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i'll see you when i fall asleep
bellona falls on thedas
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The stone floor is cold. A trail of water drips slowly down the far wall. The light is dim, a few grumpily smoldering coals in a brazier above.

Her left hand aches abruptly, a pulse like all her joints ossifying at once before the sensation fades again. This is accompanied by a dull flash of green light. She's kneeling, hands locked shoulder-width apart by a metal bar clasped tightly around her wrists.


Sounds of footsteps in the corridor beyond say she may have visitors soon.

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Bellona is not very happy about waking up. Her everything hurts, and not in a good way, and she isn't where she was last -

 

Where she was last was kneeling on the edge of an active transmutation circle made by a hostile alchemist that she was trying to defuse.

She double checks she has all her organs. Okay. Everything she can twitch and/ or sense. Not so unhappy to wake up then. But she isn't in a hospital and El isn't clinging to her which is probably very bad news. (The metal bar is mostly just annoying, especially since they didn't leave her anything handy to easily scratch with. Which is, incidentally, why she transmuted her fingernails to be unnaturally sharp and hard soon after getting back into her body, and why she's worked very hard on her hand mobility, and also why she has numerous alchemical tattoos sprawling over her skin.) The aching hand and green lights are worse. She tries to peer at them out of the corner of her eye, before the visitors show up.

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Her hand appears perfectly normal- from the back. If she can manage to wiggle it over, she will see an almost sickly green smudge in the center of her palm. It doesn't feel like she's got anything smeared there.

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Yeah that's an Uh Oh. It better not interfere with her alchemy, though she'll have to get her hands together to analyze it...

She instead focuses on scratching a very tiny, quick circle into the metal near her other hand, finishing just before the footsteps arrive at her door.

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The doors slam open to reveal a woman in an dark armored breastplate, painted in white with a flaming eye. She has a sword at her hip and close-cropped hair. Accompanying her is pair of guards also armed with swords, dressed in leather armor and steel helmets, carrying lanterns. They spread out to either side to cast the room in more light.

"Finally awake, are you?" She strides over to where Bellona sits, hand on the pommel of her sword, stopping just out of reach. Her accent is... hard to place. Not quite like anything Bellona's heard before. "Tell me why we shouldn't kill you now."

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(Almost unnoticed, another figure slips into the room behind a second set of guards. She wears a long hooded robe, sewn with chainmail links.)

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Headtilt. "I don't recognize you, and you definitely aren't that berk I was defusing the array of - so, I don't know why you'd even want to."

"If you're with that berk, then killing me wouldn't hide evidence - I'm not dumb, I reported back before going in, and I have a check in due - and would dig you in deeper - though the Fuhrer would be the least of your concerns, then. He'd probably even still give you a trial." She's not bluffing, here. She does in fact have check ins, and she did in fact report (there was a tiny amount of evidence gathered after that, and she did also just admit to not knowing this woman, but also she's very confident a minor gap in evidence won't matter to the Dust nor Flame Alchemists).

"If you aren't, then we're back to 'I don't know, why would you?'"

(She's definitely eyeing the swords and armors speculatively, thoughts whirling in her mind, and definitely listening keenly to the accent, gaze darting over any visible ethnic features or emblems.)

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"The explosion at the Conclave?" the other woman speaks from behind. Her accent is different than the first. "The death of the Divine? The gaping hole in the sky? Have you no memory of these events?"

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Not that she recognizes it either. Nor the Conclave nor the Divine.

"...Gaping hole in the sky?"

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"The one that flares with the same magic that destroyed the temple. The same magic," she bends over to grab Bellona's hand, turning it palm up, "as this." As she drops it, the green mark flares again with light and pain.

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Hiss! In pain, but mostly in alarm. She has had enough weird alchemy things trying to fuck with her body for one life. 

"I don't remember anything about any of that. The array I was defusing shouldn't have done that - done this to me." Yeah that's uncertainty in her voice, a deep shock at and fear of the thing in her arm.

"Look - I'm a state alchemist of Amestris, the Lionheart Alchemist, and on top of that the Heir Presumptive of Xing owes me a favor. I can get you backup to fucking fix that as an ally - and I was there on the Promised Day. I helped reverse that hole in the sky, and I've studied the Fall of Xerxes. Alchemical problems on that kind of scale can't be turned back easy - but you'll have a higher chance of getting it stopped before it goes critical with help.

She seems pretty confident everyone should know those countries, those events. 

"And if you execute me, you're going to have worse problems. If this isn't Amestris, and if you're lucky, it'll be just a diplomatic headache. You probably won't get lucky." She is absolutely fully confident in El's ability to level a country and possibly a planet in revenge. Their family is a bit scary and has a bit of a history, there.

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"These countries you mention do not exist."

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Well, that's not good. 

"They do. But we haven't explored the whole world yet, and we really only know one continent and somewhat of another two - I can draw a map of our known world, if you decide it's safe to untie me."

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"'Alchemist'. Is that your word for mage?"

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"I don't know what you mean by 'mage.'"

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"One who uses magic."

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"Alchemists don't do magic," she says, somewhere between baffled and exasperated. "We're scientists - one kind of scientist, there's alchemists who work in just about all the fields of study."

" - Do you know what science is." She's pretty sure it was called natural law or something until really recently.

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"We know what science is. And alchemists create potions.They don't fix holes in the sky."

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"That's not what alchemist means on my home continent, then. Alchemists work with arrays that investigate and alter physical materials according to the regular laws of physics and science - so alchemy is the real world application of chemistry - a chemist is a theorist, and an alchemist is hands-on."

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She pinches the bridge of her nose and sighs.

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"Perhaps we could show you the problem we face, and you can lend your hands-on expertise."

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"Leliana-"

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"We're getting nowhere, Cassandra. The Breach is still active, and this is our only connection. Her story is too consistent to pry apart here. Unlock her restraints and take her outside."

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She bends down to do so.

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"Thanks."

If Cassandra is keen eyed, she might notice a tiny circle and some lines scratched into the metal near Bellona's right hand. 

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She does not seem to.

"Up you get, then."

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She stands, flexing her wrists and fingers and then touches her unaffected hand to the intact flesh near the weird green light, and - carefully, not that that word means much from an Elric -

She forms an analysis circle of her body and mind. 

What is this thing? 

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It's-

-a thing. Maybe?

Hard to tell. Pure energy, except for all the ways it's not really what Bellona understands as energy. If it were pure energy, her hand and everything in, say, a five-meter radius should be very on fire right now. Possibly the closest analogue she's encountered is the Gate, but even that is a very imperfect metaphor.

It's attached through her hand, tangled around and into muscle and bone and blood- and as the mark flares again, if she concentrates through that she might be able to guess that where those overloads are crossing her nerves is sending the pain signal.

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Rerouting nerves is a pain in the ass, but, she's just gonna leave everything it's touching alone and wall it off, a layer of biologically inert graphite and her blood vessels and nerves and muscles redirected around it. This is going to cost her a lot of mobility in that hand, but, well - she's still better off than if she had automail.

This produces a very, very faint electrical discharge around her hands, more static electricity than anything, and a little flare of blue.

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Everyone around her with swords draws them.

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She lowers and separates her hands, a bit exasperated. "I walled this thing off from my body. That's all."

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"Perhaps warn us first, next time? Unexpected magic makes people jumpy." Leliana waves everyone's swords down. "It's all right, Cassandra. We're going to have to trust her at least a little bit."

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"Sure," she says. "I was planning to just look at it, which isn't visible, but it was... Entangled alarmingly, and I acted to protect myself."

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"That's understandable." She sends a prompting look in Cassandra's direction.

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"...Yes," she agrees grudgingly. "It is."

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"Anyways - it's definitely not like anything I've encountered before, but it's something I can analyze and get data on. - I'm going to need writing materials at some point to record my observations, but, let's go see this hole in the sky first."

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"Best to take her out the side, Cassandra. I'll meet you two at the bridge." And she leaves with the guards.

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Well this is more awkward than it was with the reasonable one in the room. 

"So - what should I call you?"

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"My name is Cassandra Pentaghast."

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"So - Cassandra, Miss Pentaghast, commander...?"

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"Cassandra will do. None of the titles will mean anything to you, if Leliana is correct."

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"They probably won't."

"You can call me Lionheart."

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"Lionheart."

"We should make our way out now. We've given them enough time."

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She'll follow, then. 

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Out the door and down the stone corridor. It doesn't look as though it was originally intended to be a prison, more of a secluded place for scholars and the storage of texts. The stairs lead up into a wide open room with a tall, steeply pitched wood roof crisscrossed by rafters. It seems to have been converted to an impromptu infirmary, with many wounded soldiers on cots being tended to by men and women in brown robes. The main double doors are to the left, but Cassandra instead takes her quickly across the room and around a corner where there are a small cluster of office-type rooms and a single door to the outside.

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...Does she see any signs of modern technology? Electric lights or fans, firearms, automail, anything in the infirmary signaling any medical technology...?

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There are washbasins, at least, and she sees at least one being swapped out for a clean one. But a firm 'no' on any sort of electrical technology.

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...Probably the hole in the sky is more urgent.

Possibly, though, her greatest resource here will be her existing knowledge of technology and science...

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"...People will continue to be hurt as long as the Breach is active," Cassandra says softly. "If you can fix that, we need to know now."

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She looks her age for once, for a fleeting moment. (She carries herself like she's older and taller, but she's still pretty fundamentally an underfed teenager whose body hadn't moved in years, who still hasn't had time to build up the strength and stamina she had as a child, who was always going to be short.)

"Alchemy is slow, sometimes," she says. "I need to understand what I'm doing to fix things. I'm going to try, but - "

(She's been too late a lot of times.)

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"If you can help in other ways, we would appreciate your assistance."

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" - Let's see this hole. Then we'll go over the grand strategy."

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Then the rest of the way outside.

The Breach is immediately obvious, once she looks to the sky. A swirling morass of green, a whirlpool in the clouds, a weeping pustule on the face of the world. The mark on her hand reacts, flaring more strongly than she's seen before.

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She immediately touches her hands together - and observes. 

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Still the same kind of overwhelming energy readings. It's hard to focus, her analytical toolkit is not well-tuned for this use case. Maybe the mark on her hand is trying to... reach out somehow to the Breach?

(Also, if it were still in contact with her nerves, it would probably be painful. (And if she's looking very closely, that wall of graphite seems to have been eroded slightly.))

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She reinforces the wall of graphite.

Has the mark made contact with the Breach? (Can she even tell?) 

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She can't say.

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"What do you know about that thing? Have you gotten any readings or measurements on it? What damages has it been causing?" she asks in rapid succession. (She's studied using gasses in arrays - that was one of her minor obsessions in childhood - but reaching something suspended in the sky will be... An interesting challenge.)

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"We call it the Breach. A massive portal into the Fade, the world of demons. Demons can pass through," she points at a falling spark cast off, tracks it as it falls down to the mountainside. "And there are other, smaller tears at ground level."

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"What are demons?"

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"Creatures of the Fade. Malignant spirits, warped and twisted by emotion who covet our world and hate those who live here."

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"...What's the Fade, and what's a spirit?"

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"That is... difficult to explain. The Fade is the realm of dreams, separated from the waking, physical world by the Veil. Spirits are- fragments, pieces of possibility anchored to a certain concept. The Chantry teaches that the Fade was the first creation of the Maker, and spirits his first children. Dissatisfied with their fluid, ever-changing nature, he created our world, and spirits have been jealous ever since."

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"How do you have a world of dreams? And what's the Maker?"

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"The Maker is he who created the world. And I do not fully understand the Fade myself."

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...She's vaguely aware of the existence of religions. The Ishvalans think the world was created by some singular being, after all, and even some alchemists who saw the Gate wrote of Truth in religious terms. 

So. She's really not sure if she should evaluate that as literal or not. 

But she's pretty sure how dreams work. 

"My world wasn't created," she says, distantly. 

And she's pretty sure giant holes in reality that let through dream-beings would've been weaponized if they were accessible from her world. 

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"That may be so."

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Deep breath. (She misses El, suddenly, painfully.)

"I need to touch things for the best analysis - I can set up measuring instruments here to track that thing's activity but they'll need someone babysitting them and some need someone to take readouts. The one in my arm is definitely made of energy but - a weird kind. But you said there's also some at ground level?"

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"Yes. All up the mountainside. That is where the majority of the injured are coming from, efforts to keep those demons contained."

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Hmmm. "How far is the closest?"

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"A short walk. Twenty minutes past the walls."

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"I want to see it, then."

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"Good." Then they can begin making their way through town. It's very small, and fit to burst with all the people packed in behind the walls. The general mood is tense and scared. She can also see a few examples of atypical human physiology: one variety that tends slightly shorter, more slender, and with pointed ears, and another that is much shorter and very stocky.

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Different ethnicities, maybe? Do there seem to be cultural differences? 

Not that it's very relevant, but it's something to think about, in among analyzing their apparent technology level and the types of problems she thinks they'll have...

She does ask questions as they walk, though. What can demons do in combat. Are demons intelligent, can they communicate with non-demons or each other at all. What is Cassandra going to do if they get attacked on their way. 

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Demons are dangerous fighters, both physically and magically. Their abilities (and generally form) follow from the emotion they feed upon. Most of what they have seen over the past few days are the weaker varieties, thankfully- rage, terror, and a handful of sloth. Manageable with discipline and training. Rage demons tend towards fire spells and direct attacks. Terror demons use earth magic to burrow through the ground and surprise enemies from behind whenever possible. Sloth demons are slow but powerful hitters, who try to drain your energy to prevent you from dodging their attacks. There have also been a surprising amount of wisps- demons too unfocused to properly take hold of an emotion. They attack with raw magic at range, easily deflected with a shield and easily dispersed with a hit or two, but capable of overwhelming through weight of numbers. If they do get attacked, Lionheart should hang back and let Cassandra handle them. She has the ability and training to deal with anything they are likely to encounter far from a rift.

Demons are intelligent enough to speak, though their monomaniacal focus on whatever emotion is central to them heavily distorts their thinking. They can communicate and coordinate among themselves, so be prepared when fighting. Speaking with them is- not recommended. At all. Demons can possess people, taking control of their thoughts and actions and overwriting their very being. They will promise power, or gifts, or wishes. These offers are lies. Do not believe them. Mages are more vulnerable than ordinary people but. Do not give a demon the chance to do this. Ever.

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What does magic... Do...

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...It might almost be easier to describe what magic cannot do. And even there- magic is an expression of a mage's connection to the Fade, and the Fade is the realm of dreams. Anything can happen in a dream-

-But further elaboration will have to wait, as the sound of clashing steel echoes ahead. "They are fighting at the rift. We must hurry."

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She breaks out into a ground-eating jog, going quiet and intense, with an eye to finding somewhere sheltered to crouch as they reach the fighting. 

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They're coming out of a scraggly bit of forest to a rocky space next to a small stream. The rift is a shimmering green sheet of silk hanging in mid-air, half a meter above the ground, about that wide, and three meters tall. There's a swarm of little green wisps and two towering ??lava monsters?? and a pair of soldiers and a short blond man with a very intricate-looking repeating crossbow and a bald man with pointy ears twirling a staff out of which blossoms a torrent of ice, taking out three wisps at once.

Cassandra charges, hitting one of the lava monsters in the side and knocking a fireball forming in its hand off course to sizzle in the water.

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One: she claps her hands together. 

Two: she drops to one knee and slams her palms on the ground. 

Three: massive spikes of hard, sharp rock surge into each of the enemies. 

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That deals handily with the wisps, and lets Cassandra and the others focus their attentions on the lava monsters, which were damaged but not destroyed by Lionheart's attack.

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As the last one dissipates with one final roar, the bald man with pointy ears turns to Bellona and beckons her over. "Quickly!" he calls. "Before more come through!"

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She heads over, intent on getting ahold of and analyzing this thing. 

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The mark flares, reaching out to the rift, she can tell without even doing an analysis circle. It's almost magnetically attracted, trying to lift her hand up and towards the rift by itself. A subconscious synthesis flashes into understanding: if the rift is a door to another world, the mark is hinge and key to let her close and lock it. She has but to brandish the power and twist.

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She probably shouldn't hold the rift open while she pokes it until she has better demon containment methods... Probably. Also until she's built up more trust with everyone around her. 

