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Alicorn has a secret setting and I wanna find out what it is
Permalink Mark Unread

If it were up to her she'd go out riding a lot more.

 

It isn't dangerous - well, isn't particularly dangerous - and it's relaxing like nothing else in the world is relaxing. It's the being somewhere where almost no one could come and find her, it's the movement, it's the quiet, it's the fact that maybe it is a tiny bit dangerous. 

 

If she ever meets her uncle in the afterlife she's going to slap him for being so stupid and inspiring the whole family to such heights of overprotectiveness in his absence - 

 

- the forest was. Not this forest a minute ago. It was a different, familiar forest. She doesn't recognize these trees.

 

That's not good.

She slows to a walk. Doesn't stop, probably not a good idea to stop, but not a good idea to go charging into anything either. She has a pendant she can use to call for help. She twiddles it.

Permalink Mark Unread

No signal.

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Ah huh. Okay. She slows down a little more. Adjusts herself in the saddle because there was a slight flapping sound and it's probably better if there isn't a slight flapping sound. 

 

She turns around.

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There's also a forest in that direction. Some stumps that look maybe cut rather than fallen.

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She resists the urge to yell at the forest "fuck off, this is stupid" because she doesn't actually want to die. She doesn't even mutter it. The forest might have good hearing.

 

Well, okay, if there are signs of habitation she will go check out the signs of habitation. Very carefully. They'll probably know how dangerous the area is, at least. 

 

- she is wearing the useless pendant and a circlet (+2 dexterity) and a couple other pieces of jewelry that are expensive and magical and look it. She debates 'useful in a fight' versus 'makes it likelier I'll get into one' for a second and then slips them off except the circlet, which is concealable if she ties her jacket around her head. This makes her look like a bit of a lunatic but hopefully not one anyone'd be particularly inspired to fight. 

Her mare's saddle is also fancy enough to be suggestive that she is interesting. Is there mud or dirt or something about.

Permalink Mark Unread

Yes, given that she's outdoors.

While inspecting the forest floor for places to kick aside leaf litter she might notice that this is a really... boring forest. You could get a patch of forest like this, maybe deliberately cultivated that way with antimagic or gardening so you could have picnics in it with small children. It's samey, with just normal plants doing the normal plant thing and normal mushrooms doing the normal mushroom thing, and nothing glowing or catching fire or shifting without the wind's help or harboring a hive of sapient bee people or any such behavior, but if she looks farther it's, to the naked eye at least, all boring in all directions.

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Maybe that should be reassuring but actually it isn't. She scuffs up her saddle. 

An antimagic field of some kind would explain her pendant not working and the forest being same-y but someone with the power to do it over this range would be really impressive. Maybe it got like this naturally when someone was trying too meticulously to document the behavior of the magic things in the forest. Maybe - 

- this really isn't a useful avenue of speculation. And she's not going to disrespectfully fling cantrips at the magicless forest to determine what happens to magic in it. 

She gets back in her saddle and tries to follow the signs of habitation.

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Chopped-down trees. Abandoned campsite with cold campfire. Designs, foreign letters, carved into the bark of that one tree - maybe three symbols, depending on how "a symbol" groups and if it's writing and not a badly drawn dead dog. Braided-into-a-chain wildflowers left on a rock and dried up into faintly colorful ruffles. A milepost, and marked by the milepost, a dirt road, hoof- and foot-prints going both ways.

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...fine. She'll go left. 

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There's a branch in the road off to her right, after she's gotten as far as another milepost. She can't read the sign, but there is one, painted wood nailed to a tree pointing the way she came, off down the fork, and the way she's going.

Two mileposts later, the road quality somewhat improving at one point along the way, she comes over a rise and can see the forest give way to a barley field and the barley field yield to a farmhouse and down in the valley a whole cluster of little simple habitations all huddled together. They look proportioned for humans or similar but the architecture's rough enough it wouldn't be out of place in monster territory.

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And it's all aggressively boring. 

Huh.

She tries her pendant again - doesn't work. 

She reties her jacket around her head because it's slipping, and heads tentatively towards the village. 

 

Then less tentatively, after a bit, because this is really boring and she might as well at least get a ride out of it.

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Barley barley barley chickens pigs wheat wheat wheat house rice rice rice plum orchard house mustard greens house house.

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Humans?

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There's one in a straw hat feeding chickens!

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Then this could be worse! ...humans who speak Common?

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Nope! When she tries it he tilts his head and says a few incomprehensible syllables.

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After a minute of indecision she tries to pantomime out "where is the nearest location where my pendant will work".

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He clearly has no idea what she's saying but when she's gestured to the pendant a few times he points farther into the village.

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Okay. She will dismount and walk farther into the village.

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There are more humans there. Herding ducks, arguing about a bolt of cloth. She is apparently interesting but not that interesting; everyone looks, no one sees the need to accost her.

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Do they look nervous, that's not a terrible proxy for 'how hazardous is this area'.

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A little wary, but they check her hands for weapons and her face for hostility as seemingly their first and only pass, and nobody's darting around corners or behind doors.

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"Well," she says to the horse, "we are mysteriously in the middle of nowhere but it seems to be a super boring middle of nowhere so that's great."

 

Any more luck here with pendant pantomiming?

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She gets progressively waved towards a little old lady who wants to hold and examine the pendant.

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...okay. She reluctantly hands it over.

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Little old lady turns it over in her hands, squinting, tugs at the chain, holds it up to the sunlight. Eventually gets out a scale and unlocks a box and weighs out an amount of silver that would be a lowball if the necklace weren't enchanted and is outrageous given that it is. She gestures at it inquisitively.

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" - yeah, no. Do you know where it'll work?"

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The little old lady babbles at her in Local Language.

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She remembers a couple words of a couple other languages from school? She can try those. She isn't optimistic.

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Nope. She eventually convinces the little old lady to put another silver coin on the bunch.

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"I'm not selling it. Where's - where's the nearest big city that sells more -"

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This does not convey anything useful to the little old lady.

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She doesn't have Comprehend Languages prepared today but she can prepare it tomorrow. The place is still worryingly devoid of magic but no one's acting alarmed by the amulet either.

 

She sighs and tries to gesture for 'somewhere to sleep'.

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She successfully mimes her way into a straw-filled loft above a cow and a donkey.

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....oh, well. That'll do. 

 

It is not the most restful sleep she has ever gotten but in the morning she can cast the spell and find out whether it blows up in her face.

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It does not!

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Awesome. Today is going to go so much better than yesterday. 

 

"What's the nearest large settlement to here, and how far is it?"

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Her hosts are very confused that she can suddenly talk. "- there's Yarisong, up the river, maybe a day."

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"Is the pendant going to work there? It'll let me send a message home, there'll be people looking for me."

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"Work? What does it do?"

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" - it'll communicate a message. Twenty-five words."

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They frown confusedly at the pendant. "...why wouldn't it work here? Do you need a lot of people to work it?"

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" - no, it should work everywhere, but it doesn't work here. I thought it might be some kind of localized effect. This place is unusual."

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"It is?"

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" - yes. Compared to where I'm from."

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"You can go to Yarisong if you need a lot of people. I don't know if there's a spellgroup there now."

"Yarisong's not big enough to have one. If I were magic I'd go to Amilu."

"Yeah, if you want to travel for a couple of weeks, Amilu."

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"Sorry, why would I need a lot of people?"

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"To - magic up your necklace?"

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" - I'm from really far away. Things work differently. I'm not familiar with your style of magic. I haven't heard of these towns, either."

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"Well, you are dressed very oddly."

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"I got here by accident. I just want to make sure I know what's safe to do, and then I want to figure out how to get back. - what country is this, even -"

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"I don't know what foreigners call us. The village is Ninpai, we'd answer to the Tiger Emperor..."

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....there are plenty of places on the Material Plane ruled by an Emperor. Local quirks could have introduced the 'tiger' title. Or maybe the emperor is actually a tiger. She would probably have remembered that from her education if it was an important empire. "Okay. Well, thank you for hosting me. How safe are the roads to - the places you mentioned -"

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"You might get bandits, especially looking foreign. Might be wild animals or strangers, might be bad weather -"

"Not this time of year."

"All the way to Amilu? You don't know what it's like that far away."

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"How far is it?"

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"A couple weeks, if you don't want to kill your horse."

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"Does anyone here make the trip there regularly?"

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"To Amilu? No. Yarisong, sure, some people go every year."

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"Can I pay for company to Yarisong? And in Yarisong pay for company to Amilu?"

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"Maybe -"

"Going at a horse's pace?"

"Sure, ask one of the Bizou boys -"

"With whose horse, their father can't spare -"

"He's got an ox, hasn't he?"

"I don't know..."

"Well, worth asking. What are you paying for it?"

"No idea what you'll be able to buy in Yarisong, anyway."

Permalink Mark Unread

"If it's safe enough to do magic here I can do minor healing, protection from poison, plant growth..." more than that but those are all low-level enough they shouldn't be startling -

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They look disproportionately impressed, actually. "All that! By yourself, or is it stored up in things, like your necklace -"

"Necklace doesn't work."

"Necklace does something, doesn't it? Just doesn't do all of the thing, I suppose -"

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"It'll still register as magic but the only enchantment on it is Message and that's not working - do people here not do magic alone?"

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"No one does magic here."

"My great-aunt was magic! She never came back from Yarisong after she found out."

"I think you need a lot of people to do magic but I don't know hardly anything."

"Great-auntie wrote a letter once but Grandfather got into an argument with the civil servants' office and we don't know what it said, a goat ate it before someone else could try to get it read."

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" - huh. Where I'm from it's safe to do magic on your own but it might not be, here. I maybe shouldn't risk it. Is there anything non-magic I can do to pay for an escort to Yarisong -"

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"Guess you don't want to sell Old Sao your pendant..."

"Ask the Bizou women, maybe they've got chores for you to do - can you make noodles?"

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" - I haven't done it before. Probably. I'd rather not sell the pendant, but I might have something else, would that silver pay for the escort?"

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"More than."

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How about this ring of resistance to lightning. It's pretty. It has gems inset and they're all cracked through and the cracks have been filled in with silver.

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That is very pretty and Old Sao will give her a smaller pile of silver for it (smaller because the gems are flawed, however nicely that's been addressed).

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"They're all like that, because it's resistance to lightning, see, it's like complaining that frost ones are cold to the touch."

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"If I try to tell someone that's what this ring does they're not going to believe me, child."

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" - and the nearest person who can do Detect Magic is in Yarisong, right. I can zap you while you're wearing it if you want but it's resistance, it's not immunity."

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"No thank you, child. People don't often get hit by lightning, anyway."

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It's presumably still enough silver to hire her escort. "Fine. Deal. Who's the people with a horse who might be interested in accompanying me -"

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Those people are over there and can offer her a selection of teenage boys to ride with her to Yarisong.

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Anyone who knows the area will presumably know what the hazards are! And be less interesting to bandits or strangers.

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She and her randomly selected teenage boy, Yun, head out with some provisions. "What's your land called?" Yun wants to know.

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"Nolordel."

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"Huh. Is it very far? You don't look like you've been traveling for months."

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"I ended up here in some kind of accident, I was only a few hours from home. I suspect it's very far or they'd have found me by now - also I haven't heard of a Tiger Emperor -" 

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"Huh. That's a lot of magic you're mixed up in. Did strangers do it?"

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"No. Where I'm from it's - not common but it's known how to get that good if you want to and if you're willing to accept some risk. What're strangers -"

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"Do you not have strangers in - No-lo-ri-del? They're a little taller than people, with feathers -"

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"Nolordel's mostly a human kingdom. And, like, a nymph here and there and a dragon in the highlands and some of the port cities see all kinds of things but that's not a species I know of personally."

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"A dragon! I've never seen a dragon. But we see strangers, sometimes. If you want we can go through their passage - it's a little eerie, but I've never heard of them hurting someone on the passage, they made it for humans to go through. It'll save us a climb uphill."

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"I haven't seen a dragon either. The point of knowing where a dragon is is that you can be sure not to see it. If the passage is safe that's fine with me."

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"We'll be there in, oh, two or three hours, when we're through all this bamboo." He waves at the bamboo around the road.

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"Okay. I'll have to cast the language spell a couple more times, it only lasts two hours."

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"- by yourself?"

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" - I think probably you've got a different style of magic around here. Mine you can cast yourself, couple of times a day, more as you get better at it and have more mana to spend on it."

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"Wow. Your land must be so different."

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"You guys would probably find your lives profoundly improved by an ethernet but I'd be careful about adding it if you don't have it, it might just not work around here."

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"What's that?"

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"It's pretty new! You teach crystal balls to recognize one another and then you can send messages between them instantaneously, people maintain spheres for talking about the news or crime or pictures of themselves or pictures of cute animals or tutorials on doing things..."

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"...I'm not sure I can quite imagine it. One person made this?"

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"No, no, that'd have been hundreds, and it took them decades."

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"Hundreds of magic people - I'm not sure there are that many in the whole empire."

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"There kind of have to be more where I'm from because it's - more hazardous, we'd have run into at least half a dozen things trying to kill us on a path like this unless it was specifically warded against that and maintained more often than this looks like it is."

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"But how do you get them?"

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"People learn. Some kinds you can teach in a school, like anything else, not everyone'll get it but the same way not everyone can make any sense of math. Some kinds people are born with, though you can train it up. And that's humans. In some species they're all magic."

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"I don't know anything about how strangers do magic. I wonder how all the humans in your land came to be magical."

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"Our forests are more magical. I wonder if there's something about this area that suppresses magic. Not enough to interfere with spellcasting but enough that you didn't pick it up."

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Yun blinks. "I guess I don't know."

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"I'd be curious if you lot can pick up a cantrip if you tried but you shouldn't, obviously, in case it turns out that you can't."

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"I think someone's checked me for magic before once."

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"Your style might be different. Back home if I tried to teach a room full of humans a cantrip some of them would pick it up by the end of the day. Back home that'd be a reasonably safe thing to do, try to teach a room full of humans a cantrip. People do it for a living and die of old age."

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"But here we might blow up or something because we're not magic?"

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"Yeah. I don't know why you can't do it so we shouldn't try to find out."

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Yun nods. "Let's stop for lunch here - then the passage is over there, you can see bits of the stranger village if you squint."

