I claimed this ship would work. We'll see.
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When she was young, she tried quite hard to avoid dying. 

It wasn't fear; even when she felt fear, it didn't push her away from danger. It was a simple calculation: if she died, then she wouldn't be able to get anything else done, and she had a lot that needed doing. 

By the time she was middle-aged, by the time the crusaders established a beachhead in Vellumis and it became clear that the Tyrant's demise could be achieved, if only the empire could retain the political will to do it for the twenty further years it would take, she no longer tried all that hard to avoid dying. The thing was that it was hardly going to stick. She'd been Fireballed and speared through and disintegrated and dissolved in acid and bitten in half and bitten into smaller pieces than that, and then they'd put her back up on her feet, usually within six seconds so as to save on the diamond. She did not prefer it, really - for one thing, diamonds were a limited resource -- but it was barely even a consideration, when judging between a few plans to win a battle. 

And then she got stronger, and for the most part stopped dying, though not because she'd started avoiding danger. It was just that Disintegrate wouldn't do it, and Fireballs certainly wouldn't, and dragons were more afraid of her than vice versa, and the only thing on the battlefield that really stood a chance was the Whispering Tyrant. He, too, avoided her. 

She appreciated it, the respite from death. She imagined sometimes that if your life and instincts and priorities and memories were only war, you would become a god of only war, like Gorum; a god of fighting Evil, in her case. She does not intend to be the god of fighting Evil; she intends to be the god of defeating Evil. It's fine if, like Gorum would rust if war ever ended, Iomedae-the-god would cease to be if Evil ceased, but it's not fine if she, a human, would be a hollow thing without an enemy before her; that's not how humans work, not when the work ahead of them is very long and very hard, not when they don't know from which directions they'll be tested. 

So being powerful enough she doesn't die every week is nice. She thinks it's easier to contemplate the future past the end of the war, when it's been a month or so since the war has killed her. 

 

But when she does die, or something, in a Tyrant-orchestrated magical explosion of unfathomable scope and scale, she's not exactly surprised or afraid. 

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There's an enormous explosion on a battlefield already full of them, and it flings an armored figure in unfamiliar burning livery forty feet into the air; she crashes to the ground and does not move.

 

For a few seconds; then she stands up, taking in who surrounds her and what's presently on fire and which undead need decapitating. She's lost her helmet - it's lying on the ground forty feet away, thoroughly crushed and soaked in blood - which is inconvenient, she hasn't died twice in a single battle since she was thirty but fighting without a helmet is really courting it. 

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This battlefield...doesn't look even slightly familiar, though some bits of it are certainly on fire. Not very persistent fires. The fighting is in a cleared pass between two mountains, and it's rocky and high-altitude and there is at this point rather little left to burn. 

No undead. No dragons. No familiar uniforms or banners. There aren't actually that many people visible nearby, though there's a lot of damage visible, scorched glassy rocks and a pall of smoke over everything.  

- not a dragon, but something swooping overhead? Several somethings, large, winged, but not dragons. Mammalian, maybe, though the wings are feathered. 

 

 

Also: these Tantaran mages who've been throwing combat spells back and forth with the Predain mages, trying to hold the pass long enough for reinforcements to be available to Gate in, are really alarmed by the apparently weirdly indestructible armored stranger who just fell out of a giant explosion that as far as they know wasn't their side or the other side's work! They're going to circle – rapid Mindspeech coordination, several of them Gate-hop fifty yards over – and raise a shield-perimeter. And then...see what the stranger does???

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- wow, she has no idea where she is! Are they Evil, do they look hostile, are they presently endangered by having been distracted from the war they were fighting to grab her?

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They are, for the most part, not Evil! There's a grab-bag of nearly every alignment, with Neutral - mostly Lawful Neutral - overrepresented. They're not not hostile, but they look, mostly, really confused. 

They're...raising an enormous hemispherical barrier over her. It's visible, shimmering slightly like a soap bubble. It does not look like any arcane spell she recognizes. 

 

After a few moments, when it looks like she isn't trying to attack, someone is going to shout to her, magically amplified, in a language she doesn't recognize at all. 

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She speaks a lot of languages, but this is clearly - another continent? Another planet? A demiplane someone neglected for centuries? She shouts back in Taldane, just in case they have Comprehend Languages but not Tongues. "I am Iomedae, paladin of Aroden; I have no context; it is not my intent to engage any party in these hostilities; I have healing but do not claim the protection due a healer."

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They do not understand her at all! It's unclear whether this makes the situation more or less concerning! Incredibly baffling things happening on a battlefield are not, generally, a good sign. 

 

...Also they should really not be standing around here, not being behind cover is a terrible idea right now, and this is definitely an unfortunately timed distraction, which would perhaps make it more likely to be enemy action if it made any sense

They've got a long-range Mindspeaker, whose first priority is to send a message to the nearest command camp asking if anyone knows anything that might possibly explain this, but whose second priority, on getting a preliminary response that no they have no idea either, will be trying to read the armored stranger - woman's? - mind. 

