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Equilibrium!Jay gets dropped on Sith Dusk
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Dirt, scrub, rocks, the occasional tree. A couple times one of the statues is visible in the distance.

They stop for a porcupine in the middle of the path; the creature stares them down, making them wait several seconds before it shambles away.

 

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The porcupine gets a very close scrutiny from Rhoda - she's still getting used to animals. And they're nearly as fascinating as the other things she's being introduced to. She nearly asks about, but cuts herself off, partially because it seems inadvisable to distract Daisy.

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Pradnakt says something from the wagon, and Daisy explains: "That was a porcupine. They only eat plants and don't usually bother people, but they're dangerous if you bother them too much."

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"Thank you," Rhoda says, filing away that information and making a note not to bother a porcupine should the opportunity present itself. She'd rather not discover how it became dangerous, at least not the hard way.

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Pradnakt makes another comment, but Daisy doesn't have anything to say in response to it. They continue on, and eventually rejoin the main path, coming out right by a climbable-looking structure of dark metal hung with red, orange, and yellow gems ranging from the size of a medium egg to slightly larger than an adult's fist.

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Pradnakt is out of the wagon and halfway up the structure practically before the speeder has stopped; certainly before Daisy turns it off.

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And Daisy does turn it off, and retreats to a rock to watch her friend climb. "Go ahead," she tells Rhoda, before she goes.

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Rhoda hesitates for a little while, even after being given permission. But then she darts forward and starts climbing as well. She isn't as fast as Pradnakt, which is probably a mix of malnutrition and not having as much experience climbing things that aren't vents, and she's clearly trying to avoid any route that Pradnakt might use to climb back down, which is obviously easier said than done. But she's smiling as she does so, and not overthinking anything right now, just enjoying herself.

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Pradnakt seems not at all inclined to climb down just now; she's found a perch she likes and is hanging upside down by her knees - her cloak is back in the wagon, apparently - and juggling a trio of gems with telekinesis. On closer examination, the settings they're in are clipped to the frame rather than being permanently attached.

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Rhoda finds herself a different perch to sit on - upright rather than hanging upside down - and watches. She inspects the gems, and goes as if to unclip one, but stops herself just short.

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Pradnakt has no particular comment on this, she's busy juggling.

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Then Rhoda will unclip the gem, and roll it between her hands, she tosses it up and down a few times, between her hands, but doesn't quite go for trying to juggle. (She's coordinated, but she won't be able to catch them if she drops them, not without pitching herself off the sculpture at least - and it feels like that should be causing a vision, but it isn't.)

She'll continue to be content with playing with the jewel in her hand for a little while more, but will eventually start getting eager to see the next thing.

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Pradnakt notices, and stops her juggling; she gets a little sidetracked rearranging the gems near the ones she's putting back, though, setting them up in a prettier, more balanced arrangement.

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Rhoda watches, even as she goes to put the gem in her own hands back. Except...she remembers where she got it from, but Pradnakt is rearranging those ones? And what if where she puts it back is wrong now?

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Pradnakt pauses to sign to Daisy. "You can put it back wherever you like, or keep it," reports the droid.

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She thinks about that, tilting the gem in a couple of directions. It is pretty. But she can't take it. The idea leaves her panicky, but not actually panicking, although she is still slightly reluctant to return the gem to where she found it, but she does.

She's quick to descend the structure, not liking the conflicting feelings in her head.

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"- what's wrong?"

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It takes her a moment to put it into words. "I-I want it?" she admits, somewhat reluctantly. "But the idea of-" she waves a hand trying to get across 'taking it'. "That...I can't." (Can't do it, can't accept doing it, it feels like several can'ts bundled into one.)

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She thinks about it for a second, and then nods. "Can you tell me why?"

(Pradnakt, meanwhile, climbs down and sits at the base of the structure, avoiding getting between Rhoda and it.)

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She shifts uncomfortably as she tries to think of what to say. Because... Taking food is okay. Food is necessary to keeping you alive - and they were very insistent about it - clothes, while they are expensive, are another thing that are probably necessary - unless Pradnakt wants to be forever loaning Rhoda clothes which seems unlikely. This just seems...excessive. It isn't something she needs. Oh. That's it. "I don't...It's not necessary?"

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"Okay. You don't have to take it; you can if you want to, but if it bothers you, it's fine not to. There's nothing dangerous about having the choice; we wouldn't have said you could if we didn't mean it."

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That gets a more thoughtful silence, and she visibly calms.

"I don't think I can right now," she says quietly, not even entirely sure why she's saying it aloud. "But- I. Thank you. I...appreciate having the choice?"

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Nod. "You're welcome. We'll be out here again, I'm sure."

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Pradnakt chimes in, then, meditating. You can always tell us no when we give you a choice. If something bad will happen if you do, we'll tell you, and if there is something bad it's not going to be us making it happen to hurt you; we'll do our best to stop it from happening, generally.

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She nods herself, and seems to relax some at Pradnakt's words - she doesn't exactly trust it yet, but she certainly doesn't think that it's an outright lie. And she thinks (hopes) she will probably See if one of those choices is going to harm her at the very least. (And the idea of someone trying to stop it, while confusing and alien, is nice.)

"Can we-?" she points slightly in the direction she thinks they should be going next.

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