Blai in The Wandering Inn
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"I imagine but cannot confirm that they were diverting resources that were previously spent on other planets and the forces of Good were less willing to do that. Lastwall in particular was forced by some treaty obligations to stay out of the civil war that ultimately led to an Infernal victory."

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"If I may attempt to summarize what you have explained so far:

"In your world, there are living gods which are described as good, evil, lawful, chaotic or combinations thereof. These gods are highly powerful, but reside in other planes and only see and act on the world in indirect ways, such as by empowering clerics and paladins which pursue their goals. This is attributed to agreements by opposing gods to withhold intervention where it would result in mutual expenditure to no net effect. The ability to make large direct interventions, such as deploying forces from their planes into the world, is an exception and not the rule.

"You are a cleric of the goddess Iomedae of your world, whose goals are to fight evil and establishing lawful, good institutions conducive to fighting evil. Central examples of these are containing an evil lich, defending against a portal from which evil demons spawn, and combatting evil gods. In exchange for your service towards her goals, she grants you spells; however, due to your circumstances, you currently intend to use them only for healing and not fighting evil."

"Do any of the above sound incorrect?"

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"Some gods are Neutral on one or both axes - Neutral Good, Lawful Neutral, True Neutral, etcetera. I also don't think 'exchange' is the right word, at least in Iomedae's case, I think it would be right for Abadar... Otherwise that seems accurate as a summary."

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He's going to jot down some notes.

"Is 'in expectation' more accurate?"

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"I think I'd say, I am entrusted with these tools, on, yes, the expectation that I will do Iomedae's work."

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"Is there any event which would cause you to reconsider your policy on restricting your actions to healing, for both the cases of fighting evil, and promulgating a lawful, good institution for fighting evil?"

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"...I'd defend myself if attacked. If Iomedae started picking clerics from among people here I would assume they were going to be needed and do my best to start a church. If I found some event suspicious in such a way that I used the spell Detect Fiendish Presence and discovered fiendish presences that might do it too."

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"Logical. What is a fiendish presence, precisely?"

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"A being of the Lower Planes or its clerics or lingering magical auras."

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"The Lower Planes? Something from your world, in any case?"

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"The Evil planes. I don't know whether anything local would trip the same spell; it doesn't seem completely out of the question. Certainly so far I have no reason to think any fiends are operating anywhere in the city so I haven't even been preparing the spell."

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"Understood. I do not believe we have close analogues in this world, and I have no additional questions. This has been highly informative. Is there anything I can answer or do for you?"

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"May I ask what brought you here?"

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"I have never met anyone of your class. Which is natural, as the gods are dead here. I was also curious about the mental effect the [Arcanist] mentioned, but I do not appear to have been affected yet, as far as I can tell. And, of course, there is the matter of your entire separate world. I did not have much of an opportunity to converse during our first meeting, so I sought to rectify that. I am surprised if nobody has requested a similar interview, but perhaps the city is preoccupied with the discovery of the dungeon."

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"You do appear to be little to not at all effected; I couldn't say why."

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"It may be a matter of species, or one of not using your translation spell. I am also probably significantly higher in level than [Arcanist] Arxam." He doesn't actually know what the magister's level is, but this is almost certainly true regardless.

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"Do you have skills that help with this sort of thing? I've been getting ostensibly cleric-themed skills since I arrived but I can't tell what any of them do."

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"I am instructed by policy not to confirm or deny queries about the Skills of any Guardsman, including myself." Yes.

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"Oh, please excuse me."

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"No offense is taken. It is generally considered that high-level individuals, even without specific Skills, are more capable of resisting auras, enchantments and other mind-affecting effects."

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"That's definitely the case on Golarion but I'd had the impression it wasn't quite like that here at least in some ways."

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"You did mention that. Do you mind sharing what ways?"

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"More powerful people on Golarion are harder to injure. A high-end fighter could jump from a height that would be guaranteed to kill any untrained commoner and land able to run and fight without any other magical intervention or applicable gear. By a similar token more powerful people who are discernibly injured - like a fighter who just took a fall a little badly - require more healing to be fully whole."

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"That indeed does not happen here. Higher-leveled individuals are only more resilient to direct Skill use on their person and similar abstract effects. Some people describe it as strengthening of the soul. However, they are equally vulnerable to physical damage, and healing is equally effective. Martial classes independently tend to grant durability Skills at higher levels, but it is not guaranteed."

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"Magic here also doesn't seem to neatly divide into circles."

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