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Lucette faces Plot
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Ordinarily falling is much less of a problem for Lucette than for most people. 

And it still is less of a problem. But not none; she fails a reflex save to take to the air before the crack opens under her, and once in the chasm, her ability to actually maneuver her wings is sufficient to ensure her survival but not enough to properly ascend. 

Tight spaces: the bane of everyone who flies with wings instead of magic. 

Ow. 

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She picks herself up off the ground. It's dark, the way lit by sparse beams of light trickling down through the gap in the earth, and also by bioluminescent fungi! Hoo...ray. Lucette picks herself up VERY CRANKILY and stalks down the cavern, looking for...anything helpful. 

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The crevice doesn't run in a straight line down here. The mostly-even floor and the fungi make it likely this was a preexisting cave of some kind before Deskari broke through, but the path keeps turning so it's impossible to see very far ahead. The bodies of people who had no wings to arrest their fall lie dead along the way.

After a few hundred feet, she'll find two who are are still alive. One woman is pinned under a rockfall, and another is trying to lever the rocks off her without making matters even worse. Lucette will probably recognize at least one of them.

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"Miss Wex! I'm glad to see you survived the fall; my legs were not so fortunate. Could you give us a hand?"

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"Of course!" 

Half-dragons have a racial strength bonus of +8. Between Lucette and the other woman, it isn't hard to shift the heavy rocks. 

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Really, the problem she was afraid of was more to do with balancing things! But all's well that ends well.

"Thank you! I'm Seelah, paladin of Iomedae. You know Anevia?" Seelah doesn't know Anevia very well herself, but one can't work with Irabeth without getting to know both.

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...Lucette flexes her wings a bit. 

"I'm Terendelev's daughter. I know everyone important in Kenabres. And Anevia is pretty important, she's--" she's not going to say spymaster to this woman that is not how opsec "--part of the Eagle Watch, and married to the head of the Eagle Watch, and they and my parents are why Iomedaeans and/or Crusaders who want to marry other women keep coming to Kenabres for the purpose." 

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She saw the wings, but didn't realize what they meant! Terendelev's daughter, that's incredible - she stops herself from saying just in time, given what she saw of Terendelev before falling down.

"I know, I've met her before! Uh, not because I want to marry another woman, I'm... not sure how that works?" Put this down firmly under 'things too complex for Seelah to understand while the city is burning'. "I'm a paladin and I haven't joined any order yet, so I've been staying with the Eagle Watch and helping Irabeth with her work." 

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Anevia drags herself up, helped by Seelah and the wall. "I probably have a broken leg," she announces, "but I can limp along with someone's help and shoot at things while standing still." Ouch. Why didn't her bow break instead of her leg, that's not fair.

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"Well, in my parents' case, it works by...dragon." She gestures to herself. Nobody has ever made the claim that her parents were doing some silly not-marriage thing, not when...the marriage had in fact produced a child. "Other people do other things, but like, I understand Alter Self is sometimes involved. I don't know exactly what happened while I was kidnapped but right now I have all my spells, I can heal your leg." 

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She totally understands how her parents had a child ("by dragon" can answer pretty much any question starting with 'how'), just not the marriage bit! But she's a foreigner unused to local customs and more importantly there's still a demon invasion, so Seelah tries her best to forget about the whole subject for now.

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"Thanks! I'll make sure to pay it forward." Anevia sits back down and carefully makes sure her broken bones are set straight enough to be healed.

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Is one Cure Light Wounds going to do it or does she need another. 

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One's enough to walk on but she'll have to be careful not to run or trip or jump in a way that stresses her leg too much. "Better conserve the rest of your spells, until we know what we're in for."

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Seelah eyes the crevasse overhead. "I don't think I could climb that even without my armor. If the city ends up safe someone will probably lower a rope eventually, I just wish I could help them up there!"

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"I can't fly in that," Lucette agrees grimly, "I could spread my wings enough to slow my fall, but not enough to actually get any lift. It might be wider at other points, if this tunnel system is extensive enough to go under more of the crack."

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After a few more bends of the tunnel, they come upon two more people. A young woman, dressed in an expensive-looking coat that seems to double as light armor, is crouching over a man's body with a rapier in her hand.

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"Miss Camellia?" Anevia makes it her business to know about everyone in this city, especially the people it's none of her business to know anything about. "I'm Anevia Tirabade; these are Miss Lucette Wex and the paladin Seelah."

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The woman rises smoothly and puts away her rapier. "I am glad to meet you! I tried to help this poor man, but his wounds were too grievous."

The body at her feet is savaged and torn, perhaps by demons before he fell down.

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Anevia looks at his face closely. "I... think this was Aravashnial. A local wizard."

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Lucette vaguely recognizes Camellia, but wouldn't have been able to put a name to the face. 

Aravashnial she recognizes more clearly. She had spoken to him at length about her mama's treatises on Hell and the Abyss...

She crouches beside him and gently slides his eyes closed. It's all she can do, right now. 

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"You should come with us! We're looking for a way out, and there's safety in numbers."

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"I would be honoured to join such distinguished company." Camellia has a somewhat cold affect, but it's hard to tell whether she's being cold or sarcastic or, conversely, taking refuge behind a veneer of politeness to avoid dwelling on the situation.

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The cave-system with the weirdly even-floored tunnels leads further underground; the fissure is no longer overhead. There is still a little light, coming from glowing crystals and mushrooms, but it's barely enough to see by and mostly serves to set the mood.

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Lucette draws her sword and Lights it. 

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