She taps her hands together lightly, at least, so she can watch what's happening as she twists the rift closed. 

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It's like watching a wound heal in fast time, if flesh were cloth and that cloth were the skein of the world. Kind of hard to track, honestly.

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And hard to make go any slower...

She's going to need to arrange experiments - with 'magic' in general - under controlled conditions.

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"It worked..."

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"Your 'magic' behaves oddly..." she comments. "But I don't think the mark is exactly like those rifts... They're related, but - different."

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"Well yes," says the bald man. "Otherwise you would have spirits jumping out of your hand, would you not?"

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"I'm not familiar with your magic, so, that's not actually obvious to me - it could be a difference of size, rather than kind."

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"Ah. That mark and these rifts are connected in cause, it seems sure, but I believe that at best, only the mark was intended. The rifts are... splash damage, the term these days is."

     "Then it was a hell of a rock that got dropped, Chuckles," the short man says, ambling over. He's stowed his crossbow on a strap over his back, and wears a leather coat and v-necked shirt, both unlaced to expose a broad swath of his hairy chest, despite the chill in the air and the flakes of snow beginning to drift down. "And dwarves don't do so well at swimming. I for one am glad to be thrown a floater." He nods at Bellona in greeting. "Varric Tethras. Rogue, storyteller, and occasionally, unwelcome tagalong." He tosses a wink at Cassandra with this last.

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She rolls her eyes.

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Smile. "It's a pleasure to meet you. And, if we're doing full introductions - "

"The Lionheart Alchemist, Lieutenant Colonel Bellona Elric, State Alchemist of Amestris. Scientist, doctor, explorer, and - I've been told - all around pain in the ass. Call me Lionheart."

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The dwarf cocks his head. "That's an impressive set of titles. Especially for- what are you, fifteen, sixteen?"

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Laugh. "Later part of sixteen, though I've been a state alchemist for - what, five years now? So I suppose I should add 'prodigy' to all that."

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The bald man smiles, a little. "Indeed, you are well-accomplished for one so young. My name is Solas, if there are to be introductions. It is a pleasure to meet you at last."

     "He means, 'I kept that mark from killing you while you slept'," Varric stages-whispers.

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"What was it doing?"

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"Attempting to grow beyond the limits your body could sustain. I was unable to sever the magic from you completely, but I limited the draw as best I could."

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"You know a lot about magic, then..."

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"I have studied it for most of my life. My travels have allowed me to learn much of the Fade."

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"I'm not asking for an apprenticeship - but would you be willing to trade me for the basics of magic theory, at least?"

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"Yes, I would be. I have never come across mention of your Amestris, and find myself curious what your science is capable of."

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"A lot, though I'll note it's rare to be able to use it in open battle like I did - alchemists are researchers and inventors, not fighters."

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"Fascinating as that may be, we must keep moving. There are other rifts in the area, and now that we know you can close them..."

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"The more I know, the more I can do - but we can talk and walk."

"I'll want a more thorough run down of your abilities, too, so we can predict each other in combat better..."

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That can be provided as they go.

Cassandra is a melee fighter with sword and shield, experienced in closing with enemies and controlling their attention. She is also capable of countering and suppressing many magical attacks, and in general making mages have a bad time. Varric, along with his crossbow Bianca, is ranged fire support. He has a few tricks like flash bombs, fire grenades, and caltrops, but those are harder to use in a straight fight on unknown ground and limited in supply. Solas's battle magic is focused around ice, which is what his staff resonates with. He can use that to fire bolts of cold magic, attempt to flash-freeze opponents, and create patches of hazardous terrain or walls to control the battlefield. His skill with healing is not so great that he would attempt such in pitched combat, but he can mend small scrapes afterwards and cast barriers during combat, which are temporary ablative shields, acting like a second skin.

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Her specialty is healing, though it requires a lot of focus and is risky to use under fire unless someone is imminently dying. She can, though, given time and space to work, heal just about arbitrary injuries, cure a fantastic variety of disease and poisons... "Cancer is hard," she says, "As are brain injuries, though I can do a lot even there. Try to avoid getting your head broken open, though."

She's also basically competent in moving material around - those earth spikes were a child's exercise pretty much, and she can make large weapons like cannons for ranged fighting, as well as in general pretty arbitrary weapons, and she's trained in firearms, polearms, and hand to hand. 

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"...I'd suggest you keep that stuff about cannons close to the chest, Shorty," Varric says. "If you've got portable versions of what the Qunari have on their dreadnaughts- that's going to go over about as well as when the mages broke from templar control." He pauses. "Which resulted in fighting across the entire southern half of Thedas bad enough that the Divine had to use all the influence she had to call this peace conference that exploded, I'm realizing now you may not know. And the Qunari themselves will probably try to have you killed when they hear. Or convert you. Almost as bad, honestly."

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" - Okay so cannons are like, more or less outdated technology where I'm from, just to be clear. Like they got pretty cool but cool enough everyone mostly stopped having walls you can hit with a cannon, and then got promptly superceded by the next step in the arms race. But they're really straightforward as far as technology goes, like spears, so they're easy for me to make, while still being pretty easy to use."

" - I'm guessing this means you totally lack firearms though."

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"Bianca here is advanced as it gets," Varric says, patting said crossbow.

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" - I'll be cautious about what I leave lying around, then."

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"That's for the best," he agrees.

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"I'll have an advantage though, when I do pull those out..."

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"It'll be a surprise, that's for sure."

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"Though I'm unsure how easily demons can be surprised."

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"They are thinking creatures," Solas says. "They know what they have seen in the Fade. If your weapons are foreign to the dreams they have observed, they will not know of them."

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" - Has anyone tried diplomacy?"

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"Over the years, I have spoken with many spirits in the Fade. Only a very few have any interest in crossing the Veil to the waking world. They find it unnatural, the fixed and rigid quality of experience oppressive. Those drawn across against their will, as is happening at these rifts, become demons, their natures twisted against themselves. They will reform in the Fade in time, their true selves once more, and be happier for it."

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"Is there a way to keep them away from the rifts, then?"

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"Not that I have yet discovered. But it is a good thought."

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"What are demons made of?" (She has a lot of questions like these, if Solas will keep answering.)

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Solas is perfectly happy to keep answering as they go. He certainly has a less religious perspective than Cassandra, even if it's not quite scientific as Bellona is used to. Anecdotal, word of mouth, poetic.

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Her deeply scientific mindset is pretty obvious throughout the conversation, and she makes very strange and brilliant mental leaps while simultaneously struggling with 'basic' concepts that are too far from her own framework. 

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A most enjoyable conversation.

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Eventually, they reach a high bridge which is being used as a forward base for the local soldiers, where Leliana is arguing with a man in white and red robes about the disposition of their forces. The man does not seem to be a military professional.

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Then why bother arguing with him? 

Anyways, Bellona isn't going to make herself obvious just yet, instead hanging back to listen and try and get a sense of politics here. 

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It seems the man, Chancellor Roderick, is the most senior surviving member of the Chantry, which makes him the top civilian authority. Perhaps unfortunately. He's nervous and in over his head and of the opinion that the position is hopeless and they should retreat before more lives are lost. When Cassandra shows up, he switches to trying to persuade her, calling her 'Seeker'. She stonewalls his pleas, calling him a 'glorified clerk'. Some back-and-forth about the dead Divine, Justinia (who both Cassandra and Leliana served directly, apparently). Then Cassandra brings up that they can close the rifts now, thanks to Lionheart.

This outrages Roderick, who sputters about why they let such a dangerous prisoner loose and calls for her to be chained up and preparations made to send her to Val Royeaux for trial. No one makes a move to do anything about this obviously insane order.

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(Watching the argument is a bit surreal. Bellona doesn't loathe her country, but - she's still in the military out of inertia. She agrees with Mustang that Amestris should be a democracy. She agrees with his detractors that it's an insane idea. It's... Odd, looking at one possible way that balance of power could settle.)

(They definitely will need to maintain the thing where they have a mostly clear line of succession if their entire high command is wiped out except for one traitor. There'd still been intense - and literal - fighting over the succession, but it was less... Confused than this. Everyone knew who should rightfully be in command; they just disagreed.)

She stiffens her shoulders, falling into a comfortable - and respectful - parade rest. "You need me, sir," she says. "I was the sole survivor of that explosion - a trial is the appropriate way to determine guilt, but right now I am under guard - as you well see, sir - and willing to work with your people to solve this problem and prevent as many further deaths as I can. I cannot do that from a prison cell."

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"You were the one who caused the deaths!"

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"I did not, and the breach would have killed me as well if not for prompt and highly skilled medical treatment. You currently have no evidence of my involvement beyond that I was present in the area and fortunately survived. That is still enough for a trial by many laws; it is not enough to presuppose guilt, nor a reason to deny an ally the opportunity to keep both of us alive."

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Her reasonable and logical defense does not seem to be getting through to him.

Cassandra takes a different tack. "Enough, Chancellor. The Divine trusted Leliana and I to solve her problems. We are here, solving this problem. If you do not like that, return to Haven. Otherwise, stay out of our way."

     "There will be consequences, Seeker. I warn you."

"There are always consequences. Go." She waves him out of the way.

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(Leliana details two soldiers to escort Roderick back to the town.)

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"I find your political system confusing," she mutters. Though, honestly, they did just lose a lot of their leadership. Any element of Amestris's leadership after the Promised Day that wasn't 'just keep your head down until the shooting stops' was probably very confusing too, from an outsider's perspective.

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"You didn't really show up at the most opportune time."

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"Yeah. And with how much of your leadership it sounds like you lost - it is honestly impressive you're holding together this much."

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"There's a trick to our success. We were planning something, setting foundations for a new organization, something the Divine would have made public- But it's pure luck we were delayed long enough to still be in the valley when the temple blew."

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Nod.

" - How magic works is probably more urgent to surviving the night. But I want to learn more about how politics work here, too. I'm willing to trade you how politics work where I'm from - it won't be immediately useful, but if there's contact between our peoples beyond just 'I figure out how to transport myself back, vanishing into the night' it'll matter, and it might be useful for - hm, comparative sociology. Figuring out where other people have succeeded or failed."

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"Of academic interest, if nothing else," she murmurs. "It's a deal."

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"And insight into me, too," she says with a laugh.

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"Context, at least."

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"Explaining me is pretty hard."

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"I think that's true of most people, in sufficient detail."

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"I'm a bit farther out than normal, though, aren't I?"

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"For now."

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More sincere smile. "You know... If contact with home's prolonged beyond me just returning... There's some people I think it'd be fun to introduce you to."

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"We'll see how things go. For now though, we should plan our next move." She gestures towards the table, where there's a rough map of the area with small rocks marking positions of various forces and known rifts.

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"Do we need to close all of the smaller ones before tackling the main one?"

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"I suspect not," Solas says. "If the Breach is closed, the rate at which the smaller rifts form should at the least slow, or hopefully stop entirely."

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"We should bee line for the main one as best we can, then..." She squints at the map, analyzing it, and asks a few questions about how they're representing things like 'the mountain.'

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Leliana can explain the map.

There's really only one road up to the former temple, which is the main problem. It's crowded with demons and their forces are holding the line, but that's about all. News that they can now close rifts and support from Seeker Cassandra might be the morale boost they need to enable a push straight through, but it could get bloody. She's also sent a group of scouts up to find an abandoned mine here, which should connect around and provide a bypass route. But it's a narrow climb, limiting the forces they could send that way, and she hasn't heard back from the scouts.

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...Hm.

"There's weapons I can make with alchemy, which could make pushing along the main route far easier... But it might be faster to hold the line here while we loop around through the mines, and then sweep back towards the lines to clear up any lingering demons in a pincer formation..." She starts indicating forces, asking clarifying questions about how quickly they could move, how good their fortifications are... "I can strengthen the defensive fortifications too, pretty easily..."

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Leliana answers the questions. They're pretty much at a stalemate now, so wherever Lionheart can bring her weight is likely to tip the scales.

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Amestrian alchemy should primarily be thought of as a way to move physical material around quickly and accurately, really. 

Her problem with planning is that they don't have the kinds of infrastructure she's used to, and she's not used to the way their magic works, nor to the demons, nor to their - obviously very different - ways of organizing their military...

Her own instincts would favor strengthening the defenses here, a small powerful team pushing quickly through the mines, then sweeping back, but she doesn't know if they'll need the extra fire power at the main rift, nor if Leliana's people are stronger on the offense or the defense...

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The hammer and anvil is sound strategy. The road creates a natural funnel, if she can raise walls at the edges to ensure things remained contained approaching the choke point.

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She'll need to be physically present at each wall she's raising, so that depends a bit on their time budget and how far out the nearest demons are and where she's raising walls...

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Not too far out. They should have an hour or so to spare, and still be able to have light for the press.

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Perfect, then. 

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Solas would like to observe, if she doesn't mind.

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She doesn't - and it's tedious work, so another good time for discussion. 

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Of course. As long as it will not distract her unduly.

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She can focus when she needs to. 

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Then he would enjoy the opportunity for further discussion.

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Good! 

Speaking of discussion... How vulnerable are demons to things like spike pits, caltrops, and/ or landmines? As long as she's walking out here anyways...

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That will certainly slow them, and may discorporate some. Taking physical form does render them vulnerable to physical attack, if they do not have the magic to compensate.

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The real problem will be reducing the threats to their own forces if they end up advancing... Bellona can use shaped charges in some areas that can be triggered by a well placed arrow, and if demons are color blind she can label any landmines, or just put the labels so they're only visible from their forces' direction...

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It would be unwise to count on the demons being unable to read. For the rest, she will need to coordinate with the Seeker and Leliana.

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Cassandra can consult on how to make things safe for the human forces.

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This is, apparently, a problem Bellona's own civilization has put a lot of thought into - she obviously can produce maps of where she's left landmines, and use subtle labeling like 'a strip of color', but there's a lot of other things that very regularly go wrong with trapping a road... 

But, anyways: this road can be very quickly transformed into a valley of death! Alchemists are awesome like that. 

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That will do for now.

They may wish later for her to disarm any unused traps, if that is possible.

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"It is, yeah."

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"Good. This was once a place of pilgrimage. It may be again."

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"I'll be careful when digging everything back up."

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"Thank you."

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"What was it a pilgrimage site for?"

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"The Temple of Sacred Ashes. The last resting place of Andraste's remains."

"-Andraste was the founding prophet of our faith."

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" - I'm not really familiar with faith stuff, but - yeah that sounds important." She tries very hard not to make it a question. 

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"It is. Was."

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...Wow this is weirdly uncomfortable. 

"There's nothing comparable for my people," she says after a few long moments. "We don't have prophets, nor religion. There's famous sites that draw tourists, some of them historically significant, but most are... Museums, or libraries, and the historical sites often are set up as museums anyways."

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"That sounds... very strange."

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"Our calling is science and reason. The study of the natural world. There's things beyond what we can see with our eyes and feel with our hands, but..."

"The guiding principle of Amestrian alchemy is equivalent exchange - nothing can be created nor destroyed, only transmuted. Or, to gain anything, something of equal kind and amount must be lost, and all exchanges happen according to unmutable laws of physics." 

"The drive, then, is to learn those unmutable laws, through observation and experimentation, and through learning of the investigations done and knowledge gathered by others."

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"That sounds a cold world to live in," Solas comments. "That all gains and losses must be recorded, and to find only that which was present already."

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"It isn't, for us. It's - mystery, and wonder, and discovery. Everything that happens must have a cause, and everything that exists has somewhere it came from - and because of the regular laws of the cosmos, you can trace that complicated history. And we don't know all the laws, all the ways the world works - like, we know that matter is made of tiny particles we call atoms, and that different atoms have different properties which make up the eighty six confirmed elements - there's another eight we're pretty sure should exist but haven't confirmed directly - and we know atoms are in turn made up of smaller particles, but we're not sure yet what those are made of, or why atoms of different kinds are that way."

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"It is good you can find joy there. I am not sure that I could."

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She laughs. "It might get horribly boring once we do discover everything in our universe - but having found this world suggests there's even further vistas we've never imagined."

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He smiles slightly. "A commendable attitude."

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"I like learning, and challenging my mind."

