Exploratory teams are, officially, formed for a single mission and then disbanded once it is complete. There are various reasons for this, both sensible and insensible, ranging from mitigating the risk of transuniversal diseases to maintaining information hygiene, but ultimately there are still only so many experienced veterans of the frontier worlds that have the physical and mental wherewithal to keep coming back for more.
Thus, despite having only been formally created for this mission, the members of Exploratory Team "Slippery Flavor" are all quite familiar with each other.
Sierra-Foxtrot 1, "Braid", is the leader and vanguard for this expedition, as she generally is. She is one of the most powerful psychokinetics in the employ of the polycosmography division, a highly decorated soldier and commander, and even an occasional politician, though she hasn't waded through the guts of the empire's parliamentary chambers or executive cabinets in some time.
Sierra-Foxtrot 2, "House", is the team's primary support. An experienced field doctor and psychotronics technician, keeping the team and their equipment fully functional will be their first responsibility. While a significantly weaker psychokinetic than Braid, the fineness of both their psychokinetic and telepathic senses ensure that even the most subtle threats to the team will not go unaddressed.
Sierra-Foxtrot 3, "Steam", is the team's stealth and contact management specialist, here to ensure that the only things the locals learn about the empire are the things the empire wants them to know. His powerful telepathy is only the largest tool in a considerable collection of techniques for maintaining the covert status of the team.
Sierra-Foxtrot 4, "Doll", is the team's information gathering specialist, and a telepath of equal measure to Steam, as well as a psychokinetic of significant (if not earth-shaking) might. The only member on this team to have gone on multiple solo exploratory missions, as well as leading 'tutoring' missions with green polycosmographers. she is quite thankful to have an experienced team with her for a mission of this caliber.
Indeed, this all-star team has been put together on account of this newly spotted frontier world showing indications of *extreme* divergence from geohistorical norms, including multiple new and unexplained cosmogenetic anomalies.
Worlds this divergent carry an unavoidable level of risk, but also an incredible potential gain for the empire.
After the rift has closed behind them, the brightness of the exmatter-burst has faded, and Steam confirms that no evasive maneuvers are necessary, Braid wills the bridge's main display to reveal their current vista.
Being in lunar orbit, a moonscape is not an unexpected view.
The Moon having a new, enormous crater is somewhat more surprising.
"House?" Braid asks, the single syllable carrying all the information the support needs to know her request.
"Local Sphere is..." House pauses for an uncharacteristically long time, a disconcerted frown crawling onto their lips, "unresponsive. There's some indications of previous exmatter exposure, but just bare wisps. It's ancient, hundreds of years old at least, maybe thousands."
The team is collectively silent, before Doll comments, "Well, that's what we get for going to a world with unexplained anomalies. We're going to have to build our own rift generator to get home if the Moon's asleep, right?" She sighs. It's not the first time she's had to jury-rig her own way back, but it's always a pain in the ass.
"That, or find whatever generated the exmatter that, presumably, caused that crater, if it's still around," House replies.
Steam activates a secondary view-panel, highlighting several dots strewn about near-Earth space, before indicating location on Earth's surface. "There's some activity in orbit, more than if the locals were pre-spaceflight. I've also identified a relatively quiet location that, if the geography matches are indicative, should be a good place to start building up from."
Braid nods and waves a hand with affirmative confidence, willing the scout vessel towards their new destination. "Steam, keep holding the veil. House, be on the look out for any telepathic signals and start putting together an itinerary for the rift generator construction. Doll, start scouting the local nooscape for large scale structures or active defenses, and work with Steam to see if you can dig anything up about local history without letting them know we're here."