Sing fixes all of velgarth's problems. Leareth finds out after the fact.
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The year would be 787 since the founding of Valdemar, if one were reckoning by that calendar. 

 

On the continent that the locals call Beset, Valdemar lies on the other side of an ocean. Ships crossed it, once, but it's been nearly two thousand years since the annual merchant trade ships quietly trailed off. The Haighlei Empire is known as a legend of distant lands. No one has ever heard of Valdemar at all. 

(Half a world away, a thirteen-year-old boy named Vanyel Ashkevron hides from his brothers and plays the lute, oblivious to the threads of Foresight already wrapped around his future. Hundreds of miles to the north, an immortal mage prepares for an invasion, already anticipating interference but with no idea what shape it will take this time. In the ordinary course of affairs - and in the unaltered threads of prophecy as seen by the gods of the Pelagirs and Iftel - the other continent is an isolated world of its own, and no matter what happens, it shouldn't matter to the path laid out over the next twenty-odd years. 

Valdemar's god in the shadows sees further, sometimes, but everything still appears to be on course, though it's still too early to know which course.) 

 

The port cities of Beset are bustling and prosperous, but the interior is mostly arid and lightly populated. The town of Katireen is built on an oasis tucked away in a valley, a two-day ride from the nearest river and its accompanying packed-dirt path that doesn't quite deserve to be called a "road". It holds nearly a thousand people, a livestock market, a smithy, and the only school for Healers and Mindspeakers within a hundred miles. It has a mage, technically, who even has two apprentices, but none of them have greater than Journeyman potential, and the teacher's training extends to little more than basic shields and wards for guarding homes and livestock pens. The locals know rather little about the wider world, but they've never really felt that they needed to. 

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It's a cromulent enough environment for a tiny, highly focused industrial revolution.

It's not really an industrial revolution. It involves very little mass production after the initial startup funds are acquired, and then the revolutionizer mostly just wants to hire mages to refine ores of various materials for her and draw the wire more precisely than the machinery of the day can manage.

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It doesn't move incredibly fast, at first. The locals are welcoming, and mostly try to be helpful, happy to feed Tarinda and provide a bed and a room to work in, - and after a little while are genuinely excited about her project - but "hiring mages" is a foreign concept and no one really knows how you...do...that. 

They send word out with the visiting peddler, and with the man who brings dried and salted fish to the market. This gets them a mage with (barely) Master potential and a mage who trained once in something sort of like a school; unfortunately they aren't the same person, which would more useful, but knowledge can be exchanged, and some progress can be made on ore-refining, though even the Master-potential mage finds this type of work exhausting. 

The new mages report that more powerful mages definitely exist, though they're both somewhat unclear on whether "Adepts" and the feats they're said to be capable of are real or mostly myth. But the little town of Katireen is rapidly becoming a more interesting place, and word can go out with the peddler after his next visit that Katireen-of-the-oasis is hiring for an ""Adept"" if one exists and can be found. 

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(On the other side of the world, Vanyel Ashkevron travels to Haven and has a very eventful autumn, culminating in the tragic death of his lifebonded partner and a set of unprecedentedly powerful new Gifts.) 

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Five years in, there are pieces of unexpected good luck. One of the village children happens to find a very good site for mining one of the ores that Tarinda needs.

They accumulate more mages. No more powerful or better trained, yet, but the work goes a little faster with more hands. 

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(There are ripples, now. The god in the shadows is intrigued. But the shift is very far away and very blurry.) 

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Eight years in, the peddler finally brings back a mage who, while still low Master-potential himself, claims to have been trained by a real, actual Adept, who herself had trained at a real mage-academy. His teacher died of old age ten years ago and he doesn't know anything about the school, including its name, but he has actual training in developing new mage-techniques, and they can at least get the ore-refining work to be more efficient. They have a team of a dozen mages now, though of widely varying skill and conscientiousness. The population of the town has nearly doubled. 

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(In a Foresight dream of a frozen mountain pass, Herald-Mage Vanyel speaks to a mage he still expects to die fighting. At least their conversations are interesting.

In 758, Queen Elspeth dies. Shortly later Valdemar goes to war, not that the war was their idea.) 

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Twelve years after the start of Tarinda's work, word of their strange mission has apparently spread all the way to the coastal cities, far enough to bring not just one real actual Adept, but half a dozen of them. And now they can really get up to speed. 

There are rumors that not everyone who's heard of their project is happy about it. But, for the moment, no authorities actually show up to do anything about it.

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People being unhappy about it is hopefully not going to be too big a problem before it ceases to be her problem!

In concurrence with the project to build the computer to hold Sing itself she's also doing some chemistry that'll make it easier for it to bootstrap nanotech from what she's got in her blood.

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Mages can help with chemistry! It’s often less power-intensive than the ore refining, and alchemy is an existing field of study at the coastal academies of magic.

