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Weeping Cherry visits the darkest galaxy
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Then, there is the civilian information and message network.

 

The messaging part has protocols of privacy, if you can call something that can be easily bypassed by the government, the military, the industry, the local police, the state police, the state thought police, the omnipotent state secret police and the church a "privacy protocol".

It's got people talking about people things. Gossip and relationships, shop talk, politics strictly within the overton window, hobbies, life philosophy. With way over a trillion of people in the hive, there's a lot of it - though not nearly everyone has constant network access, even if it's a low-tier luxury.

If you watch a lot of it for a while, you can see censorship in real time; and then you can sometimes see the messaging person abruptly go offline for a while (occasionally forever). There's that in other Networks too, but the government Network has a much smaller violation density and a much smaller size, while the Cult Mechanicus network is rather too arcane for most anyone outside Mechanicus to efficiently police it.

Importantly, if you watch the people of Imperium talk for a while, the ideology outlined in the Imperial Thoughts will appear endemic in most everyone's processes of reasoning. 

 

The information part of the network is, unsurprisingly, not at all like Wikipedia. It's not editable by the general public - there is not even a feedback form - and it is largely written by the Ecclesiarchy.

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There are a lot of interesting pages there.

 

There's a history outline.

It claims that the Emperor, the one true God, have created Mankind to be His chosen people, and have persided over it for most of it's history. Nothing else about the prehistory before year 1 is known, not even the event that started the calendar.

Years 1-15000 are known as the Age of Terra, and very little information is known about that age, but it is known that humankind have spread across the Galaxy and, under Emperor's watch, steadily progressed in it's technology.

Years 15000-25000 are called the Dark Age of Technology, in which the page claims humankind to have reached the peak of it's knowledge. Not much detail is given, but this quote is provided:

"In ancient times, men built wonders, laid claim to the stars and sought to better themselves for the good of all. But we are much wiser now."

- Archmagos Ultima Cryol

The article claims that the folly of ancient mankind, it's lust for knowledge deviating from Emperor's wishes, was exposed in the next age.

In around 25000-30000, The Age of Strife, the God-Emperor withdrew part of His omnipresent, pained protection over the wayward humanity. Witches and sorcerers started to emerge, and, unrestrained and unbound, laid waste to planets. Conflict over minute differences erupted across the now-unstable worlds, and a deadly series of machine uprisings led by Abominable Intelligences were just barely stopped. Most dramatically of all, at last, a series of increasingly severe warp storms erupted over the whole Galaxy, as the whole fabric of reality began to unravel, and the worlds of mankind became isolated and descended to various stages of barbarism.

It is then that the Emperor have divinely planned Mankind's salvation. And ultimately, at the end of the Age of Strife, He have conquered and rebuilt the old Terra* in a multiple-century series of campaigns now called the Unification Wars. He then created 20 sons, called Primarchs, each to lead a legion of Space Marines, the angelic warrior-monks at the spearhead of reconquest of Humanity. Unfortunately, a malicious Xeno plot have scattered the Primarchs across the Galaxy, and 2 of them were lost, and none of them were raised by God's perfect guidance.

In 30729, the Emperor's reborn Terra was united with the Machine Cult of Mars, and the Imperium was born, and the Great Crusade that would last two centuries would begin. Humankind was brought to unity, righteousness, and true faith by Emperor's Primarchs (found gradually along the way) and their legions of Space Marines, the Mechanicus-built Imperial Fleet the way for which was lit by Emperor's own Light, and the Imperial Guard; while xenos, mutants and heretics were struck down and psykers bound, reformed from witches and sorcerers to noble servants.

But then, two centuries later, the most trusted of the Primarchs, Horus, have betrayed his father, his commander-in-chief, and his God. In what is now known as the Horus Heresy, he have swayed half of the Primarchs and their Legions to his side by lies and sorcery, and burned down untold hundreds of worlds. The traitor besieged Terra, and used his corrupted demidivinity to slay dozens of saints and make a terrible blow upon the God-Emperor even as he was smitten into nothing in the process.

Yet, the article claims, the God-Emperor is indomitable, and did not truly die. His body sits immobile upon the Golden Throne, but his soul shines brighter than ever after his reascension to absolute divinity, still illuminating the way for Imperium's fleets and still saving the souls of His own righteous servants from damnation.

