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Fortitude's mother named her during a fad for virtue names; her zerothschool class had two Kindnesses, a Wisdom, a Forgiveness, and an Acceptance. 

When she was a little kid, Fortitude played Medical Caravan, the same way that children in a different world played Astronaut. It was the most glamorous job in the world. Traveling to far-off regions of the world, fighting off bandits and angry townsfolk, giving people vaccinations and antibiotics and birth control, saving lives. When adults asked her, Fortitude always said that she wanted to be a doctor in a medical caravan.

Fortitude's aptitude test scores put her in average for Quant and above average for Verbal, which she found intolerable. Doctors didn't have average Quant scores. When other children were outside playing, she sat in her bedroom reviewing flashcards until she could answer them in seconds and working through math problems until she could solve them cold. She would have breakdowns whenever she couldn't understand them, and bit her arm and hated herself because she would never be able to work in a medical caravan, and then she went back to work, tears streaming down her face. When she was nine, she was promoted to the above average Quant class. Her name had been a little bit prophetic. 

When Fortitude was thirteen, she attempted suicide by overdose after she failed a test. The test wouldn't have stopped her from being in a medical caravan; the suicide attempt did. People who wound up in the hospital after attempting suicide couldn't become doctors, much less carrying a gun. 

When she graduated thirdschool at fourteen, she didn't end up going to fourthschool or taking an apprenticeship. If she wasn't going to be a doctor-- she tearfully told her parents-- she didn't want to do anything else, she was just going to be a factory worker, so there

(Decisions along these lines are common enough that you can go to fourthschool at any age.) 

Fortitude turned out to like factory work: she worked in quality control in a factory that made jellybeans, which was just finicky enough to give her a sense of satisfaction without actually being hard or having a chance of failing. She briefly listened to the fiction podcasts all her coworkers were into, but eventually gravitated to how-to-do-it nonfiction. Her appetite was voracious and indiscriminate: starting a fire without matches; building houses; surviving in the Arctic; creating antibiotics from bread mold; building an electrical generator from scratch. When she dipped into fiction, it was about people lost on remote islands or dropped into preindustrial societies. She tried listening to a podcast about a medical caravan, once; it led to her second suicide attempt. 

When she was nineteen, she and her parents agreed she was ready to move out. he left her parents' house and drifted through a couple of bad landladies with housemates she didn't much like. She had her third and fourth suicide attempt, as people did: one after a bad breakup, one when she had a crush on a guy who didn't like her back. 

And then, when she was twenty-three, fed up with the latest landlady, Fortitude looked for a new housemate and stumbled across Moderation (Moderation's parents had been trendsetters with the virtue names). Herbs covered the balcony and every available surface with adequate sunlight. The housemates talked about camping, urban exploration, churning their own butter. Moderation served sauteed mushrooms for dinner and warned Fortitude not to eat them because Moderation had picked them in the wilderness herself, and Fortitude had no reason to trust Moderation's mycology expertise.

The mushrooms were the most delicious dish Fortitude had ever eaten. 

Fortitude moved in as quickly as possible and fell in the rhythm of their life. She wore clothes that her housemate had sewed. She went to the makerspace where her housemates synthesized industrial chemicals and learned to purify water. She went climbing at the local climbing gym. And, six months later, when her housemates pronounced her ready, she went caving. 

Fortitude had never thought of herself as an especially spiritual person before that day. She followed the logos, of course, and went to weekly spiritual direction. But her daily prayers were a rushed five minutes when she remembered them at all, she usually zoned out during rituals, she'd never read a theology or ethics book once it was no longer required, and math to her was a skill and not a devotion. 

When she finally pushed through the tiny opening and saw the river flowing underground, for the first time, she understood. When she and her housemates slept in the cave, hands and legs intertwined so they knew each other were there, the splashing of the river and each other's breathing the only sounds. When they sang in the morning, hymns that Fortitude was bored by but that now echoed off the walls with extraordinary meaning. Morning has broken, like the first morning, blackbird has spoken, like the first bird. Praise for their singing, praise for the morning, praise for them springing fresh from the Word.. 

