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it's a beautiful day in fjerda, and you are a horrible thief
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"See you around."

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And they'll go find something else to do.

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They have a lot of time to kill before making land.

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Lots of contingencies to plan for, too.

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Getting a more thorough map from Helvar... Getting information from Jana 'Hendricks.' (Are they going to continue keeping back that she's Van Eck's daughter, by the way?) Drilling the crew on their contingencies and fall back measures. Getting familiar with what Helvar and Nina can really do. 

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(Not much benefit in sharing that out now. They'll see what things look like on the return trip.)

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Ravkan-trained Corporalki are, it turns out, scary if you give them space to act on you.

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Helvar has trouble with other people - but she can Tailor herself between a few fixed appearances fairly rapidly, and do more comprehensive changes slowly. She's good at healing, especially herself, and in fact able to make the wolves more dangerous - though this looks more like healing old wounds, promoting the fish she's giving them to turn into healthy muscle rather than just fat. 

She's scary, too, but... She doesn't have enough finesse to be certain she won't kill any targets she's trying to harm. It hasn't really come up before, and she's an odd hodge podge of self taught and tutored by Nina while they were more focused on surviving than anything. 

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She'll be all right when it comes down to it.

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Especially with some extra time with an excellent teacher like Nina.

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One does one's best, of course.

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Her best is quite a lot. 

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Yes, it is.

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An inspiration. 

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Nina's sure her pupil will catch up.

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With Nina's guidance. 

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Team effort.

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She'll accept that. 

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Another happy compromise.

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Maybe they should step into private for a bit... (So she can kiss Nina without the others making faces.)

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Of course.

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Northern Fjerda is frigid and unwelcoming, even in the spring. The cold air bites at them well before they reach their destination - and then the ship can't pull all the way into the shallow harbor that marks the most southern stretch of the northern coasts. They're forced to take rowboats in, exposing them to the even colder ocean spray. 

But the area is deserted, at least - there's an unused outpost, presumably for traders or smugglers, and a faint path beaten into the scrub leading away from the harbor, and a few lonely poles for anchoring small craft to. The soil past the shallow harbor is a rocky sand spilling down a steep (but walkable) hill, perhaps explaining why the first coastal settlement is even farther north.

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Ffffffffuck, it's cold.

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