spark mom does."
"...Right. Yeah. Of course. Guess it depends on whether she's up for stopping Lichy McLichface? Like, if that's her goal, it'd make sense to help her out. If it's something else-- Though it probably makes sense to ask her that when she's not busy fighting plants."
"It'll help us establish ourselves as potentially friendly if we help her fight - even if she doesn't need it."
"Yeah, it probably makes sense to help out with Operation: Let's Make There Not Be Plants. Shall we?"