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in which Carissa is kidnapped by an entire universe
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Almys glances down, reads.

"...It does say 71 is more strongly self-bonded, less corrodable, because it's the heaviest in the glint series."

"How sure are you that you can work with it, compared to the others?  If you're most certain of 57 and it's as simple as keeping it under oil, maybe we should just go with that."

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Why are they just tossing moderate suggestions back and forth - right, because this is her command and her decision even if she currently resembles a small child. "Let's get some lastglint but not rely entirely on it; get some hiddenglint as well."

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And now, Kramsi (Almys) is heading back to the inn with Groya (Carissa), since that inn is not particularly expecting a dad-and-boy combo.  Kramsi's left arm will be hanging at his side, carrying an invisible bag, since Kramsi is not particularly to be seen carrying around goods from the Transmuter station.  Fifty pounds is not much weight for an experienced fighter; his arm isn't tired.

And then they can be in their inn-room together, with 40 pounds of lastglint, and 10 pounds of hiddenglint in some sort of weird standard nonreactive slime-coating that can be washed off in water should the need arise.

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"I will be able to make pretty much every magic item I've heard of with this. The only question is whether people casually inspecting them will immediately conclude they've found the Summoned Hero...."

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"And I can probably also make magic items that don't look magic, if I have the slighest idea what kind of inspection they need to hold up to."

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"I should probably be laughing maniacally about that, but my mind is blanking on why you'd want a magic item that didn't look like magic.  I have not until this point been really into crime..."

"Oh, disguise-me armband that doesn't detect as a magical disguise.  We could roam around the city with disposable appearances, being less nervous about a Tier-3 mage happening to glance in our direction."

"Can you make a weapon look like it has the affinity it's theoretically supposed to have?  That would get a lot of items past a casual inspection... maybe not a closer inspection, I don't really know how all that works."

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"The unfortunate thing is that we can't really test whether it works or not, because it'll be so decisively suspicious if it doesn't. I ...might be able to make a weapon that actually has the affinity it's supposed to have, but more easily than your crafters can do it, since I can put the magic down properly. I'm not sure.

 

Armbands are supposed to be a different skill than weapons but I don't see why not, you can apply spellsilver to cloth. You'd want to adjust the enchantment so it's more graceful about being moved around relative to itself, but that'd have some advantages not just downsides..." The spellsilver is just there tempting her and probably the fastest way to learn whether it's actually harder to do wondrous items is to try it. She reaches for it and starts trying to turn her sleeves into sleeves of disguise.

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Yeah, he sort of figured that would happen.

Part of him can't believe he's actually doing this.  He's a Companion to the Summoned Hero and she is starting to ramp up.

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And the Summoned Hero will find that the meaningless parts of her task no longer stand within her way.

There is no more mandatory hammering of magic into an item, no long slow hard simple effort.  There is still the effort, but a single great push will suffice, if she has the precision for it.  Like a carpenter who now has the strength to hammer a nail into wood with a single mighty blow, instead of careful taps -- if only that blow be sufficiently exacting and precise.

Lesser crafters of Kekaro might find their work falling into the patterns and ruts of this world, easing their way.  But as is often the case with Summoned Heroes, her Unique Skill will stand forever beyond that.  In this aspect of Kekaro as she was in Golarion, she is without aid, without guide, without guardrails, without constraint.

Her mind, now, holds the patterns that she sets for it, in the crafting of arms and armor; she does not need to divert her attention to trying to refresh her memory.  But that the pattern she envisions must be correct -- that remains her own task.

There is now nothing that stands between the Summoned Hero and perfection but herself; from this moment forward, any flaw in her work reflects nothing more or less than a flaw in her.

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Well, it was always true of magic, the best thing about magic, that it would work if you were competent and could not be persuaded by any power in the world to work if you weren't.

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Now it's just faster.

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You wouldn't put Disguise Self in a weapon; you could, but illusions like to flex, to move. An illusion inscribed into a longsword will look like a statue of a person more than a person. You put Disguise Self into sleeves, because that way the clothes it creates will move with their wearer, or into a hat, letting the spell sprawl across more surface area than Carissa is accustomed to, and - 

 

- there it goes. 

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"Disguise-armband. ...now let me do a better headband. ...I wonder if I can do a headband that does intelligence and wisdom, actually, those exist - I wonder if I could do one that does three -"

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Headbands of Mental Superiority exist.  Therefore, they are possible.  Therefore, they are possible to you.

If you know how, that is.  Does a former third-circle wizard of Golarion know how?  Can she figure it out?

The Pharaoh of Osirion has only a +4/+4/+4, wrought by one of the few archmages in history that could be bought at any price to spend that much time; and an archmage is also strong.  Greater items than that are generally made by gods.

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Two must be hard, but she doesn't see why it'd be hard. You can put two spells on the same sword by braiding them together; you need to make sure you understand how the spell instructions come apart, or you'll try to twist the spell somewhere where it can't be twisted, but that's just writing it under a constraint. It's like trying to speak in meter, but with magic, which is prettier than speech. 

 

Three does seem like it'd be hard. A two strand braid gives you a lot of flexibility about where to cross the strands. A three strand braid doesn't. Speaking in meter, with fixed line lengths, with spellforms that are very complicated just to play straight. 

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But if someone's done it then there is a stable spellform for it, so it's just a question of thinking of it. You could - try a lot of different possible braid-lengths, see whether any of them work. 

Or you could do intelligence and wisdom, and then with your new intelligence and wisdom come back to it -

- but it'd be so satisfying to do the whole thing on the first try -

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No. Don't be stupid. "It'd be really cool" is not a real consideration until after she is too powerful for her enemies to destroy her. She should start with just intelligence and wisdom. She doesn't even need to be more splendid right now. Her one ally has good reason to work for her whether she's splendid or not.

 

She closes her eyes and starts trying to think of the simpler two-layer braid. ...it'd help to prepare Cunning and Wisdom so she can look directly at the spellforms. She does that. 

You can do any offset you want, but there's an obvious place to start, you want to make sure their respective finickyest bits line up since that's going to be the longest unbraided bit - oh, and then they'll interfere, she should've been thinking about that more carefully from the start, she was only worrying about the crossover points but they'll interfere there, and there, and there, anywhere where you allow for a larger wavelength - so don't do that, easy enough fix -

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...is she trying for +2/+2 or +4/+4?

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Why would she even bother with a +2 headband? What is she, a peasant? Has anyone ever saved the world with a +2 headband?

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That is not within the maximum level of bullshit that a Summoned Hero can pull off in her first week and before she's fought through one dungeon.

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Perfection is to be achieved, not granted.

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(From the outside, it looks like the spellsilver shimmers, flashes and then abruptly disintegrates.)

 

All right, but why didn't it work? Where was the mistake -

 

(It has not occurred to her that how many dungeons she's fought through locally might be relevant to whether she can pull this off.)

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She could do it if she could truly envision what she means to create, regardless of dungeons.  Perhaps this is not the kind of Unique Skill that levels but the sort of Unique Skill that simply is.  Kekaro shall grant her no insight that is not her own.

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