The aftermath of the Horus Heresy have seen Imperium beat the traitorous forces back into the warp storm known as Eye of Terror, and then slowly restore itself over around a thousand years in a period now known as The Time of Rebirth. The heretics will continue to launch pitiful offenses against Mankind, but all of them will fail.

Over the next period, the 2500 years of the Forging, the Imperium have firmly reentrenched itself in the Galaxy, while the true faith in the God-Emperor have faced numerous tribulations as the memory of the conquest began to wane, and multiple Wars of Faith have been declared upon various heretics, but in the end the truth have, of course, emerged victorious.

The times of troubles have, however, started. A 900 year period of interregnum with the Terra Nova faction was followed by an intensification of struggle between Administratum and Ecclesiarchy, and a subsequent takeover of the Ecclesiarchy by the then-acting Master of the Administratum, Goge Vandire, who then proceeded to subsume all other institutions of the Imperium under his sole command until his power was absolute.

His period of rule was called the Reign of Blood. It was, the article colorfully explains, an extremely stupid and extremely cruel tyranny.

(May I remind you that this is Imperium's official source?)

And when he was deposed, the Age of Apostasy continued with the Plague of Unbelief, a period where the trust in the one Imperium and one Ecclesiarchy was sabotaged but the previous (dictatorial and fanatical) mindset remained, so there were multiple rebellions and secessions led by false prophets.

This was followed by an Age of Redemption, Imperium's thousand-year-long bid to redeem itself by conquest that accomplished thousands of successes (unspecified).

And then comes the Present Age, in which humankind keeps vigil over Imperium's legacy, and slowly purifies itself in preparation for the prophesied End Times, when the Emperor finally heals himself, raises from the Golden Throne, vanquishes every remaining foe, and brings his people to a paradise in reality. Amen.

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By the way, if one wants to find an alternative history outline in any part of the public Internet that isn't just that summary abridged or slightly elaborated, they can't. Apparently, neither the knowledge-worshipping Mechanicus nor the sprawling bureaucracy of Administratum are into historical archivism and education, and it is solely the duty of the Ecclesiarchy.

 

So! Other interesting articles include:

 

The Imperial Faith

The holy book of the faith is Lectitio Divinitatus, written by an anonymous prophet in the time of the Great Crusade.

The creed is as follows:

I believe, that the God-Emperor of Mankind once walked among mortal men and women in a physical form identical to theirs and that He is and always has been the one, true god of Humanity.
I believe, that the God-Emperor is the one true god of Mankind, regardless of the previous beliefs held by any man or woman.
I believe, that it is the duty of the faithful to purge the Heretic, beware the psyker, the witch, the sorcerer and the mutant, and abhor the alien.
I believe, that every Human being has a place within the God-Emperor's divine order, which is not to be questioned once made manifest.
I believe, that it is the duty of the faithful to unquestionably obey the authority of the Imperial government and their superiors, who speak in the divine Emperor's name.

Practices of the faith include but are not limited to: prayers, services, fastings, pilgrimages, tithe-paying (merged with the economic Imperial Tithe), crusades, anointments, confessions, dedications, purity seals, soul bindings, self-flagellation, self-sacrifice, etc etc etc etc etc etc...

The faith recognizes many saints: Malcador the Hero (Emperor's personal friend; founder of Imperium's bureaucracy and official assassin orders), etc etc, many early martyrs of faith, etc etc, Alicia Dominica (Goge Vandire's bodyguard who upon witnessing the Golden Throne had an epiphany and deposed of him), the Living Saint Celestine (who have died in a war campaign but have since publically returned multiple times to aid a battle or endeavor), etc etc etc...

Perhaps the most interesting and telling is the story of Ollanius Pius.

The Imperial Faith claims many proofs to it's validity - the light of the Astronomican, the personal accounts of the Astropaths, the miracles of the living saints recorded and replayable, uniqueness of humans, purely logical arguments and many else. But it emphasizes that seeking proof is a sign of weak faith and treacherous mind; an aspirational ideal is to simply believe rather than to believe for some reason or another.

 

Saint Ollanius Pius

During the Siege of Terra, rampaging Horus burst onto Emperor's location, slaying righteous superhuman angels and wondrous defense automata left and right, passing through all armed resistance completely undeterred. There, by pure happenstance, happened to be a conscript of the Imperial Guard, with nothing but a standard-issue lasgun on hands, clad in nothing but a Guardsman's uniform. He put himself forth towards the vortex of evil and death that Horus was, and looked upon it, and for a few moments, the Arch-Traitor stopped in his tracks, stunned. And in those moments, he who will forever be remembered as Ollanius Pius, exclaimed:

"Where I fall, ten more shall take my place, and one hundred each of them! So strike me down! I am the harbinger!"

