The morning after the Bellparty (Safesun time), Kerron arrives at Isle Esme in response to Elspeth's invitation and starts looking for his uncloid. He comes bearing a little box of danishes.
"Wolves do it differently. They work like humans till they activate, when they're about your age - and then they take less than six months to look twenty-five. Is that more or less strange? Same amount of strange?"
"And then there's vampires, who are humans for however long and then they stop right where they are. Turning humans who aren't your age bare minimum is extremely not allowed."
"Psychological development. Little kids who get turned - stay little kids. For centuries. Nowadays if somebody turned a kid anyway, you could fix that with magic or torching or whatever, but the dead vampire children who've been resurrected had a hell of an adjustment period getting used to being human again with childlike emotional processing. Grownups can swap between species without too much of an issue, not so much seven-year-olds."
"There are some! Mostly they're for puppy schools - half-vampires mostly get away without formal education, we grow too fast and remember enough that we can do without - but they exist. Elspeth wrote a lot of them."
"Well, you could probably download one," says Kerron, gesturing at Felicity's computer. "I'll conjure you one if you prefer paper."
"I've never been to this island before," Kerron says after a pause. "Feel like showing me the place?"
He gets off the couch, leaving his poof and his computer behind. The poof hops off the couch and rolls away down the hall toward his bedroom. The computer stays put.
Also there is a beach!
The beach has sand.
The sand has castles.
They are variously sized, variously architected, and in various stages of being destroyed by tides and weather; one of the newest ones is also the biggest, almost as tall as Felicity. It has towers like teeth and a sandy snake coiling around its outer wall. It looks like the kind of place you would find an evil wizard.