"You can make stone and metalwork that does anything, all kinds of magic, and even without magic you can turn it into all kinds of things, and you don't have to do the same thing twice, and you're making things instead of just reducing them interestingly - I don't mean any offense to Yavanna or people who like plants, those just aren't very - they're not going to change Valinor."
"Druids can do cool things with plants, but I'm nowhere near done enough with wizardry to try to go figure out divine magic."
"I'm glad it's there if you need it! I was expecting it to be really hard, arcane healing is weird and niche in my world because clerics do it all."
"That's kind of the hope in having interdisciplinary talks like this one," Mahtan says, "that things which are very hard from one angle, or not approached as a problem because the discipline has different tools, turn out to be tractable in a different approach that wouldn't have occurred to anyone. Of course, we usually don't get to reach so far as another world for inspiration."
"I didn't know my talk was supposed to be interdisciplinary!"
"Okay, but the talk itself is supposed to be all wizardry, right?"
She goes up to the front and says hello and gets right into it.
The Eldar are easier to read and also enjoy the talk tremendously.
She will take questions, at the end!
...she can make vague guesses based on this hurried explanation? Um, magic items enchanted in the local sense register to detection.
Afterwards there is an elaborate dinner with lots and lots of courses and Nerdanel whispers that they just keep going forever, she thinks, but that one can ask for desserts when one is supposed to go home and sleep and then get desserts and then leave. Nerdanel is on her left and a Maia named Mairon who has a particularly nice face and is almost good at moving it the way humans do is on her right.