The stranger village is prettier than the human village, and oddly uniform. White, mostly, with some color on the sides of some of the buildings.

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It's not even that weird, as settlements of other races go. She squints for strangers.

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Too far away to make them out. "We might see some in the passage. They sit and watch people, sometimes."

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"Huh. Do you happen to know anything about, like - whether your government formally recognizes them, where they're from..."

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"...no? I think they've been here a long time."

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Shrug. Lunch?

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Lunch is rice and tofu and pickled plum.

The passage is a slightly nicer stretch of road, between two hills with stranger villages and stranger farms up their slopes. She can see strangers if she tries: narrow-faced, gracile shapes, wearing sashes and skirts of brightly dyed cloth. They have feathers, little dense ones over most of their bodies and longer ones still far short of wings on the backs of their arms and heads, but that's the limit of their birdishness; they have no beaks and their feet are in shoes that might fit Iris. Most of them are feathered white but she can spot one in drab browns and one with blue that might be artificial. The buildings' decorations are mostly paint, some chalk, of birds and flowers and clouds. There's a bridge the passage will lead her and Yun under, perhaps so they don't have to cross a human-trafficked road to get around in their own village.

A stranger stops on this bridge to peer curiously down at them.

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Cool! She is pretty sure she hasn't seen or heard of this race but it's a big plane and she's probably heard of less than half of its races, if these ones are even native. 

 

These passersby are unobjectionable boring humans. The jacket on her head is a fashion statement. 

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The stranger on the bridge stares, and goes to stare from the other side when they cross under it. It's hard to tell if it's a male or a female, if the concept even applies. Yun looks tempted to wave - his arm twitches - but he refrains.

Another stranger rushes onto the bridge and seizes the starer and hurries it back into the village, chattering at it. With the spell on, Iris can catch a few words - "you'll go mad", if she's hearing right.

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- huh. "They build this passage for humans to go through?"

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"Yeah. I think so."

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"And previously people were going down around some other way that didn't go near them?"

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"Still do, if they don't want to get near the strangers."

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"That's...kind of them to set that up."

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"Oh, yeah. I don't think there's been any fighting over strangers wandering too close to our village since then."

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"Mmmhmm. - what do you fight with, if no one's magic -"

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"Uh, farm implements? I'm not sure what the strangers call their things but they might be farming implements too."

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"Do any of them speak your language?"

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"Some. I think some humans've learned theirs, too, but nobody in Ninpai."

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"In Yarisong?"

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"Probably."

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"They're kind of neat. Pretty. Not unfriendly."

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"Strangers? I suppose they're not ugly but I wouldn't want to kiss one, you know?"

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"Nah. But they seem like they make tolerable neighbors?"

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"Eh. Better them than Qurangren."

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'Haven't heard of those either. Well, not by that name."

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"They're humans. A few decades ago they came through invading, set a lot of fires..."

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"Mmmhmm." Does the Emperor help or is he not that kind of Emperor what a horribly inappropriate question that would be. "What stopped them?"

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"The lords raised an army. I think all of ours came back but I don't remember for sure, it was before I was born. Grandfather limps."

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Nod.

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They're out of the passage now, the strangers' village receding into the distance. It's a hilly walk the rest of the way, preventing them from seeing Yarisong till they're nearly on top of it. It has walls, and sits at the edge of a river, and is about ten times the size of Ninpai, the farming village she's just left.

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And does her pendant work to send a message home from Yarisong -

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Nope!

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She thanks her escort. She explores Yarisong.

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Her escort wishes her well and heads home.

Yarisong has an inn, if she asks around. It has two restaurants, a large and confusingly laid out open-air market, a gambling establishment, a public square with a busker on a stringed instrument, some houses of two stories and basements.

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Anyone who has heard of a place where magic works the way it works in every place on the Material Plane she's heard of, anyone who has heard of species other than humans she's heard of, anyone who'll give her a fair price for miscellaneous magic possessions...

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No, and no, but they tend to confess they don't know much about foreign lands. Some of the people at the market aren't obviously trying to cheat her but they're skeptical of her claims that the things do what she says, just like Old Sao was.

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That seems pretty unavoidable if arcane magic doesn't work here and the gods who pay attention to this place are different ones and they don't have any of the same magical critters. 

 

...after four days she goes back towards the forest where she came from. Before wandering the continent trying to find someone who's heard of where she started, or someone who can cast a Plane Shift, maybe it is worth checking whether the thing she wandered through is still around, or whether anyone has come through for her. 

She heads back out.

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The forest is boring.

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Yep, or she wouldn't be risking this. 

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There is nothing interesting in the area where she first found the forest to be boring.

On her way back to Yarisong she encounters a very small stranger, knee-high, sitting alone on a tree stump eating a wild mushroom.

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.....awwwww.

 

She hesitates a moment and then casts Comprehend Languages. "Hi."

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The stranger child looks at her, chewing. Tilts its head.

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"You don't happen to have seen a portal to civilization around here, have you? I'm looking for portals to civilization."

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"No."

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Sigh. "Figures. Are the mushrooms good?"

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"Yes."

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She doesn't take one, because that'd be stupid. "Do your people have the same kind of magic as the humans here?"

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"I wouldn't want to be magic," comments the little stranger.

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" - the local human kind? It sounds a bit dull. Arcane magic is better than that."

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"Is it? I want it."

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"Well, I'm still getting my bearings here and I don't know what'll explode us but - maybe? Would I get in trouble with somebody, you look like you are a child and children typically have people who have opinions about endangering them."

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Child makes a gesture. It's hard to read its face through the feathers, if the expressions would even mean the same thing; the gesture could be anything.

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"Didn't catch that."

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"I want the good magic, give it to me."

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"I want to go home, can you help me with that?"

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"No. Magic!"

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"Kiddo, have you taken any classes on diplomacy."

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"No."

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"Seemed like it. So diplomacy class is the best class aside from magic, it's really useful. It's about how to get people to do what you want. Telling them to do it doesn't usually work if they don't know you."

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The stranger child seems to get bored halfway through the sentence, judging by its wandering gaze.

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Maybe even though this child looks older than a human three-year-old she should be thinking of them more as a human three-year-old. ...though in that case where are the parents. "Where are your, uh, people who will worry if something bad happens to you?"

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"Dunno."

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"That sounds worrying."

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"I want to learn the magic that's good."

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"I will teach you if it's okay with your - parents or caretakers or whoever."

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Little stranger scratches its arm. "Oh it is."

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" - and I'm not gonna take your word for it - look, what's your name -"

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"Haven't got one," it says, tossing its head.

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"What do people call you?"

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"Segda."

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"Okay. Segda, I would be happy to teach you magic, even though you are kind of a brat. I do not want to get killed because someone disagreed with me on teaching you magic, and you are the first individual of your race who I have met, and so I don't know what sorts of things will get me killed and actually this place is strikingly devoid of things that are trying to kill me so far and it has me leaping at shadows a little bit."

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Segda blinks at her.

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"Who should I talk to to get permission to teach you magic?"

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"Me. I want it."

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"If you explode, who will be mad at me?"

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"Town probably."

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"Then I want to talk to them first. I'm sorry."

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Segda produces a loud yelping "yark"-ish sound, which one might assume from context is upset, and it gets up and runs off.

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Well that was not spectacular. She continues on, a bit more nervously.

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It eventually transpires that Segda is following her. Or, presumably Segda. A similarly sized and dressed stranger.

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Okay.

 

She stops and sits down.

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Segda climbs a tree a few yards back, peers at her from between leaves.

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"I'm not trying to be a jerk, here."

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Segda doesn't answer her.

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"If someone came to where I'm from when I was - of your approximate level of emotional maturity - and told me I could learn magic, I'd have gone "yay!". And if there'd been an accident and they'd gotten me killed then my grandfather would probably have killed them. Does that make sense?"

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"No."

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"Okay, fair. If someone killed me being careless, my family would kill them, does that part make sense?"

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"No."

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"What would Town do if I tried to teach you magic and you died."

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"Nothing probably."

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"Great. Okay. I'd still rather explain to them first, they might know things we don't about how safe it is."

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Segda makes some sort of facial expression.

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"I have gathered that you are not in favor of this plan. Dunno why, though. It's safer."

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"Don't wanna go back to town."

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"Ah. Okay. Why not?"

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"Don't wanna."

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"- fine. I can show you how to do a cantrip but you might not be able to pick it up, you might be too little."

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Segda bounces out of the tree, tumbles, arranges itself at Iris's feet.

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....awwwwwww.  She shows her lightning, because she happens to remember the spell chart for it. It's not really a great first cantrip but it'd take weeks or something to reconstruct the chart for a more useful one.

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Sagda frowns at the chart intently.

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"These aren't really optimal learning conditions but I'll try to explain - it's about holding it in your head and then - following it along. If you've played games where you rotate things until suddenly they fit into place that's sort of the same skill."

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"Haven't," it says.

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Shrug. "I could maybe whittle one but not today. Where are you gonna go if you don't want to go home?"

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"Not go home. Obviously."

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"Does your race need to eat and sleep and stuff."

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"I guess."

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"So where are you planning to do that?"

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"Dunno. I found a mushroom."

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"You could go to Yarisong and wash dishes or look after animals or something."

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"Don't wanna."

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"Me neither but that does not leave us with a ton of options."

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Gesture. Staring at the spell.

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She'll try to explain it again.

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Segda is more diligent about this than the average human child of its height would be but still gives up before it's got it and goes and climbs a tree.

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She watches a little nervously. 

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Climbs tree. Jumps to other tree; catches branch. Climbs across second tree.

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Well, maybe she knows what's safe for her. "I'm going to go to Yarisong and see if I can get people to take me somewhere bigger than that. Do you want to come?"

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"Hmmmmyes."

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"Okay. If your people show up and they want you back I'm not going to fight them, understand?"

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"They won't."

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"Okay. Do you want a hug?"

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"No."

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She stands back up and starts walking. "Can you eat human food?"

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"Maybe."

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"What are you sure you can eat?"

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"Mushrooms. Bamboo. Fish. Eggs."

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"All right. We can probably make do with that." 

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"Radishes."

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"I will be on the lookout for fishing spots and towns will sell us eggs and radishes."

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"I'm hungry. - chickens! I think chickens."

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"Birds in general? Or just chickens?"

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"I don't know. Town has chickens but for eggs."

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"Okay. Well. If you want to ride with me Ninpai isn't far and they'll have eggs and you can try chicken and see if you like it, and then maybe we'll go to Amilu."

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"Don't know human language," Segda frowns.

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"I can cast this spell for you too but only a couple times a day. You can probably learn the local human language, kids learn languages easy."

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"Don't wanna."

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"Then I guess you're gonna find running away from home pretty hard."

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"...don't wanna."

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"You want to go back? I can take you back."

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"No!"

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"Don't wanna go back, don't wanna go somewhere else..."

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Segda climbs another tree, sits on a branch, kicks its legs. "Don't want it to be hard," it clarifies.

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"Okay. Well, sometimes stuff is hard."

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Segda makes a hissing sort of noise.

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"I'm gonna go to Ninpai and buy some eggs. You coming?"

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"Yes."

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"You want to ride or walk?"

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"Ride!"

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"It is a lot more fun than walking. Okay. Can you hold on to me?"

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Segda can do that. It has little claws.

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"Why'd you want to leave?" she asks when they're on their way to Ninpai.

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"I don't wanna say."

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"Okay. Do you know why your people built a road for humans to travel through if they don't like humans?"

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"Dunno."

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"Do they not like humans?"

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"I dunno what they like."

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"Don't they, like, say "don't go near humans" or "humans are all right" or "my best friend was a human" or - whatever -"

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"They say don't run off, sometimes humans can come into town if they're the right ones. They take some of our chickens."

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"The right ones being - villages that you're friendly with, or..."

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"Specific ones. We see the same ones over and over, who come to take chickens."

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"And do they say why they built a passage for other ones?"

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"I wasn't born yet. I guess they just decided to."

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"Okay. Do you know what you want to do once we're in a human city?"

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"No." This word is a little higher-pitched and more drawn out than most of its words.

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Pat pat. "I don't know what humans in this society do either. You can run around and learn to read and stuff."

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"Human writing is stupid and hard."

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"It helps with learning magic."

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"Our writing isn't stupid and hard."

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"Oh? Maybe you can teach me, though I wouldn't try translating anything related to magic, the magic might not like that."

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"Eh I don't feel like it."

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"Okay. You're probably gonna have to get better about doing things you don't feel like but this one doesn't seem important."

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Segda hisses again, softly.

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"I know someone who's a King and he still has to do things he doesn't feel like. Everyone does. Maybe not dragons, I guess."

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"Not me. I'm only going to do what I want forever."

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" - okay."

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"I'm hungry."

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"We'll buy eggs in Ninpai."

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"Will that take a long time?"

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"I doubt it. They didn't seem to mind me and they didn't seem to mind strangers."

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"To get there."

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"Couple miles. I've been riding a lot lately, I don't want to ask my horse to go faster."

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"Rrrr."

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"I packed a little food but it's jerky, I don't know if it's food for your species."

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"I want it."

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She fishes it out of her bag. "You should probably only eat a little and see if you feel sick before you have more."

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Segda wolfs down a whole strip.

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Maybe she should attempt reverse psychology when she actually wants this kid to do things. 

 

On they go.

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Segda occasionally halts the trip to:

- go pick flowers
- splash in a creek
- chase a squirrel and scream when it escapes
- try staring at the scroll again

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This seems like sort of what you should be prepared for when halfway adopting random runaways of an unfamiliar race of beings. Iris mostly does not try to discourage it, aside from reminding it that they can't get eggs until they reach the village.

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Segda eats another strip of jerky. It throws up half an hour later.

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"That's why you shouldn't eat a lot of an unfamiliar food."

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"Weeeeehg," says Segda disconsolately.

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"Should I not have let you?"

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It spits. "No!"

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"Great. Okay. We're gonna wait here until your stomach settles and then keep going, okay?"

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Segda doesn't complain about this plan. It flops onto its back and stares up at the canopy.

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Poor kid. She waits a while. "Ready to keep going?"

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"Yeah." It gets back on the horse. Backwards. It tries to braid the horse's tail.

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"She doesn't like that. You gotta face forward and hold me and leave her alone."