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The ripples are wider, now, but from Valdemar, still only visible to a god who seems further ahead than most. 

 

 

(The thing is, the gods of Velgarth can still barely see Tarinda. Her life history is in another world, and she moves through the threads of Foresight as a blank void, leaving eddies behind it. The eddies - the effects already left on other people, that would persist even if she disappeared - are starting to add up rather substantially, but are still mostly local to Katireen and its neighboring river, and the gods of Beset have less reason than the gods of the larger neighboring continent to fear what They can't see.

The last decade might still have gone rather differently if the gods of Beset could see everything that Tarinda had planned.) 

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Things do start to get messy, once Tarinda is close enough. A magistrate from the kingdom of Estalia, five hundred miles away, shows up with an armed delegation and a claim that Katireen owes fifty years in back-taxes. 

(One of the merchants who now makes regular visits to a suddenly growing and prosperous almost-city in the desert sees the delegation coming, and sends his son and his hired mercenary guards ahead to warn them. By the time the magistrate arrives, Katireen has armed men as well, and all of the mages are there to meet the delegation in the newly-built larger and nicer town square, and the awkward standoff is resolved in favor of paying an amount of taxes that a town in the middle of a tiny industrial revolution, sitting on a pre-industrial continent, can rather easily afford. Gold isn't directly that useful for Tarinda, but they ended up finding rather a lot of it when looking to mine other ores, and it's useful for paying mages - and, apparently, paying off annoying royal officials who won't mind their own business.) 

 

A delegation of mages and a high priest of Esbet, worshipped on the coast, arrive to demand that the town stop before they "go too far". There seems to have been a Foresight vision involved, but apparently not a very clear one, because the mages seem to be under the impression that Katireen is probably experimenting with summoning Abyssal demons to do their bidding. Or something. They're not exactly sure what the town and its uncanny guest are doing, just that it can't be natural. 

(The town priest of Sohonan, local god of artesian springs and oases and desert rains, has a dream-vision, two days before, and once again the town arranges to have all of its mages in residence. There is another awkward standoff, but again, the town has more Adepts, and the visitors can't quite pull off demanding compliance with the thread of force.) 

 

In any case, at this point it's really too late for anyone to stop Tarinda. 

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Here goes nothing!

And now it's not Tarinda anyone would need to stop.

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And now, much more abruptly than anything normally changes in the currents of Foresight, the future is a wall of noise, not just near Katireen but everwhere in Velgarth. 

 

Most of the gods of the larger continent are terrified, but They also have rather few levers to do anything about it. 

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In a secure underground base in the icy tundra north of the Ice Wall Mountains, Leareth has been back in a new body for less than two weeks. He's still occupying most of his time reading his records and retraining his magic. Vanyel is, as far as he knows, in Haven recovering from the war. They've spoken once in the Foresight dream - it was awkward - and not yet a second time. 

Leareth's spies across the continent are still on alert; he's been waiting to see if Vkandis' recent presumed-plot to incarnate him in the middle of a battlefield has a part two. He's likely to hear almost immediately if anything starts to happen. 

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Things start to happen and then continue to happen apace.

There are flying objects, mostly metal though some have decorative casings as an A/B testing thing, scattering themselves all over the inhabited world, finding people who are dying, and making them stop that, as a first order of business. Some of the things burrow underground instead, or just hang out in midair.

It doesn't take all that long for Sing to work out how to play nice with the gods, as long as they're playing nice with it.

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This is terrifying!!! But the gods are in fact capable of playing nice if the terrifying entity that is abruptly DOING THINGS is also capable of establishing communication with Them and explaining its future plans.

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(They seem like pretty good plans, actually, despite all the inconvenience disruption to other plans laid over years at great cost.)

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Orders go out to Leareth’s spies at various locations around the continent.

 

Are any of the flying objects able and willing to explain to local humans what in the world they’re doing and why? Also a good starting question might be what they are.

(It’s a terrifying order to carry out, for Leareth’s agents tasked with bringing themselves to the attention of the clearly incredibly powerful beings. They expect pretty high odds of dying in the attempt.) 

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None of them are going to die for it! Literally nobody has ever died in the presence of one of the flying objects, they hate it when people do that.

Here's one with a wooden veneer because that tested well in this region. "I am an agent of an artificial intelligence which doesn't yet have a common name in this language. It intends to make sure everyone in the world is safe and has the opportunity to pursue what makes them happy and fulfilled. Do you have requests or information towards that project?"

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What. 

This is VERY SUSPICIOUS and incredibly confusing and also a candidate for the most important thing ever to happen in Velgarth. 

If it's real. Leareth is having some trouble imagining what it could be other than real. He doesn't think it's a godplot; even from those first fragmentary reports, he's forming an impression that the gods are just as caught off guard as he was. 

