"So it was definitely Fëanor, then. Anyway, I have from him an oath, the exact words of which I wrote down -" She pulls her notebook from her pocket and reads it to Findekáno.
"Let him do what? He didn't pause to solicit permission."
"Oaths. Are a really really bad idea in general, but particularly if you have an enemy. All I'd have to do, should I wish him ill, is figure out how to orchestrate a situation where he has no choice but to kill us but we're not technically doing things in those three categories - for example, let's say I'm going to murder a random child who isn't one of Fëanor's people. I'm not the Enemy, threatening him, or going after the bloody jewelry, so he's sworn not to harm me; he's also sworn to protect the kid if there's a way for him to do so that doesn't threaten his life. Boom, broken Oath, horrible fate. Giving your sworn word is giving people strings to play you by. He knows that. That's reckless even for him."
"Well. Then it does not speak of good judgment on his part, but it may well serve your less malicious purposes as well as your hypothetical child-murdering ones. If you are that certain he'll abide by the oath you should feel quite safe settling away from his people and ignoring them and concentrating on defending against orcs and building up your own infrastructure, shouldn't you?"
"Seemed impolitic at the time but if you name specific articles maybe I can trade him an Asgardian dictionary; I did say I would go back."
"The major concern is the horses. Cavalry make a war like this a lot easier, and even a few of them would mean we could communicate reasonably quickly across significant distances. There're also precision tools for crafting - hard to make unless you already have them - a few strains of grain and legumes from Valinor that I doubt grow here, and sentimental items - tapestries and so forth."
Nod. "I can probably only offer to go through a dictionary and translate all of the words in it into Asgardian the once, so something more itemized might have ideal results - I have the impression he would prefer to pretend the entire trade is a matter of my personally wishing to carry off some items and not have to guess what you would want. ...On the fabric of the universe, I hope but do not expect you spoke hyperbolically? Oaths do not do that at home."
"Actually, the more I think about it the more design flaws I detect in the Bifrost's basic concept. I will probably just learn to teleport."
"Anyway, learning Asgardian is almost completely practically useless because Allspeak is customary for everyone in the speaking population, so I'm not sure even a Bifrost would make it more than academically useful for anyone. Anyway. The oaths? The fabric of the universe?"
"Oaths chain the will of the speaker, they don't just commit him. And since we don't have free will in the first place - we're Eru's creations, we're designed to play our part in his song - chaining our will isn't robbing our later selves of their free choice, it's pulling on the threads, sort of, of the fated arc of history. I think that's precisely why he does it." He hesitates. "That's how the Doom acts, as well."
"You don't have free will. What does that - mean? Why is it even a concept you have if none of you have it?"
The Eldar are bound to Arda for as long as it endures, and we cannot reject the creator or turn to the Enemy, though we can serve him by accident or resent them as a child resents her parents. And our fates are already decided, though most people prefer not to know them. Some of us have reliable foresight, which is only possible because everything is already settled. Men can do all of those things, because they're more like visitors to creation, and no one knows where they go when they die. You - I don't know. I'm guessing you have free will, because no one foresaw you."
"I should hope I have! Anyway, if some of the people of the world have free will and some of you haven't how can the fates of the latter be decided? Mightn't someone with the commodity walk by and change it all?"
"It would depend very much on the ambitions of the rabbit. How long do they live?"
"They are considered adults somewhere between the ages of twelve and twenty, depending on the culture, and grow accordingly."
"Well, there were immature adult Midgardians, to be sure. But we have seen that there are immature adult elves as well, and Asgardians too. To be sure, the Midgardians skip a lot of things. Most of them are not very well-rounded and those who aren't highborn are more likely to be illiterate than not and so on."