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"That quality will surely carry you far."

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Such as up that cliff and through the mine? They're about out of time.

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Such as that, yes - she can climb quickly, and she can alchemize her way through any barriers (and repair or create any ladders needed).

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That will help. Her team will be her, Cassandra, Varric, Solas, and a squad of soldiers.

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Leliana's staying behind to lead here, then? 

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Her frontline days are well behind her. She'll do more good this way.

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Good. Experienced commanders are pretty essential to any operation. 

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Exactly.

Good luck, then.

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Same to her. 

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Then off with the advance force.

The path up to the old mine is narrow and unmaintained, featuring at a couple points rickety ladders where switchback stairs have collapsed.

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Less rickety ladders are often easier than repaired stairs, but she can alchemize a path almost as fast as she can walk it - burrowing straight through the mountain would be exhausting and risky, but she can head up first on some of the repaired ladders to work on faster and safer roads past them. 

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Then she will be the first to find the mine's entrance and the faint green glow of wisps (aimlessly, for now) floating within.

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Hm...

She holds back until she has more allies with her, signaling back to said allies the presence of the wisps.

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"Can you tell the size of the first room?"

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With some careful poking and math... Yeah, more or less. 

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All right. That's small enough for Solas to reach the far side with a barrier and prevent any retreat or reinforcements.

Cassandra will screen, then Solas, then the soldiers, then Varric and Lionheart.

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Works for her, at least. 

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And as no one else has a problem with it- They proceed.

The plan goes off without a hitch, Cassandra taking the initial attacks on her magically-imbued shield, Solas sealing the exit. And then it's just a matter of pushing front to back.

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This time, she at least tries to get her hands on the remains of a wisp, even if she can't get a live one.

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She can find a little cloth-like scrap on the floor where one faded out.

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...Hm.

"Do demons normally not leave corpses?"

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"Not unless they are possessing someone, no."

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"...Weird."

"I'll need to get my hands on one to best use Amestrian alchemy against them, though."

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"Containing a demon is difficult at the best of times."

     "Blood magic would do it," Varric says, then throws his hands up hastily to ward off Cassandra's glare. "Not that I'm suggesting anything, Seeker. But you know Kirkwall was full of fucked up shit towards the end there. I've seen it."

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"What's blood magic?"

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"When a mage would rather have instant power than any sort of moral center, they can steal the energy in someone's blood to power their spells."

     "Sometimes themselves, mostly it's other people," says Varric. "Usually winds up killing the poor idiot."

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" - What does 'killing the poor idiot' usually look like?" she asks, totally failing to hide how she's now Very Suspicious of what blood magic might involve.

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"Exsanguination. Messy."

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"So they just bleed out? Nothing goes - missing?"

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"Uh. Not that I could ever tell. What are you thinking, Shorty?"

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" - There's a branch of Amestrian alchemy that sounded similar at first brush, human transmutation. It's pretty much illegal the same way suicide is, though, and it - has pretty notable side effects."

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"Based on that name... yeah. Doesn't sound like fun." He shakes his head.

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"Yeah. The domain of the foolish and the desperate."

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"Then it is best avoided."

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"I'll be keeping away from it."

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Nod.

Then they continue on through the mine. There are a few more packs of demons, but no rift. No sign of Leliana's scouts, either.

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Concerning... But they'll move as quickly as is safe. 

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Which is reasonably fast, all things considered.

Once they make it through and out to the surface on the upper side, they can spot a small group huddled defensively with their backs to a steep drop-off being harried by a rift spawning demons.

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She claps - kneels - 

And pulls a rifle from the ground. They're at a large range, still, with a lot of rough ground between them and the demons - so, long range weapons it is. 

She stays kneeling while she quickly sets up the sniper rifle and then starts taking pot shots at demons farther from the allied group. 

She's no Hawkeye, but Bellona's still a pretty good shot. 

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Demons, as luck would have it, do appear to be among the many and varied problems a sniper rifle can solve.

Temporarily, at least. Until the rift flares again and more demons coalesce into the waking world.

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She uses the reprieve to move closer, of course, alchemizing a path down and covering for her own companions - rinsing and repeating until she's in range to close the rift itself. 

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It only takes a few cycles until she can reach out and drag the wound shut.

The rescued scouts are very grateful and impressed with Bellona and her companions' heroism.

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She takes the thanks in stride, neither stammering nor puffing up - though she'll leave things like further orders to Cassandra, of course.

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The scouts are too banged up to help with the push. They can follow behind the main party and rejoin the rest once the road is cleared.

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Bellona might be able to heal them, if they'll let her try. 

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Like with magic? None of them are too proud to refuse that, after what they've seen.

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...Close enough. 

She kneels by each of them in turn, working more slowly than she does with stone - first investigating the injuries, then closing them. She'd need to stop to draw out arrays if anyone is inflicted with anything complex, though, or for injuries near anything vital or delicate. 

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Slashes, bruises, burns. At least one concussion, probably. Cracked ribs, wrenched ankle.

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Just about all of it she can heal pretty easily - it doesn't feel quite like magical healing, though. It itches, and aches, and leaves the scouts feeling hungry and tired, and leaves skin raw and new, and all together feels like someone just accelerated a perfect course of healing. 

The concussion, however, counts as both 'delicate' and 'probably somewhat urgent' - that'll get harder to address the longer she leaves it, especially if it heals funny. She can draw an array, but it'll slow them down a little. 

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Do it. They can spare the time.

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She nods and finds a spare stretch of stone to draw on with her chalk, a largeish circle with a very complicated diagram inside in. She works quickly, impressively so given the intricacy of what she's writing out.

The circle is large enough for the scout to lie down in, with a sub-circle for the head (where the vast majority of detail is concentrated; the rest of the circle is mostly to help regulate that and also prevent any problems from someone being partially in a circle).

This transmutation feels even less like magic, internally, than the other healing had, but it doesn't exactly feel like anything. The concussion fades, though, and the scout can think more clearly. 

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"That feels- much better. Thank you, my lady."

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Tired smile. "My pleasure. Let me know if you start getting headaches or anything, okay?"

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"Yes, I will."

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Onwards now, then? 

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Yes. Everyone should prepare themselves. They'll be getting in to heavy fighting shortly.

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She keeps her sniper rifle present and loaded, then. 

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And with everyone set... Time to cause a demon stampede.

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And get the rifts closed. 

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And the rifts.

There are two of them on the road down to the strongpoint. It takes some doing to clear the demons out well enough to get Lionheart the chance to close them.

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She brings her offensive alchemy to bear - she has more time to figure out what works or not as they move, improving noticeably at corralling and killing demons over the fights. 

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That definitely helps.

They do take some casualties on the push, but nothing egregious.

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Not a part of war she likes, all the same. 

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So it goes.

They are at least well prepared for their subsequent push to the ruined temple and the site of the Breach.

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She lets herself rest some in that push, checks in with her body and mind to make sure she's as sharp as she can be going in. 

She suspects she'll need it. 

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Seems likely.

The temple is... blasted. Stone walls in pieces, covered in ash. As they approach closer, the ground is blasted up into jagged spikes radiating outward.

A deep voice booms into the air from nowhere, strangely distorted: "Now is the hour of our victory. Bring forth the sacrifice."

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" - What is that?"

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"An echo from the Fade," Solas says. "The Veil in this area has been greatly weakened, and we are hearing the reflections of the event which caused this."

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"...Through time?"

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"Have you never dreamt of a past occurrence?"

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" - I don't remember the last time I dreamed. But I know most people do, so. It's a normal part of human psychology, the brain encoding and reinforcing memories and lessons from the past."

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"Ah. Well. The Fade can transmit information through time, but only from past to future, in the same manner as a book or story."

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Considering hum. 

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Whatever Solas is about to say next is interrupted by Varric pointing out a deposit of glowing red- stone? "You seeing this shit, Seeker? Tell me this isn't-"

"I see it, Varric. Red lyrium."

     "What's it doing here?"

"Whatever magic created the Breach could have drawn on lyrium beneath the temple, corrupted it," Solas offers.

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"What's lyrium?" she asks, in the tone of someone about to poke the evilly glowing rock to see what it does. 

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"Normal lyrium's like crystallized magic," Varric says. "It'll fuck humans right up. The red shit's a hundred times worse. Drove my brother insane, almost destroyed the entire damn city- Seriously, Shorty, don't touch it." He sounds uncommonly serious.

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" - Only directly investigate under very carefully controlled circumstances, got it." She does know what lab safety is. 

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"Or, y'know, not at all."

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"But that'd be against the spirit of science!"

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"Spirit of science is one thing, keeping all your thinking parts in the right place is another."

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"I'll be careful if I decide to poke it - risky investigations are something I'm used to. Alchemy can throw around a lot worse than 'drives you crazy.'"

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"Someone, help me!" A voice echoes across the area from the Fade again, feminine this time.

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"...That was Divine Justinia."

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" - The time of the explosion, maybe..."

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"We have an intruder." The male voice again.

Then- "What's going on here?" A third voice, one that sounds like Bellona.

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- She doesn't remember this -

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There's an indistinct jumble of voices, then the scene plays again from the top.

"Someone, help me!"

"What's going on here?"

"Run while you can, warn them!"


"Slay the child."

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"...Creepy..."

"Anyone recognize the guy's voice?"

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Cassandra shakes her head. "No. And that is- concerning."

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"Is it doable to get more information from the Fade?"

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"Not quickly," Solas says, "and not reliably, not in the way you seek."

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"If it gives semi-random answers, I can derive a pattern eventually - but you're right that that kind of investigation is time consuming."

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And they're starting to get close enough to the Breach to be planning their assault. There's a crater in the center that the ruins slope down to. The Breach is directly above the center of it, far up in the sky. This close, it becomes clear that it is, simply, enormous. Too large for her to close in one go, conceivably. Below, at ground level, is a rift, strangely crystalized, rather than the shimmering rent of all the previous ones she's seen.

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"Did it close itself off somehow?"

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"It is not truly closed," Solas says, examining it. "It is more akin to a jam of ice in a snowpack river. The flow is halted, but pressure builds up behind."

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"Would you recommend reinforcing it, or just lancing and draining?"

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"To drain it would be the better course. Left alone, I am sure it would eventually explode, compounding the damage. If you are able to seal it, however... This rift would have been the first. Closing it may at least mitigate the Breach."

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"That'll mean reopening it first."

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"The Mark should be capable of that, I believe."

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"So we'll time it for when we're most ready, then?"

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"As best we can. It will break eventually if left to its own devices."

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She can set up barriers for any ranged fighters to take cover behind, assorted traps immediately around the rift...

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Leliana starts organizing the soldiers with the help of a blond man with a scar on his upper lip, and giving quick briefings. Magical backlog means there could be a shockwave, make sure to take cover. It also might mean powerful demons, given everything else about the past few days. Rage demons, terror demons, maybe even a pride demon. Take cues from Cullen (the blond), Cassandra, and any other templars- let them take the brunt of magical attacks, that's what their training was for.

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She coordinates preemptively rearranging the battlefield with Leliana's directions, then...

They're ready.

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She'll have to get close to open the rift. Cassandra will guard her.

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She appreciates it. 

(Bellona also preemptively arms herself with alchemically-made daggers and a spear, all richly engraved with dragons and hidden arrays.)

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And then she's close enough to reach out and pull the rift open. At first it sticks like a rusted door, but then all at once the resistance disappears and it flares into life once more.

Also flaring into existence is a rather large demon, slate grey and spiky, at least twelve feet tall and about that broad across the shoulders. It chuckles ominously as it brandishes a whip made of crackling lightning.

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Big demon means big target! And, also, demon standing on the ground means demon in reach. 

What does it feel about the ground turning into a cloud of dust under it - just before the cloud explodes, of course.

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It does not appear to be a fan, judging from the enraged bellow.

It does something, pulls energy from the rift somehow, that causes the rift to start crystallizing again. The soldiers' followup attacks on the demon don't have any perceptible effect after it does this.

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...Hm, one solution would be reopening the rift, but...

How easy would it be to get her hands on the demon?

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Fairly difficult. It seems to be covered in a sort of lightning cloak now, in addition to the quite vigorous way it defends its personal space with the swinging of its arms.

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...Okay, ripping the rift back open it is. 

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That hurts it! And seems to leave it in a bit of daze, where the soldiers can attack safely without getting walloped themselves.

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Which means she can get closer - can hopefully get in close enough to transmute it -

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Depends how good she is with high-energy plasmas, really, that's not exactly what the demon is made of but it might be the closest analogue she can think of- Whoops it's waking up again.

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She has some familiarity from staring at Mustang's arrays, but - 

She's not exactly the Flame Alchemist, nor does she have him in her back pocket right now. 

But she's got enough to have some idea of how to disrupt the thing, which is really all she needs to do. Also enough to realize that disrupting should probably be done from a safe distance, and she hasn't mastered the dragon's pulse techniques needed for distance alkahestry yet, so...

Indirect weapons it is. Also, backing up from the demon (after first trying to rapidly encase it in a Faraday cage reinforced by nonconductive materials) it is. 

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The cage does seem to hamper it a little, but it still has brute force on its side.

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And it creates an opening - a delay - for her to tear the rift back open.

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Could be she's stumbled on a self-reinforcing feedback loop here.

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One she ruthlessly exploits, building the cage up more - while still allowing access to attack it - with every stun, so it's less and less capable of stopping her from just tearing the rift back open when it does arouse. 

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And eventually- the beast falls.

The soldiers break into cheers.

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She focuses on closing the rift once and for all. 

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It's more difficult than any she's done so far. The rift resists, roils, retaliates. The mark's drain on Bellona's energy increases notably.

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She grits her teeth and fights through it. 

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The rift is fighting her every step of the way, but if she persists, concentrates, puts everything she can muster into wrenching it closed-


She sees it knit back together just before she passes out.

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She wakes up to a world of white. 

...Rude. Unfair. Cheating. 

Bellona scowls at her Truth and the richly engraved Gate beyond it. "I didn't even do anything this time!" she complains. 

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Her Truth just laughs. "Except leave the world, to somewhere people wander from their bodies in their dreams... But you already knew that, didn't you?"

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Bellona's scowl fades to a thoughtful frown. "But why to here?"

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Her Truth gestures behind Bellona. "Because someone is looking for you."

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Bellona turns, though she already knows what she'll see -

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"See, I told you that you should wait."

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"Lion!!"

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"El!"

Tackle glomp!!!

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Hug!!!

"What happened to you?"

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"I don't know - I woke up somewhere weird, I don't think it's the same world, and they said I'd been involved in some explosion but I don't remember..."

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"Well. We're getting you back. And then I'm transferring you to my command since I obviously can't trust anyone else."

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Giggle! "I hope you've only scared my commander a little."

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"As much as they deserved."

"They got off easier than your target did."

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Tight hug. 

"Did you get any array details out of them?"

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"Some. And the notes, but they're encoded."

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Snugs.

"There's bound to be some stuff on my end, too..." She recounts her adventures so far. "And... I do want to help them? At least a little. But also they have a way of manipulating matter even farther from alchemy than alkahestry is and I want it."

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"That would be useful. As long as you're staying safe. Don't let anyone assassinate you for gunpowder."

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"I already got that talk, don't worry."

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Noseboop. "Make sure you listen, then."

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"For you, I will."

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"See to it, Lieutenant Colonel."

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Heee.

"It'd be neat if we could pull you over, though that might complicate the both of us getting back to Amestris..."

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"It'd be a good proof of concept for a generalized transit array."

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"It would! And if you rope Ling in, probably we could do something with alkahestric anchors on either side..."

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"I'll send a letter straight away."

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"Thanks." Squeeze.

"How long has it been for you?"

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"Four days."

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"...I think that's about how long it's been for me, but I've apparently been unconscious a lot and also lost memory..."

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"Memory loss? That's not good, Lion."

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"Yeah. And..." She explains the Fade dream stuff and the visions they heard. 

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"So now you're a person of interest in the investigation of the death of a major political figure."

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"And the person they desperately need to keep alive for magic reasons. Just like the good old days."

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"Try not to get kidnapped as much, though."

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"I'll do my best."

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Hug.

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Hug.

"...Even as much as I want to learn about magic - I don't want to wake up to a world that doesn't have you," she says, quietly.

