Almys returns, tentatively poking his hand into the Rope Trick to wave for lack of any other way to knock, and then climbing up when there's nothing resembling an objection he can detect.
He's got an assortment of used books, purchased at four different used bookstores in case anybody's looking for patterns. (It's a noticeable chunk out of his remaining savings, but the used books are saleable-back, and Almys on reflection felt nervous about leaving the trace of a rental.) Almys lays them out on the dark pseudo-floor of the Rope Trick:
There's a book on Plasma crafting that covers the sub-affinities (Air Fire Light), and a book on Murk crafting that also covers the sub-affinities (Earth Water Dark), purchased at two different book stores. This is very clever of him and somebody ought to give him a cookie.
There's a smaller book about crafting crossbows. Hopefully it covers crafting crossbow bolts and hopefully that part you can do without smithing. From the same store, a really sadly simple introduction to crafting in general, which Almys himself plans to read so he can fake being the crafter slightly better.
A hefty worn tome on magical theory for Tier-3 research magicians or know-it-alls trying to show off, that covers the known laws affecting every kind of affinity magic and even talks a bit about Creation and Uncreation magic. He actually did rent just this one, this one was too expensive to buy, but at least there's not a lot of interesting lending records pointing at the same person.
Almys didn't quite dare get children's exercises for developing every kind of affinity, that seems to him like too much of a "hey I just found a new Summoned Hero" tipoff, but he can hopefully remember the exercises himself for Fire and Earth, and he's got children's exercises that cover Air, Water, and Light, and hopefully if you know all those Dark isn't too hard or he can get the exercise book some other time.