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Alternate ending to Abramo Aiello's final appearance
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Yes yes Abramo cannot well be reading the allegedly-holy texts of every local cult he might encounter, you know! Technically he has a religious obligation to study the Torah and that's rather a lot of text already, which he can't even read because he doesn't have a copy! 

...this changes everything

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If mortals can become "gods", it follows that whatever the local "gods" are, they're not at all the same sort of thing that the Name is. And then it's clearly permitted to do business with them, to accept aid from them, to deal with them as one might with any other powerful entity. That is to say, with circumspection and care, so as not to be exploited or swindled or mind-controlled. But - if they are not gods, in the sense of the First Commandment and with no scare-quotes, then they cannot well be false idols either; in effect they are just - Great Powers, to be fought or traded with or appeased or allied with as strategy and goals dictate, but which do not put Abramo in any danger of putting them before the Name.

And in that case, he is free to call upon Iomedae far more than he has been doing.

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And speaking of Other entities, we will do Daeran's birthday party and learn some interesting facts about his backstory, but nothing of immediate tactical relevance. It does seem there are multiple powerful forces moving in the background here, though. 

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He walks through the chapel tent, considering the gods. Iomedae, once mortal; well and good, he can ally with a mortal who has gained great power. Erastil, though - "god" of hunting and farming, families and communities; Torag, likewise "god" of craft and kin. They are not said to have been mortal. Cayden Cailean, who was, is not represented here, although it is a chapel of the Good gods. Neither is Norgorber, though from what Abramo hears that is a more understandable omission.

(Did Woljif venerate Norgorber? Abramo never heard the man speak of the "gods", except to complain about Iomedae's paladins.)

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'Understandable', why? Norgorber is as Good as any of them! In that He's never been caught doing anything bad. At least not so's anyone has proved it in court! Unlike that thieving rascal Cayden.

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He wishes - and is aware of the irony - that he had studied more theology. For some reason he thought it an impractical and unworldly study, better suited to academics and Christians than to practical statesmen and merchants.

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Desna, "freedom, travel, dreams". Sarenrae; "healing, light, redemption". Not among the once-mortal gods. What does it mean, to be goddess of redemption? (Would Abramo be accidentally serving her, if he pardoned Woljif? What of Staunton, who was seemingly redeemed once already, and rejected it?)

Sosiel's goddess is not represented. Nor Abramo's employer.

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Asmodeus isn't represented either. Curious, that - the Hellknights are clearly the most effective unit, as measured in combat power per GP of supply cost, in the crusade.

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Asmodeus (*) is not among the once-mortal either. And - "tyranny, slavery, pride, contracts". Only contracts are at all reasonable, as a thing one might want; and Abramo has seen a few example ones, in the histories he's been reading. (Yes, there's a war to run; but to do so, he desperately needs to understand the geopolitics he's operating in - and it seems that starting with the mortal countries of Golarion might have been a mistake. They are not the real Great Powers of this conflict.) A merchant who tried the sort of cheese-paring, nitpicking, letter-of-the-law approach that Asmodeus is apparently famous for would shortly be laughed out of court, and more to the point, would soon have such a reputation that nobody would sign any further agreements with him. The purpose of keeping your word is... to have a word to keep, so that it's possible to make agreements that last beyond the moment the parties are out of sight of each other! Not to... he's not even sure what Asmodeus accomplishes, with these "contracts" that he apparently prides himself on "keeping" to the "letter". 

He thinks of the prohibition on boiling a kid in its mother's milk, and of the vast superstructure of kashrut that his people erected on the top of that seemingly-trivial task. A "fence around the Law", an absolute refusal to tread into zones of mere uncertainty about whether one might accidentally breach. Asmodeus would, evidently, do nothing of the sort. And - there's the problem. Former mortals are one thing, but he's just not quite sure about the others. Including, of course, Abadar, his employer.

 

 

(*) Obviously this is not the literal sound of the name in Taldane, but rather a translation convention; Abramo does not hear any resemblance to the demon-king of the book of Tobit, any more than 'lilitu' reminds him of Lilith.

