They've left him alone in his cell.
He can't really be said to be lucid but he has very acute instincts for when there's someone and when he's alone - it's the last of his senses to depart him - and he's alone.
And then suddenly he isn't.
The antimagic hides interactions between objects, is the limitation. If there's something with a spell on it that's activated by touch, and I touch it with my antimagic active, the spell can't feel the touch and won't activate. Same goes for spells on me that depend on me touching someone or something. But if it's triggered by time, or something about me, or if it's always on, the spell will work fine, the antimagic doesn't affect it at all.
Nod. It's still useful, just not for that. And maybe not much in your world, depending on whether it works on your kind of magic - we'll have to see.
The magic detection, yeah, that'll be useful for lots of things - it should let me make spells that can react to your world's magic, too. But I meant the antimagic - it's handy if there are mages around that you have a problem with, but hopefully we're not going to have that kind of trouble, and there's not really another obvious use.
I remain very confident about that not being a problem assuming we approach it sensibily, yeah.
Nah, I'm okay. Getting late, though.
She leans back and closes her eyes, and one by one the stone formations on the walls and ceiling light up with curls and sparkles of blue and green, some still, some moving in simple repeating patterns.
And she smiles when he laughs and watches it for a while and sleeps too, and in the morning the curls and sparkles are gone, but where they were shows yellow to the magic-vision.
More or less. The spells're still there; I didn't put in a way to re-activate them, so they won't ever do anything, but unless something happens to the stone they'll be there forever.
Oh, so it shows a dormant spell? One that's been cast and hasn't been broken but isn't doing anything?
Mmhmm. A spell that was waiting to be activated or doing something you couldn't see would look the same, though, all you can tell from that is that there's a spell there and what forms it uses.
Right, look - she makes a patch of the cave wall start glowing a royal blue, dark enough for the yellow to show clearly against.
I haven't, no. Mostly I just liked how it looks, and how it'll work with other designs if we end up having things with both kinds of magic on them; if you have a suggestion I can try it.
Not especially; I still don't have much sense of the process, perhaps you need magic to understand it...
I don't think so? I have pretty much free choice about how I connect the detection form to the light form; I can't do very complicated shapes, but aside from that I can do what I want - if I wanted to use color to show what world's magic it was and shape to show how many spells were there and movement to show what spell forms were being used I could do that, I just don't think it'd make as much sense or look as nice.