Fortitude didn't tell her spiritual director before she went caving, for fear that she would be forbidden to do it. She stumbled through an explanation afterward. Some people caved because they wanted to die, she'd met them at the climbing gym, but it wasn't like that for Fortitude. If she let other people judge her, their judgment would be based on social consensus and not wanting to offend. Fortitude wanted to test herself against reality, the ultimate arbiter. She couldn't argue her way out of a cave. Breaking into tears wouldn't move it. Lying down and refusing to do anything would only kill you. She earned her victory on her own merits. 

And when she saw the river that only two dozen other humans had seen, she saw the logos Itself. 

Her spiritual director listened, told her that there were rules for a reason but if the logos was telling you to do something else then you should break them, and offered her a referral to a spiritual director who specialized in wilderness adventurers. 

Wilderness adventurer. It was an odd word for Fortitude to apply to herself, but it sure fit better than factory worker. 

When she got time off work, Fortitude went hiking, caving, mountain climbing, foraging. She learned to recognize mushrooms and to build engines and to make every chemical you needed for a basic industrial base. She still didn't go to most of the classes the adultschools offered-- she didn't care to clarify her ethical system and thought that caving was much better than any class for coming to terms with death-- but she got certifications in first aid and CPR and emergency nursing and disaster response. She got a no-nihil-obstat catalog and, thrilled by the sense of the forbidden, ordered some medical textbooks. There was one for people who worked in medical caravans. 

It was good for her, she thought. The skills they'd taught in school mattered now. When she practiced radical acceptance or opposite action, it was because if she didn't she would die. And Fortitude didn't want to die. There was so much to live for. 

After a while, Fortitude was tired of working in a factory; she could be more than just a pair of hands. She got a job with the transportation system. There was a constant demand to know who might disturb your meditation center, nice restaurant, opera performance, or whatever. The obvious solution that occurred to most businesspeople was to make people show their quiet-car card. Some cities banned the use of quiet-car cards for anything other than determining whether you got to be in the quiet car on the train. Fortitude's city had chosen a different approach of explicitly making the cards a government certification that you could be trusted not to disturb things in general. But that meant that there had to be some approximation of due process. And that meant that they needed reliable, determined people who could keep confidentiality oaths to read everyone's character witness statements and explanations of their previous disturbing behavior.  

Fortitude had normally given the one percent required of people in her economic situation, but now she allotted twenty percent of her income to the government, and gave it all to the medical caravans. 

She read a medical-caravan memoir, and cried only a little bit.  

Fortitude's city had passed a law allowing non-monks on government committees. Fortitude thought that if she did well on her job and kept up with her certifications she could run to be on the disaster preparedness committee.  

Her housemate Kahan, whom Fortitude had slept with a couple of times and liked well enough, began shyly bringing up the concept of marriage. (Fortitude had easily discerned marriage when she was fourteen. She was reasonably emotionally stable, she liked kids, she didn't want to do any high-risk professions, and the thought of being a monk made her suicidal.) We can take them camping on school breaks, he said. We can teach them better chemistry than they learn in Quant class, and make sure they know first aid the way they know their hymns.

She said yes. 

They would marry in the proper way, with a monk, in front of their families. But as far as Fortitude was concerned, they really married in a cave, in the first cave she had ever been in, when they exchanged vows just the two of them and then made love for the first time without a contraceptive and then she put a hand on her belly and hoped that her child would be conceived there, conceived out of love not just for Kahan but for the world.

And then, the next morning, Fortitude woke up somewhere else. 

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She... sees the sky?

For an impossible moment, Fortitude thinks that there was some sort of cave-in. But, no, she's lying on grass and not stone, and when she turns her head there are trees

She wants to cry or bite herself. This is stupid, it's so stupid, this is not where she's supposed to be, she wants to lie down on the ground and sulk until someone fixes it for her--

Okay. Not productive. The first thing to do is to orient herself.

Fortitude sleeps with her emergency kit clipped to her pants, and she's pleased to discover that it came with her. First aid kit, multitool, pen and paper, various kinds of tape, various kinds of glue, safety pins, zip ties, whistle, protractor, sewing needle, thread, cord, battery pack, micro-USB cable, lighter. Of course, she'd really prefer an emergency kit for surviving in the wilderness, but you can't have everything, and she at least has her first aid kit. 

She doesn't recognize the area. 

"Kahan?" she shouts, and then blows the whistle.

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No response.

