Dec 03, 2021 1:24 AM
Dicehoarder's Sandra meets Rockeye's Nick and Walta
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The place her magic has chosen to land her resembles a patch of English countryside (cottage and fields and fences and all) ripped up from the ground, moved into the the sky, and given a dusting of unearthly flora and fauna.

Nature has gone quite some distance to reclaiming this place. The cottage's roof is still intact, mostly, but furniture and cookware and so on is gone, the doors lie ajar or missing, and the stone paths are knobbly and covered in strange growth. The gardens and fields are barren or overgrown. The only animals are small birds, rodents, and strange floating creatures. A curious sort of grass with bulbous tips that seem to want to float away grows everywhere it can.

And all around, endless sky, as if one were perched on top of an impossibly tall mountain. Occasional specks and patches mark other floating islands in the distance.

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Sandra takes a quick moment to appraise her surroundings. Jumping from world to world is a chaotic and confusing process at the best of times. Jumping into a swirling chaos portal doesn't lend itself to controlled travel. Taking a few moments to reach out with her senses, she doesn't sense anything too out of the normal, but senses no people either. Odd, but it's not the first time she's found herself in an empty location.

She decides to drink in the air of the new world. New worlds mean new things for her senses to perceive after all, and she loves new sensations. She'll check the cottage first, and if it's devoid of anything interesting she'll start exploring the rest of the locale.

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The cottage looks... Abandoned. There are spots where there clearly hung some painting or picture, or where there used to be a dresser at some point, but it's just bare. The fireplace is devoid even of ash, rain having washed it out so often. The windows are all missing. Some of the curious stone walls are cracked. Moss and mold and rot in every corner. It's probably decent shelter from the weather, but it's no longer a home.

The rest of the locale, similarly, looks like it was a farm at one point. Fields, paths, and a cracked water tank of some sort. But there's only so much here before she comes to a dizzying fall into open air. There doesn't seem to be any land below her. Just blue and grey. And the air here is... Different, subtly.

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At the thought of homes, Sandra gets a little wistful. Her and homes have never really gone together, she's always moved from place to place, sleeping wherever is convenient. Regardless, a former home without people is sad, the fact that she came far too late to help anyone is sadder.

Well, there's not much she can do about that right now. So the best thing to do is to try and make the most of what she's got. Fortunately, she's relatively well-prepared for wilderness living. She's got about two week's worth of rations and materials to make a shelter in her backpack. She'll see if she can salvage anything for firewood so she can have some warmth. Never know how cold it'll get. Technically she might be able to survive without, but that's a theory she doesn't particularly want to test, all she knows is that she's felt hunger and extreme cold before and it isn't fun.

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It's pretty warm for now. There are a few trees on the island. That dominant floaty species of grass looks pretty flammable too.

The islands in the distance are drifting slightly.

One isn't drifting. It has windows... And propellers.

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Her senses can definitely tell it's moving in a more controlled manner. Propellers is interesting, it means technology.

Can she tell how far away it is? Her senses aren't the greatest at accurately defining distance, but they should be able to give her a rough idea of how far out it is and it's coming her way.

If it doesn't look like it's coming to her, she'll try to use the firewood to send a smoke signal.

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It can pretty clearly see her. A light flashes at her. Morse code? Or something similar, at any rate. 

Assuming the windows are reasonably person-sized, it's probably only a mile or two away. The propellers' low buzzing grows louder.

It doesn't appear to be heading for her... Until it's close to passing, and then it slows and turns, seemingly angling to come in above the island she is on. She can see a figure in a glass-walled room at the front.

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Awesome, everything is awesome. She doesn't understand the light code, but that's OK, everything is working out. Just like it always does.

She'll excitedly wave at the figure, grab her backpack and get ready to meet this stranger. Which is great, because meeting new people is great.

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The ship drops ropes as it settles in above.

A redheaded girls half-leaps from a doorway and slides down one, wearing some kind of safety harness. "Hello, whoever you are! I convinced 'Cap to come and get you, so help me tie the ship down!"

