four teenage girls design a world by committee
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Ellie peers at the spreadsheet, and thinks about Millicent suggestion. "Sounds right. If we really need the points, we could just get Gateways 1 and Transient. But that few gates could be annoying to manage? I am not sure."

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"I mean, a lot of gates would also be annoying to manage. But that we can solve with just, hiring someone competent enough to not bother us trivially." Meghan shrugs.

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Gateways 1 gets a 90. Gateways 2 gets a 30. 

"We could maybe automate it, if we're considering hiring someone, but it sounds like Portals have built-in functionality for that and Gateways don't."

She checks with the marbles. "If we took Gateways and Transient, would we have to move gateways personally when we wanted them moved?" 

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Yes, they would either have to personally move the gateways or do complicated powerful magic to automate it. And having access to the magic they'd need for that would mean spending points elsewhere, because Gateways plus Transient doesn't automatically grant that capability. 

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Meghan hmms, then says. "How much effort it takes to move a gate? And what are the valid conditions to specify the placement of one? As in, do we need to open each gate end personally each time? Could we do it based on coordinates or line-of-sight or whatever else?"

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All you need to do is think clearly and decisively about where you want the gate ends to move to! 

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"Neat. That sounds easy enough to manage. If we take Defender that also reduces our need to move people fast in emergencies."

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