"There must be all kinds of Skills for perceiving magic in all sorts of different ways, and I don't know anything about those... is what I'd say without the new headband, but with the headband on, I can see that no Skill I've heard of uses a capacity its user fundamentally doesn't have. So there's got to be -- something simpler that underlies all the different Skills, the capacity it uses -- and for seeing magic, it's got to be, something about how magic, impinges on us, can be felt by us -- so if you've got something that actually muffles magic and prevents it from leaving the item, somebody shouldn't be able to see through that, unless small amounts are still leaving, and then somebody with very leveled Skills will feel it oh wow this is great it feels like the difference between being all muzzy with sleep and waking up. And if it's a mind-control sort of illusion, then somebody who's trained in resisting things like slave collars, or who's got the kind of fighter skills that are down the meditation tree, might shrug it off... but that wouldn't do them any good unless they could see out-of-affinity magic and identify yours as Devoid."
"What was the second part of your question. It's hard to stop thinking and I forgot -- right, headbands people would expect to detect. Uh. There's forehead protectors and helmets, we don't go in for just headbands, so much. I guess most forehead protectors would just be Earth for solidity if they were enchanted at all, or Light if they doubled as forehead lamps. Maybe a few expensive Force, if they projected a helmet, but I couldn't afford one of those for you to use as a model unless you can get it just by glancing at it in a store."