I have no idea where I'm going with this
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One of the parts of being a Cleric is that everyone assumes they should go to you for advice.

Most Golarionites aren't very monolatrist, Andorens especially, and Tet seems easy to slot in part-time to your otherwise balanced pantheon, for anyone who likes a bit of downtime but finds Cayden or Calistria a bit much, or who has children, or who is children, or who wishes they were more like children.

The new priesthoods reputation is that they will discuss your problems happily, and try to solve them.

They will still consider your problems to be, typically, your fault.

After all, they don't have your problems, do they? And what makes them different? That's right, better life choices.

The advice will tend towards the outlandish, the more complicated your problems are. The most outlandish advice can be obtained by telling such a cleric you are "bored". It still tends to be good advice.

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"Father! Father! I need to confess."

I'm not whatever church you're thinking of but sure.

"I watched my neighbour undressing through the curtain. I beg redemption and a chance to atone."

Are you not supposed to do that?

"No, it's a sin! It's lustful and defiling!"

Did you get caught?

"No, but why does that matter? The gods will know."

Ah, yeah, good point. You shouldn't do stuff like that if the gods will know.

"So? Do you forgive me?"

Why would I need to forgive you? You haven't hurt me.

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"Sir! You're a priest right?"

Yep. That's a fact.

"I need help."

Monster ate your goats?

"I feel like nobody cares about me."

That's not true.

...

Sarenrae cares about you.

"Aren't you a Tettian?"

Yes? What about it?

"So don't you worship Tet?"

Honestly I'm mostly in it for the Cleric spells.

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"I'm worried I'm too focused on my career, that I'm not being a good father. That my kid's are missing out."

Is the problem that you might be a bad father, or that you're worried about it?

"That I might be, obviously. It's not my own feelings I care about."

Do you think your children would know? If you're a bad father. Have you tried asking them?

"I-, they might, but I don't know how I would ask. They're too young for that kind of conversation."

You're a wizard. Cast Detect Thoughts.

"On my own kids?"

Yeah. Whenever you're worried you're making them upset.
And then do the other thing, whatever they think you ought to.
Or Detect Desires if the thoughts aren't helpful enough.
Honestly though I bet you could tell just by looking at their faces. Kids have terrible Bluff.

"What if I'm no good for it?"

Is the problem that you don't know how to care about your children, or aren't motivated?

"...Motivated."

You just made fourth circle, yeah?

"Yeah?"

Congratulations. You're in the tiny window of people with a unique ability even archmages lack.
You can Lesser Geas yourself to be a better dad.
It'll wear off after a week and you can decide then if you want to keep acting like that.
Be careful with the exact wording though.
If you come to me with a Geas phrasing I'll tell you whether it's dumb or not.

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"How can I know if a boy really loves me?"

Truthspells. You can buy them from Abadarans.

"I can't ask that! That's basically getting married! And he'd know I was doing it!"

Also Detect Thoughts, Desires, Anxieties, people with really good Sense Motive.

"That'd be an invasion of privacy! I don't want to read his mind!"

Got any friends that are prettier than you? Ask one to flirt with him, see what happens?

"That's way too manipulative?"

And?

"And if he found out I was that manipulative, he might not love me any more?"

Just to check, did we rule out asking because he might lie, or some other reason?

"If I asked, and he said no, I'd die of embarrassment?"

And if someone else asks for you, still death by embarrassment?

"Y-yeah."

The boring normal way is to ask for small requests and favors, and gauge if he's more willing to do them than he would for other, comparably attractive girls.

Make sure to also do nice things for him, while you're at it, or he might stop liking you halfway through.

How that fails is that you ask, he says no, you get upset because he failed a test, and he infers from you being upset that it must have been a test which implies you love him which kills you by embarrassment.

The quicker way is to track his attention in group situations.

Find an excuse to talk to him in a group of other comparably pretty girls. Take turns speaking at similar length. Count how long he looks at each of you, how much eye contact, who he faces his body at.

Don't be staring at him the whole time. That'd give it away. Have a friend check discretely while you or others are talking.

If after one repeat, you're a clear outlier, I'd be 80% sure he loves you.
If after three repeats you're a clear outlier in all of them, he definitely loves you.

"Um, thanks. I guess I'll do that."

Happy to help. You're the most reasonable customer I've had all week.

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In Absalom, the City Who Claims To Be The Center of the World Louder and More Persuasively than Any Other Plausible City, attempts are being made to crowdsouce a holy text.

Players pay entry fees and submit chapters by mail sent with teleports, with prize money for those more popular than average. Voting itself costs money, in that you can pay a fee for delivery of a random selection of submissions weighted by current score, and in return get the right to rank them from best to worst when you send them back, usually with commentary.

A hireling from the bank of Abadar is holding onto a growing pile of participation fees, waiting till the part when it can be paid out to the winners of the first ever religious writing competition.

