Setting: Covenants
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Owner Jarn
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When the covenant is broken, only one person suffers- but this was an innovation after some major unpleasant incidents with the raiding covenant. [God] has learned from each covenant about how to handle oath-breaking, and how to handle individual exceptions.
Covenant 0 (Raiders), Covenant 1 (Carnivores), Covenant 2 (Liars), Covenant 3 (Witches), Covenant 4 (
Covenant 1: Agreed not to war or pillage; when people give up their nomadic lives of desperation and opportunity, they gain protection from harsh conditions (sand, rain, heat, wind, poison, soreness, hunger, disease).

Covenant 2: Agreed not to hunt or slaughter; when people abstain from eating meat that is not fairly given, then berries and seeds heal their ills and crops grow bountifully.

Covenant 3: Agreed not to lie; in return for eidetic memory. Covenant 3 cultures have a focus on storytelling.

Covenant 4: Agreed not to worship abstract forces; the brazen idol of the serpent to ward off their attackers. In return, [God] established lifepath covenants; by dedicating themselves to individual lifestyles that serve their community, people can be granted special powers. Agreed to follow a specific of the lifepath covenants (philosopher-king, field-crusader, cupbearer-judge, priest-teacher, advocate-scapegoat, or [farmer-merchant]).

Priest-scholars: Memorizing prayers, histories. Chant mantras to improve focus, relax the body, produce music, and produce sourceless knowledge.

Field-crusaders: Honor, duty, accepting responsibility, publicly representing your cause, dedication to that cause, respecting others, serving the people. Craft personalized artifacts that meet the needs of those that receive them. Return to the creator if lost.

Cupbearer-judges move around. go where the problem is, decrying injustice and ensuring justice is done. Their gift is prophecy.

Philosopher-kings: Wisdom, humility, taking advice, recognizing the truth, promoting peace, seeing all sides.

[Advocate-scapegoats take on the 'sins' of people within the fourth covenant. If an individual breaks any of the four covenants, they may pass on their 'sin' to the advocate-scapegoat; because they stay perfectly pure except for when absorbing 'sin', advocate-scapegoats can purge the 'sin' of a community.]