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"I wanna braid the tail."

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"And she doesn't like it so you don't get to."

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Segda ignores her.

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Segda gets taken off the horse.

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"Yah! No! I want to ride the horse!"

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"Well, she doesn't want riders who are going to pull her tail."

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"I want to ride the horse!"

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"Are you going to braid her tail?"

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"I want to do that too!"

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Iris sits down and watches it and doesn't say anything.

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It tries to get on the horse itself. It is too short.

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It can however braid the horse's tail while standing on the ground. The braid is asymmetrical.

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She picks it up and moves it away. "She doesn't like that. She's too well-behaved to kick you but she would, otherwise. Would you like it if someone started rearranging your feathers?"

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It goes for the tail again, quite ignoring Iris.

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- Iris mounts her horse. "I'm going to leave now."

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"Aaaaaah!"

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"Kiddo, you can do what you want, but so can other people. Do you want to ride and leave my horse alone, or stay here?"

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"Nooooo!"

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She leaves.

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Segda chases her but can't keep up.

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Leaving a kid alone even in relatively hazardless woods is a bad idea. She can't have a travelling companion who refuses not to harass her horse, though. She picks up the pace for the rest of the way to Ninpai, murmuring at her horse apologetically.

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"COME BAAAAAAACK," Segda yells after her faintly.

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Nope.Are they selling eggs in Ninpai?

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Sure.

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She'll buy a bunch and then retrace her steps.

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Segda's not right where she left it but it's not hard to find. Up a tree picking apart a pinecone.

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"I got you some eggs." She dismounts to find a place to set them down.

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Segda scurries down the tree. Cracks open eggs and eats them raw.

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"You okay?"

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Segda doesn't answer her.

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She'll wait a bit.

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Segda eats five eggs and then stops.

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"Okay. I think we have a couple options. One, you can walk with me to Yarisong. Two, you can ride if you don't hurt my horse. Three, I can leave these eggs here and go to Yarisong myself. Which of those sounds best?"

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"I want to ride the horse."

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"I like that one best too, but I'm worried you'll keep hurting her and then I'll have to leave without you again."

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Segda blinks up at Iris.

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"Is that confusing?"

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"No."

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"Do you think that'll happen?"

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"No."

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She picks her up and puts her on the horse.

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Segda rides along all right for about an hour and then twists around to try to braid the horse's tail.

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"Hey." She grabs her. "We talked about that."

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"Aaah lemme go."

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Sure, she'll set her down on the ground.

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"No! No don't go away again no!!"

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"Kiddo, I don't want to go away! I want to take you to a city where we can hang out and figure out where we are and do magic! But I won't let you hurt my horse!"

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"I waaaaant to braaaaaid the taaaaaail!"

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"You are hurting her when you do it! - look, will you be happy if I do it, since I know how to be gentle enough -"

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"No I want to do it!"

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"- I can try to show you how to be gentler?"

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"Aaaaaaaaah," says Segda, spinning around in a circle. "Aaaaah I just want to do it let me do it."

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She gets back on her horse. Picks Segda up, sets it in front of her on the horse, sets off.

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Segda braids mane.

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Segda goes off the horse.

 

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"AAAAAAAAAAAAAAAH!"

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"Kiddo I know royalty who were raised less of a spoiled brat than you."

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"I WANT TO BRAID THE HORRRRRRSE!"

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"You can't braid the horse until you learn to be a lot gentler and read whether she's okay with it!"

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"AAAAAAAAHHHHHHH!"

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Does it get less upset if Iris waits ten minutes.

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It tries to go after the horse's appealingly braidable hair again!

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"Okay, kiddo, in practice it looks like our options are "I tie you up and take you with me" or "I leave." I don't really like these options but I am not thinking of other ones. Can you think of other ones?"

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"Let me braid it!"

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"- can we do it together, so I can help you be gentler?"

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Segda stomps its foot a few times. Then finally says, "Fine."

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Then maybe this can be accomplished in a way that is tolerable for Iris's horse and maybe this will be the only thing the child is a tiny fanatic about.

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When the horse is all braided Segda is cooperative about riding without further attacking it.

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Well thank whichever god the strangers favor. 

 

They ride to Yarisong.

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Segda wants to stop at various points and:

- eat more eggs
- braid Iris's hair
- climb an especially climable tree
- collect sticks
- demand a story (this one is permissible to do while still riding)

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Iris isn't really sure if this is typical for a kid; her only younger brother is two years younger and there aren't any baby cousins yet. If it is it's a miracle that anyone ever has kids.

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"Story story story tell me a story."

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"Once upon a time there was a little girl who wanted to go on adventures. So she slipped away from her house in search of an adventure to have. She walked for a while and then sat down on a rock. It ate her."

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Segda makes a stranger gesture of some kind. "Another story!"

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"Once upon a time there was a little boy who wanted to be grown-up so he could have adventures. He took a potion to make him grow up faster. Instead it turned him into a mouse. He aged into an adult mouse in the space of about three months, and then into an elderly mouse, and then he died."

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"Are all your stories about dying?"

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"They're just at the top of my mind at present."

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"Why?"

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"Because you seem to be a very reckless small child."

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"Reckless?"

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"You take dangerous actions a lot."

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"Do not."

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" - yes, you do. You ran away from home, you annoy animals much bigger than you, you climb a lot of trees, you - do a lot of things -"

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"I do what I want."

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"Yep. The word for which is 'reckless', if you have adventurous wants."

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"Rocks don't eat people."

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"Some of them do."

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"Do not."

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"I am bigger and older than you and have seen more rocks and some of them eat people."

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"That's not how rocks work."

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"Some are magic or actually a critter in disguise as a rock, or cursed, or something."

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"Oh."

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"This forest seems like a very safe forest but not all forests are like that."

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Segda starts pulling pinfeathers from its chin.

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And her translation spell wears off and she doesn't immediately recast it and they continue Yarisong-wards.

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Segda's chatter, without the spell, is high and chittering, like a cross between a bird and a rodent and the sound of a knife being sharpened.

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Well that's unpleasant. 

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It's not very loud, at least.

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When it gets too distracting she recasts the spell.

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"- and they said I'd go mad but I said they were a stupidhead. What's your name, do you have a name? How many names do humans have?"

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"Iris. Some humans have lots of names and some have one or two. Why'd they think you'd go mad?"

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"Because of the plum, I said. Is Iris your only name?"

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"Only one I feel like sharing. I mean, why do they think plums drive people mad?"

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"I dunno."

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"Have plums driven people mad before?"

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"Dunno."

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"That seems like a good thing to figure out before deciding that they're, uh, stupidheads."

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"Do you eat plums?"

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"I have eaten plums but I'm human and they were plums from far away."

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"Are you mad?"

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"I don't think mad people usually notice."

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"Oh."

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"If no one has told you that you're mad that's a pretty good sign you aren't but I haven't been around many people. You strike me as a little mad but it could be because you are a small child, or a stranger, instead of because of plums."

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"A stranger?"

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"That's what the locals call your race. We don't have it where I'm from so I don't know a better word for it. Races are really different, what's mad for a human would be ordinary for an elf or something."

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"We're people."

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"Yeah 'people' is the broader word for, like, all the sapients that aren't monsters. Or celestials or whatever, I don't think people usually mean them by 'people'."

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"Humans are different."

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"Different than your race, yeah."

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"Yeah."

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"It's good form to assert that other races are people though 'cause it means you're less likely to go murder them."

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"Do you murder people?"

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"Me personally? No."

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"Do you ever want to?"

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"Hasn't come up but it's not hard to imagine situations where I would."

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"Would you do it?"

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"Uh, depends."

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"On what?"

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"Were they gonna hurt other people, did I have not-murder options to handle them, was I trying to accomplish stuff that would be hard to accomplish if people were mad at me for murder or alternately mad at me for not protecting them when I had the chance, how risky was it, how much did they have it coming..."

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"That's complicated."

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"Well, yes."

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"When would you wanna kill somebody?"

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"Hmm, say we run across bandits on the road to Yarisong and I take them down with something that doesn't kill them and go check where they came from and they have a bunch of slaves in their camp, I might be tempted to stab them."

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"Do you hate slaves?"

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" - the bandits. Not the slaves."

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"Oh."

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"How about you, when would you want to kill somebody?"

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"I dunno yet."

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"Okay. Even when you want to it's usually a bad idea."

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Stranger-gesture.

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"I don't know what that means."

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"It's... it means itself."

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" - can you describe some situations where you'd use it?"

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"People telling me to do stuff."

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"When it's stuff you agree with them on? Or only when you disagree?"

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"Ummmmm... that's not a thing."

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"You never agree when people tell you to do something?"

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"...sometimes I did it?"

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Segda, sharing a horse with Iris, can't see her face and might not be able to read her expression if it could. "I want to stop and rest and eat an egg."

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"Okay." They can stop and rest and eat an egg.

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Munch munch. Segda breaks the shell into tiny fragments and scatters them on the ground.

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"If someone tells you 'don't run headlong into the nearest tree' would you make that gesture, or is that different since you don't want to do it anyway?"

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"That's not the thing that it means."

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"Yeah, I'm trying to get at the thing that it means but I don't understand so I have to make stupid guesses. I'll stop guessing if you want."

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"It's kind of funny."

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"If I say 'don't fly', do you make the gesture?"

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"No."

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"If I say 'don't scatter the eggshell'?"

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Hiss.

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"Hey, hey, I'm just trying to figure you out, I don't care what you do with the eggshell."

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Scatter scatter.

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Segda flops on the ground and picks up a leaf and shreds it.

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"...shred more leaves?"

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Gesture.

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"Okay. I think I get it. Sort of."

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Segda chitters.

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"Can we keep going?"

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"Okay."

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Onwards!

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"Tell another story. A longer one."

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"Uh. Once upon a time there were two kingdoms, the Kingdom of the North and the Kingdom of the South, and they both mistrusted each other. The Kingdom of the North had heard that the Kingdom of the South was chaotic and half-run by criminal gangs and full of orcs and ruffians, and the Kingdom of the South had heard that the Kingdom of the North was greedy and dishonorable and looked for trouble with its neighbors. They both wanted to know what the other one was up to, so they raised and trained spies to go to the other kingdom and report back to their kings. But in a magical accident, the train got turned around, and both spies were deposited in a border town of their own kingdom. They were not very good spies, so they never figured this out. They saw such terrible things! Irresponsible governance, misery, privation, corruption, chaos, criminal gangs, greed, dishonor... the kingdoms became more and more convinced that they should attack each other."

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"What are those things?"

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"Which things?"

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"That they saw."

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"Uh. Kinds of people behaving badly."

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"Why were people behaving badly?"

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"They do that."

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"Why though?"

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"Uh, to make money, or to impress someone, or to get out of trouble for something else they did, or because they didn't think it through, or because it makes their life easier, or because someone told them not to."

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"Wow. Humans are so strange."

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"Do strangers never do bad things?"

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"Not like that."

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"You never take things that don't belong to you?"

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"I think we don't do belonging the same way."

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"This horse is my horse. If you took her while I wasn't looking, that would be stealing."

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"Oh."

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"If you got mad at me and hit me with a rock that'd be another one of the mean things people were doing in the story." 

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"What happened next?"

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"They went to war and many people died."

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"All your stories have dying in them."

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"No one tells stories about people going to the store and buying a new crystal ball and taking it home and watching shows on it."

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"Why not?"

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"I don't know. I guess because they are boring. Some shows are just 'these people go around having funny situations happen to them' and nothing bad happens really - or at least not permanently - but I feel like that kind of show would be hard to summarize on a horse."

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"Why?"

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"Because I couldn't set up the funny things so they were actually funny, so it'd just be - Aerith and Ellie are college students, and they're trying to scheme to cheat on a test because they didn't study, and they come up with a plan to sneak in through the window, but they realize they've gone in the wrong way and are now in Aerith's ex's dorm, and he's been turned into a cactus in a fight? And in the course of attempting to fix this they cause enough damage that exams get cancelled and then none of that is referenced next episode."

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"Turned into a cactus!" says Segda.

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"I think it's a school of enchantment. Not of, like, law."

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"What are human schools like?"

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"There are lots of children of the same age, and they go to a school every day or they live there, depending, and they go to each class and learn about that subject from a specialist in it, and do assigned practice."

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"Depending on what?"

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"How far from the school do the students live, is it safe and reasonable for them to travel? How did that area do school a long time ago? How many hours are the children in school?"

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"What are subjects?"

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"Reading, accounting, history, geography, fighting..."

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"Wow."

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"How do your people teach their children?"

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"Kids watch grownups. And grownups tell kids what to do all the time. And sometimes that is some of those things but kids don't go off a different place to do them."

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"These humans might do that too, schools are more common in more advanced societies."

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"Why?"

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"That's a good question. I dunno. There's more to learn. And people don't need their kids to work as much. And they're more likely to do things they can't take their kids to."

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"Why can't they take their kids to things?"

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"Because they do something dangerous or something delicate or something children would interrupt."

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"Don't they tell their children not to?"

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" - yeah, but their children don't always listen."

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"Oh."

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"Like I told you not to hurt my horse and you didn't listen."

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"That's different."

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"Why?"

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"There's only one of you."

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"....what does that have to do with it?"

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"That makes it different. Tell a story where nobody dies."

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"Aerith goes out with a guy who turns out to be an eighth elf. She's trying to figure out what to do. Ellie accuses her of being racist. She dares Ellie to date someone who's part elf and they start looking for dates for Ellie on Flicker. Meanwhile, Ennity is facing a disciplinary hearing after seriously injuring three people in a melee accident; his father wants to sue the school for the mistake. Ellie goes to a bar for part-elves; it goes badly. Aerith tells the guy she can't date him, then changes her mind. They go out, and happen to stumble across the shady contractors who were responsible for the melee accident. The guy doesn't want to start any trouble, but Aerith wants to clear her friend, so they break up for real, and after proving that it wasn't Ennity's fault they all go out for drinks at this dinky little humans-only bar which is definitely racist and which Ellie was complaining about at the start of the episode."

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"I didn't understand any of that."

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"No one died, though."

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"Tell a good story where no one dies."

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"Maybe I don't know any. You should tell me a story."

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"Make one up if you don't know one."

