Glam meets Mary and Heidi and has tulpae explained to them
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...that's not the hallway outside Glam's bedroom.

That is, in fact, a bar. There is a bar where their bedroom should be. "Console, is everything alright in HQ?" they ask their comm.

 

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"Yeah, why wouldn't it be?" Rewind's voice replies. "Wait, aren't you in HQ?"

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"Uh, never mind."

 

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"A'ight," she says, boredly. "Sure wish there was something going on..."

 

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They don't respond to that. Instead, they slowly float in, looking around at the scattered patrons—none of them looking bothered or anything, a couple sparing them a glance but then returning to their food and drinks—and approach the bar. And a napkin appears there. They read what's written on it.

 

 

 

 

 

 

 

 

 

An hour later, they're still too engrossed in conversation with the magic sentient bar, enough that they haven't yet noticed they're alone in there.

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Meanwhile, Mary Rivers has opened the door to her hotel room. She finds a remarkably similar bar -- empty excepting one person.

"Hello?" She calls, so her voice will carry. 

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The loud voice against the silent backdrop finally lets Glam notice they and Bar are alone.

Well, were alone. "Hello!" they say brightly. "Be right back," they tell Bar then float over to the girl.

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She stares. 

"You're floating. How are you doing that."

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"You're probably not from my world, then," he says, making the suit disappear. "Hi, welcome to Milliways, the bar at the end of the universe, although which universe is up for debate, since there are several of them even beyond the myriad I already knew about. In mine some people have superpowers."

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Mary has several questions competing for her attention, and she hasn't even properly stepped past the threshold. 

Well.

Her initial go-to -- is it dangerous, and if so, how -- doesn't appear to be an issue. Yet. Nothing about the bar looks dangerous. 

This is almost certainly a bad idea, she muses to Heidi. 

Yes, she hears in reply. But you're curious, so you're still going to do it. 

True enough.

"Multiple universes," she says. "some with -- with superpowers. Okay." She steps through the doorway and hears an audible click as the door shuts behind her. "So -- how do these superpowers work on your world?" 

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He gestures for her to follow and—now no longer floating—takes a seat by the bar. "Before anything, this is Bar, she's a sentient bar, she can talk to you via napkins, first drink's free, she can sell lots of things for locally appropriate prices, also there's a translation effect going on here, also time's paused where you're from while you're here so you won't miss anything, it's amazing. Anyway, um, superpowers where I'm from, they're kinda terrible, um, how do I start explaining..."

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She follows. She also sees many such napkins already resting on the bar -- excuse her, Bar's -- surface. She examines one.

 

 

He doesn't seem to have had time to write that much beforehand. Although, given that the bar appeared in her hotel hallway --

"The time-pausing sounds useful. Did you verify that when you came in?"

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"...I didn't! That's a good idea!" He makes the part below the neck of his suit appear and quickly floats over to the door, holding it open, closes it, opens it again, then returns. "Yep, paused."

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Yep, that's basically what Mary would have done. 

"So. Terrible superpowers. Do you mean that they're dangerous? Or hard to use? Or, er, poorly distributed?"

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He mulls over this and settles on "All of the above? More or less. People started getting them in the seventies, they do it by going through traumatic events, and can range from the very useless to the ridiculously overpowered. Mine is closer to the latter."

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"Closer to the latter, eh? What can you do?"

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"I can conjure pretty much anything. It doesn't even need to exist." And to prove it, he makes a floating ping-pong ball appear, floating between them. Then another. They start zipping around, and they collide and explode into a lot of rainbow glitter.

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"Conjuring. Sounds familiar."

She punctuates that last word by conjuring a multicolored ping-pong ball of her own. She holds it in her hand for a moment, then moves to fling it at Sadde's face. 

It'll disappear before it actually hits him, of course. But with an opening like that ...

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He has pretty good reflexes, though—rather than merely flinching, he ducks pretty fast. Then looks around, and at her, and grins.

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She grins back. 

"Yeah, conjuring things is pretty powerful. Depends on what, and how. But it's versatile." 

 

 

"I wonder if our respective -- er, you said superpowers, let's go with that -- work similarly, if you look at them closely. Mine has lots of drawbacks."

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"Like what?"

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She starts ticking off fingers.

"I can't dismiss conjured objects. If the objects get more than -- oh, usually it's around ten centimeters -- away from my body, they disappear. The only way to make them not disappear is to keep them close to my skin for a while. 

Oh, and. It's really, really bad to breathe conjured air or eat conjured food. If you leave the field, the stuff goes poof, and if you ate the stuff, so do you."

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"...you disappear?!"

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"Yep. If you leave a field for too long. It's okay, I won't conjure any food or air. Or, explosives, or nasty chemicals ..."

He probably gets the idea.

 

"Actually, I'm working on rescuing some people back home. I'm not sure how to get them out of the field. Yet. But I have time -- they're not leaving it, and it's stable and will probably be around for another half century, at minimum."

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"...I'm simultaneously fascinated and horrified, wanna trade more complete explanations of our respective kinds of powers?"

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"Sure. I haven't heard much about yours yet."

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