"Mmhmm. So one of the most fundamental ones is that I'm not embodied in the same way you are; I am roads, including bridges and other features of roads, and I can take a number of other forms but that's what comes most naturally to me. I'm also specific roads; I can take over an existing road but not all roads are part of me. For roads that are me, I can make them into whatever sort of road I like, and I'll naturally maintain them, and I can see and hear what's happening on them and nearby, and I can speak to and understand anyone there regardless of their language. I can also create things that are normal to find on or near roads, for example trade goods or reinforcements to nearby terrain, and I can teleport things that are mine from one part of myself to another. I also have some offensive powers that I generally reserve for bandits; that's primarily an ability to produce lightning bolts but I can also cause a minor earthquake if that's somehow called for. I can also grant blessings - these are minor improvements to various aspects of a person, and I offer direction sense, weather sense, improved endurance, improved memory, poison resistance, and improved understanding of body language - but I'm not offering them yet, as they metaphysically tie me to the people I bless and I'm not sure yet that this world is safe for me to operate in, but I'm hoping I'll be able to figure that out soon. There's also a stronger sensory power that I might eventually give out to people who have decided to work with me in the long term, with the same problem with giving it out right now. I can give up a road I've claimed, but there's rarely a good reason to do that - I don't get back any of the energy I spent claiming it. If I do anyway, the land stays in the same condition I left it in and will weather naturally from there.
"The energy for all of this comes in the form of attention paid to me by normal people, which in the part of my world I'm most established in is traditionally given in the form of physical offerings - the person giving the offering picks something they want to give, figures out what makes it a good offering, and brings it to a location I've set up for offerings to give it to me and tell me why they think it suits me. The object itself isn't the important part of that, it's the time spent thinking about why the object is a good offering for me that matters. I do like offerings that are useful to travelers, though, since it's useful to be able to pass them along to people who need them, and moving things around is much less expensive than making them. Attention being the thing that powers me has some implications for the types of things I can and can't do, too - it probably sounds tempting to ask me to take over your shipping and teleport all your goods from one place to another, but that's ultimately unsustainable; moving things around isn't expensive but it's not costless, either, and it means I lose all the traffic from the traders who'd usually be carrying it, which would cut into my budget pretty sharply. I am willing to do some moving of goods, though, especially in cases where they can't usefully be transported the usual way - urgent letters, fragile plants, that sort of thing.
"In terms of my usual policies for my roads - anyone can travel them, and giving an offering is optional. I don't base any help I give on whether someone has given me an offering, either - the attention I get from people knowing I'm there and available to help them, and from the memory of it afterward, is enough to make that worthwhile even without one. I'm not in the habit of interfering with armies on my roads but the political situation is very different at home, and I may do things differently here. I am in the habit of helping people displaced by various disasters, and coordinating the efforts to do that with other gods, but hopefully that won't come up here and it's not my primary area of concern in any case.
"Do you have any questions?"