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"It is surprisingly difficult to make up good stories on the spot."

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"Do it anyway."

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" - is it okay if there are people dying as a minor plot event in the background, like if the story features orphans? Or a war?"

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"...yeah, okay."

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"Once upon a time there was a land that was beseiged by a terrible monster. Every year the monster would come and unless they had amassed enough tribute to pay it off, it would ravage their fields and their cities. The harvests had been good for many years, but this year they were bad. They had enough to pay off the monster but they would have nothing left, and they feared in the winter they would all starve. When the monster came, they pleaded with it to leave them some food, that they might survive the winter and give it more tribute next year. The monster laughed and refused and flew away with all the tribute.

And some of the people of this land decided to become adventurers and go and fight it and save their people.

But it is unwise to challenge a great and terrible thing; you will die. You have to first defeat smaller, safer things, and show yourself to be the kind of person who wins, before you have any hope of winning when it matters. And so they decided that it would be their quest first to clear the roads of bandits, and then the forest of wolves, and then the Lost Crossings of the mermaids who preyed on soldiers there, and then the Wastes of the undead that wander there, and then they would fight the monster.

And they went out in search of bandits, and they found some around a campfire just off the road, and they crept closer to attack them in the dark, and they heard the bandits talking about their families, and about how they'd spent every cent paying the taxes that would appease the monster, and now were starving, and thought it better to steal than to die. And they pitied the bandits, and asked them if they wanted to join in the quest. And the bandits agreed. And then they went into the forest to rid it of wolves, and they found the wolves bathing and licking their young, and they cast Speak With Animals and asked why the wolves stole the sheep from the villagers. And the wolves said 'we were hungry' and they said 'us too' and they asked the wolves to join them in their quest. 

And they rode wolves all the way to the Lost Crossings where the mermaids sing, but by now they had learned something, so they cast Protection From Otherworldly Influence and went to speak to the mermaids, and asked why they sang. And the mermaids said 'we are hungry', and the crusaders taught them how to shoot down seabirds, and the mermaids taught them how to weave music into magic, and then they went on with their quest. 

And the undead could not speak, but everyone knows that undead want to rest, and so the crusaders put them all to rest and burned what remained, and the wastes were silent and peaceful, and they hoped that then they had grown enough and learned enough to face the monster.

And they went off to meet it. 

And they asked the monster, "why do you do this?" and the monster said, "I am hungry", and showed them its land, of hungry monsters paying tribute to a distant monster king. And then the monsters prepared to fight them, but they had learned from their adventures, and they said, "then will you join us?"

And they all went together and overthrew the monster king and then no one was hungry again."

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"I want to stop and eat some eggs."

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"Sure." She stops.

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Segda eats three eggs. "What is an undead?"

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"Zombies, vampires, that kinda thing."

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"What are they?"

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"Uh, reanimated corpses and an intelligent monster which you can turn people into though the process kills them, respectively."

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"Wow."

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"If you run into something dangerous in real life you should run away, not try to befriend it, that only works in stories which I make up on the spot when I can't say anyone dies."

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"Your stories are really different."

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"What stories do your people tell?"

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"There's the story of the founding of the town."

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"Oooooh, tell me that one."

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"There was a town, north and west, and it was big from having had many children in many good years, and there was not enough of the right food, and the children were eating plums and the people at the edges were eating chickens and even killing them did not make the town small enough, and so the town thought about who could be done without but do only with each other, and they thought and thought, and they tried having a group wake at night instead of during the day to see if they were all right and killed all the waterfall-mad to make it safe to try, and the night group was all right, and so they set out together in the night to find an empty place where they could start a new town, and they built houses and chicken coops and farms, and that is how our town was made."

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"Well that story is so much more cheerful and murder-free than mine."

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"It's the one you asked for!"

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"Why did they kill people who ate plums and chickens?"

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"It's a metaphor. Except maybe they also actually did."

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"What's it a metaphor for?"

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"Doing things they're told not to."

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"So the town kills people who do things they're told not to?"

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"Yeah."

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"Charming."

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"Huh?"

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"Humans don't do that usually and it isn't a nice thing to do and I wouldn't be impressed with humans who did do it."

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"Humans're different."

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"Yeah. Lots of races do things that humans think are bad and - well. I think they're bad. They think I'm bad. You can't usually get very far with that."

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"But I heard humans do too kill other humans for doing things they're told not to."

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"Yeah. Where I'm from we kill people for treason, doing extremely dangerous magic, or crimes like murder if they're dangerous people we can't safely hold. But - that's because those are really serious and you really can't have people doing them. If we killed people for eating things they weren't supposed to eat we'd be horribly tyrannical."

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"Why do you tell people not to eat things then?"

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" - I mean, we might punish it, just not with death. They might have to pay a fine or they might get whipped or we might have a subtle artist make it so they can't do it again."

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"What's a subtle artist?"

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"People who can do subtle arts - mental stuff. Some humans just are. I don't think all races produce subtle artists so yours might just not do that."

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"Oh. I think human magic is like people magic."

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"You mean the local human magic is like the local magic for your race? You can't do anything alone and you have to get a bunch of people in a place together?"

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"I think."

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"Sounds a lot more complicated. But maybe that's good, no powerful dangerous people just roaming around being impossible to do anything about."

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"There's stories about mage packs who do that."

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"Yeah. I'm guessing it'd be harder on the whole but maybe coordinating a group of people isn't harder than finding one talented enough."

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"Humans can be mage packs in twos. Ours have to be bigger or live in a town."

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"Why's that?"

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"Can't be alone."

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"Why not?"

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"Makes you go mad."

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"Does anyone know why that is?"

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"Because there's not enough people."

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"Are you going to go mad?"

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"...dunno."

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"What happens if you go mad."

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"I dunno. I never met mad people."

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"Are you guys, like, psychically connected to each other? You can sense all the people of your race who are around, all the time..."

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"...no?"

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" - cause then it'd make sense that you go mad on your own, it's like you're missing part of your mind or whatever. What causes the going mad - is it being far away, or not interacting much, or..."

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"Eating plums and stuff."

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"Specifically plums?"

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"Maybe it's a metaphor."

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"Seems important to be clear on what they don't want you all to do."

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"Things we're told not to."

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"Because you'll go mad. Have you seen someone go mad?"

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"I don't know. I don't think so."

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"...okay."

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"If you watch mad people you might go mad, see."

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"What else might make you go mad?"

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"Lots of things."

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"Can you give examples?"

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"I said lots of them already."

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"Looking at mad people, eating plums, going to the waterfall - I'm not seeing a pattern."

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"I don't think going to the waterfall makes you mad."

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"Oh, sorry, I thought that's what you said."

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"The kind of mad people you don't definitely have to kill, who can just be awake at night instead so you don't see them, those are waterfall mad. And there's lightning mad."

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"And those ones you have to kill?"

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"Yeah."

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"How do you know if someone is lightning-mad?"

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"Dunno."

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Sigh.

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"If I go back to town they'll probably figure I was alone too long."

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"And so they'll kill you?"

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"Yeah."

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"How many people are there in the town who are - waterfall-mad?"

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"I don't know, I never saw them."

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"- okay. Are there stories about things mad people do? If no one kills them?"

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"It's dangerous to talk about."

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" - why's that?"

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"If you think about it too much you might go mad."

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" -oookay. Well, I can know, since I am human and humans don't go mad."

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"But there's not stories."

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"Uh huh. Okay. I guess we'll just look out for it."

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"I want those flowers." Segda points.

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She stops so Segda can get flowers.

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Segda denudes a clearing of flowers and carries them all in an armful back onto the horse.

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"What do you want all those for?"

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"Not for something, I just want them."

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"Okay. When we get to a city you know you can't just take stuff, right? It belongs to people."

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"But if I want it I'll want to take it."

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"And you will have to not take it even though you want to."

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"...but if I want it."

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"If you take things that aren't yours then probably someone will hit you and maybe they will kill you."

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Segda makes a low buzzing sort of noise.

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"You'll cope. Everyone else does."

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Buzzzzzz.

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"Or you'll die, I guess, that is always an option."

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"I don't want to die!"

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"I don't want you to die! I want you to, hmm, not want to steal things because you know if you did steal them you'd die."

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"I sometimes want things!"

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"Humans handle this by sometimes not doing things even when we want to."

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Buzzzzzzzz.

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Sigh. 

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She starts sticking flowers through mane-braids. Approximately gently.

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- you know what, she's not in the mood to have that fight right now. Fine.

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The horse is so floral. Segda tastes a flower and spits it out, hissing.

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"What does hissing mean?"

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"Trying to make a thing be less."

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"Huh. Okay."

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"It doesn't work."

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"Then why do it?"

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"I don't decide to."

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"Okay. If we go to other towns of strangers, would they have you or decide you're probably mad?"

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"I've been alone."

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"What am I, chopped dragon liver?"

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"What does that mean?"

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"It's, like - you say it if someone's acting like you don't count. I don't know the origins actually."

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"You don't count. And before you found me there wasn't you anyway."

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"I don't count 'cuz I'm human?"

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"Yeah."

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"Do you feel different than when you went away?"

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"No."

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She bites her lip and drops the subject.

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After they've been riding along a while longer Segda starts singing.

It's a weird song. It's not totally unmusical in the way that crickets chirping and birds singing isn't unmusical, but it uses weird parameters to determine what notes are tuneful and which are not. It might be a lullaby. The lyrics are mostly "night is coming" with verses like "tuck in your nest with your parents around you" and "shutter all the windows now".

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Awwwww.

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After Segda runs into a verse it has forgotten the words to it mumbles through more "night is coming night is coming night is coming" and flops backwards against Iris asleep.

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Iris pats her, adjusts her riding to accommodate this, and debates for a moment whether to keep going to Yarisong. She's not actually all that tired yet, and she doesn't strongly fancy sleeping in the woods with a possibly-vulnerable-to-madness person of an unfamiliar race -

- but she's out of Comprehend Languages and Yarisong is going to be a lot harder to navigate without that. 

 

She finds a place and lifts Segda gently off the horse and curls up on the ground and sleeps.

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When she wakes up Segda is up, digging a hole in the ground with its hands and a stick.

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"Morning, kiddo, what're you doing?"

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"Digging."

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"I saw that. What for?"

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"Wanted to."

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"Okay. Ready to get going?"

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"I'm not done." Dig dig dig. "You can help."

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"Don't really feel like it."

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Segda digs and digs. "I'm hungry."

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"Well, there's - one more egg."

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Segda eats it. "I'm still hungry."

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"We should be able to make it to Yarisong today."

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"I'm hungry now." It starts prowling the undergrowth.

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"I think that probably you'll end up fed sooner by waiting till Yarisong than by wandering around here."

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"Mushrooms!" shouts Segda over its shoulder, and it resumes prowling.

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- well, she'll give it an hour.

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It doesn't find mushrooms but it does find some berries and eats one and hates it and gives up and sulks back to the horse.

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Off they go.

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"Do humans sing? Sing me a song."

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Sure, she can do that. She doesn't have an amazing voice or anything and she runs out of songs she remembers the words to after a while.

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Segda is bored of singing before she runs out of repertoire. Segda wants to collect pebbles and try to throw them at things as they ride and has to stop a couple times to replenish the pebble supply.

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Segda is not really a fantastic travelling companion and she wonders if she can get a flying carpet or something in Yarisong so they can make it to Amilu faster.

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Eventually they reach Yarisong! Segda is fascinated.

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Phew.

 

She more thoroughly investigates Yarisong. Is there a temple, and if so, is healing free? How much is a room that comes with a meal, how much is a change of clothes, how much do people stare at Segda, are there regular caravans to Amilu.

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There are temples. Nobody seems to understand the question when she asks about healing there, although someone tries to direct her to a doctor. She can afford rooms and meals for a few weeks if she isn't too picky. People stare at Segda a lot, and someone asks Iris if she wants to buy a leash, and there are large expeditions every couple of months but people go in smaller groups more often.

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And the road's pretty safe? She'll do healing, if no one around here does healing. It will not be free. 

 

Are the local gods familiar?

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There's occasional trouble, and she looks kind of rich, so she might want to bring more people, but there's not trouble every time and she looks armed too.

The healing around here appears to take the form of poultices and smelly tea and clumsy surgery with sewing kits and such.

There are two competing local religions, Tiaobu and Yi'a; Tiaobu, the one with the larger temple, which reportedly also has a monastery two days' travel east, involves a lot of meditation and incense and chanting. It's possible the various statues are of a god; he looks friendly and is depicted holding an empty bowl or holding out his arms as though to hug you. Yi'a's temple is smaller (though reportedly it has more traction farther south) and it does pantheism with a specialty in ancestor worship, with little wooden tokens and praying in uncomfortable-looking positions and calligraphy-decorated temples. They're vegetarians; they have a vegetarian soup kitchen. The closest thing to divine magic about is fortune-telling with sticks and tea and planchettes.

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...she'll do healing free for the first couple people in order to establish that healing is even, like, a thing which exists and reliably works.

(Unless here it doesn't.)

(Ugh.)

How's Segda liking the city?

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Segda finds everything really cool and sticks close to Iris staring around, although it does get into a mutually unintelligible shouting match when it tries to steal a fish off a fishmonger's counter.

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"You can't do that."

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"I'm hungry I want a fish GIVE ME FISH GIVE ME FISH I WANT THE FISH!"

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"Nope." She picks it up. "We're going home."

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"I'M HUNGRY YOU SAID FOOD AT YARISONG I WANT FISH -" Kick kick kick kick.

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"Yeah, we're gonna buy dinner, but you don't get to steal things, so we're going home and then we're gonna buy dinner."

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"I'M HUNGRY NOW WE'VE BEEN WALKING ALL AROUND I WANT THAT FISH."

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She buys the fish and carries her out. "You can tell me 'I want that', you can tell the storekeeper 'I want that', you just can't grab it, you're going to keep on getting in trouble -"

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Nom nom nom nom nom fish.

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"If I keep lots and lots of food in our room, do you think you can just - go back there when you're hungry and not take anything that isn't yours -"

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Segda makes a "mrrt?" noise.

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"I can keep fish and eggs and other things you eat in the room. I can also give you spending money. If I do that, can you promise not to just grab things from people, it's not safe -"

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"Spending money?"