He wishes he'd thought of it first.

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If the scheme is successful, the Tettian cleric running it intends to add an additional question of which chapters ought to be placed before or after others in the resulting complete holy book, which he's written a more complicated algorithm for combining the votes from.

He is hoping that naive heathens will try to screw with his system so that his people can collectively take all their money until they fold.

Submission have included unverifiable promises to distribute the prize money equally with the voters, emotional pleas for how the author really deserves the prize money, chapters plagiarised from other holy texts, chapters plagiarized from other submissions, salacious rumors about heads of state, salacious rumors about other players, salacious rumors about you the person currently reading this chapter, advice for how to assassinate an Asmodean Cleric (It's not hard), advice for how to assassinate a Tettian Cleric (It's not easy), the rules to obscure board games, advice for obscure board games, advice for common gambling games, how to cheat at common gambling games, the one with the stone and the three cups, how to count cards in blackjack, how to commit piracy, a technique stolen from Irorian monks for beating Detect Thoughts by not having any thoughts, a technique stolen from Calistrian nuns for lying under truthspell by learning to sincerely speak a completely different language that happens to be made out of all the same words but assign them very different meanings, and chapters clearly drawn by small children that are nevertheless winning because they seem very cute.

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Hi Iomedae, regular Golarion strategy checkup?

Here's everything visible from My perspective.

 

Most relevantly, I anticipate divine interventions by Asmodeus and Abadar aimed at creating an Inner Sea Trade Organisation.

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I anticipate their agents to implement the following strategy:

 

1) Try to start a security pact mostly among naval merchant houses in Taldor, Absalom, and Osirion, the Taldane branch of which will be secretly controlled by a cult of Asmodeus.
2) Gain official consent from the Emperor of Taldor before substantial participation by chelish merchant houses begins.
3) Officially form the ISTO as an international trade and security organisation that will work with national fleets and privateers to combat piracy, substantially controlled by Abadarans to appear neutral.
4) Permit any vessels willing to agree to its rules and pay a fee to fly the ISTO flag, in addition to national and mercantile flags.
5) Purchase office space at any port in the inner sea that will let them. Offer business services sufficient to somewhat justify the costs.
6) Accuse any ports not willing to have them of harbouring pirates.

7) Hire "privateers" of their own, with a bounty system against any ships they consider pirates.
7a) The bounty system itself will be very Abadaran and multinational, but ~55% of the privateers will be chelish naval ships being leased by chelish minor nobility.
7b) This will allow an effective wealth-transfer from Taldor and Absalom to Cheliax without that being obvious to Taldor, and without harming the houses with good contracts who joined early, and with a diverse group of non-chelish ISTO Privateers participating to throw off the scent.
8) Obtain a majority of social influence over a supermajority of ports in the region.
9) Use that local power to charge extortionate fees to non-members, while providing member-only services via their local offices that avoid those fees, until membership is de-facto mandatory and the merchant houses slowest to join all fold.

10) Use the effective international tax on all trade in the Inner Sea to support a privateer navy large enough that it won't require any additional buildup when they suddenly decide to sack Augustana.
11) Enslave as many as the fleet can carry to resell on foreign shores, making Iomedae generally look bad in the process.
12) Make a new stable equilibria where an Abadaran trade organisation can stop piracy and enforce coherent maritime law at the price of slavery being commonplace and slave-traders rich enough that they can effectively control the trade organisation from the inside, via public Asmodeanism in Cheliax and private Asmodeanism in Taldor.

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In terms of counter-strategies:

 

1) These 4 Taldane merchant houses are the most willing to be early adopters. They're trading with Cheliax already, although they're falling short of anything explicitly illegal. I propose you send goons to light all their boats on fire.

2) Start a competing, simultaneous protection racket, where ships with an Iomedae logo on them don't get ransacked, although not sure how the Privateers are supposed to know whether it's not just a slaver ship lying about being Good.

3) Win then Naval war now, really really fast, by destroying the entire chelish fleet, and simultaneously prove that turtling is a dumb strat and you should always just rush them.

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Here's everything visible from My perspective.
I've got some ideas too.

Also, I'd prefer not to do things that would cost paladins their Law.

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I guess if You're really into getting side achievements We can come up with something both Lawful and Winning, although I do think You're making this harder than it needs to be.

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The Navy of Imperial Cheliax does not have a single point of failure.

It can be conceptualised as three navies.

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On the northern coast is Kintargo, capital of the Archduchy of Ravounel. It services the ships bound for Varisia across the Arcadian Ocean. It is the smallest, most seperated of the three, and has pirates of its own to fight.

Kintargo has 12,500 inhabitants.

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In the South is Corentyn, capital of Longmarch, at the Arch of Aroden and entrance to the inner sea, and Khari, on the Garundi side of the arch across the channel. Together they form a secure gate of ancient Imperial naval fortification.