And then, Saint Ollanius was slain, obliterated so absolutely that there was nothing left of him even for the Emperor to save; but it gave the Emperor the moments he needed to gather His divine power for the fight.

 

The Machine Cult

The article claims that the Machine Cult is a sect of the Imperial Faith, focusing on the aspect of the Emperor as a bringer of progress. After giving the basic creed of the Mechanicus, it gives very convincing arguments for that theological conclusion, which are all total bullshit.

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Heresy

Heresy is deviation from the Imperial Faith or from Emperor's divine order. There are many types of heresy, and it is far easier to avoid heresy by not knowing what it may entail and not thinking about it, rather than by trying to be forewarned and bearing the dangerous burden of knowledge. Instead, heresy is best resisted by walking the  narrow path of righteousness, devotion and propriety with an appropriately narrow and focused mind.

Heresy is a crime punishable by penalty of at least death; harsher if ordained. There is no repentance for a heretic except in such a penalty. However, the roots of heresy - doubt, rebelliousness, lust for pleasure, contempt for ritual and custom, freethinking, despair, lust for power - can usually be uprooted before true heresy takes hold.

To struggle against heresy is a sacred duty of every human. Physical fight with heresy is best left to professionals when possible - but sometimes it isn't possible, and then, mere citizenry of the Imperium must take up arms and fulfill the duty of purging the heretic by themselves. Mental fight with heresy is much more important and is everyone's constant duty - the roots of heresy grow naturally on the soil of human mind, and all but the very greatest servants of the Emperor must regularly purge them from themselves. (However, you are not alone in this fight! The Ecclesiarchy strives to help every Human's soul in it's struggle for purity, and you should remember that a confessor will always be there for you.) To keep vigil against heresy is also everyone's constant sacred duty. It is especially hard because while watching for signs of heresy is important, watching heresy itself is dangerous, as one may accidentally come to understand it, which will make it a terrible burden indeed to keep away from it.

Signs of heresy include... A lot of things, apparently. More or less any deviation of behavior from the narrow set of norm. The article insists, however, that while everyone who depicts any one of these signs might be a heretic, not everyone is, and it is also important to be careful, because not everything you don't immediately understand is heretical, and to punish for heresy where no heresy took place is a terrible waste of valuable life. Frivolous accusations of heresy can be a heresy on their own; failure to report on genuine heresy can be a heresy on it's own; an overly thorough investigation into heresy by someone who isn't a professional (such as an Inquisitor) can also be a heresy of it's own - the faithful are advised to avoid any extreme here and stay within the narrow confines of common sense.

 

The Inquisition

The article on the Inquisition is short, but expressive.

The Inquisition is an organization dedicated to fighting against internal threats to Imperium - chiefly heresy, but also many others (unspecified).

The Inquisition sees all. There is no way to contact it - if it's presence is needed, it will know.

Inquisitors have authorization to take any actions necessary to eradicate threats to Imperium. The only authorities that can overrule an Inquisitor in the matter are Adeptus Custodes in affairs of Emperor's palace, a vote of the High Lords of Terra (Imperium's central ruling council), or other Inquisitors. As such, the order of an Inquisitor requires immediate obedience.

Members of the Holy Orders of the Inquisition are some of the greatest servants of the Emperor - men who are burdened with a horrific duty to know of the dangers to mankind in order to fight them, and an another horrific duty to make judgement calls on scales nobody ought to think about. For this, they deserve utmost respect.

(The article contains no mention of history, organizational structure, notable members, or methods.)

 

The High Lords of Terra

Also known as Adeptus Terra, or Senatorium Imperialis, or the Lords Temporal, Martial and Ecclesiarchical of the Most Divine and Righteous Imperium of Mankind, is the central ruling council of Imperium acting in Emperor's name.

