The books with children's exercises for Water, Air, and Light are... actually pretty much what you'd expect: get awoken for that Element specifically (it's presumed you've already been tested for it), then do a bunch of simple things-that-matter-to-a-child with that Element. There isn't anything resembling an explanation of "how channeling works" aimed at either the child or the parent; you feel aspected mana running through you, you learn do that yourself, great, you're now channeling mana.
If she swaps over to the book about theoretical magic, it'll have more formal descriptions of physical laws governing the different simple and complex Elements, when they're not falling into the rut of an existing spell. Even the Tier-3 Elements aren't as complicated in their behaviors as plain old Golarion mana, but there is respectable actual math going on at that level.
You do calculations to create spells for the first time, and channel it much more precisely than most people can manage, and maybe set up surrounding affinity mats for structural support so the mana goes to the right place the first time... and then you do it again and again and again and do it in a dungeon or a contest and eventually it's not so hard to do, anymore.
If she skips ahead to the end of the book, she'll find that if you are born with every basic Element, and you live long enough or are just enough of a prodigy to get affinity in every single Tier-2 and Tier-3 element, you can combine all the Elements, the thing at the center of all of them, and aspect your mana with that truly combined affinity... to turn it into, not Chaos, but matter. Including Plasma-aspected adamantine, if you feel like it, though even then Creation mages won't get very much matter in exchange for a lot of mana. But that sure is a way that Creation mages can create artifacts that others simply can't duplicate at all.
Or if you reach the end of that first road and master every affinity, you can instead walk a path that very few in history have ever walked, and use that same mastery to strip every bit of affinity out of the mana that you channel, creating something that the book calls Devoid mana, bits of the raw stuff of creatability before it gets Created; the only forces that apply to it are the purely residual forces that apply to mana of every affinity. Doing this successfully even once changes your nature as a living being in a way that makes it impossible for you to use Creation magic, after; nor may any Creator later Uncreate.
The very few people who've walked this path say that it looks like it ought to be possible to do things with Devoid mana that are impossible to do with any form or combination of aspected mana, it's just...
...really really really hard to get anywhere with mana that you can only manipulate using fantastically complicated subtle residual forces.
There have been very few Tier-4 mages who ever could or ever did do research on it, given the opportunity cost.
At the very end of the theory book is one of the only known spellforms for Uncreation magic, a shape into which Devoid mana can be placed, if you can channel it. That spellform will respond to your volition in almost arbitrary ways, and produce extremely weak effects that cross the lines of every Element. And you can imagine that maybe this spellform, if scaled up, could do anything at all - but nobody has ever been able to scale it up.
(It's the meat of the Prestidigitation spellform, but without the concept of a spellbook diagram and scaffold on which to hang it, or a closed loop to form a catchable cantrip; the casters are supposed to just spin it in-place with sheer Spellcraft and fire it right away.)