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"I don't know where I'm going to get it but I'll figure something out."

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"Spending money?" repeats Segda.

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"The way people get things from fishmongers is paying for it. You give them money, they give you fish."

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"Money?"

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She shows it some. "This."

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...it bites a coin. It looks at her.

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"If you give it to people sometimes they'll give you things. You'll have to learn the language to be very good at it but if you just - desperately want a specific fish - giving them this and then taking the fish will go better than not doing that."

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"Why?"

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"Because they sell the fish for money."

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"Why do they do that?"

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"Because they can trade the money for other things they need."

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"Humans are weird."

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"It works pretty well. But only because we punish stealing."

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"Where do you get money?"

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"You do work and people pay you."

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"Where does it come from?"

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"Governments make it and guarantee it and punish counterfeiters."

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"I don't get it."

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"If you have money, you can trade people money for things. This works better than just grabbing them. People will trade you because they want money, and they want money for the same reasons you do."

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"I still don't get it."

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"Okay. Well - I'll keep food around. Don't steal stuff."

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"I want more food now."

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"Great. Thank you for telling me instead of just grabbing it from the nearest person."

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"Now. Now now now."

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Fish? Eggs? Other things that Segda can eat?

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Segda eats another fish and then wants a jade bracelet it spots in a market stall.

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"Nope. We're going home now."

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"It's pretty I want it do the money thing."

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"I don't have concrete plans to earn more money and I don't have a lot of it and I will need it for food and shelter and so we can't spend it on bracelets."

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"I want it."

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"And I really appreciate you asking and suggesting money instead of taking it but you still can't have it."

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Segda stares at her for a second, then snatches the bracelet and runs away.

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Well fuck.

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There is shouting. Some people run after Segda.

"Why did you let it do that?" snarls the jewelry shop owner, as her son sprints down the street.

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"Segda give it back -"

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Segda's probably too far away to hear.

"You're paying for that if it gets away," says the shop owner. "I don't know what you were thinking, toting one around."

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"Do they all steal stuff?"

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"Can't trust them. I never saw a little one but why would it be any better? You can't domesticate them."

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"Mmm. How much for the necklace?"

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The price is obviously a gouge, but Iris has it.

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But she doesn't have a long-term plan to earn money. "Hah. Would you buy it back from me at that price?"

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"Not if it's damaged. If they get it away from the little featherpest unscratched I'll take it back and not make you pay."

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She counts out the money. "We don't have their race where I'm from. Why do you say 'untrustworthy'?"

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"Yours just snatched a bracelet and took of running, what, you think it'd make a good pet or something?"

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"It's incredibly obnoxious, but it's a little kid, and I've known little human kids nearly that bad if no one's ever taught them that they'll get in trouble for it. I'd have expected grownup ones to be better."

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"They don't come here."

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"So maybe they are better?"

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"If you meet one on the road, don't turn your back."

The scuffle has not ended in Segda's favor. The shopkeeper's son comes back with the bracelet. The cord's snapped, but the beads are all there. The shopkeeper wants ten percent of her price for the full bracelet.

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A very irritated Iris pays it and goes looking for Segda.

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Segda is tied to a hitching post, hissing and squirming.

"This yours?" someone asks Iris.

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"Yep."

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"Keep it under control."

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"Understood."

 

And to Segda - "why did you do that?"

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"I wanted it and telling you didn't work."

To the onlookers this seems like Segda understanding whatever it is they're speaking. "It didn't seem to talk human language before," somebody says suspiciously.

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"It doesn't. I'm using magic." 

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"- you and who else?"

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"I'm not from around here, and we have different magic. People can do it alone." She demonstrates the lightning cantrip, harmlessly at the sky. 

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Everybody gives her more space.

"Just keep it under control," someone mutters.

"Rope's mine," someone else says. "I'll sell it."

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"How much?"

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Bit pricey, but it does look like nice rope.

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She's going to be broke. "All right."

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He takes his money. People disperse. She has a tied-up squirming stranger.

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She'll redo the ropes so she can carry Segda home. "You're going to be dead inside a month at this rate."

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"I told you! I told you I want it!"

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"People don't get everything they want."

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Hissss.

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"People sometimes go "hmmm, I want that, but it's a bad idea for whatever reason, so I'm not going to take it even though I want it." Do your people never do that."

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"Always. Always always always I never ever want to go there again."

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"Ah. Okay. Well, you don't always have to do that but you do sometimes have to do that. There is a middle ground where you do mostly whatever you want but not things which will make people kill you, like taking their stuff or attacking them."

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Segda doesn't answer.

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"And until you seem to have it figured out I'm going to have to keep you tied up all the time, apparently."

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"No! No I don't want to be tied up! I want out!"

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"Well, maybe magic works fine here even though I'm the only one to have it and I can go to Amilu and cast healing spells on miscellaneous local nobility and get a nice place to live where you can run around doing whatever the fuck you want but until then, you have to be tied up."

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"Noooooooo!" Squirm squirm squirm.

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"If you'd rather I can leave you back out in the forest instead."

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Squirm squirm squirm squirm.

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Isel takes Segda back to the room she's renting and collapses on the bed and stares at the ceiling (with occasional glances at Segda).

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Segda attempts to wriggle free very determinedly.

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"So in the village everyone always does what the people in charge say?"

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"Mmhm."

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"And if someone ever doesn't, then they're mad?"

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"I think so."

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"Okay. Well. You can have anything you want, but you have to earn the money for it yourself. If you want the necklace, you have to find a job and work and earn money until you can buy it. Does that work?"

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"What job?"

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"Staying out of trouble. Every day you stay out of trouble I'll give you a coin."

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"I don't understand."

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Sigh. "I'm trying to think of a solution that doesn't involve you being tied up all the time."

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"Do it faster." Squirm.

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"Well, it depends on you. Solutions only work if they're good enough you won't steal stuff."

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"I wanted it!!!"

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"People don't always get what they want!!!"

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HISSSSSSS.

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"And you are almost never gonna get what you want because you are incapable of any plan that involves waiting for it."

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Squirm squirm kick roll squirm.

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"Kiddo, I would love to find somewhere where you could run around for a year learning how to - have any impulse control. But I don't have that set up yet and you are going to die if you keep making trouble."

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"I don't want to die though."

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"I know. If you said you wanted to die I'd untie you and let you go die but I bet you'd be perfectly happy if you could figure out how to plan ahead to get stuff you want."

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Squirm. "I want out of the ropes."

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"I know. But if I let you out you'll go see something you want and you'll take it and they'll chase you down and tie you back up and maybe you'll die if they're kind of rough or if I don't come and find you fast enough."

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Hiss.

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Sigh.

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Segda struggles in the ropes till it falls asleep.

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Well this is such a fantastic adventure. 

 


She goes to sleep too.

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In the morning Segda has managed to slip free and sneak out.

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She gets up, sees that, and lies right back down. She feels vaguely bad for judging the strangers for killing the mad ones; it seems like it's actually the only reasonable thing to do.

 

 

After a while she drags herself out of bed and out into the town to see what Segda has done.

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Segda has stolen all of Iris's money and bought plums with it and is sitting on a bench eating them.

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"Hi, kiddo. I'm leaving."

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"Where?"

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"Amilu. Better odds they've heard of the place where I'm from."

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Nom nom nom plum. "Now?"

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"Yep. See, someone stole all my money so now I can't afford to stay here any longer."

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Chomp chomp. "You don't need money in Amilu?"

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"No, I do, but there won't be a thief around to take it."

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Blink.

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"I can't do this. You will have to figure it out yourself."

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"I want to go with you."

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"And I don't want you to come with me because I don't believe you know how to wait for things."

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"But I want to go with you."

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"Then you have to show me you know how to wait for things."

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"I learned to buy stuff."

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" - that's true. Okay. I - " sigh. "I'm really proud of you for learning to buy stuff. If you spend all my money then I can't solve any problems you might cause, and that's scary, because you cause a lot of problems. But I'm still glad you bought things instead of stealing them."

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Chomp chomp chomp. "I want to go with you."

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"If you see anything you want, we'll have to plan together to earn money so you can get it."

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...chomp.

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Sigh. 

 

"I'm going to go ask when people are next leaving for Amilu."

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"Okay."

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She checks in on that.

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There's a small band going in two days who'd love to have her if she knows how to use those weapons.

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She does. That sounds great. Do they know of anyone who'd pay for magic healing so she can have spending money for the next two days?

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Does she have permission from the civil service?

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She does not. Can that be gotten here or does it require petitioning in Amilu or somewhere?

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There's a civil service office in Yarisong but it's not staffed all year and won't be for a month, Amilu would be a better bet.

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How does one get permission?

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You go and ask and might have to establish your relationship to the officially recognized apothecaries and so on.

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"Makes sense." But means they'll have no money for the next couple days, ugh.

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Unless she wants to try to heal on the black market or sell more stuff or do some work that doesn't need civil service registration, yup.

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No she's going to be law-abiding she doesn't want to die and she also doesn't want to be a hypocrite when trying to explain to Segda how to follow the law. 

 

She goes back to find Segda.

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Segda has finished its plums and is climbing roofs. Someone is trying to thwack it down off their roof with a rake.

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"Hey Segda can you help me with something?"

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"What?" Segda asks.

"Are you the foreigner with the pet stranger?" says the human with the rake. "Get it off my roof!"

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"That's what I'm doing," she says to the human. "We need to go gather enough food for the next few days, and you know these woods better than me," she says to Segda.

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"I never left town before."

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"Well, how'd you know which mushrooms you could eat?"

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"I saw them before."

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"So you do know more than me. And we can fish, do you know how to fish?"

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"A little."

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"I'd rather fish your way, you can zap the water if you're in a pinch but it might annoy someone who lives in it."

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"Zap water?" asks Segda.

"Are you getting it down off the roof or do I have to get help?" demands the roof owner.

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"You don't need to help." 

 

To Segda: "Yeah. If you come now I'll show you, it's more of my magic."

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Segda scrabbles down from the roof and trots up to Iris agreeably enough. The roof-owner mutters and tromps indoors.

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Iris does not think she has many many friends in this city. Off they can go to search for food.

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Segda can identify mushrooms that it can eat. It has no idea what mushrooms humans can eat. It says it needs a sharp fishing fork to stab fish.

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"Metal or wood?"

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"I only know wood ones."

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She can attempt to carve one of those out of a branch, then.

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Segda rejects her first attempt. "This one's no good."

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"What's wrong with it?"

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"It's too short and the points don't go the same way."

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"Okay." She tries again.

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This fishfork is acceptable. Segda sits by the river and waits.

"Tell me stories."

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History of the Peulomic War, but told as happening to silly little frogs instead of people, and with getting turned into a tadpole in place of all the deaths.

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This amuses Segda long enough for it to stab a fish. It doesn't get it cleanly and it takes a couple bites for the fish to die.

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Uh, interesting, but honestly much less objectionable than most of Segda's behavior. "Well done."

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Nom nom nom.

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Does this brook look as boring as everything else in this area?

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Yup!

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Then she will somewhat nervously demonstrate the technique of using a lightning cantrip on the water to surface stunned fish, asking Segda to stand well back in case she in so doing aggravates a water sprite or something.

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No water sprites appear. Segda jumps in alarm when she zaps the water. "How d'you do that?" it asks, stabbing stunned fish.

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"Magic."

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"I want to learn."

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"This one requires an ink I don't have for the spell scroll but I can try to teach you once I get to Amilu."

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"Is it hard like the other one?"

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"Yeah. Magic is hard."

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"Why?"

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"I don't know. Because it's a lot to keep in your head."

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"Why?"

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"Because if you don't keep it all in your head it doesn't work."

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"Is there easy magic?"

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"People who want to be magic and can't pick up arcane magic try to be a priest of a god, sometimes. I think you'd be bad at that."

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"Why?"

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"It helps to, like, believe in the god and their cause and to loyally serve them and I just can't see you doing that." 

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"But I wanna do magic."

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"Yeah. I think learning how to read spellcharts has better prospects than trying to convince a god you're their loyal servant."

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"Do gods do magic?"

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"Yeah."

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"How do gods do it?"

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"The universe just lets them because they're gods. More or less. I think many of them, maybe all, were extremely powerful people first, and learned the normal way."

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"Oh."

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"You should not plan on becoming a god, you'll get eaten by a toadstool or a creeping lichen or melted by acidic bird poo or something really undignified like that."

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"...toadstools and lichens don't eat people."

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"Do too."

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"Nuh-uh. Neither do rocks!"

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"The rocks around here are really tame but rocks absolutely eat people and counting on the rocks continuing to not eat people is a bad idea."

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"They do not! Stop making things up."

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"I'm not making things up. I know people who have died that way."

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Segda makes a strange high whooping noise.

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"What's that one mean?"

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"Uh, I guess it doesn't really work, not in a town."

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"....hmm?"

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"It's like this person is being weird come be more people at them."

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"...so they'll stop being weird?"

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"Yeah."

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"That doesn't work on humans."

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"There's nobody around. I didn't decide to do it exactly."

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"Why does having lots of people around make you less weird? When you're around lots of humans who think you shouldn't steal you still steal."

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"They can't even talk right."

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"I can talk right."

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"Yeah."

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"So if I taught someone else to talk right, then we could convince you not to steal things?"

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"No, I do what I want." It eats a fish.

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Sigh. "Let's get some more of those for the road."

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Segda stabs up all the fish Iris stuns.

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Then they can camp outside Yarisong for the night. Far enough outside Yarisong that she doesn't think Segda could find it in the night if it wakes up and wants to go thieving.

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Segda sleeps later than Iris that morning.

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Great! A whole new day to gather supplies for the journey. 

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"I'm bored," says Segda, after denuding a tree of shelf fungus it can eat.

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"You want to go swimming?"

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"Swimming?"

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"Playing in the water for fun! It's great!"

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"Hmm," says Segda. It jumps into the river. It starts flailing.

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- does it look like she has time to strip and then fetch Segda out or will it have drowned by then.

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If she insists on getting everything off, it might drown first.

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Fine. She will jump clothed into the river and fetch a Segda. "That -  is - not - how - swimming - works."

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Segda spits water in her face, coughing.

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She drags her back onto land. "You start somewhere shallow until you know how to handle yourself in water."

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"You didn't say that!"