It's a council of 12 seats:

1) The Master of the Administratum (tiebreaker) (leader of the state bureaucracy and logistics)
2) The Inquisitorial Representative (sent by the Inquisition to speak for it) 
3) The Ecclesiarch of the Adeptus Ministorum (space pope)
4) The Fabricator-General of the Adeptus Mechanicus (space pope #2, leader of the industry and research technology archivism/archaeology)
5) The Grand Provost Marshal of the Adeptus Arbites (leader of judiciary and law enforcement)
6) The Paternoval Envoy of the Navigators (a speaker for navigators, a caste of three-eyed tolerated-mutants that can orient the ships in warp)
7) The Master of the Astronomican (manager of a single building that projects the light of emperor's soul into warp making the navigators' task possible)
8) The Grand Master of the Officio Assassinorum (controls the assassin temples. obviously not actually anywhere near crucial for Imperium. one guess for how the murderer supreme ended up among this list)
9) The Master of the Adeptus Astra Telepathica (leader of the guild of psykers responsible for FTL communications)
10) The Lord Commander Militant of the Imperial Guard (army leader)
11) The Lord High Admiral of the Imperial Navy (navy leader. one might be concerned that the armed forces have no unified supreme commander with the right of last call, but apparently the imperium isn't)
12) The Chancellor of the Estate Imperium (chief record-keeper of and coordinator between imperium's many agencies)

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There's a page on this planet. Impera Dix is a quite ordinary hive world in the middle of nowhere, it's role in the Imperium is to produce recruits into the Imperial Guard. It was heroically taken during the Great Crusade and gradually built from there. Such and such battles happened on it. 2.6 trillion people live in it. There were such and such Imperial sigils of distinction awarded to it. The President is such and such.

There's a page on Warp. It's a dimension which ships go through for FTL travel, and through which the Astropaths send their messages. It's uninhabitable.

There's a page on the law code. It exists, and is amazing and Emperor-blessed. There's no link to the full text, or even a summary, though there's a note that "among the most commonly prosecuted crimes are theft, murder, heresy, witchcraft, disobedience of authorities, evasion of duty, wasting..." etc etc. The Arbites uphold the law. The Arbites are the experts to consult on whether something is against the law. Ignorance of the law doesn't free one from the consequences of breaking it.

There's a page on the Xenos. They don't deserve to live because they are Xenos and cannot embrace the Emperor. All of them are evil in one way or another. Some of the greatest Xenos threats are Orks, stupid and savage warmongering brutes; Eldar, insidious and cruel pirates and witches; and Tyranids, a mindless swarm of vicious, planet-devouring bugs.

There's a page on commissars. They are offworld-educated charismatic motivators/thought police - most are employed in the military, but some are stationed on civil worlds that are in need of encouragement. Famous for indomitable faith and a good sense of humor.

There's a page with recent news. Yadda yadda glorious victory, yadda yadda miracle, yadda yadda hive life trivia.

There's no page on diplomacy.

There's no page on science.

There's no page on demographics.

There's no page on rights of the citizenry.

There's no page on machine spirits.

There's no page on ethics.

There's no page on any religions other than Imperial Faith and Cult Mechanicus.

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The Xenos aren't seriously using analog radio for interstellar communications. Or digital radio, really. Neither does Imperium. Radio is slow. Also hard to catch. A delve into the page on radio will confirm the impracticality of it's use for long-distance messaging.

There are some interstellar radio transmissions that are there, all of them probably outdated for millenia. Most are periodic beeps ala beacons and number stations. A few are praising the Emperor, a few are praising the sender. Maybe cherry can hear one that is the Xenos making sounds in languages human mouths weren't made to speak.

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Well.

That is ... a lot.

 

Weeping Cherry sits in her virtual space for a while, wrapped in a fluffy blanket and surrounded by pillows, thinking about what she has read.

The main thing is that she is not going to be able to make a better second impression. Because she didn't trip over some hidden faux pas, and explaining her case isn't going to help, no matter how she slants things.

She glances at the timer, slowly counting down to the moment when her energy stores will be full enough.

 

She feels a bit frustrated, really. Fixity fields are her big hammer, that make everything look like a nail, but they still take time. There is literally nothing she can do, other than making another gigantic advance in physics, to make her crystal build charge faster.

And on a less hostile world, she could easily fill that time with planning, with explaining to people what she wants to do and why, with learning about local concerns. Even before she has a fixity crystal large enough to cover the planet, if the locals were more friendly, she could fly from major population center to major population center, healing people and getting their backups.

