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a Lucy is born in Geb
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Thaaaaat's a lilitu. 

Not good. 

...Is there any chance, if she focuses really hard on Lariel's sword and wanting to rescue people, that a bolt of heavenly fire will chase off this powerful demon too. 

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The sword shines, slightly bolstering those around her and forming the suggestion of wings and a halo, but the divine retribution fails to materialize. Where before channeling it felt like a torrent of power, it now comes out more like a the last few drops from the bottom of a glass.

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AUGH. 

Lilitu. Lilitu! This! Is! Not! Good! 

...If...everyone dies here, then...Kenabres is fucked. If Luzai dies, she expects that she'll wake up in a private demiplane and her mother will be annoyed with her. 

Fundamentally, she isn't risking the same things as everyone else. 

If everyone here finds out what she's hiding and despises her for it, then--she can't help but flinch away from the idea, it feels awful, but--it isn't even her own life she's putting on the line to avoid it, not really--

If her hand creeps towards her bag, is the lilitu going to notice, or is she too focused on the paladins. 

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She's entirely too busy toying with the paladins to notice anything of the sort. If Luzai tried to flee or attack her, that might be another story, but it seems that she and the dwarf have something of a personal history and she considers this a perfect chance to torment him about it.

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If nobody is looking at her enough to take note of the fact she will pull her book of written whispers out, scrawl 

Hi Mom having a small lilitu-related problem, Grey Garrison, Kenabres, love you

and then the activation word, and then close the book and slip it back into her bag. 

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Areelu Vorlesh stows her crystal ball back into her gloves, its use redundant with her arrival in person.

Invisibility*. Quickened Dimensional Door. 

Message to Luzai: "Do you need an extraction?"

 

 

 

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"--Honestly out of everyone here, I'm the person I'm the least worried about." Whiiiiiich is probably not the most Mom-placating thing to say ever, but Luzai is who she is as a person, so. 

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She doesn't actually need Luzai's consent to get her out of here, but she's not actually in very much danger from Minagho just yet and that runs the risk of Luzai not telling her next time something like this comes up. Areelu takes a moment to consider things.

She could kill Minagho, but she'd have to deflect awkward questions no matter how she spun it. Dominating her would be a little better, but she knows from experience that Lilitu are sometimes willful enough to shrug that off and she would only have the one shot. Which leaves... hmm.

Message to Luzai: "If I used an illusion to sell it, could you get those you care about to flee, or do I need to manufacture a miracle?"

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"I think I could get them to flee."

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Psychic Asylum.

It's a little tricky to land an illusion on someone with True Seeing. In fact, to the best of her knowledge there isn't any spell short of Wish that can manage it, which if you limit yourself to panic casting is pretty much the end of the story. Fortunately ritual magic is not so limited, particularly with a few drops of her own divine power to smooth over the cracks, and the fact that she only needs to stretch things slightly covers the rest of it. From there it's just a matter of editing her existing structure into something she can perform almost all of via purely mental actions, then spending the rest of her fifteen minutes putting it into practice. When her subjective perspective rejoins reality, she spends three moments completing the requisite physical actions, and then for the next few minutes any illusion spells she casts count as part of her as far as her Mind Blank is concerned. More than enough time. 

Persistent Image. Mass Suggestion. Telekinesis. 

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The fight continues for about a minute longer. Minagho doesn't seem to care enough about her minions to do anything about the crusader archers shooting them, but none of the melee combatants are able to close and none of them so much as land a single hit on her. She doesn't seem to notice or care when one of the paladins gets too injured to continue and gets downed or has to limp away, but that's about the only small mercy they've got, and even at this level of playing with her food the people trying to fight her are almost out of channels and unlikely to last much longer once they are.

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"What do you think, Staunton dear? Struggled in vain enough yet? The last time you handed me a city was so much more enjoyable for the both of us."

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"Silence, witch! I'll kill you!"

The dwarf redoubles his efforts, but it doesn't prove any more effective.

