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Our only real export will be tourism.
If there's a hurricane coming people can just go home.
Nobody really needs to actually live there.

Just you wait, we're going to have so much money soon.

What's the best name not taken yet?

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... are we being scammed?

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Present day:

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Hey Coast of Adventure, you're having a hurricane soon.

Three days. It's looking pretty bad.

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That's plenty of time. We've got plans for this, and savings to burn.

We can give out refunds to everyone who doesn't want to visit in a hurricane when almost everything is closed.

If we hire enough labour, we'll be fully back online by the time the clouds have cleared.

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Tiger packs a few changes of clothes, some small electronics, snacks, a few textbooks. Tiger remembers her toothbrush. That's probably enough.

Tiger informs her parents that there's a hurricane in another city and she's visiting to work there for a few days in exchange for money according to a stranger online and no she hasn't suddenly become stupid and yes she did remember all those important things and no but she can just buy one when she gets there if she needs it.

Tiger has seven hours on a train, overnight.

Do they have any homework they want her to do, before she starts? Otherwise she can keep studying for school, she wants to be an economist eventually.

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They'll send her detailed maps of the city, its transport network, electrical and water systems. Hopefully it'll be fine but you can never know what might break.

There'll be expert engineers with more detailed blueprints and higher salaries, obviously, but it helps if the common worker has some idea what's going on, too.

They'll send her photos from other similar storms: before damage and after damage and post-cleanup, so she'll have some idea what to expect. There are a lot of things that might need doing. They'll have specific information in the morning, when she arrives.

Optimistically, she'll spend the day beforehand getting something or other organised, and then a few days after digging sand out of blocked drains, or cutting up downed trees into manageable chunks to truck out, or something like that.

Coast of Adventure would prefer not to have lots of vulnerable trees waiting to be turned into projectile weapons by extreme weather, but people consistently claim in surveys that they think it should look pretty and have more trees, so they have lots of trees.

Do you also want to read up on any of our weird city-specific laws?

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It might not have occured to Tiger, if she was some other totally different person raised on a totally different planet, that this information is multi-purpose. Tiger will somewhat adjust her expectations, given the apparently large number of random idiots from different backgrounds who all have detailed maps of a city-wide drainage system.

And then she'll get a little more studying in before she passes out in her cabin bed.

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It's 8 in the morning, 36 hours till landfall. It's overcast, but only a bit windy out. The sea is choppy but not unnaturally so. You'd need a telescope or a satellite to think anything weird might happen tomorrow.

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The email she got says she has a room booked for her.
"Red line 4, North 8.2, Tower of Giraffe, Room 906."?

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You're at Hub station. They've optimised around the experience of a first-time visitor, rather than the convenience of the frequent travellers and locals who dominate most other cities.

This train station is impossible to get lost in, even if you're an unaccompanied child. You want to transition onto the red line, and get out at the fourth stop. Then you want to walk out the north exit, continue until the numbers on the pavement says 8.2, and look around over there.

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Which line is the red line?

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There are arrows drawn in red. They point to a train station with a red line on it. There's a train there. It's also got a red line on it.

Hopefully even particularly dumb children can figure that out.

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Tiger makes it to her station (it's the fourth one in the line), and assumes of the four exists she should take the north one, and start walking.

Okay, but where am I supposed to go now?

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Can you see any more visual hints?

Even really small children need to be able to find their rooms, if they get lost nearby.

We don't want to assume you're literate.

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Yeah that makes sense. Tiger proves her identity, obtains a key, finds her room, and dumps her stuff. It's high enough up that she can see the sea.

Many of the cities attractions are still open, though not for much longer, and a lot of work is being done around them.

She's supposed to meet up at a depot nearby when she's ready. It's not obvious on the maps meant for tourists but she has a map meant for people with jobs.

Do they want her to help with anything?

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Nametag first!

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Tiger will put the sticker on her shirt, pick up the marker, realise the error of her ways, take the sticker back off her shirt, pause momentarily to consider if lying is a good idea or not, decide against, write "tiger contact" on the sticker, and then stick it back onto her shirt.

Should she be wearing a hard hat?

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If she wants to.

Great, another pair of hands! Because it seems convenient, he'll arbitrary declare this group of teenagers a team. Eight is probably enough.

They'll performance review eachother after their first task, and maybe he'll also performance review them in some secret and mysterious manner, and if they seem to get on well he'll try to keep them together until they can all go home.

Does that sound good? Good. Then he'll check what's next on the list.

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All the permanent structures in the city are hurricane proof, or can be made hurricane proof quickly. Not all the structures are permanent.

These sunshades, for example, consist of giant canvas canopies pulled taught between steel poles embedded in concrete below the ground.

Heavy winds could rip canopies off and be costly to repair, so instead they should just take them all down first.

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How do you take it down?

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You take this heavy powertool for removing bolts, and remove these bolts.

Then you can remove the guy rope from the anchor, which lets this corner fall to the ground.

Once you've done all the corners, you fold it up, roll it into a bundle, tie it up with these shorter cords, and put it in the trailer on the back of this buggy.

Then you do the next one in the row. There are eighty of them in the series of beaches that are this his problem. Only go up to here on your map.

It's okay to drive a buggy around if it's just on the beach, they're restricted mechanically to a fast running speed anyway. Try not to steer into the sea.

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The eight teenage hirelings gathered here will consider this.

It'd be tiresome walking between each one, easier to all ride in the buggy or on the trailer. They'd get better at it faster if they specialised into a part of the task, but they mostly need to be done sequentially and folding seems like a team effort.

... can they have two buggies and trailers? They wouldn't all fit in one anyway, they'd have to take multiple trips.

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Sure, I don't see why not.

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Two of them should focus on removing the bolts and taking guy ropes off anchors. They should take one buggy and move ahead, collecting all the bolts up as they go, and progressing to each canopy quickly to stay ahead?

Probably they can do a support pillar every 2 minutes, times 2 pillars each times 80 canopies is 5.3 hours of unbolting, plus travel time should still be fast enough.

The other six will fold up the canopies up, and therefore get better at that over the course of the day, and have their own buggy to get to each one? They won't have to worry about the guy ropes because the canopies will already by on the floor. If they can do one in around 5 minutes they can keep up with the bolt-removers.

If bolt-removers finish first, they can come back and help fold. If folders catch up they can trade another team member to the bolt-removers?

Probably that will work.

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