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"I know. I don't want to be without you either. I'm going to find a way to get you back. Or join you."

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Beam!

"And... Hopefully we'll keep being able to meet here."

" - How did you end up here?"

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"I helped," El's Truth pipes up from behind. "Feel free to thank me."

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El flips her off without looking.

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" - Just want to make sure you didn't like, try human transmutation or a trade or anything dumb to get me back. 'Cause, y'know, I'd have to scold you about that."

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"Not that desperate yet. Just meditation."

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Squeeze. "Good."

And then over El's shoulder, to her Truth: "Thanks for bringing her here."

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"You're welcome!" Wink. "I like a girl with manners."

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Giggle! And maaayyyybe a tiny blush. Just a small dusting. "Oh, the manners are just a soft cover for my claws."

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Frown. "Please don't encourage her."

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"I'm sorry, El." And, to El's Truth: "Be nicer to my sister, or I won't keep my claws to myself."

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"That might be fun too," she murmurs.

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"Augh."

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"Do we need to gag you?"

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"Liiiiiooooonnnnnn."

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"What? Don't you want her to stop talking?"

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"Not like thiiiiiis."

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"What's wrong?"

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"You flirting with my Truth feels weird."

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"...Oh. Sorry."

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"S'okay." Hug.

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Hug!

(El thinking Bellona was flirting with her Truth and finding that weird in turn feels weird to Bellona, and she doesn't really know why it's so weird to her, and she doesn't want to ask El what's weird to her because Bellona might get an answer she doesn't like, when she isn't even sure what answers she'd dislike. So Bellona is mostly just feeling uncomfortable and awkward, now.)

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Yeah. A little awkward.

Maybe distraction by initial thoughts on what the formula for interworld travel would have to be like?

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Sounds like a plan!

Of course, they have the one Bellona got trapped by to start with...

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Some ideas to explore there...

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They can get pretty far before Bellona starts to feel like she's about to wake up. 

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El will try to keep in touch with her as much as she can.

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"Maybe I'll come here every time I sleep..."

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"That would be nice. I'm not sure if this counts as sleep for me or not..."

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She glances over at El's Truth questioningly. 

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Grin.

"It will."

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Tiny smile back. "Could you bring El here whenever I sleep? If it's not at an inconvenient or dangerous time for her..."

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"I'll certainly pass along the message."

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"Thanks," she says, trying not to flirt too much.

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"Then I guess I'll see you tomorrow night?"

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"I'll look forward to it." Hug again!

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Hug!

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And then she starts waking up. In a bed, this time.

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She wakes up with a happy smile on her lips and a warm glow in her chest. 

Now... Where is she? 

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A wooden hut, one room, small but warm thanks to the woolen blankets and the fire. There's a chair and a table and a dresser and an elven woman who startles on seeing Bellona sitting up.

"Oh!" She falls to her knees and bows. "A thousand apologies, Your Worship, I didn't mean to disturb you."

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Eep!

"Ah, no, you're alright - what are you doing here, what do you mean by Your Worship?"

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"You are... the Herald of Andraste, your Worship. That's what everyone says."

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She opens and closes her mouth a few times. Then: "That... Wasn't the case, last time I was - awake." That she remembers. Did she lose memory again. 

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"You've been asleep for three days, your Worship. Everyone's heard the stories of what you did at the Breach, how you stopped the demons."

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It didn't feel like three days that she was talking to El... She'll have to check next time if El missed as much time as she did. 

"A long time for tales to spread, then..." She murmurs. "Thank you for telling me. And - where is this?"

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"Haven, my lady. Oh! Lady Cassandra said to see her in the Chantry as soon as you woke up. At once, she said."

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"Alright, thanks."

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She fumbles nervously for a moment then flees outside.

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...Sigh.

Well, off to find the Chantry, then. 

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It's still the biggest and sturdiest building in town, easily visible from outside the little hut.

Also easily visible from outside the hut is the way everyone she passes stops, stares, bows, and sometimes whispers.

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Not entirely unfamiliar, though she's still unsure if she likes it. 

She makes her way quickly to the Chantry. (Fighting is easier than figuring herself out...)

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If she looks up to where the Breach was last time she saw the sky, she'll note that it's still there, but markedly quiescent.

Two templars in full armor meet her at the door, and offer an escort to the back room where Cassandra and the others are meeting. Or having another argument with Chancellor Roderick from the bridge again, as the case may be. He tries to order the templars to arrest Bellona again.

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"Disregard that, and leave us," Cassandra countermands. The templars bow to the Seerker's orders and close the door behind them.

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(She looks at the Breach. It's a good sign, she hopes.)

"Am I interrupting something?"

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Roderick elects to try to ignore her. "You walk a dangerous line, Seeker."

"The Breach may be quiet, but it is still a threat. I will not ignore it." Then to Bellona, "We were discussing our next steps."

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"What are our options?" she asks, stepping up. 

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Roderick splutters. "You are involving her? For all you know, she was behind the death of the Divine!"

"No," Cassandra says grimly. "She was not. What she has done, and what we heard at the Temple of Sacred Ashes is proof enough of that."

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Leliana picks up the thread. "Someone was behind the explosion at the Conclave. Someone Most Holy did not expect. Perhaps they died. Perhaps they escaped. Or perhaps... they have allies who yet live."

Roderick stares. "I am a suspect?" he says incredulously.

"You," Leliana says flatly, "and many others."

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"At an early point like this? Everyone should be." Shrug. "I'm sorry for your loss - but I came into this as an unlucky bystander, nothing more."

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"Some luck," Roderick scoffs. "You survive the explosion that killed the Divine, that mark on your hand that just happens to be exactly what is needed to close the rifts, your foolhardy assault on the temple, and then you fail to even fully close the Breach."

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"What do you suggest we do differently?"

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"We must travel to Val Royeaux. A new Divine will need to be elected-"

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"We don't have that kind of time, and you know it, Chancellor. The world is burning. It will not wait six months for the grand clerics to debate."

     "You do not have the authority to do anything else!"

"That's where you're wrong, Chancellor. Cassandra?"

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She takes a thick tome off a shelf to the side and sets it firmly on the table with a heavy thud.

"This is writ from Divine Justinia, granting us the authority to act. To bring back the Inquisition of old and restore order to the world."

"By the will of the Divine and on my position as a Seeker for Truth, I declare the Inquisition reborn."

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Roderick blanches. Then, lips compressed in a thin line, stalks out of the room.

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" - What's the Inquisition?"

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"A very old Andrastian institution. One that goes back to before the founding of the Chantry itself, almost a thousand years ago."

A quick history lesson: the Tevinter Imperium controls the continent, the First Blight happens (brief digression for what darkspawn are- corrupted monsters from underground following the will of a blighted dragon), the Imperium has its control shaken, an alliance of the southern Alamarri tribes creates a contending nation. Led by a divinely-inspired princess (that's Andraste), they ally with the oppressed elves and push the Tevinters back to north of the Waking Sea. Andraste is betrayed, taken prisoner, and executed by the Imperium. Her cult (and belief in the Maker she proselytized for) lives on, however, and the Imperium never regains control of the south. It's a chaotic and lawless time as people rediscover what they want to be without the shadow of empire pressing down on them. The original Inquisition was a group of zealous cultists who had it as their mission to protect the common people from the ravages of the disorder, righting wrongs and striking down tyrants. Not all the records paint them in an entirely complimentary light. 'Inquisition' is a name that will command fear as well as respect.

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She listens intently, asking only a few clarifying questions along the way (unusually so for her).

"You're leaning on people thinking I'm the Herald of Andraste," she says at the end, quietly. 

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"We haven't discouraged them."

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"I'm not. And I'm a servant of Truth, not your propaganda poster child," she warns. "I didn't support a nation built on lies when it was my own. I won't support someone else's."

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"It wasn't something we started, for whatever that's worth." Sigh. "And to be honest, we don't have the resources to fully stamp the rumors out. Justinia's death has us on the back foot. She had intended us to force a resolution to the mage-templar conflict if the Conclave failed, but now... We have another, larger problem in the Breach."

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"Rumors are one thing. An official stance would be another."

"And are the mages and templars going to agree you have a larger common problem now?"

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"Doubtful. Neither side is what you'd call reasonable."

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"Do you think we're likely to end up having to pick a side?"

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"The way this shit's been going? Yeah."

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"I'll want to know more about them then, at some point..."

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"That's fair. There's a lot of context we should catch you up on."

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"And I should share more of my own history, and especially how Amestrian alchemy works."

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"A trade of knowledge, then."

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"My favorite kind."

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"Excellent. Cassandra, do you mind getting us some food? And let Cullen and Josie know it's safe to come in."

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"Of course, Leliana." And off she goes to do that.

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"Did you have anything you wanted to ask while we're alone?"

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"Do you really remember nothing about what we heard in the temple?"

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She pauses and thinks, trying to draw her mind back, but -

"No," she says, shaking her head. "I don't remember anything at all."

Though next time she's before the Gate she should bug her Truth about those memories, she'd pretty much forgotten in the surprise of seeing El.

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"That's too bad. My instincts tell me we're looking at some third party, one that's been in the shadows til now. It- strains my credulity, that two unexplained incidents, the explosion and your appearance, in such close proximity at such a critical time are unrelated."

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"And the array I stepped into - probably shouldn't have done this."

"Even if it did move me... The kind of energy it takes to cross worlds, especially if the array was malfunctioning, can cause explosions and - odd side effects - but that wouldn't explain the people in the vision. And things didn't explode the instant I crossed, it seems like..."

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"There was a delay. Enough time for you to come across Justinia..."

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"And we might not have seen everything."

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"Almost certainly."

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"...I don't think that'd have been the first thing out of my mouth if I'd just teleported in, but... Maybe."

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"I usually try not to assume that the convenient thing is true."

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...Hum. "I'm pretty sure I was missing a total of four days when I passed out in the temple."

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"You were asleep for three days, from when we found you until you woke up."

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"Then I'm probably not missing too much..."

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"Hopefully. Though events can move fast sometimes."

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"True. I've gotten up to a lot of shit in just a few hours before." Even not counting the Promised Day, which involved months of careful planning to have it happen so quickly. 

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"The speed at which you can work is impressive."

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"I've always been quick on the uptake."

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"Gotta be fast enough to catch whatever's trying to take your head off next."

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"And if you're fast enough you can get ahead of the game."

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"A rare advantage."

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"It's challenging to keep up, and something I can't do without knowing the lay of the land, but... Essential, if the stakes are high enough."

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"I think they are, in this case."

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"Yeah."

"One of the things I should tell you all about is the Promised Day - I think I referenced that when I was offering to help at first - anyways, it was a crisis on a... Kinda similar level."

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"Perhaps that should wait for the others..."

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And right on cue, here they are. Cassandra enters first, with a tray of food she places on the table. Cullen, who Bellona met at the assault on the breach follows, then another woman, with dark hair and skin.

"Cullen you've met," Cassandra says. "This is Josephine Montilyet, our diplomatic attache."

The named woman curtsies, flaring her ruffled dress out. "It is a pleasure to meet you at last, Lady Lionheart."

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Giggle! And formal bow. "The pleasure is mine, Lady Montilyet."

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"I've heard so much about you," she giggles. "Though, ah, I was expecting you to be- taller."

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"I carry myself like I am."

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"I noticed! Have you had training?"

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"In diplomacy?"

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She nods. "Diplomacy, comportment... Crafting impressions."

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"Not formally, beyond the basics needed to not embarrass the state when I'm in uniform... Which is mostly 'stand with my back straight and look intimidating.'"

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"You have a natural talent, then."

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"At a lot of things."

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"Indeed," the blond man says. "Your fighting skills are most impressive." He offers a hand to shake. "Cullen Rutherford, since we didn't get the chance earlier."

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She gives him a firm shake. "Lieutenant Colonel Bellona Elric, the Lionheart Alchemist. Call me Lionheart. Pleasure to meet you properly."

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"And now that we're all introduced... you were about to share something about your world?"

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"...Yeah. The Promised Day, our own existential crisis."

"Though there's... A lot of backstory needed for it."

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"Perhaps just a short summary?"

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...Hmmmm...

"So - I mentioned the Fall of Xerxes too? So that was hundreds of years ago. Xerxes was the greatest empire in the world, and its king wanted to live forever. And one of his court alchemists had created or summoned a being - the Homunculus Father - that claimed enough alchemical knowledge to grant him that."

"It was a trap. The king and all of Xerxes' million citizens were consumed in an enormous alchemical reaction, which gave the homunculus a physical body, tremendous power, and half a million lives - the other half million went to a slave boy who had befriended the homunculus, the only survivor of Xerxes."

"Both survived to the modern day. The slave went east, to Xing, while the homunculus went west, to a chaotic tangle of warring princedoms. The homunculus allied himself with the princedom that would someday become Amestris."

"The homuculus's involvement in Amestris's rise wasn't widely known, and Amestris developed from a princedom to a military dictatorship. The highest ranked officers were let in on the secret, but no one else."

"The homunculus began to burn through his lives, more quickly than he had hoped, and he wanted even greater power than destroying Xerxes had given him - and Amestris in those hundreds of years developed fifty times the population of Xerxes. So, he promised the highest officers a similar trap as the king of Xerxes: eternal power."

"The Promised Day was a specific date the homunculus needed to make the largest array in history function properly."

"I was recruited to the army about four years before the Promised Day. We found out about it mere months before, but... A lot of what we needed to oppose it was already in place."

"Amestris's government has never been popular, and when I was a child it slaughtered nearly everyone in a rebellious province adjacent to mine. The man who recruited me was a veteran of that war, and it radicalized him - he was a revolutionary, who'd been building his network in secret for years with the primary goal of preventing another massacre. Which, of course, would involve overthrowing the current administration."

"That mostly just set the stage for crowd control and keeping the administration's loyalists and minor alchemical threats - living dolls, chimeras, the like - off the alchemists' backs. The primary physical threat came from the homunculus and the seven lesser homunculi he'd made from the parts of his own mind he wished to cast away - we actually managed to flip two of those, which brings me to your demons' names being very weird because the seven homunculi were Pride, Greed, Envy, Lust, Gluttony, Wrath, and Sloth. First Greed and then Lust both betrayed the homunculus Father in favor of helping us."

"The largest threat came from the nationwide array. We weren't able to stop it from activating - instead, we needed to find a reversal array and set it up to trigger after the nationwide array, changing the array to one that would drain the homunculus of lives rather than feeding him them."

"We succeeded, and we succeeded at killing the enemy homunculi - and at bringing Amestris under somewhat less terrible control without a widespread civil war breaking out."

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"...That's quite the tale," Cullen says, looking mildly impressed. Josephine, beside him, looks more so.

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"It was... Quite the experience."

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"I hope that whatever we are dealing with now is less entrenched."

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"And less tightly timed and complex - we honestly got lucky with the reversal array, someone else developed it and then hid and encoded it before he died."

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Now seems like a good time to go over everything the Thedosians have about their own situation, then. Which... honestly isn't much. Lionheart can feel free to ask any questions she has about context or background.

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A few... A lot of them about the honestly alien culture, what the 'Herald of Andraste' stuff even means. 

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It means... she's being seen as an emissary of the divine (as in the Maker, not the leader of the Chantry). As a savior, blessed with power and purpose beyond the ordinary. It's not a formal theological position so much as a catchy and evocative image.

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Her reaction to that is approximately 'yuck,' though she's able to temper it to just an unhappy-confused face. 

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"You do not agree?" Josephine says questioningly.

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"It's not true, and - it's not something I'd want. People should stand on their own two feet, they shouldn't wait around for a savior to rescue them or a prophet to tell them what to do."

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"Ah," she says, sound faintly disappointed, maybe.

"Still," says Cullen. "People do need stories. To give them goals to work for, to inspire them, give them hope and comfort in these dark times."

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"I'm not that kind of story."

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"Fair enough," he says. "We have no right to ask that of you if you don't want it."

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"And I wouldn't cooperate, anyways."

"I get the concept of things being confidential, and spec-ops, and political untruths, and diplomatic lies... But that's not sustainable and not fair to the people being deceived if it isn't - understood to be the case that you're lying. Like, the military always keeps things classified, but... It should be stuff that can go in a folder clearly marked classified in the typical citizen's mind, like exact troop movements, not 'oh yeah by the way we recruited you to the army on false pretenses.'"