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This woman has the weirdest Thoughtsensing shields ever but they are very very good and no one is going to read her mind. (There are a lot of important military secrets in there! Being confused doesn't mean being incautious!)

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Well, can they Mindspeak her? Given the apparent language barrier it’s not clear how else to quickly resolve the confusion.

:Can you understand this: the Mindspeaker tries.

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"I have now received telepathic communication to which I intend to reply," she says aloud in Taldane, even though they've shown no signs of understanding her. 

:I understand you.: 

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She's answering like an un-Gifted person who is familiar with Mindspeakers but doing it in a kind of weird way. 

:Who do you work for and what are you doing here?: he asks. 

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:I am Iomedae, paladin of Aroden, Knight-Commander of the Knights of Ozem and of the Shining Crusade. I do not know how I arrived here and do not possess the means to return independently. I have no context; it is not my intent to engage any party in these hostilities; I have healing but do not claim the protection due a healer.:

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....It's very unclear how to respond to this. 

 

 

Also, it's actually a bad idea to pause on a battlefield and put up a visible mage-barrier and leave it there without moving. The mages on the other side are also not sure what's going on but the barrier is presumably protecting something and thus seems like a good prospective target for a dozen massed levinbolts at once. 

- even a concert-work barrier is not really specced to hold off a coordinated attack like that. It goes down in a crackle of mage-energies, knocking out a couple of the casters in the process. 

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Levinbolts and mage-energies are not really her primary concern here, especially not if she's the target. She moves shockingly fast and gets clear of the concert-work barrier, not stopping to pick up the downed casters in case they'll take that as hostile, healing herself as she does (which shows up as an incredibly bright blaze of some unusual mage-energy).

 

:Do you want to make an argument for any particular location where we could continue this conversation. Is there a neutral temple nearby.:

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This is way above the Mindspeaker's pay grade and he's not at all sure whether it's a good idea to evacuate a powerful stranger of unknown allegiance to the base camp, but there's going to be a Gate up any minute and they really can't continue the conversation here. If the stranger – Iomedae, apparently, which doesn't even sound like a real name – really isn't affiliated with Predain, and so far she's showing no sign of it, then it's not exactly fair to leave her standing around in danger while they consult their superiors. 

(And she's got Healing, apparently, and they're rather desperately short on Healers right now, the war is not going well...) 

:Evacuate with the casualties: he tells her. :Gate should be up in less than a minute–: And he switches to Broadsending. :- SHIELDS COVER:–: 

A very large fireball smashes into, not Iomedae, but the three mages who seconds ago were making up the part of the barrier-circle that didn't involve hiding behind rocks. 

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She unfortunately cannot very usefully intercept Fireballs, and should not try to draw fire if she’s supposed to evacuate with the casualties - is someone visibly gathering them in one place -

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Behind that tall rock, under lots of additional shielding! A group of the uninjured mages are moving forward, either to draw fire or counterattack, and covering some of the support personnel (shielded with talismans but not themselves mage-gifted) in hauling the casualties back to a location that's slightly safer for someone to be raising a Gate. 

 

The Gate goes up thirty seconds later. 

...It's fairly obviously not a Golarion-style Gate. For one, it's apparently being mounted on a hastily-assembled temporary doorway-like threshold, with two crystal-inlaid carved wooden pieces each held by several personnel. For another, it's not instantaneous; the glow appears, brightens, and it takes nearly five seconds before the spell is fully in place and the interior of the makeshift doorway flashes white and shows someplace entirely different and much less recently on fire. Recently rained on, though; the canvas tents are sitting in a sea of mud. 

There are soldiers lined up on the other side. Some of them are dressed like the people around her right now, who are wearing cloaks and jewelry, minimal armor, and not even carrying weapons save for belt-daggers; most are armored and armed with swords. There are banners, which are completely unfamiliar. 

:Go go go: the Mindspeakers sends to everyone. :Hurry - clear the way for reinforcements: 

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A lot of these people are in horrible pain and possibly dying, which she disprefers and can fix, so while she makes her way over to them she considers whether she’ll plausibly need the healing for anything even higher priority and whether she’s causing any problems she would let some people die to prevent.

Probably if she channels energy once everyone is within a thirty foot radius of her it will get them back on their feet for the evacuation. Her channels are in fact powerful enough that it’ll probably restore many of them to perfect health, if they are mostly down just from damage, which is what’s consistent with how she’s seen these people take casualties so far. That’s ….not a neutral act, in this war she doesn’t know anything about, and just as importantly it communicates her capabilities very unambiguously, which she disprefers on general instinct and specifically because how these people react to a random presumably not very powerful paladin of an unfamiliar god is more useful information than how they respond to one who only doesn’t make a habit of dragon-slaying because she can usually talk the dragons down.

