The assorted Earthlings of Bet
Athletic heroine type, smart but often hides it (when aware of it at all). Usually comes with a toxic adoptive family, a meddlesome mentor, and a fated antagonist.
Sable's partner. Often a ship of some kind. Steadfastly protective.
Prosocial, murderous, grinning defiance. Sometimes has familial links to her opposition. Usually has power that necessitates or encourages working with a partner.
A Mischievous mute tricolored gremlin. Often has illusion and other tricky powers.
A sometimes naive but always defiantly hopeful individual, a Quorra typically happens when a mutable medium gains self-awareness. She always has power over the material she's made of: a writer or runecrafter made of ink, a coder made of data, an artificer made of metal, and so on. She frequently uses this to shapeshift, gain abilities, create artifacts, and cheat the magic of her setting.
A genki gallant foxy girl, though sometimes one shrouded in mystery, darkness and clinging trauma. She's often associated with ink, the power of innocent love and dashing heroism as a Captain sailing through uncharted waters.