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"It is not a lie that the people believe. It is faith that they see."

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"Confirming a false conclusion is still lying, to me."

"I don't think we should go root out every thought that I'm the herald. Ideas should be given room to flourish, even wrong ones. But I don't want to act like it's true, or support the idea."

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"People will draw their own conclusions from your actions, whatever they may be."

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"They have the right to that. I'm not going to be silent if someone calls me the Herald, though."

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"I think that's a fair compromise."

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Nod. 

And on to more logistics stuff? 

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More logistics things. At this point, mostly consolidating things here in Haven in the wake of the attack. Supplies to count, casualties to tend, new recruits to train.

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Lionheart can help with a lot of that. 

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Anything she can do would be useful.

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There's a lot under the heading of supplies she can just make, and more she can repair.

She's also a doctor and medical alchemist, and can treat injuries, sterilize equipment (...and teach medics about germ theory if they don't have that), manufacture a few different useful medicines she's memorized the formulae for, create equipment...

(Something like automail is very difficult to make with any speed, but she can set anyone missing a limb up with good general prosthetics - and there's certain generic medical machines she can make if there's a calling. She's also a certified automail mechanic and biomedical engineer.)

And, obviously, she can fix their earthworks up a bit.

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With Lionheart's assistance, things in Haven go much more smoothly than anyone would have expected. This, uh, doesn't really discourage people from looking at her as a blessed figure sent by Andraste to save them in their time of need, no matter how prosaic the explanations for her feats she gives or how completely Leliana, Cassandra, Cullen, and Josephine decline to repeat these stories. She has powers and knowledge no one else does, and she's using it to help everyone. That's more than enough.

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She retreats a lot to talking about magic with Solas or about politics with Leliana and Cassandra and Josephine or keeping up with her fighting practice with Cassandra and Cullen. (And to her nightly meetings with El, which she doesn't share just yet with anyone.)

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A few days later, Leliana calls another leadership meeting. She received a raven from Mother Giselle, an influential cleric in southern Ferelden, to the east of Haven. Giselle is asking the Inquisition for aid in protecting the common people from fighting between mages and templars, which has recently flared up in the region.

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Good, she's been getting bored and cooped up.

"We're answering her call?"

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"I don't think we can afford not to. Giselle is offering us a chance to prove ourselves, to introduce what we are to the world."

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"And it sounds like they need the help."

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"That as well. Are you willing to go?"

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"Yeah, I am."

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"Good. Cullen, put together a couple squads. Cassandra, I assume you'll want to go as well?" After affirmative answers from both, she turns back to Bellona. "Anyone else you want to invite along?"

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...Hum. "Solas and Varric?"

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"Good choices. They have some useful skills."

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"And then I can keep bugging them for magic and stories."

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Cullen hides a grin behind his hand. "At least the travel won't be boring."

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"Not at all."

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"...I will let you recruit them," Cassandra decides.

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"Do they bother you that much?"

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"You have more of a rapport."

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"I'm good at making friends, true."

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"A helpful talent."

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"It's come in handy a few times."

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"And maybe a few more, before we're done."

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"Talking people into stopping fighting might be a bit beyond me, but there'll be other opportunities..."

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"Indeed." Then a bit more coordination work, and the meeting breaks up. They'll be leaving first thing tomorrow.

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She goes to find Varric first, then. 

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He's lounging by one of the outdoor fires, as is his custom, having conversations with whoever passes by and scratching more words in one of his manuscripts between those.

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"What are you writing?" she asks, dropping down over a fence beside him. 

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"Oh, hey Shorty," he says, looking up at her. "Just some notes about recent events."

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"What for?"

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"In case I decide to turn it into a book later."

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"Gonna write about me?"

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"You're a main character, Shorty. I could hardly leave you out."

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"Maybe I should tell you about my life before I came here too."

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"Ah, depth of character. Maybe I can work in a flashback sequence or two."

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"It'd deserve its own prequel series, really."

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"We'll have to feel the market out on that one. My publisher can be a little overcautious sometimes."

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"I bet my story will blow them away."

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He chuckles. "It just might. You don't seem to do anything by halves."

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"I'll tell it while we travel, how about?"

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"Planning a trip?"

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"How do the hinterlands sound?"

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"...Sounds like a huge mess. You looking to start putting things back together?"

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"Yeah, and the Inquisition got a request to help some refugees."

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"Sounds like a worthy cause." He pauses to consider. "Sure, I'm in."

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"Thanks."

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"I hope it'll be more than just me and you?" he says questioningly.

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"Cassandra's coming, and I was going to go grab Solas next."

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"Should be fun. I'll start packing."

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"Knew I could count on you."

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"What can I say, I'm the reliable sort. And Bianca's been getting a little antsy."

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She laughs. "Can't have that!"

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He grins. "You don't want to see her when she gets irritated."

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"I'll do my best to avoid it."

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"We appreciate it." Wink. "I think Chuckles was up by the herbalist's, if you're looking for him next."

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"I am." Little wave, and she's off. 

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The part of Haven where the herbalist keeps his stores is one of the relatively less-crowded areas. Solas stands on a small hillock alone, gazing at the scraggly forest crawling up the mountainside.

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She bounces up! 

"Hi Solas!"

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"Hello Lionheart," he says. "It is good to see you are well today."

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"Same for you."

"What're you thinking about?"

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"Just now," he says, "I was wondering if you have been getting enough sleep."

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Giggle. "I've been sleeping more than normal, actually." Because sleeping means talking to El, now, rather than missing interesting things. 

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"And you have not had any unwelcome visitors in your dreams?"

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She's pretty sure the Truths don't count; unlike El, she likes them, and she also suspects the fact that she and El can talk at all now is basically thanks to them. 

"No?"

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He nods. "I ask merely because I have been confronted in my own dreams by spirits who were searching for yours. Whatever protections you have are formidable indeed."

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...Hmmm...

She probably shouldn't hint at the existence of the Gate but she's so curious. "Have any - gone missing, or seemed to be... Well, missing something? That were looking for me?"

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Solas tilts his head. "Not such that I could tell..."

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Hum again. "Good."

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"Is that a potential concern I should be aware of?"

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" - Yeah. I mean, I think finding my dreams just won't work, but I really wouldn't suggest succeeding."

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"I will share the warning," he says, lips quirking slightly.

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" - Just so we're clear, are you planning to try?"

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"No," he says, "I am not. My impression of you is that you would not take such an act well."

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"Yeah, I wouldn't."

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He inclines his head in acknowledgement.

"And you? What is on your mind?"

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"Some refugees in the Hinterlands asked for the Inquisition's aid in securing themselves."

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"And your Inquisition intends to provide it?"

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"We do."

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"A noble aim, quite contrary to the old stories."

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"What are the old stories?"

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"Fanatic soldiers, spreading fear and terror with fire and steel."

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"That's not what I heard earlier..."

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"Is that really so surprising?"

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"It'd be more surprising if every perspective was the same. Whose perspective are these old stories from?"

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"Those not intimately connected to the Chantry, historically. Elves, mostly."

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"And mages?"

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"There are very few of those that have grown up outside of Chantry control."

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Unhappy face. 

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"Quite," Solas agrees, turning back to stare at the forest pensively.

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Quietly: "Any power can be used to do harm. A lot of it. My world would probably be better off without alchemy, even."

"So - maybe people shouldn't have that much power. Maybe they should, maybe it doesn't matter because power will always exist, in some form or another, and denying us alchemy or magic or guns or swords wouldn't do much about it. But governments definitely shouldn't have that power instead; better in the hands of random people - however unresponsible - than those who rule them."

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"An interesting theory. What happens, I wonder, when those random people given power become the rulers?"

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Wry, unamused smile. "Then you get to the reasons my world would be better off without any alchemy at all. People who start with great power, and go on to seek more..."

"Well."

"Alchemist," she says, with the air of a quote, "Be thou for the people."

"Those in power represent power. They don't represent the people."

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"That seems a problem that forbids its own solution, then."

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"There's not some dichotomy where either alchemists are controlled and wielded by the oppressors or are, themselves, the oppressors, you know. Life isn't a race to see who can be the bastard standing on top of the highest pile of bodies first."

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"In my experience," Solas says, still looking out at the forest, "other equilibria are unstable. It only takes one such person to spark that fire."

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"If you took a thousand people of a certain group - mages, elves, rulers, slaves, whoever - and put each of them in a room alone, where they can't communicate with each other, can't know the decisions of a single other person - "

"And a being of provably great power sat down in front of them, and offered their greatest wish - the dead returned to life, all the knowledge of the universe, their loved ones safe - if only they made a certain deal... And then informed them that if a mere five people take this deal, everyone in the world except for the collaborators and their immediate loved ones will be destroyed, or oppressed, or otherwise ruined, such that the only safe actions are to collaborate or else refuse and pray there's no more than four defectors..."

"And the being clearly can fulfill its promise, if it wished to."

"What do you think will happen?"

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"I think that the sun would rise on a much sadder world the next day," Solas says after a long pause.

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"And yet..."

"Only four of us did say 'yes,' and that was before we knew about the little 'destroy everyone else' caveat."

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"Ah." Solas glances at her, perhaps a little surprised and (faintly) impressed.

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"Not something I can take credit for, though."

She turns abruptly and starts walking off.

And, so quietly Solas can barely hear: "I said 'yes,' after all."

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He doesn't really have much to say to that.

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"I'll see you tomorrow morning at the gates."

And she goes back to report that she's got their crew to Cassandra.

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"I suppose I must count that as good news."

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Giggle. "Surely it's better than going out without the help?"

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"Ask me again in a week."

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"...Though - what are your problems with them?"

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"Solas... is an apostate. And helpful as his skills have been- he has not shared any details of his past. In a way that makes me itch. Leliana as well. She has not found anyone who can truthfully claim they have seen him more than a year ago."

"Varric..." Sigh. "Is trouble, in full generality. He revels in it."

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" - Not even like, really weird rumors of someone fitting his description but not where you expect to see him?"

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"Not so far."

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"Huh."

 

"Do I make you itch?"

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"Not in the same way."

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"How do I make you itch, then?"

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"Closer to the way Varric does. You are trouble too."

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"You're good at reading people," she says with a wink.

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"Not as good as Leliana."

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Fond smile. "She told you I'm trouble?"

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"She agreed with my impression."

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"I'm mostly trouble to my enemies, don't worry."

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"I am entirely reassured."

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"Excellent."

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"Then I will see you at the gates tomorrow morning?"

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"Yes."

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Then Cassandra will return to her preparations.

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And Bellona to hers. 

She has a region to study (and a sister to snuggle and update that night).

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"Getting back to fieldwork, huh?"

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"Finally! There's only so many books in Haven, after all."

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"Did you really have that much reading time with all the sleep you've been getting?"

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"It turns out sleeping more might be good for my reading speed..."

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Astonished gasp!

"Does that mean you're gonna let me sleep in more often when you get back, since you've experienced the benefits firsthand?"

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Considering hum. "But then who will entertain me?"

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"Well, the idea is that you'd also be sleeping, see..."

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"If you keep me company."

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"Okay, but you have to agree that an equal volume of stuffed animals gets displaced off the bed."

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"I'll get shelves to display them on."

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"Then it's a deal."

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Snuggle! "Excellent."

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"A mutually beneficial arrangement."

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"Equivalent exchange at its finest."

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"Oh, speaking of which. I got a letter back from Ling. No magic bullet, but she wants to collaborate on solving this array."

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"That'll help a lot... And it'll be good to see her again."

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"Yeah. Sounds like her Imperial machinations have been going well."

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"I'm not surprised."

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"She is very, uh, motivated on the subject."

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"And talented at the right skills!"

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"A winning combination."

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She giggles. "Not as cool as you, though."

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"There can only be one El."

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"The coolest person in any world."

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"You'd better believe it."

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She giggles helplessly and flops into El.

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Hug!

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Snuggle!

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Best sister.

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Sadly, morning does, eventually, come.

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Bellona walks up glowing with happiness and a new energy, walking to the gates with a spring in her step. 

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She seems to be the peppiest, but everyone is at least awake. Cullen is there to give the troopers a few final orders, then they can set off.

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Bellona remains exceptionally helpful with logistics, especially when it comes time to establish an initial camp to base their operations out of. 

And in a quiet aside to Cassandra: "I forgot to ask earlier, but - how are we treating partisans to the fighting?"

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"Accept surrender if they offer it. But do not expect it."

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"And don't make a point of seeking it?"

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"It is not worth your life."

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"It never is," she says, tiredly.

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Fortunately, one of the scouts, a dwarf by the name of Harding, comes skidding into their camp by the side of the road at the foot of the mountains. "Lady Cassandra! Your wors- uh, Lionheart! A rift, up ahead."

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Oh good, a distraction from the awkwardness.

Onwards to deal with that?

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Yes, and any others they come across. The rifts should take priority, even if it slows them down.

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Fortunately, most of the rifts don't seem to have opened right on top of any civilians...

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Not that there are too many of those on these backcountry roads. Nor are there too many demons at the rifts... It might make more sense for the soldiers to continue ahead to the Crossroads, while the others delay to close the rifts.

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They're handling them okay even with a small group, and the soldiers will be more useful establishing a forward base, probably.

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That will be more efficient. With no objections, Cassandra orders it done.

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It honestly makes their own job a bit faster in some ways, for things like 'clearing rifts' a small group can hit a lot of small rifts in quick succession. 

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Yes. (For all their differences, Cassandra will admit that Varric and Solas are indeed competent.)

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(High praise indeed.)

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Hn. Don't let them know.

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She can keep a secret. 

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Appreciated.

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All told, Bellona's party is behind the soldiers by about a day and a half by the time they reach the Crossroads. The soldiers have already set up a base camp on a shady overhang above the road and begun quietly evacuating civilians. Mage and templar forces have been regularly clashing down at the market area. Now that the heavy hitters are here, it should be possible for the Inquisition to decisively intervene in one of those battles and buy everyone a little breathing room.

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If they've been reliably clashing in the same area, that works to Bellona's advantage pretty well. 

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Yes, usually they wind up near the center. She probably can prepare some alchemical traps or the like.

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Are they observing the area at all? 

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It seems like she's in the clear, for now.

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Then prepare she shall. 

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And around midmorning the next day, the combatants come pouring in.

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She knows just enough alkahestry for chained arrays, so from where she's hiding she's able to see the forces entering and their front lines engaging -

And she carefully sets off a subset of the small landmine arrays she'd seeded along the roads - powerful enough to take off an unarmored leg or seriously injure an armored foot, not so powerful to damage buildings, the energy bound in them directed upwards away from the road.

There's a very, very brief moment of glowing energy before the explosions begin.

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The heavily armored templars are the quickest to react, shields snapping downwards to block the blast, and the bright shine of their smites reaching out in attempt to overwhelm and diffuse whatever magic trickery is afoot. Unfortunately for them, alchemy (as Bellona so often says) is not magic- or at least, it's sufficiently different that their smites don't do anything to help them.

The mages' barrier spells fare slightly better at protecting them, but far fewer mages were able to react in time to shield from the ground below. They don't have the templars' years of combat training behind them.

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The templars unlucky enough to be standing directly on an array still won't be running anytime soon, unless they had the foresight to jump on those shields (or were fast enough to get off the array, of course).

An awful lot of her enemies won't be running anytime soon.

Relatedly, walls of glassy stone rise up to cut off easy retreat, and to separate the mages and templars from each other. That array originates directly from where she's kneeling on the ground on a rise above her enemies, and they might be able to track her rough location by the tiny discharge. Not that she gives them much of a chance; further pre-scribed arrays are triggered by the explosions to set off a cascade of flash-bangs, disorienting and preventing her enemies from easily tracking what she's doing.

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At least one of the mages has responded to the confusion by unleashing wide area attacks, gouts of flame and sheets of crackling lighting, which might end up hitting her rise by accident. And some of the backline templars are equipped with bows, and cool-headed and sharp-eyed enough to spot her perch.