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"Even if we fall here, you won't win. The inheritor is with us, and all the gods of good - all your efforts here do is prolong the inevitable."

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At that, Minagho bursts into laughter. 

"Foolish mortals, your pathetic goddess isn't coming to save you, and even if your queen had the slightest chance of victory it would be far too late." Her tone somehow manages to pack in even more derisive mockery as she continues. "I've always felt you rust-buckets had it too easy, running along all magically fearless and then flitting off to heaven before you have to face reality. So how about this? You all scurry back to your pathetic holes, and learn your lesson not to bother me again. In exchange, I'll make sure to give you all a front row seat to the death of your sad little city."

She glances to the side at nothing in particular.

"Well. Some of you."

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And Luzai surges forward, putting a hand on Irabeth's arm, looking up into her eyes--pleading, serious--

"Run," she hisses, trying very very hard to convey that she knows what she's talking about. 

Worst case scenario where Irabeth doesn't listen, she can at least grab Villibor before bolting. --Probably Mom would have gone for it if she had responded to the extraction offer by asking her to please also grab her twin but at least this way she got a chance to try to save everyone else--

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Irabeth is incredibly torn. Her every instinct is telling her not to agree, not to play into whatever plan this demoness is trying to pull, but she's not nearly naive enough to miss the fact that even all together they're horribly outmatched. She wracks her brain, working the angles - does the demoness just want to dangle hope in front of them so she can yank it away? Does she think they'll hurt some rival of hers? - but doesn't come up with anything other than the realization that her mind isn't remotely twisty enough to keep up with a greater demon's whims.

When Luzai reaches her, the girl's words are enough to tip the balance within her. 

"Everyone, move out!"

If there's even a chance this is legitimate, she's not going to give Minagho another chance to change her mind.

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Staunton briefly fights his own inner battle at that, but duty triumphs over his hatred and he follows her out. Not everyone is able to leave under their own power, but there are enough able bodied people to carry or help support their fellows that nobody gets left behind. Once out of the building, the crusaders start their slog back to their rallying point, but despite surviving the encounter almost nobody's mood is better than abysmal.

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Luzai is not happy, per se. 

But she is so, so grateful Irabeth listened. 

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When they're no longer at the point of having to actively run, Villibor raises an eyebrow queryingly at Luzai. 

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She meets his gaze and then nods, slightly. It is exactly what you think. 

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It continues to be incredibly weird that Areelu Vorlesh is Luzai's Bonus Mom, but, you know what, he's not going to complain about the Eagle Watch not being wiped out by a Lilitu right now. 

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When they make it back to the Defender's Heart, the people guarding it open the gates to let them in instead of waiting for them to confirm their identity. She'll talk to them about it later - the middle of an invasion is no time to be slacking on security. For now, though, she needs to get her people healed and try and think of a plan to save her city that doesn't get them killed or worse by a Lilitu. Maybe Rathimus will have something up his sleeves that they can afford.

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The Defender's Heart is inherently somewhat unusually defensible even by the standards of adventurer taverns, which already try to make the most of the fact that they have the kind of clientele unwilling to accept a false sense of security and that might actually have people after them willing to launch an attack inside city limits. It's perhaps not totally unexpected for a location right on the border of a country teeming with demons, but the hastily assembled barricades and observation nests are a relatively small part of the defenses. The construction is all stone and hardwood, while a genuine palisade and gate block unauthorized people from going between the two sets of buildings. In the courtyard, someone has set up a smithy, and both the interior and said courtyard have no shortage of people trying to make the most of the location, both civilian and crusader alike. 

Perhaps the most relevant part to Luzai and Villibor, though, is the bartender, who to their eyes is very obviously a fellow dhampir.

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Wow!!!

Villibor is shy, so Luzai will just have to grab his arm and drag him over. 

"Hello!!!" she says to the bartender. "You're the first dhampir I've ever met who I wasn't related to!"

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