who'd have thought the giant hole in the moon would come in handy? (or, a universe-hopping exploratory team lands on nier automata)
Permalink

Exploratory teams are, officially, formed for a single mission and then disbanded once it is complete. There are various reasons for this, both sensible and insensible, ranging from mitigating the risk of transuniversal diseases to maintaining information hygiene, but ultimately there are still only so many experienced veterans of the frontier worlds that have the physical and mental wherewithal to keep coming back for more.

Thus, despite having only been formally created for this mission, the members of Exploratory Team "Slippery Flavor" are all quite familiar with each other.

Sierra-Foxtrot 1, "Braid", is the leader and vanguard for this expedition, as she generally is. She is one of the most powerful psychokinetics in the employ of the polycosmography division, a highly decorated soldier and commander, and even an occasional politician, though she hasn't waded through the guts of the empire's parliamentary chambers or executive cabinets in some time.

Sierra-Foxtrot 2, "House", is the team's primary support. An experienced field doctor and psychotronics technician, keeping the team and their equipment fully functional will be their first responsibility. While a significantly weaker psychokinetic than Braid, the fineness of both their psychokinetic and telepathic senses ensure that even the most subtle threats to the team will not go unaddressed.

Sierra-Foxtrot 3, "Steam", is the team's stealth and contact management specialist, here to ensure that the only things the locals learn about the empire are the things the empire wants them to know. His powerful telepathy is only the largest tool in a considerable collection of techniques for maintaining the covert status of the team.

Sierra-Foxtrot 4, "Doll", is the team's information gathering specialist, and a telepath of equal measure to Steam, as well as a psychokinetic of significant (if not earth-shaking) might. The only member on this team to have gone on multiple solo exploratory missions, as well as leading 'tutoring' missions with green polycosmographers. she is quite thankful to have an experienced team with her for a mission of this caliber.

Indeed, this all-star team has been put together on account of this newly spotted frontier world showing indications of *extreme* divergence from geohistorical norms, including multiple new and unexplained cosmogenetic anomalies.

Worlds this divergent carry an unavoidable level of risk, but also an incredible potential gain for the empire.

After the rift has closed behind them, the brightness of the exmatter-burst has faded, and Steam confirms that no evasive maneuvers are necessary, Braid wills the bridge's main display to reveal their current vista. 

Being in lunar orbit, a moonscape is not an unexpected view.

The Moon having a new, enormous crater is somewhat more surprising.

"House?" Braid asks, the single syllable carrying all the information the support needs to know her request.

"Local Sphere is..." House pauses for an uncharacteristically long time, a disconcerted frown crawling onto their lips, "unresponsive. There's some indications of previous exmatter exposure, but just bare wisps. It's ancient, hundreds of years old at least, maybe thousands."

The team is collectively silent, before Doll comments, "Well, that's what we get for going to a world with unexplained anomalies. We're going to have to build our own rift generator to get home if the Moon's asleep, right?" She sighs. It's not the first time she's had to jury-rig her own way back, but it's always a pain in the ass.

"That, or find whatever generated the exmatter that, presumably, caused that crater, if it's still around," House replies.

Steam activates a secondary view-panel, highlighting several dots strewn about near-Earth space, before indicating location on Earth's surface. "There's some activity in orbit, more than if the locals were pre-spaceflight. I've also identified a relatively quiet location that, if the geography matches are indicative, should be a good place to start building up from."

Braid nods and waves a hand with affirmative confidence, willing the scout vessel towards their new destination. "Steam, keep holding the veil. House, be on the look out for any telepathic signals and start putting together an itinerary for the rift generator construction. Doll, start scouting the local nooscape for large scale structures or active defenses, and work with Steam to see if you can dig anything up about local history without letting them know we're here."

Total: 99
Posts Per Page:
Permalink

The area indicated is currently in a light twilight, on the northwestern edge of the Pacific. The geography is... A bit odd, though. Perhaps odder than the crater in the moon. 

Well. Perhaps not the geography. Japan, for instance, is more or less where one would expect it to be, plus or minus some coastline. But there's ice at the equator - on the dark half of the planet only, clinging to what would probably reveal itself to be Mesoamerica minus the glaciers (and the western parts of North and South America) and extending in dramatic waves out over the Pacific, constantly churning with ice flows as water-heavy clouds rush in every direction from a massive storm in the Indian Ocean. The Arabian Peninsula and the Eastern coast of Africa are scorched wastelands; most of Europe and some jagged swaths of Asia are rainforest or wetland. 

Their 'quiet point' is in Japan, at first, which seems to be one of the few places with an almost normal climate. Kind of. If you don't think about it too hard. ...At least, it's not under a glacier. The point is outside of a region of city ruins, in an awkward and under-inhabited wedge between an area being consumed by desertification and a rather stubborn and dense forest - one nearby potential resources, too.

Permalink

That looks a lot like the Earth is tidally-locked to the Sun. Braid does a quick measurement of the distance to the Sun, which reconfirms that the Earth is not vastly closer to the Sun than expected. Chalk that up to the local anomalies.

The location is sufficient, even if not necessarily perfect. Given the high level of divergence, historical records of invisible resources can't be trusted, especially if an exmatter-equipped civilization has occupied this planet for thousands of years already. Braid's psychokinetic sheath around the ship will quench the fire and muffle the roar of re-entry, and Steam's veil will shield the vessel from any stray eyes or ears that might witness their descent. That should be enough to keep them hidden, but Braid is nonetheless considering contingencies for if they are discovered. Better to be safe than sorry, especially with this world's level of anomaly.

