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kobold and post-Angband Maedhros
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All right.

 

I miss you, too, you know.

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I don't have emotions about people anymore. I'm sorry. I know I'm supposed to.

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Sigh. I know that, that's not what I meant.

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It's good that it's going to work out for him to be here.

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That's not what I meant either. I miss you.

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I'm sorry. 

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...I don't want you to be sorry? There's nothing to be sorry about. I just want you to know that I care about you like that.

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Thank you. 

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She sends a little burst of affection. Better. Good night.

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Someone comes by to suggest a list of things to do. Watering plants. Delivering rations. Fishing, once the water is all cleared up. Repairing simple broken things.

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Over the next few days she takes Tirinquo around to try those things. They find the fields and greenhouses confusing, but they're fine with delivering things, and the visit to the repair shop reveals that they're reasonably skilled at carving and interested in doing that, so she finds an appropriate workshop and asks if they'd be of any use there.

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They are happy to have them sit and carve things.

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Excellent. Over the next couple days she gives them pointers on communicating with nonspeaking kobolds and makes sure that they understand the osanwë issue and the stress-plant issue, and when Tirinquo seems solidly settled in, she makes herself a listening necklace and teleports back to the Ñolofinwëan camp.

Findekáno?

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Yes?

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I can't stay long, but things've settled down enough that I could check in at least. Everything okay?

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Yes. No problems.

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Good. She has a reasonable guess of where he'll be this time of day; she heads in that direction. The new kobold is healing up okay, but their tribe wouldn't take them back when I tried to bring them home. They're settling in really well considering, but it's probably still going to be a while before I can leave them alone for long.

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Don't worry about it.

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Yeah. I miss you guys, though, even if everything else is okay.

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I can imagine. The new kobold can't come here?

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I can probably bring them, yeah. I wanted to check with you first, though, if I bring them and they get away from me there could be problems: we can't communicate with them yet - they don't understand that osanwë is people talking to them - and they're on a drug that makes them not realize that things might be dangerous and they don't understand the idea of personal property. None of those have been problems yet, but it's still a risk.

Here she is at the place. Is Findekáno also here?

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Yes.

 

That does sound like a problem. People would probably treat them like a very small child, and be stressed to have a child around in wartime. That might be unpleasant all around.

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Findekáno: hugged. That is definitely a thing that's happening now.

...yeah, I suppose that's fair. I'm hoping we'll have the osanwë problem worked out in another couple of days - I'm waiting until there's someone they know a bit to work with them on it - and once that's done we can try with the personal property thing, but not knowing things are dangerous is probably going to be a problem for a while, without the drug that's doing that they panic around Quendi.

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That sounds like a powerful drug, that makes you unable to know you are in danger.

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Yeah. It's not quite as bad as I'm making it sound, but it's definitely something you have to be careful with.

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