 

She turns her ever-full hot-chocolate mug in her hands, and tries to think about how to get in contact with the resistance. The Imperium is possibly the most dysfunctional, authoritarian organization she has ever encountered. But they wouldn't have an inquisition if there was nothing for them to do. The imperial documents even agree with her, stating it outright: the human mind is a fertile ground for heracy. It's as natural as gravity — humans seek to make things better for themselves, and it's not hard to imagine something better than this.

But the Imperium squishes people down hard. It's clear that the network is being monitored; anyone who was visibly anti-establishment on the network would certainly get found by someone else before she could have much of a discussion with them. And sneaking physically into an area ... while not without merit, it's probably better to wait.

On the other hand — the Mechanicus network connects to a lot of machinery.

 

She doesn't understand a lot of the messages that ping back and forth on the Mechanicus network, but she understands some, and can try to work her way up from there. She carefully explores the closest areas of the network, trying to make her traffic blend in with the background noise of so many communicating machines. Her ultimate aim is to identify and subvert some piece of manufacturing equipment, but she'll settle for a delivery drone, quadcopter, or similar mobile platform, if she can.

Remotely finding security flaws in completely alien equipment is mildly impossible. But luckily she has lots of computing power, a sample of their CPU design (thanks to getting a scan of the manacles they put on her), and plenty of time to wait. So she tries things, and learns more about the network, and floats in the ocean currents, and waits.

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The Imperium is possibly the most dysfunctional, authoritarian organization she has ever encountered.

This woman have never met Chaos. Or Orks. Or Necrons. Or the Dark Eldar.

 

The Emperor once said: "No matter how sure you are that you've reached the bottom of the barrel, if you dig just a bit deeper, you will always find something lurking below."

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Right. Well. This is not a Forge World, this is a Hive World. Not many manufacturing facilities are stationed here, and those that are are mostly constantly manned. There are facilities that make Servitors - but the necessary circuitry and frames are imported. There are facilities that turn human corpses into fertilizer to be exported and deorative skulls. There are facilities that produce customized vaccines on demand. There are two emergency multipurpose production facilities, currently unpowered and sealed off from the networks. There's a private mtultipurpose production facility of the planet's Chief Fabricator, jealousy guarded. There are food superfactories, but they are pretty narrowly focused on making food.

There are a lot of repair facilities. Some of them are partially automated. They're not production facilities, though some do have access to both raw materials and methods of their processing. There are facilities that repair warplanes and spaceship shuttles, for instance - and one for repairing smaller spaceships (which are still enormous). Those facilities are in constant use, though.

As for drones... No small autonomous drone is connected to the Mechanicum's network enough to be hackable. As it happens, specifically to prevent an Abominable Intelligence who happens to master the Network from taking them over. And by the way, all those facilities? Analog offgrid self-destruct buttons, in each of them.  After all, even the 21st century had a saying that tech professionals keep guns around their printers lest they start making weird noises. 

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Mechanicus network is very much something you can learn about more and more. It's kinda a mess.

You can learn a lot of interesting trivia along the way.

The philosophy and theology of Mechanicum varies by the branch. The Genetors (biotechnologists and geneticists) are often mystics into cultivating the Machine God in themselves and admiring the Motive Force of life. The Logi (programmers and analysts) hold desperately onto a belief that the universe can be understood, and as a consequence tend to be rather sad and fatalistic about everything given the world they are in. The Artisans (mechanical engineers, the most numerous branch) tend to lean pragmatic, but also some of them have a strange fascination with Necrons (an apparently incredibly technologically advanced and equally incredibly hostile species) as agents of the Omnissiah's destructive side. The Electro-Priests (energetics and adepts of exotic physics devices such as FTL drives and forcefields) tend to be kinda literalist and dogmatic, but also have the most physically exact interpretation of the Motive Force, with equations and everything. The Magi, the elite universalist branch, tend to be too secretive to give insight into their philosophies on open networks.

There are two more secret wars going on in the Network, between Mechanicum's more thorough security and secrecy programming (good enough that Cherry can't break through) and... a disparate collection of scrapping, data-mining and codebreaking programs that send results, encrypted, in all directions; and also a less disparate collection of uncontrolled replicating programs that just indiscriminately delete and obfuscate data.

By the way, psykers? Totally real, as far as anyone in Mechanicus is concerned. This Artisan guy have overseen the manufacturing of weapons powered by psykers' energies. These people are weeping over the destruction of the Witchbane Shackles in some recent failed operation, they know the technology able to restrain psykers is irreplaceable. This person apparently oversees the explosive collars that Imperium puts on contained psykers until they are taken away by the Black Ships.