Once the vessel has fully settled into its landing spot, next Braid will deploy the vessel's environmental assessment suite. Direct psychokinetic observation has already told her that the atmosphere is, broadly, breathable, but more detailed analysis of the air's chemistry and microbiology is could still reveal subtle toxins or pathogens that the team's personal sheaths might need to be adjusted for.

Permalink

The air is... Actually really good. There's no detectable pollution, not even from natural sources like wood smoke - though the environment does show signs of seasonal burning, so they might just be remote in time from the last fire. There's tree pollen in the air, but at relatively low levels given they're currently in a grassland. The pollen isn't toxic, unless anyone happens to be allergic.

Permalink

Perfect, no adjustments should be necessary then. "Steam, Doll, ready for recon?"

"Yessir." / "Ready."

Braid nods and activates the vessel's static veil. "Go ahead and find out what you can. House and I will begin building up the infrastructure."

And with that, the team splits up as commanded. Steam and Doll heading out to explore the vicinity with psychokinetic and telepathic scans whilst under the heaviest veil the two of them can manage, while Braid and House enter concert to start plumbing the area covered by the vessel's veil for the elements and chemistry they'll need to start the tech chain for a rift generator.

Permalink

They find...

Robots? Ones that come up to approximately waist to chest height, and look oddly... Like a toy, honestly. They have stubby cylindrical bodies and spherical heads, with simple legs that don't have any kind of knee joint. Only a handful of them are visibly armed. It's unclear what they're doing; they seem to be randomly milling around. 

Permalink

Curious. These machines also have a sheen of exmatter to them, even if it's a distinct species from the 'raw' brightness generated by rifts and metabolized by psychics. The two of them report it back to the growing home base, where the information is processed and a plan to capture a machine for deeper analysis is formulated.

In the meantime, Steam and Doll continue to scout out the area, determining where the machines are most densely concentrated.

Permalink

There's not much in the savannah - but there's possibly large networks in both the desert and forest, though they're actively hiding themselves. 

And, also... 

Permalink

There's two humanoid machines approaching their location, rather quickly. 

Permalink

Doll will quickly lift the both of them up to the nearest available high-ground, Steam redoubling his focus on their veil. It may be a coincidence that they're headed straight for them, and if it is they'll let them by without a whisper, but if they are coming for Steam and Doll, they'll be ready. This is why Steam is specialized in 'contact management' as well as 'stealth'.

Permalink

There's small boxy, flying machines tagging along behind them both - and some combination of the humanoid machines and the boxy machines seem to have exceptionally good senses. (Also the sheen of something resembling exmatter on them is less a sheen than a blindingly bright glow, at least on the two humanoids. The boxy machines' signals are a bit drowned out. The swords they have on their back are especially intense.)

And they veer to follow Doll and Steam's movements, picking up speed - they're fast, ridiculously so. Machines with a humanoid body plan shouldn't be that fast. 

Permalink

Contact has been made. Given the level of exmatter involved, redacting these memories is probably not on the table. They might be actively attracted by the exmatter emanations from the psychokinetic lift, or even the veil? No reason to drop it yet, though. Just need to wait and see what these androids' intentions are.

Permalink

Their intentions seem to involve stopping a short distance away and calling out, "Who are you?"

Permalink

"13B..." the other one - a few steps behind the one that addressed them, her body smaller, with only a single thin black sword on her back - says warningly.

Permalink

"We're explorers," Doll offers in minimal explanation. "Who are you?"

Steam drops the veil, since it's obviously not doing anything, and instead refocuses on seeing if there are any openings in the androids' mental defenses that he could exploit without tipping them off, borrowing some of Doll's familiarity with mechanical minds.

Permalink

The smaller one turns to glare at him (her eyes are covered by a black blindfold, but it's impressive how much emotion she can convey anyways), and there's a sharp painful jab back. 

Permalink

She ignores the interplay between 5S and Steam. "We're with YoRHa."

Permalink

Steam doesn't physically react as he briefly reels from the psychic retaliation, before transmitting that their mental defenses are tight enough that he's not getting anything without entering a meaningful psionic engagement with the smaller one.

"I'm not familiar. What are you all up to? And, would you be willing to show a couple of...rather lost explorers around?"

Permalink

"Who are you with?"

Permalink

"None other than ourselves," Doll lies, with a forthright confidence only allowed by having evacuated all knowledge of their association with the empire from her mind, leaving only an innocent false self.

Steam has done no such thing, but he's keeping his mouth shut and watching his own mental defenses like a hawk.

Permalink

"Are you defectors, then?"

Permalink

Doll gets a thoughtful look as Steam places a guiding hand on her shoulder. "I don't think we've defected from anything in particular, recently at least, aside from Team Knowing-Where-The-Hell-We-Are. 'Defector' sounds like it has a specific meaning when you say it, though, and I can't say I recognize what it is."

Permalink

She crosses her arms. 

Permalink

And the smaller one interrupts. "Who created you, when, and where?"

Permalink

Doll looks to Steam, who meets her gaze as he transmits a plausible story into her head. "A creche, on the Moon. We woke up a few hours ago, and had to abandon the facility since its generator was offline and the backup power was nearly drained. The surviving records didn't tell us much, like what happened to the Moon or the Earth, just enough to let us escape. We-" Steam gestures obscurely. "Oh, I suppose there are the other two as well. Our escape pod landed a ways over there," Doll points in the direction of the landing site, "and our two other crechemates are still there trying to build up a base."

Naturally, Steam has been beaming this story back to Braid and House, internally flinching at the irritation radiating from the two of them. They must be quite distraught for it to be this noticeable at range, but Braid doesn't formally reprimand either of them, so they're moving forward with this plan.

Permalink

"...Huh."

To 13B, on a private and heavily encrypted comm: 'They're either organic or doing a good job of pretending.'

Total: 99
Posts Per Page: