Alicorn has a secret setting and I wanna find out what it is
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"My grandmother - do you make house calls?"

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So he shows her to his grandmother, who is at home and has a bad hip and a wandering train of thought.

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"I can fix the hip but not the memory, you need a - different kind of magic known in my homeland - for that and it only buys time, it doesn't fit it permanently."

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"If you fix the hip and not the memory she'll wander off, get lost -"

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"Yeah. I can't fix the memory."

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(Segda is investigating the household's lute.)

"- well, fix the hip," he says. "We'll figure something out."

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So she casts Cure Wounds.

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The little old lady gets led around the room by her grandson. He pays Iris. Segda plays a sour note on the lute and startles and hits it and the neck snaps. ...he holds out his hand for his money back.

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He can have most of it back. "I need to eat."

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"So do we, my sister's a lute player."

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"Then I'll bring more by tomorrow."

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"Fine. Put a leash on that thing," he advises, inclining his head at Segda.

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"Get a lute case. Segda, we're leaving."

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Segda doesn't put up a fuss about this and follows her out.

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"If you break less stuff we'll have more money for plums and nice places to live."

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"It made a bad noise!"

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"That's not a reason to break it!"

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Buzz.

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Sigh. She will go back to where she said people could find her if they wanted healing.

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There's another taker with a sick kid.

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Cure Wounds is less reliable about diseases but she'll try.

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The kid is still running to the outhouse every two minutes after her attention.

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Figures. Well, at least Segda hasn't caused any property damage.

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Nope, Segda has spent this visit chasing the family's chickens around and the chickens can successfully elude it on their own.

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