Maybe intentionally trying to mess with interdimensional portals was a bad idea, Akira thought just before she was pulled in. Well, at least she wasn't bored anymore.
Akira wanders through the various Limboite Things, poking them where that makes sense and trying to understand what they're for before reading the descriptions. There's so many things she hasn't seen before. It's fun.
There's a roomful of dioramas of Things that are buildings or vehicles, many of them created with little pieces of the original Thing reassembled into the model. A room about the history of attempts at making Limbo agriculture happen - there are trees, but vanishingly few people have entire fields of any crop, and furthermore the Limbo soil is almost completely unsuitable for growing plants, so they're painstakingly composting bits of organic Things with imported bacteria and worms, incorporating the occasional donor waste from Limboites who for whatever reason still poop (it is lightly implied that this is more often than not a kink thing), and mixing that with native inert soil. In the last fifty years this project has gotten to the point that they can grow some drought-tolerant vegetables - irrigation being largely accomplished through a difficult combination of desalinating the ocean and running hoses from inconveniently scattered Things with plumbing. There's a field of non-Thing sunflowers that is a reasonably popular tourist destination and the seeds are distributed on all the usual courier routes as treats. Fifty years a pregnant goat was imported - it had to be via Fairyland, since the fairies can control the train with the necessary precision to let a goat survive the transit without slowing down the rest of the cargo - along with a small parcel of miscellaneous goat sperm to stick in a freezer somewhere and use in subsequent goat breeding cycles, with an eye to establishing a native population of goats fed off food-bearing Things and the non-seed parts of the sunflowers - but someone kidnapped the goat and presumably ate it, and this was sufficiently demoralizing that it has yet to be retried.
She makes a note to herself to point people specifically at the pumpkin seeds. She bets those will grow even though they technically shouldn't. She supposes she should also point out the ability to make compost but she isn't sure if it will work for anything but growing trees instantly.
She can easily entertain herself for that long between the exhibits and thinking about things she wants to specifically tell them about.
"Wonderful. I've giving you all three things, first the ability to use certain magical items that need special support, second the ability to make a rather giant list of items, and third the ability to make structures that can only be broken using some generally usable magical items you'll be able to make. A few highlights include several kind of magic wings that will let you fly at a fair clip, boots that will let you run at the same, and the tools to set up paired teleporters. There's also a lot of food and clothes and raw material choices. I'm happy to answer any questions you have."
"I've never seen anyone make something by accident. You should be able to pull up a sort of mental catalog and choose things from it and then they'll either appear in your hands or get handed off to the structures magic. There'll also be a toggle in the structures power that turns off the partial indestructibility but if you do that you'll need to worry about structural integrity and finding a way to bond materials together."
"Nope, I wanted to make sure you all understood and agreed first. I can't easily remove the abilities once I give them to you and while I find them unobtrusive I've been living with them for a century or two."
"Oh right, I wouldn't say building blocks you can make some pretty large chunks of wood and stone and whatever, you just can't easily make something which is part wood part stone part glass or something like that. Well, unless you're using one of the furniture templates. I don't remember what it was like before I had this magic or what it was like getting used to it. That was a really long time ago. None of the people I've given magic so far have complained though."
"I think that's about right. If you're clever you could probably design it to handle that but the destructible mode is a bit of a hack on my part not something the magic originally was designed for so I don't expect it to be easy."
"Most of the food is magical food-only food. Pumpkins are not technically food but you might be able to eat them... they don't have seeds but you can also make pumpkin seeds separately."
"They definitely don't rot... you can make houses out of them with the building abilities. People also made armor out of them in my world but that enhances combat ability so it's not in the set of what I'm giving you."
"I don't know... it's possible that some things will rot here that wouldn't in my world because rot isn't a thing in my world, in the same way that ice doesn't melt and water doesn't boil. I have clay pots and planter boxes which are good for growing most of the things in my world but I couldn't say whether they'll be able to grow other plants. I also have things called fertilizer and poop but I don't know if those will behave like you'd expect. The fertilizer is magic but in my world it was only for rapidly growing trees."
"Everything in my world was at least loosely designed by a person. It has specifically the behaviors that a person thought they should have. I don't think things are like that here. There's something that fills in some of the blanks for us and that can lead to other properties especially when we strip off the indestructibility but I can't really predict how those blanks get filled in."