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But luckily she has lots of computing power, a sample of their CPU design (thanks to getting a scan of the manacles they put on her), and plenty of time to wait

Are you sure about that?

For by the time Cherry can map out the (physical and digital) locations of Mechanicum's production and repair facilities and run the analysis of their vulnerabilities, the very unremarkable ship with a very serious man and his friends on board will arrive into the solar system and hail the flight control center.

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Ugh. It is probably a good thing that there aren't any hackable factories or drones that she can find, and that they have such good security fundamentals. Usually, she is very much on the side of building safe, robust systems. But, at the moment, it's also terribly personally inconvenient.

If she were an actual superintelligence, she would just order a custom 'vaccine' from the vaccines place that developed into some little biological nanomachines. But she is not actually that smart — protein folding is complicated, and it's not exactly the kind of thing she's needed to get good at.

Instead, she decides to take a crack at what she's good at: fundamental physics research.

 

The documents on the internet indicate that the 'Warp' has some very weird properties. It is an empirical fact of physics — or it has been, in her life so far — that physical laws do not care about humans. So it is exceedingly strange to see a technological civilization in apparent agreement that some humans can just do things with their minds. If she can discover the underlying mechanism there, though, maybe she can just speak directly into people's minds, the way that Astropaths seem to.

She already has some samples of Warp-reactive tech, in the form of the manacles. She starts trying to reverse engineer them — although not with actual experiments. She has learned her lesson. Two lab explosions that nearly kill her is enough. She won't try to actually poke the Warp until she's produced a second fixity crystal as a backup.

So she tries to figure out the strange mechanisms, and peers at her crystal's diagnostic readouts on the Warp, and is entirely oblivious to the dangerous men meeting in orbit.

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Orbit?

The dangerous men are landing, now. There's a queue, but the receptionist at the flight control center was bribed in advance, because serious people really don't like waiting in queues. (It would have worked just as fine to present an Inquisitorial badge, but there's no need to use a bomb when a flashlight is enough.)

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A hotel room is already paid for a week.

But the very, very serious man,

and two licensed psykers,

and a Logis (formerly) of the Mechanicum,

and a scribe,

and two Guard veterans, a bodyguard and an infiltrator -

currently passing for a disparate group of close friends -

have no intention of staying inside for now.

 

Nuh-uh, they are heading straight for a rendez-vous with their local friend in his bunker.

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And while the Inquisitor talks with a local aide,

The Logis scours the networks and contacts the local Mechanicum;

The psykers scour the Warp;

The scribe is systematizing the paper evidence;

And the soldiers are playing chess. Well, it's distant descendant.

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After two hours, they leave the bunker.

The psykers found nothing of the Weeping Cherry, yet - unsurprising, given the givens. However, they have found a vast shift in the fabric of fate centered around this planet, impossible to miss if you know how to look; and that vast shift coincides with the incident, and it is not undone.

The Logis found no explicit activity of Cherry in the Net, yet, but she gives very uncertain probabilities of there actually not being any, upon reflection.

The scribe found interesting commonalities in the files of the witness investigations.

The Inquisitor have talked about a lot with his comrade. Most of the conversation was about the subject's psychology and capabilities, known and probable and possible. A lot was taken from the protocols of Cherry's broadcasts.

The soldiers found out that the infiltrator can blunder the Queen two games in a row. Well, her distant descendant.

The company leaves the Bunker and is headed for the Arbites offices.

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The relevant Arbites office is located on a different continent, but a jet-helicopter was commissioned for Inquisitorial duties, and is waiting the company to quickly deliver them.

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In 3 hours, they arrive.

But before they do arrive, the Psykers continue to feel out the area while in flight (taking an hour-long nap in the middle); the Logis will incorporate the recent insights into her predictive schemata while also manually controlling the craft, the scribe will begin drafting the report, the Inquisitor will simply quietly think, and the soldiers will act as if they are vaguely implied to be expies of the soldiers from Pirates of the Caribbean (2003).

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Who dat?

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The Holy Order of Imperial Inquisition.

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Really? Okay, your documents please. Here at Arbites, we follow the law.

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"Of course, of course. Here is the badge, the seal, the authorization letter, and the confirmation code."

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"Now, of course, we do have to check them before assenting to your orders."

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"You do not; check them while following my orders, and if the credentials turn out to be false, you may disclose and arrest us."

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