They've left him alone in his cell.
He can't really be said to be lucid but he has very acute instincts for when there's someone and when he's alone - it's the last of his senses to depart him - and he's alone.
And then suddenly he isn't.
Yeah, hence 'might'. Also if they find something like that they can go back to where they first appeared and she can try to get them out with a portal; that should work. Anyway, here's more places to try.
None of the worlds are completely magic-proof. Some of them aren't even magicless, they just have infrequent brief magical effects that the detection spell only picks up when they're active. But eventually they find one where magic songs very nearly don't work - the effects reach only a few feet from the singer, and end immediately when they stop singing - and osanwë is limited to about a third its usual range, but magery seems to work as usual.
That does sound promising. She works with the more sciency types to put together some test spells, and sends them back out with those: it seems like this world impedes all magic that has effects over a distance. Magery is affected too; the magic detection spell can't detect things more than a few yards away, and a mage trying to extend their sense out will find that their impressions of things much farther away than that become more vague, and then after a few more yards they can't sense things at all.
Hard to say. Practice at casting while distracted only started a few months ago, and everybody's still finding it pretty hard, but she expects they'll speed up as they get used to it.
Slow progress is still progress. The same can be said for Rána's immortality spell, and only partly because she's too busy to ever devote more than a couple hours to it at once.
The kobolds are grateful for the food, and Rána estimates that they saved a few dozen lives with it, mostly the very old or very young. The birdfolk are grateful, too, though it's more of a convenience for them; it does allow them to spend more time scouting, and they take the opportunity to follow the stream bed downstream and find and clear out the rock slide that's been making it tend to flood for the last few years. A tribe of ibexwomen pass through, too, with kids, but the birdfolk don't think it'd be a very good idea for the Quendi to visit them; they're too touchy about strangers, here in goblin territory.
Nidela keeps working on the book translations, focusing on the magic ones now that the medical ones are superfluous, and when she's done with those she starts on the history books. Tirinquo tries out pottery, but goes back to woodworking and following Rána around after a month.
The Dwarves finish transporting their portals to their other cities, and Rána completes the intercity network for them. They're thrilled; she's rich; she has no idea what to do with this information and finds it disconcerting.
Spring arrives, just as expected.
That seems like a reasonable use of it, not that she's going to suggest that her opinion particularly matters.
The rainy season starts in the birdfolks' desert; the whole area turns lush and green and there's a constant drizzle. They spend a few hours every day out gathering, and the rest of the time indoors; they're quickly bored.