"There are many more blessings, but I shall mention for now only the ones I think might appeal.
Fortune, four, it is good luck. You might have fortunate meetings with one who becomes a good friend, or notice the light glinting off a hidden foe's armor.
Immunity is a categorical and total invulnerability to a specific type of damage- Costs are various, depending on type. Immunity to direct mental manipulations, including mind reading, lie detections, illusions that work on the mind rather than creating light, mental attacks and charm effects, and so on, costs four. You can have multiple immunities.
The Hearth, a wide range of ordinarily lethal temperatures are perfectly comfortable for you, two.
Log-Raah-Kot- Any fast moving projectiles coming towards you stop before they impact you, whether they be guns, bombs, spells, or miscellany.
The Soul Eye- You gain an extra sense that sees the spiritual layer of the world. This will allow you to detect Demons perfectly, see through moderately thick walls, and in almost all cases find hidden people, and so on. It also helps with using magic. Costs five.
Rebirth, costing nine. Like Jesus Christ, should you be slain, you will rise again in three days. Should you be slain a second time in the next year and a day, that death is permanent.
The Lord Protector. When people have faith and trust in you, all your other abilities grow ineffably. Miracles spread further, magic is greater, blessings stronger, your mind a bit faster and body a bit better in all ways. As a beloved empress, you would be mighty indeed, even if less personal connections contribute less. It costs six.
The Psyche- This is Astrata's version of magic. It is not magic but psionics, a purely mental power that can affect others' minds, communicate with them, read them, or produce telekinetic force and in rare cases precognition. It costs six.
The Depths. You can breathe underwater, and are untroubled by the cold and pressure of the seas, and are as adroit beneath them as you are on the surface."