"I haven't compared the two directly. I could make floatstone if you prefer that."
Cam can list and provide samples of food. What medicine they need will wind up being more specific to what health problems they find trouble them.
Diseases of various sorts. Vaccines in Cloudbank are crude at best, apparently. Accidental injuries are fairly common. There's probably some chemical exposure at work here, long term damage in everyone from the traces of less-than-ideal chemicals in the atmosphere. Occasional malnutrition - increased variety of food will hopefully solve that by itself.
Cam will need to do some work to get vaccines for local diseases up and running, but he can skip a lot of steps if they'll give him space to put a lab and list the common names of diseases. For injuries here are various things that are useful to promote healing, prevent infection generically, pin bones together, etc., etc. If anyone has acute poisoning problems he can address that personally but it's a little harder to give them the stuff to do it on their own.
The doctors... Are not up to Cam's standards, but they're not terrible at their jobs. The place also has more standard health woes, from eyesight problems (they have this covered mostly, they're good at glass), to cancer to heart/endocrine/mental health issues. But the diseases and injuries are definitely most urgent.
The Head of Construction wants electricity. For lights, elevators, power tools...
Cam gives them what he's got on heart disease and cancer and psychiatric drugs.
Where would they like their generators? He recommends wind power, considering.
The Weightminder has finished his plans about where to add floatstone to the island.
The Head of Construction is going to need more information on the size, maintenance requirements, weight, etc, of the generators. "In all directions especially below the main city" is the general idea. There is a sort of rope scaffolding down there already, to catch accidental falls, that could be stiffened and hold generators.
He was planning to attach the generators to the floatstone itself; do they need to be mobile for reasons?
The generators don't need to be mobile but most outside surface area of the floatstone is already occupied by windows, catwalks, etc.
If they have so much trouble with finding good spots for wind generators maybe they'd like a little reactor? Or hydrogen generator, since they have no shortage of that.
The lists of desired personal possessions are starting to come in, and clerks are boiling the lists down. The Weightminder has allotted 40 kilos per person, and changes this to 60 if Cam agrees to extend the place's floatstone.
He is of course happy to extend the floatstone.
Computers she may have! And books, although he redacts the collection to omit information about summoning for the time being.
The Head of Construction asks Cam, again, if he's quite sure he doesn't want anything in return.
Helric's Representative wonders if Cam would be willing to see if he can do anything for Helric's health. Which is heavily implied to be Not Good.
What is wrong with Helric, pray tell?
Well, Cam might be able to spruce him up a bit but he's not qualified to perform a brain transplant and neither is any of these people so that's the best he can do.
(After the majority of useful stuff that uses electricity is installed, more than half of the lists of personal requests are done being collated and summarized.)
He makes personal citizen request objects.