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He is reasonably convinced he has not broken the Law; but... he may have climbed one or two of the fences around it.

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Well. If so... after all, the fences are there to avoid carelessly breaking the Law; they are not, themselves, the Law.

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That's the spirit!

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And there is a war on, against an enemy that kills indiscriminately and, worse, sends locusts into fertile farmlands. (Abramo resolutely avoids thinking too deeply about the eighth plague inflicted on Egypt. Anyway, the Pharaoh of Exodus was probably possessed by the Jackal.) One may break kashrut to save a life. He will apply the same principle here.

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Enough theology, then. He will consider Iomedae as a human ally; he will continue his employment contract with Abadar, and carefully not step over the line into worship; as for the other gods... he will tread carefully.

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The outlying forts of Drezen are garrisoned by Vrocks and Babau.

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Formidable demons, considered individually. Abramo still would not care to fight a Babau by himself, without the support of his companions. But as against an army, a large number of mortals working together under discipline...

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That is, indeed, another purpose of Law: It creates formidable armies from individually-weak units.

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Well, in principle... but not under Deskari. Iomedae did say 'Lawful', not 'Locustful'. However much difficulty Deskari might have with hearing the difference.

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The way to Drezen lies open, and we'll add another verse to the song!

So we made a thorough job of vrocks and dretches slain!
Six long miles in latitude, and sixty leagues of gain!
Demons fled before us, for their locusts swarmed in vain!
As we went marching through the Worldwound!

Hurrah, hurrah...

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Irabeth's episode of PTSD is... I mean; hanging from a hook in a literally ghoulish dungeon, waiting to be turned into a cannibalistic monster that hates everything you stand for? Abramo understands where she's coming from! And yet nonetheless, she remains a formidable fighter and we need that. The army of an industrial Great Power could afford to assign her to some safe rear-echelon job where she could continue to do useful work; such an army, of course, depends very little on the ability of its officers to personally slay demons. This army will just have to... patch her up, as much as possible, and send her into battle again until she breaks, or the war is over. 

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This, too, is triage.

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We will infiltrate through the dungeons, as Nurah suggests. But before that we'll level up.

Abramo gets level 8 of cleric, it has the domain powers.
Daeran takes level 8 of Oracle and can now cast Dismissal.
Lann will multiclass into Ranger and become a Demonslayer! It seems cool and also Lann is our main DPS, so a bonus against demons should be useful. And a point of STR, that also goes into damage.
Seelah is the paladinest paladin that ever paladined, and gets the 8th level of that accordingly. It has the anti-charm aura. And a point into Splendor.
Nenio remains a wizard, thanks; that's as close as Golarion gets to her true class of Scientist. And a point into Cunning, which with the Kitsune racial bonus, the headband, and completely dumping Strength brings her to 24. As for new spells, Mass Enlarge Person seems awesome; and sure, Rainbow Pattern for battlefield control.
Regill: The game recommends Armiger 7 over Hellknight 2, possibly for the second level of armour training? Fine, fine. And a point to STR. Also I will invest in his Lore (Religion) skill in the hope that he'll learn some interesting facts about Hell.
Sosiel: Same as Abramo, cleric 8 has a domain ability which looks useful, Holy Lance. Point to WIS.
Camellia: Shaman 8 has an extra hex and an extra Bane, so sure. Point to WIS, yeah. A munificent two skill points? Trickery and Nature then, we lost Woljif and she's the next-best lockpicker. Slumber for the hex, because Will-save-or-die abilities are awesome. 
And finally Ember, Witch 8, point of Splendour, Protective Luck for the hex, Phantasmal Killer for the spell because, again, Will-save-or-die spells are Good Actually. Although it does go really oddly with Ember's trope.

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Will-save-or-die spells are Good

This appears to be a misconception.

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Seelah is the paladinest paladin that ever paladined

This appears to be a misconception.

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