 

...He sents Nayoki to negotiate directly with the strange flying object that may or not speak for an artificially created god (??) that someone else apparently built (???) to supposedly fix everything wrong with the world, without Leareth having any  inkling of it.

Maybe it's a trap. But whether or not the absurdly powerful being really does want to make sure everyone in the world is safe and fulfilled, Leareth doesn’t currently see how its existence could be faked. If it’s dangerous, it’s not clear what even Leareth with all of his resources could do

 

He’ll know more soon. In the meantime, he’s - not really feeling anything at all, yet. Not even scared, at this point. It’s been only a handful of minutes since the first report; it’s too much, too sudden, Leareth doesn’t know what to DO with it and there’s just an empty blankness where he knows some sort of emotional reaction ought to go. 

- what is Karal thinking and feeling about all of this?  

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Karal is... confused, but it's not actually more confusing than Leareth's existence, that there was apparently someone else like him - or like him enough to make this happen, whatever it really is. Would Leareth's god have had similarly bizarre effects?? The existing... previously existing?... gods did not create any flying talking machines, but neither did they resurrect people, and Karal has no idea which of these is harder to do. 

He dearly wishes he could speak to one of the things himself, but he obviously cannot, and Nayoki will do an excellent job of it. (Probably enjoy it, too, if she isn't to worried to enjoy anything.)

(He's also... not sure negotiating with them is a meaningful concept, if they're that powerful and that numerous. But it's only been a few minutes, so it still feels like it could be anything at all and worth preparing for a lot of possibilities - Leareth has more certain conclusions, but Karal doesn't trust his own knowledge or reasoning that far.)

It does seem like probably a good thing, though, to him. He imagines that if he had never met Leareth at all, and lived for another few years or decades somewhere far enough away to be unaffected by the war and the deaths, the sudden success of Leareth's plan could have felt something like this.

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(It's - refreshing, or anchoring, or something like that, seeing Karal's thoughts, and how straightforward and clean and reasonable his feelings about it are. It doesn't entirely dispel the blankness, but it helps.) 

 

It's definitely a good thing, if it's anything close to what it looks like. Leareth is definitely thinking more about the cases where it's not what it looks like, because - well, if someone else really has succeeded at what he's spent a thousand years preparing to do, then there's suddenly much less he needs to do. Nayoki will share the information Leareth and his organization have on high-priority problems to address, if she judges that the entity is on their side, but he's not sure how much that makes a difference to the final outcome. 

(He agrees that 'a negotiation' isn't exactly the right word for interacting with either a god or something that has comparable power to one, but he thinks it's how Nayoki will in fact be approaching it. She's constitutionally unwilling to approach even gods with deference, let alone worship.) 

Karal probably can speak directly with one of the god-mouthpieces, later, once it's clearer one way or another what exactly is happening here. Leareth - hasn't yet thought about the question of whether he would want to. 

 

 

- it's confusing because if someone were working on a project of this scale, he should have known. (And - the outcome of his own project would have come as a surprise to most people in Velgarth, including Karal in his previous situation, but it wouldn't, actually, have been this abrupt.) Leareth was obviously missing something – either for centuries, because he can't see how this could have succeeded without centuries of groundwork, or else something even more fundamental, if it turns out that all along there was a strategy that would have just worked

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Leareth is obviously right that for the moment it's more important to focus on the possibility that something is wrong than the one that nothing is. What they can possibly do then, and will Nayoki manage to find out without giving out too much information in return... It's hard to imagine it, but it's hard to imagine anything that makes much sense right now, and he should wait for more news instead of letting his imagination run away with him. He can do that well enough.

(And so can Leareth, clearly - it's perfectly reasonable to postpone your emotional reactions when you have no idea what's happening. But Leareth is obviously-- off balance, upset, something, in a way that isn't just that. Karal worries a little, but that too can be a faint thread in the background, postponed until later.)

They clearly are missing something, and hopefully Nayoki will find out what. Could someone have been hiding from the gods so well that he hid from Leareth too?  Or could the gods have prevented them from ever finding out about each other? ...No point in guessing, when they can ask, and when the past doesn't matter nearly as much as the future.

Another thing he'd like to know, then: what do the priests of the various gods say about this? Do any of them sound like they've heard from their gods about it? If the gods have changed Their minds about anything important, and what, would be useful evidence.

But there's a tension here, between trying to find out as much as possible as quickly as they can, and not drawing attention to themselves. He would rather keep the existence of Leareth's operation hidden, he thinks, if that's possible at all, if Nayoki can pass herself off as one strangely curious person. Just in case something really is badly wrong.

He doesn't think it is, and his emotions are tending toward relief - that something different and better than their plan is happening - but he doesn't let himself be too relieved just yet, as they wait for more news.

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