 

She does it anyway. Her magic items will likely betray her anyway and secrecy is always a consideration but rarely on consideration her preferred way to operate. And channeling energy when there are dozens of badly wounded people around is just usually better than not doing that if they aren’t actively trying to kill you.

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This will in fact restore everyone to perfect health, including the two mages who took the brunt of the fire-blast and were previously unlikely to survive long enough to reach the Healers' tent at all, though they were of course being retrieved anyway because Urtho's army doesn't just leave people behind to die. 

 

Everyone is also SO SO SO INCREDIBLY STARTLED, and kind of alarmed! The Mindspeaker on this side doesn't ask her what that was, but only because it really would be bad to delay the reinforcements, though they're suddenly much less short on uninjured mages. 

(The previously-badly-injured and now incredibly confused people are going to be rushed through the Gate anyway because they have no idea what just happened and whether the not-Healing will stick or is some kind of ruse.) 

 

It takes thirty seconds or so on the other side for one of the non-Mindspeaker mages to get the attention of one of the camp Mindspeakers. The woman immediately heads over at a run. 

:What Gift was that?: The overtones in her mindvoice are of shock and awe. 

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:I am a fairly senior paladin of Aroden.: she says dryly. :am willing to do more of them, on your word that those restored won’t return to the battlefield sooner than they would have otherwise or once I have more knowledge of the war.

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It's fairly obvious from the woman's face that that does not answer her question at ALL. 

:We do have a lot of injured people: she sends, somewhat faintly. :I– you should talk to someone in command, probably, General Judeth can...tell you more about the war... Er, follow me: 

 

The camp continues to look deeply unfamiliar, not just in the banners but in the layout. Also the fact that quite a lot of people are walking around with visible injuries. The mood is...not a happy one. 

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She can make them all impervious to fear, full of righteous conviction, but that's not exactly something you throw around randomly when you don't even know if they should be full of righteous conviction. A lot of people are full of righteous conviction and shouldn't be.

 

Visibly injured people aren't that surprising, if it's been a hard few days of fighting, but it's information. Guesses: maybe the army, or the continent, or this entire plane, doesn't have any clerics. Maybe all the gods are Evil, or like the Evil ones at home don't offer flexible healing. She was surprised by the channel; maybe they simply don't have it. Maybe they don't have the Positive Energy plane nearby so channeling doesn't work - would hers still work, in that case? Maybe today's but not tomorrow's? - reason to conserve the channels just in case. 

They are not doing well in their war, that's obvious. But they're - not guarded around a powerful newcomer, honestly quite unsuspicious - so they do have the concept of a paladin and can verify that she is one, or otherwise don't expect their enemies - maybe the war is between different species? - to be able to imitate a friend. 

She follows. One might expect that the fifty pounds of metal she appears to be wearing would slow her down, but it doesn't.

(It's mithril, and also if it were fifty pounds it still wouldn't slow her down.)

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They've noticed her impossible apparent strength and fitness, among her several other impossible traits, including having survived whatever explosion flung her forty feet in the air (despite the fact that, while she's wearing some items that show up to mage-sight, none of it looks like standard physical shielding and she is not visibly herself a mage.) 

 

They wind through various muddy tents to a larger, also-muddy tent, with guards at the entrance. The guards are somewhat more suspicious of Iomedae, but mostly just inspect what she's wearing and conclude that she really doesn't look like she's from Predain. (The workmanship on her armor is better than anything they've seen, and Predain's industry is almost universally worse. Besides, if Predain had someone impossibly tough with impossibly powerful not-Healing, they would have heard about it by now.) They are allowed in. 

The Mindspeaker, whose name is Calli, bows addresses the General in Mindspeech so that she can include the stranger as well. :General Judeth. This is Iomedae. She appeared from nowhere at Korbast Pass. Claims to work for, um, someone called 'Aroden': ('paladin' is not in fact a word in Tantaran and the Mindspeech concept didn't really translate) :and to be Commander-General of the Knights of Ozem. has some kind of Healing...not-Gift...and offered to Heal our people either if we promise not to send them back to the battlefield sooner or if she learns more about the war. I think we should tell her about the war, if she - might be willing to help -: 

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General Judeth is a tall, hawk-nosed woman with short blonde hair. (And neither a mage nor a Mindspeaker.) 

She nods to Iomedae. "Welcome, Iomedae of the, er, Knights of Ozem. I confess I have no idea where Ozem is, or how far you hail from, but - you must have heard of Archmage Urtho?" 

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(Calli will relay.) 

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"I have not heard of Archmage Urtho. At this point, I suspect I may be from one of the stars in your sky. It would have been a powerful spell, to have sent me that distance, but I think my people would have been in touch by now, were I anywhere on the world I started on, or anywhere accessible from there by a Plane Shift."

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