Looking at the reddened web of things she's picked for her, she can see it slightly reshaped around the largest things she's selected.
On one side, the powerful elements - Lifeweaving and Firecalling, splaying out slightly like a trumpet horn. On the other, the equally-large but 'tenser' and more dimly-'colored' pair of Divination and Portals. There's some tension in the web between, space where weaker magic is being pulled sideways to support the network; her moderate skill with Windkeeping and Alchemy are bearing most of that strain, with Familiarity and the many minor elements supporting them.
"Oh, that tension is a constraint, though one that doesn't bind tightly on most people; it mostly comes up with the rare rank-5 talents. Trying to make your magic too 'top-heavy', maximum power into a few things with no intermediate-power sidelines, can be a little unstable. I'd recommend you not try to add another rank-4 from here unless you scrounge up the power to add two smaller things, rank 2 or 3 or a good-sized small magic like Beacon Gates, first. Worst thing that happens is a small uncontrolled drawback cropping up, no bigger than Like a Duck, but that's worth avoiding. You shouldn't need to worry about that after awakening, if it does affect you you'll feel the strain yourself. And at that point, it won't hit you with backlash, you'll just get sick and unable to make the change stick. Migraines are the most common illness there."
The pool of power she has to dole out from here is more than half the size of what she had at the very beginning, though most of it feels less vital than that initial pool did. The eighth of her current pool that is original stands out slightly - it's ready to grow over time, and this new power isn't.
"I mentioned that you'd grow to about triple what you started with, in time? That doesn't apply to power acquired from drawbacks and things that were cheap enough to cost less than nothing. Though there's a twist you can put on them that makes the boost affect your long-term capacity rather than your starting power. That's generally only worth doing if so many drawbacks appeal to you that the power you get from them is more than you started with - that's not stable either, this early, so you can just push that into the room for growth and it'll sit there."