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bellona falls on thedas
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Demons, as luck would have it, do appear to be among the many and varied problems a sniper rifle can solve.

Temporarily, at least. Until the rift flares again and more demons coalesce into the waking world.

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She uses the reprieve to move closer, of course, alchemizing a path down and covering for her own companions - rinsing and repeating until she's in range to close the rift itself. 

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It only takes a few cycles until she can reach out and drag the wound shut.

The rescued scouts are very grateful and impressed with Bellona and her companions' heroism.

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She takes the thanks in stride, neither stammering nor puffing up - though she'll leave things like further orders to Cassandra, of course.

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The scouts are too banged up to help with the push. They can follow behind the main party and rejoin the rest once the road is cleared.

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Bellona might be able to heal them, if they'll let her try. 

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Like with magic? None of them are too proud to refuse that, after what they've seen.

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...Close enough. 

She kneels by each of them in turn, working more slowly than she does with stone - first investigating the injuries, then closing them. She'd need to stop to draw out arrays if anyone is inflicted with anything complex, though, or for injuries near anything vital or delicate. 

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Slashes, bruises, burns. At least one concussion, probably. Cracked ribs, wrenched ankle.

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Just about all of it she can heal pretty easily - it doesn't feel quite like magical healing, though. It itches, and aches, and leaves the scouts feeling hungry and tired, and leaves skin raw and new, and all together feels like someone just accelerated a perfect course of healing. 

The concussion, however, counts as both 'delicate' and 'probably somewhat urgent' - that'll get harder to address the longer she leaves it, especially if it heals funny. She can draw an array, but it'll slow them down a little. 

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Do it. They can spare the time.

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She nods and finds a spare stretch of stone to draw on with her chalk, a largeish circle with a very complicated diagram inside in. She works quickly, impressively so given the intricacy of what she's writing out.

The circle is large enough for the scout to lie down in, with a sub-circle for the head (where the vast majority of detail is concentrated; the rest of the circle is mostly to help regulate that and also prevent any problems from someone being partially in a circle).

This transmutation feels even less like magic, internally, than the other healing had, but it doesn't exactly feel like anything. The concussion fades, though, and the scout can think more clearly. 

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"That feels- much better. Thank you, my lady."

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Tired smile. "My pleasure. Let me know if you start getting headaches or anything, okay?"

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"Yes, I will."

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Onwards now, then? 

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Yes. Everyone should prepare themselves. They'll be getting in to heavy fighting shortly.

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She keeps her sniper rifle present and loaded, then. 

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And with everyone set... Time to cause a demon stampede.

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And get the rifts closed. 

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And the rifts.

There are two of them on the road down to the strongpoint. It takes some doing to clear the demons out well enough to get Lionheart the chance to close them.

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She brings her offensive alchemy to bear - she has more time to figure out what works or not as they move, improving noticeably at corralling and killing demons over the fights. 

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That definitely helps.

They do take some casualties on the push, but nothing egregious.

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Not a part of war she likes, all the same. 

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So it goes.

They are at least well prepared for their subsequent push to the ruined temple and the site of the Breach.

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