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"I wasn't expecting you to immediately go jump in the nearest body of water!!"

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"You said it would be fun!"

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Iris starts peeling off wet clothes. "It is. If you do it safely."

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"I'm all wet now."

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"If you lie down in the sun it'll dry you off."

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Segda squints up at the sun and finds a sunny patch to lie in.

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Iris shakes out her clothes and leaves those in the sun also and checks the water for angry water spirits and then lies down for some sunbathing also.

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There are no water spirits, angry or otherwise.

Segda naps in the sun.

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In place of a nap Iris decides on a bout of self-pitying about how obnoxious Segda is and how frustrating this country is and how nothing is even trying to kill her which would at least be interesting.

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Eventually Segda yawns awake and makes for the mushrooms to eat half of them.

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She does not even bother pointing out that they need them for the trip. She predicts it won't work.

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When Segda is done eating all the mushrooms it says "How long till we get to the place?"

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"Four days."

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"Wow."

Segda is mostly cooperative about foraging, although it continues with its erratic demands and impulses in between and generally makes a predictably annoying traveling companion all the way there.

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Maybe Amilu will have a subtle artist. Or anyone who has heard of her homeland.

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Amilu doesn't have a subtle artist or anyone who has heard of her homeland. It has a large civil service building! And temples! And markets! And homes! And gardens! And paper lanterns! And an absolutely vile smelling soy-based comestible available for sale on sticks! And tons of humans! And inns! And winehouses! And brothels! And a big palacelike house on manicured grounds painted bright red and decorated with curling ocean waves on flags! And beggars! And a school! And a bathhouse! And restaurants! And a theater!

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All humans?

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There is actually a small band of strangers - five adults, sticking close together - in one of the markets.

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But that's it? Weird

How about the gods, does she recognize any of those?

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There are more of the same religions represented in Yarisong, Tiaobu and Yi'a, plus a third called Mapailiang, which based on cursory inspection is mostly about decorating things in black and white.

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Oookay.

 

Iris goes to the civil service office to petition to be allowed to heal people for money.

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The civil service office wants to know how she was trained in the healing arts.

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In her nation of origin it is common for people pursuing the educational path she chose to learn a few simple healing spells for their own safety and that of those travelling with them, and she can cast Cure Minor Wounds four times a day and Cure Wounds twice. Despite the name they handle some diseases too.

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"Where is the rest of your group?"

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"Where I'm from magic works differently and does not require several people."

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The civil servant frowns. "There isn't a form for that."

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"...you could put down my companion if you want. Name of Segda."

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"This times of day thing, price fixing is illegal in Amilu."

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"Different magic. I can only do it so often before I need to rest."

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"Don't get along that well with your little stranger? Where did you even get a little stranger?" wonders the civil servant, flipping frowningly through a large book of regulations.

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"In the woods. It'd got lost."

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"What are your radicals?"

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"Different kind of magic."

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"It's a blank, I can write it in if you just tell me what the radicals where you're from are called."

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"Uh, 'ranger' and 'rogue'."

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The civil servant pens that in. "Are those paired?"

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"Not traditionally."

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"I'm assuming there's a lean, you over the little stranger, so you can use its magic..."

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"We're not going to have the same vocabulary for anything, different country. I'm the one who can use the magic."

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"Mm-hm -" Write write. "Did either of you previously belong to any other group?"

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"No."

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"Where did you study?"

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"Nolordel."

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It takes a bit for the civil servant to decide how to represent "Iris", "Segda", and "Nolordel". "Does it put up a fight or something, that it's so tiring to cast your spells -"

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"- no. It thinks magic is neat. The spells are just tiring to cast."

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"Price fixing is illegal in Amilu. I could find you a permissible daily rate to cap your pricing..."

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"As long as it doesn't involve casting it more than six times, that's fine."

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The civil servant consults with another civil servant. They tell Iris how much money she is allowed to make in a day - "this is less than the Ocean Circle can make in a day because they aren't limiting their supply, but if you want to leave money on the table -" and she can divide that up as she likes between castings and does she have paperwork on her ownership of the stranger, would she like any?

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She does not. Does she need it.

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"Only if you want help rounding it up if it goes missing."

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"That sounds useful."

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"You'd be responsible for any damage it did either way but if you formally own it it'll be worth people's while to bring it back to you alive same as they would a chicken or a dog." She starts drawing up the paper. "Now, there's a fee for your work licensure and for your ownership paper and a few other things you're going to need but you can defer payments to the civil service office for up to five days, that should give you plenty of time. Do you plan to establish residency in Amilu?"

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"I don't know yet. I probably will in five days, I'll get it sorted then if so."

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"All right, and do you have any local relatives -"

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"No."

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"Can you read, are you more than one quarter Saosiren, do you hold any titles..."

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"I can read, I am not more than one quarter Saosiren, I hold a title in Nolordel but no one here even knows where that is..."

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"Mm-hm, what's the title?"

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"Duchess of Ondeline, Countess of Damar, honorary captain of the 12th royal guard."

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The civil servant writes that all down. "Now, that doesn't net you any privileges because anyone could say that but it'll be good to have it down all the same - do you need a hunting license -"

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"Yes please."

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Segda is getting bored and edging away from her.

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"But maybe later. I'd like to get settled in today."

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"Mm-hm, just a few minutes while the ink dries and I file some things and put in crossreferences."

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"Of course. Segda, did you see coming in anywhere you'd want to live?"

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"I want to live in the red place!" says Segda.

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"It looks fancy and expensive. Maybe if we don't spend all our money on plums."

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"I want plums."

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"Hmm. Maybe we can live on the other side of town and have a sizable plum budget."

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"Red place and plums."

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"Are you gonna scrub dishes all day to help pay for it?"

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"No."

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"Hmmm. Do you have other ideas about how we can pay for it?"

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"I dunno how money works."

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"We get people to give us money by doing things they want. We spend money to get things we want. So if you can think of something you can do which people will want, probably they'll give you money for it." Is the civil servant done yet.

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Yes, here are her copies of forms.

"I dunno what humans want," says Segda.

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She takes her copies of forms. "Do you have recommendations on where to advertise the healing?"

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"Do you want a permit to post bills on public boards?"

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"If that's your recommendation."

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It is. She gets a permit.

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"Thank you. You've been very helpful."

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"That's my job. See you in a few days to pay your balance."

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She walks out with Segda. "That's a surprisingly competent system for not having any of the conveniences my magic makes possible," she says to Segda.

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"Is it?"

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"Yeah, when we didn't have the ethernet or spells for data storage I don't think we had nearly as many forms. Or laws about price-fixing. Oh, I don't know how much you were paying attention but I said we do magic together and that you belong to me. That should make people less likely to kill you when you do illegal stupid things."

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"I'm not magic though."

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"I technically told them that but they didn't believe me."

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"Why not?"

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"I think this region only has the one magic system so it seems likelier I'm being dishonest for unclear reasons than that I'm using a different one. Whereas at home 'oh, my magic is different' wouldn't be very surprising and we'd take it at face value."

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"There are twenty-eight in the song."

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"In what song?"

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"The song about the kinds of magic."

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" - huh. Do you wanna sing it for me?"

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"No."

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Sigh. "I'm going to put up bulletins so we can earn some money, okay?"

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"Okay."

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She does that. She keeps an eye on Segda.

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It watches her make bulletins, at first, but then wanders in a random direction towards some staring human kids.

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- she follows. She does not have any money to smooth over problems with yet.

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The kids huddle together as Segda approaches them. They were playing a game with clay marbles in the street.

One kicks a marble in Segda's direction tentatively. Segda kicks it back.

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Well maybe this will be cute and not a disaster.

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After two more iterations of marble-kicking Segda picks up the marble and turns to leave. The kid who the marble presumably belongs to objects and looks likely to jump it.

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"Segda give it back, it's his."

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"I want it," says Segda.

"Give it back!" says the boy, perhaps under the impression that Segda can understand him.

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"And so does he and he's gonna beat you up in a fight. Give it, and then help me earn money and then you can buy it from him if you want."

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"But I don't care if he wants it," says Segda.

"I'm not selling my marbles," says the boy indignantly.

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"Do you care if he hits you, because he's going to hit you."

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Segda blinks at her, then breaks into a run.

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oh for -

Iris has a lightning cantrip. Iris is not going to let this turn into another dramatic city chase.

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Segda falls, twitching, when hit.

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Iris would like the marble.

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Segda currently just wants to lie there. It doesn't put up a fight.

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Iris gives back the marble. Iris puts up her bulletins. Is Segda still lying there?

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Sitting up, but not going anywhere.

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"Do you want something to drink?"

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"Yeah."

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She hands over her water pouch.

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It drinks.

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"Do you understand why I did that?"

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"To stop me."

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"I would like to stop you by explaining but I don't know how."

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Buzz.

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It sits. It tries to flatten feathers that are out of place.

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"I'm going to put up the rest of these. Are you coming?"

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"Yes."

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Iris sets off to put up the rest of the posters.

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Segda follows meekly enough.

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Having a slave who you keep in line with lightning cantrips is much less fun in real life than it looks for the villains of stupid children's cartoons.

 

 

Eventually the posters are put up and there is nothing to do but wait for someone to be interested.

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People do sometimes read the bulletins.

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And want to pay the prescribed price for magic healing?

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Someone asks if she has a license.

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She does, and can show it.

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"Can you fix things Ocean Circle can't?"

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"Sometimes. I can try, and you don't have to pay me if it doesn't work."

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"My grandmother - do you make house calls?"

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"Yes."

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So he shows her to his grandmother, who is at home and has a bad hip and a wandering train of thought.

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"I can fix the hip but not the memory, you need a - different kind of magic known in my homeland - for that and it only buys time, it doesn't fit it permanently."

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"If you fix the hip and not the memory she'll wander off, get lost -"

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"Yeah. I can't fix the memory."

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(Segda is investigating the household's lute.)

"- well, fix the hip," he says. "We'll figure something out."

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So she casts Cure Wounds.

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The little old lady gets led around the room by her grandson. He pays Iris. Segda plays a sour note on the lute and startles and hits it and the neck snaps. ...he holds out his hand for his money back.

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He can have most of it back. "I need to eat."

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"So do we, my sister's a lute player."

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"Then I'll bring more by tomorrow."

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"Fine. Put a leash on that thing," he advises, inclining his head at Segda.

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"Get a lute case. Segda, we're leaving."

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Segda doesn't put up a fuss about this and follows her out.

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"If you break less stuff we'll have more money for plums and nice places to live."

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"It made a bad noise!"

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"That's not a reason to break it!"

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Buzz.

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Sigh. She will go back to where she said people could find her if they wanted healing.

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There's another taker with a sick kid.

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Cure Wounds is less reliable about diseases but she'll try.

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The kid is still running to the outhouse every two minutes after her attention.

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Figures. Well, at least Segda hasn't caused any property damage.

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Nope, Segda has spent this visit chasing the family's chickens around and the chickens can successfully elude it on their own.

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Yay. They will sleep in the woods again, since she doesn't exactly feel financially secure.

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"I said I want to live in the red place!"

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"Yep. Once we can afford it that sounds awesome. Right now we cannot afford it."

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"What does that mean?"

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"It means they want to not have us around more than they want this much money."

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"You didn't ask them!"

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"I didn't need to because I can guess because that place is fancy and this is almost no money. I'll ask them when we have more."

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"Why wouldn't they want us around?"

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"You cause constant property damage and throw tantrums over not getting whatever you want the minute you want it. And both of us smell, since we have been sleeping in the woods."

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Segda sniffs.

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"To live in a nice place you have to seem like a nice sort. We don't, right now. With enough money we will but it will take a lot of money."

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"Money is dumb."

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"I think it's pretty good. Better than having to make all the right friends to have a place to live."

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"We don't have a place to live, we're sleeping in the woods."

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"I noticed. Once we have money we'll have a place to live."

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"Why didn't you do more things to get money? You did two. You said you could do more than that."

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"People have to be interested. We started late today, I bet there'll be more interest if we're out there all day."

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"Oh."

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"Also the language spell is nearly out." Sigh. "Sleep tight, okay?"

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"Tight?"

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"It's a saying. I think it means, like, 'cozily'. All tightly wrapped up in a blanket."

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"Do you have blankets?"

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"No."

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Segda finds a relatively comfortable bit of forest floor. It sleeps.

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Good for it. Iris does too, eventually.

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Segda wants to sleep in the next morning; it's a warm summery day.

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This is the least annoying thing Segda has wanted.

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"I had a dream," it mumbles while it's waking up.

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"A good dream?"

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"No."

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"Okay. Do you want to come with me today or play in the woods, it might be boring coming with me and if you break things we won't have money tonight either."

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"I don't want to stay out here."

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"You could spend the day fishing or something."

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"I can't do the zap thing."

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"The old-fashioned way still works."

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"Don't wanna."

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Sigh. "Okay." And she heads back into the city to where she promised interested parties she'd be waiting.

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Segda follows along. Interested parties are already congregating around the bulletin.

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Oh good then maybe she can prioritize cases that she'd expect the spell to actually work on.

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Her options this morning are somebody with an infected knee, somebody with the flu, and somebody with bunions.

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She can definitely do the first one.

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Mr. Infected Knee is so pleased and gives her money.

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It is kind of stressful needing to desperately track how much money she has. She is looking forward to not needing to do that. She tells the other people that her spell doesn't work for them.

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Ms. Bunions is angry. The advertisement should have been more specific!

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She's so terribly sorry.

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Somebody comes asking if she can fix headaches.

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"Depends what caused it. I can try."

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"She just gets them sometimes."

Miss Headache is in bed moaning softly beside a mug of tea.

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Is this the kind of problem Cure Wounds can handle.

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Nope.

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"Sorry."

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"Well, what is your spell good for?" asks Miss Headache's sister.

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"Injuries."

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"Hmph."

Back at the bulletin board there is someone with an earache and someone with a toothache and someone with a problem he doesn't want to discuss in the street.

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"Injuries," she shoos the first ones.

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"I don't know if it's an injury, I don't know how it happened," whines the third guy.

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"All right, I'll do the house visit, but you have to pay me half even if I can't fix it."

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"Do I have to tell you what happened, for the spell -"

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"No."

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"Then you can just do it here -"

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"Sure." She tries it.

