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a dementor picks up a wand
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After a slew of only moderately interesting things, one super interesting thing happens, which is that something really big and long appears out of nowhere.  That in itself isn't too interesting, things appear out of nowhere sometimes and that's just the way the world works.  This is a weird thing though!  It's really big and it kind of moves like the way that's appropriate when goodsounds are happening but there aren't any goodsounds happening, and even if there were they would have to be pretty irregular to match with the movement of the big thing.

Secondly, the face of the big thing is kind of a weird cleartapdoor.  The space on the other side of the weird cleartapdoor shifts in a strange way as the big thing attached to it thrashes about.  It kind of seems like there's a connection to be made here, because it thinks other, normaler cleartapdoors have had kind of similar space-shapes, and it's just that this one is - more clear?  Less clear?  A different amount of clear, to be sure.

It floats over to get a better look and - there's another it in the ambiguouslycleartapdoorspace????  What??

The other it cannot be sensed by anything but sight, which isn't a trait that any other its have had, that it knows of.  Also it's moving in just the same way that it is moving, which is so strange.  What if -

The biglongthing is moving around but since it's so very fast and nimble it should be able to avoid getting hit without any problems; it moves in closer to investigate the probably-not-really-another-it.  And that's when the really super interesting thing happens, which is that it turns out to be a little less nimble than it thought, and the cleartap version of itself also reaches towards the ambiguouslycleartapdoor - which turns out to be tapless!  Instead of a tap, there's no touching whatsoever, and it keeps floating right on through.  And it doesn't end up either where it was or in the ambiguouslyclearnottapdoorspace.

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It does not! This is a new place! The place has a sunset with lots of pink clouds and distant mountains! It also has some big stones right nearby. A little further away is a really big cave mouth in a cliff face, with vines and darkness. In the other direction there is an absolutely enormous brown thing.

Some shapes in the stones glow burning red, then fade away. A distant bang sounds from the cave. A gentle breeze wafts by.

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Woah!!  This is not only a new place, but an entirely new kind of place.  It bears looking at for a long time.  Basically none of the things here are like any other things it's used to.

- A bang is at least a little like some things it's used to!!  It'll go see if it can find out what's up with that.

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The cave is dark and has hanging green things. Deeper in, the cave has:

  • more hanging green things
  • pointy ceiling parts
  • glowing things hanging from the pointy ceiling parts
  • a shiny, flat floor
  • more rocks that have parts that glow and then stop glowing
  • a squarish gray thing sitting in the middle of the shiny
  • a passage that slopes down deeper

More distant bangs come from the dark ahead.

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This place is so interesting!  It's kind of like the sea, in that there is more Down available than usual, but is otherwise unlike the sea in most ways.  The glowy bits are pretty nice but would be better if they produced goodsounds.  Do they seem inclined to?  Are the distant bangs goodsoundy at all?

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The distant bangs are very bangy, but there are sometimes quieter whooshes or rumbles, and some of them are almost goodsoundy. The formerly glowing stones make stone sounds when tapped.

The hanging glowing things are a little bit warm; they clank and clink when tapped, and the glowing in them flickers! If they're tapped juuuust right they sound kind of good, and — whoops this one is falling down. It crashes into the floor, not a goodsound at all, and now part of the floor is glowing and warm!

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- Oh!!  It will try and tap the other hanging glowing things more carefully, but still aiming to reproduce goodsoundness.  If more of them crash at least the floor will probably become more interesting.

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They can only be convinced to produce a couple of sounds, with lots of clinking along with the faint ringing, but they don't fall down if not set swinging hard. The glowing floor gets dimmer.

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Does the dimming of the floor coincide with it getting less toasty, or is it still the same?

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The glowing on the floor is warm, and the warmth on the floor maybe lingers more but it is definitely fading. The hanging things are also warm, but faintly. The glowing stones didn't seem warm at all.

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Do the hanging things do the thing other lights do where they get hotter when a hand is pressed against them than when they are merely tapped?

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They do! Very!

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Oh!!  In that case they will only be tapped from this point on.  (Tap tap taptap tap taptaptap tap   tap.)  Are they getting more goodsoundy over time, given that it's trying very hard to make them so?  - Oops, that was a pretty hard tap.

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They can get less of the not-goodsounds but not really more of the goodsounds.

The cleartap cylinder part of the hanging thing cracks! Warm bright stuff trickles out and onto another part of the floor!

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Hmmmmmmm, touching the glowing hanging things for a while caused them to be Hot, which wasn't very fun.  But can it, if it's very careful and doesn't touch them for too long, remove a glowing-hangingness from its hanging, and instead hold it?

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The one remaining undropped uncracked glowing-hangingness has a loop on the top, and the pointy ceiling part has a thing which is only part of a loop that goes through the other loop.

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Okay!  If it only touches the loop, how hot is that part?  (And even if it leaves its hand there for a while, what about that.)

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It is very warm, but not very warm.

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Perfect.  Its plan is to:

  • GRAB the full loop (with its entire hand)
  • LIFT the glowing-hangingness (by the loop)
  • EXTRACT the full loop from the not-full loop (by lining up the full loop with the unloop part and pulling the loop out)
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There are, it turns out, no unforeseen obstacles to this plan.

The glowing-hangingness sloshes when it is moved. The glowing part wiggles a little, but it stays lit, and does not spill onto the floor, or crack, or make ungoodsounds.

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Success!

 

. . . woah.  The sloshing is really good, especially the part where the way it sloshes changes depending on how the glowing-no-longer-hangingness is moved.

Shake-a shake-a?

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Sloshy sloshy! The glowing part in the middle wiggles a lot and gets really bright sometimes and really dark sometimes.

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SHAKE-A SHAKE-A SHAKE-A SHAKE-A SHAKE

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Oops, now there is glowyVERYHOT spilling out all over!

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OW OW OUCH :(  More shaking, but in a way where the no-longer-glowing(-as-much)-no-longer-hangingness gets flung far away and hopefully the VERYHOT is also flung off its hand.  Ouch ouch :'(

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Crash! Splatter! The glowing stuff stops glowingHOT pretty quickly once it is not in one place in quantity. Some sticks around, warm and slippery-feeling.

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