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we'll build a Lucy and we'll make Lamashtu pay for it
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"Well, I do have a taste for win-win situations." And if it all goes to hell, well, she has a better chance of escape than most of them. She won't abandon the crusaders while there's still a good chance of anyone else getting out alive--what a waste it would be, to come all this way only to find her efforts to tweak Deskari's nose thwarted by a reputation as a deserter--but she won't throw her life away on foolishness, either. 

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That settles it, then. 

Lusilla turns in early. Getting enough sleep is important for spell recovery, and she's jittery and nervous enough that she expects it to take a while to get to sleep. 

(The idea of asking Ember or Dànpiàn for a Slumber occurs to her only after she's already situated and more than a little ways towards sleep and getting up seems like way too much of a hassle.)

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They emerge from the secret tunnel into some kind of basement storage area. Not the same one they emerged into from the Shield Maze. When this is all over they should probably audit the Grey Garrison's basement real hard for any additional secret passages. 

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Once they emerge into the relatively open basement space, the members of the Order of the Flaming Lance present arrange themselves into a triangle surrounding everyone else. 

"I hope the ritual works..." one of them mutters. 

"It has to," Klaem says grimly. "There's no room for error." 

They perform the ritual. It seems to take no time and hours at once; not because it has any innate time-warping effect, but just because of the anxiety of listening intently in case some demon or cultist chooses an inopportune moment to stumble into the room and raise the alarm. 

But it finishes, and everyone inside the area circumscribed by the ritualist gets the effects of Haste. 

"It worked! Praise Iomedae!" the nervous ritualist from earlier exclaims. 

"Now it's the demons' turn to suffer," the third one says with dark satisfaction. 

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Personally Lusilla would much rather the demons die quietly and quickly without any suffering at all, or better yet, go back into the Abyss where they don't have to die. 

But she's not going to say that out loud. She will however throw Ember a resigned look about it. 

They head up out of their basement section and to the first floor of the Garrison. 

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And directly into a clump of cultists. 

"The crusaders are here! Kill them all!" one of them exclaims dramatically. 

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Ooh boy. She really hopes that wasn't really widely heard. 

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Well. Tragically, "kill them all" is in fact pretty sensible advice. 

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Pfft. Like they were gonna leave any of them alive if that guy hadn't said anything. 

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Counterpoint: Slumber. 

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Slumbered enemies are pretty easy to finish off, though, and then they don't have additional enemies at their backs when they inevitably wake up. 

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:(

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Okay. Not that Lusilla isn't more sympathetic to Ember than Woljif here, but instead of arguing about it they should head up to the next floor. The Wardstone was higher up in the building. 

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And there it is. 

Just the tip of it--the part that would be the very top, if it were standing upright the way it was supposed to, the spearpoint that penetrated deepest into the building--but it presumably doesn't matter where on the Wardstone you access it. It would matter that it's separated from their current position by some broken walls and a chasm of broken floors, but Lusilla, specifically, renders that rather moot. 

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It's not an ideal setup for the Desnans' ritual, but it probably isn't worth fighting their way through more of the Gray Garrison to find a place with more immediately Wardstone-adjacent floor space. The Desnans start setting up.

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