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Kahan, she wants Kahan, someone has kidnapped her and stolen Kahan and she wants to bite herself for being so stupid as to allow this to happen, what kind of useless wilderness adventurer--

Not productive. She can look for Kahan once she's figured out how to stay alive. 

The weather's nice now but the first priority is always shelter. She wishes she had her space blanket or even a trash can, but she builds an insulated nest from sticks, grass, and leaves. 

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In the process of doing so, she notices that some of these species are species she recognizes from the Redwood Watershed Area, but some of them are definitely not. She's foraged enough that she can recognize that some of the popular species don't exist anywhere in the Redwood Watershed Area. 

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Is she... outside the Teachingsphere somehow? She doesn't want to be outside the Teachingsphere! It is full of barbarians who might hunt her and kill her and--

Not productive, if she dies of thirst right now she's not going to live to die of barbarians. She doesn't have anything to boil water in, but thirst is more likely to kill you than diarrhea. She listens carefully for water birds and bullfrogs; no luck. She starts to head downhill, because water flows downhill, continuing to listen for aquatic animals and to watch for aquatic vegetarian and for large animals who might be heading somewhere to quench their thirst.

Unfortunately, walking makes her thirsty. Dammit. 

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Finally, she finds a spring. 

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Excellent. She kneels down and drinks handfuls of the water until she's satisfied, then makes another place to rest; it's far enough away that she doesn't want to return back to where she started. 

She wants bleach. Or iodine. Or, dream big, a water filter or even a still--

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Well, she doesn't have a still, does she. Wishing and five dollars will buy you a burrito. 

She blows her whistle again, in case people are closer to the water. Potentially summoning barbarians. Even outside the Teachingsphere, most people are not murderers, and she is definitely more likely to die in the woods without her supplies than she is of barbarians. However scary she might be to them, she has medical training and a first-aid kit, and the former is only useful if she's alive. She trusts that she can barter. Through... mime. Probably. 

Anyway, what if this is in some part of the Teachingsphere she doesn't recognize? Then she'd feel stupid if she didn't blow her whist-- nope, not how it works, what matters is being alive not whether she'd feel stupid once rescued. She shouldn't assume that she knows every species everywhere in the Teachingsphere that shares some species with the Redwood Watershed Area. In a situation as confusing as this one, the best thing to do is to rely on the wilderness-survival heuristics she trained and not to get fucking clever. 

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Merrin is LOST in a CAVE! This is really embarrassing! Even if she's pretty sure that it's not even mostly her fault and is a direct result of whoever is running this sim being extra mean about it! 

 

But, one way or another, her satellite map-location signal went out an hour or two ago. This is fine. This is the sort of thing that sim writers pull on her all the time

...Usually, they wouldn't also give her WRONG INFORMATION on the known cave layout. If the layout she had memorized earlier had been correct, she should have been able to make her way, by dead reckoning, back to the surface – or else onward to her destination, but in this particular sim, the route still ahead of her is sufficiently gnarly that it does not seem worth pressing ahead. 

The layout she memorized does not at all match what she's been observing around her (though at least they didn't make all of her FLASHLIGHTS stop working like in that one horrible sim). And, while it's true that she's like 18 hours into this sim, she isn't impaired enough to misremember that or entirely lose her sense of direction. 

However frustration or embarrassing or whatever else this is, the obvious response is to keep going. Merrin also knows the general set of principles for navigating a cave if, for some stupid reason such as TERRIBLE SIM WRITERS, one manages to somehow end up lost in a cave. She should definitely be able to avoid putting herself in any self-caused danger (she cannot exactly prevent "cave ceiling collapses on her" types of danger but, like, presumably Exception Handling checked the location beforehand????) and, if there exists a route back to the surface, she should eventually be able to find it. 

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At some unspecified point in time, she finds - something vaguely promising, at least? A downdraft of air, that smells fresh. Maybe a faint indication of light ahead, when she turns off all of her own flashlights. 

Merrin is at this point really completely lost, and also her higher-tech timekeeping device has lost signal and her low-tech one got cracked at one point when she (really embarrassingly) slipped and fell, also has absolutely no idea how long it's been. She is pretty desperate to just get to some place, any place, that has Network signal, even if that means that she fails the sim Merrin has needed to make the update multiple times that, when they gave her absurdly mean sims, she almost never did drastically worse than expected. 

