They've left him alone in his cell.
He can't really be said to be lucid but he has very acute instincts for when there's someone and when he's alone - it's the last of his senses to depart him - and he's alone.
And then suddenly he isn't.
Nod. Okay. Anyway, I'm not sure what the Enemy is capable of, so I want to be careful.
It might be tough to find one without people, but if I can I don't see a problem with it. What risk are you thinking of?
I was trying to teleport to 'nowhere', yeah. Turns out it doesn't do that, if I try to it gives me a completely random place with the usual safeguards as far as I can tell. And now I know how to aim better than 'completely random', so it'd be just like finding the jungle except I wouldn't specify that the place had to be in this world.
Mmhmm. If I can figure out how to find worlds without people in them, anyway. I can actually specify how many people should be around the location, as part of aiming, but it's only in the local area, not in the whole world.
...checking shouldn't be hard. It'd be an extra step but that's not a big deal. Go to a world and then try to teleport to people in that world - or make a portal, better - and if it doesn't work, there we go.
...not sure. Different worlds obviously have different magic, it seems possible that some of them could have magic or things that would make it dangerous just to be there or something. Might be worth it anyway, though, depending on what the situation is like in your world.
I can't help with the actual weapon part of that - kobolds don't have metalworking at all - but I can enspell things if they can do that part. The most obvious application is weapons that teleport whoever they hit off a cliff or something - that'll work even if they're armored, I'm pretty sure - but there's probably other things, too.
I can do arrows. I can definitely do portals that you can shoot things through. For hitting your own people... reaction time might be a problem, but depending on how many fighters you have I might be able to enspell them all to be able to teleport back at will.
...I can probably do spells that bring people back automatically when they're badly hurt, too. Exactly what 'badly' should mean will take some work, but... yeah, that should definitely be possible.
All right, let me see...
Fifteen minutes and two failed attempts later, the viewing rock holds a portal showing the lake.
Not from here, but yeah. I'd kind of like to have more of a plan, first, though, in case they find it quickly or notice me before I have it cast.
Or I can just enspell myself to come back here if anything hits me hard enough to injure me. Might be alarming but I don't think we lose much that way.