Shortly after that they get an email titled 'Preparing for Gates of Eternity'.
Gates of Eternity is intended to be very friendly to new users, if you prefer to be surprised, the NerveGear headset can guide a user through the entire setup process on launch day.
If you're interested in getting a bit of advanced information and being able to jump into the game faster on launch day please read on.
Below the first two sentences there's a large image of an empty gate in the middle of a desert with a slightly wispy view of a walled city in the distance depicted as if it might be a mirage.
If you're still with us, we're happy to have you. There are three ways to prepare ahead of time for Gates of Eternity.
Avatar Customization
Your avatar in Gates of Eternity is a very important part of your experience in the game. To ensure your satisfaction with your experience, Avatar Customization will remain open during your first month of play (measured against the real-world calendar.)
There are three broad options for customizing your avatar in Gates of Eternity.
Emulation
The emulation option uses data from our calibration process and optionally from user provided photos to bring your real world body into the game. For most players, a close match to their real world body leads to the best experience. Heavy divergence can cause issues with mobility and lead to an experience known as dysphoria where your mind's expectations for your body heavily clash with your experience of your avatar in game.
Inspiration
The inspiration option is our recommended option for users looking to take a step away from their original body while optimizing for playability on day one. Our avatar generation system will combine data from our calibration process with user supplied photos or artwork representing how they want to look. These inputs will be used in a process tuned based on feedback from previous rounds of testing to give you the best possible experience.
Full Customization
This option is not recommended but it is provided for use out of deference to the demands of advanced users. We recommend using data from the calibration process during as one input to your customization. For advanced users seeking to use this mode the calibration process will be available in advance of launch day.
Based on testing and feedback both during internal testing and the beta we strongly recommend keeping some basic physical attributes such as height and limb lengths the same as your real world body. Changing these attributes has been shown in testing to inhibit proprioception and lead to issues with balance and ease of movement. Major changes to weight distribution can lead to similar but lesser consequences. Testing has shown that these changes are easier to adapt to.
To avoid incentivizing all users to use Full Customization the in game performance will be roughly comparable across all three options. Each user's strength and other physical attributes will be normalized to a significant extent to avoid any incentive to optimize your physical form for performance instead of what feels most true to you.
Preparing your space
The calibration process requires an open space large enough for you to hold your arms out in front of you or to your sides. For optimal results we recommend having a space large enough to lie down with your arms above your head in one direction and 20% longer than your arm-span in the other dimension. The calibration system itself is a set of three sensors which can either be placed on provided tripods or on existing furniture with a clear view of the calibration area.
For best experience when using the Full-Dive mode we recommend having your system in a room with furniture you can comfortably lie down on. While it is possible to use the Full-Dive mode in a seated position this can lead to waking up with more cramping or muscle strain. In addition as certain bodily impulses are suppressed while you're in full-dive we recommend being close to a bathroom and having snacks prepared when waking up from a long session.
Real-World Skills
Gates of Eternity aims to be a highly immersive experience that maps closely to the real world in some respects. Your real world skills can help enhance your experience in the game. Knowing first-aid can give narrative and mechanical bonuses while helping a teammate during or after combat. Having prior martial arts experience can smooth your experience of melee combat. And having experience with ranged weapons outside the game can let you skip certain tutorials within the game systems that other players will need to complete before unlocking those weapon types.
It's not only combat skills that can boost your experience either. Knowledge of real world crafting techniques can aid you with our full crafting system, this is true whether your special interest is blacksmithing or 3D modelling.
More knowledge focused skills such as linguistics and science knowledge can also help you with certain in-game puzzles.
For fairness, there are opportunities to learn all of these useful skills in game. Including ways for less experienced players to catch up to those coming in with advanced knowledge. Part of our team's goal with Gates of Eternity is to put all claims about video games being wasted time to rest. The real world skills you'll learn in game will give you a leg up on those same fields when you take off the headset and take on the challenges in your life.
Happy Adventuring,
Sarah Holland, Head of Customer Relations, Otherwhere Inc.