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It doesn't help. He staggers off.

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Iris starts composing revised bulletins that are more emphatic about the injuries.

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A representative for somebody with a concussion (along with representatives for several more people with the same flu as the first flu-haver) come by.

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Yep, she knows it works on that because she's seen it used for that, great, she'd be happy to help.

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The man with the concussion is delighted! She receives money.

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She is so appreciative.

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Segda has now been well behaved and observant for multiple consecutive hours, possibly because it caught a dragonfly earlier and has been amusing itself by holding it and watching it try to fly away. The dragonfly successfully escapes and Segda immediately wants lunch.

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"Sure, we have a little money, let's walk around and see if we can find something we like. And then pay money for it."

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"I want hot food."

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"Someone probably sells that."

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People do! There's fried dough, there's dumplings, there's a million things that go on steaming bowls of rice. Segda eats its lunch with enthusiasm.

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Iris counts their money. She owes the person for the lute and she owes her registration fees and then it'd be really nice to have an actual place to live. How long is that looking like it'll take.

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Rent in the area runs substantially less than what she's allowed to make per day but she's not actually making that much.

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She noticed. Well. Maybe once word has spread.

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In the afternoon she gets a cut hand and a mostly-healed broken nose.

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Yay! Those are injuries!

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They are!

Segda dives under a tablecloth-bearing offering table at the nearest shrine when the group of five adult strangers passes into view. The priest coughs.

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"I apologize. It's sensibly avoiding a big spat with the older ones, I think."

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"Did you take it from them? It's not a good idea to interfere too much with their affairs."

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"No, I found it in the woods up near Yarisong. I've never met an adult one."

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"Then why's it hiding?"

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"It might have met the adult ones. I don't know. I don't really know much about them as a species - I know this one well but I don't know when it's difficult because it's a child and when it's difficult because it's a stranger. Why shouldn't one meddle with them?"

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"Hard to smooth things over afterwards, nobody wants a fight."

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"Do you know of an example?"

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"An example of what?"

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"A dispute with them, or a point of contention, or a thing to look out for..."

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"Oh - hm - once some years back they talked to a novice Yi'a, became confused about the widespreadness of vegetarianism, suddenly stopped selling chickens, there wasn't much violence over that but it was tense..."

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" - huh."

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"Or, we assume they were confused, it's hard to tell with them." He nudges Segda with his foot. It squeaks.

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"I suspect they don't have internal - variance in which gods they worship or how they interpret their teachings. I bet they thought that we didn't either."

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"Is that what it said? There have been wars of strangers against strangers."

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"Within communities, or between them?"

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"I don't recall. No one can tell them apart."

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"Mmmm." Are the adult ones out of view.

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No, they're moving slowly, talking to someone who might be their human interpreter.

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Great. "Segda, let's go outside."

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"No no no," says Segda's voice, very small.

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"They won't tell you to do stuff, they might not even speak the same language as you."

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"No no no no no no no."

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"Won't they just think you're mad?"

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"I won't come out."

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Sigh.

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"It can't be under the offering table," says the priest, "it's unusable for the purpose with a living thing touching it. We have to check the table for snails every morning."

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"Of course. Where's the nearest place it can be -"

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"I suppose if it wants to hide it could go behind the statue there?"

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"Segda, why don't you go to the statue. I'll go with you."

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"No no no."

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"Fine, where do you want to go? You can't stay here."

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"I'm hiding."

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"I am supportive of you hiding but you have to hide somewhere else."

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"If I come out they'll see me."

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"They're not looking over here."

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"They might though."

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"If they do I will carry you away from them so they can't hurt you."

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"Are you going to fight them?"

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"If I need to to keep you safe."

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Segda creeps out from under the table.

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Iris can stand between Segda and the strangers if it wants to go hide behind the statue instead.

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The strangers do not see Segda through Iris. Segda hides behind the statue.

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Iris is so relieved.

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"Thank you," says the priest. "What radicals are you and your little stranger?"

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"I'm from very far away, all the terminology here is unfamiliar."

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"Well, what do your people call them?"

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"I put 'ranger' and 'rogue' on the forms."

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"Hm - maybe those are your terms for knife and box." He rummages for wooden tokens, which say 'knife' and 'box'. "Would you like to make an offering today -"

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"I'd love to. What's the local custom -"

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He walks her through it; without touching the table, she can hang the tokens on an incense stick and make a donation or gift to the temple and he will say prayers for her until the burning stick has dropped both tokens.

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She really can't spare the money but doesn't want to offend either the local gods or the local church. She makes her donation.

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And he chants repetitively while the incense burns. Segda hides.

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Iris thinks pretty highly of the local gods; this place seems pretty together for its level of access to magic. She will respectfully bow her head.

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Eventually the tokens have both clunked onto the table. The stranger group has moved on.

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She goes to get Segda to head out. "What do you think they'd do if they saw you?"

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"They'd want to kill me."

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"Because you're mad?"

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"Yeah."

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"Why would they care as long as you're not bothering them?"

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"Because I'm mad."

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"Yes, but it's not affecting them."

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"They'll kill me anyway."

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"I won't let them."

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"They'll really really want to. Well. They'll try really hard."

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"Why?"

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"That's what you do with mad people."

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"Even if they're from another tribe and not even their problem?"

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"Yes."

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"Sheesh."

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Segda leans on her.

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Hug. "I see why you wanted to leave."

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"Dunno if I was mad yet when I ran away."

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"How do you know you're mad now?"

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"I dunno. They'd think I was."

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"Anyone ever recovered from madness?"

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"I don't think so."

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"Anyone ever tried to, uh, help them recover?"

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"...how?"

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"If it were me I'd try food, water, confinement, maybe electric shocks, subtle arts which you haven't got, meditation..."

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"Did I seem different after you electric shocked me?"

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"- well, yeah, but the normal way people are different once they realize you can kill them, not a special way."

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"What's meditation?"

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"Uh. Sitting still and practicing not getting stuck on your thoughts."

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"That sounds boring. Tell me a story."

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...seventy years' war, but told as a dispute between hedgehogs, who 'curl up into a ball and refused to uncurl' whenever anybody died in the real story.

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Segda appreciates the story.

Someone with a broken toe and someone with a sprained wrist comes by the bulletin board.

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Iris can fix their ailments in exchange for money. 

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Now she has more money. Segda wants dinner.

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Dinner sounds nice.

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Segda eats a dumpling and throws up. It does better with tea eggs and mushrooms in sauce.

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"It seems like meat doesn't work for your race."

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"Fish though."

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"Yeah. Fish might be different. I think I've heard of dietary needs like that but only vaguely."

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Nom nom tea eggs and mushrooms.

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Iris has dumplings. "Okay, I think we have enough money for a cheap room tonight, let's find one."

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"How do you do that?"

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"I was planning to ask friendly-looking vendors."

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"They don't have rooms in their booths."

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"No, but they probably see lots of tourists and know where there's lodging."

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"Oh."

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She asks this of friendly-looking vendors.

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Friendly-looking vendors can refer her to a selection of inns and people with spare rooms and a boarding house.

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Well if she can afford any of those, a roof over her head sounds great.

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Most affordable is a spare room. The boarding house is cheaper per day but wants a lot up front and the inns tend to come with food and charge more for that but it might not be edible for Segda.

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Cool. Spare room it is. If any of them will tolerate Segda.

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"Are you going to tie it up at night?" asks the owner of the first spare room.

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"If I need to. It's usually very well-behaved."

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"If you're asleep and it does something it'll have a while to do it before you can stop it, though."

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"We do magic. I can cover any damage it causes."

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"Can it use your magic in your sleep? I'm not sure how that works."

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"No, it can't."

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"Hrmph. If you lock the door and keep the key on you that'll be all right."

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"Thank you."

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And she and Segda get a room and a key thereto. There's only one bed and it's pretty small and Segda wants it.

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"When you're earning the money you get the bed."

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"You're telling everybody I'm helping do magic."

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"Yeah. Because I don't want them to kill you if they're mad at you and if they think you're valuable to me then they won't."

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"I want to sleep in the bed."

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"I also want to sleep in the bed. Maybe tomorrow if we get more clients we will be able to afford two beds."

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"I can't get those, I don't know human."

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"You might want to start learning! So might I, actually, so I'm not burning spell slots." She lies down on the bed.

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Segda squeezes in next to her.

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- sigh. She does not kick Segda out.

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Segda is little and feathery and warm. It sleeps.

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- all right. This is all right. It'd be really nice for someone to come and find her by now but this is all right.

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Nobody from home finds her overnight. The owner of the spare room will charge extra for breakfast porridge if they want any.

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"We're all right, thank you."

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"All right. Shoo during the day, I don't want it scaring people."

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"Of course." They have a designated spot to wait for injurees anyway.

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There are some injurees, although they may be slowing down; the initial wave could have been more people than are usually injured on a single day, who were waiting for slower natural healing till magical options popped up. She gets to cure a suspiciously domestic set of bruises and a person kicked by a horse and a broken tooth.

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She will do those people and then ask around if there are bigger towns than this one. Even smallish cities have a couple priests with divine healing, right? She should know the answer to that. She doesn't actually recall the answer to that.

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Amilu is the biggest for a ways around but if she wants to travel a long way she can go to the Tiger Emperor's capital, Miaoma, to the north, or back through Yarisong and then farther in that direction to Rangqu.

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...and maybe this is the highest population density and standard of living you get if you don't have arcane or divine magic. 

 

That's so frustrating. She thanks them and then loiters hoping for more injuries.

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There's someone who wants a discount because he's only got a split nail.

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"It's not any easier for me to do."

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"It's not worth full price to me."

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"All right, today's not that busy."

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He gives her half price and thanks her and pats Segda on the head as he goes.

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"Segda, you want to try to learn a cantrip again?"

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"Will I be able to do it this time?"

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"I don't know."

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"I'll try."

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"Thank you." She pulls out the chart.

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It squints at it.

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She will attempt again to advise on how to read it though she's really not a magic teacher.

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"This is sooooo complicated."

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"I'm sorry. It's cool once you've got it."

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"It's too hard."

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Sigh. "Okay. Thank you for trying."

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"Could you make it easier?"

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"You can't mess with magic, we'll both die horribly."

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"Why?"

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"You shouldn't tweak any complicated machinery trying to make it easier or simpler or using less parts or whatever but if you do it to a wagon or something probably nothing will happen. If you do it to magic probably you will explode."

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"People do stuff to wagons."

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"Well, they shouldn't."

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"And they don't explode."

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"They won't usually, it's not, like, fixing wagons, it's, like, I don't know, if you tried changing the ball bearings around to see which materials took the most wear and tear, that'd be stupid and dangerous."

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"...why?"

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"The universe doesn't like if you - check its work."

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"The universe doesn't like things."

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"Yes."

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"Rocks don't eat people."

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"The rocks around here don't eat people but I'm pretty sure this is the same universe even if it's another plane, and every plane it's dangerous to do experiments."

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"Plane?"

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"There are a lot of different planes. It's possible to travel between them with magic which I don't have. It's possible to get sent between them accidentally. It could be that this place isn't on the Material Plane. I sort of figure you're just in a weird antimagic backwater but I don't know for sure. But the universe works the same way everywhere."

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"There's magic, though."

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"Different magic in different places, but that's not as strange to me, I don't know anything about what works where but I wouldn't expect it to work everywhere."

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Segda chitters.

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"My uncle died that way when he was a kid. He kept doing experiments."

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"Stop telling me stories about dying."

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"It's not a story. It happened. He has a memorial in the gardens and a fancy tomb in the royal temple."

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"No dying stories."

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"I don't want you to do something stupid."

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Chitter.

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Sigh. 

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A crow lands on a railing across the street and Segda leaps at it suddenly, trying to catch it. It flies away and Segda gives chase.

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- she should probably follow. She does that.

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Segda knocks over a couple people in its attempt to grab the crow but loses sight of it after a block of running.

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"Are you hungry?"

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"No I just wan- yeep!" it says, catching sight of the five adult strangers down the cross street and taking off running away from them.

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She hesitates for a moment and then heads over to the adult strangers.

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One of them seems to have maybe spotted Segda; they're murmuring to each other.

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"Hi. I have a question." She doesn't need the interpreter.

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The strangers are surprised to hear their language. They mutter more quietly to each other, flicking their eyes nervously in her direction.

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"Should I go away?"

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"What's your question?" one asks her.

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"What makes strangers go mad?"

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"We aren't crazy," says the stranger, "we're just very different from you."

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" - okay. Can strangers safely live among humans?"

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"We aren't here to stay, we're here to trade," says the stranger.

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"Yeah. I wasn't asking about you."

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"We don't live among humans."

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"Can't, or don't, though?"

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"The difference doesn't matter."

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"Okay. Are there any stranger ambassadors I could talk or write to with more questions?"

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"No."

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"None, anywhere."

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"No. Why do you have these questions?"

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"I want to understand strangers well enough to know how it's safe to interact with you."

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"We aren't here to hurt anyone. We're here to trade."

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"Not safe for me, I'm fine, safe for you. I have a bunch of questions but I don't want to make you go crazy or something and I don't understand you well enough to guess."

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"We aren't here to answer questions."

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"Great." Sigh. Is their interpreter about -

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Over there negotiating with someone on their behalf about chickens.

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She'll wait until he's done.

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Eventually the conversation pauses while the local goes to ask someone a chicken related question.

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"Excuse me?"

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"Hm?"

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"How did you learn their language?"

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"From my dad. And from them, some, I pick up new words sometimes."

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"Do they make any sense to you? They're very peculiar."

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"They're not like people, no, but they pay on time."

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"Do you know anything else about them? Habits you've noticed, fights they've gotten into..."

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"Why do you want to know?"

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"I have a small one. It's compatible with me magically. It's very useful but sometimes I just can't understand what motivates it and I thought if I knew more about them in general I'd know what to expect."

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"- where'd you get one? They don't sell 'em."

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"Found it in the woods."

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"That's weird. I've never seen fewer than three of 'em in one place."

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"Ah huh. Do they try to avoid certain places or people or interactions?"

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"That's a really vague question."

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"I don't know what I'm looking for. Anything to go off."

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A stranger taps the translator on the shoulder and murmurs to him. He says, "They're not gonna pay me to talk to you."