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Bows are why she's hiding behind tempered glass! That helps a tiny bit with the area of effects, too, but it isn't the best guarantee - she starts specifically targeting the mages unleashing those area spells, with jagged spears erupting from the ground (shepherding them to landmines she hasn't set off yet), and a dome rises over the archers just in case until she can get more room to deal with them. 

(She's going to exhaust herself if she keeps going like this; it's annoying she was advised not to just blow everything up...)

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She does have allies who might be able to help, if she can open the lanes for them.

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It'll reduce her ability to just kill everyone on the field indiscriminately - but, yeah, she's gotten their enemies nice and softened up.

She opens safe paths for her allies, and for her own retreat.

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And the Inquisition will handle the rest.

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It'll be a slaughter, pretty much, unless their opponents surrender. 

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Which they do not. So it goes.

Twenty minutes later, it's time to start the clean-up.

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Alchemy is helpful for that, too, though how helpful depends on if there's anything like funerary customs they want to observe for their enemies. 

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They'll just burn the bodies for now, so they don't rise again. A prayer for the souls can be said later.

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Alright. 

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And after things are physically more in hand, they'll need to set up to deal with the local inhabitants.

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She mostly rested and ate while they were dealing with the bodies - her appetite's unbothered by the smell of burning bodies or by the slaughter, apparently - and so she's ready to go with repairing the road and any structures that need work. 

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The road's the most critical in the broader scheme of things, but there are also some houses that could use a touch-up. Broken windows, collapsed roofs, cracked foundations, that sort of thing.

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All pretty easy for her to fix up. 

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And greatly appreciated by the locals.

As well as a woman in the red and white robes that Bellona has come to recognize as marking her as a Chantry official. She has been following in Bellona's wake, offering comfort and collecting impressions and now is making her way over to talk to Bellona herself.

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She pauses to let the woman catch up. 

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"Hello. You are the one they call Lionheart, yes?" She's an older woman, dark of skin and creased of face. Her accent is similar to Leliana's, but thicker, more flowing.

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"Yeah, that's me. What's your name?"

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"I am Mother Giselle. You have done incredible things, by all accounts."

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"You're the one who asked us to come here, right?"

"And - yeah, I've got abilities that are kinda orthogonal to what's normal in this world. It's been an advantage."

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"I am, yes. And it seems I was right to do so. Your... orthogonal abilities are impressive, both in destruction and creation. It is rare to see that balance."

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"They're both in a way an essential part of what I do - comprehension, deconstruction, reconstruction - though... We tend to say things can't be created or destroyed, only changed."

(She feels... Frazzled, buzzing like she always does after killing people. Talking alchemy and philosophy is a good distraction from it all.)

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"All things in this world are finite," Giselle says, in sort of a sing-song voice. "What one man gains, another has lost." Slight smile, and she continues in a more normal tone, "So it is said in the Canticle of Transfigurations, the lessons left for us by Andraste."

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"I've heard it as Equivalent Exchange, too - that the scales must be balanced on either side of the transmutation, or that 'in order for something to be gained, something of equivalent value must be lost.' Though that's more about... Personal loss and gain, when people apply it to philosophy and not just physics."

"Though ideas like that in general get weird as philosophy and not just physics."

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"Perhaps it is only your perspective on the matter. The Chant says that the Maker spoke the world into being, which would imply that philosophy preceded physics."

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" - Oh, I'm from a different world we're pretty sure, there's no magic or anything and as best as people in my world can figure out it wasn't created."

"But anyways - so there's a finite amount of iron, right. You can turn it into a sword, you can melt it down and turn it into a plow, it can be ground into iron sand, it can be bound into ore or melted into magma, it can be alloyed into steel or separated back out - but it's always iron, just in different arrangements. And if you get into the really advanced, esoteric theories, physicists will say 'oh, iron didn't exist when the world came into being, it was formed in the furnaces of enormous stars from other elements, and with enough energy you could recreate that' - but there's still a finite amount of mass and energy, and no one has figured out how to create a pocket sun anyways."

"So Equivalent Exchange, or conservation of mass and energy, or that canticle - they apply more or less cleanly to iron, and pretty perfectly to the more abstract level of mass and energy."

"But what does it mean for a person to gain and lose something? What does value mean? If I create an iron spear from scattered atoms in the dirt, and then cast it away when I'm done with it - I haven't lost anything of value to me, but perhaps whoever finds that spear next will really need it, and would really value it. So more value has been gained than lost, even though the iron remains constant."

"And... What of joy?"

"Is the amount of happiness fixed? And what would that even mean, if it was?"

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This is something that the Andrastians have thought a lot about, actually, and Giselle is happy to get in a discussion with Bellona on the subject. (The perspective is clearly religious and so a bit foreign to her, involving a lot of close reading of particular sections of the Chant of Light and axioms about the Maker's eternal existence and fundamental goodness.)

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It's interesting to hear about! And she's also clearly not religious - she references philosophers from her own world but mostly in the same way she'd attribute a fellow scientist in a paper, delineating who each quote is from but arguing with or contradicting their points just as often as she references them for support. What she draws on most for support is science and history, and observed specifics over idealized models - which is what she treats the Chant as, often framing hypotheticals in terms of what the Chants predict about the world. (And she treats predictions oddly, too, drawing their scope beyond divination - she sees the Chanticle of Transfigurations as a form of prediction, a model for how the world works that can be challenged.)

(She works as she talks, some, or fills her increasingly long rest periods with conversation. She's in constant motion, constantly thinking, making rather large leaps of logic often after pauses to transmute this or that thing. She's already healed any urgent injuries and fixed up all the buildings, and set herself to provisioning the refugees with supplies she thinks they'll need, and to planning medical treatments of anything she couldn't handle right away. She's flagging in energy, though she doesn't like that and treats her own limits as an annoyance.)

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Mother Giselle is pretty good at recognizing Bellona's limits, and will gently but firmly insist she take appropriate rest. The world is large, and most of it in as bad a shape as this little piece. It will do the others no good if Bellona burns herself out perfecting only this spot.

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...Ugh yeah. 

(She also has only mostly been keeping up with eating; Mother Giselle might want to shepherd her towards wherever food more complicated than crackers is being made.)

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She will do so.

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Once food and drink are in front of her she basically inhales them; it's really only remembering that bodily functions exist for her that she struggles with. 

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A lesser problem, as these things go. As long as she has good advisors.

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At home her sister or her second in command handle that - or anyone under her command, really, her soldiers aren't nervous around state alchemists...

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Hopefully she can find similar assistance in her new situation.

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She has friends in the Inquisition who've been bullying her into eating and sleeping and stuff, yeah. 

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Good. Then Giselle won't feel too bad about moving on to attend the rest of her flock.

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She appreciates the thought. 

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And off the cleric heads into the rapidly-gathering twilight.

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While Bellona figures out where she'll be sleeping. 

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There's tents up at the camp, still. And they should debrief about the fight today and plan their next moves.

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Securing this area's going to require more than the one fight, and more than just leaving some soldiers here. 

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Very much so. They'll need look into the mages' and templars' bases of operations, their leadership structure, coordinate with the locals, sweep for more rifts...

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For the locals - that's the refugees here but also Redcliffe, right? 

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Redcliffe itself should theoretically be in better shape, as the seat of the arl who commands the bulk of Ferelden's strategic southwestern defenses. But given the state of things here, only a little way outside his direct holdings...

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He might be taking a turtle strategy... 

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Understandable, if slightly irresponsible. Something they should check on, though it might not be a priority.

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They can sweep in the direction - and if they can relieve any pressure on the city proper he should be able to help them keep the countryside under control better. 

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A sound plan. They'll start tomorrow.

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...She could use the rest, yeah. 

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Then it's time to turn in. Cassandra will wake her for breakfast.

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She sleeps pretty deeply, apparently.

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Cassandra knows a couple tricks. Working with trainees will do that.

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She startles awake! 

And then tries to reflexively punch Cassandra, if she's in arms' reach still.

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She is not. Working with trainees will do that too.

"Excellent reflexes."

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...Blegh.

"I was sleeping," she grumbles. 

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"And now you are not. The food is ready, as is the tea."

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She sits up. Grumpily. (Normally she's fast to bounce out of bed, but...)

(She was talking to El.)

"Where's the tea?" is all she says, though.

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"By the fire. When you're ready."

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She rolls to her feet. "I'm good."

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Then breakfast, and they can get an early start.

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Bellona can work fast, thankfully, and once they're out in the field - it becomes a bit more obvious that she's military. She doesn't have a military demeanor, but she interacts comfortably with soldiers, and she pretty quickly wraps her head around the differences in their technology and military culture when planning. (She also, though, clearly expects a pretty alien military culture; she seems to find how little backtalk she gets unsettling and unhelpful, and is steadily encouraging anyone who ends up even briefly under her command to "Tell me when I'm being a right idiot." ("Amestris keeps putting scientists in charge of soldiers," she confides to Cassandra. "I have no idea how they didn't expect that to lead to wide scale 'insubordination.'"))

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"Lack of social skills themselves, I suspect."

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" - Yeah."

"The - uh, person? - leading Amestris didn't really... Want to understand people, either, and intentionally cast away a lot of what he considered his 'weaknesses.'"

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"And his downfall was then caused by his own hubris."

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She smiles a little. "Nearly literally."

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"A poetic ending."

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"I'm almost nervous about telling the whole story to Varric," she teases. 

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"I expect he will still take liberties."

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"Bet you that what really happened is weirder than what he comes up with on his own."

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"I think I will let that one lie."

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Giggle! "You don't want to watch while I tell him my story in bits and pieces and see if he guesses what happened next?"

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"But that would spoil the surprise."

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"His guesses, or my story?"

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"Both."

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"You like women to keep some mystery about them?"

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"I prefer to enjoy the journey, shall we say."

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"And it's not the same if someone just gives you the answers."

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"It is not."

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"Understandable..."

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"I will be waiting with bated breath for you to unveil the fruits of your collaboration." And under her breath, "Maybe you can get him to write the next chapter of Swords and Shields at the same time..."

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"Should I ask him what that is?"

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She coughs. "Ahem. No. No, you should not."

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"Then should I ask you what that is?"

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"...A terrible, terrible serial. A," quiet sigh, "romance serial."

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"Oh, I see."

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"Please forget you know this about me."

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Wink! "Your secret is safe with me."

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"Somehow, I am not terribly reassured."

"I think we are approaching Redcliffe."

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She'll accept the redirection gracefully. For now.

And she turns towards Redcliffe, curious what the big fuss is about. 

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Well, at the moment-

The big fuss appears to be about the rift outside the main gates. They're still behind a hill, but the green glow is very distinctive.

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Luckily, they've gotten into a bit of a routine with these by now, though the locals might complicate things...

Still: onwards past the hill. 

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There's only one local at the scene, a powerful mage from the way she's throwing lightning around, bursting the demons practically as soon as they materialize.

"Oh good," she calls, catching sight of Bellona and the others. "Ahead of schedule, too. Come and close this, will you?"

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Bellona fortunately barely avoids faceplanting about sudden pretty girl throwing lightning at enemies. (How is that fair to Bellona, really, what has she done to deserve this?)

She does, however, rush to close the rift.

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The mage sends out a final surge to clear the way before Bellona arrives, then leans on her staff to watch her work. Her staff is slightly taller than she is, a little over six feet, and made of black wood with a white crystal orb cupped at the top. The bottom is tipped with a steel counterweight and the staff itself is ramrod straight. Her clothes are similar in style to the few other mages Bellona has seen associated with the Inquisition, but of much finer cloth and more elaborate stitching, well-tailored to flatter her form (even if they are somewhat stained around the edges by travel).

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Closing the rift goes smoothly, though it seems to go quicker than normal. Bellona gets the sense that the others are moving in slow motion as green magic snaps out from her hand before slowly, almost teasingly, making the final connection to the rift core and allowing her to wrench it shut.

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She notices - of course she does - and in that sped up moment memorizes everything about the scene, everything different or new, for later analysis. 

And then she turns to the strange mage, the exhilaration of closing the rift temporarily buoying her through the aaaaaa pretty girl. 

"Thanks for the help," she says.

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"I am fairly sure that was supposed to be my line."

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Oh no now the 'aaaa pretty girl' is catching up. 

She blushes and grins broadly. "It's my pleasure." Wait no that was such a dumb thing to say. Bellona get it together, she tells herself (and herself retorts 'but pretty girl').

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"If you insist, I suppose."

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Giggle. "What's your name?"

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"Eliana Fabil, magister of Tevinter. What brings the Inquisition to Redcliffe? Gathering the wayward mages already?"

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" - We mostly came to see if the Arl needs help, and if we can ally with him, help him keep the countryside under control."

"We'd need to talk to the mages here before deciding anything - anyone's welcome to join the Inquisition as an individual, but it's been kinda unclear if the mages sheltering here are an organized group we could ally with or more just... People all taking the same offer of sanctuary."

"But we're not rounding anyone up. Just... Extending offers."

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"The Arl is, alas, not in residence at the moment. The one the southern Circles call their Grand Enchanter is, however, and I would advise you extend your offer to her quickly. Within a day, I would estimate, she will find herself confronted with a much more pressing one, presented by one of my... colleagues within the Magisterium."

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"Why are you telling us?"

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"Because it was my impression you would object to the mages' forceful enslavement. I do, but there is little I can accomplish alone."

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"We do, and we can help you."

" - If you also have a political or personal motive, I'd like to know now too, those are fine but annoying to get blindsided by."

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"...Let us speak of that somewhere more private. The guards should be willing to open the gate, now that the rift is closed."

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"Fair enough."

And are they? 

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After a little bit of hemming and hawing, yes. (It is a large armed party, but there are already a lot of mages in town, so how much worse can things get... And they might have heard of the one that closed the rifts, the Herald of Andraste or something.)

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...She's the one who's been closing the rifts, yes. (She wants to get into the town without incident a bit more than she wants to correct them. But only a bit. She's clearly holding her tongue.)

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Better to stay on the safe side. They need all the divine favor they can get in these times. The gates are open.

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Where does Eliana want to talk? 

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Redcliffe is a town built on the south shore of Lake Calenhad. The eponymous cliff walls off the western side, and the road in from the gate follows its sheer curve. A broken windmill stands at the top, overlooking the drop to the water and the castle standing on an island a little ways offshore, connected to the town by a causeway. The buildings get denser towards the docks, with the large stone chantry being a sort of secondary focal point. Not too far from there is an inn, which will do as a place to speak.

They take a table in the corner, and Eliana sits with her back to the wall. "Where to begin... Let me ask. Did you notice anything strange, about that rift you closed?"

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"...Yeah."

"My perception of time started acting oddly, like I was on a lot of stimulants but also... Not really like that."

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"Not your perception of time. Time itself."

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"How?"

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"'Magic' would be the short answer. With enough blood sacrifice, anything is possible. The long answer is that the nature of time is something Gereon Alexius, the one coming to enslave the Circle mages, has been researching for a long time. He has now turned the fruits of his studies to the service of a new patron, one who wishes to bring back the glory of Tevinter by any means necessary. I disagree that this is a desirable outcome, and take strong issue with his methods. I came south to intervene. But time is... fragile, when twisted. As you saw at the rift, there can be strange consequences when reality is under other sorts of strain as well. My disruption of Alexius's magic did not go well, and I was sent backwards in time. This is now the fourth time I have experienced this sequence of events, but this is the first time you have shown up to Redcliffe so early."

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"...That has some fascinating implications about the nature of reality in this world."

"...Anyways."

"Do we usually show up at some point in the loop?"

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"So far. Between one and six weeks from now."

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"So well after Alexius has had time to dig into position."

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"Typically, yes."

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"Do you know how to end the loops?"

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"In theory. Obviously, I have not yet succeeded."

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"What do you think will work?"

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"Alexius has a focus for his ritual, a necklace. If it is destabilized in the right way, I believe it will undo all his work."

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"He keeps it on him?"

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She nods. "At all times."

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"Do you know what the right way to destabilize it is?"

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"I know what two wrong ways are."

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"What are those?"

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Slightly too technically magical to be easily understood in a short conversation, alas.

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Though something she'll want to return to in the future. 

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Of course.

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For now... She needs to know Alexius's immediate plans. 

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Eliana can explain the typical progression. Arrival, tour through the town, meeting with the Grand Enchanter, the negotiations, the Circles' discussions, the agreement...