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Sandra does just that. She happens to be really good at it too, she deftly finds some solid things to tie the rope to and ties the rope with grace.

While she's working, she'll call out. "Hello! I'm Sandra, I can pay for my passage." And she can, or she should be able to at least, assuming they'll take any of the various valuables in her backpack that she carries around just in case she needs to pay for something.

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"Good, because that's exactly what bossman was going to ask you as soon as he comes down! I woulda had to give up wages for your ticket otherwise. Cap can be a bit prickly, but he's fair, don't worry."

Once there are six ropes trying the ship, she looks satisfied. "The name's Walta, nice to meet you."

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"Thank you for the advice, Walta, it's nice to meet you too, you're nice!" Sandra says with a wide smile.

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"Thanks for thinking so. Why're you out here?"

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"It's complicated, and you'd think I'm crazy." She pauses.

"Well, I probably am, a little, but not about this. For now let's just say that I'm an explorer." 

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"Shouldn't you be more north than here then?"

A different voice shouts down. "Ground crew, for the third time! Confirm that we are secured!"

"-Yes sir! Six points of contact are secured! Island integrity seems good!"

"Right. I'm shutting down and coming to talk to your strandee. Get started on reprovisioning, if you please."

"...Looks like you get to meet Nick. I'm off to work again."

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"Like I said, it's complicated, I'll explain later." Though she tucks away the tidbit about north for later, maybe the north might be interesting to explore?

"Alright then, it was nice meeting you Walta!"

All that's left to do is wait for the Captain.

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The captain descends presently, in a fashionable-looking uniform-style coat. "Good afternoon, miss or ma'am. I'm Captain Nicholas Vauners. Whatever has led you to be resting on an abandoned farm?"

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Sandra appreciates good fashion. She herself is wearing a modified version of her costume, a large cloak and a practical but elegant vest.

"Miss Styles, at your service." She then chews her lip for a second. Should she just out and tell him? He probably won't believe her. She sighs, it's going to come out sooner or later.

"I came here from another world."

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"Another planet? Offworld?"

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"Something like that. Suffice it to say, I had a way to get here, but in order to explore I need a way off this island. Which is where you showed up. I told Walta I can pay, and I will. Do you want to conduct business here or on the ship?"

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"I think you misunderstood. Are you from another planet and if so where is your spaceship and can I buy some offworld tech?"

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She sighs. This part of communication is always dodgy.

"I don't have a spaceship, I came through a portal." Which was mostly true.

"I do have some off world tech. Nothing dangerous, just some gadgets that I've worked on."

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Whatever conclusions the captain reaches, he just says, "Hmm," and shrugs. "Those gadgets could be very valuable depending on what exactly they do. And I'd rather discuss things out here before allowing you onto my ship."

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Sandra is going to take a moment to scan the ship, try to discern what kind of technological capability it implies is it steam-powered? Coal? Magic?. She always has to be careful with technology, she's not here to bring a revolution.

She'll take her backpack off and open one of the main pouches. This one is full of things that should be mostly safe.

"I don't know what kind of technology you have, so I don't know what might interest you, but I've got custom watches, some communications equipment I've cooked up, I also have a small assortment of gold and precious gems, if those are more your style."

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The ship is steam-powered! It has bags of hydrogen gas providing lift and contains relatively little metal. It burns hydrogen into boilers for propulsion and alternators to run a little bit of electrical equipment. Some sort of... Polymer-glass? Makes up a significant fraction of the machinery.

"Precious is relative, offworlder. If you have any steel or aluminum that will fetch you nearly as much as the gold around here. Well, that's a bit of an exaggeration, but still. The watch would be good, depending on how accurate it is. Is the communications equipment based on radio? That's the kind of Lost Tech I hear about most for communication. I would love a RADAR set."

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She does have a RADAR set, thank harmony. If they had the technology but lost it, she's not as responsible for how it gets used.

"I do have a RADAR set. Walta said you'd be fair, so what's it worth to you?"

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