They have 24,300 and 2,430 inhabitants, respectively. 

Including the other port-cities of Longmarch: Macini, Hinji, Westcrown, and inland Egorian on Lake Sorrow, accessible by sail along the Adivian River, Cheliax possesses a line of safe harbours that dominates the slave trade from the south past the arch into the Inner sea and the chelish heartland.

They have 13,600, 14,456, 114,700, and 82,100 inhabitants respectively.

They form the centerpiece of chelish maritime supremacy, an untouchable safe corridor across on the waves.

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Furthest to the East is Ostenso, the closest port of Cheliax to Andoran, Taldor, Absalom, and the "real" Inner Sea. It is Reginald Cormoth's main rival in his wars of privateering. It is supported by Laekastel on the Brastle, and Remesiana on the Iseld.

They have 14,200, 14,690 and 19,450 inhabitants, respectively.

Ostenso is, officially, the capital of the entire Chelish navy, because it is closest to its rivals.

It total, Cheliax has 10 safe harbours with major fortifications and enough of a labour pool to support maritime assets.

3 of them, Kintargo, Corentyn and Ostenso, have major naval presences, and Ostenso has the admirality itself.

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A city typically has full-time military personnel equal to 1% of its adult population, in addition to militia and conscripts equal to 5% of its population.

Cheliax is a militaristic place, and its navy selects from more than just the coastal ports: For every 100 people in its port cities, 3 more are aboard its naval fleets as active duty personnel. It has as many as 10,000 people in the Imperial Fleet, not counting the merchant vessels they protect.

 

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Admiral Horatio Nelson had 17,000 men aboard 27 ships-of-the-line when he fought and won at Trafalgar.
Cheliax isn't quite that good.

Their largest fighting ships are a Man-of-Wars, up to 130 ft long to carry up to 220 men.
The ship itself has Hardness 10 and around 1500 HP. It has a row of Siege Engines on each side on each of two decks.
They have 12 of them. 2000 sailors.

Next in the order of battle are Frigates, lighter and faster, usually smaller crews of 140, on average.
They have 36 of them. 5000 sailors.

Carovels are lighter still, with crews of 50.
Cheliax can maintain 60, with the 3000 sailors it has left.

 

The slaves themselves are moved by Galley, with up to 400 below deck and a real crew of only dozens.
You don't typically want to fight in them.

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The Flagship of the Fleet, Abrogail's Fury, can take 220 souls.

The Command Staff consists of:
Admiral Druvalia Thrune: Aristocrat 1 / Inquisitor 13
Her right hand girl, loyal bodyguard, servant, and lover, Paralictor Valeria Asperixus: Fighter 6 / Hellknight 6, of the Order of the Scourge.
A Cleric of Asmodeus: Cleric 10, for theological support.
A Ships Wizard: Wizard 10, for arcane support. If the ships going down, he'll teleport the important people back home.

3-6 lesser Wizards: Wizard 4-7, mostly for mindreading the crew.
6-12 lesser Hellknights: Hellknight 6-10, who happened to be nearby.
6-12 Officers: Swashbucklers 5-9, mostly.
6-12 bound Devils, summoned by master devil binders before they left.

~175 Marines: Swashbucklers 1-6, depending on experience.

and beneath even those:

12-36 of Cheliax's latest Innovation in Evil: The Sea-Sworn, fierce undead who can never again return to land, bound to obey their Infernal masters until the salt rots their bones, made in hideous experiments from the tortured flesh of disgraced former-marines, who were judged and found wanting. Nobodies at much risk of defecting as long as they can look at their cold, hate-filled eyes as they stand, ceaseless, at attention.

 

Supplies include spell-scrolls, potions, ammunition, food and drink to last for months, and an awful lot of weaponry.

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It is, collectively, not exactly a low-level encounter.
There is not exactly an easy answer here.
And you have to win this hard victory 12 times, a moderate victory 36, and a further easier victory 60 times.

If you're fortunate enough to isolate each ship and fight them individually. They'll usually travel in groups.

Asmodeus is reasonably confident nobodies going to come up with a clever strategy here.

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Your problem is that You haven't mastered the art of having faith in Your mortals.

 

The Imperial Navy of Cheliax totally has a single point of failure: It is composed entirely of ships, on the sea, propelled by tide and wind and paddle, crewed by marines and commanded by Asmodeans. Make that point fail and the whole thing stops working.

Cheliax won't change strategy until it's realised the old one doesn't work, so develop a counter in secret, and Win the Game before they realise you're even playing.

I should send a vision to get them on the right track. Not a solution, obviously. That's way too expensive. The minimum viable hint.

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Hey Tet
Hey Tet
Hey Tet

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Hey Norgorber, what's up?

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No Comment.

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That-, What?

This is about the piracy stuff I assume? And you want in cause you just intrinsically like piracy?

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