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"All right. Thanks."

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"Mm-hm." He follows the strangers. They're going the same direction Segda went.

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She should go find Segda, so she heads that way too.

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It looks like the strangers might be looking for it too.

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Well, they don't get to murder Segda just because there's something super wrong with them. 

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Segda is not easy to find. The strangers seem to give up eventually and strike off down a side street.

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Iris keeps looking.

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Eventually Segda drops onto her out of a rafter in an overhang and clings to her back.

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Pat. "Hey. Let's go home, okay?"

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"Mmhm."

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"I'm not going to let strangers hurt you."

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"They almost found me."

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Pat pat. "And I was there and I'd have said you were mine because you are and I'd have stopped them if they tried to hurt you anyway."

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Chirr.

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"What's that mean?"

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"Dunno." Cling.

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She buys them some food on their way back home.

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Segda is not too stressed out to eat.

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Oh good. Segda can sleep in the bed if it doesn't mind sharing it.

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It does not mind, at least not enough to try to kick Iris out.

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Well. Fantastic. 

 

"Wish I'd picked more useful spells," she tells sleeping Segda. "Didn't think I'd be stuck with them forever."

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It snores a little in its sleep, little whuffly noises.

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Iris eventually falls asleep too.

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The morning is an ordinary morning but when they go to leave the house there are five strangers standing outside the door.

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Iris reaches for Segda.

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Segda is hiding behind her, but the strangers have seen it.

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"What do you want?"

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"The child. Why did you take one of our children?" asks one of the strangers. It's hard to tell if it's the same one who spoke to her yesterday.

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"It wanted to come with me. It said everyone else would kill it."

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"That's none of your business."

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"Well, I made it my business."

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"That does not make it so. Child, come out."

Segda does not do that.

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"I own it. I filed paperwork. Go away."

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"The human custom that you can own people is not one we hold to."

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"The place where I'm from doesn't like it either. If she wanted to come with you that'd be one thing. But she doesn't, and the law is on my side here, so you need to fuck off."

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"We are not humans. Human law is not our affair."

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"It kind of is because it affects whether I will get in trouble if I knock you over and leave."

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"You may leave. The child may not."

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"Okay. I'm going to give you like five minutes to rethink that and then I'm going to take Segda with me and if you're in my way you will get hurt."

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"It is dangerous."

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"Segda? She's kind of a hassle but you know what, murdering kids is wrong even if they're spoiled brats."

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"It is dangerous in ways you cannot understand."

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"Explain."

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"It is mad and contagious."

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"I don't think it can be contagious to humans and she doesn't wanna hang out with other strangers, she hides from you, so she's not going to infect you either."

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"It is still dangerous. You don't understand."

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"Then keep right on explaining."

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"You are not going to understand. It is not a human thing."

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"Then you are not going to get Segda."

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"We cannot leave it with you."

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"Yes, you can. Turn around and walk away and go home."

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"We cannot."

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"Ah huh. If it is impossible for you to get Segda then can you?"

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"It is not impossible. It may be dangerous, but not impossible."

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"Understood. But if it were impossible. Then you wouldn't have to. Right?"

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"Why do you ask?"

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"Honestly mostly because I'm curious - I think I'm starting to understand how this thing works - but also because I want to know how to keep Segda safe in the future. 

 

I think there's another way. For people who don't like obeying all the time but have - whatever your thing is. I bet a subtle artist could fix it and even without that if you were just in your own village with someone powerful enough to break up fights - Segda's better since I zapped her -"

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"It doesn't matter what they like."

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"Matters to me."

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"We don't care what matters to you. Stand aside now, we cannot waste time."

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Nope. Instead: lightning.

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The one she hit falls. The others rush her.

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Segda didn't seem to be stronger than a human kid but that doesn't actually mean adult strangers aren't - she has more powerful spells but they're definitely lethal unlike this one which is only occasionally lethal -

- more lightning.

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Another falls. They're trying to get around her and at Segda.

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Technically better than if they were interfering with her but it's still hard to concentrate well enough to get spells off. You know what would be nice would be to have picked up Sleep. She fails to lightning someone and instead punches them.

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One of them has managed to step on the trailing edge of Segda's clothes so it can't run away, and seizes it by the shoulders. It squeals. Another stranger pulls off a scarf on its person and tries to get it over Iris's head so she can't see.

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- seeing is not required for lightning so she's initially inclined to let them but maybe they have fanatical programming not to murder kids where humans will see and so actually avoiding the scarf is important. She ducks. She kicks the one holding Segda. She tries at lightning again.

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The one holding Segda tries to snap Segda's neck but Iris ruins its leverage. Lightning downs the scarf-wielder.

The first one to be lightninged is stirring.

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Iris pulls out a knife. Get the fuck away from Segda. Stab. Lightning. 

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The strangers turn out to have knives too, which they didn't pull out till they saw Iris's, but this doesn't help much since they don't have lightning.

The last surviving stranger runs.

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Iris heals herself. Heals Segda. 

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Segda buzzes to itself.

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"Do you want a hug?"

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Segda flops in her direction.

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Hug. "I'm sorry. We should have talked in advance about what we'd do in a fight so that you knew where you'd be safest and I could use area-effect spells and you'd be safer if we were outnumbered."

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It doesn't say anything.

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Iris snuggles it a bit longer and then goes looking for someone to report the fight to.

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Apparently the owners of the house have beaten her to it; a civil servant and a couple city watch members meet her en route and don't look happy with her.

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"Oh, good. I was attacked by five strangers in the home I'm boarding in; they wanted to murder mine."

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"Did you actually licitly obtain that stranger child?" demands the civil servant.

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"Yes. It was abandoned in the woods. It asked to come with me, because they'd kill it if it went back."

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"That doesn't constitute purchase!"

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"I don't know about slavery, since where I'm from we don't have it, but it's a bizarre conception of property rights that doesn't allow for finding things abandoned in the woods."

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"When I granted you that paper I thought you'd found a tribe of them that would let you buy them from their parents or whatever they have that passes for nobility or something. If someone drops something you can't claim it as yours!"

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" - do you actually not have laws about abandoned stuff - you don't have adventurers, I guess you could just barely have a legal system that dysfunctional if there were no adventurers to make a mockery of it -"

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"You're clearly some kind of barbarian but while you're here you need to obey civilized laws, and you just killed stranger traders and now there's going to be all kinds of trouble once the rest of them hear about it and you need to cough up what you owe now and get out of town."

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"They attacked me with knives. Even without adventurers I don't see how you make out without laws about self-defense."

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"Your hostess says they hadn't even gotten within knifing distance, let alone drawn knives, before you used lightning magic on them."

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" - knife range? I can throw these forty, fifty feet, and when cornered by armed menacing strangers threatening me I don't like betting on whether they can too. I told them repeatedly to allow us to pass before resorting even to nonlethal magic. But we'll leave. Are there empires around here that don't practice slavery."

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"I wouldn't know. You owe thirty and two."

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"I'll drop it off this afternoon."

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"You'll give it over now and get out of town."

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She starts walking out of town. "I don't need the permits, and you said that one of them was invalidly issued anyway because of your failure to ask questions relevant to its validity. Perhaps you should invalidate the permits and forget the money. Then I can leave now instead of needing to earn some money first."

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"The fees are for civil servant labor and materials!"

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"That still doesn't make it good policy to require the fees even when the permits were issued invalidly and retracted three days later. That looks really bad, see, makes people not want to apply for a permit since they can spend all that money and get nothing for it. Same principle as merchants refunding bad product. It wasn't cheaper for them but it's the cost of doing business that when you did a bad job you don't get to charge for it."

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"I don't care what kind of barbarian you are, you owe the city of Amilu thirty and two!"

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"Then I will go somewhere else and earn money there and send the money with a messenger once I've earned it. Look, if you don't want me staying around earning money I don't know how you expect this to be solved!"

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"You're wearing more than enough jewelry to cover it," snaps the civil servant.

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How much farther to the edge of town. "It's all fake. Simple illusion magic over random rocks. Scratch it and you can tell the difference, if I had that kind of money do you think I'd have been staying in that boarding house alone without staff to help me deal with armed thugs?"

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At least another ten minutes, depending on the meaning of "edge".

"For all I know your barbarians live on a diamond mine and don't know the value of the stones. If it's fake you won't mind handing it all off to me, I'll handle resale."

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"How're you going to resell rocks, lie to them and pretend they're of value? I'm afraid I can't help you do that."

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"I make a civil servant salary, I can cover thirty and two, but you can't walk out of here without paying your debt."

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"Debt for permits I do not have which were improperly issued. refuse to believe that there's nothing in the civil servant code that you could come up with to solve this problem. I was attacked in your town by armed savages and I am not going to pay for the privilege."

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A guard loads his crossbow.

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"Are you going to be happy with the jewelry you can fraudulently sell, or are you going to be mad again once you check and realize it's fake?"

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"You've told me it's fake. I think you're lying, but if you're not I'm not going to hold that against you."

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"All right." She takes the rings off and takes the necklace off and hands them over. "Don't let anyone use anything sharp while appraising them - claim you're worried they'll scratch it and ruin it - and don't leave them out anywhere where the moonlight strikes them, and you might get away with it."

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The civil servant pockets them. "I'm not going to demand the stranger because I don't know what they'd want done with it to avoid escalating, but stop provoking them. No one wants a war with the strangers."

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"They want to kill it. They tried very hard twenty minutes ago, and very nearly succeeded. I will steer well clear of them."

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"I don't know if they'd want us to kill it for them, or hold it for them here, or bring it back to them, so I'm not going to try, just take it and get out and the next time you run into some just let them kill it and get a new magic-slave from some human farm town."

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"I hope you don't get in trouble for the counterfeit jewelry, it couldn't happen to a nicer person."

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The civil servant turns and stalks off. The guards follow Iris to the edge of town.

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At least the wilderness around here is as mysteriously devoid of hazards as the wilderness she started in.

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Yup.

Segda is quiet, following her out.

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"You okay, kiddo?"

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"I didn't understand what the human who took your jewelry was saying."

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"The city wanted money and would shoot us if we didn't pay them."

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"Oh."

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"I was worried they'd want you too, and shoot us anyway, in which case it'd be better to have the jewelry since it makes me better at fighting, but they aren't sure what to do with you so we're fine. We'll go somewhere else."

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"Where will we go?"

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"I don't really know. I want to go home. But I don't even know what direction that is and maybe it's a different plane since this one's weird."

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"But yours has rocks that eat people."

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"Yeah, but we'd be fine. As long as you know the rocks eat people you can just - avoid rocks. And people there could fix you right up."

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"There are a lot of rocks. Or are there not a lot of rocks?"

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"There are a lot of rocks. You don't really want to be sleeping alone in the woods. Paths are fine."

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"Oh." Pause. "Where will we go though?"

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"I don't know. A major city. If I had money I could pay the local wizards to contact home and ask them to try to rescue us."

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Segda is quiet for a few minutes and then veers off to the right suddenly to pick flowers.

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"I'd have an easier time earning money if you'd live in the woods and stay out of things."

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"I don't want to do that," says Segda, sticking flowers between its feathers.

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"Course you don't."

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It covers itself in flowers, about half of which fall out as it skips along to rejoin her.

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"Are you gonna get upset if we get home and I get a subtle artist to fix you?"

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"I dunno how subtle artists are."

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"They can do lotsa stuff but I'd just want you to - be able to wait for something you want if it's a bad idea to go take it right then."

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"But I want stuff when I want it."

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"Yeah. But when I want stuff I don't always immediately go do it and it makes me a lot safer to be around."

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Segda doesn't reply. It starts brushing flowers out of its feathers, trailing them as they go.

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And they head off.

 

Iris reflects on how weirdly non-hazardous everything is. She comes up with questions to ask when they reach the next city.

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Miaoma is days away. En route, Segda tries to swim in a river again and is nearly swept away, is violently sick after eating the wrong mushroom, steals Iris's dinner straight out of the fire once while Iris isn't looking and once while she is, and, when they encounter a trading caravan, chases a human four-year-old accompanying this caravan into a thornbush and throws a fit when the four year old doesn't want to play with it after that. It also makes mud sculptures and sings odd stranger songs and climbs trees and catches fish and digs holes and brings the horse handsful of grass and clover to munch out of its hand.

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Iris is so, so tired. She reminds herself that as far as she can tell, Segda literally can't help it. She grumbles a lot. 

 

They get to Miaoma.

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Miaoma is big. It has an elaborate palace with a campus surrounded by guarded walls, and broad boulevards and fancy temples full of shaven-headed monks and nuns and a sprawling market and thousands upon thousands of people.

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"We don't want to make a stir here. We want to earn a little money and learn about magic and that's it, okay?"

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"I want to see inside there," Segda says, pointing at a temple and approaching it.

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Sigh.

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The nuns do not want to let Segda in the temple, but since they can't talk to it this conflict takes the form of thwacking Segda with a stick. Segda bites a nun in the leg.

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"Segda come here right now or I'll zap you."

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"Yeep!" says Segda, as it is thwacked with the stick again.

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But is it coming over.

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It's been knocked to the bottom of the steps of the temple and isn't getting up right away.

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She heads over. Does it look like it needs healing.

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Hard to tell under the feathers. It's not bleeding.

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"You okay?"

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"Ow," it says. "I wanna see though -"

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"Maybe once you've been here a long time and behaved yourself and they don't expect you to make trouble."

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"I wanna see I wanna see -"

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"Yeah, but you can't."

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"It's right there it's cool I want to see it."

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"I don't really care, kiddo. You can't."

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It is sufficiently battered not to make a run for it. It sits at the bottom of the steps being glared at by nuns.

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Iris picks it up. "We're gonna try to find a place to stay."

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"Where?"

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"I have no idea. Maybe someone will get injured in front of us and we can heal them and they'll gratefully offer us money to pay for a night."

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No one is obligingly run over by a cart as they walk through the city. Segda sees plums and wants them.

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Iris grips it harder. "No money, remember?"

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"That doesn't make me not want them!"

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"Yeah, but it means you have to go 'okay, I want it but I can't have it' and move on."

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It tries to squirm out of Iris's arms.

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Iris tries to prevent that. "Segda if I need to I will chain you to a pole, got it?"

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"Wanna see wanna see wanna see -"