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Talking to the Grand Enchanter before he can seems straightforward - she's unsure if they can just keep him out of the town. 

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Unlikely. He has effectively infinite time to plot his approach.

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...Does flat out killing him tend to cause problems? Bellona isn't Hawkeye but she's still a decent shot with a sniper rifle.

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That is what snared Eliana to begin with. Alexius's magic must be unraveled first.

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Bellona can hopefully help with that - Amestrisan alchemy is good at figuring out what's going on, if nothing else.

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The problem then is creating a window of opportunity.

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She'll need to get pretty close to whatever's happening, too.

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Then it seems like they should focus on finding a way to incapacitate Alexius.

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For that, she'll need to know more about his magic. 

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Then they can talk magic.

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Fun, despite the solemnity of what's going on. (Bellona has so many questions about what her alternate timeline self tried, too, including an almost hesitant, "Did you meet her?")

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"Briefly. In circumstances that were... considerably more hectic."

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"So you probably didn't have a chance to talk..."

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"Not as such, no. A missed opportunity, I am seeing."

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"I'm a delightful conversation partner, true."

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"With fascinating insight."

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"Only a match for my own partner."

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"I appreciate the compliment."

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"Is it a compliment if it's true?"

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"That depends on the reception."

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"You seem to have received it well."

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"I prefer to look for the positive spin."

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"An optimist?"

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"More like... a politician."

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She giggles. "I'm a lot more sincere than that, you'll find."

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"That's one characteristic of yours that does not change."

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" - Have other things changed? Between me and - the other loops."

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"You seem- happier, this time."

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"...That - "

"I dunno what it'd take to make me unhappy. I'm... Pretty resilient."

Unless something is going to happen to El in the next few weeks.

" - Did they tell you what happened?

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"No. As I said, there was not much time for talk."

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"What happened?"

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"I am... unsure how much to tell you. What you said was- 'there always has to be a sacrifice for truth'."

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"What did I do?"

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"You died. To protect me."

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"Oh."

(That sounds unlike her, too. She wouldn't leave El alone, ever.)

(But... She doesn't know what those futures held.)

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"I'm sorry."

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It's hard to mentally work through, to look at neutrally, but...

"Did I - did she know about the time loops?"

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"They never said."

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Hum.

(...She's going to need to ask her Truth tonight, assuming she sees the gate-world again and the time loop hasn't messed with that, if the strange being knows anything - )

Truth requires sacrifice.

Bellona glances around subtly, to see if any of her teammates are still in ear shot or if they've left to canvas the area as originally planned.

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Varric's still chatting up the bartender, but other that, everyone's gone.

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Problems: Truth is very hard to sacrifice to, and Bellona and El burned their philosopher's stones on resurrecting Bellona and healing El, and Bellona probably shouldn't sacrifice any body parts (or, worse, parts of her mind, or something more nebulous) for knowledge of other timelines. She doesn't know what else she'd sacrifice though, and she's pretty sure it has to be hers in some meaningful way...

And she doesn't know how much to reveal or hint at.

She's never told anyone about the Gate. About Truth. Not here, and not in Amestris. She's alluded to it, with those who've seen it, and she's said suspicious things referencing it, but...

She definitely hasn't told anyone here about where she goes when she sleeps.

But... Maybe she can get help, or at least advice, without playing her full hand. (And she shouldn't trust this woman all that much anyways, but... Somehow she does.)

 

"I have a way to - sacrifice things, in exchange for knowledge."

"'There always has to be a sacrifice for Truth' - that sounds like a message for me. But... I don't know what I'm willing or able to sacrifice right now, or how much I'll have to give for what we'd need."

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"I'll guess this has to do with your alchemy, and not using blood magic to summon demons, which is what anyone else would mean."

"In my experience, sacrifice is always costly and rarely worthwhile in the long run if you have any other options. The only way to cheat that is to get someone else to stand for you."

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"It has to be something I have meaningful claim to, I think, though that can be - something someone else gave me. I'm... Unsure if standing for someone would worth in the way I think you mean, though it's possible to sacrifice something of yourself to benefit someone else."

(She doesn't think his sins were Father's true downfall. There was a debt, a bill he'd avoided paying, foisted off on everyone around him... And in the end, the collector had come calling.)

"And my alchemy works on equivalent exchange. Which mostly means it's obnoxiously hard to cheat, but. Things go better when I don't actually try to cheat it, and..."

(Long ago, she'd seen the Gate for the first time - and she'd flat out asked her Truth if she knew what was beyond - and the answer had amounted to no, and so Bellona had taken the Truth's ephemeral hand and led it through the opening doors...)

"It's - in some ways the opposite of your experience, I think. The times I've traded recklessly... It rarely feels worth it at first, but... In the long run, I find I was given what I actually, truly needed." (El doesn't feel that way, she knows, and nor does anyone else who's seen the Gate except maybe Ling, but also El has a distinctly hostile relationship with her Truth, and most other people are bad at perspective.)

(Losing her body sucked, but it was useful in the long run, and the knowledge she received was ultimately worth the pain. And they fixed things in the end, through the gift their dad gave them. And she knows El would never regret the loss of her arm in exchange for Bellona's continued existence. (Equivalent doesn't, after all, mean equal in value; a work of art and a lump of unworked material provide the same equivalency.))

Tiny smile. "I might be able to trade memories of useless errata for useful knowledge, actually; I haven't tried that yet, but as long as it's the same amount and kind of information, the math should work out... The main problem is guessing the equivalency correctly; that'd be very dangerous to underestimate, and inconvenient if the errata turns out to be actually useful and I overstate the strength of the trade. And something like 'knowledge of other timelines' might function on a more esoteric and harder to measure substrate, like potential, which is something only the desperate trade in."

...But...

" - Though this might all interact very weirdly with time travel, especially if any of my other selves ever figured it out."

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"The rule of thumb I've developed is that time travel increases the complexity of a given problem exponentially, scaling by the number of loops."

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"There's investigations I'd do before making any commitments... That'll be important to include in my calculations, though."

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"Quite."

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"You're an unusually good soundboard for my thoughts, you know," she teases. 

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"Your thoughts are much better than those of many others."

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"You're good at listening, then."

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"Do you consider that a compliment, or a fact?"

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Hum. "Both, perhaps."

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"The best kind of each, then."

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Giggle blush! 

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Heh. Cute.

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"You're pretty," she blurts out.  

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"Why, thank you."

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"The time loops are probably more relevant, but, it bore saying."

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"Motivation is also an important part of problem solving."

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"I'd be motivated to solve this even without a pretty woman to impress... But doesn't hurt, true."

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"I'll be very impressed afterwards, I promise."

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Preen! "I'm not impressing you yet?"

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"You must allow an older woman her secrets, darling."

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Giggle. "If you say so. Though I'm very good at ferreting truths out..."

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"Stick to our enemies for now. The rest can be a reward."

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Considering hum.

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"Or is that not good enough?"

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"Depends on the size of the reward."

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"Oh, I see."

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Tiny squirm (and less tiny blush).

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"Well. I'll certainly do my best to... satisfy you."

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!! 

She really doesn't know what to do except blush more. (Bellona thinks about pretty women all the time, ever since she got her body back and discovered puberty like getting hit by a freight train, but she hasn't done anything, and only knows the kind of weird details she's overheard in the military.)

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"Are you feeling well? You're turning quite red."

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She covers her face a little. "I - don't know how to talk to pretty women," she says, giggling a bit. 

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"You've been doing just fine up til now, I think."

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"It got a bit more relevant..."

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"Ah, so you meant you don't know how to flirt with pretty women, rather than simply talking with them."

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"Ah - yeah."

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"It is, to be fair, a more advanced skill- but one best earned through practice, I think."

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"Not something I've had much of, before."

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"You've lucked into a chance."

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"With a good guide - and a good target."

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Smirk.

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"Any pointers?"

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Well. Maybe a few...

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A good break, and an excellent educational experience... Though they might have to save some of it for another day.

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There is, alas, other work to be done.

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Yeah. Important work. 

Like finding the Grand Enchanter to extend an offer from the Inquisition...

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An... unlooked-for offer. What is it that she wants from them, exactly?

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Allies against the Breach, primarily. Mutual aid, too, and a non-aggression pact.

The Inquisition is also open to mages joining, though she doesn't know if the Grand Enchanter will want to fold her own command in. And there's... Advantages on the Inquisition's part to independent allies.

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A remarkably generous offer. Fiona is sure the College will give it due consideration.

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"Do you not believe it?"

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The Inquisition is still a very new organization. They don't know what to expect from it yet, apart from its obvious Chantry roots.

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Is there a way Bellona can prove her word - and the Inquisition's word - is good here? 

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Not over a short span of time. That kind of trust needs to be built.

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She'll keep working to earn it. 

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Fiona hopes she will.

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Will Fiona be taking Bellona's offer to the College, then?

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She will. (Hopefully this will keep them busy arguing about something new for a while...)

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Tiny smile. "I can speak to them too."

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Better to let them get the grumbling out first. Being watched during that part won't be pleasant for anyone.

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Let her know if and when she's needed, then. 

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She will do so.

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Anything else for their talk right now? 

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That seems to be everything.

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It's been a pleasure, then. 

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Quite.

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And it's getting late enough that the Inquisition representatives should think about a place to stay.

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Where's Eliana been staying? 

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She has a room at the inn.

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Mind if they join her? 

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It is doubtful there will be sufficient room for everyone.

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They could get other rooms, of course. 

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That seems sensible.

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One for the boys at least, and whether they get a second depends on whether Eliana feels like sharing at all. 

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...Cassandra will be getting her own room. Separate from the magister's.

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Awww...

"Can stay with you?" she asks Eliana. "Varric snores."

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"As long as you do not snore yourself."

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"Pinky promise that I don't."

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"I will assume that means the promise is trustworthy."

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Giggle! "It does!"

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"All right, then."

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"We have a deal."

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Back to the inn, then. Eliana will show Bellona where the room is.

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" - Is there only one bed?"

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"Well spotted. Is that your alchemical powers of observation and analysis at work?"

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She laughs and blushes. "More my hormones interfering with those alchemical powers of observation and analysis," she teases. 

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"I see. In that case, what you should have said is-"

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She smirks. "Is there only one bed?"

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Oh no now she's blushing more. "Thank you for the tip."

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"You're quite welcome."

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"It's not a very big bed, either. We might have to get cozy."

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"I think that won't be a problem. You've been looking at me like you want to climb me all day."

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Giggle. "Though - ah, let's say I don't know much about climbing, here..."

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"Would you like me to teach you?"

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Blush!!! "Ah - yeah - I think so?"

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"Very well." She steps closer, puts her hand on Bellona's shoulder. "Have you ever kissed a girl before, Lionheart?"

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"I haven't kissed anyone."

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"Then I get to be your first. How exciting."

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"Yeah."

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Eliana leans in, and kisses her slowly.

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Melt!!!

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Very agreeable.

More kiss, and she pushes Bellona down onto the bed, straddling her.

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She pulls Eliana down into her, unwilling to stop kissing. 

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A good position for her to be in.

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Perfect, really. 

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Well... it could be improved with slightly fewer clothes.

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A bold proposition. 

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Boldness wins the prize.

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Like Bellona's shirt off!

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And Eliana's, if she'd like.

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Yes!!!

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"You're doing quite well, for a first timer."

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In between all the stunned staring like she's never seen breasts before.

"I'm a quick study."

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"It's a very attractive talent."

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Preen! "One only matched by your own wits."

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"My wits, hmm?"

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"And other assets."

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"That's more like it."

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"You're a lot more than just a pretty face, though."

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"I know."

"I do hope this is the final loop."

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"...Yeah."

"I don't want to forget this."

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"No." Kiss.

"Should I do this again, if I have to?"

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" - It'd feel. Weird? It's - already weird enough you've met other versions of me, and that one of them sacrificed herself for you..."

"But - you're really cool, and I - wouldn't want to deny this to myself just 'cause it's weird?"

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"Noted."

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" - Just. Tell me first."

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"I promise."

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"Thanks." Kiss!

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Kiss!

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Giggle! 

She's going to sleep well tonight...

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Always a good thing.

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Yeah. 

Snuggly cozy sleep Bellona! 

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Eliana will see her in the morning.

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Yeah.

And: sleep. (And hopefully dream of the Gate and El...)

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Of course she does.

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She had some doubts, with everything else happening. 

Right now: Very hug! 

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Hugs!

"Did something happen, Lion?"

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"Yeah..." She summarizes what she knows about the time loops. 

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"...That's kinda fucked."

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"Yeah."

"I'm... Worried about my other timeline selves."

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"I'm not sure it makes sense to worry about them?"

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" - How so?"

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"Well. The only person who's interacted with those timelines experienced them in the subjective past. So if it's a one-to-one thing of time passing, you won't be able to get to them when they most need your help because you're already entangled in their future. But if it's not a one-to-one thing, all we need to do is crack the universe portal and then adapt that to get to alternate versions of the same reality, and the amount of time it takes to do that won't matter, because we can specify the moment in time as the divergence point."

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Giggle! But... "I'm mostly worried about their - mental state, Eliana said they seemed depressed. And... She saw one of them die."

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Oh no. Hug.

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Such hug.

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"I don't want any instances of you to die."

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"No."

"And I don't - know if you got looped, too."

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"...That would be pretty powerful magic."

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"...Could be why they were depressed, if they couldn't see you anymore. And if I've slept since the loop reset point - that could be why none of them arrived in Redcliffe in the past loops. They got - distracted."

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"Distracted. That'd be one word for it."

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"...I think. That'd be the worst thing to ever happen to me, if it did, if I - didn't know why."

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"Yeah. Me too."

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" - I want to get a message to them, if we can do that before full travel. Let them know what's going on, that you're okay."

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"That would be good. Yeah."

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" - Do you think we could use the Truths?"

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"I don't think we're that desperate. Are we?"

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" - I - "

"I would be."

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"Yeah."

"Please don't give away your now for this."

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"Not that much. But - speed is important here, too?"

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Hug.

"Only if you can get a good deal. Don't make me do something stupid again."

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Tight hug. "I won't, I promise."

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"Love you, Lion."

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"Love you too. My El."

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"If you want to do it, I'll support you."

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Squeeze. "Thanks." And she sets her head on El's shoulder. "I - mentioned that I could sacrifice things for knowledge to Eliana... She wasn't very enthusiastic about the idea."

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"Sounds like a smart woman."

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"She is," Bellona says with a dreamy sigh. 

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"Is she a good kisser?"

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Giggle! "Yes!!! - How'd you know?"

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"You've got that kinda look when you talk about her."

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"I haven't ever kissed anyone else before, though, so how would you know what my crush face looks like?"

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"You say that like I've never seen you have a crush before," El giggles. "This is that, plus extra glowy."

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"Name one person I've seriously crushed on."

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"Ling. Hawkeye. Lan Fan. Olivier Armstrong. Lust."

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"Rude!!!"

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"You asked!"

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"Okay, I'll admit to the others, but I don't have a crush on General Armstrong."

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"You said, and this is a direct quote, 'She should step on me'."

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Blush!!! But: "That's because she should..." Bellona grumbles. "And that's not a real crush. Olivier's - dangerous? Which is neat. But she's not smart or funny or sweet like Eliana."

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"So you just want her for her body," El nods. "But this new one's the complete package."

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"Yeah!" Sappy grin. 

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"Lucky."

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"I'll share if you ask nicely."

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"How generous of you."

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"Just looking out for my big sis - gotta make sure you get a good girlfriend."

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"Don't worry, I'm angling for a spot in Ling's imperial harem as a backup option."

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"You deserve way better than that."

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"Thanks, Lion."

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Giggle. "Eliana's just about as smart and funny and sweet as you are, so I think she's pretty worthy of you."

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"Put in a couple good words for me, huh?"

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"No problem."

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"Appreciated."

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"And so maybe you'll get a chance to test for yourself how good a kisser she is."

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"As if I needed more incentive to get the portal array working."

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"I'm just being helpful."

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"Thank you very much, Lion."

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"You're very welcome, El."

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Shoulder bump.

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Giggle snug! 

(...She doesn't want to stop cuddling, to get up and be responsible and talk to Truth...)