She keeps trying to dead-reckon her way to a surface that she is, at this point, sort of just desperately hoping...still exists...? 

(This is obviously a wrongthought. Where exactly would it have gone?) 

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At some point she stumbles out into air and sunlight and trees. Great, okay, that plan worked. Good job, Merrin. 

 

....Her tablet still isn't picking up at Network signal. Apparently, neither are any of her other devices.

Wow. Okay. This is– what is she even supposed to be DOING in this sim??? Usually if they're going to throw this sort of absurd flaming crater at her they at least, like, give her a range of potential objectives where one of the objective-sets covers it? 

 

...Well. Apparently she will - keep going? Running on general best-practices intuitions, since she sure cannot boot up all the detailed protocols she might run into, when she's been awake for wow she doesn't even know how long since all of her TIMEKEEPING DEVICES are BROKEN. 

 

Right. She's looking for - environmental hazards first - she sees grass and trees and nothing is on fire or exploding and there are no casualties crushed under rockslides and - good, okay, moving on. 

 

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It's really quiet. Weird. Whoever wrote this sim isn't just mean but unhelpful, surely there should be some hints by now

 

She's...going to orient again to her surroundings and then try to walk downhill, in search of water. Which she doesn't super need yet (she still has probably half a liter on her, and she's not currently dehydrated and thanks to other mean sims knows that she can keep functioning for at least 12-18 hours past this point without any water intake). But she's sort of out of ideas, because nothing seems to be happening right now, which is especially unfair to throw at a Merrin who's been awake for who even knows how long probably like 24 hours by now. 

So she walks, in search of water and/or casualties or whatever is even the point of this sim. 

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And she hears Fortitude's whistle!

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This is not specifically a call-for-help signal that Merrin recognizes, but it's pretty clearly not a random birdcall or something! 

She heads toward the source. Not quite at a run, because she gets even more clumsy when she's this tired and she hates everyone who wrote this sim she is going to compensate by being careful and putting more metacognitive effort into making sure she's not doing anything stupid. 

 

Great, okay, what's there? 

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A short-haired woman in her late twenties wearing a coverall that once was bright purple and now is mostly covered in dirt. She is blowing a whistle.

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This is, of course, Fortitude, who looks up and sees the new person arrive. Their clothes are way nicer than Fortitude has ever heard of any barbarian having, so Fortitude assumes she's in some weird part of the Redwood Watershed Area. 

"Compassion and acceptance [desire], Person! --WHAT THE SUPERHEATED. WHY AM I SAYING SUPERHEATED. WHAT IS THIS LANGUAGE--" and then in lieu of expressing her outrage any more Fortitude makes the pejorative-syllable, which sounds rather like snarling. 

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...What. 

What???? 

 

Okay, look, whoever is writing this stupid sim: Merrin is WAY TOO TIRED for this and she is going to do it REALLY BADLY. 

 

For a moment she just blinks at the inexplicable ... ??confused or delirious?? ... person. 

"Do you know where you are right now?" Merrin says, because apparently the only thing she can do right now is extremely overlearned scripts. 

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--you know, it is pretty reasonable from that for the Other Person to conclude that Fortitude is insane, but actually Fortitude is a very competent woodswanderer! She has rescued people herself when they ran off into the woods because they were upset.

She decides to set aside her irritation at this language she has mysteriously learned and give a report.

"I'm at a river [personal observation]. I built a shelter next to the river. I am currently uninjured. I am certified in first aid, disaster response, emergency nursing, and CPR. I have"-- she rattles off the contents of her kit-- "I went to sleep in a cave in Mount Wakanun in the Redwood Watershed Area. The nearest city is Sanrenka. I woke up about three hours' walk that way"-- she points-- "and walked here to find water. I was with an experienced caver when I went to sleep. He might be lost around here too [speculation]." She hesitates. "I am possibly pregnant [personal observation]." 

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Internal observation #1: Merrin feels very very stupid right now! She is so confused! She has no idea what's going on or what she's supposed to be doing or what goal she should be optimizing for! She doesn't like it! 

