a fateful meeting, but for jedi this time; Revan and Anna in the Old Republic
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The starting screen on all the booking terminals is a prompt to insert your exit visa below, and present your hand for fingerprint confirmation.

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How annoyingly intelligent of them. There goes that idea, ship thievery it is.

He's not actually sure how to find out what system they have for checking ships. It's the sort of thing that a government doesn't want to get out. But does a cursory search turn up anything?

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There are large signs posted at each private dock that say "Unapproved takeoffs will be met with lethal force. Flight plans must be submitted at least thirty minutes in advance."

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Ana does her best to discourage curiosity by projecting Menace, but the pair of them are beginning to attract attention.

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Yep, time to go. Revan gently and subtly ushers them away to a place that is not obviously in front of a bunch of people.

"Okay, so. They seem to be actually competent, which is quite a pity."

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"I hate it when they get like that."

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"They are only allowed to be competent when they are on my side," agrees Revan, sagely.

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Hee.

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"So what should we do now? I don't know how much longer this Sith disguise is going to work."

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"We have a few options. We can attempt to stow away on a ship that already has permission to leave, which might not work out that well, since I imagine people regularly try it. Though, we are ourselves, and stowing away doesn't necessarily mean 'don't walk up to a ship and mindtrick everyone present into thinking we're legitimate,' but that's a bit unreliable. We can try to find a smuggler who will smuggle us out, which is the safest and most reliable option available, if we successfully find one such person instead of, say, a person that wants to hand us over to the Sith for a larger paycheck than we could give them. We can try to steal a ship, but we'd have to steal one that's about to leave and has already booked in advance, and then successfully navigate their dreadfully competent system from there without a hitch to avoid getting blown out of the sky. So uh. Depends on how we want to play this."

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"This is probably a good time to mention I'm no good at mind tricks. I think we should find a smuggler?"

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"I'm not great at them either. Best I can do is being sneaky and hard to find, straight mind tricks sort of don't sit right with me. Hmmm. How good do you think they are at oppressing people?"

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"The Empire? They're pretty good. Why?"

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"Well, being very good at oppressing people means that there are definitely smugglers running around, but it also means that they're very good at not being immediately spotted, because then they'd be dead. Also the smugglers might not be here, specifically, on this planet."

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"Okay. So... how do you tell if someone's a smuggler?"

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"That's a bit hard to explain. They'll have a cover that explains why they travel a lot, if they're any good they'll have an actual trail proving that they're not a smuggler. If you put an honest job in front of them, they'll accept. Except, they will mysteriously be in places where smuggling would be useful in their history, and every explanation will be air tight but strangely convenient. Their ship will have lots of little nooks in which to hide things. Possibly a piece of junk that they insist runs well. Which it will, through a mix of clever engineering workarounds, skill of the pilot and crew, and ignorance of galactic standard safety measures in favor of a more personalized and possibly vague idea of how not to make the ship explode. Personality - there's a stereotype, but it's definitely not always accurate, don't just look for the cocky self assured sarcastic shoots-first scoundrel. I've met several smugglers that look about as interesting as accountants, but never get caught. The crew will be close-knit and long term. Uh - if they're on this planet they will be very, very good at their jobs."

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"So, two avenues of investigation. Look for a ship that fits or look for a crew that fits. A registry of ships currently docked shouldn't be that classified. I could probably slice it if I can get ten minutes on one of the terminals here. For the crew, um, check local cantinas?"

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"Local cantinas sounds better for getting a feel for the planet along with finding a smuggler. ... Though you should probably not act like a sith while we're in the cantina, that will definitely attract attention."

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"I was beginning to worry my eyebrows would get stuck like that anyway. What are you going to do about the armor?"

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"Uh. Do you think I could look convincingly like your apprentice or something? ... That's a stupid question, of course I can act like a sith. But it'll be more noticeable to have two sith together, and I might need the armor again later... Find a safe place to stash it if we need it later?"

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"Okay. Here, take my robe, wrap it up in that." Underneath she is wearing an unremarkable black jumpsuit. "Better take my sabers with that, if I'm not a Sith anymore."

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"... New addendum to plan, we get more clothes so you can have your sabers with you but hidden, and so that I can look less like a raggedy hobo underneath the armor."

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Hee.

"Good point. Um. You stay here while I go get some?"

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"Yep!" Pause. "Black please, for my clothes, I am a boring man who hates wearing color."

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"I'll be back in a bit, then."

It takes her just under half an hour to find an appropriate store, purchase the necessary articles, and return. She's wearing a long overcoat that will serve to conceal her weapons from casual inspection.

"Here you go. I'm pretty sure Imperial clothes only come in black, grey, and dark grey, so you're in luck."

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