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El doesn't really want her to get up and talk to Truth either, so.

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Yeah. 

She just... Should. 

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If she has to.

El has her back.

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Hug!

And she goes to talk to Truth. 

It seems, from what she's able to get for free: Bellona's Truth is experiencing the timelines in parallel, El has not been looped and so neither has her Truth, and the other Bellonas are all aware of the loops and have made trades for information from the other loops, which can include messages from this Bellona. (Her Truth is probably cheating a little, but it seems to like the kind of cheating where it confirms which things Bellona already thinks are true.)

(It can't tell her the toll for information about the other loops, nor for rescuing her other selves.)

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"Do you think that means you win this time through?"

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"There aren't later loops it sounds like... So either we win or we really lose."

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"Or that. Let's hope for the former."

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"Yeah. Though between us two and Eliana..."

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"Three smart, fierce, intelligent girls? Nothing stands a chance."

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Giggle. "Only slightly held back by not all being in the same place at the same time."

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"Just evens the playing field a little. Gives them a sporting chance."

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"Provides some challenge for us. We'd get bored otherwise."

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"That's the only thing scarier."

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"We'll avoid that fate at all costs, then."

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"Sounds good."

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Lean.

"...How much do you think I should tell Eliana? About - all this."

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"I think... This is kind of a big secret to keep from her, if you want to be serious. But probably you should know her longer before deciding."

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"It's - tactically relevant, too. Which matters to winning this loop."

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"Could be, yeah."

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"She might accept information without an explanation but - I don't want to run risks by giving her half information?"

"...Though if that's my excuse I should probably tell Cassandra, Varric, and Solas, too." She's a lot more reluctant to do that, for some reason. The reason is they might overreact.

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"Well... they already know you're from Amestris, right? So really you're just catching Eliana up. And they don't need to know about me because you're not proposing to share me with them."

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Giggle! "I haven't told them about the Gate, though..."

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"Do they need to know, really?"

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"It's relevant to where I'm getting this information, but also they're used to me being weird..."

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"So maybe they won't ask questions."

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"We'll see, I guess..."

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Hug. "It's up to you what you want to do, Lion."

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Hug!

"...I don't like hiding things from friends."

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"Then don't. You can make it work."

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"Yeah. I can."

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"You're the strongest Lion."

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"And the cleverest, and the charmingest..."

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"And the quickest and just overall bestest."

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"The prettiest and nicest..."

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"Yep."

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Grin. "You make me better, though. Talking to you, seeing you - "

"You give me a lot of my strength, El."

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"We belong together."

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"We do. Forever and ever."

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"Always."

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"And never to part."

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El giggles.

"Almost sounds like we're getting married..."

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Blush!!! "El..." she whines.

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Pffft. Her sister is cute when she blushes. "Sorry, Lion."

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"You're forgiven."

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"Thank you."

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So...

Plotting? 

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Probably they should get something done before Bellona wakes up, yeah.

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At least preliminary calculations about if and how the time magic will affect the transit arrays...

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It's very convenient that math is much easier in Gate-space than it is in a real dream.

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Very much so! 

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They get far enough that El has a good starting point by the time Bellona wakes up.

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She wakes up smiling. 

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"Good, you're up," Eliana says. "Alexius is arriving."

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And now she's not smiling! 

"Ugh," she says, and gets out of bed and starts getting ready quickly and efficiently. "What's our first move?"

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"Try to prevent him from cutting a deal with the mages. Then we'll need to take his focus and prevent him from casting another spell."

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"Roger."

And... "I - learned some things, too, that might be relevant."

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"Oh?"

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She goes over what she learned of the other Bellonas (minus the not being connected to El's Gate thing).

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"Well. That's something."

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...Hug?

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...Sure.

"I do hope this means we win."

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"We'll make sure it does."

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"That's the spirit." Kiss.

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Kiss!!!

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"All right. Let's go intimidate a magister."

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Easier together. 

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One hopes.

Gereon Alexius is not hard to find. He has a flair for the dramatic, and has elected to make his introduction in the town square for everyone to hear him.

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Makes it easy, comparatively, to disrupt and embarrass him. 

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She has some ideas on that front?

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More than a few - alchemy is useful for this kind of thing.

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The Tevinters are, it turns out, very much underprepared for both alchemy and Bellona's particular brand of directed chaos. Ninety minutes later, the Inquisition has successfully prevented the Circle mages from hearing the sales pitch, captured Alexius, and retrieved his focus for Eliana to study.

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All in a day's work. (Also, she and Eliana are a great team.)

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This is going much more smoothly so far, yes.

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Heee.

Also, Bellona can help with analyzing the focus. Figure out what's going on with it.

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She'd appreciate it. There's a lot to untangle here.

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It's really very fascinating...

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A fine example of magecraft, even if the use to which is was put is deplorable. (Alexius twitches a bit at this.)

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The personal choices of the wielder don't sully the beauty of the blade. 

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Heh. An apt metaphor.

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Though they should tuck this wielder away until they need him again, so they can work on understanding the blade they've liberated...

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Cassandra will handle him. She can suppress his magic, like a templar.

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- That's also a fascinating ability and something she'd like to learn more about...

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Perhaps when they've finished here?

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Later, sure. 

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Preferably not near the delicate magical equipment, yes.

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She'll be good! Promise.

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She'd better be.

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"For you, I will be."

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"Don't I feel special now."

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"Good - you're very special to me."

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Grin!

And then, to work. Since they have the time, Eliana wants to take a few days for the analysis.

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Allows her to pick out more pieces too... 

(Including ones she can pass to El - and to the alternate timeline version of her who's apparently decided to make herself a research monkey for the other timelines - that might help with the transit array...)

(Though not sharing the Gate with Eliana feels increasingly weird, and... She's a bit worried that unraveling Alexius's magic might close off their ability to rescue the other Bellona's, and to not do that she'll need to tell Eliana...)

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Eliana notices something's off at the end of the second day. She's probably ready with counter ritual tomorrow.

"You seem distracted, Lionheart."

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"...Yeah."

"I'd like to talk to you about something - important."

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She sets her work down. "I'm listening."

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"Thanks."

And - "There's a - place I go when I dream," she begins. "It's more - distant, than the Fade sounds like it is? More outside of time and space."

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"A place of power?"

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"No, not really. A place of - knowledge, kinda, but it's... A place inside me, and it reflects me."

"In Amestris, we call it the Gate of Truth. Every alchemist has one - we think every being, but that's... Hard to assess with non-alchemists, since only alchemists can reach it. It's your deepest self, and the doorway to - the universe."

"The - important part though, is that there's only one Gate for each person. I've been able to pass messages with my other timeline selves through it, though we can't all access it at the same time."

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"Ah. I... had not thought such a thing to be possible. But you are a most unique girl on this world in other respects."

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Grin!

And, shyly: "I - might be able to show you it, at some point."

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"I think I would like that."

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Giggle! "There's something else interesting about it too," she teases. 

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"And what might that be?"

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"Normally an alchemist can only access their own Gate. But - my sister and I linked our Gates years ago, and we can meet before them."

"I'd like you to meet her."

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"Introducing me to the family, hm? You are serious."

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Giggle! "And a sharing soul - I've been bragging on you to my sister and she's gotten curious."

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"A two-for-one deal? If she's anything like you, I'm interested."

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"She's smart - as smart as me, even, but she's - complementary to me in a lot of ways? Calm where I'm wild, reserved where I'm open, detail-oriented where I'm prone to leaps... She's super sweet and caring and funny though once she opens up around you." Bellona only sounds a little smitten.

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Eliana's always wondered what it'd be like with sisters. She might have just been presented a chance to find out.

"She sounds lovely."

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"Oh, and she's as pretty as me, too."

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"A consideration not to be neglected, to be sure."

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"It's important for kissing!"

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"Indeed." Kiss!

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Kisses!!! (She is so excited at the thought of sharing Eliana with El, it's kinda weird.)

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(Hopefully this El is just as excited.)

Back to work with renewed purpose, then?

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Yeah!

And she can loop Eliana properly into their plans to rescue the other Bellonas now, too. (And their plans for inter-universal transit.)

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Eliana is of the opinion that ending the loops will not cut off the existence of the other Bellonas, it will just prevent the creation of more.

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Gives them more of a window for a rescue, at least... Or does Eliana think those worlds still exist, just without her? 

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Up to a certain point. As long as the ritual remains intact, the worlds will continue to experience time, but once it is undone, time will cease and they will remain in stasis until and unless the reality that granted them time (which is to say, the one Eliana is in, as she is entangled with the focus) begins interacting with them once more.

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So they'll experience up until Eliana leaves their timeline, then no further? 

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That is the theory.

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She goes over it with Eliana first but - it sounds reasonable...

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Eliana didn't invent this magic, but she has learned a thing or two about it.

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She's smarter than Alexius, too.

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That helps, of course.

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And all around better, really.

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That certainly gives her confidence to proceed.


The next day, Eliana will lay out the magic circle to undo the time loop. The amulet is at one focus, Alexius at another, and Eliana herself in the third. (Her design takes some inspiration from Bellona's alchemical circles.)

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Bellona can help - and can help keep Alexius from interfering.

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Cassandra watches suspiciously, alert for signs of demons.

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But despite the way Eliana slashes her palm and lets the blood drip down, activating the circle (and causing Cassandra to twitch)-

The only effect is the amulet glowing brightly, then crumbling to ash.

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"Did that do it?" she asks, though she knows she'll likely be able to verify tonight with Truth...

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"We're all still here... So I'd say yes, that did it."

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"Excellent work."

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"And you as well. Thank you for your assistance."

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"It was my pleasure."

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"Help me clean this up?"

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Also with pleasure!

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Excellent. Then their business in Redcliffe is more or less concluded.

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The Inquisition might have a few waves to smooth over, but... Bellona's of best help elsewhere, especially sweeping for rifts.

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Room for one more on that endeavor?

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One more like Eliana, at least.

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That works out well, then.

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Nearly perfectly, really.

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And how might it be improved?

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Well, if Bellona's sister were here...

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Ah, yes, that would do it.

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So that'll need to be their next big project. 

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Eliana will do all that she is able to.

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Which is a good bit. 

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So it is.

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They can spend a week or a week and a half clearing out the local area and solving miscellaneous problems they come across in between their research endeavors. Bellona and El get a little desynced during this period- it seems like El is experiencing more time passing on her end.

They're building up a good reputation for the Inquisition though, and by the end of it are being recognized rather than having to introduce themselves. They get a raven from Leliana saying that Cullen is dispatching more forces to the area, and Bellona's group can return to Haven for rest and resupply, if they wish. (Reading between the lines, Leliana would also like to have a Talk about the mages that have started turning up...)

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Sure, they'll be happy to return. (And Bellona is excellent at diplomacy, what can she say?)

(Getting de-synced from El only has her a little concerned...)

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(El's making good progress on the array. And Ling is here now too. They might finish soon.)

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(That's exciting, at least.)

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Back on Thedas, Leliana would like an explanation of why, exactly, she's got a contingent of rebel mages camping outside the Chantry now, please.

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Because Bellona's fundamentally charming and trustworthy as a person! 

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Mm. And nothing to do with the Tevinter mage she's picked up as a companion, traveling and otherwise?

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A result of her charm, and proof of her trustworthiness to fellow mages?

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"You," Leliana says, "are having entirely too much fun with this."

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"I like the perks, what can I say."

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"Perks, huh."

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"Eliana is quite the gift."

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"You're being safe, I hope?"

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"I got the VD talk when I hit puberty, no worries."

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"I suppose that's all right then."

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Giggle! "What do you think of her?"

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"She's dangerous. More than personally, politically too. A wildcard, but the Archon named her to the Magisterium himself, so none of her peers can get rid of her."

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Thoughtful hum. "I don't know she's all that interested in politics - she's interested in knowledge, but... I think she'd like a nice, stable world where she can be a librarian or something, honestly."

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"We'd all like that, I think."

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"Not everyone would."

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"Everyone sensible."

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"World could use more sensible people, then."

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It is at this point a messenger bursts into the room, out of breath and panting about a resurgence of activity at the Breach.

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- Shit.

To that, then? 

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That would seem indicated. Leliana will muster reinforcements.

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She'll get their defenses strengthened. 

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She'll see her on the other side.

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She readies herself for battle, after - and to observe. 

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The Breach is almost pulsating in the sky, but not the way it was before she sealed it. And her mark is strangely quiescent. No sign of demons, either.

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...Hm. She relays all this, and starts working her way a bit closer. 

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Seems like there is a figure making their way down from the temple ruins.

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A familiar figure, at that, though it's a little hard to tell from this distance...

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" - Hold your fire," she tells the nearby soldiers. "Possible friendly." And that can be spread down the line as Bellona takes her normal crew with her to go meet the figure. (She'd reluctantly told Cassandra, Varric, Solas, and recently Leliana that her sister was working on a way to cross to this world as El grew closer to succeeding. That'd be bad to spring on them.)

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A very familiar figure, as she gets closer.

"Lion!!"

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"El!!!" She tells Cassandra to signal back to her soldiers that yup, a friendly, and goes to greet her sister. 

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Time for hugs! Physical, in-person hugs!!

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All the hugs!!! ...Possibly they should get out of the cold wind though. Also, think of practical stuff like: "Did anything come through after you?"

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"No, the portal's just Amestris to here, the draw on the Fade is mediated through the Gates so nothing unwanted can sneak past-"

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She'll let Cassandra and Solas and all handle the Just In Case sweep while Bellona drags her delightful nerdy sister somewhere sheltered, how about. (Still in reach in case she's needed, but.)

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They'll take care of it.

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Sounds good.

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Which leaves her free for El (and hugging El enthusiastically).

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"I missed you so much, Lion."

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"Missed you more than anything."

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"But I've got you back now, so things will get better."

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Squeeze! "Definitely!!!"

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"So are you gonna show me around? Introduce me to people?" Eyebrow waggle. "Like Eliana?"

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"I promised I'd share, didn't I?"

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"And you always keep your promises."

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To find Eliana, then! 

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The fabled woman who's stolen her sister's heart.

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Eliana is findable.

"Lionheart. And..." she cocks her head to the side. "Would this be the reason for all the commotion earlier?"

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Oh, she is pretty, isn't she. And taller than El, too, which is not fair.

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"El," she says with relish, "Likes to make an entrance."

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"A pleasure to meet you at last. I've heard ever so much about you. Eliana Fabil, Magister of Tevinter."

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"Likewise. Elizabeth Elric, the Dust Alchemist. El is fine, though."

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(Very subtle wiggles. Have they considered that they should be kissing?)

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Maybe they want to chat a bit, first. Casual conversation. Get to know each other.

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Yes, but kissing...

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Now, now. Best not to rush these things if not all participants wish to do so.

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Fair. But can Bellona be kissing Eliana in the meantime? Show El what she's missing out on.

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That sounds fair enough.

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Kiss!

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Kiss.

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That's. Uh.

 

That's hotter than she was expecting.

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Bellona's only slightly showing off.

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It is for a good cause, no?

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Absolutely so. 

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Yeah. The best.

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Mmmm.

"Do you want a turn, El?"

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"I might..."

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"With me, or with her?"

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-Uh.


UmmmmMMMMM-

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She looks at Bellona and blushes.

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Yeah she's way past El on the blushing, here. 

And, because she's fundamentally a little imp: "Maybe you could kiss Eliana while I watch, then I can join you both." Because Eliana is a very very good kisser and honestly Bellona has been daydreaming about her and El's first kisses both going to the same woman.

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"That would be agreeable to me."

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"If you both say it, I guess I don't really have a choice..."

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"You always do, but I know you'll choose to follow me."

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"You've got me there."

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"And I will have you here." She pulls El in for a kiss.

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Oh, that's good.

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That's really good. Bellona is just going to bask for a little in how excellent this is before looking for an opening to join. 

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Which Eliana will graciously provide in due course.

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Good girlfriend. 

And, naturally, Bellona claims her sister's lips fiercely.

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Kiss!!

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Such kiss!!!

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El loves her sister.

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Good! 'Cause Bellona loves hers. 

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Very cute together, she was right indeed.

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Eliana's right about many things. And should also help Bellona with her current goal of kissing her sister senseless. 

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Gladly.

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