Internal observation #2: Her instinctive response to that feeling is to be pissed at whoever wrote this stupid horrible sim, seriously, what skill are they even trying to train, because it KIND OF FEELS like the lesson here is "notice that you're too stupid to figure this out" and Merrin...kind of doesn't think she needs that lesson? She's actually pretty sure that she already knows the limits of her thinkoomph, and how much extra performance she can buy for 20x as much training time, and if someone on the Exception Handling creative-design team thought she needed this then she is actually kind of mad at them. 

 

Internal observation #3: ......She's still confused. 

 

 

Internal observation #4: Wow that was a...pretty clear and concise report? Not in a standard format that she's familiar with, but it's not as though she knows all the domain-specific formats, and she wouldn't be very surprised if this was a standard format in some other area of Governance. (Shut uuuuuuup the part of Merrin's brain that reflexively responds to "not very surprised" by demanding a number. Merrin is TIRED. Merrin's brain is NOT DOING NUMBERS right now.) 

Internal observation #5: A potentially pregnant person! Neat! ...However. She is really quite well equipped for a wide variety of potential medical emergencies but she sure does not have a pregnancy test on her right now! 

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Additional un-numbered internal observations:

...That is not a standard list of certs. It's not even exactly using a categorization system that she's at all familiar with. She doesn't recognize any of the place-names and they definitely don't match the location that she thought she was in when she started this sim. 

 

Something is wrong. 

Merrin takes a deep breath. "Meta flag, is this supposed to be part of this sim? Sorry I'm sleep deprived and stupid right now but please acknowledge with yes/no/other.*" 

 

*This is a standard Exception Handling phrase for use in emergency sims, that puts strong emphasize on the trainee requesting, "out-of-character", a clear and direct answer. 

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No answer. 

Merrin is, weirdly, not very surprised at this point. 

"- Sorry if this is real I - don't know what's going on either and I'll explain what I do know in a moment but. Uh." 

(This is the wooooooooorst.)

"Tsi-imbi?" 

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"No, I'm with you here [phatic]. I walked up to you and started speaking a language I don't know [personal observation] which is also a superheated nonsense language [personal observation]. This is not the most important thing here [speculation] but why-hsssh* don't you have evidentials! --Uh, tsi-imbi I guess, why is that a word you have how often does it come up."

*This is the author's attempt to transcribe the pejorative-syllable. 

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(Nobody shows up to sedate her and cause the impossible things to stop happening. Great. Merrin...is still somehow not very surprised by this either? Possibly her entire ability-to-be-surprised-by-low-probability-observations* is broken because she's been awake for way too long.) 

Also. Hey. Baseline is a perfectly adequate language! If there is anything Merrin disprefers about the tradeoffs that were made when it was designed, it's entirely due to the fact that it was designed for people smarter than her, by people way smarter than her, and sometimes it's tiring. 

"- Infrequently but it's high stakes when it does [personal opinion]? ...Nevermind. Uh. I also don't know where we are right now. I'm an endurance medtech with Exception Handling, previously specialized in intensive care now specialized in extended low-resource emergency response. Before this I was doing a rescue sim in a cave and I got - lost - which is not supposed to happen but all of my tech had stopped working and then the cave layout didn't at all match what I'd memorized, I do actually know how to navigate in caves [calibrated self-assessment]. I found my way to the surface and, uh, failed to notice confusion and made the apparently false assumption that I was still in a sim and that you were a sim-casualty calling for help. I'm now putting 99.9% that this is not a sim and, uh, at least 99% that something impossible-according-to-my-previous-understanding-of-Reality* happened. Reasoning: I still can't get Network access and it should work anywhere on the planet, and also Baseline is spoken everywhere on the planet, so I think we're somehow not in dath ilan [speculation], though I haven't yet seen anything in the physical environment that would definitively rule it out. I have no explanation for how or why you're speaking Baseline now and I haven't observed myself to have also mysteriously acquired your language. ...Uh, flag I haven't slept in like 24 hours, I'm less impaired than you would predict by applying standard priors but I'm somewhat impaired probably including on self-assessment." 

*A two-syllable word. 

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This language puts probability estimates on everything? Fortitude is familiar with the concept of applying probability estimates to things-- like everyone else, she enthusiastically refreshes the voting-prediction websites on election day-- but it still seems odd to put numerical probabilities on "this is not a sim."

"I think you should sleep now and then we can be on different sleep schedules and make it easier to keep watch at night. Does that seem reasonable?"

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